1b8e80941Smrg/* 2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com> 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub 8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom 9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */ 22b8e80941Smrg 23b8e80941Smrg#include "adapter9.h" 24b8e80941Smrg#include "device9ex.h" 25b8e80941Smrg#include "nine_helpers.h" 26b8e80941Smrg#include "nine_defines.h" 27b8e80941Smrg#include "nine_pipe.h" 28b8e80941Smrg#include "nine_dump.h" 29b8e80941Smrg#include "util/u_math.h" 30b8e80941Smrg#include "util/u_format.h" 31b8e80941Smrg#include "util/u_dump.h" 32b8e80941Smrg 33b8e80941Smrg#include "pipe/p_screen.h" 34b8e80941Smrg 35b8e80941Smrg#define DBG_CHANNEL DBG_ADAPTER 36b8e80941Smrg 37b8e80941SmrgHRESULT 38b8e80941SmrgNineAdapter9_ctor( struct NineAdapter9 *This, 39b8e80941Smrg struct NineUnknownParams *pParams, 40b8e80941Smrg struct d3dadapter9_context *pCTX ) 41b8e80941Smrg{ 42b8e80941Smrg struct pipe_screen *hal = pCTX->hal; 43b8e80941Smrg HRESULT hr = NineUnknown_ctor(&This->base, pParams); 44b8e80941Smrg if (FAILED(hr)) { return hr; } 45b8e80941Smrg 46b8e80941Smrg DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX); 47b8e80941Smrg nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier); 48b8e80941Smrg 49b8e80941Smrg This->ctx = pCTX; 50b8e80941Smrg if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) { 51b8e80941Smrg ERR("Driver doesn't support d3d9 coordinates\n"); 52b8e80941Smrg return D3DERR_DRIVERINTERNALERROR; 53b8e80941Smrg } 54b8e80941Smrg if (This->ctx->ref && 55b8e80941Smrg !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) { 56b8e80941Smrg ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n"); 57b8e80941Smrg } 58b8e80941Smrg /* Old cards had tricks to bypass some restrictions to implement 59b8e80941Smrg * everything and fit tight the requirements: number of constants, 60b8e80941Smrg * number of temp registers, special behaviours, etc. Since we don't 61b8e80941Smrg * have access to all this, we need a bit more than what dx9 required. 62b8e80941Smrg * For example we have to use more than 32 temp registers to emulate 63b8e80941Smrg * behaviours, while some dx9 hw don't have more. As for sm2 hardware, 64b8e80941Smrg * we could support vs2 / ps2 for them but it needs some more care, and 65b8e80941Smrg * as these are very old, we choose to drop support for them */ 66b8e80941Smrg 67b8e80941Smrg /* checks minimum requirements, most are vs3/ps3 strict requirements */ 68b8e80941Smrg if (!hal->get_param(hal, PIPE_CAP_SM3) || 69b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 70b8e80941Smrg PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) || 71b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 72b8e80941Smrg PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) || 73b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 74b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS) < 32 || 75b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 76b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS) < 32 || 77b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 78b8e80941Smrg PIPE_SHADER_CAP_MAX_INPUTS) < 16 || 79b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 80b8e80941Smrg PIPE_SHADER_CAP_MAX_INPUTS) < 10 || 81b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 82b8e80941Smrg PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS) < 16) { 83b8e80941Smrg ERR("Your card is not supported by Gallium Nine. Minimum requirement " 84b8e80941Smrg "is >= r500, >= nv50, >= i965\n"); 85b8e80941Smrg return D3DERR_DRIVERINTERNALERROR; 86b8e80941Smrg } 87b8e80941Smrg /* for r500 */ 88b8e80941Smrg if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 89b8e80941Smrg PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */ 90b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_VERTEX, 91b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */ 92b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 93b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS) < 40 || 94b8e80941Smrg hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT, 95b8e80941Smrg PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */ 96b8e80941Smrg ERR("Your card is at the limit of Gallium Nine requirements. Some games " 97b8e80941Smrg "may run into issues because requirements are too tight\n"); 98b8e80941Smrg return D3D_OK; 99b8e80941Smrg} 100b8e80941Smrg 101b8e80941Smrgvoid 102b8e80941SmrgNineAdapter9_dtor( struct NineAdapter9 *This ) 103b8e80941Smrg{ 104b8e80941Smrg struct d3dadapter9_context *ctx = This->ctx; 105b8e80941Smrg 106b8e80941Smrg DBG("This=%p\n", This); 107b8e80941Smrg 108b8e80941Smrg NineUnknown_dtor(&This->base); 109b8e80941Smrg 110b8e80941Smrg /* special case, call backend-specific dtor AFTER destroying this object 111b8e80941Smrg * completely. */ 112b8e80941Smrg if (ctx) { 113b8e80941Smrg if (ctx->destroy) { ctx->destroy(ctx); } 114b8e80941Smrg } 115b8e80941Smrg} 116b8e80941Smrg 117b8e80941Smrgstatic HRESULT 118b8e80941SmrgNineAdapter9_GetScreen( struct NineAdapter9 *This, 119b8e80941Smrg D3DDEVTYPE DevType, 120b8e80941Smrg struct pipe_screen **ppScreen ) 121b8e80941Smrg{ 122b8e80941Smrg const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE"); 123b8e80941Smrg switch (DevType) { 124b8e80941Smrg case D3DDEVTYPE_HAL: 125b8e80941Smrg if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) { 126b8e80941Smrg *ppScreen = This->ctx->ref; 127b8e80941Smrg break; 128b8e80941Smrg } 129b8e80941Smrg *ppScreen = This->ctx->hal; 130b8e80941Smrg break; 131b8e80941Smrg 132b8e80941Smrg case D3DDEVTYPE_REF: 133b8e80941Smrg case D3DDEVTYPE_NULLREF: 134b8e80941Smrg case D3DDEVTYPE_SW: 135b8e80941Smrg if (force_sw && !strcmp(force_sw, "0")) { 136b8e80941Smrg *ppScreen = This->ctx->hal; 137b8e80941Smrg break; 138b8e80941Smrg } 139b8e80941Smrg *ppScreen = This->ctx->ref; 140b8e80941Smrg break; 141b8e80941Smrg 142b8e80941Smrg default: 143b8e80941Smrg user_assert(!"Invalid device type", D3DERR_INVALIDCALL); 144b8e80941Smrg } 145b8e80941Smrg 146b8e80941Smrg if (!*ppScreen) { return D3DERR_NOTAVAILABLE; } 147b8e80941Smrg 148b8e80941Smrg return D3D_OK; 149b8e80941Smrg} 150b8e80941Smrg 151b8e80941SmrgHRESULT NINE_WINAPI 152b8e80941SmrgNineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This, 153b8e80941Smrg DWORD Flags, 154b8e80941Smrg D3DADAPTER_IDENTIFIER9 *pIdentifier ) 155b8e80941Smrg{ 156b8e80941Smrg DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier); 157b8e80941Smrg 158b8e80941Smrg /* regarding flags, MSDN has this to say: 159b8e80941Smrg * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be 160b8e80941Smrg * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is 161b8e80941Smrg * specified, this call can connect to the Internet to download new 162b8e80941Smrg * Microsoft Windows Hardware Quality Labs (WHQL) certificates. 163b8e80941Smrg * so let's just ignore it. */ 164b8e80941Smrg *pIdentifier = This->ctx->identifier; 165b8e80941Smrg return D3D_OK; 166b8e80941Smrg} 167b8e80941Smrg 168b8e80941Smrgstatic inline boolean 169b8e80941Smrgbackbuffer_format( D3DFORMAT dfmt, 170b8e80941Smrg D3DFORMAT bfmt, 171b8e80941Smrg boolean win ) 172b8e80941Smrg{ 173b8e80941Smrg if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } 174b8e80941Smrg 175b8e80941Smrg if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) || 176b8e80941Smrg (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt || 177b8e80941Smrg bfmt == D3DFMT_A8R8G8B8)) || 178b8e80941Smrg (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt || 179b8e80941Smrg bfmt == D3DFMT_A1R5G5B5)) || 180b8e80941Smrg (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) { 181b8e80941Smrg return TRUE; 182b8e80941Smrg } 183b8e80941Smrg 184b8e80941Smrg return FALSE; 185b8e80941Smrg} 186b8e80941Smrg 187b8e80941SmrgHRESULT NINE_WINAPI 188b8e80941SmrgNineAdapter9_CheckDeviceType( struct NineAdapter9 *This, 189b8e80941Smrg D3DDEVTYPE DevType, 190b8e80941Smrg D3DFORMAT AdapterFormat, 191b8e80941Smrg D3DFORMAT BackBufferFormat, 192b8e80941Smrg BOOL bWindowed ) 193b8e80941Smrg{ 194b8e80941Smrg struct pipe_screen *screen; 195b8e80941Smrg enum pipe_format dfmt, bfmt; 196b8e80941Smrg HRESULT hr; 197b8e80941Smrg 198b8e80941Smrg DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s " 199b8e80941Smrg "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType), 200b8e80941Smrg d3dformat_to_string(AdapterFormat), 201b8e80941Smrg d3dformat_to_string(BackBufferFormat), bWindowed); 202b8e80941Smrg 203b8e80941Smrg user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed), 204b8e80941Smrg D3DERR_NOTAVAILABLE); 205b8e80941Smrg 206b8e80941Smrg hr = NineAdapter9_GetScreen(This, DevType, &screen); 207b8e80941Smrg if (FAILED(hr)) { return hr; } 208b8e80941Smrg 209b8e80941Smrg /* The display format is not handled in Nine. We always present an XRGB8888 210b8e80941Smrg * buffer (and the display server will eventually do the conversion). We probably 211b8e80941Smrg * don't need to check for anything for the adapter format support, since if the 212b8e80941Smrg * display server advertise support, it will likely be able to do the conversion. 213b8e80941Smrg * We do the approximation that a format is available in the display server if 214b8e80941Smrg * the format passes with NINE_BIND_BACKBUFFER_FLAGS */ 215b8e80941Smrg dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 216b8e80941Smrg 1, 217b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 218b8e80941Smrg bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D, 219b8e80941Smrg 1, 220b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 221b8e80941Smrg if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { 222b8e80941Smrg DBG("Unsupported Adapter/BackBufferFormat.\n"); 223b8e80941Smrg return D3DERR_NOTAVAILABLE; 224b8e80941Smrg } 225b8e80941Smrg 226b8e80941Smrg return D3D_OK; 227b8e80941Smrg} 228b8e80941Smrg 229b8e80941Smrgstatic inline boolean 230b8e80941Smrgdisplay_format( D3DFORMAT fmt, 231b8e80941Smrg boolean win ) 232b8e80941Smrg{ 233b8e80941Smrg /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */ 234b8e80941Smrg static const D3DFORMAT allowed[] = { 235b8e80941Smrg D3DFMT_A2R10G10B10, 236b8e80941Smrg D3DFMT_X8R8G8B8, 237b8e80941Smrg D3DFMT_X1R5G5B5, 238b8e80941Smrg D3DFMT_R5G6B5, 239b8e80941Smrg }; 240b8e80941Smrg unsigned i; 241b8e80941Smrg 242b8e80941Smrg if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; } 243b8e80941Smrg 244b8e80941Smrg for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) { 245b8e80941Smrg if (fmt == allowed[i]) { return TRUE; } 246b8e80941Smrg } 247b8e80941Smrg return FALSE; 248b8e80941Smrg} 249b8e80941Smrg 250b8e80941SmrgHRESULT NINE_WINAPI 251b8e80941SmrgNineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This, 252b8e80941Smrg D3DDEVTYPE DeviceType, 253b8e80941Smrg D3DFORMAT AdapterFormat, 254b8e80941Smrg DWORD Usage, 255b8e80941Smrg D3DRESOURCETYPE RType, 256b8e80941Smrg D3DFORMAT CheckFormat ) 257b8e80941Smrg{ 258b8e80941Smrg struct pipe_screen *screen; 259b8e80941Smrg HRESULT hr; 260b8e80941Smrg enum pipe_format pf; 261b8e80941Smrg enum pipe_texture_target target; 262b8e80941Smrg unsigned bind = 0; 263b8e80941Smrg boolean srgb; 264b8e80941Smrg 265b8e80941Smrg /* Check adapter format. */ 266b8e80941Smrg 267b8e80941Smrg DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This, 268b8e80941Smrg nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat)); 269b8e80941Smrg DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType, 270b8e80941Smrg d3dformat_to_string(CheckFormat)); 271b8e80941Smrg 272b8e80941Smrg user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL); 273b8e80941Smrg 274b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 275b8e80941Smrg if (FAILED(hr)) 276b8e80941Smrg return hr; 277b8e80941Smrg pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, 278b8e80941Smrg PIPE_BIND_DISPLAY_TARGET | 279b8e80941Smrg PIPE_BIND_SHARED, FALSE, FALSE); 280b8e80941Smrg if (pf == PIPE_FORMAT_NONE) { 281b8e80941Smrg DBG("AdapterFormat %s not available.\n", 282b8e80941Smrg d3dformat_to_string(AdapterFormat)); 283b8e80941Smrg return D3DERR_NOTAVAILABLE; 284b8e80941Smrg } 285b8e80941Smrg 286b8e80941Smrg /* Check actual format. */ 287b8e80941Smrg 288b8e80941Smrg switch (RType) { 289b8e80941Smrg case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break; 290b8e80941Smrg case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break; 291b8e80941Smrg case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break; 292b8e80941Smrg case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break; 293b8e80941Smrg case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break; 294b8e80941Smrg case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break; 295b8e80941Smrg case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break; 296b8e80941Smrg default: 297b8e80941Smrg user_assert(0, D3DERR_INVALIDCALL); 298b8e80941Smrg } 299b8e80941Smrg 300b8e80941Smrg bind = 0; 301b8e80941Smrg if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET; 302b8e80941Smrg if (Usage & D3DUSAGE_DEPTHSTENCIL) { 303b8e80941Smrg if (!depth_stencil_format(CheckFormat)) 304b8e80941Smrg return D3DERR_NOTAVAILABLE; 305b8e80941Smrg bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat); 306b8e80941Smrg } 307b8e80941Smrg 308b8e80941Smrg /* API hack because setting RT[0] to NULL is forbidden */ 309b8e80941Smrg if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET && 310b8e80941Smrg (RType == D3DRTYPE_SURFACE || 311b8e80941Smrg RType == D3DRTYPE_TEXTURE)) 312b8e80941Smrg return D3D_OK; 313b8e80941Smrg 314b8e80941Smrg /* RESZ hack */ 315b8e80941Smrg if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET && 316b8e80941Smrg RType == D3DRTYPE_SURFACE) 317b8e80941Smrg return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ? 318b8e80941Smrg D3D_OK : D3DERR_NOTAVAILABLE; 319b8e80941Smrg 320b8e80941Smrg /* ATOC hack */ 321b8e80941Smrg if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE) 322b8e80941Smrg return D3D_OK; 323b8e80941Smrg 324b8e80941Smrg if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) && 325b8e80941Smrg (Usage & D3DUSAGE_RENDERTARGET)) 326b8e80941Smrg bind |= PIPE_BIND_BLENDABLE; 327b8e80941Smrg 328b8e80941Smrg if (Usage & D3DUSAGE_DMAP) { 329b8e80941Smrg DBG("D3DUSAGE_DMAP not available\n"); 330b8e80941Smrg return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */ 331b8e80941Smrg } 332b8e80941Smrg 333b8e80941Smrg switch (RType) { 334b8e80941Smrg case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; 335b8e80941Smrg case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; 336b8e80941Smrg case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break; 337b8e80941Smrg case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break; 338b8e80941Smrg case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break; 339b8e80941Smrg case D3DRTYPE_SURFACE: 340b8e80941Smrg if (!(Usage & D3DUSAGE_DEPTHSTENCIL)) 341b8e80941Smrg bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */ 342b8e80941Smrg /* Offscreen surface support: Usage = 0. 343b8e80941Smrg * In practice drivers are very restrictive on the formats supported. 344b8e80941Smrg * Basically a few common formats + YUV and compressed formats. The 345b8e80941Smrg * reason is that offscreen surface are useful only for directdraw 346b8e80941Smrg * compatibility (a WONTIMPL of nine) + format conversion (useful in 347b8e80941Smrg * particular for YUV because the format was not advertised for textures 348b8e80941Smrg * on NV chips). */ 349b8e80941Smrg if (Usage == 0) 350b8e80941Smrg bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */ 351b8e80941Smrg default: 352b8e80941Smrg break; 353b8e80941Smrg } 354b8e80941Smrg 355b8e80941Smrg 356b8e80941Smrg srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0; 357b8e80941Smrg pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 358b8e80941Smrg 0, bind, srgb, FALSE); 359b8e80941Smrg if (pf == PIPE_FORMAT_NONE) { 360b8e80941Smrg DBG("NOT AVAILABLE\n"); 361b8e80941Smrg return D3DERR_NOTAVAILABLE; 362b8e80941Smrg } 363b8e80941Smrg 364b8e80941Smrg /* we support ATI1 and ATI2 hack only for 2D and Cube textures */ 365b8e80941Smrg if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE && 366b8e80941Smrg (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2)) 367b8e80941Smrg return D3DERR_NOTAVAILABLE; 368b8e80941Smrg /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */ 369b8e80941Smrg /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */ 370b8e80941Smrg 371b8e80941Smrg if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW)) 372b8e80941Smrg return D3DOK_NOAUTOGEN; 373b8e80941Smrg return D3D_OK; 374b8e80941Smrg} 375b8e80941Smrg 376b8e80941SmrgHRESULT NINE_WINAPI 377b8e80941SmrgNineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This, 378b8e80941Smrg D3DDEVTYPE DeviceType, 379b8e80941Smrg D3DFORMAT SurfaceFormat, 380b8e80941Smrg BOOL Windowed, 381b8e80941Smrg D3DMULTISAMPLE_TYPE MultiSampleType, 382b8e80941Smrg DWORD *pQualityLevels ) 383b8e80941Smrg{ 384b8e80941Smrg struct pipe_screen *screen; 385b8e80941Smrg HRESULT hr; 386b8e80941Smrg enum pipe_format pf; 387b8e80941Smrg unsigned bind; 388b8e80941Smrg 389b8e80941Smrg DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u " 390b8e80941Smrg "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType), 391b8e80941Smrg d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType, 392b8e80941Smrg pQualityLevels); 393b8e80941Smrg 394b8e80941Smrg if (pQualityLevels) { 395b8e80941Smrg /* In error cases return only 1 quality level supported */ 396b8e80941Smrg *pQualityLevels = 1; 397b8e80941Smrg } 398b8e80941Smrg user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL); 399b8e80941Smrg 400b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 401b8e80941Smrg if (FAILED(hr)) 402b8e80941Smrg return hr; 403b8e80941Smrg 404b8e80941Smrg if (depth_stencil_format(SurfaceFormat)) 405b8e80941Smrg bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat); 406b8e80941Smrg else /* render-target */ 407b8e80941Smrg bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET; 408b8e80941Smrg 409b8e80941Smrg pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, 410b8e80941Smrg 0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE); 411b8e80941Smrg 412b8e80941Smrg if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) { 413b8e80941Smrg DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat)); 414b8e80941Smrg return D3DERR_INVALIDCALL; 415b8e80941Smrg } 416b8e80941Smrg 417b8e80941Smrg pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D, 418b8e80941Smrg MultiSampleType, bind, FALSE, FALSE); 419b8e80941Smrg 420b8e80941Smrg if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) { 421b8e80941Smrg DBG("%s with %u samples not available.\n", 422b8e80941Smrg d3dformat_to_string(SurfaceFormat), MultiSampleType); 423b8e80941Smrg return D3DERR_NOTAVAILABLE; 424b8e80941Smrg } 425b8e80941Smrg 426b8e80941Smrg if (pQualityLevels) { 427b8e80941Smrg /* NONMASKABLE MultiSampleType might have more than one quality level, 428b8e80941Smrg * while MASKABLE MultiSampleTypes have only one level. 429b8e80941Smrg * Advertise quality levels and map each level to a sample count. */ 430b8e80941Smrg (void ) d3dmultisample_type_check(screen, SurfaceFormat, 431b8e80941Smrg &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels); 432b8e80941Smrg DBG("advertising %u quality levels\n", *pQualityLevels); 433b8e80941Smrg } 434b8e80941Smrg 435b8e80941Smrg return D3D_OK; 436b8e80941Smrg} 437b8e80941Smrg 438b8e80941SmrgHRESULT NINE_WINAPI 439b8e80941SmrgNineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This, 440b8e80941Smrg D3DDEVTYPE DeviceType, 441b8e80941Smrg D3DFORMAT AdapterFormat, 442b8e80941Smrg D3DFORMAT RenderTargetFormat, 443b8e80941Smrg D3DFORMAT DepthStencilFormat ) 444b8e80941Smrg{ 445b8e80941Smrg struct pipe_screen *screen; 446b8e80941Smrg enum pipe_format dfmt, bfmt, zsfmt; 447b8e80941Smrg HRESULT hr; 448b8e80941Smrg 449b8e80941Smrg DBG("This=%p DeviceType=%s AdapterFormat=%s " 450b8e80941Smrg "RenderTargetFormat=%s DepthStencilFormat=%s\n", This, 451b8e80941Smrg nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat), 452b8e80941Smrg d3dformat_to_string(RenderTargetFormat), 453b8e80941Smrg d3dformat_to_string(DepthStencilFormat)); 454b8e80941Smrg 455b8e80941Smrg user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE); 456b8e80941Smrg user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE); 457b8e80941Smrg 458b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 459b8e80941Smrg if (FAILED(hr)) { return hr; } 460b8e80941Smrg 461b8e80941Smrg dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0, 462b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 463b8e80941Smrg bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat, 464b8e80941Smrg PIPE_TEXTURE_2D, 0, 465b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 466b8e80941Smrg if (RenderTargetFormat == D3DFMT_NULL) 467b8e80941Smrg bfmt = dfmt; 468b8e80941Smrg zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat, 469b8e80941Smrg PIPE_TEXTURE_2D, 0, 470b8e80941Smrg d3d9_get_pipe_depth_format_bindings(DepthStencilFormat), 471b8e80941Smrg FALSE, FALSE); 472b8e80941Smrg if (dfmt == PIPE_FORMAT_NONE || 473b8e80941Smrg bfmt == PIPE_FORMAT_NONE || 474b8e80941Smrg zsfmt == PIPE_FORMAT_NONE) { 475b8e80941Smrg return D3DERR_NOTAVAILABLE; 476b8e80941Smrg } 477b8e80941Smrg 478b8e80941Smrg return D3D_OK; 479b8e80941Smrg} 480b8e80941Smrg 481b8e80941SmrgHRESULT NINE_WINAPI 482b8e80941SmrgNineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This, 483b8e80941Smrg D3DDEVTYPE DeviceType, 484b8e80941Smrg D3DFORMAT SourceFormat, 485b8e80941Smrg D3DFORMAT TargetFormat ) 486b8e80941Smrg{ 487b8e80941Smrg /* MSDN says this tests whether a certain backbuffer format can be used in 488b8e80941Smrg * conjunction with a certain front buffer format. It's a little confusing 489b8e80941Smrg * but some one wiser might be able to figure this one out. XXX */ 490b8e80941Smrg struct pipe_screen *screen; 491b8e80941Smrg enum pipe_format dfmt, bfmt; 492b8e80941Smrg HRESULT hr; 493b8e80941Smrg 494b8e80941Smrg DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This, 495b8e80941Smrg nine_D3DDEVTYPE_to_str(DeviceType), 496b8e80941Smrg d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat)); 497b8e80941Smrg 498b8e80941Smrg user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE), 499b8e80941Smrg D3DERR_NOTAVAILABLE); 500b8e80941Smrg 501b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 502b8e80941Smrg if (FAILED(hr)) { return hr; } 503b8e80941Smrg 504b8e80941Smrg dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1, 505b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 506b8e80941Smrg bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1, 507b8e80941Smrg NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE); 508b8e80941Smrg 509b8e80941Smrg if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) { 510b8e80941Smrg DBG("%s to %s not supported.\n", 511b8e80941Smrg d3dformat_to_string(SourceFormat), 512b8e80941Smrg d3dformat_to_string(TargetFormat)); 513b8e80941Smrg return D3DERR_NOTAVAILABLE; 514b8e80941Smrg } 515b8e80941Smrg 516b8e80941Smrg return D3D_OK; 517b8e80941Smrg} 518b8e80941Smrg 519b8e80941SmrgHRESULT NINE_WINAPI 520b8e80941SmrgNineAdapter9_GetDeviceCaps( struct NineAdapter9 *This, 521b8e80941Smrg D3DDEVTYPE DeviceType, 522b8e80941Smrg D3DCAPS9 *pCaps ) 523b8e80941Smrg{ 524b8e80941Smrg struct pipe_screen *screen; 525b8e80941Smrg HRESULT hr; 526b8e80941Smrg 527b8e80941Smrg DBG("This=%p DeviceType=%s pCaps=%p\n", This, 528b8e80941Smrg nine_D3DDEVTYPE_to_str(DeviceType), pCaps); 529b8e80941Smrg 530b8e80941Smrg user_assert(pCaps, D3DERR_INVALIDCALL); 531b8e80941Smrg 532b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 533b8e80941Smrg if (FAILED(hr)) { 534b8e80941Smrg DBG("Failed to get pipe_screen.\n"); 535b8e80941Smrg return hr; 536b8e80941Smrg } 537b8e80941Smrg 538b8e80941Smrg#define D3DPIPECAP(pcap, d3dcap) \ 539b8e80941Smrg (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0) 540b8e80941Smrg 541b8e80941Smrg#define D3DNPIPECAP(pcap, d3dcap) \ 542b8e80941Smrg (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap)) 543b8e80941Smrg 544b8e80941Smrg pCaps->DeviceType = DeviceType; 545b8e80941Smrg 546b8e80941Smrg pCaps->AdapterOrdinal = 0; 547b8e80941Smrg 548b8e80941Smrg pCaps->Caps = D3DCAPS_READ_SCANLINE; 549b8e80941Smrg 550b8e80941Smrg pCaps->Caps2 = /* D3DCAPS2_CANMANAGERESOURCE | */ 551b8e80941Smrg /* D3DCAPS2_CANSHARERESOURCE | */ 552b8e80941Smrg /* D3DCAPS2_CANCALIBRATEGAMMA | */ 553b8e80941Smrg D3DCAPS2_DYNAMICTEXTURES | 554b8e80941Smrg D3DCAPS2_FULLSCREENGAMMA | 555b8e80941Smrg D3DCAPS2_CANAUTOGENMIPMAP; 556b8e80941Smrg 557b8e80941Smrg /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the 558b8e80941Smrg * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen 559b8e80941Smrg * and in discard mode. */ 560b8e80941Smrg pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | 561b8e80941Smrg D3DCAPS3_COPY_TO_VIDMEM | 562b8e80941Smrg D3DCAPS3_COPY_TO_SYSTEMMEM | 563b8e80941Smrg D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION; 564b8e80941Smrg 565b8e80941Smrg pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT | 566b8e80941Smrg D3DPRESENT_INTERVAL_ONE | 567b8e80941Smrg D3DPRESENT_INTERVAL_TWO | 568b8e80941Smrg D3DPRESENT_INTERVAL_THREE | 569b8e80941Smrg D3DPRESENT_INTERVAL_FOUR | 570b8e80941Smrg D3DPRESENT_INTERVAL_IMMEDIATE; 571b8e80941Smrg pCaps->CursorCaps = D3DCURSORCAPS_COLOR /* | D3DCURSORCAPS_LOWRES*/; 572b8e80941Smrg 573b8e80941Smrg pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL | 574b8e80941Smrg D3DDEVCAPS_CANRENDERAFTERFLIP | 575b8e80941Smrg D3DDEVCAPS_DRAWPRIMITIVES2 | 576b8e80941Smrg D3DDEVCAPS_DRAWPRIMITIVES2EX | 577b8e80941Smrg D3DDEVCAPS_DRAWPRIMTLVERTEX | 578b8e80941Smrg D3DDEVCAPS_EXECUTESYSTEMMEMORY | 579b8e80941Smrg D3DDEVCAPS_EXECUTEVIDEOMEMORY | 580b8e80941Smrg D3DDEVCAPS_HWRASTERIZATION | 581b8e80941Smrg D3DDEVCAPS_HWTRANSFORMANDLIGHT | 582b8e80941Smrg /*D3DDEVCAPS_NPATCHES |*/ 583b8e80941Smrg D3DDEVCAPS_PUREDEVICE | 584b8e80941Smrg /*D3DDEVCAPS_QUINTICRTPATCHES |*/ 585b8e80941Smrg /*D3DDEVCAPS_RTPATCHES |*/ 586b8e80941Smrg /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/ 587b8e80941Smrg /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/ 588b8e80941Smrg D3DDEVCAPS_TEXTURENONLOCALVIDMEM | 589b8e80941Smrg /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/ 590b8e80941Smrg D3DDEVCAPS_TEXTUREVIDEOMEMORY | 591b8e80941Smrg D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | 592b8e80941Smrg D3DDEVCAPS_TLVERTEXVIDEOMEMORY; 593b8e80941Smrg 594b8e80941Smrg pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ | 595b8e80941Smrg D3DPMISCCAPS_CULLNONE | /* XXX */ 596b8e80941Smrg D3DPMISCCAPS_CULLCW | 597b8e80941Smrg D3DPMISCCAPS_CULLCCW | 598b8e80941Smrg D3DPMISCCAPS_COLORWRITEENABLE | 599b8e80941Smrg D3DPMISCCAPS_CLIPPLANESCALEDPOINTS | 600b8e80941Smrg /*D3DPMISCCAPS_CLIPTLVERTS |*/ 601b8e80941Smrg D3DPMISCCAPS_TSSARGTEMP | 602b8e80941Smrg D3DPMISCCAPS_BLENDOP | 603b8e80941Smrg D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) | 604b8e80941Smrg D3DPMISCCAPS_PERSTAGECONSTANT | 605b8e80941Smrg /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */ 606b8e80941Smrg D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */ 607b8e80941Smrg D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) | 608b8e80941Smrg D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) | 609b8e80941Smrg D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING | 610b8e80941Smrg D3DPMISCCAPS_FOGVERTEXCLAMPED; 611b8e80941Smrg if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) 612b8e80941Smrg pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS; 613b8e80941Smrg 614b8e80941Smrg pCaps->RasterCaps = 615b8e80941Smrg D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) | 616b8e80941Smrg D3DPRASTERCAPS_COLORPERSPECTIVE | 617b8e80941Smrg D3DPRASTERCAPS_DITHER | 618b8e80941Smrg D3DPRASTERCAPS_DEPTHBIAS | 619b8e80941Smrg D3DPRASTERCAPS_FOGRANGE | 620b8e80941Smrg D3DPRASTERCAPS_FOGTABLE | 621b8e80941Smrg D3DPRASTERCAPS_FOGVERTEX | 622b8e80941Smrg D3DPRASTERCAPS_MIPMAPLODBIAS | 623b8e80941Smrg D3DPRASTERCAPS_MULTISAMPLE_TOGGLE | 624b8e80941Smrg D3DPRASTERCAPS_SCISSORTEST | 625b8e80941Smrg D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | 626b8e80941Smrg /*D3DPRASTERCAPS_WBUFFER |*/ 627b8e80941Smrg D3DPRASTERCAPS_WFOG | 628b8e80941Smrg /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/ 629b8e80941Smrg D3DPRASTERCAPS_ZFOG | 630b8e80941Smrg D3DPRASTERCAPS_ZTEST; 631b8e80941Smrg 632b8e80941Smrg pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER | 633b8e80941Smrg D3DPCMPCAPS_LESS | 634b8e80941Smrg D3DPCMPCAPS_EQUAL | 635b8e80941Smrg D3DPCMPCAPS_LESSEQUAL | 636b8e80941Smrg D3DPCMPCAPS_GREATER | 637b8e80941Smrg D3DPCMPCAPS_NOTEQUAL | 638b8e80941Smrg D3DPCMPCAPS_GREATEREQUAL | 639b8e80941Smrg D3DPCMPCAPS_ALWAYS; 640b8e80941Smrg 641b8e80941Smrg pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO | 642b8e80941Smrg D3DPBLENDCAPS_ONE | 643b8e80941Smrg D3DPBLENDCAPS_SRCCOLOR | 644b8e80941Smrg D3DPBLENDCAPS_INVSRCCOLOR | 645b8e80941Smrg D3DPBLENDCAPS_SRCALPHA | 646b8e80941Smrg D3DPBLENDCAPS_INVSRCALPHA | 647b8e80941Smrg D3DPBLENDCAPS_DESTALPHA | 648b8e80941Smrg D3DPBLENDCAPS_INVDESTALPHA | 649b8e80941Smrg D3DPBLENDCAPS_DESTCOLOR | 650b8e80941Smrg D3DPBLENDCAPS_INVDESTCOLOR | 651b8e80941Smrg D3DPBLENDCAPS_SRCALPHASAT | 652b8e80941Smrg D3DPBLENDCAPS_BOTHSRCALPHA | 653b8e80941Smrg D3DPBLENDCAPS_BOTHINVSRCALPHA | 654b8e80941Smrg D3DPBLENDCAPS_BLENDFACTOR | 655b8e80941Smrg D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS, 656b8e80941Smrg D3DPBLENDCAPS_INVSRCCOLOR2 | 657b8e80941Smrg D3DPBLENDCAPS_SRCCOLOR2); 658b8e80941Smrg 659b8e80941Smrg pCaps->DestBlendCaps = pCaps->SrcBlendCaps; 660b8e80941Smrg 661b8e80941Smrg pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER | 662b8e80941Smrg D3DPCMPCAPS_LESS | 663b8e80941Smrg D3DPCMPCAPS_EQUAL | 664b8e80941Smrg D3DPCMPCAPS_LESSEQUAL | 665b8e80941Smrg D3DPCMPCAPS_GREATER | 666b8e80941Smrg D3DPCMPCAPS_NOTEQUAL | 667b8e80941Smrg D3DPCMPCAPS_GREATEREQUAL | 668b8e80941Smrg D3DPCMPCAPS_ALWAYS; 669b8e80941Smrg 670b8e80941Smrg /* FLAT caps not legal for D3D9. */ 671b8e80941Smrg pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB | 672b8e80941Smrg D3DPSHADECAPS_SPECULARGOURAUDRGB | 673b8e80941Smrg D3DPSHADECAPS_ALPHAGOURAUDBLEND | 674b8e80941Smrg D3DPSHADECAPS_FOGGOURAUD; 675b8e80941Smrg 676b8e80941Smrg pCaps->TextureCaps = 677b8e80941Smrg D3DPTEXTURECAPS_ALPHA | 678b8e80941Smrg D3DPTEXTURECAPS_ALPHAPALETTE | 679b8e80941Smrg D3DPTEXTURECAPS_PERSPECTIVE | 680b8e80941Smrg D3DPTEXTURECAPS_PROJECTED | 681b8e80941Smrg D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | 682b8e80941Smrg D3DPTEXTURECAPS_CUBEMAP | 683b8e80941Smrg D3DPTEXTURECAPS_VOLUMEMAP | 684b8e80941Smrg D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) | 685b8e80941Smrg D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) | 686b8e80941Smrg D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) | 687b8e80941Smrg D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) | 688b8e80941Smrg D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) | 689b8e80941Smrg D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) | 690b8e80941Smrg D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP); 691b8e80941Smrg 692b8e80941Smrg pCaps->TextureFilterCaps = 693b8e80941Smrg D3DPTFILTERCAPS_MINFPOINT | 694b8e80941Smrg D3DPTFILTERCAPS_MINFLINEAR | 695b8e80941Smrg D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) | 696b8e80941Smrg /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/ 697b8e80941Smrg /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/ 698b8e80941Smrg D3DPTFILTERCAPS_MIPFPOINT | 699b8e80941Smrg D3DPTFILTERCAPS_MIPFLINEAR | 700b8e80941Smrg D3DPTFILTERCAPS_MAGFPOINT | 701b8e80941Smrg D3DPTFILTERCAPS_MAGFLINEAR | 702b8e80941Smrg D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) | 703b8e80941Smrg /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/ 704b8e80941Smrg /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0; 705b8e80941Smrg 706b8e80941Smrg pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps; 707b8e80941Smrg pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps; 708b8e80941Smrg 709b8e80941Smrg pCaps->TextureAddressCaps = 710b8e80941Smrg D3DPTADDRESSCAPS_BORDER | 711b8e80941Smrg D3DPTADDRESSCAPS_INDEPENDENTUV | 712b8e80941Smrg D3DPTADDRESSCAPS_WRAP | 713b8e80941Smrg D3DPTADDRESSCAPS_MIRROR | 714b8e80941Smrg D3DPTADDRESSCAPS_CLAMP | 715b8e80941Smrg D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE); 716b8e80941Smrg 717b8e80941Smrg pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps; 718b8e80941Smrg 719b8e80941Smrg pCaps->LineCaps = 720b8e80941Smrg D3DLINECAPS_ALPHACMP | 721b8e80941Smrg D3DLINECAPS_BLEND | 722b8e80941Smrg D3DLINECAPS_TEXTURE | 723b8e80941Smrg D3DLINECAPS_ZTEST | 724b8e80941Smrg D3DLINECAPS_FOG; 725b8e80941Smrg if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) { 726b8e80941Smrg pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS; 727b8e80941Smrg } 728b8e80941Smrg 729b8e80941Smrg pCaps->MaxTextureWidth = 730b8e80941Smrg 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); 731b8e80941Smrg pCaps->MaxTextureHeight = pCaps->MaxTextureWidth; 732b8e80941Smrg pCaps->MaxVolumeExtent = 733b8e80941Smrg 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1); 734b8e80941Smrg /* XXX values from wine */ 735b8e80941Smrg pCaps->MaxTextureRepeat = 32768; 736b8e80941Smrg pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth; 737b8e80941Smrg 738b8e80941Smrg pCaps->MaxAnisotropy = 739b8e80941Smrg (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY); 740b8e80941Smrg 741b8e80941Smrg /* Values for GeForce 9600 GT */ 742b8e80941Smrg pCaps->MaxVertexW = 1e10f; 743b8e80941Smrg pCaps->GuardBandLeft = -1e9f; 744b8e80941Smrg pCaps->GuardBandTop = -1e9f; 745b8e80941Smrg pCaps->GuardBandRight = 1e9f; 746b8e80941Smrg pCaps->GuardBandBottom = 1e9f; 747b8e80941Smrg pCaps->ExtentsAdjust = 0.0f; 748b8e80941Smrg 749b8e80941Smrg pCaps->StencilCaps = 750b8e80941Smrg D3DSTENCILCAPS_KEEP | 751b8e80941Smrg D3DSTENCILCAPS_ZERO | 752b8e80941Smrg D3DSTENCILCAPS_REPLACE | 753b8e80941Smrg D3DSTENCILCAPS_INCRSAT | 754b8e80941Smrg D3DSTENCILCAPS_DECRSAT | 755b8e80941Smrg D3DSTENCILCAPS_INVERT | 756b8e80941Smrg D3DSTENCILCAPS_INCR | 757b8e80941Smrg D3DSTENCILCAPS_DECR | 758b8e80941Smrg D3DSTENCILCAPS_TWOSIDED; 759b8e80941Smrg 760b8e80941Smrg pCaps->FVFCaps = 761b8e80941Smrg 8 | /* 8 textures max */ 762b8e80941Smrg /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/ 763b8e80941Smrg D3DFVFCAPS_PSIZE; 764b8e80941Smrg 765b8e80941Smrg pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE | 766b8e80941Smrg D3DTEXOPCAPS_SELECTARG1 | 767b8e80941Smrg D3DTEXOPCAPS_SELECTARG2 | 768b8e80941Smrg D3DTEXOPCAPS_MODULATE | 769b8e80941Smrg D3DTEXOPCAPS_MODULATE2X | 770b8e80941Smrg D3DTEXOPCAPS_MODULATE4X | 771b8e80941Smrg D3DTEXOPCAPS_ADD | 772b8e80941Smrg D3DTEXOPCAPS_ADDSIGNED | 773b8e80941Smrg D3DTEXOPCAPS_ADDSIGNED2X | 774b8e80941Smrg D3DTEXOPCAPS_SUBTRACT | 775b8e80941Smrg D3DTEXOPCAPS_ADDSMOOTH | 776b8e80941Smrg D3DTEXOPCAPS_BLENDDIFFUSEALPHA | 777b8e80941Smrg D3DTEXOPCAPS_BLENDTEXTUREALPHA | 778b8e80941Smrg D3DTEXOPCAPS_BLENDFACTORALPHA | 779b8e80941Smrg D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | 780b8e80941Smrg D3DTEXOPCAPS_BLENDCURRENTALPHA | 781b8e80941Smrg D3DTEXOPCAPS_PREMODULATE | 782b8e80941Smrg D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | 783b8e80941Smrg D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | 784b8e80941Smrg D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | 785b8e80941Smrg D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | 786b8e80941Smrg D3DTEXOPCAPS_BUMPENVMAP | 787b8e80941Smrg D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | 788b8e80941Smrg D3DTEXOPCAPS_DOTPRODUCT3 | 789b8e80941Smrg D3DTEXOPCAPS_MULTIPLYADD | 790b8e80941Smrg D3DTEXOPCAPS_LERP; 791b8e80941Smrg 792b8e80941Smrg pCaps->MaxTextureBlendStages = 8; /* XXX wine */ 793b8e80941Smrg (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE); 794b8e80941Smrg pCaps->MaxSimultaneousTextures = 8; 795b8e80941Smrg 796b8e80941Smrg pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN | 797b8e80941Smrg D3DVTXPCAPS_TEXGEN_SPHEREMAP | 798b8e80941Smrg D3DVTXPCAPS_MATERIALSOURCE7 | 799b8e80941Smrg D3DVTXPCAPS_DIRECTIONALLIGHTS | 800b8e80941Smrg D3DVTXPCAPS_POSITIONALLIGHTS | 801b8e80941Smrg D3DVTXPCAPS_LOCALVIEWER | 802b8e80941Smrg D3DVTXPCAPS_TWEENING | 803b8e80941Smrg /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0; 804b8e80941Smrg 805b8e80941Smrg pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */ 806b8e80941Smrg pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES; 807b8e80941Smrg pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */ 808b8e80941Smrg pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */ 809b8e80941Smrg 810b8e80941Smrg pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH); 811b8e80941Smrg 812b8e80941Smrg pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */ 813b8e80941Smrg pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */ 814b8e80941Smrg pCaps->MaxStreams = 815b8e80941Smrg _min(screen->get_shader_param(screen, 816b8e80941Smrg PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS), 817b8e80941Smrg 16); 818b8e80941Smrg 819b8e80941Smrg pCaps->MaxStreamStride = screen->get_param(screen, 820b8e80941Smrg PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE); 821b8e80941Smrg 822b8e80941Smrg pCaps->VertexShaderVersion = D3DVS_VERSION(3,0); 823b8e80941Smrg 824b8e80941Smrg /* VS 2 as well as 3.0 supports a minimum of 256 consts. 825b8e80941Smrg * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them, 826b8e80941Smrg * advertise 256. Problem is with hw that can only do 256, because 827b8e80941Smrg * we need take a few slots for boolean and integer constants. For these 828b8e80941Smrg * we'll have to fail later if they use complex shaders. */ 829b8e80941Smrg pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F; 830b8e80941Smrg 831b8e80941Smrg pCaps->PixelShaderVersion = D3DPS_VERSION(3,0); 832b8e80941Smrg /* Value for GeForce 9600 GT */ 833b8e80941Smrg pCaps->PixelShader1xMaxValue = 65504.f; 834b8e80941Smrg 835b8e80941Smrg pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET | 836b8e80941Smrg D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET | 837b8e80941Smrg D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | 838b8e80941Smrg /*D3DDEVCAPS2_DMAPNPATCH |*/ 839b8e80941Smrg /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/ 840b8e80941Smrg /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/ 841b8e80941Smrg /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0; 842b8e80941Smrg 843b8e80941Smrg pCaps->MasterAdapterOrdinal = 0; 844b8e80941Smrg pCaps->AdapterOrdinalInGroup = 0; 845b8e80941Smrg pCaps->NumberOfAdaptersInGroup = 1; 846b8e80941Smrg 847b8e80941Smrg /* Undocumented ? */ 848b8e80941Smrg pCaps->MaxNpatchTessellationLevel = 0.0f; 849b8e80941Smrg pCaps->Reserved5 = 0; 850b8e80941Smrg 851b8e80941Smrg /* XXX: use is_format_supported */ 852b8e80941Smrg pCaps->DeclTypes = D3DDTCAPS_UBYTE4 | 853b8e80941Smrg D3DDTCAPS_UBYTE4N | 854b8e80941Smrg D3DDTCAPS_SHORT2N | 855b8e80941Smrg D3DDTCAPS_SHORT4N | 856b8e80941Smrg D3DDTCAPS_USHORT2N | 857b8e80941Smrg D3DDTCAPS_USHORT4N | 858b8e80941Smrg D3DDTCAPS_UDEC3 | 859b8e80941Smrg D3DDTCAPS_DEC3N | 860b8e80941Smrg D3DDTCAPS_FLOAT16_2 | 861b8e80941Smrg D3DDTCAPS_FLOAT16_4; 862b8e80941Smrg 863b8e80941Smrg pCaps->NumSimultaneousRTs = 864b8e80941Smrg screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS); 865b8e80941Smrg if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS) 866b8e80941Smrg pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS; 867b8e80941Smrg 868b8e80941Smrg pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT | 869b8e80941Smrg D3DPTFILTERCAPS_MINFLINEAR | 870b8e80941Smrg D3DPTFILTERCAPS_MAGFPOINT | 871b8e80941Smrg D3DPTFILTERCAPS_MAGFLINEAR; 872b8e80941Smrg 873b8e80941Smrg 874b8e80941Smrg pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION; 875b8e80941Smrg pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ 876b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_VERTEX, 877b8e80941Smrg PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); 878b8e80941Smrg pCaps->VS20Caps.NumTemps = 879b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_VERTEX, 880b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS); 881b8e80941Smrg pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ 882b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_VERTEX, 883b8e80941Smrg PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); 884b8e80941Smrg 885b8e80941Smrg /* also check for values < 0, because get_shader_param may return unsigned */ 886b8e80941Smrg if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 887b8e80941Smrg || pCaps->VS20Caps.DynamicFlowControlDepth < 0) 888b8e80941Smrg pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; 889b8e80941Smrg if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH 890b8e80941Smrg || pCaps->VS20Caps.StaticFlowControlDepth < 0) 891b8e80941Smrg pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH; 892b8e80941Smrg if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS) 893b8e80941Smrg pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS; 894b8e80941Smrg assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH); 895b8e80941Smrg assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH); 896b8e80941Smrg assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS); 897b8e80941Smrg 898b8e80941Smrg 899b8e80941Smrg pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE | 900b8e80941Smrg D3DPS20CAPS_GRADIENTINSTRUCTIONS | 901b8e80941Smrg D3DPS20CAPS_PREDICATION; 902b8e80941Smrg if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 903b8e80941Smrg PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == 904b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 905b8e80941Smrg PIPE_SHADER_CAP_MAX_INSTRUCTIONS)) 906b8e80941Smrg pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; 907b8e80941Smrg if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 908b8e80941Smrg PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) == 909b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 910b8e80941Smrg PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS)) 911b8e80941Smrg pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT; 912b8e80941Smrg pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ 913b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 914b8e80941Smrg PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); 915b8e80941Smrg pCaps->PS20Caps.NumTemps = 916b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 917b8e80941Smrg PIPE_SHADER_CAP_MAX_TEMPS); 918b8e80941Smrg pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */ 919b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 920b8e80941Smrg PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); 921b8e80941Smrg pCaps->PS20Caps.NumInstructionSlots = 922b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 923b8e80941Smrg PIPE_SHADER_CAP_MAX_INSTRUCTIONS); 924b8e80941Smrg 925b8e80941Smrg if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 926b8e80941Smrg || pCaps->PS20Caps.DynamicFlowControlDepth < 0) 927b8e80941Smrg pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; 928b8e80941Smrg if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH 929b8e80941Smrg || pCaps->PS20Caps.StaticFlowControlDepth < 0) 930b8e80941Smrg pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH; 931b8e80941Smrg if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS) 932b8e80941Smrg pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS; 933b8e80941Smrg if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS) 934b8e80941Smrg pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS; 935b8e80941Smrg assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); 936b8e80941Smrg assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH); 937b8e80941Smrg assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS); 938b8e80941Smrg assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS); 939b8e80941Smrg 940b8e80941Smrg 941b8e80941Smrg if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, 942b8e80941Smrg PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS)) 943b8e80941Smrg pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps & 944b8e80941Smrg ~(D3DPTFILTERCAPS_MIPFPOINT | 945b8e80941Smrg D3DPTFILTERCAPS_MIPFPOINT); /* XXX */ 946b8e80941Smrg else 947b8e80941Smrg pCaps->VertexTextureFilterCaps = 0; 948b8e80941Smrg 949b8e80941Smrg pCaps->MaxVertexShader30InstructionSlots = 950b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_VERTEX, 951b8e80941Smrg PIPE_SHADER_CAP_MAX_INSTRUCTIONS); 952b8e80941Smrg pCaps->MaxPixelShader30InstructionSlots = 953b8e80941Smrg screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, 954b8e80941Smrg PIPE_SHADER_CAP_MAX_INSTRUCTIONS); 955b8e80941Smrg if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) 956b8e80941Smrg pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; 957b8e80941Smrg if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS) 958b8e80941Smrg pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS; 959b8e80941Smrg assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); 960b8e80941Smrg assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS); 961b8e80941Smrg 962b8e80941Smrg /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */ 963b8e80941Smrg pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32); 964b8e80941Smrg pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32); 965b8e80941Smrg 966b8e80941Smrg if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE)) 967b8e80941Smrg nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps); 968b8e80941Smrg 969b8e80941Smrg return D3D_OK; 970b8e80941Smrg} 971b8e80941Smrg 972b8e80941SmrgHRESULT NINE_WINAPI 973b8e80941SmrgNineAdapter9_CreateDevice( struct NineAdapter9 *This, 974b8e80941Smrg UINT RealAdapter, 975b8e80941Smrg D3DDEVTYPE DeviceType, 976b8e80941Smrg HWND hFocusWindow, 977b8e80941Smrg DWORD BehaviorFlags, 978b8e80941Smrg D3DPRESENT_PARAMETERS *pPresentationParameters, 979b8e80941Smrg IDirect3D9 *pD3D9, 980b8e80941Smrg ID3DPresentGroup *pPresentationGroup, 981b8e80941Smrg IDirect3DDevice9 **ppReturnedDeviceInterface ) 982b8e80941Smrg{ 983b8e80941Smrg struct pipe_screen *screen; 984b8e80941Smrg D3DDEVICE_CREATION_PARAMETERS params; 985b8e80941Smrg D3DCAPS9 caps; 986b8e80941Smrg int major, minor; 987b8e80941Smrg HRESULT hr; 988b8e80941Smrg 989b8e80941Smrg DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " 990b8e80941Smrg "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p " 991b8e80941Smrg "ppReturnedDeviceInterface=%p\n", This, 992b8e80941Smrg RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, 993b8e80941Smrg BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface); 994b8e80941Smrg 995b8e80941Smrg ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); 996b8e80941Smrg if (major != 1) { 997b8e80941Smrg ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", 998b8e80941Smrg major, minor); 999b8e80941Smrg return D3DERR_NOTAVAILABLE; 1000b8e80941Smrg } 1001b8e80941Smrg 1002b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 1003b8e80941Smrg if (FAILED(hr)) { 1004b8e80941Smrg DBG("Failed to get pipe_screen.\n"); 1005b8e80941Smrg return hr; 1006b8e80941Smrg } 1007b8e80941Smrg 1008b8e80941Smrg hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); 1009b8e80941Smrg if (FAILED(hr)) { 1010b8e80941Smrg DBG("Failed to get device caps.\n"); 1011b8e80941Smrg return hr; 1012b8e80941Smrg } 1013b8e80941Smrg 1014b8e80941Smrg params.AdapterOrdinal = RealAdapter; 1015b8e80941Smrg params.DeviceType = DeviceType; 1016b8e80941Smrg params.hFocusWindow = hFocusWindow; 1017b8e80941Smrg params.BehaviorFlags = BehaviorFlags; 1018b8e80941Smrg 1019b8e80941Smrg hr = NineDevice9_new(screen, ¶ms, &caps, pPresentationParameters, 1020b8e80941Smrg pD3D9, pPresentationGroup, This->ctx, FALSE, NULL, 1021b8e80941Smrg (struct NineDevice9 **)ppReturnedDeviceInterface, 1022b8e80941Smrg minor); 1023b8e80941Smrg if (FAILED(hr)) { 1024b8e80941Smrg DBG("Failed to create device.\n"); 1025b8e80941Smrg return hr; 1026b8e80941Smrg } 1027b8e80941Smrg DBG("NineDevice9 created successfully.\n"); 1028b8e80941Smrg 1029b8e80941Smrg return D3D_OK; 1030b8e80941Smrg} 1031b8e80941Smrg 1032b8e80941SmrgHRESULT NINE_WINAPI 1033b8e80941SmrgNineAdapter9_CreateDeviceEx( struct NineAdapter9 *This, 1034b8e80941Smrg UINT RealAdapter, 1035b8e80941Smrg D3DDEVTYPE DeviceType, 1036b8e80941Smrg HWND hFocusWindow, 1037b8e80941Smrg DWORD BehaviorFlags, 1038b8e80941Smrg D3DPRESENT_PARAMETERS *pPresentationParameters, 1039b8e80941Smrg D3DDISPLAYMODEEX *pFullscreenDisplayMode, 1040b8e80941Smrg IDirect3D9Ex *pD3D9Ex, 1041b8e80941Smrg ID3DPresentGroup *pPresentationGroup, 1042b8e80941Smrg IDirect3DDevice9Ex **ppReturnedDeviceInterface ) 1043b8e80941Smrg{ 1044b8e80941Smrg struct pipe_screen *screen; 1045b8e80941Smrg D3DDEVICE_CREATION_PARAMETERS params; 1046b8e80941Smrg D3DCAPS9 caps; 1047b8e80941Smrg int major, minor; 1048b8e80941Smrg HRESULT hr; 1049b8e80941Smrg 1050b8e80941Smrg DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p " 1051b8e80941Smrg "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p " 1052b8e80941Smrg "ppReturnedDeviceInterface=%p\n", This, 1053b8e80941Smrg RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow, 1054b8e80941Smrg BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface); 1055b8e80941Smrg 1056b8e80941Smrg ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor); 1057b8e80941Smrg if (major != 1) { 1058b8e80941Smrg ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n", 1059b8e80941Smrg major, minor); 1060b8e80941Smrg return D3DERR_NOTAVAILABLE; 1061b8e80941Smrg } 1062b8e80941Smrg 1063b8e80941Smrg hr = NineAdapter9_GetScreen(This, DeviceType, &screen); 1064b8e80941Smrg if (FAILED(hr)) { 1065b8e80941Smrg DBG("Failed to get pipe_screen.\n"); 1066b8e80941Smrg return hr; 1067b8e80941Smrg } 1068b8e80941Smrg 1069b8e80941Smrg hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps); 1070b8e80941Smrg if (FAILED(hr)) { 1071b8e80941Smrg DBG("Failed to get device caps.\n"); 1072b8e80941Smrg return hr; 1073b8e80941Smrg } 1074b8e80941Smrg 1075b8e80941Smrg params.AdapterOrdinal = RealAdapter; 1076b8e80941Smrg params.DeviceType = DeviceType; 1077b8e80941Smrg params.hFocusWindow = hFocusWindow; 1078b8e80941Smrg params.BehaviorFlags = BehaviorFlags; 1079b8e80941Smrg 1080b8e80941Smrg hr = NineDevice9Ex_new(screen, ¶ms, &caps, pPresentationParameters, 1081b8e80941Smrg pFullscreenDisplayMode, 1082b8e80941Smrg pD3D9Ex, pPresentationGroup, This->ctx, 1083b8e80941Smrg (struct NineDevice9Ex **)ppReturnedDeviceInterface, 1084b8e80941Smrg minor); 1085b8e80941Smrg if (FAILED(hr)) { 1086b8e80941Smrg DBG("Failed to create device.\n"); 1087b8e80941Smrg return hr; 1088b8e80941Smrg } 1089b8e80941Smrg DBG("NineDevice9Ex created successfully.\n"); 1090b8e80941Smrg 1091b8e80941Smrg return D3D_OK; 1092b8e80941Smrg} 1093b8e80941Smrg 1094b8e80941SmrgID3DAdapter9Vtbl NineAdapter9_vtable = { 1095b8e80941Smrg (void *)NineUnknown_QueryInterface, 1096b8e80941Smrg (void *)NineUnknown_AddRef, 1097b8e80941Smrg (void *)NineUnknown_Release, 1098b8e80941Smrg (void *)NineAdapter9_GetAdapterIdentifier, 1099b8e80941Smrg (void *)NineAdapter9_CheckDeviceType, 1100b8e80941Smrg (void *)NineAdapter9_CheckDeviceFormat, 1101b8e80941Smrg (void *)NineAdapter9_CheckDeviceMultiSampleType, 1102b8e80941Smrg (void *)NineAdapter9_CheckDepthStencilMatch, 1103b8e80941Smrg (void *)NineAdapter9_CheckDeviceFormatConversion, 1104b8e80941Smrg (void *)NineAdapter9_GetDeviceCaps, 1105b8e80941Smrg (void *)NineAdapter9_CreateDevice, 1106b8e80941Smrg (void *)NineAdapter9_CreateDeviceEx 1107b8e80941Smrg}; 1108b8e80941Smrg 1109b8e80941Smrgstatic const GUID *NineAdapter9_IIDs[] = { 1110b8e80941Smrg &IID_ID3D9Adapter, 1111b8e80941Smrg &IID_IUnknown, 1112b8e80941Smrg NULL 1113b8e80941Smrg}; 1114b8e80941Smrg 1115b8e80941SmrgHRESULT 1116b8e80941SmrgNineAdapter9_new( struct d3dadapter9_context *pCTX, 1117b8e80941Smrg struct NineAdapter9 **ppOut ) 1118b8e80941Smrg{ 1119b8e80941Smrg NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX); 1120b8e80941Smrg} 1121