1848b8605Smrg/* Test gallium occlusion queries.
2848b8605Smrg */
3848b8605Smrg
4848b8605Smrg#include <stdio.h>
5848b8605Smrg
6848b8605Smrg#include "graw_util.h"
7848b8605Smrg
8848b8605Smrg
9848b8605Smrgstatic int width = 300;
10848b8605Smrgstatic int height = 300;
11848b8605Smrg
12848b8605Smrg/* expected results of occlusion test (depndsd on window size) */
13848b8605Smrgstatic int expected1 = (int) ((300 * 0.9) * (300 * 0.9));
14848b8605Smrgstatic int expected2 = 420;
15848b8605Smrg
16848b8605Smrg
17848b8605Smrgstatic struct graw_info info;
18848b8605Smrg
19848b8605Smrgstruct vertex {
20848b8605Smrg   float position[4];
21848b8605Smrg   float color[4];
22848b8605Smrg};
23848b8605Smrg
24848b8605Smrg#define z0 0.2
25848b8605Smrg#define z1 0.6
26848b8605Smrg
27848b8605Smrgstatic struct vertex obj1_vertices[4] =
28848b8605Smrg{
29848b8605Smrg   {
30848b8605Smrg      {-0.9, -0.9, z0, 1.0 },
31848b8605Smrg      { 1, 0, 0, 1 }
32848b8605Smrg   },
33848b8605Smrg
34848b8605Smrg   {
35848b8605Smrg      { 0.9, -0.9, z0, 1.0 },
36848b8605Smrg      { 1, 0, 0, 1 }
37848b8605Smrg   },
38848b8605Smrg
39848b8605Smrg   {
40848b8605Smrg      { 0.9,  0.9, z0, 1.0 },
41848b8605Smrg      { 1, 0, 0, 1 }
42848b8605Smrg   },
43848b8605Smrg
44848b8605Smrg   {
45848b8605Smrg      {-0.9,  0.9, z0, 1.0 },
46848b8605Smrg      { 1, 0, 0, 1 }
47848b8605Smrg   }
48848b8605Smrg};
49848b8605Smrg
50848b8605Smrgstatic struct vertex obj2_vertices[4] =
51848b8605Smrg{
52848b8605Smrg   {
53848b8605Smrg      { -0.2,  -0.2, z1, 1.0 },
54848b8605Smrg      { 0, 0, 1, 1 }
55848b8605Smrg   },
56848b8605Smrg
57848b8605Smrg   {
58848b8605Smrg      { 0.95, -0.2, z1, 1.0 },
59848b8605Smrg      { 0, 0, 1, 1 }
60848b8605Smrg   },
61848b8605Smrg
62848b8605Smrg   {
63848b8605Smrg      { 0.95,  0.2, z1, 1.0 },
64848b8605Smrg      { 0, 0, 1, 1 }
65848b8605Smrg   },
66848b8605Smrg
67848b8605Smrg   {
68848b8605Smrg      { -0.2, 0.2, z1, 1.0 },
69848b8605Smrg      { 0, 0, 1, 1 }
70848b8605Smrg   },
71848b8605Smrg};
72848b8605Smrg
73848b8605Smrg#define NUM_VERTS 4
74848b8605Smrg
75848b8605Smrg
76848b8605Smrg
77848b8605Smrgstatic void
78848b8605Smrgset_vertices(struct vertex *vertices, unsigned bytes)
79848b8605Smrg{
80848b8605Smrg   struct pipe_vertex_element ve[2];
81848b8605Smrg   struct pipe_vertex_buffer vbuf;
82848b8605Smrg   void *handle;
83848b8605Smrg
84848b8605Smrg   memset(ve, 0, sizeof ve);
85848b8605Smrg
86848b8605Smrg   ve[0].src_offset = Offset(struct vertex, position);
87848b8605Smrg   ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
88848b8605Smrg   ve[1].src_offset = Offset(struct vertex, color);
89848b8605Smrg   ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
90848b8605Smrg
91848b8605Smrg   handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
92848b8605Smrg   info.ctx->bind_vertex_elements_state(info.ctx, handle);
93848b8605Smrg
94848b8605Smrg
95848b8605Smrg   vbuf.stride = sizeof(struct vertex);
96848b8605Smrg   vbuf.buffer_offset = 0;
97b8e80941Smrg   vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
98848b8605Smrg                                              PIPE_BIND_VERTEX_BUFFER,
99848b8605Smrg                                              PIPE_USAGE_DEFAULT,
100848b8605Smrg                                              bytes,
101848b8605Smrg                                              vertices);
102848b8605Smrg
103848b8605Smrg   info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
104848b8605Smrg}
105848b8605Smrg
106848b8605Smrg
107848b8605Smrgstatic void
108848b8605Smrgset_vertex_shader(struct graw_info *info)
109848b8605Smrg{
110848b8605Smrg   void *handle;
111848b8605Smrg   const char *text =
112848b8605Smrg      "VERT\n"
113848b8605Smrg      "DCL IN[0]\n"
114848b8605Smrg      "DCL IN[1]\n"
115848b8605Smrg      "DCL OUT[0], POSITION\n"
116848b8605Smrg      "DCL OUT[1], GENERIC[0]\n"
117848b8605Smrg      "  0: MOV OUT[0], IN[0]\n"
118848b8605Smrg      "  1: MOV OUT[1], IN[1]\n"
119848b8605Smrg      "  2: END\n";
120848b8605Smrg
121848b8605Smrg   handle = graw_parse_vertex_shader(info->ctx, text);
122848b8605Smrg   if (!handle) {
123848b8605Smrg      debug_printf("Failed to parse vertex shader\n");
124848b8605Smrg      return;
125848b8605Smrg   }
126848b8605Smrg   info->ctx->bind_vs_state(info->ctx, handle);
127848b8605Smrg}
128848b8605Smrg
129848b8605Smrg
130848b8605Smrgstatic void
131848b8605Smrgset_fragment_shader(struct graw_info *info)
132848b8605Smrg{
133848b8605Smrg   void *handle;
134848b8605Smrg   const char *text =
135848b8605Smrg      "FRAG\n"
136848b8605Smrg      "DCL IN[0], GENERIC, LINEAR\n"
137848b8605Smrg      "DCL OUT[0], COLOR\n"
138848b8605Smrg      " 0: MOV OUT[0], IN[0]\n"
139848b8605Smrg      " 1: END\n";
140848b8605Smrg
141848b8605Smrg   handle = graw_parse_fragment_shader(info->ctx, text);
142848b8605Smrg   if (!handle) {
143848b8605Smrg      debug_printf("Failed to parse fragment shader\n");
144848b8605Smrg      return;
145848b8605Smrg   }
146848b8605Smrg   info->ctx->bind_fs_state(info->ctx, handle);
147848b8605Smrg}
148848b8605Smrg
149848b8605Smrg
150848b8605Smrgstatic void
151848b8605Smrgdraw(void)
152848b8605Smrg{
153848b8605Smrg   int expected1_min = (int) (expected1 * 0.95);
154848b8605Smrg   int expected1_max = (int) (expected1 * 1.05);
155848b8605Smrg   int expected2_min = (int) (expected2 * 0.95);
156848b8605Smrg   int expected2_max = (int) (expected2 * 1.05);
157848b8605Smrg
158848b8605Smrg   union pipe_color_union clear_color;
159848b8605Smrg
160848b8605Smrg   struct pipe_query *q1, *q2;
161848b8605Smrg   union pipe_query_result res1, res2;
162848b8605Smrg
163848b8605Smrg   clear_color.f[0] = 0.25;
164848b8605Smrg   clear_color.f[1] = 0.25;
165848b8605Smrg   clear_color.f[2] = 0.25;
166848b8605Smrg   clear_color.f[3] = 1.00;
167848b8605Smrg
168848b8605Smrg   info.ctx->clear(info.ctx,
169848b8605Smrg                   PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTHSTENCIL,
170848b8605Smrg                   &clear_color, 1.0, 0);
171848b8605Smrg
172848b8605Smrg   q1 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER, 0);
173848b8605Smrg   q2 = info.ctx->create_query(info.ctx, PIPE_QUERY_OCCLUSION_COUNTER, 0);
174848b8605Smrg
175848b8605Smrg   /* draw first, large object */
176848b8605Smrg   set_vertices(obj1_vertices, sizeof(obj1_vertices));
177848b8605Smrg   info.ctx->begin_query(info.ctx, q1);
178848b8605Smrg   util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
179848b8605Smrg   info.ctx->end_query(info.ctx, q1);
180848b8605Smrg
181848b8605Smrg   /* draw second, small object behind first object */
182848b8605Smrg   set_vertices(obj2_vertices, sizeof(obj2_vertices));
183848b8605Smrg   info.ctx->begin_query(info.ctx, q2);
184848b8605Smrg   util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, NUM_VERTS);
185848b8605Smrg   info.ctx->end_query(info.ctx, q2);
186848b8605Smrg
187848b8605Smrg   info.ctx->get_query_result(info.ctx, q1, TRUE, &res1);
188848b8605Smrg   info.ctx->get_query_result(info.ctx, q2, TRUE, &res2);
189848b8605Smrg
190848b8605Smrg   printf("result1 = %lu  result2 = %lu\n", res1.u64, res2.u64);
191848b8605Smrg   if (res1.u64 < expected1_min || res1.u64 > expected1_max)
192848b8605Smrg      printf("  Failure: result1 should be near %d\n", expected1);
193848b8605Smrg   if (res2.u64 < expected2_min || res2.u64 > expected2_max)
194848b8605Smrg      printf("  Failure: result2 should be near %d\n", expected2);
195848b8605Smrg
196848b8605Smrg   info.ctx->flush(info.ctx, NULL, 0);
197848b8605Smrg
198848b8605Smrg   graw_util_flush_front(&info);
199848b8605Smrg
200848b8605Smrg   info.ctx->destroy_query(info.ctx, q1);
201848b8605Smrg   info.ctx->destroy_query(info.ctx, q2);
202848b8605Smrg}
203848b8605Smrg
204848b8605Smrg
205848b8605Smrg#if 0
206848b8605Smrgstatic void
207848b8605Smrgresize(int w, int h)
208848b8605Smrg{
209848b8605Smrg   width = w;
210848b8605Smrg   height = h;
211848b8605Smrg
212848b8605Smrg   graw_util_viewport(&info, 0, 0, width, height, 30, 1000);
213848b8605Smrg}
214848b8605Smrg#endif
215848b8605Smrg
216848b8605Smrg
217848b8605Smrgstatic void
218848b8605Smrginit(void)
219848b8605Smrg{
220848b8605Smrg   if (!graw_util_create_window(&info, width, height, 1, TRUE))
221848b8605Smrg      exit(1);
222848b8605Smrg
223848b8605Smrg   graw_util_default_state(&info, TRUE);
224848b8605Smrg
225848b8605Smrg   graw_util_viewport(&info, 0, 0, width, height, -1.0, 1.0);
226848b8605Smrg
227848b8605Smrg   set_vertex_shader(&info);
228848b8605Smrg   set_fragment_shader(&info);
229848b8605Smrg}
230848b8605Smrg
231848b8605Smrg
232848b8605Smrgint
233848b8605Smrgmain(int argc, char *argv[])
234848b8605Smrg{
235848b8605Smrg   init();
236848b8605Smrg
237848b8605Smrg   printf("The red quad should mostly occlude the blue quad.\n");
238848b8605Smrg
239848b8605Smrg   graw_set_display_func(draw);
240848b8605Smrg   /*graw_set_reshape_func(resize);*/
241848b8605Smrg   graw_main_loop();
242848b8605Smrg   return 0;
243848b8605Smrg}
244