1/*
2 * Copyright © 2014 Broadcom
3 * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
22 * IN THE SOFTWARE.
23 */
24
25#include "pipe/p_state.h"
26#include "util/u_framebuffer.h"
27#include "util/u_inlines.h"
28#include "util/u_math.h"
29#include "util/u_memory.h"
30#include "util/u_helpers.h"
31
32#include "vc4_context.h"
33
34static void *
35vc4_generic_cso_state_create(const void *src, uint32_t size)
36{
37        void *dst = calloc(1, size);
38        if (!dst)
39                return NULL;
40        memcpy(dst, src, size);
41        return dst;
42}
43
44static void
45vc4_generic_cso_state_delete(struct pipe_context *pctx, void *hwcso)
46{
47        free(hwcso);
48}
49
50static void
51vc4_set_blend_color(struct pipe_context *pctx,
52                    const struct pipe_blend_color *blend_color)
53{
54        struct vc4_context *vc4 = vc4_context(pctx);
55        vc4->blend_color.f = *blend_color;
56        for (int i = 0; i < 4; i++)
57                vc4->blend_color.ub[i] = float_to_ubyte(blend_color->color[i]);
58        vc4->dirty |= VC4_DIRTY_BLEND_COLOR;
59}
60
61static void
62vc4_set_stencil_ref(struct pipe_context *pctx,
63                    const struct pipe_stencil_ref *stencil_ref)
64{
65        struct vc4_context *vc4 = vc4_context(pctx);
66        vc4->stencil_ref =* stencil_ref;
67        vc4->dirty |= VC4_DIRTY_STENCIL_REF;
68}
69
70static void
71vc4_set_clip_state(struct pipe_context *pctx,
72                   const struct pipe_clip_state *clip)
73{
74        struct vc4_context *vc4 = vc4_context(pctx);
75        vc4->clip = *clip;
76        vc4->dirty |= VC4_DIRTY_CLIP;
77}
78
79static void
80vc4_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask)
81{
82        struct vc4_context *vc4 = vc4_context(pctx);
83        vc4->sample_mask = sample_mask & ((1 << VC4_MAX_SAMPLES) - 1);
84        vc4->dirty |= VC4_DIRTY_SAMPLE_MASK;
85}
86
87static uint16_t
88float_to_187_half(float f)
89{
90        return fui(f) >> 16;
91}
92
93static void *
94vc4_create_rasterizer_state(struct pipe_context *pctx,
95                            const struct pipe_rasterizer_state *cso)
96{
97        struct vc4_rasterizer_state *so;
98        struct V3D21_DEPTH_OFFSET depth_offset = { V3D21_DEPTH_OFFSET_header };
99        struct V3D21_POINT_SIZE point_size = { V3D21_POINT_SIZE_header };
100        struct V3D21_LINE_WIDTH line_width = { V3D21_LINE_WIDTH_header };
101
102        so = CALLOC_STRUCT(vc4_rasterizer_state);
103        if (!so)
104                return NULL;
105
106        so->base = *cso;
107
108        if (!(cso->cull_face & PIPE_FACE_FRONT))
109                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_FRONT;
110        if (!(cso->cull_face & PIPE_FACE_BACK))
111                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_PRIM_BACK;
112
113        /* Workaround: HW-2726 PTB does not handle zero-size points (BCM2835,
114         * BCM21553).
115         */
116        point_size.point_size = MAX2(cso->point_size, .125f);
117
118        line_width.line_width = cso->line_width;
119
120        if (cso->front_ccw)
121                so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
122
123        if (cso->offset_tri) {
124                so->config_bits[0] |= VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET;
125
126                depth_offset.depth_offset_units =
127                        float_to_187_half(cso->offset_units);
128                depth_offset.depth_offset_factor =
129                        float_to_187_half(cso->offset_scale);
130        }
131
132        if (cso->multisample)
133                so->config_bits[0] |= VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X;
134
135        V3D21_DEPTH_OFFSET_pack(NULL, so->packed.depth_offset, &depth_offset);
136        V3D21_POINT_SIZE_pack(NULL, so->packed.point_size, &point_size);
137        V3D21_LINE_WIDTH_pack(NULL, so->packed.line_width, &line_width);
138
139        if (cso->tile_raster_order_fixed) {
140                so->tile_raster_order_flags |= VC4_SUBMIT_CL_FIXED_RCL_ORDER;
141                if (cso->tile_raster_order_increasing_x) {
142                        so->tile_raster_order_flags |=
143                                VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X;
144                }
145                if (cso->tile_raster_order_increasing_y) {
146                        so->tile_raster_order_flags |=
147                                VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y;
148                }
149        }
150
151        return so;
152}
153
154/* Blend state is baked into shaders. */
155static void *
156vc4_create_blend_state(struct pipe_context *pctx,
157                       const struct pipe_blend_state *cso)
158{
159        return vc4_generic_cso_state_create(cso, sizeof(*cso));
160}
161
162/**
163 * The TLB_STENCIL_SETUP data has a little bitfield for common writemask
164 * values, so you don't have to do a separate writemask setup.
165 */
166static uint8_t
167tlb_stencil_setup_writemask(uint8_t mask)
168{
169        switch (mask) {
170        case 0x1: return 0;
171        case 0x3: return 1;
172        case 0xf: return 2;
173        case 0xff: return 3;
174        default: return 0xff;
175        }
176}
177
178static uint32_t
179tlb_stencil_setup_bits(const struct pipe_stencil_state *state,
180                       uint8_t writemask_bits)
181{
182        static const uint8_t op_map[] = {
183                [PIPE_STENCIL_OP_ZERO] = 0,
184                [PIPE_STENCIL_OP_KEEP] = 1,
185                [PIPE_STENCIL_OP_REPLACE] = 2,
186                [PIPE_STENCIL_OP_INCR] = 3,
187                [PIPE_STENCIL_OP_DECR] = 4,
188                [PIPE_STENCIL_OP_INVERT] = 5,
189                [PIPE_STENCIL_OP_INCR_WRAP] = 6,
190                [PIPE_STENCIL_OP_DECR_WRAP] = 7,
191        };
192        uint32_t bits = 0;
193
194        if (writemask_bits != 0xff)
195                bits |= writemask_bits << 28;
196        bits |= op_map[state->zfail_op] << 25;
197        bits |= op_map[state->zpass_op] << 22;
198        bits |= op_map[state->fail_op] << 19;
199        bits |= state->func << 16;
200        /* Ref is filled in at uniform upload time */
201        bits |= state->valuemask << 0;
202
203        return bits;
204}
205
206static void *
207vc4_create_depth_stencil_alpha_state(struct pipe_context *pctx,
208                                     const struct pipe_depth_stencil_alpha_state *cso)
209{
210        struct vc4_depth_stencil_alpha_state *so;
211
212        so = CALLOC_STRUCT(vc4_depth_stencil_alpha_state);
213        if (!so)
214                return NULL;
215
216        so->base = *cso;
217
218        /* We always keep the early Z state correct, since a later state using
219         * early Z may want it.
220         */
221        so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z_UPDATE;
222
223        if (cso->depth.enabled) {
224                if (cso->depth.writemask) {
225                        so->config_bits[1] |= VC4_CONFIG_BITS_Z_UPDATE;
226                }
227                so->config_bits[1] |= (cso->depth.func <<
228                                       VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
229
230                /* We only handle early Z in the < direction because otherwise
231                 * we'd have to runtime guess which direction to set in the
232                 * render config.
233                 */
234                if ((cso->depth.func == PIPE_FUNC_LESS ||
235                     cso->depth.func == PIPE_FUNC_LEQUAL) &&
236                    (!cso->stencil[0].enabled ||
237                     (cso->stencil[0].zfail_op == PIPE_STENCIL_OP_KEEP &&
238                      (!cso->stencil[1].enabled ||
239                       cso->stencil[1].zfail_op == PIPE_STENCIL_OP_KEEP)))) {
240                        so->config_bits[2] |= VC4_CONFIG_BITS_EARLY_Z;
241                }
242        } else {
243                so->config_bits[1] |= (PIPE_FUNC_ALWAYS <<
244                                       VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT);
245        }
246
247        if (cso->stencil[0].enabled) {
248                const struct pipe_stencil_state *front = &cso->stencil[0];
249                const struct pipe_stencil_state *back = &cso->stencil[1];
250
251                uint8_t front_writemask_bits =
252                        tlb_stencil_setup_writemask(front->writemask);
253                uint8_t back_writemask = front->writemask;
254                uint8_t back_writemask_bits = front_writemask_bits;
255
256                so->stencil_uniforms[0] =
257                        tlb_stencil_setup_bits(front, front_writemask_bits);
258                if (back->enabled) {
259                        back_writemask = back->writemask;
260                        back_writemask_bits =
261                                tlb_stencil_setup_writemask(back->writemask);
262
263                        so->stencil_uniforms[0] |= (1 << 30);
264                        so->stencil_uniforms[1] =
265                                tlb_stencil_setup_bits(back, back_writemask_bits);
266                        so->stencil_uniforms[1] |= (2 << 30);
267                } else {
268                        so->stencil_uniforms[0] |= (3 << 30);
269                }
270
271                if (front_writemask_bits == 0xff ||
272                    back_writemask_bits == 0xff) {
273                        so->stencil_uniforms[2] = (front->writemask |
274                                                   (back_writemask << 8));
275                }
276        }
277
278        return so;
279}
280
281static void
282vc4_set_polygon_stipple(struct pipe_context *pctx,
283                        const struct pipe_poly_stipple *stipple)
284{
285        struct vc4_context *vc4 = vc4_context(pctx);
286        vc4->stipple = *stipple;
287        vc4->dirty |= VC4_DIRTY_STIPPLE;
288}
289
290static void
291vc4_set_scissor_states(struct pipe_context *pctx,
292                       unsigned start_slot,
293                       unsigned num_scissors,
294                       const struct pipe_scissor_state *scissor)
295{
296        struct vc4_context *vc4 = vc4_context(pctx);
297
298        vc4->scissor = *scissor;
299        vc4->dirty |= VC4_DIRTY_SCISSOR;
300}
301
302static void
303vc4_set_viewport_states(struct pipe_context *pctx,
304                        unsigned start_slot,
305                        unsigned num_viewports,
306                        const struct pipe_viewport_state *viewport)
307{
308        struct vc4_context *vc4 = vc4_context(pctx);
309        vc4->viewport = *viewport;
310        vc4->dirty |= VC4_DIRTY_VIEWPORT;
311}
312
313static void
314vc4_set_vertex_buffers(struct pipe_context *pctx,
315                       unsigned start_slot, unsigned count,
316                       const struct pipe_vertex_buffer *vb)
317{
318        struct vc4_context *vc4 = vc4_context(pctx);
319        struct vc4_vertexbuf_stateobj *so = &vc4->vertexbuf;
320
321        util_set_vertex_buffers_mask(so->vb, &so->enabled_mask, vb,
322                                     start_slot, count);
323        so->count = util_last_bit(so->enabled_mask);
324
325        vc4->dirty |= VC4_DIRTY_VTXBUF;
326}
327
328static void
329vc4_blend_state_bind(struct pipe_context *pctx, void *hwcso)
330{
331        struct vc4_context *vc4 = vc4_context(pctx);
332        vc4->blend = hwcso;
333        vc4->dirty |= VC4_DIRTY_BLEND;
334}
335
336static void
337vc4_rasterizer_state_bind(struct pipe_context *pctx, void *hwcso)
338{
339        struct vc4_context *vc4 = vc4_context(pctx);
340        struct vc4_rasterizer_state *rast = hwcso;
341
342        if (vc4->rasterizer && rast &&
343            vc4->rasterizer->base.flatshade != rast->base.flatshade) {
344                vc4->dirty |= VC4_DIRTY_FLAT_SHADE_FLAGS;
345        }
346
347        vc4->rasterizer = hwcso;
348        vc4->dirty |= VC4_DIRTY_RASTERIZER;
349}
350
351static void
352vc4_zsa_state_bind(struct pipe_context *pctx, void *hwcso)
353{
354        struct vc4_context *vc4 = vc4_context(pctx);
355        vc4->zsa = hwcso;
356        vc4->dirty |= VC4_DIRTY_ZSA;
357}
358
359static void *
360vc4_vertex_state_create(struct pipe_context *pctx, unsigned num_elements,
361                        const struct pipe_vertex_element *elements)
362{
363        struct vc4_vertex_stateobj *so = CALLOC_STRUCT(vc4_vertex_stateobj);
364
365        if (!so)
366                return NULL;
367
368        memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
369        so->num_elements = num_elements;
370
371        return so;
372}
373
374static void
375vc4_vertex_state_bind(struct pipe_context *pctx, void *hwcso)
376{
377        struct vc4_context *vc4 = vc4_context(pctx);
378        vc4->vtx = hwcso;
379        vc4->dirty |= VC4_DIRTY_VTXSTATE;
380}
381
382static void
383vc4_set_constant_buffer(struct pipe_context *pctx,
384                        enum pipe_shader_type shader, uint index,
385                        const struct pipe_constant_buffer *cb)
386{
387        struct vc4_context *vc4 = vc4_context(pctx);
388        struct vc4_constbuf_stateobj *so = &vc4->constbuf[shader];
389
390        /* Note that the state tracker can unbind constant buffers by
391         * passing NULL here.
392         */
393        if (unlikely(!cb)) {
394                so->enabled_mask &= ~(1 << index);
395                so->dirty_mask &= ~(1 << index);
396                return;
397        }
398
399        if (index == 1 && so->cb[index].buffer_size != cb->buffer_size)
400                vc4->dirty |= VC4_DIRTY_UBO_1_SIZE;
401
402        pipe_resource_reference(&so->cb[index].buffer, cb->buffer);
403        so->cb[index].buffer_offset = cb->buffer_offset;
404        so->cb[index].buffer_size   = cb->buffer_size;
405        so->cb[index].user_buffer   = cb->user_buffer;
406
407        so->enabled_mask |= 1 << index;
408        so->dirty_mask |= 1 << index;
409        vc4->dirty |= VC4_DIRTY_CONSTBUF;
410}
411
412static void
413vc4_set_framebuffer_state(struct pipe_context *pctx,
414                          const struct pipe_framebuffer_state *framebuffer)
415{
416        struct vc4_context *vc4 = vc4_context(pctx);
417        struct pipe_framebuffer_state *cso = &vc4->framebuffer;
418
419        vc4->job = NULL;
420
421        util_copy_framebuffer_state(cso, framebuffer);
422
423        /* Nonzero texture mipmap levels are laid out as if they were in
424         * power-of-two-sized spaces.  The renderbuffer config infers its
425         * stride from the width parameter, so we need to configure our
426         * framebuffer.  Note that if the z/color buffers were mismatched
427         * sizes, we wouldn't be able to do this.
428         */
429        if (cso->cbufs[0] && cso->cbufs[0]->u.tex.level) {
430                struct vc4_resource *rsc =
431                        vc4_resource(cso->cbufs[0]->texture);
432                cso->width =
433                        (rsc->slices[cso->cbufs[0]->u.tex.level].stride /
434                         rsc->cpp);
435        } else if (cso->zsbuf && cso->zsbuf->u.tex.level){
436                struct vc4_resource *rsc =
437                        vc4_resource(cso->zsbuf->texture);
438                cso->width =
439                        (rsc->slices[cso->zsbuf->u.tex.level].stride /
440                         rsc->cpp);
441        }
442
443        vc4->dirty |= VC4_DIRTY_FRAMEBUFFER;
444}
445
446static struct vc4_texture_stateobj *
447vc4_get_stage_tex(struct vc4_context *vc4, enum pipe_shader_type shader)
448{
449        switch (shader) {
450        case PIPE_SHADER_FRAGMENT:
451                vc4->dirty |= VC4_DIRTY_FRAGTEX;
452                return &vc4->fragtex;
453                break;
454        case PIPE_SHADER_VERTEX:
455                vc4->dirty |= VC4_DIRTY_VERTTEX;
456                return &vc4->verttex;
457                break;
458        default:
459                fprintf(stderr, "Unknown shader target %d\n", shader);
460                abort();
461        }
462}
463
464static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
465{
466        switch (p_wrap) {
467        case PIPE_TEX_WRAP_REPEAT:
468                return 0;
469        case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
470                return 1;
471        case PIPE_TEX_WRAP_MIRROR_REPEAT:
472                return 2;
473        case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
474                return 3;
475        case PIPE_TEX_WRAP_CLAMP:
476                return (using_nearest ? 1 : 3);
477        default:
478                fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
479                assert(!"not reached");
480                return 0;
481        }
482}
483
484static void *
485vc4_create_sampler_state(struct pipe_context *pctx,
486                         const struct pipe_sampler_state *cso)
487{
488        static const uint8_t minfilter_map[6] = {
489                VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR,
490                VC4_TEX_P1_MINFILT_LIN_MIP_NEAR,
491                VC4_TEX_P1_MINFILT_NEAR_MIP_LIN,
492                VC4_TEX_P1_MINFILT_LIN_MIP_LIN,
493                VC4_TEX_P1_MINFILT_NEAREST,
494                VC4_TEX_P1_MINFILT_LINEAR,
495        };
496        static const uint32_t magfilter_map[] = {
497                [PIPE_TEX_FILTER_NEAREST] = VC4_TEX_P1_MAGFILT_NEAREST,
498                [PIPE_TEX_FILTER_LINEAR] = VC4_TEX_P1_MAGFILT_LINEAR,
499        };
500        bool either_nearest =
501                (cso->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
502                 cso->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
503        struct vc4_sampler_state *so = CALLOC_STRUCT(vc4_sampler_state);
504
505        if (!so)
506                return NULL;
507
508        memcpy(so, cso, sizeof(*cso));
509
510        so->texture_p1 =
511                (VC4_SET_FIELD(magfilter_map[cso->mag_img_filter],
512                               VC4_TEX_P1_MAGFILT) |
513                 VC4_SET_FIELD(minfilter_map[cso->min_mip_filter * 2 +
514                                             cso->min_img_filter],
515                               VC4_TEX_P1_MINFILT) |
516                 VC4_SET_FIELD(translate_wrap(cso->wrap_s, either_nearest),
517                               VC4_TEX_P1_WRAP_S) |
518                 VC4_SET_FIELD(translate_wrap(cso->wrap_t, either_nearest),
519                               VC4_TEX_P1_WRAP_T));
520
521        return so;
522}
523
524static void
525vc4_sampler_states_bind(struct pipe_context *pctx,
526                        enum pipe_shader_type shader, unsigned start,
527                        unsigned nr, void **hwcso)
528{
529        struct vc4_context *vc4 = vc4_context(pctx);
530        struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
531
532        assert(start == 0);
533        unsigned i;
534        unsigned new_nr = 0;
535
536        for (i = 0; i < nr; i++) {
537                if (hwcso[i])
538                        new_nr = i + 1;
539                stage_tex->samplers[i] = hwcso[i];
540        }
541
542        for (; i < stage_tex->num_samplers; i++) {
543                stage_tex->samplers[i] = NULL;
544        }
545
546        stage_tex->num_samplers = new_nr;
547}
548
549static struct pipe_sampler_view *
550vc4_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc,
551                        const struct pipe_sampler_view *cso)
552{
553        struct vc4_sampler_view *so = CALLOC_STRUCT(vc4_sampler_view);
554        struct vc4_resource *rsc = vc4_resource(prsc);
555
556        if (!so)
557                return NULL;
558
559        so->base = *cso;
560
561        so->base.texture = NULL;
562        pipe_resource_reference(&so->base.texture, prsc);
563        so->base.reference.count = 1;
564        so->base.context = pctx;
565
566        /* There is no hardware level clamping, and the start address of a
567         * texture may be misaligned, so in that case we have to copy to a
568         * temporary.
569         *
570         * Also, Raspberry Pi doesn't support sampling from raster textures,
571         * so we also have to copy to a temporary then.
572         */
573        if ((cso->u.tex.first_level &&
574             (cso->u.tex.first_level != cso->u.tex.last_level)) ||
575            rsc->vc4_format == VC4_TEXTURE_TYPE_RGBA32R ||
576            rsc->vc4_format == ~0) {
577                struct vc4_resource *shadow_parent = rsc;
578                struct pipe_resource tmpl = {
579                        .target = prsc->target,
580                        .format = prsc->format,
581                        .width0 = u_minify(prsc->width0,
582                                           cso->u.tex.first_level),
583                        .height0 = u_minify(prsc->height0,
584                                            cso->u.tex.first_level),
585                        .bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET,
586                        .last_level = cso->u.tex.last_level - cso->u.tex.first_level,
587                        .nr_samples = prsc->nr_samples,
588                };
589
590                /* Create the shadow texture.  The rest of the texture
591                 * parameter setup will use the shadow.
592                 */
593                prsc = vc4_resource_create(pctx->screen, &tmpl);
594                if (!prsc) {
595                        free(so);
596                        return NULL;
597                }
598                rsc = vc4_resource(prsc);
599                vc4_bo_label(vc4_screen(pctx->screen), rsc->bo,
600                            "tiling shadow %dx%d",
601                             tmpl.width0, tmpl.height0);
602
603                /* Flag it as needing update of the contents from the parent. */
604                rsc->writes = shadow_parent->writes - 1;
605                assert(rsc->vc4_format != VC4_TEXTURE_TYPE_RGBA32R);
606
607                so->texture = prsc;
608        } else {
609                pipe_resource_reference(&so->texture, prsc);
610
611                if (cso->u.tex.first_level) {
612                        so->force_first_level = true;
613                }
614        }
615
616        so->texture_p0 =
617                (VC4_SET_FIELD((rsc->slices[0].offset +
618                                cso->u.tex.first_layer *
619                                rsc->cube_map_stride) >> 12, VC4_TEX_P0_OFFSET) |
620                 VC4_SET_FIELD(rsc->vc4_format & 15, VC4_TEX_P0_TYPE) |
621                 VC4_SET_FIELD(so->force_first_level ?
622                               cso->u.tex.last_level :
623                               cso->u.tex.last_level -
624                               cso->u.tex.first_level, VC4_TEX_P0_MIPLVLS) |
625                 VC4_SET_FIELD(cso->target == PIPE_TEXTURE_CUBE,
626                               VC4_TEX_P0_CMMODE));
627        so->texture_p1 =
628                (VC4_SET_FIELD(rsc->vc4_format >> 4, VC4_TEX_P1_TYPE4) |
629                 VC4_SET_FIELD(prsc->height0 & 2047, VC4_TEX_P1_HEIGHT) |
630                 VC4_SET_FIELD(prsc->width0 & 2047, VC4_TEX_P1_WIDTH));
631
632        if (prsc->format == PIPE_FORMAT_ETC1_RGB8)
633                so->texture_p1 |= VC4_TEX_P1_ETCFLIP_MASK;
634
635        return &so->base;
636}
637
638static void
639vc4_sampler_view_destroy(struct pipe_context *pctx,
640                         struct pipe_sampler_view *pview)
641{
642        struct vc4_sampler_view *view = vc4_sampler_view(pview);
643        pipe_resource_reference(&pview->texture, NULL);
644        pipe_resource_reference(&view->texture, NULL);
645        free(view);
646}
647
648static void
649vc4_set_sampler_views(struct pipe_context *pctx,
650                      enum pipe_shader_type shader,
651                      unsigned start, unsigned nr,
652                      struct pipe_sampler_view **views)
653{
654        struct vc4_context *vc4 = vc4_context(pctx);
655        struct vc4_texture_stateobj *stage_tex = vc4_get_stage_tex(vc4, shader);
656        unsigned i;
657        unsigned new_nr = 0;
658
659        assert(start == 0);
660
661        for (i = 0; i < nr; i++) {
662                if (views[i])
663                        new_nr = i + 1;
664                pipe_sampler_view_reference(&stage_tex->textures[i], views[i]);
665        }
666
667        for (; i < stage_tex->num_textures; i++) {
668                pipe_sampler_view_reference(&stage_tex->textures[i], NULL);
669        }
670
671        stage_tex->num_textures = new_nr;
672}
673
674void
675vc4_state_init(struct pipe_context *pctx)
676{
677        pctx->set_blend_color = vc4_set_blend_color;
678        pctx->set_stencil_ref = vc4_set_stencil_ref;
679        pctx->set_clip_state = vc4_set_clip_state;
680        pctx->set_sample_mask = vc4_set_sample_mask;
681        pctx->set_constant_buffer = vc4_set_constant_buffer;
682        pctx->set_framebuffer_state = vc4_set_framebuffer_state;
683        pctx->set_polygon_stipple = vc4_set_polygon_stipple;
684        pctx->set_scissor_states = vc4_set_scissor_states;
685        pctx->set_viewport_states = vc4_set_viewport_states;
686
687        pctx->set_vertex_buffers = vc4_set_vertex_buffers;
688
689        pctx->create_blend_state = vc4_create_blend_state;
690        pctx->bind_blend_state = vc4_blend_state_bind;
691        pctx->delete_blend_state = vc4_generic_cso_state_delete;
692
693        pctx->create_rasterizer_state = vc4_create_rasterizer_state;
694        pctx->bind_rasterizer_state = vc4_rasterizer_state_bind;
695        pctx->delete_rasterizer_state = vc4_generic_cso_state_delete;
696
697        pctx->create_depth_stencil_alpha_state = vc4_create_depth_stencil_alpha_state;
698        pctx->bind_depth_stencil_alpha_state = vc4_zsa_state_bind;
699        pctx->delete_depth_stencil_alpha_state = vc4_generic_cso_state_delete;
700
701        pctx->create_vertex_elements_state = vc4_vertex_state_create;
702        pctx->delete_vertex_elements_state = vc4_generic_cso_state_delete;
703        pctx->bind_vertex_elements_state = vc4_vertex_state_bind;
704
705        pctx->create_sampler_state = vc4_create_sampler_state;
706        pctx->delete_sampler_state = vc4_generic_cso_state_delete;
707        pctx->bind_sampler_states = vc4_sampler_states_bind;
708
709        pctx->create_sampler_view = vc4_create_sampler_view;
710        pctx->sampler_view_destroy = vc4_sampler_view_destroy;
711        pctx->set_sampler_views = vc4_set_sampler_views;
712}
713