1b8e80941Smrg/****************************************************************************
2b8e80941Smrg * Copyright (C) 2015 Intel Corporation.   All Rights Reserved.
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg ***************************************************************************/
23b8e80941Smrg
24b8e80941Smrg// llvm redefines DEBUG
25b8e80941Smrg#pragma push_macro("DEBUG")
26b8e80941Smrg#undef DEBUG
27b8e80941Smrg#include "JitManager.h"
28b8e80941Smrg#pragma pop_macro("DEBUG")
29b8e80941Smrg
30b8e80941Smrg#include "common/os.h"
31b8e80941Smrg#include "jit_api.h"
32b8e80941Smrg#include "gen_state_llvm.h"
33b8e80941Smrg#include "core/multisample.h"
34b8e80941Smrg#include "core/state_funcs.h"
35b8e80941Smrg
36b8e80941Smrg#include "gallivm/lp_bld_tgsi.h"
37b8e80941Smrg#include "util/u_format.h"
38b8e80941Smrg
39b8e80941Smrg#include "util/u_memory.h"
40b8e80941Smrg#include "util/u_inlines.h"
41b8e80941Smrg#include "util/u_helpers.h"
42b8e80941Smrg#include "util/u_framebuffer.h"
43b8e80941Smrg#include "util/u_viewport.h"
44b8e80941Smrg#include "util/u_prim.h"
45b8e80941Smrg
46b8e80941Smrg#include "swr_state.h"
47b8e80941Smrg#include "swr_context.h"
48b8e80941Smrg#include "gen_swr_context_llvm.h"
49b8e80941Smrg#include "swr_screen.h"
50b8e80941Smrg#include "swr_resource.h"
51b8e80941Smrg#include "swr_tex_sample.h"
52b8e80941Smrg#include "swr_scratch.h"
53b8e80941Smrg#include "swr_shader.h"
54b8e80941Smrg#include "swr_fence.h"
55b8e80941Smrg
56b8e80941Smrg/* These should be pulled out into separate files as necessary
57b8e80941Smrg * Just initializing everything here to get going. */
58b8e80941Smrg
59b8e80941Smrgstatic void *
60b8e80941Smrgswr_create_blend_state(struct pipe_context *pipe,
61b8e80941Smrg                       const struct pipe_blend_state *blend)
62b8e80941Smrg{
63b8e80941Smrg   struct swr_blend_state *state = CALLOC_STRUCT(swr_blend_state);
64b8e80941Smrg
65b8e80941Smrg   memcpy(&state->pipe, blend, sizeof(*blend));
66b8e80941Smrg
67b8e80941Smrg   struct pipe_blend_state *pipe_blend = &state->pipe;
68b8e80941Smrg
69b8e80941Smrg   for (int target = 0;
70b8e80941Smrg        target < std::min(SWR_NUM_RENDERTARGETS, PIPE_MAX_COLOR_BUFS);
71b8e80941Smrg        target++) {
72b8e80941Smrg
73b8e80941Smrg      struct pipe_rt_blend_state *rt_blend = &pipe_blend->rt[target];
74b8e80941Smrg      SWR_RENDER_TARGET_BLEND_STATE &blendState =
75b8e80941Smrg         state->blendState.renderTarget[target];
76b8e80941Smrg      RENDER_TARGET_BLEND_COMPILE_STATE &compileState =
77b8e80941Smrg         state->compileState[target];
78b8e80941Smrg
79b8e80941Smrg      if (target != 0 && !pipe_blend->independent_blend_enable) {
80b8e80941Smrg         memcpy(&compileState,
81b8e80941Smrg                &state->compileState[0],
82b8e80941Smrg                sizeof(RENDER_TARGET_BLEND_COMPILE_STATE));
83b8e80941Smrg         continue;
84b8e80941Smrg      }
85b8e80941Smrg
86b8e80941Smrg      compileState.blendEnable = rt_blend->blend_enable;
87b8e80941Smrg      if (compileState.blendEnable) {
88b8e80941Smrg         compileState.sourceAlphaBlendFactor =
89b8e80941Smrg            swr_convert_blend_factor(rt_blend->alpha_src_factor);
90b8e80941Smrg         compileState.destAlphaBlendFactor =
91b8e80941Smrg            swr_convert_blend_factor(rt_blend->alpha_dst_factor);
92b8e80941Smrg         compileState.sourceBlendFactor =
93b8e80941Smrg            swr_convert_blend_factor(rt_blend->rgb_src_factor);
94b8e80941Smrg         compileState.destBlendFactor =
95b8e80941Smrg            swr_convert_blend_factor(rt_blend->rgb_dst_factor);
96b8e80941Smrg
97b8e80941Smrg         compileState.colorBlendFunc =
98b8e80941Smrg            swr_convert_blend_func(rt_blend->rgb_func);
99b8e80941Smrg         compileState.alphaBlendFunc =
100b8e80941Smrg            swr_convert_blend_func(rt_blend->alpha_func);
101b8e80941Smrg      }
102b8e80941Smrg      compileState.logicOpEnable = state->pipe.logicop_enable;
103b8e80941Smrg      if (compileState.logicOpEnable) {
104b8e80941Smrg         compileState.logicOpFunc =
105b8e80941Smrg            swr_convert_logic_op(state->pipe.logicop_func);
106b8e80941Smrg      }
107b8e80941Smrg
108b8e80941Smrg      blendState.writeDisableRed =
109b8e80941Smrg         (rt_blend->colormask & PIPE_MASK_R) ? 0 : 1;
110b8e80941Smrg      blendState.writeDisableGreen =
111b8e80941Smrg         (rt_blend->colormask & PIPE_MASK_G) ? 0 : 1;
112b8e80941Smrg      blendState.writeDisableBlue =
113b8e80941Smrg         (rt_blend->colormask & PIPE_MASK_B) ? 0 : 1;
114b8e80941Smrg      blendState.writeDisableAlpha =
115b8e80941Smrg         (rt_blend->colormask & PIPE_MASK_A) ? 0 : 1;
116b8e80941Smrg
117b8e80941Smrg      if (rt_blend->colormask == 0)
118b8e80941Smrg         compileState.blendEnable = false;
119b8e80941Smrg   }
120b8e80941Smrg
121b8e80941Smrg   return state;
122b8e80941Smrg}
123b8e80941Smrg
124b8e80941Smrgstatic void
125b8e80941Smrgswr_bind_blend_state(struct pipe_context *pipe, void *blend)
126b8e80941Smrg{
127b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
128b8e80941Smrg
129b8e80941Smrg   if (ctx->blend == blend)
130b8e80941Smrg      return;
131b8e80941Smrg
132b8e80941Smrg   ctx->blend = (swr_blend_state *)blend;
133b8e80941Smrg
134b8e80941Smrg   ctx->dirty |= SWR_NEW_BLEND;
135b8e80941Smrg}
136b8e80941Smrg
137b8e80941Smrgstatic void
138b8e80941Smrgswr_delete_blend_state(struct pipe_context *pipe, void *blend)
139b8e80941Smrg{
140b8e80941Smrg   FREE(blend);
141b8e80941Smrg}
142b8e80941Smrg
143b8e80941Smrgstatic void
144b8e80941Smrgswr_set_blend_color(struct pipe_context *pipe,
145b8e80941Smrg                    const struct pipe_blend_color *color)
146b8e80941Smrg{
147b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
148b8e80941Smrg
149b8e80941Smrg   ctx->blend_color = *color;
150b8e80941Smrg
151b8e80941Smrg   ctx->dirty |= SWR_NEW_BLEND;
152b8e80941Smrg}
153b8e80941Smrg
154b8e80941Smrgstatic void
155b8e80941Smrgswr_set_stencil_ref(struct pipe_context *pipe,
156b8e80941Smrg                    const struct pipe_stencil_ref *ref)
157b8e80941Smrg{
158b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
159b8e80941Smrg
160b8e80941Smrg   ctx->stencil_ref = *ref;
161b8e80941Smrg
162b8e80941Smrg   ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
163b8e80941Smrg}
164b8e80941Smrg
165b8e80941Smrgstatic void *
166b8e80941Smrgswr_create_depth_stencil_state(
167b8e80941Smrg   struct pipe_context *pipe,
168b8e80941Smrg   const struct pipe_depth_stencil_alpha_state *depth_stencil)
169b8e80941Smrg{
170b8e80941Smrg   struct pipe_depth_stencil_alpha_state *state;
171b8e80941Smrg
172b8e80941Smrg   state = (pipe_depth_stencil_alpha_state *)mem_dup(depth_stencil,
173b8e80941Smrg                                                     sizeof *depth_stencil);
174b8e80941Smrg
175b8e80941Smrg   return state;
176b8e80941Smrg}
177b8e80941Smrg
178b8e80941Smrgstatic void
179b8e80941Smrgswr_bind_depth_stencil_state(struct pipe_context *pipe, void *depth_stencil)
180b8e80941Smrg{
181b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
182b8e80941Smrg
183b8e80941Smrg   if (ctx->depth_stencil == (pipe_depth_stencil_alpha_state *)depth_stencil)
184b8e80941Smrg      return;
185b8e80941Smrg
186b8e80941Smrg   ctx->depth_stencil = (pipe_depth_stencil_alpha_state *)depth_stencil;
187b8e80941Smrg
188b8e80941Smrg   ctx->dirty |= SWR_NEW_DEPTH_STENCIL_ALPHA;
189b8e80941Smrg}
190b8e80941Smrg
191b8e80941Smrgstatic void
192b8e80941Smrgswr_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
193b8e80941Smrg{
194b8e80941Smrg   FREE(depth);
195b8e80941Smrg}
196b8e80941Smrg
197b8e80941Smrg
198b8e80941Smrgstatic void *
199b8e80941Smrgswr_create_rasterizer_state(struct pipe_context *pipe,
200b8e80941Smrg                            const struct pipe_rasterizer_state *rast)
201b8e80941Smrg{
202b8e80941Smrg   struct pipe_rasterizer_state *state;
203b8e80941Smrg   state = (pipe_rasterizer_state *)mem_dup(rast, sizeof *rast);
204b8e80941Smrg
205b8e80941Smrg   return state;
206b8e80941Smrg}
207b8e80941Smrg
208b8e80941Smrgstatic void
209b8e80941Smrgswr_bind_rasterizer_state(struct pipe_context *pipe, void *handle)
210b8e80941Smrg{
211b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
212b8e80941Smrg   const struct pipe_rasterizer_state *rasterizer =
213b8e80941Smrg      (const struct pipe_rasterizer_state *)handle;
214b8e80941Smrg
215b8e80941Smrg   if (ctx->rasterizer == (pipe_rasterizer_state *)rasterizer)
216b8e80941Smrg      return;
217b8e80941Smrg
218b8e80941Smrg   ctx->rasterizer = (pipe_rasterizer_state *)rasterizer;
219b8e80941Smrg
220b8e80941Smrg   ctx->dirty |= SWR_NEW_RASTERIZER;
221b8e80941Smrg}
222b8e80941Smrg
223b8e80941Smrgstatic void
224b8e80941Smrgswr_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
225b8e80941Smrg{
226b8e80941Smrg   FREE(rasterizer);
227b8e80941Smrg}
228b8e80941Smrg
229b8e80941Smrg
230b8e80941Smrgstatic void *
231b8e80941Smrgswr_create_sampler_state(struct pipe_context *pipe,
232b8e80941Smrg                         const struct pipe_sampler_state *sampler)
233b8e80941Smrg{
234b8e80941Smrg   struct pipe_sampler_state *state =
235b8e80941Smrg      (pipe_sampler_state *)mem_dup(sampler, sizeof *sampler);
236b8e80941Smrg
237b8e80941Smrg   return state;
238b8e80941Smrg}
239b8e80941Smrg
240b8e80941Smrgstatic void
241b8e80941Smrgswr_bind_sampler_states(struct pipe_context *pipe,
242b8e80941Smrg                        enum pipe_shader_type shader,
243b8e80941Smrg                        unsigned start,
244b8e80941Smrg                        unsigned num,
245b8e80941Smrg                        void **samplers)
246b8e80941Smrg{
247b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
248b8e80941Smrg   unsigned i;
249b8e80941Smrg
250b8e80941Smrg   assert(shader < PIPE_SHADER_TYPES);
251b8e80941Smrg   assert(start + num <= ARRAY_SIZE(ctx->samplers[shader]));
252b8e80941Smrg
253b8e80941Smrg   /* set the new samplers */
254b8e80941Smrg   ctx->num_samplers[shader] = num;
255b8e80941Smrg   for (i = 0; i < num; i++) {
256b8e80941Smrg      ctx->samplers[shader][start + i] = (pipe_sampler_state *)samplers[i];
257b8e80941Smrg   }
258b8e80941Smrg
259b8e80941Smrg   ctx->dirty |= SWR_NEW_SAMPLER;
260b8e80941Smrg}
261b8e80941Smrg
262b8e80941Smrgstatic void
263b8e80941Smrgswr_delete_sampler_state(struct pipe_context *pipe, void *sampler)
264b8e80941Smrg{
265b8e80941Smrg   FREE(sampler);
266b8e80941Smrg}
267b8e80941Smrg
268b8e80941Smrg
269b8e80941Smrgstatic struct pipe_sampler_view *
270b8e80941Smrgswr_create_sampler_view(struct pipe_context *pipe,
271b8e80941Smrg                        struct pipe_resource *texture,
272b8e80941Smrg                        const struct pipe_sampler_view *templ)
273b8e80941Smrg{
274b8e80941Smrg   struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
275b8e80941Smrg
276b8e80941Smrg   if (view) {
277b8e80941Smrg      *view = *templ;
278b8e80941Smrg      view->reference.count = 1;
279b8e80941Smrg      view->texture = NULL;
280b8e80941Smrg      pipe_resource_reference(&view->texture, texture);
281b8e80941Smrg      view->context = pipe;
282b8e80941Smrg   }
283b8e80941Smrg
284b8e80941Smrg   return view;
285b8e80941Smrg}
286b8e80941Smrg
287b8e80941Smrgstatic void
288b8e80941Smrgswr_set_sampler_views(struct pipe_context *pipe,
289b8e80941Smrg                      enum pipe_shader_type shader,
290b8e80941Smrg                      unsigned start,
291b8e80941Smrg                      unsigned num,
292b8e80941Smrg                      struct pipe_sampler_view **views)
293b8e80941Smrg{
294b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
295b8e80941Smrg   uint i;
296b8e80941Smrg
297b8e80941Smrg   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
298b8e80941Smrg
299b8e80941Smrg   assert(shader < PIPE_SHADER_TYPES);
300b8e80941Smrg   assert(start + num <= ARRAY_SIZE(ctx->sampler_views[shader]));
301b8e80941Smrg
302b8e80941Smrg   /* set the new sampler views */
303b8e80941Smrg   ctx->num_sampler_views[shader] = num;
304b8e80941Smrg   for (i = 0; i < num; i++) {
305b8e80941Smrg      pipe_sampler_view_reference(&ctx->sampler_views[shader][start + i],
306b8e80941Smrg                                  views[i]);
307b8e80941Smrg   }
308b8e80941Smrg
309b8e80941Smrg   ctx->dirty |= SWR_NEW_SAMPLER_VIEW;
310b8e80941Smrg}
311b8e80941Smrg
312b8e80941Smrgstatic void
313b8e80941Smrgswr_sampler_view_destroy(struct pipe_context *pipe,
314b8e80941Smrg                         struct pipe_sampler_view *view)
315b8e80941Smrg{
316b8e80941Smrg   pipe_resource_reference(&view->texture, NULL);
317b8e80941Smrg   FREE(view);
318b8e80941Smrg}
319b8e80941Smrg
320b8e80941Smrgstatic void *
321b8e80941Smrgswr_create_vs_state(struct pipe_context *pipe,
322b8e80941Smrg                    const struct pipe_shader_state *vs)
323b8e80941Smrg{
324b8e80941Smrg   struct swr_vertex_shader *swr_vs = new swr_vertex_shader;
325b8e80941Smrg   if (!swr_vs)
326b8e80941Smrg      return NULL;
327b8e80941Smrg
328b8e80941Smrg   swr_vs->pipe.tokens = tgsi_dup_tokens(vs->tokens);
329b8e80941Smrg   swr_vs->pipe.stream_output = vs->stream_output;
330b8e80941Smrg
331b8e80941Smrg   lp_build_tgsi_info(vs->tokens, &swr_vs->info);
332b8e80941Smrg
333b8e80941Smrg   swr_vs->soState = {0};
334b8e80941Smrg
335b8e80941Smrg   if (swr_vs->pipe.stream_output.num_outputs) {
336b8e80941Smrg      pipe_stream_output_info *stream_output = &swr_vs->pipe.stream_output;
337b8e80941Smrg
338b8e80941Smrg      swr_vs->soState.soEnable = true;
339b8e80941Smrg      // soState.rasterizerDisable set on state dirty
340b8e80941Smrg      // soState.streamToRasterizer not used
341b8e80941Smrg
342b8e80941Smrg      for (uint32_t i = 0; i < stream_output->num_outputs; i++) {
343b8e80941Smrg         unsigned attrib_slot = stream_output->output[i].register_index;
344b8e80941Smrg         attrib_slot = swr_so_adjust_attrib(attrib_slot, swr_vs);
345b8e80941Smrg         swr_vs->soState.streamMasks[stream_output->output[i].stream] |=
346b8e80941Smrg            (1 << attrib_slot);
347b8e80941Smrg      }
348b8e80941Smrg      for (uint32_t i = 0; i < MAX_SO_STREAMS; i++) {
349b8e80941Smrg        swr_vs->soState.streamNumEntries[i] =
350b8e80941Smrg             _mm_popcnt_u32(swr_vs->soState.streamMasks[i]);
351b8e80941Smrg       }
352b8e80941Smrg   }
353b8e80941Smrg
354b8e80941Smrg   return swr_vs;
355b8e80941Smrg}
356b8e80941Smrg
357b8e80941Smrgstatic void
358b8e80941Smrgswr_bind_vs_state(struct pipe_context *pipe, void *vs)
359b8e80941Smrg{
360b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
361b8e80941Smrg
362b8e80941Smrg   if (ctx->vs == vs)
363b8e80941Smrg      return;
364b8e80941Smrg
365b8e80941Smrg   ctx->vs = (swr_vertex_shader *)vs;
366b8e80941Smrg   ctx->dirty |= SWR_NEW_VS;
367b8e80941Smrg}
368b8e80941Smrg
369b8e80941Smrgstatic void
370b8e80941Smrgswr_delete_vs_state(struct pipe_context *pipe, void *vs)
371b8e80941Smrg{
372b8e80941Smrg   struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs;
373b8e80941Smrg   FREE((void *)swr_vs->pipe.tokens);
374b8e80941Smrg   struct swr_screen *screen = swr_screen(pipe->screen);
375b8e80941Smrg
376b8e80941Smrg   /* Defer deletion of vs state */
377b8e80941Smrg   swr_fence_work_delete_vs(screen->flush_fence, swr_vs);
378b8e80941Smrg}
379b8e80941Smrg
380b8e80941Smrgstatic void *
381b8e80941Smrgswr_create_fs_state(struct pipe_context *pipe,
382b8e80941Smrg                    const struct pipe_shader_state *fs)
383b8e80941Smrg{
384b8e80941Smrg   struct swr_fragment_shader *swr_fs = new swr_fragment_shader;
385b8e80941Smrg   if (!swr_fs)
386b8e80941Smrg      return NULL;
387b8e80941Smrg
388b8e80941Smrg   swr_fs->pipe.tokens = tgsi_dup_tokens(fs->tokens);
389b8e80941Smrg
390b8e80941Smrg   lp_build_tgsi_info(fs->tokens, &swr_fs->info);
391b8e80941Smrg
392b8e80941Smrg   return swr_fs;
393b8e80941Smrg}
394b8e80941Smrg
395b8e80941Smrg
396b8e80941Smrgstatic void
397b8e80941Smrgswr_bind_fs_state(struct pipe_context *pipe, void *fs)
398b8e80941Smrg{
399b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
400b8e80941Smrg
401b8e80941Smrg   if (ctx->fs == fs)
402b8e80941Smrg      return;
403b8e80941Smrg
404b8e80941Smrg   ctx->fs = (swr_fragment_shader *)fs;
405b8e80941Smrg   ctx->dirty |= SWR_NEW_FS;
406b8e80941Smrg}
407b8e80941Smrg
408b8e80941Smrgstatic void
409b8e80941Smrgswr_delete_fs_state(struct pipe_context *pipe, void *fs)
410b8e80941Smrg{
411b8e80941Smrg   struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs;
412b8e80941Smrg   FREE((void *)swr_fs->pipe.tokens);
413b8e80941Smrg   struct swr_screen *screen = swr_screen(pipe->screen);
414b8e80941Smrg
415b8e80941Smrg   /* Defer deleton of fs state */
416b8e80941Smrg   swr_fence_work_delete_fs(screen->flush_fence, swr_fs);
417b8e80941Smrg}
418b8e80941Smrg
419b8e80941Smrgstatic void *
420b8e80941Smrgswr_create_gs_state(struct pipe_context *pipe,
421b8e80941Smrg                    const struct pipe_shader_state *gs)
422b8e80941Smrg{
423b8e80941Smrg   struct swr_geometry_shader *swr_gs = new swr_geometry_shader;
424b8e80941Smrg   if (!swr_gs)
425b8e80941Smrg      return NULL;
426b8e80941Smrg
427b8e80941Smrg   swr_gs->pipe.tokens = tgsi_dup_tokens(gs->tokens);
428b8e80941Smrg
429b8e80941Smrg   lp_build_tgsi_info(gs->tokens, &swr_gs->info);
430b8e80941Smrg
431b8e80941Smrg   return swr_gs;
432b8e80941Smrg}
433b8e80941Smrg
434b8e80941Smrg
435b8e80941Smrgstatic void
436b8e80941Smrgswr_bind_gs_state(struct pipe_context *pipe, void *gs)
437b8e80941Smrg{
438b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
439b8e80941Smrg
440b8e80941Smrg   if (ctx->gs == gs)
441b8e80941Smrg      return;
442b8e80941Smrg
443b8e80941Smrg   ctx->gs = (swr_geometry_shader *)gs;
444b8e80941Smrg   ctx->dirty |= SWR_NEW_GS;
445b8e80941Smrg}
446b8e80941Smrg
447b8e80941Smrgstatic void
448b8e80941Smrgswr_delete_gs_state(struct pipe_context *pipe, void *gs)
449b8e80941Smrg{
450b8e80941Smrg   struct swr_geometry_shader *swr_gs = (swr_geometry_shader *)gs;
451b8e80941Smrg   FREE((void *)swr_gs->pipe.tokens);
452b8e80941Smrg   struct swr_screen *screen = swr_screen(pipe->screen);
453b8e80941Smrg
454b8e80941Smrg   /* Defer deleton of fs state */
455b8e80941Smrg   swr_fence_work_delete_gs(screen->flush_fence, swr_gs);
456b8e80941Smrg}
457b8e80941Smrg
458b8e80941Smrgstatic void
459b8e80941Smrgswr_set_constant_buffer(struct pipe_context *pipe,
460b8e80941Smrg                        enum pipe_shader_type shader,
461b8e80941Smrg                        uint index,
462b8e80941Smrg                        const struct pipe_constant_buffer *cb)
463b8e80941Smrg{
464b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
465b8e80941Smrg   struct pipe_resource *constants = cb ? cb->buffer : NULL;
466b8e80941Smrg
467b8e80941Smrg   assert(shader < PIPE_SHADER_TYPES);
468b8e80941Smrg   assert(index < ARRAY_SIZE(ctx->constants[shader]));
469b8e80941Smrg
470b8e80941Smrg   /* note: reference counting */
471b8e80941Smrg   util_copy_constant_buffer(&ctx->constants[shader][index], cb);
472b8e80941Smrg
473b8e80941Smrg   if (shader == PIPE_SHADER_VERTEX) {
474b8e80941Smrg      ctx->dirty |= SWR_NEW_VSCONSTANTS;
475b8e80941Smrg   } else if (shader == PIPE_SHADER_FRAGMENT) {
476b8e80941Smrg      ctx->dirty |= SWR_NEW_FSCONSTANTS;
477b8e80941Smrg   } else if (shader == PIPE_SHADER_GEOMETRY) {
478b8e80941Smrg      ctx->dirty |= SWR_NEW_GSCONSTANTS;
479b8e80941Smrg   }
480b8e80941Smrg
481b8e80941Smrg   if (cb && cb->user_buffer) {
482b8e80941Smrg      pipe_resource_reference(&constants, NULL);
483b8e80941Smrg   }
484b8e80941Smrg}
485b8e80941Smrg
486b8e80941Smrg
487b8e80941Smrgstatic void *
488b8e80941Smrgswr_create_vertex_elements_state(struct pipe_context *pipe,
489b8e80941Smrg                                 unsigned num_elements,
490b8e80941Smrg                                 const struct pipe_vertex_element *attribs)
491b8e80941Smrg{
492b8e80941Smrg   struct swr_vertex_element_state *velems;
493b8e80941Smrg   assert(num_elements <= PIPE_MAX_ATTRIBS);
494b8e80941Smrg   velems = new swr_vertex_element_state;
495b8e80941Smrg   if (velems) {
496b8e80941Smrg      memset(&velems->fsState, 0, sizeof(velems->fsState));
497b8e80941Smrg      velems->fsState.bVertexIDOffsetEnable = true;
498b8e80941Smrg      velems->fsState.numAttribs = num_elements;
499b8e80941Smrg      for (unsigned i = 0; i < num_elements; i++) {
500b8e80941Smrg         // XXX: we should do this keyed on the VS usage info
501b8e80941Smrg
502b8e80941Smrg         const struct util_format_description *desc =
503b8e80941Smrg            util_format_description(attribs[i].src_format);
504b8e80941Smrg
505b8e80941Smrg         velems->fsState.layout[i].AlignedByteOffset = attribs[i].src_offset;
506b8e80941Smrg         velems->fsState.layout[i].Format =
507b8e80941Smrg            mesa_to_swr_format(attribs[i].src_format);
508b8e80941Smrg         velems->fsState.layout[i].StreamIndex =
509b8e80941Smrg            attribs[i].vertex_buffer_index;
510b8e80941Smrg         velems->fsState.layout[i].InstanceEnable =
511b8e80941Smrg            attribs[i].instance_divisor != 0;
512b8e80941Smrg         velems->fsState.layout[i].ComponentControl0 =
513b8e80941Smrg            desc->channel[0].type != UTIL_FORMAT_TYPE_VOID
514b8e80941Smrg            ? ComponentControl::StoreSrc
515b8e80941Smrg            : ComponentControl::Store0;
516b8e80941Smrg         velems->fsState.layout[i].ComponentControl1 =
517b8e80941Smrg            desc->channel[1].type != UTIL_FORMAT_TYPE_VOID
518b8e80941Smrg            ? ComponentControl::StoreSrc
519b8e80941Smrg            : ComponentControl::Store0;
520b8e80941Smrg         velems->fsState.layout[i].ComponentControl2 =
521b8e80941Smrg            desc->channel[2].type != UTIL_FORMAT_TYPE_VOID
522b8e80941Smrg            ? ComponentControl::StoreSrc
523b8e80941Smrg            : ComponentControl::Store0;
524b8e80941Smrg         velems->fsState.layout[i].ComponentControl3 =
525b8e80941Smrg            desc->channel[3].type != UTIL_FORMAT_TYPE_VOID
526b8e80941Smrg            ? ComponentControl::StoreSrc
527b8e80941Smrg            : ComponentControl::Store1Fp;
528b8e80941Smrg         velems->fsState.layout[i].ComponentPacking = ComponentEnable::XYZW;
529b8e80941Smrg         velems->fsState.layout[i].InstanceAdvancementState =
530b8e80941Smrg            attribs[i].instance_divisor;
531b8e80941Smrg
532b8e80941Smrg         /* Calculate the pitch of each stream */
533b8e80941Smrg         const SWR_FORMAT_INFO &swr_desc = GetFormatInfo(
534b8e80941Smrg            mesa_to_swr_format(attribs[i].src_format));
535b8e80941Smrg         velems->stream_pitch[attribs[i].vertex_buffer_index] += swr_desc.Bpp;
536b8e80941Smrg
537b8e80941Smrg         if (attribs[i].instance_divisor != 0) {
538b8e80941Smrg            velems->instanced_bufs |= 1U << attribs[i].vertex_buffer_index;
539b8e80941Smrg            uint32_t *min_instance_div =
540b8e80941Smrg               &velems->min_instance_div[attribs[i].vertex_buffer_index];
541b8e80941Smrg            if (!*min_instance_div ||
542b8e80941Smrg                attribs[i].instance_divisor < *min_instance_div)
543b8e80941Smrg               *min_instance_div = attribs[i].instance_divisor;
544b8e80941Smrg         }
545b8e80941Smrg      }
546b8e80941Smrg   }
547b8e80941Smrg
548b8e80941Smrg   return velems;
549b8e80941Smrg}
550b8e80941Smrg
551b8e80941Smrgstatic void
552b8e80941Smrgswr_bind_vertex_elements_state(struct pipe_context *pipe, void *velems)
553b8e80941Smrg{
554b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
555b8e80941Smrg   struct swr_vertex_element_state *swr_velems =
556b8e80941Smrg      (struct swr_vertex_element_state *)velems;
557b8e80941Smrg
558b8e80941Smrg   ctx->velems = swr_velems;
559b8e80941Smrg   ctx->dirty |= SWR_NEW_VERTEX;
560b8e80941Smrg}
561b8e80941Smrg
562b8e80941Smrgstatic void
563b8e80941Smrgswr_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
564b8e80941Smrg{
565b8e80941Smrg   struct swr_vertex_element_state *swr_velems =
566b8e80941Smrg      (struct swr_vertex_element_state *) velems;
567b8e80941Smrg   /* XXX Need to destroy fetch shader? */
568b8e80941Smrg   delete swr_velems;
569b8e80941Smrg}
570b8e80941Smrg
571b8e80941Smrg
572b8e80941Smrgstatic void
573b8e80941Smrgswr_set_vertex_buffers(struct pipe_context *pipe,
574b8e80941Smrg                       unsigned start_slot,
575b8e80941Smrg                       unsigned num_elements,
576b8e80941Smrg                       const struct pipe_vertex_buffer *buffers)
577b8e80941Smrg{
578b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
579b8e80941Smrg
580b8e80941Smrg   assert(num_elements <= PIPE_MAX_ATTRIBS);
581b8e80941Smrg
582b8e80941Smrg   util_set_vertex_buffers_count(ctx->vertex_buffer,
583b8e80941Smrg                                 &ctx->num_vertex_buffers,
584b8e80941Smrg                                 buffers,
585b8e80941Smrg                                 start_slot,
586b8e80941Smrg                                 num_elements);
587b8e80941Smrg
588b8e80941Smrg   ctx->dirty |= SWR_NEW_VERTEX;
589b8e80941Smrg}
590b8e80941Smrg
591b8e80941Smrg
592b8e80941Smrgstatic void
593b8e80941Smrgswr_set_polygon_stipple(struct pipe_context *pipe,
594b8e80941Smrg                        const struct pipe_poly_stipple *stipple)
595b8e80941Smrg{
596b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
597b8e80941Smrg
598b8e80941Smrg   ctx->poly_stipple.pipe = *stipple; /* struct copy */
599b8e80941Smrg   ctx->dirty |= SWR_NEW_STIPPLE;
600b8e80941Smrg}
601b8e80941Smrg
602b8e80941Smrgstatic void
603b8e80941Smrgswr_set_clip_state(struct pipe_context *pipe,
604b8e80941Smrg                   const struct pipe_clip_state *clip)
605b8e80941Smrg{
606b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
607b8e80941Smrg
608b8e80941Smrg   ctx->clip = *clip;
609b8e80941Smrg   /* XXX Unimplemented, but prevents crash */
610b8e80941Smrg
611b8e80941Smrg   ctx->dirty |= SWR_NEW_CLIP;
612b8e80941Smrg}
613b8e80941Smrg
614b8e80941Smrg
615b8e80941Smrgstatic void
616b8e80941Smrgswr_set_scissor_states(struct pipe_context *pipe,
617b8e80941Smrg                       unsigned start_slot,
618b8e80941Smrg                       unsigned num_viewports,
619b8e80941Smrg                       const struct pipe_scissor_state *scissor)
620b8e80941Smrg{
621b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
622b8e80941Smrg
623b8e80941Smrg   ctx->scissor = *scissor;
624b8e80941Smrg   ctx->swr_scissor.xmin = scissor->minx;
625b8e80941Smrg   ctx->swr_scissor.xmax = scissor->maxx;
626b8e80941Smrg   ctx->swr_scissor.ymin = scissor->miny;
627b8e80941Smrg   ctx->swr_scissor.ymax = scissor->maxy;
628b8e80941Smrg   ctx->dirty |= SWR_NEW_SCISSOR;
629b8e80941Smrg}
630b8e80941Smrg
631b8e80941Smrgstatic void
632b8e80941Smrgswr_set_viewport_states(struct pipe_context *pipe,
633b8e80941Smrg                        unsigned start_slot,
634b8e80941Smrg                        unsigned num_viewports,
635b8e80941Smrg                        const struct pipe_viewport_state *vpt)
636b8e80941Smrg{
637b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
638b8e80941Smrg
639b8e80941Smrg   ctx->viewport = *vpt;
640b8e80941Smrg   ctx->dirty |= SWR_NEW_VIEWPORT;
641b8e80941Smrg}
642b8e80941Smrg
643b8e80941Smrg
644b8e80941Smrgstatic void
645b8e80941Smrgswr_set_framebuffer_state(struct pipe_context *pipe,
646b8e80941Smrg                          const struct pipe_framebuffer_state *fb)
647b8e80941Smrg{
648b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
649b8e80941Smrg
650b8e80941Smrg   boolean changed = !util_framebuffer_state_equal(&ctx->framebuffer, fb);
651b8e80941Smrg
652b8e80941Smrg   assert(fb->width <= KNOB_GUARDBAND_WIDTH);
653b8e80941Smrg   assert(fb->height <= KNOB_GUARDBAND_HEIGHT);
654b8e80941Smrg
655b8e80941Smrg   if (changed) {
656b8e80941Smrg      util_copy_framebuffer_state(&ctx->framebuffer, fb);
657b8e80941Smrg
658b8e80941Smrg      /* 0 and 1 both indicate no msaa.  Core doesn't understand 0 samples */
659b8e80941Smrg      ctx->framebuffer.samples = std::max((ubyte)1, ctx->framebuffer.samples);
660b8e80941Smrg
661b8e80941Smrg      ctx->dirty |= SWR_NEW_FRAMEBUFFER;
662b8e80941Smrg   }
663b8e80941Smrg}
664b8e80941Smrg
665b8e80941Smrg
666b8e80941Smrgstatic void
667b8e80941Smrgswr_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask)
668b8e80941Smrg{
669b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
670b8e80941Smrg
671b8e80941Smrg   if (sample_mask != ctx->sample_mask) {
672b8e80941Smrg      ctx->sample_mask = sample_mask;
673b8e80941Smrg      ctx->dirty |= SWR_NEW_RASTERIZER;
674b8e80941Smrg   }
675b8e80941Smrg}
676b8e80941Smrg
677b8e80941Smrg/*
678b8e80941Smrg * MSAA fixed sample position table
679b8e80941Smrg * used by update_derived and get_sample_position
680b8e80941Smrg * (integer locations on a 16x16 grid)
681b8e80941Smrg */
682b8e80941Smrgstatic const uint8_t swr_sample_positions[][2] =
683b8e80941Smrg{ /* 1x*/ { 8, 8},
684b8e80941Smrg  /* 2x*/ {12,12},{ 4, 4},
685b8e80941Smrg  /* 4x*/ { 6, 2},{14, 6},{ 2,10},{10,14},
686b8e80941Smrg  /* 8x*/ { 9, 5},{ 7,11},{13, 9},{ 5, 3},
687b8e80941Smrg          { 3,13},{ 1, 7},{11,15},{15, 1},
688b8e80941Smrg  /*16x*/ { 9, 9},{ 7, 5},{ 5,10},{12, 7},
689b8e80941Smrg          { 3, 6},{10,13},{13,11},{11, 3},
690b8e80941Smrg          { 6,14},{ 8, 1},{ 4, 2},{ 2,12},
691b8e80941Smrg          { 0, 8},{15, 4},{14,15},{ 1, 0} };
692b8e80941Smrg
693b8e80941Smrgstatic void
694b8e80941Smrgswr_get_sample_position(struct pipe_context *pipe,
695b8e80941Smrg                        unsigned sample_count, unsigned sample_index,
696b8e80941Smrg                        float *out_value)
697b8e80941Smrg{
698b8e80941Smrg   /* validate sample_count */
699b8e80941Smrg   sample_count = GetNumSamples(GetSampleCount(sample_count));
700b8e80941Smrg
701b8e80941Smrg   const uint8_t *sample = swr_sample_positions[sample_count-1 + sample_index];
702b8e80941Smrg   out_value[0] = sample[0] / 16.0f;
703b8e80941Smrg   out_value[1] = sample[1] / 16.0f;
704b8e80941Smrg}
705b8e80941Smrg
706b8e80941Smrg
707b8e80941Smrg/*
708b8e80941Smrg * Update resource in-use status
709b8e80941Smrg * All resources bound to color or depth targets marked as WRITE resources.
710b8e80941Smrg * VBO Vertex/index buffers and texture views marked as READ resources.
711b8e80941Smrg */
712b8e80941Smrgvoid
713b8e80941Smrgswr_update_resource_status(struct pipe_context *pipe,
714b8e80941Smrg                           const struct pipe_draw_info *p_draw_info)
715b8e80941Smrg{
716b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
717b8e80941Smrg   struct pipe_framebuffer_state *fb = &ctx->framebuffer;
718b8e80941Smrg
719b8e80941Smrg   /* colorbuffer targets */
720b8e80941Smrg   if (fb->nr_cbufs)
721b8e80941Smrg      for (uint32_t i = 0; i < fb->nr_cbufs; ++i)
722b8e80941Smrg         if (fb->cbufs[i])
723b8e80941Smrg            swr_resource_write(fb->cbufs[i]->texture);
724b8e80941Smrg
725b8e80941Smrg   /* depth/stencil target */
726b8e80941Smrg   if (fb->zsbuf)
727b8e80941Smrg      swr_resource_write(fb->zsbuf->texture);
728b8e80941Smrg
729b8e80941Smrg   /* VBO vertex buffers */
730b8e80941Smrg   for (uint32_t i = 0; i < ctx->num_vertex_buffers; i++) {
731b8e80941Smrg      struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
732b8e80941Smrg      if (!vb->is_user_buffer && vb->buffer.resource)
733b8e80941Smrg         swr_resource_read(vb->buffer.resource);
734b8e80941Smrg   }
735b8e80941Smrg
736b8e80941Smrg   /* VBO index buffer */
737b8e80941Smrg   if (p_draw_info && p_draw_info->index_size) {
738b8e80941Smrg      if (!p_draw_info->has_user_indices)
739b8e80941Smrg         swr_resource_read(p_draw_info->index.resource);
740b8e80941Smrg   }
741b8e80941Smrg
742b8e80941Smrg   /* transform feedback buffers */
743b8e80941Smrg   for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
744b8e80941Smrg      struct pipe_stream_output_target *target = ctx->so_targets[i];
745b8e80941Smrg      if (target && target->buffer)
746b8e80941Smrg         swr_resource_write(target->buffer);
747b8e80941Smrg   }
748b8e80941Smrg
749b8e80941Smrg   /* texture sampler views */
750b8e80941Smrg   for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
751b8e80941Smrg      for (uint32_t i = 0; i < ctx->num_sampler_views[j]; i++) {
752b8e80941Smrg         struct pipe_sampler_view *view = ctx->sampler_views[j][i];
753b8e80941Smrg         if (view)
754b8e80941Smrg            swr_resource_read(view->texture);
755b8e80941Smrg      }
756b8e80941Smrg   }
757b8e80941Smrg
758b8e80941Smrg   /* constant buffers */
759b8e80941Smrg   for (uint32_t j : {PIPE_SHADER_VERTEX, PIPE_SHADER_FRAGMENT}) {
760b8e80941Smrg      for (uint32_t i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
761b8e80941Smrg         struct pipe_constant_buffer *cb = &ctx->constants[j][i];
762b8e80941Smrg         if (cb->buffer)
763b8e80941Smrg            swr_resource_read(cb->buffer);
764b8e80941Smrg      }
765b8e80941Smrg   }
766b8e80941Smrg}
767b8e80941Smrg
768b8e80941Smrgstatic void
769b8e80941Smrgswr_update_texture_state(struct swr_context *ctx,
770b8e80941Smrg                         enum pipe_shader_type shader_type,
771b8e80941Smrg                         unsigned num_sampler_views,
772b8e80941Smrg                         swr_jit_texture *textures)
773b8e80941Smrg{
774b8e80941Smrg   for (unsigned i = 0; i < num_sampler_views; i++) {
775b8e80941Smrg      struct pipe_sampler_view *view =
776b8e80941Smrg         ctx->sampler_views[shader_type][i];
777b8e80941Smrg      struct swr_jit_texture *jit_tex = &textures[i];
778b8e80941Smrg
779b8e80941Smrg      memset(jit_tex, 0, sizeof(*jit_tex));
780b8e80941Smrg      if (view) {
781b8e80941Smrg         struct pipe_resource *res = view->texture;
782b8e80941Smrg         struct swr_resource *swr_res = swr_resource(res);
783b8e80941Smrg         SWR_SURFACE_STATE *swr = &swr_res->swr;
784b8e80941Smrg         size_t *mip_offsets = swr_res->mip_offsets;
785b8e80941Smrg         if (swr_res->has_depth && swr_res->has_stencil &&
786b8e80941Smrg            !util_format_has_depth(util_format_description(view->format))) {
787b8e80941Smrg            swr = &swr_res->secondary;
788b8e80941Smrg            mip_offsets = swr_res->secondary_mip_offsets;
789b8e80941Smrg         }
790b8e80941Smrg
791b8e80941Smrg         jit_tex->width = res->width0;
792b8e80941Smrg         jit_tex->height = res->height0;
793b8e80941Smrg         jit_tex->base_ptr = (uint8_t*)swr->xpBaseAddress;
794b8e80941Smrg         if (view->target != PIPE_BUFFER) {
795b8e80941Smrg            jit_tex->first_level = view->u.tex.first_level;
796b8e80941Smrg            jit_tex->last_level = view->u.tex.last_level;
797b8e80941Smrg            if (view->target == PIPE_TEXTURE_3D)
798b8e80941Smrg               jit_tex->depth = res->depth0;
799b8e80941Smrg            else
800b8e80941Smrg               jit_tex->depth =
801b8e80941Smrg                  view->u.tex.last_layer - view->u.tex.first_layer + 1;
802b8e80941Smrg            jit_tex->base_ptr += view->u.tex.first_layer *
803b8e80941Smrg               swr->qpitch * swr->pitch;
804b8e80941Smrg         } else {
805b8e80941Smrg            unsigned view_blocksize = util_format_get_blocksize(view->format);
806b8e80941Smrg            jit_tex->base_ptr += view->u.buf.offset;
807b8e80941Smrg            jit_tex->width = view->u.buf.size / view_blocksize;
808b8e80941Smrg            jit_tex->depth = 1;
809b8e80941Smrg         }
810b8e80941Smrg
811b8e80941Smrg         for (unsigned level = jit_tex->first_level;
812b8e80941Smrg              level <= jit_tex->last_level;
813b8e80941Smrg              level++) {
814b8e80941Smrg            jit_tex->row_stride[level] = swr->pitch;
815b8e80941Smrg            jit_tex->img_stride[level] = swr->qpitch * swr->pitch;
816b8e80941Smrg            jit_tex->mip_offsets[level] = mip_offsets[level];
817b8e80941Smrg         }
818b8e80941Smrg      }
819b8e80941Smrg   }
820b8e80941Smrg}
821b8e80941Smrg
822b8e80941Smrgstatic void
823b8e80941Smrgswr_update_sampler_state(struct swr_context *ctx,
824b8e80941Smrg                         enum pipe_shader_type shader_type,
825b8e80941Smrg                         unsigned num_samplers,
826b8e80941Smrg                         swr_jit_sampler *samplers)
827b8e80941Smrg{
828b8e80941Smrg   for (unsigned i = 0; i < num_samplers; i++) {
829b8e80941Smrg      const struct pipe_sampler_state *sampler =
830b8e80941Smrg         ctx->samplers[shader_type][i];
831b8e80941Smrg
832b8e80941Smrg      if (sampler) {
833b8e80941Smrg         samplers[i].min_lod = sampler->min_lod;
834b8e80941Smrg         samplers[i].max_lod = sampler->max_lod;
835b8e80941Smrg         samplers[i].lod_bias = sampler->lod_bias;
836b8e80941Smrg         COPY_4V(samplers[i].border_color, sampler->border_color.f);
837b8e80941Smrg      }
838b8e80941Smrg   }
839b8e80941Smrg}
840b8e80941Smrg
841b8e80941Smrgstatic void
842b8e80941Smrgswr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType)
843b8e80941Smrg{
844b8e80941Smrg   swr_draw_context *pDC = &ctx->swrDC;
845b8e80941Smrg
846b8e80941Smrg   const float **constant;
847b8e80941Smrg   uint32_t *num_constants;
848b8e80941Smrg   struct swr_scratch_space *scratch;
849b8e80941Smrg
850b8e80941Smrg   switch (shaderType) {
851b8e80941Smrg   case PIPE_SHADER_VERTEX:
852b8e80941Smrg      constant = pDC->constantVS;
853b8e80941Smrg      num_constants = pDC->num_constantsVS;
854b8e80941Smrg      scratch = &ctx->scratch->vs_constants;
855b8e80941Smrg      break;
856b8e80941Smrg   case PIPE_SHADER_FRAGMENT:
857b8e80941Smrg      constant = pDC->constantFS;
858b8e80941Smrg      num_constants = pDC->num_constantsFS;
859b8e80941Smrg      scratch = &ctx->scratch->fs_constants;
860b8e80941Smrg      break;
861b8e80941Smrg   case PIPE_SHADER_GEOMETRY:
862b8e80941Smrg      constant = pDC->constantGS;
863b8e80941Smrg      num_constants = pDC->num_constantsGS;
864b8e80941Smrg      scratch = &ctx->scratch->gs_constants;
865b8e80941Smrg      break;
866b8e80941Smrg   default:
867b8e80941Smrg      debug_printf("Unsupported shader type constants\n");
868b8e80941Smrg      return;
869b8e80941Smrg   }
870b8e80941Smrg
871b8e80941Smrg   for (UINT i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
872b8e80941Smrg      const pipe_constant_buffer *cb = &ctx->constants[shaderType][i];
873b8e80941Smrg      num_constants[i] = cb->buffer_size;
874b8e80941Smrg      if (cb->buffer) {
875b8e80941Smrg         constant[i] =
876b8e80941Smrg            (const float *)(swr_resource_data(cb->buffer) +
877b8e80941Smrg                            cb->buffer_offset);
878b8e80941Smrg      } else {
879b8e80941Smrg         /* Need to copy these constants to scratch space */
880b8e80941Smrg         if (cb->user_buffer && cb->buffer_size) {
881b8e80941Smrg            const void *ptr =
882b8e80941Smrg               ((const uint8_t *)cb->user_buffer + cb->buffer_offset);
883b8e80941Smrg            uint32_t size = AlignUp(cb->buffer_size, 4);
884b8e80941Smrg            ptr = swr_copy_to_scratch_space(ctx, scratch, ptr, size);
885b8e80941Smrg            constant[i] = (const float *)ptr;
886b8e80941Smrg         }
887b8e80941Smrg      }
888b8e80941Smrg   }
889b8e80941Smrg}
890b8e80941Smrg
891b8e80941Smrgstatic bool
892b8e80941Smrgswr_change_rt(struct swr_context *ctx,
893b8e80941Smrg              unsigned attachment,
894b8e80941Smrg              const struct pipe_surface *sf)
895b8e80941Smrg{
896b8e80941Smrg   swr_draw_context *pDC = &ctx->swrDC;
897b8e80941Smrg   struct SWR_SURFACE_STATE *rt = &pDC->renderTargets[attachment];
898b8e80941Smrg
899b8e80941Smrg   /* Do nothing if the render target hasn't changed */
900b8e80941Smrg   if ((!sf || !sf->texture) && (void*)(rt->xpBaseAddress) == nullptr)
901b8e80941Smrg      return false;
902b8e80941Smrg
903b8e80941Smrg   /* Deal with disabling RT up front */
904b8e80941Smrg   if (!sf || !sf->texture) {
905b8e80941Smrg      /* If detaching attachment, mark tiles as RESOLVED so core
906b8e80941Smrg       * won't try to load from non-existent target. */
907b8e80941Smrg      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_RESOLVED);
908b8e80941Smrg      *rt = {0};
909b8e80941Smrg      return true;
910b8e80941Smrg   }
911b8e80941Smrg
912b8e80941Smrg   const struct swr_resource *swr = swr_resource(sf->texture);
913b8e80941Smrg   const SWR_SURFACE_STATE *swr_surface = &swr->swr;
914b8e80941Smrg   SWR_FORMAT fmt = mesa_to_swr_format(sf->format);
915b8e80941Smrg
916b8e80941Smrg   if (attachment == SWR_ATTACHMENT_STENCIL && swr->secondary.xpBaseAddress) {
917b8e80941Smrg      swr_surface = &swr->secondary;
918b8e80941Smrg      fmt = swr_surface->format;
919b8e80941Smrg   }
920b8e80941Smrg
921b8e80941Smrg   if (rt->xpBaseAddress == swr_surface->xpBaseAddress &&
922b8e80941Smrg       rt->format == fmt &&
923b8e80941Smrg       rt->lod == sf->u.tex.level &&
924b8e80941Smrg       rt->arrayIndex == sf->u.tex.first_layer)
925b8e80941Smrg      return false;
926b8e80941Smrg
927b8e80941Smrg   bool need_fence = false;
928b8e80941Smrg
929b8e80941Smrg   /* StoreTile for changed target */
930b8e80941Smrg   if (rt->xpBaseAddress) {
931b8e80941Smrg      /* If changing attachment to a new target, mark tiles as
932b8e80941Smrg       * INVALID so they are reloaded from surface. */
933b8e80941Smrg      swr_store_render_target(&ctx->pipe, attachment, SWR_TILE_INVALID);
934b8e80941Smrg      need_fence = true;
935b8e80941Smrg   } else {
936b8e80941Smrg      /* if no previous attachment, invalidate tiles that may be marked
937b8e80941Smrg       * RESOLVED because of an old attachment */
938b8e80941Smrg      swr_invalidate_render_target(&ctx->pipe, attachment, sf->width, sf->height);
939b8e80941Smrg      /* no need to set fence here */
940b8e80941Smrg   }
941b8e80941Smrg
942b8e80941Smrg   /* Make new attachment */
943b8e80941Smrg   *rt = *swr_surface;
944b8e80941Smrg   rt->format = fmt;
945b8e80941Smrg   rt->lod = sf->u.tex.level;
946b8e80941Smrg   rt->arrayIndex = sf->u.tex.first_layer;
947b8e80941Smrg
948b8e80941Smrg   return need_fence;
949b8e80941Smrg}
950b8e80941Smrg
951b8e80941Smrg/*
952b8e80941Smrg * for cases where resources are shared between contexts, invalidate
953b8e80941Smrg * this ctx's resource. so it can be fetched fresh.  Old ctx's resource
954b8e80941Smrg * is already stored during a flush
955b8e80941Smrg */
956b8e80941Smrgstatic inline void
957b8e80941Smrgswr_invalidate_buffers_after_ctx_change(struct pipe_context *pipe)
958b8e80941Smrg{
959b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
960b8e80941Smrg
961b8e80941Smrg   for (uint32_t i = 0; i < ctx->framebuffer.nr_cbufs; i++) {
962b8e80941Smrg      struct pipe_surface *cb = ctx->framebuffer.cbufs[i];
963b8e80941Smrg      if (cb) {
964b8e80941Smrg         struct swr_resource *res = swr_resource(cb->texture);
965b8e80941Smrg         if (res->curr_pipe != pipe) {
966b8e80941Smrg            /* if curr_pipe is NULL (first use), status should not be WRITE */
967b8e80941Smrg            assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
968b8e80941Smrg            if (res->status & SWR_RESOURCE_WRITE) {
969b8e80941Smrg               swr_invalidate_render_target(pipe, i, cb->width, cb->height);
970b8e80941Smrg            }
971b8e80941Smrg         }
972b8e80941Smrg         res->curr_pipe = pipe;
973b8e80941Smrg      }
974b8e80941Smrg   }
975b8e80941Smrg   if (ctx->framebuffer.zsbuf) {
976b8e80941Smrg      struct pipe_surface *zb = ctx->framebuffer.zsbuf;
977b8e80941Smrg      if (zb) {
978b8e80941Smrg         struct swr_resource *res = swr_resource(zb->texture);
979b8e80941Smrg         if (res->curr_pipe != pipe) {
980b8e80941Smrg            /* if curr_pipe is NULL (first use), status should not be WRITE */
981b8e80941Smrg            assert(res->curr_pipe || !(res->status & SWR_RESOURCE_WRITE));
982b8e80941Smrg            if (res->status & SWR_RESOURCE_WRITE) {
983b8e80941Smrg               swr_invalidate_render_target(pipe, SWR_ATTACHMENT_DEPTH, zb->width, zb->height);
984b8e80941Smrg               swr_invalidate_render_target(pipe, SWR_ATTACHMENT_STENCIL, zb->width, zb->height);
985b8e80941Smrg            }
986b8e80941Smrg         }
987b8e80941Smrg         res->curr_pipe = pipe;
988b8e80941Smrg      }
989b8e80941Smrg   }
990b8e80941Smrg}
991b8e80941Smrg
992b8e80941Smrgstatic inline void
993b8e80941Smrgswr_user_vbuf_range(const struct pipe_draw_info *info,
994b8e80941Smrg                    const struct swr_vertex_element_state *velems,
995b8e80941Smrg                    const struct pipe_vertex_buffer *vb,
996b8e80941Smrg                    uint32_t i,
997b8e80941Smrg                    uint32_t *totelems,
998b8e80941Smrg                    uint32_t *base,
999b8e80941Smrg                    uint32_t *size)
1000b8e80941Smrg{
1001b8e80941Smrg   /* FIXME: The size is too large - we don't access the full extra stride. */
1002b8e80941Smrg   unsigned elems;
1003b8e80941Smrg   if (velems->instanced_bufs & (1U << i)) {
1004b8e80941Smrg      elems = info->instance_count / velems->min_instance_div[i] + 1;
1005b8e80941Smrg      *totelems = info->start_instance + elems;
1006b8e80941Smrg      *base = info->start_instance * vb->stride;
1007b8e80941Smrg      *size = elems * vb->stride;
1008b8e80941Smrg   } else if (vb->stride) {
1009b8e80941Smrg      elems = info->max_index - info->min_index + 1;
1010b8e80941Smrg      *totelems = (info->max_index + info->index_bias) + 1;
1011b8e80941Smrg      *base = (info->min_index + info->index_bias) * vb->stride;
1012b8e80941Smrg      *size = elems * vb->stride;
1013b8e80941Smrg   } else {
1014b8e80941Smrg      *totelems = 1;
1015b8e80941Smrg      *base = 0;
1016b8e80941Smrg      *size = velems->stream_pitch[i];
1017b8e80941Smrg   }
1018b8e80941Smrg}
1019b8e80941Smrg
1020b8e80941Smrgstatic void
1021b8e80941Smrgswr_update_poly_stipple(struct swr_context *ctx)
1022b8e80941Smrg{
1023b8e80941Smrg   struct swr_draw_context *pDC = &ctx->swrDC;
1024b8e80941Smrg
1025b8e80941Smrg   assert(sizeof(ctx->poly_stipple.pipe.stipple) == sizeof(pDC->polyStipple));
1026b8e80941Smrg   memcpy(pDC->polyStipple,
1027b8e80941Smrg          ctx->poly_stipple.pipe.stipple,
1028b8e80941Smrg          sizeof(ctx->poly_stipple.pipe.stipple));
1029b8e80941Smrg}
1030b8e80941Smrg
1031b8e80941Smrgvoid
1032b8e80941Smrgswr_update_derived(struct pipe_context *pipe,
1033b8e80941Smrg                   const struct pipe_draw_info *p_draw_info)
1034b8e80941Smrg{
1035b8e80941Smrg   struct swr_context *ctx = swr_context(pipe);
1036b8e80941Smrg   struct swr_screen *screen = swr_screen(pipe->screen);
1037b8e80941Smrg
1038b8e80941Smrg   /* When called from swr_clear (p_draw_info = null), set any null
1039b8e80941Smrg    * state-objects to the dummy state objects to prevent nullptr dereference
1040b8e80941Smrg    * in validation below.
1041b8e80941Smrg    *
1042b8e80941Smrg    * Important that this remains static for zero initialization.  These
1043b8e80941Smrg    * aren't meant to be proper state objects, just empty structs. They will
1044b8e80941Smrg    * not be written to.
1045b8e80941Smrg    *
1046b8e80941Smrg    * Shaders can't be part of the union since they contain std::unordered_map
1047b8e80941Smrg    */
1048b8e80941Smrg   static struct {
1049b8e80941Smrg      union {
1050b8e80941Smrg         struct pipe_rasterizer_state rasterizer;
1051b8e80941Smrg         struct pipe_depth_stencil_alpha_state depth_stencil;
1052b8e80941Smrg         struct swr_blend_state blend;
1053b8e80941Smrg      } state;
1054b8e80941Smrg      struct swr_vertex_shader vs;
1055b8e80941Smrg      struct swr_fragment_shader fs;
1056b8e80941Smrg   } swr_dummy;
1057b8e80941Smrg
1058b8e80941Smrg   if (!p_draw_info) {
1059b8e80941Smrg      if (!ctx->rasterizer)
1060b8e80941Smrg         ctx->rasterizer = &swr_dummy.state.rasterizer;
1061b8e80941Smrg      if (!ctx->depth_stencil)
1062b8e80941Smrg         ctx->depth_stencil = &swr_dummy.state.depth_stencil;
1063b8e80941Smrg      if (!ctx->blend)
1064b8e80941Smrg         ctx->blend = &swr_dummy.state.blend;
1065b8e80941Smrg      if (!ctx->vs)
1066b8e80941Smrg         ctx->vs = &swr_dummy.vs;
1067b8e80941Smrg      if (!ctx->fs)
1068b8e80941Smrg         ctx->fs = &swr_dummy.fs;
1069b8e80941Smrg   }
1070b8e80941Smrg
1071b8e80941Smrg   /* Update screen->pipe to current pipe context. */
1072b8e80941Smrg   screen->pipe = pipe;
1073b8e80941Smrg
1074b8e80941Smrg   /* Any state that requires dirty flags to be re-triggered sets this mask */
1075b8e80941Smrg   /* For example, user_buffer vertex and index buffers. */
1076b8e80941Smrg   unsigned post_update_dirty_flags = 0;
1077b8e80941Smrg
1078b8e80941Smrg   /* bring resources that changed context up-to-date */
1079b8e80941Smrg   swr_invalidate_buffers_after_ctx_change(pipe);
1080b8e80941Smrg
1081b8e80941Smrg   /* Render Targets */
1082b8e80941Smrg   if (ctx->dirty & SWR_NEW_FRAMEBUFFER) {
1083b8e80941Smrg      struct pipe_framebuffer_state *fb = &ctx->framebuffer;
1084b8e80941Smrg      const struct util_format_description *desc = NULL;
1085b8e80941Smrg      bool need_fence = false;
1086b8e80941Smrg
1087b8e80941Smrg      /* colorbuffer targets */
1088b8e80941Smrg      if (fb->nr_cbufs) {
1089b8e80941Smrg         for (unsigned i = 0; i < fb->nr_cbufs; ++i)
1090b8e80941Smrg            need_fence |= swr_change_rt(
1091b8e80941Smrg                  ctx, SWR_ATTACHMENT_COLOR0 + i, fb->cbufs[i]);
1092b8e80941Smrg      }
1093b8e80941Smrg      for (unsigned i = fb->nr_cbufs; i < SWR_NUM_RENDERTARGETS; ++i)
1094b8e80941Smrg         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_COLOR0 + i, NULL);
1095b8e80941Smrg
1096b8e80941Smrg      /* depth/stencil target */
1097b8e80941Smrg      if (fb->zsbuf)
1098b8e80941Smrg         desc = util_format_description(fb->zsbuf->format);
1099b8e80941Smrg      if (fb->zsbuf && util_format_has_depth(desc))
1100b8e80941Smrg         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, fb->zsbuf);
1101b8e80941Smrg      else
1102b8e80941Smrg         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_DEPTH, NULL);
1103b8e80941Smrg
1104b8e80941Smrg      if (fb->zsbuf && util_format_has_stencil(desc))
1105b8e80941Smrg         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, fb->zsbuf);
1106b8e80941Smrg      else
1107b8e80941Smrg         need_fence |= swr_change_rt(ctx, SWR_ATTACHMENT_STENCIL, NULL);
1108b8e80941Smrg
1109b8e80941Smrg      /* This fence ensures any attachment changes are resolved before the
1110b8e80941Smrg       * next draw */
1111b8e80941Smrg      if (need_fence)
1112b8e80941Smrg         swr_fence_submit(ctx, screen->flush_fence);
1113b8e80941Smrg   }
1114b8e80941Smrg
1115b8e80941Smrg   /* Raster state */
1116b8e80941Smrg   if (ctx->dirty & (SWR_NEW_RASTERIZER |
1117b8e80941Smrg                     SWR_NEW_VS | // clipping
1118b8e80941Smrg                     SWR_NEW_FRAMEBUFFER)) {
1119b8e80941Smrg      pipe_rasterizer_state *rasterizer = ctx->rasterizer;
1120b8e80941Smrg      pipe_framebuffer_state *fb = &ctx->framebuffer;
1121b8e80941Smrg
1122b8e80941Smrg      SWR_RASTSTATE *rastState = &ctx->derived.rastState;
1123b8e80941Smrg      rastState->cullMode = swr_convert_cull_mode(rasterizer->cull_face);
1124b8e80941Smrg      rastState->frontWinding = rasterizer->front_ccw
1125b8e80941Smrg         ? SWR_FRONTWINDING_CCW
1126b8e80941Smrg         : SWR_FRONTWINDING_CW;
1127b8e80941Smrg      rastState->scissorEnable = rasterizer->scissor;
1128b8e80941Smrg      rastState->pointSize = rasterizer->point_size > 0.0f
1129b8e80941Smrg         ? rasterizer->point_size
1130b8e80941Smrg         : 1.0f;
1131b8e80941Smrg      rastState->lineWidth = rasterizer->line_width > 0.0f
1132b8e80941Smrg         ? rasterizer->line_width
1133b8e80941Smrg         : 1.0f;
1134b8e80941Smrg
1135b8e80941Smrg      rastState->pointParam = rasterizer->point_size_per_vertex;
1136b8e80941Smrg
1137b8e80941Smrg      rastState->pointSpriteEnable = rasterizer->sprite_coord_enable;
1138b8e80941Smrg      rastState->pointSpriteTopOrigin =
1139b8e80941Smrg         rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT;
1140b8e80941Smrg
1141b8e80941Smrg      /* If SWR_MSAA_FORCE_ENABLE is set, turn msaa on */
1142b8e80941Smrg      if (screen->msaa_force_enable && !rasterizer->multisample) {
1143b8e80941Smrg         /* Force enable and use the value the surface was created with */
1144b8e80941Smrg         rasterizer->multisample = true;
1145b8e80941Smrg         fb->samples = swr_resource(fb->cbufs[0]->texture)->swr.numSamples;
1146b8e80941Smrg         fprintf(stderr,"msaa force enable: %d samples\n", fb->samples);
1147b8e80941Smrg      }
1148b8e80941Smrg
1149b8e80941Smrg      rastState->sampleCount = GetSampleCount(fb->samples);
1150b8e80941Smrg      rastState->forcedSampleCount = false;
1151b8e80941Smrg      rastState->bIsCenterPattern = !rasterizer->multisample;
1152b8e80941Smrg      rastState->pixelLocation = SWR_PIXEL_LOCATION_CENTER;
1153b8e80941Smrg
1154b8e80941Smrg      /* Only initialize sample positions if msaa is enabled */
1155b8e80941Smrg      if (rasterizer->multisample) {
1156b8e80941Smrg         for (uint32_t i = 0; i < fb->samples; i++) {
1157b8e80941Smrg            const uint8_t *sample = swr_sample_positions[fb->samples-1 + i];
1158b8e80941Smrg            rastState->samplePositions.SetXi(i, sample[0] << 4);
1159b8e80941Smrg            rastState->samplePositions.SetYi(i, sample[1] << 4);
1160b8e80941Smrg            rastState->samplePositions.SetX (i, sample[0] / 16.0f);
1161b8e80941Smrg            rastState->samplePositions.SetY (i, sample[1] / 16.0f);
1162b8e80941Smrg         }
1163b8e80941Smrg         rastState->samplePositions.PrecalcSampleData(fb->samples);
1164b8e80941Smrg      }
1165b8e80941Smrg
1166b8e80941Smrg      bool do_offset = false;
1167b8e80941Smrg      switch (rasterizer->fill_front) {
1168b8e80941Smrg      case PIPE_POLYGON_MODE_FILL:
1169b8e80941Smrg         do_offset = rasterizer->offset_tri;
1170b8e80941Smrg         break;
1171b8e80941Smrg      case PIPE_POLYGON_MODE_LINE:
1172b8e80941Smrg         do_offset = rasterizer->offset_line;
1173b8e80941Smrg         break;
1174b8e80941Smrg      case PIPE_POLYGON_MODE_POINT:
1175b8e80941Smrg         do_offset = rasterizer->offset_point;
1176b8e80941Smrg         break;
1177b8e80941Smrg      }
1178b8e80941Smrg
1179b8e80941Smrg      if (do_offset) {
1180b8e80941Smrg         rastState->depthBias = rasterizer->offset_units;
1181b8e80941Smrg         rastState->slopeScaledDepthBias = rasterizer->offset_scale;
1182b8e80941Smrg         rastState->depthBiasClamp = rasterizer->offset_clamp;
1183b8e80941Smrg      } else {
1184b8e80941Smrg         rastState->depthBias = 0;
1185b8e80941Smrg         rastState->slopeScaledDepthBias = 0;
1186b8e80941Smrg         rastState->depthBiasClamp = 0;
1187b8e80941Smrg      }
1188b8e80941Smrg
1189b8e80941Smrg      /* translate polygon mode, at least for the front==back case */
1190b8e80941Smrg      rastState->fillMode = swr_convert_fill_mode(rasterizer->fill_front);
1191b8e80941Smrg
1192b8e80941Smrg      struct pipe_surface *zb = fb->zsbuf;
1193b8e80941Smrg      if (zb && swr_resource(zb->texture)->has_depth)
1194b8e80941Smrg         rastState->depthFormat = swr_resource(zb->texture)->swr.format;
1195b8e80941Smrg
1196b8e80941Smrg      rastState->depthClipEnable = rasterizer->depth_clip_near;
1197b8e80941Smrg      rastState->clipHalfZ = rasterizer->clip_halfz;
1198b8e80941Smrg
1199b8e80941Smrg      ctx->api.pfnSwrSetRastState(ctx->swrContext, rastState);
1200b8e80941Smrg   }
1201b8e80941Smrg
1202b8e80941Smrg   /* Viewport */
1203b8e80941Smrg   if (ctx->dirty & (SWR_NEW_VIEWPORT | SWR_NEW_FRAMEBUFFER
1204b8e80941Smrg                     | SWR_NEW_RASTERIZER)) {
1205b8e80941Smrg      pipe_viewport_state *state = &ctx->viewport;
1206b8e80941Smrg      pipe_framebuffer_state *fb = &ctx->framebuffer;
1207b8e80941Smrg      pipe_rasterizer_state *rasterizer = ctx->rasterizer;
1208b8e80941Smrg
1209b8e80941Smrg      SWR_VIEWPORT *vp = &ctx->derived.vp;
1210b8e80941Smrg      SWR_VIEWPORT_MATRICES *vpm = &ctx->derived.vpm;
1211b8e80941Smrg
1212b8e80941Smrg      vp->x = state->translate[0] - state->scale[0];
1213b8e80941Smrg      vp->width = 2 * state->scale[0];
1214b8e80941Smrg      vp->y = state->translate[1] - fabs(state->scale[1]);
1215b8e80941Smrg      vp->height = 2 * fabs(state->scale[1]);
1216b8e80941Smrg      util_viewport_zmin_zmax(state, rasterizer->clip_halfz,
1217b8e80941Smrg                              &vp->minZ, &vp->maxZ);
1218b8e80941Smrg
1219b8e80941Smrg      vpm->m00[0] = state->scale[0];
1220b8e80941Smrg      vpm->m11[0] = state->scale[1];
1221b8e80941Smrg      vpm->m22[0] = state->scale[2];
1222b8e80941Smrg      vpm->m30[0] = state->translate[0];
1223b8e80941Smrg      vpm->m31[0] = state->translate[1];
1224b8e80941Smrg      vpm->m32[0] = state->translate[2];
1225b8e80941Smrg
1226b8e80941Smrg      /* Now that the matrix is calculated, clip the view coords to screen
1227b8e80941Smrg       * size.  OpenGL allows for -ve x,y in the viewport. */
1228b8e80941Smrg      if (vp->x < 0.0f) {
1229b8e80941Smrg         vp->width += vp->x;
1230b8e80941Smrg         vp->x = 0.0f;
1231b8e80941Smrg      }
1232b8e80941Smrg      if (vp->y < 0.0f) {
1233b8e80941Smrg         vp->height += vp->y;
1234b8e80941Smrg         vp->y = 0.0f;
1235b8e80941Smrg      }
1236b8e80941Smrg      vp->width = std::min(vp->width, (float)fb->width - vp->x);
1237b8e80941Smrg      vp->height = std::min(vp->height, (float)fb->height - vp->y);
1238b8e80941Smrg
1239b8e80941Smrg      ctx->api.pfnSwrSetViewports(ctx->swrContext, 1, vp, vpm);
1240b8e80941Smrg   }
1241b8e80941Smrg
1242b8e80941Smrg   /* When called from swr_clear (p_draw_info = null), render targets,
1243b8e80941Smrg    * rasterState and viewports (dependent on render targets) are the only
1244b8e80941Smrg    * necessary validation.  Defer remaining validation by setting
1245b8e80941Smrg    * post_update_dirty_flags and clear all dirty flags.  BackendState is
1246b8e80941Smrg    * still unconditionally validated below */
1247b8e80941Smrg   if (!p_draw_info) {
1248b8e80941Smrg      post_update_dirty_flags = ctx->dirty & ~(SWR_NEW_FRAMEBUFFER |
1249b8e80941Smrg                                               SWR_NEW_RASTERIZER |
1250b8e80941Smrg                                               SWR_NEW_VIEWPORT);
1251b8e80941Smrg      ctx->dirty = 0;
1252b8e80941Smrg   }
1253b8e80941Smrg
1254b8e80941Smrg   /* Scissor */
1255b8e80941Smrg   if (ctx->dirty & SWR_NEW_SCISSOR) {
1256b8e80941Smrg      ctx->api.pfnSwrSetScissorRects(ctx->swrContext, 1, &ctx->swr_scissor);
1257b8e80941Smrg   }
1258b8e80941Smrg
1259b8e80941Smrg   /* Set vertex & index buffers */
1260b8e80941Smrg   if (ctx->dirty & SWR_NEW_VERTEX) {
1261b8e80941Smrg      const struct pipe_draw_info &info = *p_draw_info;
1262b8e80941Smrg
1263b8e80941Smrg      /* vertex buffers */
1264b8e80941Smrg      SWR_VERTEX_BUFFER_STATE swrVertexBuffers[PIPE_MAX_ATTRIBS];
1265b8e80941Smrg      for (UINT i = 0; i < ctx->num_vertex_buffers; i++) {
1266b8e80941Smrg         uint32_t size, pitch, elems, partial_inbounds;
1267b8e80941Smrg         uint32_t min_vertex_index;
1268b8e80941Smrg         const uint8_t *p_data;
1269b8e80941Smrg         struct pipe_vertex_buffer *vb = &ctx->vertex_buffer[i];
1270b8e80941Smrg
1271b8e80941Smrg         pitch = vb->stride;
1272b8e80941Smrg         if (vb->is_user_buffer) {
1273b8e80941Smrg            /* Client buffer
1274b8e80941Smrg             * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1275b8e80941Smrg             * revalidate on each draw */
1276b8e80941Smrg            post_update_dirty_flags |= SWR_NEW_VERTEX;
1277b8e80941Smrg
1278b8e80941Smrg            uint32_t base;
1279b8e80941Smrg            swr_user_vbuf_range(&info, ctx->velems, vb, i, &elems, &base, &size);
1280b8e80941Smrg            partial_inbounds = 0;
1281b8e80941Smrg            min_vertex_index = info.min_index + info.index_bias;
1282b8e80941Smrg
1283b8e80941Smrg            size = AlignUp(size, 4);
1284b8e80941Smrg            /* If size of client memory copy is too large, don't copy. The
1285b8e80941Smrg             * draw will access user-buffer directly and then block.  This is
1286b8e80941Smrg             * faster than queuing many large client draws. */
1287b8e80941Smrg            if (size >= screen->client_copy_limit) {
1288b8e80941Smrg               post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
1289b8e80941Smrg               p_data = (const uint8_t *) vb->buffer.user;
1290b8e80941Smrg            } else {
1291b8e80941Smrg               /* Copy only needed vertices to scratch space */
1292b8e80941Smrg               const void *ptr = (const uint8_t *) vb->buffer.user + base;
1293b8e80941Smrg               ptr = (uint8_t *)swr_copy_to_scratch_space(
1294b8e80941Smrg                     ctx, &ctx->scratch->vertex_buffer, ptr, size);
1295b8e80941Smrg               p_data = (const uint8_t *)ptr - base;
1296b8e80941Smrg            }
1297b8e80941Smrg         } else if (vb->buffer.resource) {
1298b8e80941Smrg            /* VBO */
1299b8e80941Smrg            if (!pitch) {
1300b8e80941Smrg               /* If pitch=0 (ie vb->stride), buffer contains a single
1301b8e80941Smrg                * constant attribute.  Use the stream_pitch which was
1302b8e80941Smrg                * calculated during creation of vertex_elements_state for the
1303b8e80941Smrg                * size of the attribute. */
1304b8e80941Smrg               size = ctx->velems->stream_pitch[i];
1305b8e80941Smrg               elems = 1;
1306b8e80941Smrg               partial_inbounds = 0;
1307b8e80941Smrg               min_vertex_index = 0;
1308b8e80941Smrg            } else {
1309b8e80941Smrg               /* size is based on buffer->width0 rather than info.max_index
1310b8e80941Smrg                * to prevent having to validate VBO on each draw. */
1311b8e80941Smrg               size = vb->buffer.resource->width0;
1312b8e80941Smrg               elems = size / pitch;
1313b8e80941Smrg               partial_inbounds = size % pitch;
1314b8e80941Smrg               min_vertex_index = 0;
1315b8e80941Smrg            }
1316b8e80941Smrg
1317b8e80941Smrg            p_data = swr_resource_data(vb->buffer.resource) + vb->buffer_offset;
1318b8e80941Smrg         } else
1319b8e80941Smrg            p_data = NULL;
1320b8e80941Smrg
1321b8e80941Smrg         swrVertexBuffers[i] = {0};
1322b8e80941Smrg         swrVertexBuffers[i].index = i;
1323b8e80941Smrg         swrVertexBuffers[i].pitch = pitch;
1324b8e80941Smrg         swrVertexBuffers[i].xpData = (gfxptr_t) p_data;
1325b8e80941Smrg         swrVertexBuffers[i].size = size;
1326b8e80941Smrg         swrVertexBuffers[i].minVertex = min_vertex_index;
1327b8e80941Smrg         swrVertexBuffers[i].maxVertex = elems;
1328b8e80941Smrg         swrVertexBuffers[i].partialInboundsSize = partial_inbounds;
1329b8e80941Smrg      }
1330b8e80941Smrg
1331b8e80941Smrg      ctx->api.pfnSwrSetVertexBuffers(
1332b8e80941Smrg         ctx->swrContext, ctx->num_vertex_buffers, swrVertexBuffers);
1333b8e80941Smrg
1334b8e80941Smrg      /* index buffer, if required (info passed in by swr_draw_vbo) */
1335b8e80941Smrg      SWR_FORMAT index_type = R32_UINT; /* Default for non-indexed draws */
1336b8e80941Smrg      if (info.index_size) {
1337b8e80941Smrg         const uint8_t *p_data;
1338b8e80941Smrg         uint32_t size, pitch;
1339b8e80941Smrg
1340b8e80941Smrg         pitch = info.index_size ? info.index_size : sizeof(uint32_t);
1341b8e80941Smrg         index_type = swr_convert_index_type(pitch);
1342b8e80941Smrg
1343b8e80941Smrg         if (!info.has_user_indices) {
1344b8e80941Smrg            /* VBO
1345b8e80941Smrg             * size is based on buffer->width0 rather than info.count
1346b8e80941Smrg             * to prevent having to validate VBO on each draw */
1347b8e80941Smrg            size = info.index.resource->width0;
1348b8e80941Smrg            p_data = swr_resource_data(info.index.resource);
1349b8e80941Smrg         } else {
1350b8e80941Smrg            /* Client buffer
1351b8e80941Smrg             * client memory is one-time use, re-trigger SWR_NEW_VERTEX to
1352b8e80941Smrg             * revalidate on each draw */
1353b8e80941Smrg            post_update_dirty_flags |= SWR_NEW_VERTEX;
1354b8e80941Smrg
1355b8e80941Smrg            size = info.count * pitch;
1356b8e80941Smrg            size = AlignUp(size, 4);
1357b8e80941Smrg            /* If size of client memory copy is too large, don't copy. The
1358b8e80941Smrg             * draw will access user-buffer directly and then block.  This is
1359b8e80941Smrg             * faster than queuing many large client draws. */
1360b8e80941Smrg            if (size >= screen->client_copy_limit) {
1361b8e80941Smrg               post_update_dirty_flags |= SWR_LARGE_CLIENT_DRAW;
1362b8e80941Smrg               p_data = (const uint8_t *) info.index.user;
1363b8e80941Smrg            } else {
1364b8e80941Smrg               /* Copy indices to scratch space */
1365b8e80941Smrg               const void *ptr = info.index.user;
1366b8e80941Smrg               ptr = swr_copy_to_scratch_space(
1367b8e80941Smrg                     ctx, &ctx->scratch->index_buffer, ptr, size);
1368b8e80941Smrg               p_data = (const uint8_t *)ptr;
1369b8e80941Smrg            }
1370b8e80941Smrg         }
1371b8e80941Smrg
1372b8e80941Smrg         SWR_INDEX_BUFFER_STATE swrIndexBuffer;
1373b8e80941Smrg         swrIndexBuffer.format = swr_convert_index_type(info.index_size);
1374b8e80941Smrg         swrIndexBuffer.xpIndices = (gfxptr_t) p_data;
1375b8e80941Smrg         swrIndexBuffer.size = size;
1376b8e80941Smrg
1377b8e80941Smrg         ctx->api.pfnSwrSetIndexBuffer(ctx->swrContext, &swrIndexBuffer);
1378b8e80941Smrg      }
1379b8e80941Smrg
1380b8e80941Smrg      struct swr_vertex_element_state *velems = ctx->velems;
1381b8e80941Smrg      if (velems && velems->fsState.indexType != index_type) {
1382b8e80941Smrg         velems->fsFunc = NULL;
1383b8e80941Smrg         velems->fsState.indexType = index_type;
1384b8e80941Smrg      }
1385b8e80941Smrg   }
1386b8e80941Smrg
1387b8e80941Smrg   /* GeometryShader */
1388b8e80941Smrg   if (ctx->dirty & (SWR_NEW_GS |
1389b8e80941Smrg                     SWR_NEW_VS |
1390b8e80941Smrg                     SWR_NEW_SAMPLER |
1391b8e80941Smrg                     SWR_NEW_SAMPLER_VIEW)) {
1392b8e80941Smrg      if (ctx->gs) {
1393b8e80941Smrg         swr_jit_gs_key key;
1394b8e80941Smrg         swr_generate_gs_key(key, ctx, ctx->gs);
1395b8e80941Smrg         auto search = ctx->gs->map.find(key);
1396b8e80941Smrg         PFN_GS_FUNC func;
1397b8e80941Smrg         if (search != ctx->gs->map.end()) {
1398b8e80941Smrg            func = search->second->shader;
1399b8e80941Smrg         } else {
1400b8e80941Smrg            func = swr_compile_gs(ctx, key);
1401b8e80941Smrg         }
1402b8e80941Smrg         ctx->api.pfnSwrSetGsFunc(ctx->swrContext, func);
1403b8e80941Smrg
1404b8e80941Smrg         /* JIT sampler state */
1405b8e80941Smrg         if (ctx->dirty & SWR_NEW_SAMPLER) {
1406b8e80941Smrg            swr_update_sampler_state(ctx,
1407b8e80941Smrg                                     PIPE_SHADER_GEOMETRY,
1408b8e80941Smrg                                     key.nr_samplers,
1409b8e80941Smrg                                     ctx->swrDC.samplersGS);
1410b8e80941Smrg         }
1411b8e80941Smrg
1412b8e80941Smrg         /* JIT sampler view state */
1413b8e80941Smrg         if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1414b8e80941Smrg            swr_update_texture_state(ctx,
1415b8e80941Smrg                                     PIPE_SHADER_GEOMETRY,
1416b8e80941Smrg                                     key.nr_sampler_views,
1417b8e80941Smrg                                     ctx->swrDC.texturesGS);
1418b8e80941Smrg         }
1419b8e80941Smrg
1420b8e80941Smrg         ctx->api.pfnSwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
1421b8e80941Smrg      } else {
1422b8e80941Smrg         SWR_GS_STATE state = { 0 };
1423b8e80941Smrg         ctx->api.pfnSwrSetGsState(ctx->swrContext, &state);
1424b8e80941Smrg         ctx->api.pfnSwrSetGsFunc(ctx->swrContext, NULL);
1425b8e80941Smrg      }
1426b8e80941Smrg   }
1427b8e80941Smrg
1428b8e80941Smrg   /* VertexShader */
1429b8e80941Smrg   if (ctx->dirty & (SWR_NEW_VS |
1430b8e80941Smrg                     SWR_NEW_RASTERIZER | // for clip planes
1431b8e80941Smrg                     SWR_NEW_SAMPLER |
1432b8e80941Smrg                     SWR_NEW_SAMPLER_VIEW |
1433b8e80941Smrg                     SWR_NEW_FRAMEBUFFER)) {
1434b8e80941Smrg      swr_jit_vs_key key;
1435b8e80941Smrg      swr_generate_vs_key(key, ctx, ctx->vs);
1436b8e80941Smrg      auto search = ctx->vs->map.find(key);
1437b8e80941Smrg      PFN_VERTEX_FUNC func;
1438b8e80941Smrg      if (search != ctx->vs->map.end()) {
1439b8e80941Smrg         func = search->second->shader;
1440b8e80941Smrg      } else {
1441b8e80941Smrg         func = swr_compile_vs(ctx, key);
1442b8e80941Smrg      }
1443b8e80941Smrg      ctx->api.pfnSwrSetVertexFunc(ctx->swrContext, func);
1444b8e80941Smrg
1445b8e80941Smrg      /* JIT sampler state */
1446b8e80941Smrg      if (ctx->dirty & SWR_NEW_SAMPLER) {
1447b8e80941Smrg         swr_update_sampler_state(ctx,
1448b8e80941Smrg                                  PIPE_SHADER_VERTEX,
1449b8e80941Smrg                                  key.nr_samplers,
1450b8e80941Smrg                                  ctx->swrDC.samplersVS);
1451b8e80941Smrg      }
1452b8e80941Smrg
1453b8e80941Smrg      /* JIT sampler view state */
1454b8e80941Smrg      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
1455b8e80941Smrg         swr_update_texture_state(ctx,
1456b8e80941Smrg                                  PIPE_SHADER_VERTEX,
1457b8e80941Smrg                                  key.nr_sampler_views,
1458b8e80941Smrg                                  ctx->swrDC.texturesVS);
1459b8e80941Smrg      }
1460b8e80941Smrg   }
1461b8e80941Smrg
1462b8e80941Smrg   /* work around the fact that poly stipple also affects lines */
1463b8e80941Smrg   /* and points, since we rasterize them as triangles, too */
1464b8e80941Smrg   /* Has to be before fragment shader, since it sets SWR_NEW_FS */
1465b8e80941Smrg   if (p_draw_info) {
1466b8e80941Smrg      bool new_prim_is_poly =
1467b8e80941Smrg         (u_reduced_prim(p_draw_info->mode) == PIPE_PRIM_TRIANGLES) &&
1468b8e80941Smrg         (ctx->derived.rastState.fillMode == SWR_FILLMODE_SOLID);
1469b8e80941Smrg      if (new_prim_is_poly != ctx->poly_stipple.prim_is_poly) {
1470b8e80941Smrg         ctx->dirty |= SWR_NEW_FS;
1471b8e80941Smrg         ctx->poly_stipple.prim_is_poly = new_prim_is_poly;
1472b8e80941Smrg      }
1473b8e80941Smrg   }
1474b8e80941Smrg
1475b8e80941Smrg   /* FragmentShader */
1476b8e80941Smrg   if (ctx->dirty & (SWR_NEW_FS |
1477b8e80941Smrg                     SWR_NEW_VS |
1478b8e80941Smrg                     SWR_NEW_GS |
1479b8e80941Smrg                     SWR_NEW_RASTERIZER |
1480b8e80941Smrg                     SWR_NEW_SAMPLER |
1481b8e80941Smrg                     SWR_NEW_SAMPLER_VIEW |
1482b8e80941Smrg                     SWR_NEW_FRAMEBUFFER)) {
1483b8e80941Smrg      swr_jit_fs_key key;
1484b8e80941Smrg      swr_generate_fs_key(key, ctx, ctx->fs);
1485b8e80941Smrg      auto search = ctx->fs->map.find(key);
1486b8e80941Smrg      PFN_PIXEL_KERNEL func;
1487b8e80941Smrg      if (search != ctx->fs->map.end()) {
1488b8e80941Smrg         func = search->second->shader;
1489b8e80941Smrg      } else {
1490b8e80941Smrg         func = swr_compile_fs(ctx, key);
1491b8e80941Smrg      }
1492b8e80941Smrg      SWR_PS_STATE psState = {0};
1493b8e80941Smrg      psState.pfnPixelShader = func;
1494b8e80941Smrg      psState.killsPixel = ctx->fs->info.base.uses_kill;
1495b8e80941Smrg      psState.inputCoverage = SWR_INPUT_COVERAGE_NORMAL;
1496b8e80941Smrg      psState.writesODepth = ctx->fs->info.base.writes_z;
1497b8e80941Smrg      psState.usesSourceDepth = ctx->fs->info.base.reads_z;
1498b8e80941Smrg      psState.shadingRate = SWR_SHADING_RATE_PIXEL;
1499b8e80941Smrg      psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1;
1500b8e80941Smrg      psState.posOffset = SWR_PS_POSITION_SAMPLE_NONE;
1501b8e80941Smrg      uint32_t barycentricsMask = 0;
1502b8e80941Smrg#if 0
1503b8e80941Smrg      // when we switch to mesa-master
1504b8e80941Smrg      if (ctx->fs->info.base.uses_persp_center ||
1505b8e80941Smrg          ctx->fs->info.base.uses_linear_center)
1506b8e80941Smrg         barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1507b8e80941Smrg      if (ctx->fs->info.base.uses_persp_centroid ||
1508b8e80941Smrg          ctx->fs->info.base.uses_linear_centroid)
1509b8e80941Smrg         barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1510b8e80941Smrg      if (ctx->fs->info.base.uses_persp_sample ||
1511b8e80941Smrg          ctx->fs->info.base.uses_linear_sample)
1512b8e80941Smrg         barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1513b8e80941Smrg#else
1514b8e80941Smrg      for (unsigned i = 0; i < ctx->fs->info.base.num_inputs; i++) {
1515b8e80941Smrg         switch (ctx->fs->info.base.input_interpolate_loc[i]) {
1516b8e80941Smrg         case TGSI_INTERPOLATE_LOC_CENTER:
1517b8e80941Smrg            barycentricsMask |= SWR_BARYCENTRIC_PER_PIXEL_MASK;
1518b8e80941Smrg            break;
1519b8e80941Smrg         case TGSI_INTERPOLATE_LOC_CENTROID:
1520b8e80941Smrg            barycentricsMask |= SWR_BARYCENTRIC_CENTROID_MASK;
1521b8e80941Smrg            break;
1522b8e80941Smrg         case TGSI_INTERPOLATE_LOC_SAMPLE:
1523b8e80941Smrg            barycentricsMask |= SWR_BARYCENTRIC_PER_SAMPLE_MASK;
1524b8e80941Smrg            break;
1525b8e80941Smrg         }
1526b8e80941Smrg      }
1527b8e80941Smrg#endif
1528b8e80941Smrg      psState.barycentricsMask = barycentricsMask;
1529b8e80941Smrg      psState.usesUAV = false; // XXX
1530b8e80941Smrg      psState.forceEarlyZ = false;
1531b8e80941Smrg      ctx->api.pfnSwrSetPixelShaderState(ctx->swrContext, &psState);
1532b8e80941Smrg
1533b8e80941Smrg      /* JIT sampler state */
1534b8e80941Smrg      if (ctx->dirty & (SWR_NEW_SAMPLER |
1535b8e80941Smrg                        SWR_NEW_FS)) {
1536b8e80941Smrg         swr_update_sampler_state(ctx,
1537b8e80941Smrg                                  PIPE_SHADER_FRAGMENT,
1538b8e80941Smrg                                  key.nr_samplers,
1539b8e80941Smrg                                  ctx->swrDC.samplersFS);
1540b8e80941Smrg      }
1541b8e80941Smrg
1542b8e80941Smrg      /* JIT sampler view state */
1543b8e80941Smrg      if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW |
1544b8e80941Smrg                        SWR_NEW_FRAMEBUFFER |
1545b8e80941Smrg                        SWR_NEW_FS)) {
1546b8e80941Smrg         swr_update_texture_state(ctx,
1547b8e80941Smrg                                  PIPE_SHADER_FRAGMENT,
1548b8e80941Smrg                                  key.nr_sampler_views,
1549b8e80941Smrg                                  ctx->swrDC.texturesFS);
1550b8e80941Smrg      }
1551b8e80941Smrg   }
1552b8e80941Smrg
1553b8e80941Smrg
1554b8e80941Smrg   /* VertexShader Constants */
1555b8e80941Smrg   if (ctx->dirty & SWR_NEW_VSCONSTANTS) {
1556b8e80941Smrg      swr_update_constants(ctx, PIPE_SHADER_VERTEX);
1557b8e80941Smrg   }
1558b8e80941Smrg
1559b8e80941Smrg   /* FragmentShader Constants */
1560b8e80941Smrg   if (ctx->dirty & SWR_NEW_FSCONSTANTS) {
1561b8e80941Smrg      swr_update_constants(ctx, PIPE_SHADER_FRAGMENT);
1562b8e80941Smrg   }
1563b8e80941Smrg
1564b8e80941Smrg   /* GeometryShader Constants */
1565b8e80941Smrg   if (ctx->dirty & SWR_NEW_GSCONSTANTS) {
1566b8e80941Smrg      swr_update_constants(ctx, PIPE_SHADER_GEOMETRY);
1567b8e80941Smrg   }
1568b8e80941Smrg
1569b8e80941Smrg   /* Depth/stencil state */
1570b8e80941Smrg   if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) {
1571b8e80941Smrg      struct pipe_depth_state *depth = &(ctx->depth_stencil->depth);
1572b8e80941Smrg      struct pipe_stencil_state *stencil = ctx->depth_stencil->stencil;
1573b8e80941Smrg      SWR_DEPTH_STENCIL_STATE depthStencilState = {{0}};
1574b8e80941Smrg      SWR_DEPTH_BOUNDS_STATE depthBoundsState = {0};
1575b8e80941Smrg
1576b8e80941Smrg      /* XXX, incomplete.  Need to flesh out stencil & alpha test state
1577b8e80941Smrg      struct pipe_stencil_state *front_stencil =
1578b8e80941Smrg      ctx->depth_stencil.stencil[0];
1579b8e80941Smrg      struct pipe_stencil_state *back_stencil = ctx->depth_stencil.stencil[1];
1580b8e80941Smrg      struct pipe_alpha_state alpha;
1581b8e80941Smrg      */
1582b8e80941Smrg      if (stencil[0].enabled) {
1583b8e80941Smrg         depthStencilState.stencilWriteEnable = 1;
1584b8e80941Smrg         depthStencilState.stencilTestEnable = 1;
1585b8e80941Smrg         depthStencilState.stencilTestFunc =
1586b8e80941Smrg            swr_convert_depth_func(stencil[0].func);
1587b8e80941Smrg
1588b8e80941Smrg         depthStencilState.stencilPassDepthPassOp =
1589b8e80941Smrg            swr_convert_stencil_op(stencil[0].zpass_op);
1590b8e80941Smrg         depthStencilState.stencilPassDepthFailOp =
1591b8e80941Smrg            swr_convert_stencil_op(stencil[0].zfail_op);
1592b8e80941Smrg         depthStencilState.stencilFailOp =
1593b8e80941Smrg            swr_convert_stencil_op(stencil[0].fail_op);
1594b8e80941Smrg         depthStencilState.stencilWriteMask = stencil[0].writemask;
1595b8e80941Smrg         depthStencilState.stencilTestMask = stencil[0].valuemask;
1596b8e80941Smrg         depthStencilState.stencilRefValue = ctx->stencil_ref.ref_value[0];
1597b8e80941Smrg      }
1598b8e80941Smrg      if (stencil[1].enabled) {
1599b8e80941Smrg         depthStencilState.doubleSidedStencilTestEnable = 1;
1600b8e80941Smrg
1601b8e80941Smrg         depthStencilState.backfaceStencilTestFunc =
1602b8e80941Smrg            swr_convert_depth_func(stencil[1].func);
1603b8e80941Smrg
1604b8e80941Smrg         depthStencilState.backfaceStencilPassDepthPassOp =
1605b8e80941Smrg            swr_convert_stencil_op(stencil[1].zpass_op);
1606b8e80941Smrg         depthStencilState.backfaceStencilPassDepthFailOp =
1607b8e80941Smrg            swr_convert_stencil_op(stencil[1].zfail_op);
1608b8e80941Smrg         depthStencilState.backfaceStencilFailOp =
1609b8e80941Smrg            swr_convert_stencil_op(stencil[1].fail_op);
1610b8e80941Smrg         depthStencilState.backfaceStencilWriteMask = stencil[1].writemask;
1611b8e80941Smrg         depthStencilState.backfaceStencilTestMask = stencil[1].valuemask;
1612b8e80941Smrg
1613b8e80941Smrg         depthStencilState.backfaceStencilRefValue =
1614b8e80941Smrg            ctx->stencil_ref.ref_value[1];
1615b8e80941Smrg      }
1616b8e80941Smrg
1617b8e80941Smrg      depthStencilState.depthTestEnable = depth->enabled;
1618b8e80941Smrg      depthStencilState.depthTestFunc = swr_convert_depth_func(depth->func);
1619b8e80941Smrg      depthStencilState.depthWriteEnable = depth->writemask;
1620b8e80941Smrg      ctx->api.pfnSwrSetDepthStencilState(ctx->swrContext, &depthStencilState);
1621b8e80941Smrg
1622b8e80941Smrg      depthBoundsState.depthBoundsTestEnable = depth->bounds_test;
1623b8e80941Smrg      depthBoundsState.depthBoundsTestMinValue = depth->bounds_min;
1624b8e80941Smrg      depthBoundsState.depthBoundsTestMaxValue = depth->bounds_max;
1625b8e80941Smrg      ctx->api.pfnSwrSetDepthBoundsState(ctx->swrContext, &depthBoundsState);
1626b8e80941Smrg   }
1627b8e80941Smrg
1628b8e80941Smrg   /* Blend State */
1629b8e80941Smrg   if (ctx->dirty & (SWR_NEW_BLEND |
1630b8e80941Smrg                     SWR_NEW_RASTERIZER |
1631b8e80941Smrg                     SWR_NEW_FRAMEBUFFER |
1632b8e80941Smrg                     SWR_NEW_DEPTH_STENCIL_ALPHA)) {
1633b8e80941Smrg      struct pipe_framebuffer_state *fb = &ctx->framebuffer;
1634b8e80941Smrg
1635b8e80941Smrg      SWR_BLEND_STATE blendState;
1636b8e80941Smrg      memcpy(&blendState, &ctx->blend->blendState, sizeof(blendState));
1637b8e80941Smrg      blendState.constantColor[0] = ctx->blend_color.color[0];
1638b8e80941Smrg      blendState.constantColor[1] = ctx->blend_color.color[1];
1639b8e80941Smrg      blendState.constantColor[2] = ctx->blend_color.color[2];
1640b8e80941Smrg      blendState.constantColor[3] = ctx->blend_color.color[3];
1641b8e80941Smrg      blendState.alphaTestReference =
1642b8e80941Smrg         *((uint32_t*)&ctx->depth_stencil->alpha.ref_value);
1643b8e80941Smrg
1644b8e80941Smrg      blendState.sampleMask = ctx->sample_mask;
1645b8e80941Smrg      blendState.sampleCount = GetSampleCount(fb->samples);
1646b8e80941Smrg
1647b8e80941Smrg      /* If there are no color buffers bound, disable writes on RT0
1648b8e80941Smrg       * and skip loop */
1649b8e80941Smrg      if (fb->nr_cbufs == 0) {
1650b8e80941Smrg         blendState.renderTarget[0].writeDisableRed = 1;
1651b8e80941Smrg         blendState.renderTarget[0].writeDisableGreen = 1;
1652b8e80941Smrg         blendState.renderTarget[0].writeDisableBlue = 1;
1653b8e80941Smrg         blendState.renderTarget[0].writeDisableAlpha = 1;
1654b8e80941Smrg         ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, 0, NULL);
1655b8e80941Smrg      }
1656b8e80941Smrg      else
1657b8e80941Smrg         for (int target = 0;
1658b8e80941Smrg               target < std::min(SWR_NUM_RENDERTARGETS,
1659b8e80941Smrg                                 PIPE_MAX_COLOR_BUFS);
1660b8e80941Smrg               target++) {
1661b8e80941Smrg            if (!fb->cbufs[target])
1662b8e80941Smrg               continue;
1663b8e80941Smrg
1664b8e80941Smrg            struct swr_resource *colorBuffer =
1665b8e80941Smrg               swr_resource(fb->cbufs[target]->texture);
1666b8e80941Smrg
1667b8e80941Smrg            BLEND_COMPILE_STATE compileState;
1668b8e80941Smrg            memset(&compileState, 0, sizeof(compileState));
1669b8e80941Smrg            compileState.format = colorBuffer->swr.format;
1670b8e80941Smrg            memcpy(&compileState.blendState,
1671b8e80941Smrg                   &ctx->blend->compileState[target],
1672b8e80941Smrg                   sizeof(compileState.blendState));
1673b8e80941Smrg
1674b8e80941Smrg            const SWR_FORMAT_INFO& info = GetFormatInfo(compileState.format);
1675b8e80941Smrg            if (compileState.blendState.logicOpEnable &&
1676b8e80941Smrg                ((info.type[0] == SWR_TYPE_FLOAT) || info.isSRGB)) {
1677b8e80941Smrg               compileState.blendState.logicOpEnable = false;
1678b8e80941Smrg            }
1679b8e80941Smrg
1680b8e80941Smrg            if (info.type[0] == SWR_TYPE_SINT || info.type[0] == SWR_TYPE_UINT)
1681b8e80941Smrg               compileState.blendState.blendEnable = false;
1682b8e80941Smrg
1683b8e80941Smrg            if (compileState.blendState.blendEnable == false &&
1684b8e80941Smrg                compileState.blendState.logicOpEnable == false &&
1685b8e80941Smrg                ctx->depth_stencil->alpha.enabled == 0) {
1686b8e80941Smrg               ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, NULL);
1687b8e80941Smrg               continue;
1688b8e80941Smrg            }
1689b8e80941Smrg
1690b8e80941Smrg            compileState.desc.alphaTestEnable =
1691b8e80941Smrg               ctx->depth_stencil->alpha.enabled;
1692b8e80941Smrg            compileState.desc.independentAlphaBlendEnable =
1693b8e80941Smrg               (compileState.blendState.sourceBlendFactor !=
1694b8e80941Smrg                compileState.blendState.sourceAlphaBlendFactor) ||
1695b8e80941Smrg               (compileState.blendState.destBlendFactor !=
1696b8e80941Smrg                compileState.blendState.destAlphaBlendFactor) ||
1697b8e80941Smrg               (compileState.blendState.colorBlendFunc !=
1698b8e80941Smrg                compileState.blendState.alphaBlendFunc);
1699b8e80941Smrg            compileState.desc.alphaToCoverageEnable =
1700b8e80941Smrg               ctx->blend->pipe.alpha_to_coverage;
1701b8e80941Smrg            compileState.desc.sampleMaskEnable = (blendState.sampleMask != 0);
1702b8e80941Smrg            compileState.desc.numSamples = fb->samples;
1703b8e80941Smrg
1704b8e80941Smrg            compileState.alphaTestFunction =
1705b8e80941Smrg               swr_convert_depth_func(ctx->depth_stencil->alpha.func);
1706b8e80941Smrg            compileState.alphaTestFormat = ALPHA_TEST_FLOAT32; // xxx
1707b8e80941Smrg
1708b8e80941Smrg            compileState.Canonicalize();
1709b8e80941Smrg
1710b8e80941Smrg            PFN_BLEND_JIT_FUNC func = NULL;
1711b8e80941Smrg            auto search = ctx->blendJIT->find(compileState);
1712b8e80941Smrg            if (search != ctx->blendJIT->end()) {
1713b8e80941Smrg               func = search->second;
1714b8e80941Smrg            } else {
1715b8e80941Smrg               HANDLE hJitMgr = screen->hJitMgr;
1716b8e80941Smrg               func = JitCompileBlend(hJitMgr, compileState);
1717b8e80941Smrg               debug_printf("BLEND shader %p\n", func);
1718b8e80941Smrg               assert(func && "Error: BlendShader = NULL");
1719b8e80941Smrg
1720b8e80941Smrg               ctx->blendJIT->insert(std::make_pair(compileState, func));
1721b8e80941Smrg            }
1722b8e80941Smrg            ctx->api.pfnSwrSetBlendFunc(ctx->swrContext, target, func);
1723b8e80941Smrg         }
1724b8e80941Smrg
1725b8e80941Smrg      ctx->api.pfnSwrSetBlendState(ctx->swrContext, &blendState);
1726b8e80941Smrg   }
1727b8e80941Smrg
1728b8e80941Smrg   if (ctx->dirty & SWR_NEW_STIPPLE) {
1729b8e80941Smrg      swr_update_poly_stipple(ctx);
1730b8e80941Smrg   }
1731b8e80941Smrg
1732b8e80941Smrg   if (ctx->dirty & (SWR_NEW_VS | SWR_NEW_SO | SWR_NEW_RASTERIZER)) {
1733b8e80941Smrg      ctx->vs->soState.rasterizerDisable =
1734b8e80941Smrg         ctx->rasterizer->rasterizer_discard;
1735b8e80941Smrg      ctx->api.pfnSwrSetSoState(ctx->swrContext, &ctx->vs->soState);
1736b8e80941Smrg
1737b8e80941Smrg      pipe_stream_output_info *stream_output = &ctx->vs->pipe.stream_output;
1738b8e80941Smrg
1739b8e80941Smrg      for (uint32_t i = 0; i < ctx->num_so_targets; i++) {
1740b8e80941Smrg         SWR_STREAMOUT_BUFFER buffer = {0};
1741b8e80941Smrg         if (!ctx->so_targets[i])
1742b8e80941Smrg            continue;
1743b8e80941Smrg         buffer.enable = true;
1744b8e80941Smrg         buffer.pBuffer =
1745b8e80941Smrg            (gfxptr_t)(swr_resource_data(ctx->so_targets[i]->buffer) +
1746b8e80941Smrg                         ctx->so_targets[i]->buffer_offset);
1747b8e80941Smrg         buffer.bufferSize = ctx->so_targets[i]->buffer_size >> 2;
1748b8e80941Smrg         buffer.pitch = stream_output->stride[i];
1749b8e80941Smrg         buffer.streamOffset = 0;
1750b8e80941Smrg
1751b8e80941Smrg         ctx->api.pfnSwrSetSoBuffers(ctx->swrContext, &buffer, i);
1752b8e80941Smrg      }
1753b8e80941Smrg   }
1754b8e80941Smrg
1755b8e80941Smrg   if (ctx->dirty & (SWR_NEW_CLIP | SWR_NEW_RASTERIZER | SWR_NEW_VS)) {
1756b8e80941Smrg      // shader exporting clip distances overrides all user clip planes
1757b8e80941Smrg      if (ctx->rasterizer->clip_plane_enable &&
1758b8e80941Smrg          !ctx->vs->info.base.num_written_clipdistance)
1759b8e80941Smrg      {
1760b8e80941Smrg         swr_draw_context *pDC = &ctx->swrDC;
1761b8e80941Smrg         memcpy(pDC->userClipPlanes,
1762b8e80941Smrg                ctx->clip.ucp,
1763b8e80941Smrg                sizeof(pDC->userClipPlanes));
1764b8e80941Smrg      }
1765b8e80941Smrg   }
1766b8e80941Smrg
1767b8e80941Smrg   // set up backend state
1768b8e80941Smrg   SWR_BACKEND_STATE backendState = {0};
1769b8e80941Smrg   if (ctx->gs) {
1770b8e80941Smrg      backendState.numAttributes = ctx->gs->info.base.num_outputs - 1;
1771b8e80941Smrg   } else {
1772b8e80941Smrg      backendState.numAttributes = ctx->vs->info.base.num_outputs - 1;
1773b8e80941Smrg      if (ctx->fs->info.base.uses_primid) {
1774b8e80941Smrg         backendState.numAttributes++;
1775b8e80941Smrg         backendState.swizzleEnable = true;
1776b8e80941Smrg         for (unsigned i = 0; i < sizeof(backendState.numComponents); i++) {
1777b8e80941Smrg            backendState.swizzleMap[i].sourceAttrib = i;
1778b8e80941Smrg         }
1779b8e80941Smrg         backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].constantSource =
1780b8e80941Smrg            SWR_CONSTANT_SOURCE_PRIM_ID;
1781b8e80941Smrg         backendState.swizzleMap[ctx->vs->info.base.num_outputs - 1].componentOverrideMask = 1;
1782b8e80941Smrg      }
1783b8e80941Smrg   }
1784b8e80941Smrg   if (ctx->rasterizer->sprite_coord_enable)
1785b8e80941Smrg      backendState.numAttributes++;
1786b8e80941Smrg
1787b8e80941Smrg   backendState.numAttributes = std::min((size_t)backendState.numAttributes,
1788b8e80941Smrg                                         sizeof(backendState.numComponents));
1789b8e80941Smrg   for (unsigned i = 0; i < backendState.numAttributes; i++)
1790b8e80941Smrg      backendState.numComponents[i] = 4;
1791b8e80941Smrg   backendState.constantInterpolationMask = ctx->fs->constantMask |
1792b8e80941Smrg      (ctx->rasterizer->flatshade ? ctx->fs->flatConstantMask : 0);
1793b8e80941Smrg   backendState.pointSpriteTexCoordMask = ctx->fs->pointSpriteMask;
1794b8e80941Smrg
1795b8e80941Smrg   struct tgsi_shader_info *pLastFE =
1796b8e80941Smrg      ctx->gs ?
1797b8e80941Smrg      &ctx->gs->info.base :
1798b8e80941Smrg      &ctx->vs->info.base;
1799b8e80941Smrg   backendState.readRenderTargetArrayIndex = pLastFE->writes_layer;
1800b8e80941Smrg   backendState.readViewportArrayIndex = pLastFE->writes_viewport_index;
1801b8e80941Smrg   backendState.vertexAttribOffset = VERTEX_ATTRIB_START_SLOT; // TODO: optimize
1802b8e80941Smrg
1803b8e80941Smrg   backendState.clipDistanceMask =
1804b8e80941Smrg      ctx->vs->info.base.num_written_clipdistance ?
1805b8e80941Smrg      ctx->vs->info.base.clipdist_writemask & ctx->rasterizer->clip_plane_enable :
1806b8e80941Smrg      ctx->rasterizer->clip_plane_enable;
1807b8e80941Smrg
1808b8e80941Smrg   backendState.cullDistanceMask =
1809b8e80941Smrg      ctx->vs->info.base.culldist_writemask << ctx->vs->info.base.num_written_clipdistance;
1810b8e80941Smrg
1811b8e80941Smrg   // Assume old layout of SGV, POSITION, CLIPCULL, ATTRIB
1812b8e80941Smrg   backendState.vertexClipCullOffset = backendState.vertexAttribOffset - 2;
1813b8e80941Smrg
1814b8e80941Smrg   ctx->api.pfnSwrSetBackendState(ctx->swrContext, &backendState);
1815b8e80941Smrg
1816b8e80941Smrg   /* Ensure that any in-progress attachment change StoreTiles finish */
1817b8e80941Smrg   if (swr_is_fence_pending(screen->flush_fence))
1818b8e80941Smrg      swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0);
1819b8e80941Smrg
1820b8e80941Smrg   /* Finally, update the in-use status of all resources involved in draw */
1821b8e80941Smrg   swr_update_resource_status(pipe, p_draw_info);
1822b8e80941Smrg
1823b8e80941Smrg   ctx->dirty = post_update_dirty_flags;
1824b8e80941Smrg}
1825b8e80941Smrg
1826b8e80941Smrg
1827b8e80941Smrgstatic struct pipe_stream_output_target *
1828b8e80941Smrgswr_create_so_target(struct pipe_context *pipe,
1829b8e80941Smrg                     struct pipe_resource *buffer,
1830b8e80941Smrg                     unsigned buffer_offset,
1831b8e80941Smrg                     unsigned buffer_size)
1832b8e80941Smrg{
1833b8e80941Smrg   struct pipe_stream_output_target *target;
1834b8e80941Smrg
1835b8e80941Smrg   target = CALLOC_STRUCT(pipe_stream_output_target);
1836b8e80941Smrg   if (!target)
1837b8e80941Smrg      return NULL;
1838b8e80941Smrg
1839b8e80941Smrg   target->context = pipe;
1840b8e80941Smrg   target->reference.count = 1;
1841b8e80941Smrg   pipe_resource_reference(&target->buffer, buffer);
1842b8e80941Smrg   target->buffer_offset = buffer_offset;
1843b8e80941Smrg   target->buffer_size = buffer_size;
1844b8e80941Smrg   return target;
1845b8e80941Smrg}
1846b8e80941Smrg
1847b8e80941Smrgstatic void
1848b8e80941Smrgswr_destroy_so_target(struct pipe_context *pipe,
1849b8e80941Smrg                      struct pipe_stream_output_target *target)
1850b8e80941Smrg{
1851b8e80941Smrg   pipe_resource_reference(&target->buffer, NULL);
1852b8e80941Smrg   FREE(target);
1853b8e80941Smrg}
1854b8e80941Smrg
1855b8e80941Smrgstatic void
1856b8e80941Smrgswr_set_so_targets(struct pipe_context *pipe,
1857b8e80941Smrg                   unsigned num_targets,
1858b8e80941Smrg                   struct pipe_stream_output_target **targets,
1859b8e80941Smrg                   const unsigned *offsets)
1860b8e80941Smrg{
1861b8e80941Smrg   struct swr_context *swr = swr_context(pipe);
1862b8e80941Smrg   uint32_t i;
1863b8e80941Smrg
1864b8e80941Smrg   assert(num_targets <= MAX_SO_STREAMS);
1865b8e80941Smrg
1866b8e80941Smrg   for (i = 0; i < num_targets; i++) {
1867b8e80941Smrg      pipe_so_target_reference(
1868b8e80941Smrg         (struct pipe_stream_output_target **)&swr->so_targets[i],
1869b8e80941Smrg         targets[i]);
1870b8e80941Smrg   }
1871b8e80941Smrg
1872b8e80941Smrg   for (/* fall-through */; i < swr->num_so_targets; i++) {
1873b8e80941Smrg      pipe_so_target_reference(
1874b8e80941Smrg         (struct pipe_stream_output_target **)&swr->so_targets[i], NULL);
1875b8e80941Smrg   }
1876b8e80941Smrg
1877b8e80941Smrg   swr->num_so_targets = num_targets;
1878b8e80941Smrg
1879b8e80941Smrg   swr->dirty |= SWR_NEW_SO;
1880b8e80941Smrg}
1881b8e80941Smrg
1882b8e80941Smrg
1883b8e80941Smrgvoid
1884b8e80941Smrgswr_state_init(struct pipe_context *pipe)
1885b8e80941Smrg{
1886b8e80941Smrg   pipe->create_blend_state = swr_create_blend_state;
1887b8e80941Smrg   pipe->bind_blend_state = swr_bind_blend_state;
1888b8e80941Smrg   pipe->delete_blend_state = swr_delete_blend_state;
1889b8e80941Smrg
1890b8e80941Smrg   pipe->create_depth_stencil_alpha_state = swr_create_depth_stencil_state;
1891b8e80941Smrg   pipe->bind_depth_stencil_alpha_state = swr_bind_depth_stencil_state;
1892b8e80941Smrg   pipe->delete_depth_stencil_alpha_state = swr_delete_depth_stencil_state;
1893b8e80941Smrg
1894b8e80941Smrg   pipe->create_rasterizer_state = swr_create_rasterizer_state;
1895b8e80941Smrg   pipe->bind_rasterizer_state = swr_bind_rasterizer_state;
1896b8e80941Smrg   pipe->delete_rasterizer_state = swr_delete_rasterizer_state;
1897b8e80941Smrg
1898b8e80941Smrg   pipe->create_sampler_state = swr_create_sampler_state;
1899b8e80941Smrg   pipe->bind_sampler_states = swr_bind_sampler_states;
1900b8e80941Smrg   pipe->delete_sampler_state = swr_delete_sampler_state;
1901b8e80941Smrg
1902b8e80941Smrg   pipe->create_sampler_view = swr_create_sampler_view;
1903b8e80941Smrg   pipe->set_sampler_views = swr_set_sampler_views;
1904b8e80941Smrg   pipe->sampler_view_destroy = swr_sampler_view_destroy;
1905b8e80941Smrg
1906b8e80941Smrg   pipe->create_vs_state = swr_create_vs_state;
1907b8e80941Smrg   pipe->bind_vs_state = swr_bind_vs_state;
1908b8e80941Smrg   pipe->delete_vs_state = swr_delete_vs_state;
1909b8e80941Smrg
1910b8e80941Smrg   pipe->create_fs_state = swr_create_fs_state;
1911b8e80941Smrg   pipe->bind_fs_state = swr_bind_fs_state;
1912b8e80941Smrg   pipe->delete_fs_state = swr_delete_fs_state;
1913b8e80941Smrg
1914b8e80941Smrg   pipe->create_gs_state = swr_create_gs_state;
1915b8e80941Smrg   pipe->bind_gs_state = swr_bind_gs_state;
1916b8e80941Smrg   pipe->delete_gs_state = swr_delete_gs_state;
1917b8e80941Smrg
1918b8e80941Smrg   pipe->set_constant_buffer = swr_set_constant_buffer;
1919b8e80941Smrg
1920b8e80941Smrg   pipe->create_vertex_elements_state = swr_create_vertex_elements_state;
1921b8e80941Smrg   pipe->bind_vertex_elements_state = swr_bind_vertex_elements_state;
1922b8e80941Smrg   pipe->delete_vertex_elements_state = swr_delete_vertex_elements_state;
1923b8e80941Smrg
1924b8e80941Smrg   pipe->set_vertex_buffers = swr_set_vertex_buffers;
1925b8e80941Smrg
1926b8e80941Smrg   pipe->set_polygon_stipple = swr_set_polygon_stipple;
1927b8e80941Smrg   pipe->set_clip_state = swr_set_clip_state;
1928b8e80941Smrg   pipe->set_scissor_states = swr_set_scissor_states;
1929b8e80941Smrg   pipe->set_viewport_states = swr_set_viewport_states;
1930b8e80941Smrg
1931b8e80941Smrg   pipe->set_framebuffer_state = swr_set_framebuffer_state;
1932b8e80941Smrg
1933b8e80941Smrg   pipe->set_blend_color = swr_set_blend_color;
1934b8e80941Smrg   pipe->set_stencil_ref = swr_set_stencil_ref;
1935b8e80941Smrg
1936b8e80941Smrg   pipe->set_sample_mask = swr_set_sample_mask;
1937b8e80941Smrg   pipe->get_sample_position = swr_get_sample_position;
1938b8e80941Smrg
1939b8e80941Smrg   pipe->create_stream_output_target = swr_create_so_target;
1940b8e80941Smrg   pipe->stream_output_target_destroy = swr_destroy_so_target;
1941b8e80941Smrg   pipe->set_stream_output_targets = swr_set_so_targets;
1942b8e80941Smrg}
1943