1/* Display a cleared blue window. This demo has no dependencies on 2 * any utility code, just the graw interface and gallium. 3 */ 4 5#include "state_tracker/graw.h" 6#include "pipe/p_screen.h" 7#include "pipe/p_context.h" 8#include "pipe/p_shader_tokens.h" 9#include "pipe/p_state.h" 10#include "pipe/p_defines.h" 11 12#include <stdio.h> /* for fread(), etc */ 13 14#include "util/u_inlines.h" 15#include "util/u_memory.h" /* Offset() */ 16#include "util/u_draw_quad.h" 17#include "util/u_box.h" 18 19static const char *filename = NULL; 20unsigned show_fps = 0; 21 22 23static void usage(char *name) 24{ 25 fprintf(stderr, "usage: %s [ options ] shader_filename\n", name); 26#ifndef _WIN32 27 fprintf(stderr, "\n" ); 28 fprintf(stderr, "options:\n"); 29 fprintf(stderr, " -fps show frames per second\n"); 30#endif 31} 32 33 34enum pipe_format formats[] = { 35 PIPE_FORMAT_RGBA8888_UNORM, 36 PIPE_FORMAT_BGRA8888_UNORM, 37 PIPE_FORMAT_NONE 38}; 39 40static const int WIDTH = 250; 41static const int HEIGHT = 250; 42 43static struct pipe_screen *screen = NULL; 44static struct pipe_context *ctx = NULL; 45static struct pipe_resource *rttex = NULL; 46static struct pipe_resource *constbuf = NULL; 47static struct pipe_surface *surf = NULL; 48static struct pipe_sampler_view *sv = NULL; 49static void *sampler = NULL; 50static void *window = NULL; 51static struct pipe_resource *samptex = NULL; 52 53struct vertex { 54 float position[4]; 55 float color[3]; 56}; 57 58/* Draw a regular mesh 59 */ 60#define MESH_SZ 16 61static struct vertex vertices[MESH_SZ * MESH_SZ]; 62 63static float constants[] = 64{ 0.4, 0, 0, 1, 65 1, 1, 1, 1, 66 2, 2, 2, 2, 67 4, 8, 16, 32, 68 69 3, 0, 0, 0, 70 0, .5, 0, 0, 71 0, 0, 1, 0, 72 0, 0, 0, 1, 73 74 1, 0, 0, 0.5, 75 0, 1, 0, 0.5, 76 0, 0, 1, 0, 77 0, 0, 0, 1, 78}; 79 80static void init_fs_constbuf( void ) 81{ 82 struct pipe_resource templat; 83 struct pipe_box box; 84 85 memset(&templat, 0, sizeof(templat)); 86 templat.target = PIPE_BUFFER; 87 templat.format = PIPE_FORMAT_R8_UNORM; 88 templat.width0 = sizeof(constants); 89 templat.height0 = 1; 90 templat.depth0 = 1; 91 templat.array_size = 1; 92 templat.last_level = 0; 93 templat.bind = PIPE_BIND_CONSTANT_BUFFER; 94 95 constbuf = screen->resource_create(screen, 96 &templat); 97 if (constbuf == NULL) 98 exit(4); 99 100 101 u_box_2d(0,0,sizeof(constants),1, &box); 102 103 ctx->buffer_subdata(ctx, constbuf, 104 PIPE_TRANSFER_WRITE, 105 0, sizeof(constants), constants); 106 107 pipe_set_constant_buffer(ctx, 108 PIPE_SHADER_VERTEX, 0, 109 constbuf); 110} 111 112 113static void set_viewport( float x, float y, 114 float width, float height, 115 float zNear, float zFar) 116{ 117 float z = zFar; 118 float half_width = (float)width / 2.0f; 119 float half_height = (float)height / 2.0f; 120 float half_depth = ((float)zFar - (float)zNear) / 2.0f; 121 struct pipe_viewport_state vp; 122 123 vp.scale[0] = half_width; 124 vp.scale[1] = half_height; 125 vp.scale[2] = half_depth; 126 127 vp.translate[0] = half_width + x; 128 vp.translate[1] = half_height + y; 129 vp.translate[2] = half_depth + z; 130 131 ctx->set_viewport_states( ctx, 0, 1, &vp ); 132} 133 134static void set_vertices( void ) 135{ 136 struct pipe_vertex_element ve[2]; 137 struct pipe_vertex_buffer vbuf; 138 void *handle; 139 int x,y; 140 141 memset(ve, 0, sizeof ve); 142 143 ve[0].src_offset = Offset(struct vertex, position); 144 ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 145 ve[1].src_offset = Offset(struct vertex, color); 146 ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 147 148 handle = ctx->create_vertex_elements_state(ctx, 2, ve); 149 ctx->bind_vertex_elements_state(ctx, handle); 150 151 for (x = 0; x < MESH_SZ; x++) { 152 for (y = 0; y < MESH_SZ; y++) { 153 int i = y * MESH_SZ + x; 154 vertices[i].position[0] = ((float)x)/MESH_SZ * 2.0 - 1.0; 155 vertices[i].position[1] = ((float)y)/MESH_SZ * 2.0 - 1.0; 156 vertices[i].position[2] = 0; 157 vertices[i].position[3] = 1.0; 158 159 vertices[i].color[0] = .5; 160 vertices[i].color[1] = (float)x / (float)MESH_SZ; 161 vertices[i].color[2] = (float)y / (float)MESH_SZ; 162 } 163 } 164 165 memset(&vbuf, 0, sizeof vbuf); 166 167 vbuf.stride = sizeof( struct vertex ); 168 vbuf.buffer_offset = 0; 169 vbuf.buffer.resource = pipe_buffer_create_with_data(ctx, 170 PIPE_BIND_VERTEX_BUFFER, 171 PIPE_USAGE_DEFAULT, 172 sizeof(vertices), 173 vertices); 174 175 ctx->set_vertex_buffers(ctx, 0, 1, &vbuf); 176} 177 178static void set_vertex_shader( void ) 179{ 180 FILE *f; 181 char buf[50000]; 182 void *handle; 183 int sz; 184 185 if ((f = fopen(filename, "r")) == NULL) { 186 fprintf(stderr, "Couldn't open %s\n", filename); 187 exit(1); 188 } 189 190 sz = fread(buf, 1, sizeof(buf), f); 191 if (!feof(f)) { 192 printf("file too long\n"); 193 exit(1); 194 } 195 printf("%.*s\n", sz, buf); 196 buf[sz] = 0; 197 198 handle = graw_parse_vertex_shader(ctx, buf); 199 ctx->bind_vs_state(ctx, handle); 200 fclose(f); 201} 202 203static void set_fragment_shader( void ) 204{ 205 void *handle; 206 const char *text = 207 "FRAG\n" 208 "DCL IN[0], COLOR, LINEAR\n" 209 "DCL OUT[0], COLOR\n" 210 " 0: MOV OUT[0], IN[0]\n" 211 " 1: END\n"; 212 213 handle = graw_parse_fragment_shader(ctx, text); 214 ctx->bind_fs_state(ctx, handle); 215} 216 217 218 219static void draw( void ) 220{ 221 union pipe_color_union clear_color = { {.1,.3,.5,0} }; 222 223 ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0); 224 util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, ARRAY_SIZE(vertices)); 225 ctx->flush(ctx, NULL, 0); 226 227 graw_save_surface_to_file(ctx, surf, NULL); 228 229 screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL); 230} 231 232#define SIZE 16 233 234static void init_tex( void ) 235{ 236 struct pipe_sampler_view sv_template; 237 struct pipe_sampler_state sampler_desc; 238 struct pipe_resource templat; 239 struct pipe_box box; 240 ubyte tex2d[SIZE][SIZE][4]; 241 int s, t; 242 243#if (SIZE != 2) 244 for (s = 0; s < SIZE; s++) { 245 for (t = 0; t < SIZE; t++) { 246 if (0) { 247 int x = (s ^ t) & 1; 248 tex2d[t][s][0] = (x) ? 0 : 63; 249 tex2d[t][s][1] = (x) ? 0 : 128; 250 tex2d[t][s][2] = 0; 251 tex2d[t][s][3] = 0xff; 252 } 253 else { 254 int x = ((s ^ t) >> 2) & 1; 255 tex2d[t][s][0] = s*255/(SIZE-1); 256 tex2d[t][s][1] = t*255/(SIZE-1); 257 tex2d[t][s][2] = (x) ? 0 : 128; 258 tex2d[t][s][3] = 0xff; 259 } 260 } 261 } 262#else 263 tex2d[0][0][0] = 0; 264 tex2d[0][0][1] = 255; 265 tex2d[0][0][2] = 255; 266 tex2d[0][0][3] = 0; 267 268 tex2d[0][1][0] = 0; 269 tex2d[0][1][1] = 0; 270 tex2d[0][1][2] = 255; 271 tex2d[0][1][3] = 255; 272 273 tex2d[1][0][0] = 255; 274 tex2d[1][0][1] = 255; 275 tex2d[1][0][2] = 0; 276 tex2d[1][0][3] = 255; 277 278 tex2d[1][1][0] = 255; 279 tex2d[1][1][1] = 0; 280 tex2d[1][1][2] = 0; 281 tex2d[1][1][3] = 255; 282#endif 283 284 memset(&templat, 0, sizeof(templat)); 285 templat.target = PIPE_TEXTURE_2D; 286 templat.format = PIPE_FORMAT_B8G8R8A8_UNORM; 287 templat.width0 = SIZE; 288 templat.height0 = SIZE; 289 templat.depth0 = 1; 290 templat.array_size = 1; 291 templat.last_level = 0; 292 templat.bind = PIPE_BIND_SAMPLER_VIEW; 293 294 295 samptex = screen->resource_create(screen, 296 &templat); 297 if (samptex == NULL) 298 exit(4); 299 300 u_box_2d(0,0,SIZE,SIZE, &box); 301 302 ctx->texture_subdata(ctx, 303 samptex, 304 0, 305 PIPE_TRANSFER_WRITE, 306 &box, 307 tex2d, 308 sizeof tex2d[0], 309 sizeof tex2d); 310 311 /* Possibly read back & compare against original data: 312 */ 313 if (0) 314 { 315 struct pipe_transfer *t; 316 uint32_t *ptr; 317 ptr = pipe_transfer_map(ctx, samptex, 318 0, 0, /* level, layer */ 319 PIPE_TRANSFER_READ, 320 0, 0, SIZE, SIZE, &t); /* x, y, width, height */ 321 322 if (memcmp(ptr, tex2d, sizeof tex2d) != 0) { 323 assert(0); 324 exit(9); 325 } 326 327 ctx->transfer_unmap(ctx, t); 328 } 329 330 memset(&sv_template, 0, sizeof sv_template); 331 sv_template.format = samptex->format; 332 sv_template.texture = samptex; 333 sv_template.swizzle_r = 0; 334 sv_template.swizzle_g = 1; 335 sv_template.swizzle_b = 2; 336 sv_template.swizzle_a = 3; 337 sv = ctx->create_sampler_view(ctx, samptex, &sv_template); 338 if (sv == NULL) 339 exit(5); 340 341 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv); 342 343 344 memset(&sampler_desc, 0, sizeof sampler_desc); 345 sampler_desc.wrap_s = PIPE_TEX_WRAP_REPEAT; 346 sampler_desc.wrap_t = PIPE_TEX_WRAP_REPEAT; 347 sampler_desc.wrap_r = PIPE_TEX_WRAP_REPEAT; 348 sampler_desc.min_img_filter = PIPE_TEX_FILTER_NEAREST; 349 sampler_desc.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; 350 sampler_desc.mag_img_filter = PIPE_TEX_FILTER_NEAREST; 351 sampler_desc.compare_mode = PIPE_TEX_COMPARE_NONE; 352 sampler_desc.compare_func = 0; 353 sampler_desc.normalized_coords = 1; 354 sampler_desc.max_anisotropy = 0; 355 356 sampler = ctx->create_sampler_state(ctx, &sampler_desc); 357 if (sampler == NULL) 358 exit(6); 359 360 ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler); 361 362} 363 364static void init( void ) 365{ 366 struct pipe_framebuffer_state fb; 367 struct pipe_resource templat; 368 struct pipe_surface surf_tmpl; 369 int i; 370 371 /* It's hard to say whether window or screen should be created 372 * first. Different environments would prefer one or the other. 373 * 374 * Also, no easy way of querying supported formats if the screen 375 * cannot be created first. 376 */ 377 for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) { 378 screen = graw_create_window_and_screen(0, 0, 300, 300, 379 formats[i], 380 &window); 381 if (window && screen) 382 break; 383 } 384 if (!screen || !window) { 385 fprintf(stderr, "Unable to create window\n"); 386 exit(1); 387 } 388 389 ctx = screen->context_create(screen, NULL, 0); 390 if (ctx == NULL) 391 exit(3); 392 393 memset(&templat, 0, sizeof(templat)); 394 templat.target = PIPE_TEXTURE_2D; 395 templat.format = formats[i]; 396 templat.width0 = WIDTH; 397 templat.height0 = HEIGHT; 398 templat.depth0 = 1; 399 templat.array_size = 1; 400 templat.last_level = 0; 401 templat.bind = (PIPE_BIND_RENDER_TARGET | 402 PIPE_BIND_DISPLAY_TARGET); 403 404 rttex = screen->resource_create(screen, 405 &templat); 406 if (rttex == NULL) 407 exit(4); 408 409 surf_tmpl.format = templat.format; 410 surf_tmpl.u.tex.level = 0; 411 surf_tmpl.u.tex.first_layer = 0; 412 surf_tmpl.u.tex.last_layer = 0; 413 surf = ctx->create_surface(ctx, rttex, &surf_tmpl); 414 if (surf == NULL) 415 exit(5); 416 417 memset(&fb, 0, sizeof fb); 418 fb.nr_cbufs = 1; 419 fb.width = WIDTH; 420 fb.height = HEIGHT; 421 fb.cbufs[0] = surf; 422 423 ctx->set_framebuffer_state(ctx, &fb); 424 425 { 426 struct pipe_blend_state blend; 427 void *handle; 428 memset(&blend, 0, sizeof blend); 429 blend.rt[0].colormask = PIPE_MASK_RGBA; 430 handle = ctx->create_blend_state(ctx, &blend); 431 ctx->bind_blend_state(ctx, handle); 432 } 433 434 { 435 struct pipe_depth_stencil_alpha_state depthstencil; 436 void *handle; 437 memset(&depthstencil, 0, sizeof depthstencil); 438 handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil); 439 ctx->bind_depth_stencil_alpha_state(ctx, handle); 440 } 441 442 { 443 struct pipe_rasterizer_state rasterizer; 444 void *handle; 445 memset(&rasterizer, 0, sizeof rasterizer); 446 rasterizer.cull_face = PIPE_FACE_NONE; 447 rasterizer.point_size = 8.0; 448 rasterizer.half_pixel_center = 1; 449 rasterizer.bottom_edge_rule = 1; 450 rasterizer.depth_clip_near = 1; 451 rasterizer.depth_clip_far = 1; 452 handle = ctx->create_rasterizer_state(ctx, &rasterizer); 453 ctx->bind_rasterizer_state(ctx, handle); 454 } 455 456 set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000); 457 458 init_tex(); 459 init_fs_constbuf(); 460 461 set_vertices(); 462 set_vertex_shader(); 463 set_fragment_shader(); 464} 465 466static void args(int argc, char *argv[]) 467{ 468 int i; 469 470 for (i = 1; i < argc;) { 471 if (graw_parse_args(&i, argc, argv)) { 472 continue; 473 } 474 if (strcmp(argv[i], "-fps") == 0) { 475 show_fps = 1; 476 i++; 477 } 478 else if (i == argc - 1) { 479 filename = argv[i]; 480 i++; 481 } 482 else { 483 usage(argv[0]); 484 exit(1); 485 } 486 } 487 488 if (!filename) { 489 usage(argv[0]); 490 exit(1); 491 } 492} 493 494int main( int argc, char *argv[] ) 495{ 496 args(argc,argv); 497 init(); 498 499 graw_set_display_func( draw ); 500 graw_main_loop(); 501 return 0; 502} 503