1/* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** @file v3d_fence.c 25 * 26 * Seqno-based fence management. 27 * 28 * We have two mechanisms for waiting in our kernel API: You can wait on a BO 29 * to have all rendering to from any process to be completed, or wait on a 30 * seqno for that particular seqno to be passed. The fence API we're 31 * implementing is based on waiting for all rendering in the context to have 32 * completed (with no reference to what other processes might be doing with 33 * the same BOs), so we can just use the seqno of the last rendering we'd 34 * fired off as our fence marker. 35 */ 36 37#include "util/u_inlines.h" 38#include "util/os_time.h" 39 40#include "v3d_context.h" 41#include "v3d_bufmgr.h" 42 43struct v3d_fence { 44 struct pipe_reference reference; 45 int fd; 46}; 47 48static void 49v3d_fence_reference(struct pipe_screen *pscreen, 50 struct pipe_fence_handle **pp, 51 struct pipe_fence_handle *pf) 52{ 53 struct v3d_fence **p = (struct v3d_fence **)pp; 54 struct v3d_fence *f = (struct v3d_fence *)pf; 55 struct v3d_fence *old = *p; 56 57 if (pipe_reference(&(*p)->reference, &f->reference)) { 58 close(old->fd); 59 free(old); 60 } 61 *p = f; 62} 63 64static boolean 65v3d_fence_finish(struct pipe_screen *pscreen, 66 struct pipe_context *ctx, 67 struct pipe_fence_handle *pf, 68 uint64_t timeout_ns) 69{ 70 struct v3d_screen *screen = v3d_screen(pscreen); 71 struct v3d_fence *f = (struct v3d_fence *)pf; 72 int ret; 73 74 unsigned syncobj; 75 ret = drmSyncobjCreate(screen->fd, 0, &syncobj); 76 if (ret) { 77 fprintf(stderr, "Failed to create syncobj to wait on: %d\n", 78 ret); 79 return false; 80 } 81 82 drmSyncobjImportSyncFile(screen->fd, syncobj, f->fd); 83 if (ret) { 84 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret); 85 return false; 86 } 87 88 uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns); 89 if (abs_timeout == OS_TIMEOUT_INFINITE) 90 abs_timeout = INT64_MAX; 91 92 ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL); 93 94 drmSyncobjDestroy(screen->fd, syncobj); 95 96 return ret >= 0; 97} 98 99struct v3d_fence * 100v3d_fence_create(struct v3d_context *v3d) 101{ 102 struct v3d_fence *f = calloc(1, sizeof(*f)); 103 if (!f) 104 return NULL; 105 106 /* Snapshot the last V3D rendering's out fence. We'd rather have 107 * another syncobj instead of a sync file, but this is all we get. 108 * (HandleToFD/FDToHandle just gives you another syncobj ID for the 109 * same syncobj). 110 */ 111 drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd); 112 if (f->fd == -1) { 113 fprintf(stderr, "export failed\n"); 114 free(f); 115 return NULL; 116 } 117 118 pipe_reference_init(&f->reference, 1); 119 120 return f; 121} 122 123void 124v3d_fence_init(struct v3d_screen *screen) 125{ 126 screen->base.fence_reference = v3d_fence_reference; 127 screen->base.fence_finish = v3d_fence_finish; 128} 129