quad-sample.c revision 848b8605
1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include "util/u_debug.h" /* debug_dump_surface_bmp() */ 13#include "util/u_inlines.h" 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_box.h" 17 18#include <stdio.h> 19 20enum pipe_format formats[] = { 21 PIPE_FORMAT_RGBA8888_UNORM, 22 PIPE_FORMAT_BGRA8888_UNORM, 23 PIPE_FORMAT_NONE 24}; 25 26static const int WIDTH = 300; 27static const int HEIGHT = 300; 28 29static struct pipe_screen *screen = NULL; 30static struct pipe_context *ctx = NULL; 31static struct pipe_resource *rttex = NULL; 32static struct pipe_resource *samptex = NULL; 33static struct pipe_surface *surf = NULL; 34static struct pipe_sampler_view *sv = NULL; 35static void *sampler = NULL; 36static void *window = NULL; 37 38struct vertex { 39 float position[4]; 40 float color[4]; 41}; 42 43static struct vertex vertices[] = 44{ 45 { { 0.9, -0.9, 0.0, 1.0 }, 46 { 1, 0, 0, 1 } }, 47 48 { { 0.9, 0.9, 0.0, 1.0 }, 49 { 1, 1, 0, 1 } }, 50 51 { {-0.9, 0.9, 0.0, 1.0 }, 52 { 0, 1, 0, 1 } }, 53 54 { {-0.9, -0.9, 0.0, 1.0 }, 55 { 0, 0, 0, 1 } }, 56}; 57 58 59 60 61static void set_viewport( float x, float y, 62 float width, float height, 63 float near, float far) 64{ 65 float z = far; 66 float half_width = (float)width / 2.0f; 67 float half_height = (float)height / 2.0f; 68 float half_depth = ((float)far - (float)near) / 2.0f; 69 struct pipe_viewport_state vp; 70 71 vp.scale[0] = half_width; 72 vp.scale[1] = half_height; 73 vp.scale[2] = half_depth; 74 vp.scale[3] = 1.0f; 75 76 vp.translate[0] = half_width + x; 77 vp.translate[1] = half_height + y; 78 vp.translate[2] = half_depth + z; 79 vp.translate[3] = 0.0f; 80 81 ctx->set_viewport_states( ctx, 0, 1, &vp ); 82} 83 84static void set_vertices( void ) 85{ 86 struct pipe_vertex_element ve[2]; 87 struct pipe_vertex_buffer vbuf; 88 void *handle; 89 90 memset(ve, 0, sizeof ve); 91 92 ve[0].src_offset = Offset(struct vertex, position); 93 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 94 ve[1].src_offset = Offset(struct vertex, color); 95 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 96 97 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 98 ctx->bind_vertex_elements_state(ctx, handle); 99 100 memset(&vbuf, 0, sizeof vbuf); 101 102 vbuf.stride = sizeof( struct vertex ); 103 vbuf.buffer_offset = 0; 104 vbuf.buffer = pipe_buffer_create_with_data(ctx, 105 PIPE_BIND_VERTEX_BUFFER, 106 PIPE_USAGE_DEFAULT, 107 sizeof(vertices), 108 vertices); 109 110 ctx->set_vertex_buffers(ctx, 0, 1, &vbuf); 111} 112 113static void set_vertex_shader( void ) 114{ 115 void *handle; 116 const char *text = 117 "VERT\n" 118 "DCL IN[0]\n" 119 "DCL IN[1]\n" 120 "DCL OUT[0], POSITION\n" 121 "DCL OUT[1], GENERIC[0]\n" 122 " 0: MOV OUT[1], IN[1]\n" 123 " 1: MOV OUT[0], IN[0]\n" 124 " 2: END\n"; 125 126 handle = graw_parse_vertex_shader(ctx, text); 127 ctx->bind_vs_state(ctx, handle); 128} 129 130static void set_fragment_shader( void ) 131{ 132 void *handle; 133 const char *text = 134 "FRAG\n" 135 "DCL IN[0], GENERIC[0], PERSPECTIVE\n" 136 "DCL OUT[0], COLOR\n" 137 "DCL TEMP[0]\n" 138 "DCL SAMP[0]\n" 139 "DCL RES[0], 2D, FLOAT\n" 140 " 0: SAMPLE TEMP[0], IN[0], RES[0], SAMP[0]\n" 141 " 1: MOV OUT[0], TEMP[0]\n" 142 " 2: END\n"; 143 144 handle = graw_parse_fragment_shader(ctx, text); 145 ctx->bind_fs_state(ctx, handle); 146} 147 148 149static void draw( void ) 150{ 151 union pipe_color_union clear_color = { {.5,.5,.5,1} }; 152 153 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 154 util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4); 155 ctx->flush(ctx, NULL, 0); 156 157 graw_save_surface_to_file(ctx, surf, NULL); 158 159 screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL); 160} 161 162#define SIZE 16 163 164static void init_tex( void ) 165{ 166 struct pipe_sampler_view sv_template; 167 struct pipe_sampler_state sampler_desc; 168 struct pipe_resource templat; 169 struct pipe_box box; 170 ubyte tex2d[SIZE][SIZE][4]; 171 int s, t; 172 173#if (SIZE != 2) 174 for (s = 0; s < SIZE; s++) { 175 for (t = 0; t < SIZE; t++) { 176 if (0) { 177 int x = (s ^ t) & 1; 178 tex2d[t][s][0] = (x) ? 0 : 63; 179 tex2d[t][s][1] = (x) ? 0 : 128; 180 tex2d[t][s][2] = 0; 181 tex2d[t][s][3] = 0xff; 182 } 183 else { 184 int x = ((s ^ t) >> 2) & 1; 185 tex2d[t][s][0] = s*255/(SIZE-1); 186 tex2d[t][s][1] = t*255/(SIZE-1); 187 tex2d[t][s][2] = (x) ? 0 : 128; 188 tex2d[t][s][3] = 0xff; 189 } 190 } 191 } 192#else 193 tex2d[0][0][0] = 0; 194 tex2d[0][0][1] = 255; 195 tex2d[0][0][2] = 255; 196 tex2d[0][0][3] = 0; 197 198 tex2d[0][1][0] = 0; 199 tex2d[0][1][1] = 0; 200 tex2d[0][1][2] = 255; 201 tex2d[0][1][3] = 255; 202 203 tex2d[1][0][0] = 255; 204 tex2d[1][0][1] = 255; 205 tex2d[1][0][2] = 0; 206 tex2d[1][0][3] = 255; 207 208 tex2d[1][1][0] = 255; 209 tex2d[1][1][1] = 0; 210 tex2d[1][1][2] = 0; 211 tex2d[1][1][3] = 255; 212#endif 213 214 templat.target = PIPE_TEXTURE_2D; 215 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 216 templat.width0 = SIZE; 217 templat.height0 = SIZE; 218 templat.depth0 = 1; 219 templat.last_level = 0; 220 templat.nr_samples = 1; 221 templat.bind = PIPE_BIND_SAMPLER_VIEW; 222 223 224 samptex = screen->resource_create(screen, 225 &templat); 226 if (samptex == NULL) 227 exit(4); 228 229 u_box_2d(0,0,SIZE,SIZE, &box); 230 231 ctx->transfer_inline_write(ctx, 232 samptex, 233 0, 234 PIPE_TRANSFER_WRITE, 235 &box, 236 tex2d, 237 sizeof tex2d[0], 238 sizeof tex2d); 239 240 /* Possibly read back & compare against original data: 241 */ 242 if (0) 243 { 244 struct pipe_transfer *t; 245 uint32_t *ptr; 246 ptr = pipe_transfer_map(ctx, samptex, 247 0, 0, /* level, layer */ 248 PIPE_TRANSFER_READ, 249 0, 0, SIZE, SIZE, &t); /* x, y, width, height */ 250 251 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 252 assert(0); 253 exit(9); 254 } 255 256 ctx->transfer_unmap(ctx, t); 257 } 258 259 memset(&sv_template, 0, sizeof sv_template); 260 sv_template.format = samptex->format; 261 sv_template.texture = samptex; 262 sv_template.swizzle_r = 0; 263 sv_template.swizzle_g = 1; 264 sv_template.swizzle_b = 2; 265 sv_template.swizzle_a = 3; 266 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 267 if (sv == NULL) 268 exit(5); 269 270 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 271 272 273 memset(&sampler_desc, 0, sizeof sampler_desc); 274 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 275 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 276 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 277 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 278 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 279 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 280 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 281 sampler_desc.compare_func = 0; 282 sampler_desc.normalized_coords = 1; 283 sampler_desc.max_anisotropy = 0; 284 285 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 286 if (sampler == NULL) 287 exit(6); 288 289 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); 290 291} 292 293static void init( void ) 294{ 295 struct pipe_framebuffer_state fb; 296 struct pipe_resource templat; 297 struct pipe_surface surf_tmpl; 298 int i; 299 300 /* It's hard to say whether window or screen should be created 301 * first. Different environments would prefer one or the other. 302 * 303 * Also, no easy way of querying supported formats if the screen 304 * cannot be created first. 305 */ 306 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 307 screen = graw_create_window_and_screen(0, 0, 300, 300, 308 formats[i], 309 &window); 310 if (window && screen) 311 break; 312 } 313 if (!screen || !window) { 314 fprintf(stderr, "Unable to create window\n"); 315 exit(1); 316 } 317 318 ctx = screen->context_create(screen, NULL); 319 if (ctx == NULL) 320 exit(3); 321 322 templat.target = PIPE_TEXTURE_2D; 323 templat.format = formats[i]; 324 templat.width0 = WIDTH; 325 templat.height0 = HEIGHT; 326 templat.depth0 = 1; 327 templat.array_size = 1; 328 templat.last_level = 0; 329 templat.nr_samples = 1; 330 templat.bind = (PIPE_BIND_RENDER_TARGET | 331 PIPE_BIND_DISPLAY_TARGET); 332 333 rttex = screen->resource_create(screen, 334 &templat); 335 if (rttex == NULL) 336 exit(4); 337 338 surf_tmpl.format = templat.format; 339 surf_tmpl.u.tex.level = 0; 340 surf_tmpl.u.tex.first_layer = 0; 341 surf_tmpl.u.tex.last_layer = 0; 342 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 343 if (surf == NULL) 344 exit(5); 345 346 memset(&fb, 0, sizeof fb); 347 fb.nr_cbufs = 1; 348 fb.width = WIDTH; 349 fb.height = HEIGHT; 350 fb.cbufs[0] = surf; 351 352 ctx->set_framebuffer_state(ctx, &fb); 353 354 { 355 struct pipe_blend_state blend; 356 void *handle; 357 memset(&blend, 0, sizeof blend); 358 blend.rt[0].colormask = PIPE_MASK_RGBA; 359 handle = ctx->create_blend_state(ctx, &blend); 360 ctx->bind_blend_state(ctx, handle); 361 } 362 363 { 364 struct pipe_depth_stencil_alpha_state depthstencil; 365 void *handle; 366 memset(&depthstencil, 0, sizeof depthstencil); 367 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 368 ctx->bind_depth_stencil_alpha_state(ctx, handle); 369 } 370 371 { 372 struct pipe_rasterizer_state rasterizer; 373 void *handle; 374 memset(&rasterizer, 0, sizeof rasterizer); 375 rasterizer.cull_face = PIPE_FACE_NONE; 376 rasterizer.half_pixel_center = 1; 377 rasterizer.bottom_edge_rule = 1; 378 rasterizer.depth_clip = 1; 379 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 380 ctx->bind_rasterizer_state(ctx, handle); 381 } 382 383 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 384 385 init_tex(); 386 387 set_vertices(); 388 set_vertex_shader(); 389 set_fragment_shader(); 390} 391 392static void args(int argc, char *argv[]) 393{ 394 int i; 395 396 for (i = 1; i < argc;) { 397 if (graw_parse_args(&i, argc, argv)) { 398 continue; 399 } 400 exit(1); 401 } 402} 403 404 405int main( int argc, char *argv[] ) 406{ 407 args(argc, argv); 408 init(); 409 410 graw_set_display_func( draw ); 411 graw_main_loop(); 412 return 0; 413} 414