1/********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 27#include "pipe/p_compiler.h" 28#include "pipe/p_shader_tokens.h" 29#include "pipe/p_defines.h" 30#include "tgsi/tgsi_parse.h" 31#include "tgsi/tgsi_dump.h" 32#include "tgsi/tgsi_scan.h" 33#include "util/u_math.h" 34#include "util/u_memory.h" 35#include "util/u_bitmask.h" 36 37#include "svgadump/svga_shader_dump.h" 38 39#include "svga_context.h" 40#include "svga_shader.h" 41#include "svga_tgsi.h" 42#include "svga_tgsi_emit.h" 43#include "svga_debug.h" 44 45#include "svga_hw_reg.h" 46#include "svga3d_shaderdefs.h" 47 48 49/* Sinkhole used only in error conditions. 50 */ 51static char err_buf[128]; 52 53 54static boolean 55svga_shader_expand(struct svga_shader_emitter *emit) 56{ 57 char *new_buf; 58 unsigned newsize = emit->size * 2; 59 60 if (emit->buf != err_buf) 61 new_buf = REALLOC(emit->buf, emit->size, newsize); 62 else 63 new_buf = NULL; 64 65 if (!new_buf) { 66 emit->ptr = err_buf; 67 emit->buf = err_buf; 68 emit->size = sizeof(err_buf); 69 return FALSE; 70 } 71 72 emit->size = newsize; 73 emit->ptr = new_buf + (emit->ptr - emit->buf); 74 emit->buf = new_buf; 75 return TRUE; 76} 77 78 79static inline boolean 80reserve(struct svga_shader_emitter *emit, unsigned nr_dwords) 81{ 82 if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) { 83 if (!svga_shader_expand(emit)) { 84 return FALSE; 85 } 86 } 87 88 return TRUE; 89} 90 91 92boolean 93svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword) 94{ 95 if (!reserve(emit, 1)) 96 return FALSE; 97 98 *(unsigned *) emit->ptr = dword; 99 emit->ptr += sizeof dword; 100 return TRUE; 101} 102 103 104boolean 105svga_shader_emit_dwords(struct svga_shader_emitter * emit, 106 const unsigned *dwords, unsigned nr) 107{ 108 if (!reserve(emit, nr)) 109 return FALSE; 110 111 memcpy(emit->ptr, dwords, nr * sizeof *dwords); 112 emit->ptr += nr * sizeof *dwords; 113 return TRUE; 114} 115 116 117boolean 118svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode) 119{ 120 SVGA3dShaderInstToken *here; 121 122 if (!reserve(emit, 1)) 123 return FALSE; 124 125 here = (SVGA3dShaderInstToken *) emit->ptr; 126 here->value = opcode; 127 128 if (emit->insn_offset) { 129 SVGA3dShaderInstToken *prev = 130 (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset); 131 prev->size = (here - prev) - 1; 132 } 133 134 emit->insn_offset = emit->ptr - emit->buf; 135 emit->ptr += sizeof(unsigned); 136 return TRUE; 137} 138 139 140static boolean 141svga_shader_emit_header(struct svga_shader_emitter *emit) 142{ 143 SVGA3dShaderVersion header; 144 145 memset(&header, 0, sizeof header); 146 147 switch (emit->unit) { 148 case PIPE_SHADER_FRAGMENT: 149 header.value = SVGA3D_PS_30; 150 break; 151 case PIPE_SHADER_VERTEX: 152 header.value = SVGA3D_VS_30; 153 break; 154 } 155 156 return svga_shader_emit_dword(emit, header.value); 157} 158 159 160/** 161 * Parse TGSI shader and translate to SVGA/DX9 serialized 162 * representation. 163 * 164 * In this function SVGA shader is emitted to an in-memory buffer that 165 * can be dynamically grown. Once we've finished and know how large 166 * it is, it will be copied to a hardware buffer for upload. 167 */ 168struct svga_shader_variant * 169svga_tgsi_vgpu9_translate(struct svga_context *svga, 170 const struct svga_shader *shader, 171 const struct svga_compile_key *key, 172 enum pipe_shader_type unit) 173{ 174 struct svga_shader_variant *variant = NULL; 175 struct svga_shader_emitter emit; 176 177 SVGA_STATS_TIME_PUSH(svga_sws(svga), SVGA_STATS_TIME_TGSIVGPU9TRANSLATE); 178 179 memset(&emit, 0, sizeof(emit)); 180 181 emit.size = 1024; 182 emit.buf = MALLOC(emit.size); 183 if (emit.buf == NULL) { 184 goto fail; 185 } 186 187 emit.ptr = emit.buf; 188 emit.unit = unit; 189 emit.key = *key; 190 191 tgsi_scan_shader(shader->tokens, &emit.info); 192 193 emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1; 194 195 if (unit == PIPE_SHADER_FRAGMENT) 196 emit.imm_start += key->num_unnormalized_coords; 197 198 if (unit == PIPE_SHADER_VERTEX) { 199 emit.imm_start += key->vs.need_prescale ? 2 : 0; 200 } 201 202 emit.nr_hw_float_const = 203 (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1); 204 205 emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1; 206 207 if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) { 208 debug_printf("svga: too many temporary registers (%u)\n", 209 emit.nr_hw_temp); 210 goto fail; 211 } 212 213 if (emit.info.indirect_files & (1 << TGSI_FILE_TEMPORARY)) { 214 debug_printf( 215 "svga: indirect indexing of temporary registers is not supported.\n"); 216 goto fail; 217 } 218 219 emit.in_main_func = TRUE; 220 221 if (!svga_shader_emit_header(&emit)) { 222 debug_printf("svga: emit header failed\n"); 223 goto fail; 224 } 225 226 if (!svga_shader_emit_instructions(&emit, shader->tokens)) { 227 debug_printf("svga: emit instructions failed\n"); 228 goto fail; 229 } 230 231 variant = svga_new_shader_variant(svga, unit); 232 if (!variant) 233 goto fail; 234 235 variant->shader = shader; 236 variant->tokens = (const unsigned *) emit.buf; 237 variant->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); 238 memcpy(&variant->key, key, sizeof(*key)); 239 variant->id = UTIL_BITMASK_INVALID_INDEX; 240 241 variant->pstipple_sampler_unit = emit.pstipple_sampler_unit; 242 243 /* If there was exactly one write to a fragment shader output register 244 * and it came from a constant buffer, we know all fragments will have 245 * the same color (except for blending). 246 */ 247 variant->constant_color_output = 248 emit.constant_color_output && emit.num_output_writes == 1; 249 250#if 0 251 if (!svga_shader_verify(variant->tokens, variant->nr_tokens) || 252 SVGA_DEBUG & DEBUG_TGSI) { 253 debug_printf("#####################################\n"); 254 debug_printf("Shader %u below\n", shader->id); 255 tgsi_dump(shader->tokens, 0); 256 if (SVGA_DEBUG & DEBUG_TGSI) { 257 debug_printf("Shader %u compiled below\n", shader->id); 258 svga_shader_dump(variant->tokens, variant->nr_tokens, FALSE); 259 } 260 debug_printf("#####################################\n"); 261 } 262#endif 263 264 goto done; 265 266fail: 267 FREE(variant); 268 if (emit.buf != err_buf) 269 FREE(emit.buf); 270 variant = NULL; 271 272done: 273 SVGA_STATS_TIME_POP(svga_sws(svga)); 274 return variant; 275} 276