vc4_resource.c revision b8e80941
1/*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#include "pipe/p_defines.h"
26#include "util/u_blit.h"
27#include "util/u_memory.h"
28#include "util/u_format.h"
29#include "util/u_inlines.h"
30#include "util/u_surface.h"
31#include "util/u_transfer_helper.h"
32#include "util/u_upload_mgr.h"
33#include "util/u_drm.h"
34
35#include "drm-uapi/drm_fourcc.h"
36#include "drm-uapi/vc4_drm.h"
37#include "vc4_screen.h"
38#include "vc4_context.h"
39#include "vc4_resource.h"
40#include "vc4_tiling.h"
41
42static bool
43vc4_resource_bo_alloc(struct vc4_resource *rsc)
44{
45        struct pipe_resource *prsc = &rsc->base;
46        struct pipe_screen *pscreen = prsc->screen;
47        struct vc4_bo *bo;
48
49        if (vc4_debug & VC4_DEBUG_SURFACE) {
50                fprintf(stderr, "alloc %p: size %d + offset %d -> %d\n",
51                        rsc,
52                        rsc->slices[0].size,
53                        rsc->slices[0].offset,
54                        rsc->slices[0].offset +
55                        rsc->slices[0].size +
56                        rsc->cube_map_stride * (prsc->array_size - 1));
57        }
58
59        bo = vc4_bo_alloc(vc4_screen(pscreen),
60                          rsc->slices[0].offset +
61                          rsc->slices[0].size +
62                          rsc->cube_map_stride * (prsc->array_size - 1),
63                          "resource");
64        if (bo) {
65                vc4_bo_unreference(&rsc->bo);
66                rsc->bo = bo;
67                return true;
68        } else {
69                return false;
70        }
71}
72
73static void
74vc4_resource_transfer_unmap(struct pipe_context *pctx,
75                            struct pipe_transfer *ptrans)
76{
77        struct vc4_context *vc4 = vc4_context(pctx);
78        struct vc4_transfer *trans = vc4_transfer(ptrans);
79
80        if (trans->map) {
81                struct vc4_resource *rsc = vc4_resource(ptrans->resource);
82                struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
83
84                if (ptrans->usage & PIPE_TRANSFER_WRITE) {
85                        vc4_store_tiled_image(rsc->bo->map + slice->offset +
86                                              ptrans->box.z * rsc->cube_map_stride,
87                                              slice->stride,
88                                              trans->map, ptrans->stride,
89                                              slice->tiling, rsc->cpp,
90                                              &ptrans->box);
91                }
92                free(trans->map);
93        }
94
95        pipe_resource_reference(&ptrans->resource, NULL);
96        slab_free(&vc4->transfer_pool, ptrans);
97}
98
99static void *
100vc4_resource_transfer_map(struct pipe_context *pctx,
101                          struct pipe_resource *prsc,
102                          unsigned level, unsigned usage,
103                          const struct pipe_box *box,
104                          struct pipe_transfer **pptrans)
105{
106        struct vc4_context *vc4 = vc4_context(pctx);
107        struct vc4_resource *rsc = vc4_resource(prsc);
108        struct vc4_transfer *trans;
109        struct pipe_transfer *ptrans;
110        enum pipe_format format = prsc->format;
111        char *buf;
112
113        /* Upgrade DISCARD_RANGE to WHOLE_RESOURCE if the whole resource is
114         * being mapped.
115         */
116        if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
117            !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) &&
118            !(prsc->flags & PIPE_RESOURCE_FLAG_MAP_PERSISTENT) &&
119            prsc->last_level == 0 &&
120            prsc->width0 == box->width &&
121            prsc->height0 == box->height &&
122            prsc->depth0 == box->depth &&
123            prsc->array_size == 1 &&
124            rsc->bo->private) {
125                usage |= PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
126        }
127
128        if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
129                if (vc4_resource_bo_alloc(rsc)) {
130                        /* If it might be bound as one of our vertex buffers,
131                         * make sure we re-emit vertex buffer state.
132                         */
133                        if (prsc->bind & PIPE_BIND_VERTEX_BUFFER)
134                                vc4->dirty |= VC4_DIRTY_VTXBUF;
135                } else {
136                        /* If we failed to reallocate, flush users so that we
137                         * don't violate any syncing requirements.
138                         */
139                        vc4_flush_jobs_reading_resource(vc4, prsc);
140                }
141        } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
142                /* If we're writing and the buffer is being used by the CL, we
143                 * have to flush the CL first.  If we're only reading, we need
144                 * to flush if the CL has written our buffer.
145                 */
146                if (usage & PIPE_TRANSFER_WRITE)
147                        vc4_flush_jobs_reading_resource(vc4, prsc);
148                else
149                        vc4_flush_jobs_writing_resource(vc4, prsc);
150        }
151
152        if (usage & PIPE_TRANSFER_WRITE) {
153                rsc->writes++;
154                rsc->initialized_buffers = ~0;
155        }
156
157        trans = slab_alloc(&vc4->transfer_pool);
158        if (!trans)
159                return NULL;
160
161        /* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
162
163        /* slab_alloc_st() doesn't zero: */
164        memset(trans, 0, sizeof(*trans));
165        ptrans = &trans->base;
166
167        pipe_resource_reference(&ptrans->resource, prsc);
168        ptrans->level = level;
169        ptrans->usage = usage;
170        ptrans->box = *box;
171
172        if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
173                buf = vc4_bo_map_unsynchronized(rsc->bo);
174        else
175                buf = vc4_bo_map(rsc->bo);
176        if (!buf) {
177                fprintf(stderr, "Failed to map bo\n");
178                goto fail;
179        }
180
181        *pptrans = ptrans;
182
183        struct vc4_resource_slice *slice = &rsc->slices[level];
184        if (rsc->tiled) {
185                /* No direct mappings of tiled, since we need to manually
186                 * tile/untile.
187                 */
188                if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
189                        return NULL;
190
191                if (format == PIPE_FORMAT_ETC1_RGB8) {
192                        /* ETC1 is arranged as 64-bit blocks, where each block
193                         * is 4x4 pixels.  Texture tiling operates on the
194                         * 64-bit block the way it would an uncompressed
195                         * pixels.
196                         */
197                        assert(!(ptrans->box.x & 3));
198                        assert(!(ptrans->box.y & 3));
199                        ptrans->box.x >>= 2;
200                        ptrans->box.y >>= 2;
201                        ptrans->box.width = (ptrans->box.width + 3) >> 2;
202                        ptrans->box.height = (ptrans->box.height + 3) >> 2;
203                }
204
205                ptrans->stride = ptrans->box.width * rsc->cpp;
206                ptrans->layer_stride = ptrans->stride * ptrans->box.height;
207
208                trans->map = malloc(ptrans->layer_stride * ptrans->box.depth);
209
210                if (usage & PIPE_TRANSFER_READ) {
211                        vc4_load_tiled_image(trans->map, ptrans->stride,
212                                             buf + slice->offset +
213                                             ptrans->box.z * rsc->cube_map_stride,
214                                             slice->stride,
215                                             slice->tiling, rsc->cpp,
216                                             &ptrans->box);
217                }
218                return trans->map;
219        } else {
220                ptrans->stride = slice->stride;
221                ptrans->layer_stride = ptrans->stride;
222
223                return buf + slice->offset +
224                        ptrans->box.y / util_format_get_blockheight(format) * ptrans->stride +
225                        ptrans->box.x / util_format_get_blockwidth(format) * rsc->cpp +
226                        ptrans->box.z * rsc->cube_map_stride;
227        }
228
229
230fail:
231        vc4_resource_transfer_unmap(pctx, ptrans);
232        return NULL;
233}
234
235static void
236vc4_texture_subdata(struct pipe_context *pctx,
237                    struct pipe_resource *prsc,
238                    unsigned level,
239                    unsigned usage,
240                    const struct pipe_box *box,
241                    const void *data,
242                    unsigned stride,
243                    unsigned layer_stride)
244{
245        struct vc4_resource *rsc = vc4_resource(prsc);
246        struct vc4_resource_slice *slice = &rsc->slices[level];
247
248        /* For a direct mapping, we can just take the u_transfer path. */
249        if (!rsc->tiled ||
250            box->depth != 1 ||
251            (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE)) {
252                return u_default_texture_subdata(pctx, prsc, level, usage, box,
253                                                 data, stride, layer_stride);
254        }
255
256        /* Otherwise, map and store the texture data directly into the tiled
257         * texture.
258         */
259        void *buf;
260        if (usage & PIPE_TRANSFER_UNSYNCHRONIZED)
261                buf = vc4_bo_map_unsynchronized(rsc->bo);
262        else
263                buf = vc4_bo_map(rsc->bo);
264
265        vc4_store_tiled_image(buf + slice->offset +
266                              box->z * rsc->cube_map_stride,
267                              slice->stride,
268                              (void *)data, stride,
269                              slice->tiling, rsc->cpp,
270                              box);
271}
272
273static void
274vc4_resource_destroy(struct pipe_screen *pscreen,
275                     struct pipe_resource *prsc)
276{
277        struct vc4_screen *screen = vc4_screen(pscreen);
278        struct vc4_resource *rsc = vc4_resource(prsc);
279        vc4_bo_unreference(&rsc->bo);
280
281        if (rsc->scanout)
282                renderonly_scanout_destroy(rsc->scanout, screen->ro);
283
284        free(rsc);
285}
286
287static boolean
288vc4_resource_get_handle(struct pipe_screen *pscreen,
289                        struct pipe_context *pctx,
290                        struct pipe_resource *prsc,
291                        struct winsys_handle *whandle,
292                        unsigned usage)
293{
294        struct vc4_screen *screen = vc4_screen(pscreen);
295        struct vc4_resource *rsc = vc4_resource(prsc);
296
297        whandle->stride = rsc->slices[0].stride;
298        whandle->offset = 0;
299
300        /* If we're passing some reference to our BO out to some other part of
301         * the system, then we can't do any optimizations about only us being
302         * the ones seeing it (like BO caching or shadow update avoidance).
303         */
304        rsc->bo->private = false;
305
306        if (rsc->tiled)
307                whandle->modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
308        else
309                whandle->modifier = DRM_FORMAT_MOD_LINEAR;
310
311        switch (whandle->type) {
312        case WINSYS_HANDLE_TYPE_SHARED:
313                if (screen->ro) {
314                        /* This could probably be supported, assuming that a
315                         * control node was used for pl111.
316                         */
317                        fprintf(stderr, "flink unsupported with pl111\n");
318                        return FALSE;
319                }
320
321                return vc4_bo_flink(rsc->bo, &whandle->handle);
322        case WINSYS_HANDLE_TYPE_KMS:
323                if (screen->ro) {
324                        assert(rsc->scanout);
325                        return renderonly_get_handle(rsc->scanout, whandle);
326                }
327                whandle->handle = rsc->bo->handle;
328                return TRUE;
329        case WINSYS_HANDLE_TYPE_FD:
330                /* FDs are cross-device, so we can export directly from vc4.
331                 */
332                whandle->handle = vc4_bo_get_dmabuf(rsc->bo);
333                return whandle->handle != -1;
334        }
335
336        return FALSE;
337}
338
339static void
340vc4_setup_slices(struct vc4_resource *rsc, const char *caller)
341{
342        struct pipe_resource *prsc = &rsc->base;
343        uint32_t width = prsc->width0;
344        uint32_t height = prsc->height0;
345        if (prsc->format == PIPE_FORMAT_ETC1_RGB8) {
346                width = (width + 3) >> 2;
347                height = (height + 3) >> 2;
348        }
349
350        uint32_t pot_width = util_next_power_of_two(width);
351        uint32_t pot_height = util_next_power_of_two(height);
352        uint32_t offset = 0;
353        uint32_t utile_w = vc4_utile_width(rsc->cpp);
354        uint32_t utile_h = vc4_utile_height(rsc->cpp);
355
356        for (int i = prsc->last_level; i >= 0; i--) {
357                struct vc4_resource_slice *slice = &rsc->slices[i];
358
359                uint32_t level_width, level_height;
360                if (i == 0) {
361                        level_width = width;
362                        level_height = height;
363                } else {
364                        level_width = u_minify(pot_width, i);
365                        level_height = u_minify(pot_height, i);
366                }
367
368                if (!rsc->tiled) {
369                        slice->tiling = VC4_TILING_FORMAT_LINEAR;
370                        if (prsc->nr_samples > 1) {
371                                /* MSAA (4x) surfaces are stored as raw tile buffer contents. */
372                                level_width = align(level_width, 32);
373                                level_height = align(level_height, 32);
374                        } else {
375                                level_width = align(level_width, utile_w);
376                        }
377                } else {
378                        if (vc4_size_is_lt(level_width, level_height,
379                                           rsc->cpp)) {
380                                slice->tiling = VC4_TILING_FORMAT_LT;
381                                level_width = align(level_width, utile_w);
382                                level_height = align(level_height, utile_h);
383                        } else {
384                                slice->tiling = VC4_TILING_FORMAT_T;
385                                level_width = align(level_width,
386                                                    4 * 2 * utile_w);
387                                level_height = align(level_height,
388                                                     4 * 2 * utile_h);
389                        }
390                }
391
392                slice->offset = offset;
393                slice->stride = (level_width * rsc->cpp *
394                                 MAX2(prsc->nr_samples, 1));
395                slice->size = level_height * slice->stride;
396
397                offset += slice->size;
398
399                if (vc4_debug & VC4_DEBUG_SURFACE) {
400                        static const char tiling_chars[] = {
401                                [VC4_TILING_FORMAT_LINEAR] = 'R',
402                                [VC4_TILING_FORMAT_LT] = 'L',
403                                [VC4_TILING_FORMAT_T] = 'T'
404                        };
405                        fprintf(stderr,
406                                "rsc %s %p (format %s: vc4 %d), %dx%d: "
407                                "level %d (%c) -> %dx%d, stride %d@0x%08x\n",
408                                caller, rsc,
409                                util_format_short_name(prsc->format),
410                                rsc->vc4_format,
411                                prsc->width0, prsc->height0,
412                                i, tiling_chars[slice->tiling],
413                                level_width, level_height,
414                                slice->stride, slice->offset);
415                }
416        }
417
418        /* The texture base pointer that has to point to level 0 doesn't have
419         * intra-page bits, so we have to align it, and thus shift up all the
420         * smaller slices.
421         */
422        uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
423                                      rsc->slices[0].offset);
424        if (page_align_offset) {
425                for (int i = 0; i <= prsc->last_level; i++)
426                        rsc->slices[i].offset += page_align_offset;
427        }
428
429        /* Cube map faces appear as whole miptrees at a page-aligned offset
430         * from the first face's miptree.
431         */
432        if (prsc->target == PIPE_TEXTURE_CUBE) {
433                rsc->cube_map_stride = align(rsc->slices[0].offset +
434                                             rsc->slices[0].size, 4096);
435        }
436}
437
438static struct vc4_resource *
439vc4_resource_setup(struct pipe_screen *pscreen,
440                   const struct pipe_resource *tmpl)
441{
442        struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
443        if (!rsc)
444                return NULL;
445        struct pipe_resource *prsc = &rsc->base;
446
447        *prsc = *tmpl;
448
449        pipe_reference_init(&prsc->reference, 1);
450        prsc->screen = pscreen;
451
452        if (prsc->nr_samples <= 1)
453                rsc->cpp = util_format_get_blocksize(tmpl->format);
454        else
455                rsc->cpp = sizeof(uint32_t);
456
457        assert(rsc->cpp);
458
459        return rsc;
460}
461
462static enum vc4_texture_data_type
463get_resource_texture_format(struct pipe_resource *prsc)
464{
465        struct vc4_resource *rsc = vc4_resource(prsc);
466        uint8_t format = vc4_get_tex_format(prsc->format);
467
468        if (!rsc->tiled) {
469                if (prsc->nr_samples > 1) {
470                        return ~0;
471                } else {
472                        if (format == VC4_TEXTURE_TYPE_RGBA8888)
473                                return VC4_TEXTURE_TYPE_RGBA32R;
474                        else
475                                return ~0;
476                }
477        }
478
479        return format;
480}
481
482static struct pipe_resource *
483vc4_resource_create_with_modifiers(struct pipe_screen *pscreen,
484                                   const struct pipe_resource *tmpl,
485                                   const uint64_t *modifiers,
486                                   int count)
487{
488        struct vc4_screen *screen = vc4_screen(pscreen);
489        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
490        struct pipe_resource *prsc = &rsc->base;
491        bool linear_ok = drm_find_modifier(DRM_FORMAT_MOD_LINEAR, modifiers, count);
492        /* Use a tiled layout if we can, for better 3D performance. */
493        bool should_tile = true;
494
495        /* VBOs/PBOs are untiled (and 1 height). */
496        if (tmpl->target == PIPE_BUFFER)
497                should_tile = false;
498
499        /* MSAA buffers are linear. */
500        if (tmpl->nr_samples > 1)
501                should_tile = false;
502
503        /* No tiling when we're sharing with another device (pl111). */
504        if (screen->ro && (tmpl->bind & PIPE_BIND_SCANOUT))
505                should_tile = false;
506
507        /* Cursors are always linear, and the user can request linear as well.
508         */
509        if (tmpl->bind & (PIPE_BIND_LINEAR | PIPE_BIND_CURSOR))
510                should_tile = false;
511
512        /* No shared objects with LT format -- the kernel only has T-format
513         * metadata.  LT objects are small enough it's not worth the trouble to
514         * give them metadata to tile.
515         */
516        if ((tmpl->bind & (PIPE_BIND_SHARED | PIPE_BIND_SCANOUT)) &&
517            vc4_size_is_lt(prsc->width0, prsc->height0, rsc->cpp))
518                should_tile = false;
519
520        /* If we're sharing or scanning out, we need the ioctl present to
521         * inform the kernel or the other side.
522         */
523        if ((tmpl->bind & (PIPE_BIND_SHARED |
524                           PIPE_BIND_SCANOUT)) && !screen->has_tiling_ioctl)
525                should_tile = false;
526
527        /* No user-specified modifier; determine our own. */
528        if (count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID) {
529                linear_ok = true;
530                rsc->tiled = should_tile;
531        } else if (should_tile &&
532                   drm_find_modifier(DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED,
533                                 modifiers, count)) {
534                rsc->tiled = true;
535        } else if (linear_ok) {
536                rsc->tiled = false;
537        } else {
538                fprintf(stderr, "Unsupported modifier requested\n");
539                return NULL;
540        }
541
542        if (tmpl->target != PIPE_BUFFER)
543                rsc->vc4_format = get_resource_texture_format(prsc);
544
545        vc4_setup_slices(rsc, "create");
546        if (!vc4_resource_bo_alloc(rsc))
547                goto fail;
548
549        if (screen->has_tiling_ioctl) {
550                uint64_t modifier;
551                if (rsc->tiled)
552                        modifier = DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED;
553                else
554                        modifier = DRM_FORMAT_MOD_LINEAR;
555                struct drm_vc4_set_tiling set_tiling = {
556                        .handle = rsc->bo->handle,
557                        .modifier = modifier,
558                };
559                int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_SET_TILING,
560                                    &set_tiling);
561                if (ret != 0)
562                        goto fail;
563        }
564
565        /* Set up the "scanout resource" (the dmabuf export of our buffer to
566         * the KMS handle) if the buffer might ever have
567         * resource_get_handle(WINSYS_HANDLE_TYPE_KMS) called on it.
568         * create_with_modifiers() doesn't give us usage flags, so we have to
569         * assume that all calls with modifiers are scanout-possible.
570         */
571        if (screen->ro &&
572            ((tmpl->bind & PIPE_BIND_SCANOUT) ||
573             !(count == 1 && modifiers[0] == DRM_FORMAT_MOD_INVALID))) {
574                rsc->scanout =
575                        renderonly_scanout_for_resource(prsc, screen->ro, NULL);
576                if (!rsc->scanout)
577                        goto fail;
578        }
579
580        vc4_bo_label(screen, rsc->bo, "%sresource %dx%d@%d/%d",
581                     (tmpl->bind & PIPE_BIND_SCANOUT) ? "scanout " : "",
582                     tmpl->width0, tmpl->height0,
583                     rsc->cpp * 8, prsc->last_level);
584
585        return prsc;
586fail:
587        vc4_resource_destroy(pscreen, prsc);
588        return NULL;
589}
590
591struct pipe_resource *
592vc4_resource_create(struct pipe_screen *pscreen,
593                    const struct pipe_resource *tmpl)
594{
595        const uint64_t mod = DRM_FORMAT_MOD_INVALID;
596        return vc4_resource_create_with_modifiers(pscreen, tmpl, &mod, 1);
597}
598
599static struct pipe_resource *
600vc4_resource_from_handle(struct pipe_screen *pscreen,
601                         const struct pipe_resource *tmpl,
602                         struct winsys_handle *whandle,
603                         unsigned usage)
604{
605        struct vc4_screen *screen = vc4_screen(pscreen);
606        struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
607        struct pipe_resource *prsc = &rsc->base;
608        struct vc4_resource_slice *slice = &rsc->slices[0];
609
610        if (!rsc)
611                return NULL;
612
613        switch (whandle->type) {
614        case WINSYS_HANDLE_TYPE_SHARED:
615                rsc->bo = vc4_bo_open_name(screen, whandle->handle);
616                break;
617        case WINSYS_HANDLE_TYPE_FD:
618                rsc->bo = vc4_bo_open_dmabuf(screen, whandle->handle);
619                break;
620        default:
621                fprintf(stderr,
622                        "Attempt to import unsupported handle type %d\n",
623                        whandle->type);
624        }
625
626        if (!rsc->bo)
627                goto fail;
628
629        struct drm_vc4_get_tiling get_tiling = {
630                .handle = rsc->bo->handle,
631        };
632        int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
633
634        if (ret != 0) {
635                whandle->modifier = DRM_FORMAT_MOD_LINEAR;
636        } else if (whandle->modifier == DRM_FORMAT_MOD_INVALID) {
637                whandle->modifier = get_tiling.modifier;
638        } else if (whandle->modifier != get_tiling.modifier) {
639                fprintf(stderr,
640                        "Modifier 0x%llx vs. tiling (0x%llx) mismatch\n",
641                        (long long)whandle->modifier, get_tiling.modifier);
642                goto fail;
643        }
644
645        switch (whandle->modifier) {
646        case DRM_FORMAT_MOD_LINEAR:
647                rsc->tiled = false;
648                break;
649        case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED:
650                rsc->tiled = true;
651                break;
652        default:
653                fprintf(stderr,
654                        "Attempt to import unsupported modifier 0x%llx\n",
655                        (long long)whandle->modifier);
656                goto fail;
657        }
658
659        rsc->vc4_format = get_resource_texture_format(prsc);
660        vc4_setup_slices(rsc, "import");
661
662        if (whandle->offset != 0) {
663                if (rsc->tiled) {
664                        fprintf(stderr,
665                                "Attempt to import unsupported "
666                                "winsys offset %u\n",
667                                whandle->offset);
668                        goto fail;
669                }
670
671                rsc->slices[0].offset += whandle->offset;
672
673                if (rsc->slices[0].offset + rsc->slices[0].size >
674                    rsc->bo->size) {
675                        fprintf(stderr, "Attempt to import "
676                                "with overflowing offset (%d + %d > %d)\n",
677                                whandle->offset,
678                                rsc->slices[0].size,
679                                rsc->bo->size);
680                        goto fail;
681                }
682        }
683
684        if (screen->ro) {
685                /* Make sure that renderonly has a handle to our buffer in the
686                 * display's fd, so that a later renderonly_get_handle()
687                 * returns correct handles or GEM names.
688                 */
689                rsc->scanout =
690                        renderonly_create_gpu_import_for_resource(prsc,
691                                                                  screen->ro,
692                                                                  NULL);
693                if (!rsc->scanout)
694                        goto fail;
695        }
696
697        if (rsc->tiled && whandle->stride != slice->stride) {
698                static bool warned = false;
699                if (!warned) {
700                        warned = true;
701                        fprintf(stderr,
702                                "Attempting to import %dx%d %s with "
703                                "unsupported stride %d instead of %d\n",
704                                prsc->width0, prsc->height0,
705                                util_format_short_name(prsc->format),
706                                whandle->stride,
707                                slice->stride);
708                }
709                goto fail;
710        } else if (!rsc->tiled) {
711                slice->stride = whandle->stride;
712        }
713
714        return prsc;
715
716fail:
717        vc4_resource_destroy(pscreen, prsc);
718        return NULL;
719}
720
721static struct pipe_surface *
722vc4_create_surface(struct pipe_context *pctx,
723                   struct pipe_resource *ptex,
724                   const struct pipe_surface *surf_tmpl)
725{
726        struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
727        struct vc4_resource *rsc = vc4_resource(ptex);
728
729        if (!surface)
730                return NULL;
731
732        assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
733
734        struct pipe_surface *psurf = &surface->base;
735        unsigned level = surf_tmpl->u.tex.level;
736
737        pipe_reference_init(&psurf->reference, 1);
738        pipe_resource_reference(&psurf->texture, ptex);
739
740        psurf->context = pctx;
741        psurf->format = surf_tmpl->format;
742        psurf->width = u_minify(ptex->width0, level);
743        psurf->height = u_minify(ptex->height0, level);
744        psurf->u.tex.level = level;
745        psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
746        psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
747        surface->offset = (rsc->slices[level].offset +
748                           psurf->u.tex.first_layer * rsc->cube_map_stride);
749        surface->tiling = rsc->slices[level].tiling;
750
751        return &surface->base;
752}
753
754static void
755vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
756{
757        pipe_resource_reference(&psurf->texture, NULL);
758        FREE(psurf);
759}
760
761static void
762vc4_dump_surface_non_msaa(struct pipe_surface *psurf)
763{
764        struct pipe_resource *prsc = psurf->texture;
765        struct vc4_resource *rsc = vc4_resource(prsc);
766        uint32_t *map = vc4_bo_map(rsc->bo);
767        uint32_t stride = rsc->slices[0].stride / 4;
768        uint32_t width = psurf->width;
769        uint32_t height = psurf->height;
770        uint32_t chunk_w = width / 79;
771        uint32_t chunk_h = height / 40;
772        uint32_t found_colors[10];
773        uint32_t num_found_colors = 0;
774
775        if (rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R) {
776                fprintf(stderr, "%s: Unsupported format %s\n",
777                        __func__, util_format_short_name(psurf->format));
778                return;
779        }
780
781        for (int by = 0; by < height; by += chunk_h) {
782                for (int bx = 0; bx < width; bx += chunk_w) {
783                        int all_found_color = -1; /* nothing found */
784
785                        for (int y = by; y < MIN2(height, by + chunk_h); y++) {
786                                for (int x = bx; x < MIN2(width, bx + chunk_w); x++) {
787                                        uint32_t pix = map[y * stride + x];
788
789                                        int i;
790                                        for (i = 0; i < num_found_colors; i++) {
791                                                if (pix == found_colors[i])
792                                                        break;
793                                        }
794                                        if (i == num_found_colors &&
795                                            num_found_colors <
796                                            ARRAY_SIZE(found_colors)) {
797                                                found_colors[num_found_colors++] = pix;
798                                        }
799
800                                        if (i < num_found_colors) {
801                                                if (all_found_color == -1)
802                                                        all_found_color = i;
803                                                else if (i != all_found_color)
804                                                        all_found_color = ARRAY_SIZE(found_colors);
805                                        }
806                                }
807                        }
808                        /* If all pixels for this chunk have a consistent
809                         * value, then print a character for it.  Either a
810                         * fixed name (particularly common for piglit tests),
811                         * or a runtime-generated number.
812                         */
813                        if (all_found_color >= 0 &&
814                            all_found_color < ARRAY_SIZE(found_colors)) {
815                                static const struct {
816                                        uint32_t val;
817                                        const char *c;
818                                } named_colors[] = {
819                                        { 0xff000000, "█" },
820                                        { 0x00000000, "█" },
821                                        { 0xffff0000, "r" },
822                                        { 0xff00ff00, "g" },
823                                        { 0xff0000ff, "b" },
824                                        { 0xffffffff, "w" },
825                                };
826                                int i;
827                                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
828                                        if (named_colors[i].val ==
829                                            found_colors[all_found_color]) {
830                                                fprintf(stderr, "%s",
831                                                        named_colors[i].c);
832                                                break;
833                                        }
834                                }
835                                /* For unnamed colors, print a number and the
836                                 * numbers will have values printed at the
837                                 * end.
838                                 */
839                                if (i == ARRAY_SIZE(named_colors)) {
840                                        fprintf(stderr, "%c",
841                                                '0' + all_found_color);
842                                }
843                        } else {
844                                /* If there's no consistent color, print this.
845                                 */
846                                fprintf(stderr, ".");
847                        }
848                }
849                fprintf(stderr, "\n");
850        }
851
852        for (int i = 0; i < num_found_colors; i++) {
853                fprintf(stderr, "color %d: 0x%08x\n", i, found_colors[i]);
854        }
855}
856
857static uint32_t
858vc4_surface_msaa_get_sample(struct pipe_surface *psurf,
859                            uint32_t x, uint32_t y, uint32_t sample)
860{
861        struct pipe_resource *prsc = psurf->texture;
862        struct vc4_resource *rsc = vc4_resource(prsc);
863        uint32_t tile_w = 32, tile_h = 32;
864        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, 32);
865
866        uint32_t tile_x = x / tile_w;
867        uint32_t tile_y = y / tile_h;
868        uint32_t *tile = (vc4_bo_map(rsc->bo) +
869                          VC4_TILE_BUFFER_SIZE * (tile_y * tiles_w + tile_x));
870        uint32_t subtile_x = x % tile_w;
871        uint32_t subtile_y = y % tile_h;
872
873        uint32_t quad_samples = VC4_MAX_SAMPLES * 4;
874        uint32_t tile_stride = quad_samples * tile_w / 2;
875
876        return *((uint32_t *)tile +
877                 (subtile_y >> 1) * tile_stride +
878                 (subtile_x >> 1) * quad_samples +
879                 ((subtile_y & 1) << 1) +
880                 (subtile_x & 1) +
881                 sample);
882}
883
884static void
885vc4_dump_surface_msaa_char(struct pipe_surface *psurf,
886                           uint32_t start_x, uint32_t start_y,
887                           uint32_t w, uint32_t h)
888{
889        bool all_same_color = true;
890        uint32_t all_pix = 0;
891
892        for (int y = start_y; y < start_y + h; y++) {
893                for (int x = start_x; x < start_x + w; x++) {
894                        for (int s = 0; s < VC4_MAX_SAMPLES; s++) {
895                                uint32_t pix = vc4_surface_msaa_get_sample(psurf,
896                                                                           x, y,
897                                                                           s);
898                                if (x == start_x && y == start_y)
899                                        all_pix = pix;
900                                else if (all_pix != pix)
901                                        all_same_color = false;
902                        }
903                }
904        }
905        if (all_same_color) {
906                static const struct {
907                        uint32_t val;
908                        const char *c;
909                } named_colors[] = {
910                        { 0xff000000, "█" },
911                        { 0x00000000, "█" },
912                        { 0xffff0000, "r" },
913                        { 0xff00ff00, "g" },
914                        { 0xff0000ff, "b" },
915                        { 0xffffffff, "w" },
916                };
917                int i;
918                for (i = 0; i < ARRAY_SIZE(named_colors); i++) {
919                        if (named_colors[i].val == all_pix) {
920                                fprintf(stderr, "%s",
921                                        named_colors[i].c);
922                                return;
923                        }
924                }
925                fprintf(stderr, "x");
926        } else {
927                fprintf(stderr, ".");
928        }
929}
930
931static void
932vc4_dump_surface_msaa(struct pipe_surface *psurf)
933{
934        uint32_t tile_w = 32, tile_h = 32;
935        uint32_t tiles_w = DIV_ROUND_UP(psurf->width, tile_w);
936        uint32_t tiles_h = DIV_ROUND_UP(psurf->height, tile_h);
937        uint32_t char_w = 140, char_h = 60;
938        uint32_t char_w_per_tile = char_w / tiles_w - 1;
939        uint32_t char_h_per_tile = char_h / tiles_h - 1;
940
941        fprintf(stderr, "Surface: %dx%d (%dx MSAA)\n",
942                psurf->width, psurf->height, psurf->texture->nr_samples);
943
944        for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
945                fprintf(stderr, "-");
946        fprintf(stderr, "\n");
947
948        for (int ty = 0; ty < psurf->height; ty += tile_h) {
949                for (int y = 0; y < char_h_per_tile; y++) {
950
951                        for (int tx = 0; tx < psurf->width; tx += tile_w) {
952                                for (int x = 0; x < char_w_per_tile; x++) {
953                                        uint32_t bx1 = (x * tile_w /
954                                                        char_w_per_tile);
955                                        uint32_t bx2 = ((x + 1) * tile_w /
956                                                        char_w_per_tile);
957                                        uint32_t by1 = (y * tile_h /
958                                                        char_h_per_tile);
959                                        uint32_t by2 = ((y + 1) * tile_h /
960                                                        char_h_per_tile);
961
962                                        vc4_dump_surface_msaa_char(psurf,
963                                                                   tx + bx1,
964                                                                   ty + by1,
965                                                                   bx2 - bx1,
966                                                                   by2 - by1);
967                                }
968                                fprintf(stderr, "|");
969                        }
970                        fprintf(stderr, "\n");
971                }
972
973                for (int x = 0; x < (char_w_per_tile + 1) * tiles_w; x++)
974                        fprintf(stderr, "-");
975                fprintf(stderr, "\n");
976        }
977}
978
979/** Debug routine to dump the contents of an 8888 surface to the console */
980void
981vc4_dump_surface(struct pipe_surface *psurf)
982{
983        if (!psurf)
984                return;
985
986        if (psurf->texture->nr_samples > 1)
987                vc4_dump_surface_msaa(psurf);
988        else
989                vc4_dump_surface_non_msaa(psurf);
990}
991
992static void
993vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
994{
995        /* All calls to flush_resource are followed by a flush of the context,
996         * so there's nothing to do.
997         */
998}
999
1000void
1001vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
1002                                    struct pipe_sampler_view *pview)
1003{
1004        struct vc4_context *vc4 = vc4_context(pctx);
1005        struct vc4_sampler_view *view = vc4_sampler_view(pview);
1006        struct vc4_resource *shadow = vc4_resource(view->texture);
1007        struct vc4_resource *orig = vc4_resource(pview->texture);
1008
1009        assert(view->texture != pview->texture);
1010
1011        if (shadow->writes == orig->writes && orig->bo->private)
1012                return;
1013
1014        perf_debug("Updating %dx%d@%d shadow texture due to %s\n",
1015                   orig->base.width0, orig->base.height0,
1016                   pview->u.tex.first_level,
1017                   pview->u.tex.first_level ? "base level" : "raster layout");
1018
1019        for (int i = 0; i <= shadow->base.last_level; i++) {
1020                unsigned width = u_minify(shadow->base.width0, i);
1021                unsigned height = u_minify(shadow->base.height0, i);
1022                struct pipe_blit_info info = {
1023                        .dst = {
1024                                .resource = &shadow->base,
1025                                .level = i,
1026                                .box = {
1027                                        .x = 0,
1028                                        .y = 0,
1029                                        .z = 0,
1030                                        .width = width,
1031                                        .height = height,
1032                                        .depth = 1,
1033                                },
1034                                .format = shadow->base.format,
1035                        },
1036                        .src = {
1037                                .resource = &orig->base,
1038                                .level = pview->u.tex.first_level + i,
1039                                .box = {
1040                                        .x = 0,
1041                                        .y = 0,
1042                                        .z = 0,
1043                                        .width = width,
1044                                        .height = height,
1045                                        .depth = 1,
1046                                },
1047                                .format = orig->base.format,
1048                        },
1049                        .mask = ~0,
1050                };
1051                pctx->blit(pctx, &info);
1052        }
1053
1054        shadow->writes = orig->writes;
1055}
1056
1057/**
1058 * Converts a 4-byte index buffer to 2 bytes.
1059 *
1060 * Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
1061 * include 4-byte index support, and we have to shrink it down.
1062 *
1063 * There's no fallback support for when indices end up being larger than 2^16,
1064 * though it will at least assertion fail.  Also, if the original index data
1065 * was in user memory, it would be nice to not have uploaded it to a VBO
1066 * before translating.
1067 */
1068struct pipe_resource *
1069vc4_get_shadow_index_buffer(struct pipe_context *pctx,
1070                            const struct pipe_draw_info *info,
1071                            uint32_t offset,
1072                            uint32_t count,
1073                            uint32_t *shadow_offset)
1074{
1075        struct vc4_context *vc4 = vc4_context(pctx);
1076        struct vc4_resource *orig = vc4_resource(info->index.resource);
1077        perf_debug("Fallback conversion for %d uint indices\n", count);
1078
1079        void *data;
1080        struct pipe_resource *shadow_rsc = NULL;
1081        u_upload_alloc(vc4->uploader, 0, count * 2, 4,
1082                       shadow_offset, &shadow_rsc, &data);
1083        uint16_t *dst = data;
1084
1085        struct pipe_transfer *src_transfer = NULL;
1086        const uint32_t *src;
1087        if (info->has_user_indices) {
1088                src = info->index.user;
1089        } else {
1090                src = pipe_buffer_map_range(pctx, &orig->base,
1091                                            offset,
1092                                            count * 4,
1093                                            PIPE_TRANSFER_READ, &src_transfer);
1094        }
1095
1096        for (int i = 0; i < count; i++) {
1097                uint32_t src_index = src[i];
1098                assert(src_index <= 0xffff);
1099                dst[i] = src_index;
1100        }
1101
1102        if (src_transfer)
1103                pctx->transfer_unmap(pctx, src_transfer);
1104
1105        return shadow_rsc;
1106}
1107
1108static const struct u_transfer_vtbl transfer_vtbl = {
1109        .resource_create          = vc4_resource_create,
1110        .resource_destroy         = vc4_resource_destroy,
1111        .transfer_map             = vc4_resource_transfer_map,
1112        .transfer_unmap           = vc4_resource_transfer_unmap,
1113        .transfer_flush_region    = u_default_transfer_flush_region,
1114};
1115
1116void
1117vc4_resource_screen_init(struct pipe_screen *pscreen)
1118{
1119        struct vc4_screen *screen = vc4_screen(pscreen);
1120
1121        pscreen->resource_create = vc4_resource_create;
1122        pscreen->resource_create_with_modifiers =
1123                vc4_resource_create_with_modifiers;
1124        pscreen->resource_from_handle = vc4_resource_from_handle;
1125        pscreen->resource_destroy = u_resource_destroy_vtbl;
1126        pscreen->resource_get_handle = vc4_resource_get_handle;
1127        pscreen->resource_destroy = vc4_resource_destroy;
1128        pscreen->transfer_helper = u_transfer_helper_create(&transfer_vtbl,
1129                                                            false, false,
1130                                                            false, true);
1131
1132        /* Test if the kernel has GET_TILING; it will return -EINVAL if the
1133         * ioctl does not exist, but -ENOENT if we pass an impossible handle.
1134         * 0 cannot be a valid GEM object, so use that.
1135         */
1136        struct drm_vc4_get_tiling get_tiling = {
1137                .handle = 0x0,
1138        };
1139        int ret = vc4_ioctl(screen->fd, DRM_IOCTL_VC4_GET_TILING, &get_tiling);
1140        if (ret == -1 && errno == ENOENT)
1141                screen->has_tiling_ioctl = true;
1142}
1143
1144void
1145vc4_resource_context_init(struct pipe_context *pctx)
1146{
1147        pctx->transfer_map = u_transfer_helper_transfer_map;
1148        pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region;
1149        pctx->transfer_unmap = u_transfer_helper_transfer_unmap;
1150        pctx->buffer_subdata = u_default_buffer_subdata;
1151        pctx->texture_subdata = vc4_texture_subdata;
1152        pctx->create_surface = vc4_create_surface;
1153        pctx->surface_destroy = vc4_surface_destroy;
1154        pctx->resource_copy_region = util_resource_copy_region;
1155        pctx->blit = vc4_blit;
1156        pctx->flush_resource = vc4_flush_resource;
1157}
1158