resource9.c revision b8e80941
1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "resource9.h"
24#include "device9.h"
25#include "nine_helpers.h"
26#include "nine_defines.h"
27
28#include "util/u_inlines.h"
29#include "util/u_resource.h"
30
31#include "pipe/p_screen.h"
32
33#define DBG_CHANNEL DBG_RESOURCE
34
35HRESULT
36NineResource9_ctor( struct NineResource9 *This,
37                    struct NineUnknownParams *pParams,
38                    struct pipe_resource *initResource,
39                    BOOL Allocate,
40                    D3DRESOURCETYPE Type,
41                    D3DPOOL Pool,
42                    DWORD Usage)
43{
44    struct pipe_screen *screen;
45    HRESULT hr;
46
47    DBG("This=%p pParams=%p initResource=%p Allocate=%d "
48        "Type=%d Pool=%d Usage=%d\n",
49        This, pParams, initResource, (int) Allocate,
50        Type, Pool, Usage);
51
52    hr = NineUnknown_ctor(&This->base, pParams);
53    if (FAILED(hr))
54        return hr;
55
56    This->info.screen = screen = This->base.device->screen;
57    if (initResource)
58        pipe_resource_reference(&This->resource, initResource);
59
60    if (Allocate) {
61        assert(!initResource);
62
63        /* On Windows it is possible allocation fails when
64         * IDirect3DDevice9::GetAvailableTextureMem() still reports
65         * enough free space.
66         *
67         * Some games allocate surfaces
68         * in a loop until they receive D3DERR_OUTOFVIDEOMEMORY to measure
69         * the available texture memory size.
70         *
71         * We are not using the drivers VRAM statistics because:
72         *  * This would add overhead to each resource allocation.
73         *  * Freeing memory is lazy and takes some time, but applications
74         *    expects the memory counter to change immediately after allocating
75         *    or freeing memory.
76         *
77         * Vertexbuffers and indexbuffers are not accounted !
78         */
79        if (This->info.target != PIPE_BUFFER) {
80            This->size = util_resource_size(&This->info);
81
82            p_atomic_add(&This->base.device->available_texture_mem, -This->size);
83            if (This->base.device->available_texture_mem <=
84                    This->base.device->available_texture_limit) {
85                return D3DERR_OUTOFVIDEOMEMORY;
86            }
87        }
88
89        DBG("(%p) Creating pipe_resource.\n", This);
90        This->resource = screen->resource_create(screen, &This->info);
91        if (!This->resource)
92            return D3DERR_OUTOFVIDEOMEMORY;
93    }
94
95    This->type = Type;
96    This->pool = Pool;
97    This->usage = Usage;
98    This->priority = 0;
99
100    return D3D_OK;
101}
102
103void
104NineResource9_dtor( struct NineResource9 *This )
105{
106    DBG("This=%p\n", This);
107
108    /* NOTE: We do have to use refcounting, the driver might
109     * still hold a reference. */
110    pipe_resource_reference(&This->resource, NULL);
111
112    /* NOTE: size is 0, unless something has actually been allocated */
113    if (This->base.device)
114        p_atomic_add(&This->base.device->available_texture_mem, This->size);
115
116    NineUnknown_dtor(&This->base);
117}
118
119struct pipe_resource *
120NineResource9_GetResource( struct NineResource9 *This )
121{
122    return This->resource;
123}
124
125D3DPOOL
126NineResource9_GetPool( struct NineResource9 *This )
127{
128    return This->pool;
129}
130
131DWORD NINE_WINAPI
132NineResource9_SetPriority( struct NineResource9 *This,
133                           DWORD PriorityNew )
134{
135    DWORD prev;
136    DBG("This=%p, PriorityNew=%d\n", This, PriorityNew);
137
138    if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
139        return 0;
140
141    prev = This->priority;
142    This->priority = PriorityNew;
143    return prev;
144}
145
146DWORD NINE_WINAPI
147NineResource9_GetPriority( struct NineResource9 *This )
148{
149    if (This->pool != D3DPOOL_MANAGED || This->type == D3DRTYPE_SURFACE)
150        return 0;
151
152    return This->priority;
153}
154
155/* NOTE: Don't forget to adjust locked vtable if you change this ! */
156void NINE_WINAPI
157NineResource9_PreLoad( struct NineResource9 *This )
158{
159    if (This->pool != D3DPOOL_MANAGED)
160        return;
161    /* We don't treat managed vertex or index buffers different from
162     * default ones (are managed vertex buffers even allowed ?), and
163     * the PreLoad for textures is overridden by superclass.
164     */
165}
166
167D3DRESOURCETYPE NINE_WINAPI
168NineResource9_GetType( struct NineResource9 *This )
169{
170    return This->type;
171}
172