1/* 2 * Copyright © 2014 Broadcom 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24/** @file vc4_fence.c 25 * 26 * Seqno-based fence management. 27 * 28 * We have two mechanisms for waiting in our kernel API: You can wait on a BO 29 * to have all rendering to from any process to be completed, or wait on a 30 * seqno for that particular seqno to be passed. The fence API we're 31 * implementing is based on waiting for all rendering in the context to have 32 * completed (with no reference to what other processes might be doing with 33 * the same BOs), so we can just use the seqno of the last rendering we'd 34 * fired off as our fence marker. 35 */ 36 37#include <libsync.h> 38#include <fcntl.h> 39 40#include "util/u_inlines.h" 41 42#include "vc4_screen.h" 43#include "vc4_context.h" 44#include "vc4_bufmgr.h" 45 46struct vc4_fence { 47 struct pipe_reference reference; 48 uint64_t seqno; 49 int fd; 50}; 51 52static inline struct vc4_fence * 53vc4_fence(struct pipe_fence_handle *pfence) 54{ 55 return (struct vc4_fence *)pfence; 56} 57 58static void 59vc4_fence_reference(struct pipe_screen *pscreen, 60 struct pipe_fence_handle **pp, 61 struct pipe_fence_handle *pf) 62{ 63 struct vc4_fence **p = (struct vc4_fence **)pp; 64 struct vc4_fence *f = vc4_fence(pf); 65 struct vc4_fence *old = *p; 66 67 if (pipe_reference(&(*p)->reference, &f->reference)) { 68 if (old->fd >= 0) 69 close(old->fd); 70 free(old); 71 } 72 *p = f; 73} 74 75static boolean 76vc4_fence_finish(struct pipe_screen *pscreen, 77 struct pipe_context *ctx, 78 struct pipe_fence_handle *pf, 79 uint64_t timeout_ns) 80{ 81 struct vc4_screen *screen = vc4_screen(pscreen); 82 struct vc4_fence *f = vc4_fence(pf); 83 84 if (f->fd >= 0) 85 return sync_wait(f->fd, timeout_ns / 1000000) == 0; 86 87 return vc4_wait_seqno(screen, f->seqno, timeout_ns, "fence wait"); 88} 89 90struct vc4_fence * 91vc4_fence_create(struct vc4_screen *screen, uint64_t seqno, int fd) 92{ 93 struct vc4_fence *f = calloc(1, sizeof(*f)); 94 95 if (!f) 96 return NULL; 97 98 pipe_reference_init(&f->reference, 1); 99 f->seqno = seqno; 100 f->fd = fd; 101 102 return f; 103} 104 105static void 106vc4_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf, 107 int fd, enum pipe_fd_type type) 108{ 109 struct vc4_context *vc4 = vc4_context(pctx); 110 struct vc4_fence **fence = (struct vc4_fence **)pf; 111 112 assert(type == PIPE_FD_TYPE_NATIVE_SYNC); 113 *fence = vc4_fence_create(vc4->screen, vc4->last_emit_seqno, 114 fcntl(fd, F_DUPFD_CLOEXEC, 3)); 115} 116 117static void 118vc4_fence_server_sync(struct pipe_context *pctx, 119 struct pipe_fence_handle *pfence) 120{ 121 struct vc4_context *vc4 = vc4_context(pctx); 122 struct vc4_fence *fence = vc4_fence(pfence); 123 124 if (fence->fd >= 0) 125 sync_accumulate("vc4", &vc4->in_fence_fd, fence->fd); 126} 127 128static int 129vc4_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence) 130{ 131 struct vc4_fence *fence = vc4_fence(pfence); 132 133 return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3); 134} 135 136int 137vc4_fence_context_init(struct vc4_context *vc4) 138{ 139 vc4->base.create_fence_fd = vc4_fence_create_fd; 140 vc4->base.fence_server_sync = vc4_fence_server_sync; 141 vc4->in_fence_fd = -1; 142 143 /* Since we initialize the in_fence_fd to -1 (no wait necessary), 144 * we also need to initialize our in_syncobj as signaled. 145 */ 146 if (vc4->screen->has_syncobj) { 147 return drmSyncobjCreate(vc4->fd, DRM_SYNCOBJ_CREATE_SIGNALED, 148 &vc4->in_syncobj); 149 } else { 150 return 0; 151 } 152} 153 154void 155vc4_fence_screen_init(struct vc4_screen *screen) 156{ 157 screen->base.fence_reference = vc4_fence_reference; 158 screen->base.fence_finish = vc4_fence_finish; 159 screen->base.fence_get_fd = vc4_fence_get_fd; 160} 161