1b8e80941Smrg/*
2b8e80941Smrg * Copyright © 2014 Broadcom
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the
9b8e80941Smrg * Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21b8e80941Smrg * IN THE SOFTWARE.
22b8e80941Smrg */
23b8e80941Smrg
24b8e80941Smrg/** @file v3d_fence.c
25b8e80941Smrg *
26b8e80941Smrg * Seqno-based fence management.
27b8e80941Smrg *
28b8e80941Smrg * We have two mechanisms for waiting in our kernel API: You can wait on a BO
29b8e80941Smrg * to have all rendering to from any process to be completed, or wait on a
30b8e80941Smrg * seqno for that particular seqno to be passed.  The fence API we're
31b8e80941Smrg * implementing is based on waiting for all rendering in the context to have
32b8e80941Smrg * completed (with no reference to what other processes might be doing with
33b8e80941Smrg * the same BOs), so we can just use the seqno of the last rendering we'd
34b8e80941Smrg * fired off as our fence marker.
35b8e80941Smrg */
36b8e80941Smrg
37b8e80941Smrg#include "util/u_inlines.h"
38b8e80941Smrg#include "util/os_time.h"
39b8e80941Smrg
40b8e80941Smrg#include "v3d_context.h"
41b8e80941Smrg#include "v3d_bufmgr.h"
42b8e80941Smrg
43b8e80941Smrgstruct v3d_fence {
44b8e80941Smrg        struct pipe_reference reference;
45b8e80941Smrg        int fd;
46b8e80941Smrg};
47b8e80941Smrg
48b8e80941Smrgstatic void
49b8e80941Smrgv3d_fence_reference(struct pipe_screen *pscreen,
50b8e80941Smrg                    struct pipe_fence_handle **pp,
51b8e80941Smrg                    struct pipe_fence_handle *pf)
52b8e80941Smrg{
53b8e80941Smrg        struct v3d_fence **p = (struct v3d_fence **)pp;
54b8e80941Smrg        struct v3d_fence *f = (struct v3d_fence *)pf;
55b8e80941Smrg        struct v3d_fence *old = *p;
56b8e80941Smrg
57b8e80941Smrg        if (pipe_reference(&(*p)->reference, &f->reference)) {
58b8e80941Smrg                close(old->fd);
59b8e80941Smrg                free(old);
60b8e80941Smrg        }
61b8e80941Smrg        *p = f;
62b8e80941Smrg}
63b8e80941Smrg
64b8e80941Smrgstatic boolean
65b8e80941Smrgv3d_fence_finish(struct pipe_screen *pscreen,
66b8e80941Smrg		 struct pipe_context *ctx,
67b8e80941Smrg                 struct pipe_fence_handle *pf,
68b8e80941Smrg                 uint64_t timeout_ns)
69b8e80941Smrg{
70b8e80941Smrg        struct v3d_screen *screen = v3d_screen(pscreen);
71b8e80941Smrg        struct v3d_fence *f = (struct v3d_fence *)pf;
72b8e80941Smrg        int ret;
73b8e80941Smrg
74b8e80941Smrg        unsigned syncobj;
75b8e80941Smrg        ret = drmSyncobjCreate(screen->fd, 0, &syncobj);
76b8e80941Smrg        if (ret) {
77b8e80941Smrg                fprintf(stderr, "Failed to create syncobj to wait on: %d\n",
78b8e80941Smrg                        ret);
79b8e80941Smrg                return false;
80b8e80941Smrg        }
81b8e80941Smrg
82b8e80941Smrg        drmSyncobjImportSyncFile(screen->fd, syncobj, f->fd);
83b8e80941Smrg        if (ret) {
84b8e80941Smrg                fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret);
85b8e80941Smrg                return false;
86b8e80941Smrg        }
87b8e80941Smrg
88b8e80941Smrg        uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
89b8e80941Smrg        if (abs_timeout == OS_TIMEOUT_INFINITE)
90b8e80941Smrg                abs_timeout = INT64_MAX;
91b8e80941Smrg
92b8e80941Smrg        ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL);
93b8e80941Smrg
94b8e80941Smrg        drmSyncobjDestroy(screen->fd, syncobj);
95b8e80941Smrg
96b8e80941Smrg        return ret >= 0;
97b8e80941Smrg}
98b8e80941Smrg
99b8e80941Smrgstruct v3d_fence *
100b8e80941Smrgv3d_fence_create(struct v3d_context *v3d)
101b8e80941Smrg{
102b8e80941Smrg        struct v3d_fence *f = calloc(1, sizeof(*f));
103b8e80941Smrg        if (!f)
104b8e80941Smrg                return NULL;
105b8e80941Smrg
106b8e80941Smrg        /* Snapshot the last V3D rendering's out fence.  We'd rather have
107b8e80941Smrg         * another syncobj instead of a sync file, but this is all we get.
108b8e80941Smrg         * (HandleToFD/FDToHandle just gives you another syncobj ID for the
109b8e80941Smrg         * same syncobj).
110b8e80941Smrg         */
111b8e80941Smrg        drmSyncobjExportSyncFile(v3d->fd, v3d->out_sync, &f->fd);
112b8e80941Smrg        if (f->fd == -1) {
113b8e80941Smrg                fprintf(stderr, "export failed\n");
114b8e80941Smrg                free(f);
115b8e80941Smrg                return NULL;
116b8e80941Smrg        }
117b8e80941Smrg
118b8e80941Smrg        pipe_reference_init(&f->reference, 1);
119b8e80941Smrg
120b8e80941Smrg        return f;
121b8e80941Smrg}
122b8e80941Smrg
123b8e80941Smrgvoid
124b8e80941Smrgv3d_fence_init(struct v3d_screen *screen)
125b8e80941Smrg{
126b8e80941Smrg        screen->base.fence_reference = v3d_fence_reference;
127b8e80941Smrg        screen->base.fence_finish = v3d_fence_finish;
128b8e80941Smrg}
129