tri-instanced.c revision 848b8605
1/* 2 * Test draw instancing. 3 */ 4 5#include <stdio.h> 6#include <string.h> 7 8#include "state_tracker/graw.h" 9#include "pipe/p_screen.h" 10#include "pipe/p_context.h" 11#include "pipe/p_state.h" 12#include "pipe/p_defines.h" 13 14#include "util/u_memory.h" /* Offset() */ 15#include "util/u_draw_quad.h" 16#include "util/u_inlines.h" 17 18 19enum pipe_format formats[] = { 20 PIPE_FORMAT_RGBA8888_UNORM, 21 PIPE_FORMAT_BGRA8888_UNORM, 22 PIPE_FORMAT_NONE 23}; 24 25static const int WIDTH = 300; 26static const int HEIGHT = 300; 27 28static struct pipe_screen *screen = NULL; 29static struct pipe_context *ctx = NULL; 30static struct pipe_surface *surf = NULL; 31static struct pipe_resource *tex = NULL; 32static void *window = NULL; 33 34struct vertex { 35 float position[4]; 36 float color[4]; 37}; 38 39 40static int draw_elements = 0; 41 42 43/** 44 * Vertex data. 45 * Each vertex has three attributes: position, color and translation. 46 * The translation attribute is a per-instance attribute. See 47 * "instance_divisor" below. 48 */ 49static struct vertex vertices[4] = 50{ 51 { 52 { 0.0f, -0.3f, 0.0f, 1.0f }, /* pos */ 53 { 1.0f, 0.0f, 0.0f, 1.0f } /* color */ 54 }, 55 { 56 { -0.2f, 0.3f, 0.0f, 1.0f }, 57 { 0.0f, 1.0f, 0.0f, 1.0f } 58 }, 59 { 60 { 0.2f, 0.3f, 0.0f, 1.0f }, 61 { 0.0f, 0.0f, 1.0f, 1.0f } 62 } 63}; 64 65 66#define NUM_INST 5 67 68static float inst_data[NUM_INST][4] = 69{ 70 { -0.50f, 0.4f, 0.0f, 0.0f }, 71 { -0.25f, 0.1f, 0.0f, 0.0f }, 72 { 0.00f, 0.2f, 0.0f, 0.0f }, 73 { 0.25f, 0.1f, 0.0f, 0.0f }, 74 { 0.50f, 0.3f, 0.0f, 0.0f } 75}; 76 77 78static ushort indices[3] = { 0, 2, 1 }; 79 80 81static void set_viewport( float x, float y, 82 float width, float height, 83 float near, float far) 84{ 85 float z = far; 86 float half_width = (float)width / 2.0f; 87 float half_height = (float)height / 2.0f; 88 float half_depth = ((float)far - (float)near) / 2.0f; 89 struct pipe_viewport_state vp; 90 91 vp.scale[0] = half_width; 92 vp.scale[1] = half_height; 93 vp.scale[2] = half_depth; 94 vp.scale[3] = 1.0f; 95 96 vp.translate[0] = half_width + x; 97 vp.translate[1] = half_height + y; 98 vp.translate[2] = half_depth + z; 99 vp.translate[3] = 0.0f; 100 101 ctx->set_viewport_states( ctx, 0, 1, &vp ); 102} 103 104 105static void set_vertices( void ) 106{ 107 struct pipe_vertex_element ve[3]; 108 struct pipe_vertex_buffer vbuf[2]; 109 struct pipe_index_buffer ibuf; 110 void *handle; 111 112 memset(ve, 0, sizeof ve); 113 114 /* pos */ 115 ve[0].src_offset = Offset(struct vertex, position); 116 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 117 ve[0].vertex_buffer_index = 0; 118 119 /* color */ 120 ve[1].src_offset = Offset(struct vertex, color); 121 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 122 ve[1].vertex_buffer_index = 0; 123 124 /* per-instance info */ 125 ve[2].src_offset = 0; 126 ve[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 127 ve[2].vertex_buffer_index = 1; 128 ve[2].instance_divisor = 1; 129 130 handle = ctx->create_vertex_elements_state(ctx, 3, ve); 131 ctx->bind_vertex_elements_state(ctx, handle); 132 133 memset(&vbuf, 0, sizeof vbuf); 134 135 /* vertex data */ 136 vbuf[0].stride = sizeof( struct vertex ); 137 vbuf[0].buffer_offset = 0; 138 vbuf[0].buffer = pipe_buffer_create_with_data(ctx, 139 PIPE_BIND_VERTEX_BUFFER, 140 PIPE_USAGE_DEFAULT, 141 sizeof(vertices), 142 vertices); 143 144 /* instance data */ 145 vbuf[1].stride = sizeof( inst_data[0] ); 146 vbuf[1].buffer_offset = 0; 147 vbuf[1].buffer = pipe_buffer_create_with_data(ctx, 148 PIPE_BIND_VERTEX_BUFFER, 149 PIPE_USAGE_DEFAULT, 150 sizeof(inst_data), 151 inst_data); 152 153 ctx->set_vertex_buffers(ctx, 0, 2, vbuf); 154 155 /* index data */ 156 ibuf.buffer = pipe_buffer_create_with_data(ctx, 157 PIPE_BIND_INDEX_BUFFER, 158 PIPE_USAGE_DEFAULT, 159 sizeof(indices), 160 indices); 161 ibuf.offset = 0; 162 ibuf.index_size = 2; 163 164 ctx->set_index_buffer(ctx, &ibuf); 165 166} 167 168static void set_vertex_shader( void ) 169{ 170 void *handle; 171 const char *text = 172 "VERT\n" 173 "DCL IN[0]\n" 174 "DCL IN[1]\n" 175 "DCL IN[2]\n" 176 "DCL OUT[0], POSITION\n" 177 "DCL OUT[1], COLOR\n" 178 " 0: MOV OUT[1], IN[1]\n" 179 " 1: ADD OUT[0], IN[0], IN[2]\n" /* add instance pos to vertex pos */ 180 " 2: END\n"; 181 182 handle = graw_parse_vertex_shader(ctx, text); 183 ctx->bind_vs_state(ctx, handle); 184} 185 186static void set_fragment_shader( void ) 187{ 188 void *handle; 189 const char *text = 190 "FRAG\n" 191 "DCL IN[0], COLOR, LINEAR\n" 192 "DCL OUT[0], COLOR\n" 193 " 0: MOV OUT[0], IN[0]\n" 194 " 1: END\n"; 195 196 handle = graw_parse_fragment_shader(ctx, text); 197 ctx->bind_fs_state(ctx, handle); 198} 199 200 201static void draw( void ) 202{ 203 union pipe_color_union clear_color = { {1,0,1,1} }; 204 struct pipe_draw_info info; 205 206 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 207 208 util_draw_init_info(&info); 209 info.indexed = (draw_elements != 0); 210 info.mode = PIPE_PRIM_TRIANGLES; 211 info.start = 0; 212 info.count = 3; 213 /* draw NUM_INST triangles */ 214 info.instance_count = NUM_INST; 215 216 ctx->draw_vbo(ctx, &info); 217 218 ctx->flush(ctx, NULL, 0); 219 220 graw_save_surface_to_file(ctx, surf, NULL); 221 222 screen->flush_frontbuffer(screen, tex, 0, 0, window, NULL); 223} 224 225 226static void init( void ) 227{ 228 struct pipe_framebuffer_state fb; 229 struct pipe_resource templat; 230 struct pipe_surface surf_tmpl; 231 int i; 232 233 /* It's hard to say whether window or screen should be created 234 * first. Different environments would prefer one or the other. 235 * 236 * Also, no easy way of querying supported formats if the screen 237 * cannot be created first. 238 */ 239 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 240 screen = graw_create_window_and_screen(0, 0, 300, 300, 241 formats[i], 242 &window); 243 if (window && screen) 244 break; 245 } 246 if (!screen || !window) { 247 fprintf(stderr, "Unable to create window\n"); 248 exit(1); 249 } 250 251 ctx = screen->context_create(screen, NULL); 252 if (ctx == NULL) 253 exit(3); 254 255 templat.target = PIPE_TEXTURE_2D; 256 templat.format = formats[i]; 257 templat.width0 = WIDTH; 258 templat.height0 = HEIGHT; 259 templat.depth0 = 1; 260 templat.array_size = 1; 261 templat.last_level = 0; 262 templat.nr_samples = 1; 263 templat.bind = (PIPE_BIND_RENDER_TARGET | 264 PIPE_BIND_DISPLAY_TARGET); 265 266 tex = screen->resource_create(screen, 267 &templat); 268 if (tex == NULL) 269 exit(4); 270 271 surf_tmpl.format = templat.format; 272 surf_tmpl.u.tex.level = 0; 273 surf_tmpl.u.tex.first_layer = 0; 274 surf_tmpl.u.tex.last_layer = 0; 275 surf = ctx->create_surface(ctx, tex, &surf_tmpl); 276 if (surf == NULL) 277 exit(5); 278 279 memset(&fb, 0, sizeof fb); 280 fb.nr_cbufs = 1; 281 fb.width = WIDTH; 282 fb.height = HEIGHT; 283 fb.cbufs[0] = surf; 284 285 ctx->set_framebuffer_state(ctx, &fb); 286 287 { 288 struct pipe_blend_state blend; 289 void *handle; 290 memset(&blend, 0, sizeof blend); 291 blend.rt[0].colormask = PIPE_MASK_RGBA; 292 handle = ctx->create_blend_state(ctx, &blend); 293 ctx->bind_blend_state(ctx, handle); 294 } 295 296 { 297 struct pipe_depth_stencil_alpha_state depthstencil; 298 void *handle; 299 memset(&depthstencil, 0, sizeof depthstencil); 300 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 301 ctx->bind_depth_stencil_alpha_state(ctx, handle); 302 } 303 304 { 305 struct pipe_rasterizer_state rasterizer; 306 void *handle; 307 memset(&rasterizer, 0, sizeof rasterizer); 308 rasterizer.cull_face = PIPE_FACE_NONE; 309 rasterizer.half_pixel_center = 1; 310 rasterizer.bottom_edge_rule = 1; 311 rasterizer.depth_clip = 1; 312 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 313 ctx->bind_rasterizer_state(ctx, handle); 314 } 315 316 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 317 set_vertices(); 318 set_vertex_shader(); 319 set_fragment_shader(); 320} 321 322 323static void options(int argc, char *argv[]) 324{ 325 int i; 326 327 for (i = 1; i < argc;) { 328 if (graw_parse_args(&i, argc, argv)) { 329 continue; 330 } 331 if (strcmp(argv[i], "-e") == 0) { 332 draw_elements = 1; 333 i++; 334 } 335 else { 336 i++; 337 } 338 } 339 if (draw_elements) 340 printf("Using pipe_context::draw_elements_instanced()\n"); 341 else 342 printf("Using pipe_context::draw_arrays_instanced()\n"); 343} 344 345 346int main( int argc, char *argv[] ) 347{ 348 options(argc, argv); 349 350 init(); 351 352 graw_set_display_func( draw ); 353 graw_main_loop(); 354 return 0; 355} 356