basetexture9.c revision b8e80941
1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "basetexture9.h"
24#include "device9.h"
25
26/* For UploadSelf: */
27#include "texture9.h"
28#include "cubetexture9.h"
29#include "volumetexture9.h"
30
31#if defined(DEBUG) || !defined(NDEBUG)
32#include "nine_pipe.h"
33#include "nine_dump.h"
34#endif
35
36#include "util/u_format.h"
37
38#define DBG_CHANNEL DBG_BASETEXTURE
39
40HRESULT
41NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
42                       struct NineUnknownParams *pParams,
43                       struct pipe_resource *initResource,
44                       D3DRESOURCETYPE Type,
45                       D3DFORMAT format,
46                       D3DPOOL Pool,
47                       DWORD Usage)
48{
49    BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
50        (format != D3DFMT_NULL);
51    HRESULT hr;
52
53    DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
54        This, pParams, initResource, Type, format, Pool, Usage);
55
56    user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
57                Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
58    user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
59                !(Pool == D3DPOOL_MANAGED ||
60                  Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
61
62    hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63    if (FAILED(hr))
64        return hr;
65
66    This->format = format;
67    This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
68        D3DTEXF_LINEAR : D3DTEXF_NONE;
69    This->managed.lod = 0;
70    This->managed.lod_resident = -1;
71    /* Mark the texture as dirty to trigger first upload when we need the texture,
72     * even if it wasn't set by the application */
73    if (Pool == D3DPOOL_MANAGED)
74        This->managed.dirty = TRUE;
75    /* When a depth buffer is sampled, it is for shadow mapping, except for
76     * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
77     * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
78     * if z write is disabled. This particular feature may not work for us in
79     * practice because OGL doesn't have that. However apparently it is known
80     * some cards have performance issues with this feature, so real apps
81     * shouldn't use it. */
82    This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
83                    This->format != D3DFMT_DF24) &&
84                   util_format_has_depth(util_format_description(This->base.info.format));
85
86    list_inithead(&This->list);
87    list_inithead(&This->list2);
88    if (Pool == D3DPOOL_MANAGED)
89        list_add(&This->list2, &This->base.base.device->managed_textures);
90
91    return D3D_OK;
92}
93
94void
95NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
96{
97    DBG("This=%p\n", This);
98
99    pipe_sampler_view_reference(&This->view[0], NULL);
100    pipe_sampler_view_reference(&This->view[1], NULL);
101
102    if (This->list.prev != NULL && This->list.next != NULL)
103        list_del(&This->list);
104    if (This->list2.prev != NULL && This->list2.next != NULL)
105        list_del(&This->list2);
106
107    NineResource9_dtor(&This->base);
108}
109
110DWORD NINE_WINAPI
111NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
112                         DWORD LODNew )
113{
114    DWORD old = This->managed.lod;
115    DWORD max_level;
116
117    DBG("This=%p LODNew=%d\n", This, LODNew);
118
119    user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
120
121    max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
122                0 : This->base.info.last_level;
123    This->managed.lod = MIN2(LODNew, max_level);
124
125    if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
126       list_add(&This->list, &This->base.base.device->update_textures);
127
128    return old;
129}
130
131DWORD NINE_WINAPI
132NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
133{
134    DBG("This=%p\n", This);
135
136    return This->managed.lod;
137}
138
139DWORD NINE_WINAPI
140NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
141{
142    DBG("This=%p\n", This);
143
144    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
145        return 1;
146    return This->base.info.last_level + 1;
147}
148
149HRESULT NINE_WINAPI
150NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
151                                       D3DTEXTUREFILTERTYPE FilterType )
152{
153    DBG("This=%p FilterType=%d\n", This, FilterType);
154
155    if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
156        return D3D_OK;
157    user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
158
159    This->mipfilter = FilterType;
160    This->dirty_mip = TRUE;
161    NineBaseTexture9_GenerateMipSubLevels(This);
162
163    return D3D_OK;
164}
165
166D3DTEXTUREFILTERTYPE NINE_WINAPI
167NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
168{
169    DBG("This=%p\n", This);
170
171    return This->mipfilter;
172}
173
174HRESULT
175NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
176{
177    HRESULT hr;
178    unsigned last_level = This->base.info.last_level;
179    unsigned l, min_level_dirty = This->managed.lod;
180    BOOL update_lod;
181
182    DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
183        nine_D3DRTYPE_to_str(This->base.type));
184
185    assert(This->base.pool == D3DPOOL_MANAGED);
186
187    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
188        last_level = 0;
189
190    update_lod = This->managed.lod_resident != This->managed.lod;
191    if (!update_lod && !This->managed.dirty)
192        return D3D_OK;
193
194    /* Allocate a new resource with the correct number of levels,
195     * Mark states for update, and tell the nine surfaces/volumes
196     * their new resource. */
197    if (update_lod) {
198        struct pipe_resource *res;
199
200        DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
201
202        pipe_sampler_view_reference(&This->view[0], NULL);
203        pipe_sampler_view_reference(&This->view[1], NULL);
204
205        /* Allocate a new resource */
206        hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
207        if (FAILED(hr))
208            return hr;
209        res = This->base.resource;
210
211        if (This->managed.lod_resident == -1) {/* no levels were resident */
212            This->managed.dirty = FALSE; /* We are going to upload everything. */
213            This->managed.lod_resident = This->base.info.last_level + 1;
214        }
215
216        if (This->base.type == D3DRTYPE_TEXTURE) {
217            struct NineTexture9 *tex = NineTexture9(This);
218
219            /* last content (if apply) has been copied to the new resource.
220             * Note: We cannot render to surfaces of managed textures.
221             * Note2: the level argument passed is to get the level offset
222             * right when the texture is uploaded (the texture first level
223             * corresponds to This->managed.lod).
224             * Note3: We don't care about the value passed for the surfaces
225             * before This->managed.lod, negative with this implementation. */
226            for (l = 0; l <= This->base.info.last_level; ++l)
227                NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
228        } else
229        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
230            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
231            unsigned z;
232
233            for (l = 0; l <= This->base.info.last_level; ++l) {
234                for (z = 0; z < 6; ++z)
235                    NineSurface9_SetResource(tex->surfaces[l * 6 + z],
236                                             res, l - This->managed.lod);
237            }
238        } else
239        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
240            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
241
242            for (l = 0; l <= This->base.info.last_level; ++l)
243                NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
244        } else {
245            assert(!"invalid texture type");
246        }
247
248        /* We are going to fully upload the new levels,
249         * no need to update dirty parts of the texture for these */
250        min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
251    }
252
253    /* Update dirty parts of the texture */
254    if (This->managed.dirty) {
255        if (This->base.type == D3DRTYPE_TEXTURE) {
256            struct NineTexture9 *tex = NineTexture9(This);
257            struct pipe_box box;
258            box.z = 0;
259            box.depth = 1;
260
261            DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
262                tex->dirty_rect.x, tex->dirty_rect.y,
263                tex->dirty_rect.width, tex->dirty_rect.height);
264
265            /* Note: for l < min_level_dirty, the resource is
266             * either non-existing (and thus will be entirely re-uploaded
267             * if the lod changes) or going to have a full upload */
268            if (tex->dirty_rect.width) {
269                for (l = min_level_dirty; l <= last_level; ++l) {
270                    u_box_minify_2d(&box, &tex->dirty_rect, l);
271                    NineSurface9_UploadSelf(tex->surfaces[l], &box);
272                }
273                memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
274                tex->dirty_rect.depth = 1;
275            }
276        } else
277        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
278            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
279            unsigned z;
280            struct pipe_box box;
281            box.z = 0;
282            box.depth = 1;
283
284            for (z = 0; z < 6; ++z) {
285                DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
286                    tex->dirty_rect[z].x, tex->dirty_rect[z].y,
287                    tex->dirty_rect[z].width, tex->dirty_rect[z].height);
288
289                if (tex->dirty_rect[z].width) {
290                    for (l = min_level_dirty; l <= last_level; ++l) {
291                        u_box_minify_2d(&box, &tex->dirty_rect[z], l);
292                        NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
293                    }
294                    memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
295                    tex->dirty_rect[z].depth = 1;
296                }
297            }
298        } else
299        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
300            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
301            struct pipe_box box;
302
303            DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
304                tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
305                tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
306
307            if (tex->dirty_box.width) {
308                for (l = min_level_dirty; l <= last_level; ++l) {
309                    u_box_minify_3d(&box, &tex->dirty_box, l);
310                    NineVolume9_UploadSelf(tex->volumes[l], &box);
311                }
312                memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
313            }
314        } else {
315            assert(!"invalid texture type");
316        }
317        This->managed.dirty = FALSE;
318    }
319
320    /* Upload the new levels */
321    if (update_lod) {
322        if (This->base.type == D3DRTYPE_TEXTURE) {
323            struct NineTexture9 *tex = NineTexture9(This);
324            struct pipe_box box;
325
326            box.x = box.y = box.z = 0;
327            box.depth = 1;
328            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
329                box.width = u_minify(This->base.info.width0, l);
330                box.height = u_minify(This->base.info.height0, l);
331                NineSurface9_UploadSelf(tex->surfaces[l], &box);
332            }
333        } else
334        if (This->base.type == D3DRTYPE_CUBETEXTURE) {
335            struct NineCubeTexture9 *tex = NineCubeTexture9(This);
336            struct pipe_box box;
337            unsigned z;
338
339            box.x = box.y = box.z = 0;
340            box.depth = 1;
341            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
342                box.width = u_minify(This->base.info.width0, l);
343                box.height = u_minify(This->base.info.height0, l);
344                for (z = 0; z < 6; ++z)
345                    NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
346            }
347        } else
348        if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
349            struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
350            struct pipe_box box;
351
352            box.x = box.y = box.z = 0;
353            for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
354                box.width = u_minify(This->base.info.width0, l);
355                box.height = u_minify(This->base.info.height0, l);
356                box.depth = u_minify(This->base.info.depth0, l);
357                NineVolume9_UploadSelf(tex->volumes[l], &box);
358            }
359        } else {
360            assert(!"invalid texture type");
361        }
362
363        This->managed.lod_resident = This->managed.lod;
364    }
365
366    if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
367        This->dirty_mip = TRUE;
368
369    /* Set again the textures currently bound to update the texture data */
370    if (This->bind_count) {
371        struct nine_state *state = &This->base.base.device->state;
372        unsigned s;
373        for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
374            /* Dirty tracking is done in device9 state, not nine_context. */
375            if (state->texture[s] == This)
376                nine_context_set_texture(This->base.base.device, s, This);
377    }
378
379    DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
380    return D3D_OK;
381}
382
383void NINE_WINAPI
384NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
385{
386    unsigned base_level = 0;
387    unsigned last_level = This->base.info.last_level - This->managed.lod;
388    unsigned first_layer = 0;
389    unsigned last_layer;
390    unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
391                                                       : PIPE_TEX_FILTER_LINEAR;
392    DBG("This=%p\n", This);
393
394    if (This->base.pool == D3DPOOL_MANAGED)
395        NineBaseTexture9_UploadSelf(This);
396    if (!This->dirty_mip)
397        return;
398    if (This->managed.lod) {
399        ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
400        return;
401    }
402
403    if (!This->view[0])
404        NineBaseTexture9_UpdateSamplerView(This, 0);
405
406    last_layer = util_max_layer(This->view[0]->texture, base_level);
407
408    nine_context_gen_mipmap(This->base.base.device, (struct NineUnknown *)This,
409                            This->base.resource,
410                            base_level, last_level,
411                            first_layer, last_layer, filter);
412
413    This->dirty_mip = FALSE;
414}
415
416HRESULT
417NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
418                                     BOOL CopyData )
419{
420    struct pipe_context *pipe;
421    struct pipe_screen *screen = This->base.info.screen;
422    struct pipe_resource templ;
423    unsigned l, m;
424    struct pipe_resource *res;
425    struct pipe_resource *old = This->base.resource;
426
427    DBG("This=%p lod=%u last_level=%u\n", This,
428        This->managed.lod, This->base.info.last_level);
429
430    assert(This->base.pool == D3DPOOL_MANAGED);
431
432    templ = This->base.info;
433
434    if (This->managed.lod) {
435        templ.width0 = u_minify(templ.width0, This->managed.lod);
436        templ.height0 = u_minify(templ.height0, This->managed.lod);
437        templ.depth0 = u_minify(templ.depth0, This->managed.lod);
438    }
439    templ.last_level = This->base.info.last_level - This->managed.lod;
440
441    if (old) {
442        /* LOD might have changed. */
443        if (old->width0 == templ.width0 &&
444            old->height0 == templ.height0 &&
445            old->depth0 == templ.depth0)
446            return D3D_OK;
447    }
448
449    res = screen->resource_create(screen, &templ);
450    if (!res)
451        return D3DERR_OUTOFVIDEOMEMORY;
452    This->base.resource = res;
453
454    if (old && CopyData) { /* Don't return without releasing old ! */
455        struct pipe_box box;
456        box.x = 0;
457        box.y = 0;
458        box.z = 0;
459
460        l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
461        m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
462
463        box.width = u_minify(templ.width0, l);
464        box.height = u_minify(templ.height0, l);
465        box.depth = u_minify(templ.depth0, l);
466
467        pipe = nine_context_get_pipe_acquire(This->base.base.device);
468
469        for (; l <= templ.last_level; ++l, ++m) {
470            pipe->resource_copy_region(pipe,
471                                       res, l, 0, 0, 0,
472                                       old, m, &box);
473            box.width = u_minify(box.width, 1);
474            box.height = u_minify(box.height, 1);
475            box.depth = u_minify(box.depth, 1);
476        }
477
478        nine_context_get_pipe_release(This->base.base.device);
479    }
480    pipe_resource_reference(&old, NULL);
481
482    return D3D_OK;
483}
484
485#define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
486                               s == PIPE_SWIZZLE_1 || \
487                               s == PIPE_SWIZZLE_NONE)
488
489HRESULT
490NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
491                                    const int sRGB )
492{
493    const struct util_format_description *desc;
494    struct pipe_context *pipe;
495    struct pipe_screen *screen = NineDevice9_GetScreen(This->base.base.device);
496    struct pipe_resource *resource = This->base.resource;
497    struct pipe_sampler_view templ;
498    enum pipe_format srgb_format;
499    unsigned i;
500    uint8_t swizzle[4];
501
502    DBG("This=%p sRGB=%d\n", This, sRGB);
503
504    if (unlikely(!resource)) {
505	if (unlikely(This->format == D3DFMT_NULL))
506            return D3D_OK;
507        NineBaseTexture9_Dump(This);
508    }
509    assert(resource);
510
511    pipe_sampler_view_reference(&This->view[sRGB], NULL);
512
513    swizzle[0] = PIPE_SWIZZLE_X;
514    swizzle[1] = PIPE_SWIZZLE_Y;
515    swizzle[2] = PIPE_SWIZZLE_Z;
516    swizzle[3] = PIPE_SWIZZLE_W;
517    desc = util_format_description(resource->format);
518    if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
519        /* msdn doc is incomplete here and wrong.
520         * The only formats that can be read directly here
521         * are DF16, DF24 and INTZ.
522         * Tested on win the swizzle is
523         * R = depth, G = B = 0, A = 1 for DF16 and DF24
524         * R = G = B = A = depth for INTZ
525         * For the other ZS formats that can't be read directly
526         * but can be used as shadow map, the result is duplicated on
527         * all channel */
528        if (This->format == D3DFMT_DF16 ||
529            This->format == D3DFMT_DF24) {
530            swizzle[1] = PIPE_SWIZZLE_0;
531            swizzle[2] = PIPE_SWIZZLE_0;
532            swizzle[3] = PIPE_SWIZZLE_1;
533        } else {
534            swizzle[1] = PIPE_SWIZZLE_X;
535            swizzle[2] = PIPE_SWIZZLE_X;
536            swizzle[3] = PIPE_SWIZZLE_X;
537        }
538    } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
539        swizzle[0] = PIPE_SWIZZLE_Y;
540        swizzle[1] = PIPE_SWIZZLE_X;
541        swizzle[2] = PIPE_SWIZZLE_1;
542        swizzle[3] = PIPE_SWIZZLE_1;
543    } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
544               resource->format != PIPE_FORMAT_RGTC1_UNORM) {
545        /* exceptions:
546         * A8 should have 0.0 as default values for RGB.
547         * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
548         * It is already what gallium does. All the other ones
549         * should have 1.0 for non-defined values */
550        for (i = 0; i < 4; i++) {
551            if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
552                swizzle[i] = PIPE_SWIZZLE_1;
553        }
554    }
555
556    /* if requested and supported, convert to the sRGB format */
557    srgb_format = util_format_srgb(resource->format);
558    if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
559        screen->is_format_supported(screen, srgb_format,
560                                    resource->target, 0, 0, resource->bind))
561        templ.format = srgb_format;
562    else
563        templ.format = resource->format;
564    templ.u.tex.first_layer = 0;
565    templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
566                             resource->depth0 - 1 : resource->array_size - 1;
567    templ.u.tex.first_level = 0;
568    templ.u.tex.last_level = resource->last_level;
569    templ.swizzle_r = swizzle[0];
570    templ.swizzle_g = swizzle[1];
571    templ.swizzle_b = swizzle[2];
572    templ.swizzle_a = swizzle[3];
573    templ.target = resource->target;
574
575    pipe = nine_context_get_pipe_acquire(This->base.base.device);
576    This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
577    nine_context_get_pipe_release(This->base.base.device);
578
579    DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
580
581    return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
582}
583
584void NINE_WINAPI
585NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
586{
587    DBG("This=%p\n", This);
588
589    if (This->base.pool == D3DPOOL_MANAGED)
590        NineBaseTexture9_UploadSelf(This);
591}
592
593void
594NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
595{
596    if (This->base.pool != D3DPOOL_MANAGED ||
597        This->managed.lod_resident == -1)
598        return;
599
600    pipe_resource_reference(&This->base.resource, NULL);
601    This->managed.lod_resident = -1;
602    This->managed.dirty = TRUE;
603
604    /* If the texture is bound, we have to re-upload it */
605    BASETEX_REGISTER_UPDATE(This);
606}
607
608#if defined(DEBUG) || !defined(NDEBUG)
609void
610NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
611{
612    DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
613        "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
614        This->base.resource,
615        nine_D3DPOOL_to_str(This->base.pool),
616        nine_D3DRTYPE_to_str(This->base.type),
617        nine_D3DUSAGE_to_str(This->base.usage),
618        d3dformat_to_string(This->format),
619        This->base.info.width0, This->base.info.height0, This->base.info.depth0,
620        This->base.info.array_size, This->base.info.last_level,
621        This->managed.lod, This->managed.lod_resident);
622}
623#endif /* DEBUG || !NDEBUG */
624