1b8e80941Smrg/*
2b8e80941Smrg * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3b8e80941Smrg *
4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a
5b8e80941Smrg * copy of this software and associated documentation files (the "Software"),
6b8e80941Smrg * to deal in the Software without restriction, including without limitation
7b8e80941Smrg * on the rights to use, copy, modify, merge, publish, distribute, sub
8b8e80941Smrg * license, and/or sell copies of the Software, and to permit persons to whom
9b8e80941Smrg * the Software is furnished to do so, subject to the following conditions:
10b8e80941Smrg *
11b8e80941Smrg * The above copyright notice and this permission notice (including the next
12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the
13b8e80941Smrg * Software.
14b8e80941Smrg *
15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18b8e80941Smrg * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19b8e80941Smrg * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20b8e80941Smrg * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21b8e80941Smrg * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22b8e80941Smrg
23b8e80941Smrg#include "stateblock9.h"
24b8e80941Smrg#include "device9.h"
25b8e80941Smrg#include "basetexture9.h"
26b8e80941Smrg#include "nine_helpers.h"
27b8e80941Smrg#include "vertexdeclaration9.h"
28b8e80941Smrg#include "vertexbuffer9.h"
29b8e80941Smrg#include "indexbuffer9.h"
30b8e80941Smrg
31b8e80941Smrg#define DBG_CHANNEL DBG_STATEBLOCK
32b8e80941Smrg
33b8e80941Smrg/* XXX TODO: handling of lights is broken */
34b8e80941Smrg
35b8e80941SmrgHRESULT
36b8e80941SmrgNineStateBlock9_ctor( struct NineStateBlock9 *This,
37b8e80941Smrg                      struct NineUnknownParams *pParams,
38b8e80941Smrg                      enum nine_stateblock_type type )
39b8e80941Smrg{
40b8e80941Smrg    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
41b8e80941Smrg
42b8e80941Smrg    DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
43b8e80941Smrg
44b8e80941Smrg    if (FAILED(hr))
45b8e80941Smrg        return hr;
46b8e80941Smrg
47b8e80941Smrg    This->type = type;
48b8e80941Smrg
49b8e80941Smrg    This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
50b8e80941Smrg    This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
51b8e80941Smrg    This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
52b8e80941Smrg    This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
53b8e80941Smrg    if (!This->state.vs_const_f || !This->state.ps_const_f ||
54b8e80941Smrg        !This->state.vs_const_i || !This->state.vs_const_b)
55b8e80941Smrg        return E_OUTOFMEMORY;
56b8e80941Smrg
57b8e80941Smrg    return D3D_OK;
58b8e80941Smrg}
59b8e80941Smrg
60b8e80941Smrgvoid
61b8e80941SmrgNineStateBlock9_dtor( struct NineStateBlock9 *This )
62b8e80941Smrg{
63b8e80941Smrg    struct nine_state *state = &This->state;
64b8e80941Smrg    struct nine_range *r;
65b8e80941Smrg    struct nine_range_pool *pool = &This->base.device->range_pool;
66b8e80941Smrg    unsigned i;
67b8e80941Smrg
68b8e80941Smrg    for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
69b8e80941Smrg       nine_bind(&state->rt[i], NULL);
70b8e80941Smrg    nine_bind(&state->ds, NULL);
71b8e80941Smrg    nine_bind(&state->vs, NULL);
72b8e80941Smrg    nine_bind(&state->ps, NULL);
73b8e80941Smrg    nine_bind(&state->vdecl, NULL);
74b8e80941Smrg    for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
75b8e80941Smrg        nine_bind(&state->stream[i], NULL);
76b8e80941Smrg
77b8e80941Smrg    nine_bind(&state->idxbuf, NULL);
78b8e80941Smrg    for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
79b8e80941Smrg        nine_bind(&state->texture[i], NULL);
80b8e80941Smrg
81b8e80941Smrg    FREE(state->vs_const_f);
82b8e80941Smrg    FREE(state->ps_const_f);
83b8e80941Smrg    FREE(state->vs_const_i);
84b8e80941Smrg    FREE(state->vs_const_b);
85b8e80941Smrg
86b8e80941Smrg    FREE(state->ff.light);
87b8e80941Smrg
88b8e80941Smrg    FREE(state->ff.transform);
89b8e80941Smrg
90b8e80941Smrg    if (This->state.changed.ps_const_f) {
91b8e80941Smrg        for (r = This->state.changed.ps_const_f; r->next; r = r->next);
92b8e80941Smrg        nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
93b8e80941Smrg    }
94b8e80941Smrg    if (This->state.changed.vs_const_f) {
95b8e80941Smrg        for (r = This->state.changed.vs_const_f; r->next; r = r->next);
96b8e80941Smrg        nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
97b8e80941Smrg    }
98b8e80941Smrg    if (This->state.changed.vs_const_i) {
99b8e80941Smrg        for (r = This->state.changed.vs_const_i; r->next; r = r->next);
100b8e80941Smrg        nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
101b8e80941Smrg    }
102b8e80941Smrg    if (This->state.changed.vs_const_b) {
103b8e80941Smrg        for (r = This->state.changed.vs_const_b; r->next; r = r->next);
104b8e80941Smrg        nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
105b8e80941Smrg    }
106b8e80941Smrg
107b8e80941Smrg    NineUnknown_dtor(&This->base);
108b8e80941Smrg}
109b8e80941Smrg
110b8e80941Smrgstatic void
111b8e80941SmrgNineStateBlock9_BindBuffer( struct NineDevice9 *device,
112b8e80941Smrg                            boolean applyToDevice,
113b8e80941Smrg                            struct NineBuffer9 **slot,
114b8e80941Smrg                            struct NineBuffer9 *buf )
115b8e80941Smrg{
116b8e80941Smrg    if (applyToDevice)
117b8e80941Smrg        NineBindBufferToDevice(device, slot, buf);
118b8e80941Smrg    else
119b8e80941Smrg        nine_bind(slot, buf);
120b8e80941Smrg}
121b8e80941Smrg
122b8e80941Smrgstatic void
123b8e80941SmrgNineStateBlock9_BindTexture( struct NineDevice9 *device,
124b8e80941Smrg                             boolean applyToDevice,
125b8e80941Smrg                             struct NineBaseTexture9 **slot,
126b8e80941Smrg                             struct NineBaseTexture9 *tex )
127b8e80941Smrg{
128b8e80941Smrg    if (applyToDevice)
129b8e80941Smrg        NineBindTextureToDevice(device, slot, tex);
130b8e80941Smrg    else
131b8e80941Smrg        nine_bind(slot, tex);
132b8e80941Smrg}
133b8e80941Smrg
134b8e80941Smrg/* Copy state marked changed in @mask from @src to @dst.
135b8e80941Smrg * If @apply is false, updating dst->changed can be omitted.
136b8e80941Smrg * TODO: compare ?
137b8e80941Smrg */
138b8e80941Smrgstatic void
139b8e80941Smrgnine_state_copy_common(struct NineDevice9 *device,
140b8e80941Smrg                       struct nine_state *dst,
141b8e80941Smrg                       struct nine_state *src,
142b8e80941Smrg                       struct nine_state *mask, /* aliases either src or dst */
143b8e80941Smrg                       const boolean apply,
144b8e80941Smrg                       struct nine_range_pool *pool)
145b8e80941Smrg{
146b8e80941Smrg    unsigned i, s;
147b8e80941Smrg
148b8e80941Smrg    DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
149b8e80941Smrg
150b8e80941Smrg    /* device changed.* are unused.
151b8e80941Smrg     * Instead nine_context_apply_stateblock is used and will
152b8e80941Smrg     * internally set the right context->changed fields.
153b8e80941Smrg     * Uncomment these only if we want to apply a stateblock onto a stateblock.
154b8e80941Smrg     *
155b8e80941Smrg     * if (apply)
156b8e80941Smrg     *     dst->changed.group |= mask->changed.group;
157b8e80941Smrg     */
158b8e80941Smrg
159b8e80941Smrg    if (mask->changed.group & NINE_STATE_VIEWPORT)
160b8e80941Smrg        dst->viewport = src->viewport;
161b8e80941Smrg    if (mask->changed.group & NINE_STATE_SCISSOR)
162b8e80941Smrg        dst->scissor = src->scissor;
163b8e80941Smrg
164b8e80941Smrg    if (mask->changed.group & NINE_STATE_VS)
165b8e80941Smrg        nine_bind(&dst->vs, src->vs);
166b8e80941Smrg    if (mask->changed.group & NINE_STATE_PS)
167b8e80941Smrg        nine_bind(&dst->ps, src->ps);
168b8e80941Smrg
169b8e80941Smrg    /* Vertex constants.
170b8e80941Smrg     *
171b8e80941Smrg     * Various possibilities for optimization here, like creating a per-SB
172b8e80941Smrg     * constant buffer, or memcmp'ing for changes.
173b8e80941Smrg     * Will do that later depending on what works best for specific apps.
174b8e80941Smrg     *
175b8e80941Smrg     * Note: Currently when we apply stateblocks, it's always on the device state.
176b8e80941Smrg     * Should it affect recording stateblocks ? Since it's on device state, there
177b8e80941Smrg     * is no need to copy which ranges are dirty. If it turns out we should affect
178b8e80941Smrg     * recording stateblocks, the info should be copied.
179b8e80941Smrg     */
180b8e80941Smrg    if (mask->changed.group & NINE_STATE_VS_CONST) {
181b8e80941Smrg        struct nine_range *r;
182b8e80941Smrg        for (r = mask->changed.vs_const_f; r; r = r->next) {
183b8e80941Smrg            memcpy(&dst->vs_const_f[r->bgn * 4],
184b8e80941Smrg                   &src->vs_const_f[r->bgn * 4],
185b8e80941Smrg                   (r->end - r->bgn) * 4 * sizeof(float));
186b8e80941Smrg        }
187b8e80941Smrg        for (r = mask->changed.vs_const_i; r; r = r->next) {
188b8e80941Smrg            memcpy(&dst->vs_const_i[r->bgn * 4],
189b8e80941Smrg                   &src->vs_const_i[r->bgn * 4],
190b8e80941Smrg                   (r->end - r->bgn) * 4 * sizeof(int));
191b8e80941Smrg        }
192b8e80941Smrg        for (r = mask->changed.vs_const_b; r; r = r->next) {
193b8e80941Smrg            memcpy(&dst->vs_const_b[r->bgn],
194b8e80941Smrg                   &src->vs_const_b[r->bgn],
195b8e80941Smrg                   (r->end - r->bgn) * sizeof(int));
196b8e80941Smrg        }
197b8e80941Smrg    }
198b8e80941Smrg
199b8e80941Smrg    /* Pixel constants. */
200b8e80941Smrg    if (mask->changed.group & NINE_STATE_PS_CONST) {
201b8e80941Smrg        struct nine_range *r;
202b8e80941Smrg        for (r = mask->changed.ps_const_f; r; r = r->next) {
203b8e80941Smrg            memcpy(&dst->ps_const_f[r->bgn * 4],
204b8e80941Smrg                   &src->ps_const_f[r->bgn * 4],
205b8e80941Smrg                   (r->end - r->bgn) * 4 * sizeof(float));
206b8e80941Smrg        }
207b8e80941Smrg        if (mask->changed.ps_const_i) {
208b8e80941Smrg            uint16_t m = mask->changed.ps_const_i;
209b8e80941Smrg            for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
210b8e80941Smrg                if (m & 1)
211b8e80941Smrg                    memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
212b8e80941Smrg        }
213b8e80941Smrg        if (mask->changed.ps_const_b) {
214b8e80941Smrg            uint16_t m = mask->changed.ps_const_b;
215b8e80941Smrg            for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
216b8e80941Smrg                if (m & 1)
217b8e80941Smrg                    dst->ps_const_b[i] = src->ps_const_b[i];
218b8e80941Smrg        }
219b8e80941Smrg    }
220b8e80941Smrg
221b8e80941Smrg    /* Render states.
222b8e80941Smrg     * TODO: Maybe build a list ?
223b8e80941Smrg     */
224b8e80941Smrg    for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
225b8e80941Smrg        uint32_t m = mask->changed.rs[i];
226b8e80941Smrg        /* if (apply)
227b8e80941Smrg         *     dst->changed.rs[i] |= m; */
228b8e80941Smrg        while (m) {
229b8e80941Smrg            const int r = ffs(m) - 1;
230b8e80941Smrg            m &= ~(1 << r);
231b8e80941Smrg            DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
232b8e80941Smrg            dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
233b8e80941Smrg        }
234b8e80941Smrg    }
235b8e80941Smrg
236b8e80941Smrg
237b8e80941Smrg    /* Clip planes. */
238b8e80941Smrg    if (mask->changed.ucp) {
239b8e80941Smrg        DBG("ucp: %x\n", mask->changed.ucp);
240b8e80941Smrg        for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
241b8e80941Smrg            if (mask->changed.ucp & (1 << i))
242b8e80941Smrg                memcpy(dst->clip.ucp[i],
243b8e80941Smrg                       src->clip.ucp[i], sizeof(src->clip.ucp[0]));
244b8e80941Smrg        /* if (apply)
245b8e80941Smrg         *    dst->changed.ucp |= mask->changed.ucp;*/
246b8e80941Smrg    }
247b8e80941Smrg
248b8e80941Smrg    /* Sampler state. */
249b8e80941Smrg    if (mask->changed.group & NINE_STATE_SAMPLER) {
250b8e80941Smrg        for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
251b8e80941Smrg            if (mask->changed.sampler[s] == 0x3ffe) {
252b8e80941Smrg                memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
253b8e80941Smrg            } else {
254b8e80941Smrg                uint32_t m = mask->changed.sampler[s];
255b8e80941Smrg                DBG("samp %d: changed = %x\n", i, (int)m);
256b8e80941Smrg                while (m) {
257b8e80941Smrg                    const int i = ffs(m) - 1;
258b8e80941Smrg                    m &= ~(1 << i);
259b8e80941Smrg                    dst->samp_advertised[s][i] = src->samp_advertised[s][i];
260b8e80941Smrg                }
261b8e80941Smrg            }
262b8e80941Smrg            /* if (apply)
263b8e80941Smrg             *     dst->changed.sampler[s] |= mask->changed.sampler[s];*/
264b8e80941Smrg        }
265b8e80941Smrg    }
266b8e80941Smrg
267b8e80941Smrg    /* Index buffer. */
268b8e80941Smrg    if (mask->changed.group & NINE_STATE_IDXBUF)
269b8e80941Smrg        NineStateBlock9_BindBuffer(device,
270b8e80941Smrg                                   apply,
271b8e80941Smrg                                   (struct NineBuffer9 **)&dst->idxbuf,
272b8e80941Smrg                                   (struct NineBuffer9 *)src->idxbuf);
273b8e80941Smrg
274b8e80941Smrg    /* Vertex streams. */
275b8e80941Smrg    if (mask->changed.vtxbuf | mask->changed.stream_freq) {
276b8e80941Smrg        DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
277b8e80941Smrg        uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
278b8e80941Smrg        for (i = 0; m; ++i, m >>= 1) {
279b8e80941Smrg            if (mask->changed.vtxbuf & (1 << i)) {
280b8e80941Smrg                NineStateBlock9_BindBuffer(device,
281b8e80941Smrg                                           apply,
282b8e80941Smrg                                           (struct NineBuffer9 **)&dst->stream[i],
283b8e80941Smrg                                           (struct NineBuffer9 *)src->stream[i]);
284b8e80941Smrg                if (src->stream[i]) {
285b8e80941Smrg                    dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
286b8e80941Smrg                    dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
287b8e80941Smrg                }
288b8e80941Smrg            }
289b8e80941Smrg            if (mask->changed.stream_freq & (1 << i))
290b8e80941Smrg                dst->stream_freq[i] = src->stream_freq[i];
291b8e80941Smrg        }
292b8e80941Smrg        /*
293b8e80941Smrg         * if (apply) {
294b8e80941Smrg         *     dst->changed.vtxbuf |= mask->changed.vtxbuf;
295b8e80941Smrg         *     dst->changed.stream_freq |= mask->changed.stream_freq;
296b8e80941Smrg         * }*/
297b8e80941Smrg    }
298b8e80941Smrg
299b8e80941Smrg    /* Textures */
300b8e80941Smrg    if (mask->changed.texture) {
301b8e80941Smrg        uint32_t m = mask->changed.texture;
302b8e80941Smrg        for (s = 0; m; ++s, m >>= 1)
303b8e80941Smrg            if (m & 1)
304b8e80941Smrg                NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
305b8e80941Smrg    }
306b8e80941Smrg
307b8e80941Smrg    if (!(mask->changed.group & NINE_STATE_FF))
308b8e80941Smrg        return;
309b8e80941Smrg    WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
310b8e80941Smrg
311b8e80941Smrg    /* Fixed function state. */
312b8e80941Smrg
313b8e80941Smrg    if (mask->changed.group & NINE_STATE_FF_MATERIAL)
314b8e80941Smrg        dst->ff.material = src->ff.material;
315b8e80941Smrg
316b8e80941Smrg    if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
317b8e80941Smrg        for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
318b8e80941Smrg            for (i = 0; i < NINED3DTSS_COUNT; ++i)
319b8e80941Smrg                if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320b8e80941Smrg                    dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
321b8e80941Smrg            /*
322b8e80941Smrg             * if (apply) {
323b8e80941Smrg             *    TODO: it's 32 exactly, just offset by 1 as 0 is unused
324b8e80941Smrg             *    dst->ff.changed.tex_stage[s][0] |=
325b8e80941Smrg             *        mask->ff.changed.tex_stage[s][0];
326b8e80941Smrg             *    dst->ff.changed.tex_stage[s][1] |=
327b8e80941Smrg             *        mask->ff.changed.tex_stage[s][1];
328b8e80941Smrg             * }*/
329b8e80941Smrg        }
330b8e80941Smrg    }
331b8e80941Smrg    if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
332b8e80941Smrg        unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
333b8e80941Smrg        /* Can happen in Capture() if device state has created new lights after
334b8e80941Smrg         * the stateblock was created.
335b8e80941Smrg         * Can happen in Apply() if the stateblock had recorded the creation of
336b8e80941Smrg         * new lights. */
337b8e80941Smrg        if (dst->ff.num_lights < num_lights) {
338b8e80941Smrg            dst->ff.light = REALLOC(dst->ff.light,
339b8e80941Smrg                                    dst->ff.num_lights * sizeof(D3DLIGHT9),
340b8e80941Smrg                                    num_lights * sizeof(D3DLIGHT9));
341b8e80941Smrg            memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
342b8e80941Smrg            /* if mask == dst, a Type of 0 will trigger
343b8e80941Smrg             * "dst->ff.light[i] = src->ff.light[i];" later,
344b8e80941Smrg             * which is what we want in that case. */
345b8e80941Smrg            if (mask != dst) {
346b8e80941Smrg                for (i = dst->ff.num_lights; i < num_lights; ++i)
347b8e80941Smrg                    dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
348b8e80941Smrg            }
349b8e80941Smrg            dst->ff.num_lights = num_lights;
350b8e80941Smrg        }
351b8e80941Smrg        /* Can happen in Capture() if the stateblock had recorded the creation of
352b8e80941Smrg         * new lights.
353b8e80941Smrg         * Can happen in Apply() if device state has created new lights after
354b8e80941Smrg         * the stateblock was created. */
355b8e80941Smrg        if (src->ff.num_lights < num_lights) {
356b8e80941Smrg            src->ff.light = REALLOC(src->ff.light,
357b8e80941Smrg                                    src->ff.num_lights * sizeof(D3DLIGHT9),
358b8e80941Smrg                                    num_lights * sizeof(D3DLIGHT9));
359b8e80941Smrg            memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
360b8e80941Smrg            for (i = src->ff.num_lights; i < num_lights; ++i)
361b8e80941Smrg                src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
362b8e80941Smrg            src->ff.num_lights = num_lights;
363b8e80941Smrg        }
364b8e80941Smrg        /* Note: mask is either src or dst, so at this point src, dst and mask
365b8e80941Smrg         * have num_lights lights. */
366b8e80941Smrg        for (i = 0; i < num_lights; ++i)
367b8e80941Smrg            if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
368b8e80941Smrg                dst->ff.light[i] = src->ff.light[i];
369b8e80941Smrg
370b8e80941Smrg        memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
371b8e80941Smrg        dst->ff.num_lights_active = src->ff.num_lights_active;
372b8e80941Smrg    }
373b8e80941Smrg    if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
374b8e80941Smrg        for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
375b8e80941Smrg            if (!mask->ff.changed.transform[i])
376b8e80941Smrg                continue;
377b8e80941Smrg            for (s = i * 32; s < (i * 32 + 32); ++s) {
378b8e80941Smrg                if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
379b8e80941Smrg                    continue;
380b8e80941Smrg                *nine_state_access_transform(&dst->ff, s, TRUE) =
381b8e80941Smrg                    *nine_state_access_transform(&src->ff, s, FALSE);
382b8e80941Smrg            }
383b8e80941Smrg            /* if (apply)
384b8e80941Smrg             *     dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
385b8e80941Smrg        }
386b8e80941Smrg    }
387b8e80941Smrg}
388b8e80941Smrg
389b8e80941Smrgstatic void
390b8e80941Smrgnine_state_copy_common_all(struct NineDevice9 *device,
391b8e80941Smrg                           struct nine_state *dst,
392b8e80941Smrg                           struct nine_state *src,
393b8e80941Smrg                           struct nine_state *help,
394b8e80941Smrg                           const boolean apply,
395b8e80941Smrg                           struct nine_range_pool *pool,
396b8e80941Smrg                           const int MaxStreams)
397b8e80941Smrg{
398b8e80941Smrg    unsigned i;
399b8e80941Smrg
400b8e80941Smrg    /* if (apply)
401b8e80941Smrg     *     dst->changed.group |= src->changed.group;
402b8e80941Smrg     */
403b8e80941Smrg
404b8e80941Smrg    dst->viewport = src->viewport;
405b8e80941Smrg    dst->scissor = src->scissor;
406b8e80941Smrg
407b8e80941Smrg    nine_bind(&dst->vs, src->vs);
408b8e80941Smrg    nine_bind(&dst->ps, src->ps);
409b8e80941Smrg
410b8e80941Smrg    /* Vertex constants.
411b8e80941Smrg     *
412b8e80941Smrg     * Various possibilities for optimization here, like creating a per-SB
413b8e80941Smrg     * constant buffer, or memcmp'ing for changes.
414b8e80941Smrg     * Will do that later depending on what works best for specific apps.
415b8e80941Smrg     */
416b8e80941Smrg    if (1) {
417b8e80941Smrg        memcpy(&dst->vs_const_f[0],
418b8e80941Smrg               &src->vs_const_f[0], VS_CONST_F_SIZE(device));
419b8e80941Smrg
420b8e80941Smrg        memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
421b8e80941Smrg        memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
422b8e80941Smrg    }
423b8e80941Smrg
424b8e80941Smrg    /* Pixel constants. */
425b8e80941Smrg    if (1) {
426b8e80941Smrg        struct nine_range *r = help->changed.ps_const_f;
427b8e80941Smrg        memcpy(&dst->ps_const_f[0],
428b8e80941Smrg               &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
429b8e80941Smrg
430b8e80941Smrg        memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
431b8e80941Smrg        memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
432b8e80941Smrg    }
433b8e80941Smrg
434b8e80941Smrg    /* Render states. */
435b8e80941Smrg    memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
436b8e80941Smrg    /* if (apply)
437b8e80941Smrg     *     memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
438b8e80941Smrg
439b8e80941Smrg
440b8e80941Smrg    /* Clip planes. */
441b8e80941Smrg    memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
442b8e80941Smrg    /* if (apply)
443b8e80941Smrg     *     dst->changed.ucp = src->changed.ucp;*/
444b8e80941Smrg
445b8e80941Smrg    /* Sampler state. */
446b8e80941Smrg    memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
447b8e80941Smrg    /* if (apply)
448b8e80941Smrg     *     memcpy(dst->changed.sampler,
449b8e80941Smrg     *            src->changed.sampler, sizeof(dst->changed.sampler));*/
450b8e80941Smrg
451b8e80941Smrg    /* Index buffer. */
452b8e80941Smrg    NineStateBlock9_BindBuffer(device,
453b8e80941Smrg                               apply,
454b8e80941Smrg                               (struct NineBuffer9 **)&dst->idxbuf,
455b8e80941Smrg                               (struct NineBuffer9 *)src->idxbuf);
456b8e80941Smrg
457b8e80941Smrg    /* Vertex streams. */
458b8e80941Smrg    if (1) {
459b8e80941Smrg        for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
460b8e80941Smrg            NineStateBlock9_BindBuffer(device,
461b8e80941Smrg                                       apply,
462b8e80941Smrg                                       (struct NineBuffer9 **)&dst->stream[i],
463b8e80941Smrg                                       (struct NineBuffer9 *)src->stream[i]);
464b8e80941Smrg            if (src->stream[i]) {
465b8e80941Smrg                dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
466b8e80941Smrg                dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
467b8e80941Smrg            }
468b8e80941Smrg            dst->stream_freq[i] = src->stream_freq[i];
469b8e80941Smrg        }
470b8e80941Smrg        /* if (apply) {
471b8e80941Smrg         *     dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
472b8e80941Smrg         *     dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
473b8e80941Smrg         *  }*/
474b8e80941Smrg    }
475b8e80941Smrg
476b8e80941Smrg    /* Textures */
477b8e80941Smrg    if (1) {
478b8e80941Smrg        for (i = 0; i < NINE_MAX_SAMPLERS; i++)
479b8e80941Smrg            NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
480b8e80941Smrg    }
481b8e80941Smrg
482b8e80941Smrg    /* keep this check in case we want to disable FF */
483b8e80941Smrg    if (!(help->changed.group & NINE_STATE_FF))
484b8e80941Smrg        return;
485b8e80941Smrg    WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
486b8e80941Smrg
487b8e80941Smrg    /* Fixed function state. */
488b8e80941Smrg    dst->ff.material = src->ff.material;
489b8e80941Smrg
490b8e80941Smrg    memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
491b8e80941Smrg    /* if (apply) TODO: memset
492b8e80941Smrg     *     memcpy(dst->ff.changed.tex_stage,
493b8e80941Smrg     *            src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
494b8e80941Smrg
495b8e80941Smrg    /* Lights. */
496b8e80941Smrg    if (1) {
497b8e80941Smrg        if (dst->ff.num_lights < src->ff.num_lights) {
498b8e80941Smrg            dst->ff.light = REALLOC(dst->ff.light,
499b8e80941Smrg                                    dst->ff.num_lights * sizeof(D3DLIGHT9),
500b8e80941Smrg                                    src->ff.num_lights * sizeof(D3DLIGHT9));
501b8e80941Smrg            dst->ff.num_lights = src->ff.num_lights;
502b8e80941Smrg        }
503b8e80941Smrg        memcpy(dst->ff.light,
504b8e80941Smrg               src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
505b8e80941Smrg
506b8e80941Smrg        memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
507b8e80941Smrg        dst->ff.num_lights_active = src->ff.num_lights_active;
508b8e80941Smrg    }
509b8e80941Smrg
510b8e80941Smrg    /* Transforms. */
511b8e80941Smrg    if (1) {
512b8e80941Smrg        /* Increase dst size if required (to copy the new states).
513b8e80941Smrg         * Increase src size if required (to initialize missing transforms).
514b8e80941Smrg         */
515b8e80941Smrg        if (dst->ff.num_transforms != src->ff.num_transforms) {
516b8e80941Smrg            int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
517b8e80941Smrg            nine_state_resize_transform(&src->ff, num_transforms);
518b8e80941Smrg            nine_state_resize_transform(&dst->ff, num_transforms);
519b8e80941Smrg        }
520b8e80941Smrg        memcpy(dst->ff.transform,
521b8e80941Smrg               src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
522b8e80941Smrg        /* Apply is always used on device state.
523b8e80941Smrg         * src is then the D3DSBT_ALL stateblock which
524b8e80941Smrg         * ff.changed.transform indicates all matrices are dirty.
525b8e80941Smrg         *
526b8e80941Smrg         * if (apply)
527b8e80941Smrg         *     memcpy(dst->ff.changed.transform,
528b8e80941Smrg         *            src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
529b8e80941Smrg    }
530b8e80941Smrg}
531b8e80941Smrg
532b8e80941Smrg/* Capture those bits of current device state that have been changed between
533b8e80941Smrg * BeginStateBlock and EndStateBlock.
534b8e80941Smrg */
535b8e80941SmrgHRESULT NINE_WINAPI
536b8e80941SmrgNineStateBlock9_Capture( struct NineStateBlock9 *This )
537b8e80941Smrg{
538b8e80941Smrg    struct NineDevice9 *device = This->base.device;
539b8e80941Smrg    struct nine_state *dst = &This->state;
540b8e80941Smrg    struct nine_state *src = &device->state;
541b8e80941Smrg    const int MaxStreams = device->caps.MaxStreams;
542b8e80941Smrg
543b8e80941Smrg    DBG("This=%p\n", This);
544b8e80941Smrg
545b8e80941Smrg    if (This->type == NINESBT_ALL)
546b8e80941Smrg        nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
547b8e80941Smrg    else
548b8e80941Smrg        nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
549b8e80941Smrg
550b8e80941Smrg    if (dst->changed.group & NINE_STATE_VDECL)
551b8e80941Smrg        nine_bind(&dst->vdecl, src->vdecl);
552b8e80941Smrg
553b8e80941Smrg    return D3D_OK;
554b8e80941Smrg}
555b8e80941Smrg
556b8e80941Smrg/* Set state managed by this StateBlock as current device state. */
557b8e80941SmrgHRESULT NINE_WINAPI
558b8e80941SmrgNineStateBlock9_Apply( struct NineStateBlock9 *This )
559b8e80941Smrg{
560b8e80941Smrg    struct NineDevice9 *device = This->base.device;
561b8e80941Smrg    struct nine_state *dst = &device->state;
562b8e80941Smrg    struct nine_state *src = &This->state;
563b8e80941Smrg    struct nine_range_pool *pool = &device->range_pool;
564b8e80941Smrg    const int MaxStreams = device->caps.MaxStreams;
565b8e80941Smrg
566b8e80941Smrg    DBG("This=%p\n", This);
567b8e80941Smrg
568b8e80941Smrg    if (This->type == NINESBT_ALL)
569b8e80941Smrg        nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
570b8e80941Smrg    else
571b8e80941Smrg        nine_state_copy_common(device, dst, src, src, TRUE, pool);
572b8e80941Smrg
573b8e80941Smrg    nine_context_apply_stateblock(device, src);
574b8e80941Smrg
575b8e80941Smrg    if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
576b8e80941Smrg        nine_bind(&dst->vdecl, src->vdecl);
577b8e80941Smrg
578b8e80941Smrg    return D3D_OK;
579b8e80941Smrg}
580b8e80941Smrg
581b8e80941SmrgIDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
582b8e80941Smrg    (void *)NineUnknown_QueryInterface,
583b8e80941Smrg    (void *)NineUnknown_AddRef,
584b8e80941Smrg    (void *)NineUnknown_Release,
585b8e80941Smrg    (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
586b8e80941Smrg    (void *)NineStateBlock9_Capture,
587b8e80941Smrg    (void *)NineStateBlock9_Apply
588b8e80941Smrg};
589b8e80941Smrg
590b8e80941Smrgstatic const GUID *NineStateBlock9_IIDs[] = {
591b8e80941Smrg    &IID_IDirect3DStateBlock9,
592b8e80941Smrg    &IID_IUnknown,
593b8e80941Smrg    NULL
594b8e80941Smrg};
595b8e80941Smrg
596b8e80941SmrgHRESULT
597b8e80941SmrgNineStateBlock9_new( struct NineDevice9 *pDevice,
598b8e80941Smrg                     struct NineStateBlock9 **ppOut,
599b8e80941Smrg                     enum nine_stateblock_type type)
600b8e80941Smrg{
601b8e80941Smrg    NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
602b8e80941Smrg}
603