1b8e80941Smrg// dear imgui, v1.68 WIP
2b8e80941Smrg// (drawing and font code)
3b8e80941Smrg
4b8e80941Smrg/*
5b8e80941Smrg
6b8e80941SmrgIndex of this file:
7b8e80941Smrg
8b8e80941Smrg// [SECTION] STB libraries implementation
9b8e80941Smrg// [SECTION] Style functions
10b8e80941Smrg// [SECTION] ImDrawList
11b8e80941Smrg// [SECTION] ImDrawData
12b8e80941Smrg// [SECTION] Helpers ShadeVertsXXX functions
13b8e80941Smrg// [SECTION] ImFontConfig
14b8e80941Smrg// [SECTION] ImFontAtlas
15b8e80941Smrg// [SECTION] ImFontAtlas glyph ranges helpers
16b8e80941Smrg// [SECTION] ImFontGlyphRangesBuilder
17b8e80941Smrg// [SECTION] ImFont
18b8e80941Smrg// [SECTION] Internal Render Helpers
19b8e80941Smrg// [SECTION] Decompression code
20b8e80941Smrg// [SECTION] Default font data (ProggyClean.ttf)
21b8e80941Smrg
22b8e80941Smrg*/
23b8e80941Smrg
24b8e80941Smrg#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
25b8e80941Smrg#define _CRT_SECURE_NO_WARNINGS
26b8e80941Smrg#endif
27b8e80941Smrg
28b8e80941Smrg#include "imgui.h"
29b8e80941Smrg#ifndef IMGUI_DEFINE_MATH_OPERATORS
30b8e80941Smrg#define IMGUI_DEFINE_MATH_OPERATORS
31b8e80941Smrg#endif
32b8e80941Smrg#include "imgui_internal.h"
33b8e80941Smrg
34b8e80941Smrg#include <stdio.h>      // vsnprintf, sscanf, printf
35b8e80941Smrg#if !defined(alloca)
36b8e80941Smrg#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__)
37b8e80941Smrg#include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
38b8e80941Smrg#elif defined(_WIN32)
39b8e80941Smrg#include <malloc.h>     // alloca
40b8e80941Smrg#if !defined(alloca)
41b8e80941Smrg#define alloca _alloca  // for clang with MS Codegen
42b8e80941Smrg#endif
43b8e80941Smrg#else
44b8e80941Smrg#include <stdlib.h>     // alloca
45b8e80941Smrg#endif
46b8e80941Smrg#endif
47b8e80941Smrg
48b8e80941Smrg// Visual Studio warnings
49b8e80941Smrg#ifdef _MSC_VER
50b8e80941Smrg#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
51b8e80941Smrg#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
52b8e80941Smrg#endif
53b8e80941Smrg
54b8e80941Smrg// Clang/GCC warnings with -Weverything
55b8e80941Smrg#ifdef __clang__
56b8e80941Smrg#pragma clang diagnostic ignored "-Wold-style-cast"         // warning : use of old-style cast                              // yes, they are more terse.
57b8e80941Smrg#pragma clang diagnostic ignored "-Wfloat-equal"            // warning : comparing floating point with == or != is unsafe   // storing and comparing against same constants ok.
58b8e80941Smrg#pragma clang diagnostic ignored "-Wglobal-constructors"    // warning : declaration requires a global destructor           // similar to above, not sure what the exact difference it.
59b8e80941Smrg#pragma clang diagnostic ignored "-Wsign-conversion"        // warning : implicit conversion changes signedness             //
60b8e80941Smrg#if __has_warning("-Wzero-as-null-pointer-constant")
61b8e80941Smrg#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning : zero as null pointer constant              // some standard header variations use #define NULL 0
62b8e80941Smrg#endif
63b8e80941Smrg#if __has_warning("-Wcomma")
64b8e80941Smrg#pragma clang diagnostic ignored "-Wcomma"                  // warning : possible misuse of comma operator here             //
65b8e80941Smrg#endif
66b8e80941Smrg#if __has_warning("-Wreserved-id-macro")
67b8e80941Smrg#pragma clang diagnostic ignored "-Wreserved-id-macro"      // warning : macro name is a reserved identifier                //
68b8e80941Smrg#endif
69b8e80941Smrg#if __has_warning("-Wdouble-promotion")
70b8e80941Smrg#pragma clang diagnostic ignored "-Wdouble-promotion"       // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
71b8e80941Smrg#endif
72b8e80941Smrg#elif defined(__GNUC__)
73b8e80941Smrg#pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
74b8e80941Smrg#pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
75b8e80941Smrg#pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
76b8e80941Smrg#if __GNUC__ >= 8
77b8e80941Smrg#pragma GCC diagnostic ignored "-Wclass-memaccess"          // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
78b8e80941Smrg#endif
79b8e80941Smrg#endif
80b8e80941Smrg
81b8e80941Smrg//-------------------------------------------------------------------------
82b8e80941Smrg// [SECTION] STB libraries implementation
83b8e80941Smrg//-------------------------------------------------------------------------
84b8e80941Smrg
85b8e80941Smrg// Compile time options:
86b8e80941Smrg//#define IMGUI_STB_NAMESPACE           ImGuiStb
87b8e80941Smrg//#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
88b8e80941Smrg//#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
89b8e80941Smrg//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
90b8e80941Smrg//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
91b8e80941Smrg
92b8e80941Smrg#ifdef IMGUI_STB_NAMESPACE
93b8e80941Smrgnamespace IMGUI_STB_NAMESPACE
94b8e80941Smrg{
95b8e80941Smrg#endif
96b8e80941Smrg
97b8e80941Smrg#ifdef _MSC_VER
98b8e80941Smrg#pragma warning (push)
99b8e80941Smrg#pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
100b8e80941Smrg#endif
101b8e80941Smrg
102b8e80941Smrg#ifdef __clang__
103b8e80941Smrg#pragma clang diagnostic push
104b8e80941Smrg#pragma clang diagnostic ignored "-Wunused-function"
105b8e80941Smrg#pragma clang diagnostic ignored "-Wmissing-prototypes"
106b8e80941Smrg#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
107b8e80941Smrg#pragma clang diagnostic ignored "-Wcast-qual"              // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier //
108b8e80941Smrg#endif
109b8e80941Smrg
110b8e80941Smrg#ifdef __GNUC__
111b8e80941Smrg#pragma GCC diagnostic push
112b8e80941Smrg#pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
113b8e80941Smrg#pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
114b8e80941Smrg#endif
115b8e80941Smrg
116b8e80941Smrg#ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
117b8e80941Smrg#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
118b8e80941Smrg#define STBRP_STATIC
119b8e80941Smrg#define STBRP_ASSERT(x)     IM_ASSERT(x)
120b8e80941Smrg#define STBRP_SORT          ImQsort
121b8e80941Smrg#define STB_RECT_PACK_IMPLEMENTATION
122b8e80941Smrg#endif
123b8e80941Smrg#ifdef IMGUI_STB_RECT_PACK_FILENAME
124b8e80941Smrg#include IMGUI_STB_RECT_PACK_FILENAME
125b8e80941Smrg#else
126b8e80941Smrg#include "imstb_rectpack.h"
127b8e80941Smrg#endif
128b8e80941Smrg#endif
129b8e80941Smrg
130b8e80941Smrg#ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
131b8e80941Smrg#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
132b8e80941Smrg#define STBTT_malloc(x,u)   ((void)(u), ImGui::MemAlloc(x))
133b8e80941Smrg#define STBTT_free(x,u)     ((void)(u), ImGui::MemFree(x))
134b8e80941Smrg#define STBTT_assert(x)     IM_ASSERT(x)
135b8e80941Smrg#define STBTT_fmod(x,y)     ImFmod(x,y)
136b8e80941Smrg#define STBTT_sqrt(x)       ImSqrt(x)
137b8e80941Smrg#define STBTT_pow(x,y)      ImPow(x,y)
138b8e80941Smrg#define STBTT_fabs(x)       ImFabs(x)
139b8e80941Smrg#define STBTT_ifloor(x)     ((int)ImFloorStd(x))
140b8e80941Smrg#define STBTT_iceil(x)      ((int)ImCeil(x))
141b8e80941Smrg#define STBTT_STATIC
142b8e80941Smrg#define STB_TRUETYPE_IMPLEMENTATION
143b8e80941Smrg#else
144b8e80941Smrg#define STBTT_DEF extern
145b8e80941Smrg#endif
146b8e80941Smrg#ifdef IMGUI_STB_TRUETYPE_FILENAME
147b8e80941Smrg#include IMGUI_STB_TRUETYPE_FILENAME
148b8e80941Smrg#else
149b8e80941Smrg#include "imstb_truetype.h"
150b8e80941Smrg#endif
151b8e80941Smrg#endif
152b8e80941Smrg
153b8e80941Smrg#ifdef __GNUC__
154b8e80941Smrg#pragma GCC diagnostic pop
155b8e80941Smrg#endif
156b8e80941Smrg
157b8e80941Smrg#ifdef __clang__
158b8e80941Smrg#pragma clang diagnostic pop
159b8e80941Smrg#endif
160b8e80941Smrg
161b8e80941Smrg#ifdef _MSC_VER
162b8e80941Smrg#pragma warning (pop)
163b8e80941Smrg#endif
164b8e80941Smrg
165b8e80941Smrg#ifdef IMGUI_STB_NAMESPACE
166b8e80941Smrg} // namespace ImGuiStb
167b8e80941Smrgusing namespace IMGUI_STB_NAMESPACE;
168b8e80941Smrg#endif
169b8e80941Smrg
170b8e80941Smrg//-----------------------------------------------------------------------------
171b8e80941Smrg// [SECTION] Style functions
172b8e80941Smrg//-----------------------------------------------------------------------------
173b8e80941Smrg
174b8e80941Smrgvoid ImGui::StyleColorsDark(ImGuiStyle* dst)
175b8e80941Smrg{
176b8e80941Smrg    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
177b8e80941Smrg    ImVec4* colors = style->Colors;
178b8e80941Smrg
179b8e80941Smrg    colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
180b8e80941Smrg    colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
181b8e80941Smrg    colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f);
182b8e80941Smrg    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
183b8e80941Smrg    colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
184b8e80941Smrg    colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f);
185b8e80941Smrg    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
186b8e80941Smrg    colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f);
187b8e80941Smrg    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
188b8e80941Smrg    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
189b8e80941Smrg    colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f);
190b8e80941Smrg    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f);
191b8e80941Smrg    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
192b8e80941Smrg    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f);
193b8e80941Smrg    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f);
194b8e80941Smrg    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f);
195b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f);
196b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f);
197b8e80941Smrg    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
198b8e80941Smrg    colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f);
199b8e80941Smrg    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
200b8e80941Smrg    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
201b8e80941Smrg    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
202b8e80941Smrg    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
203b8e80941Smrg    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
204b8e80941Smrg    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
205b8e80941Smrg    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
206b8e80941Smrg    colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border];
207b8e80941Smrg    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
208b8e80941Smrg    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
209b8e80941Smrg    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
210b8e80941Smrg    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
211b8e80941Smrg    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
212b8e80941Smrg    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
213b8e80941Smrg    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
214b8e80941Smrg    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
215b8e80941Smrg    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
216b8e80941Smrg    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
217b8e80941Smrg    colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
218b8e80941Smrg    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
219b8e80941Smrg    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
220b8e80941Smrg    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
221b8e80941Smrg    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
222b8e80941Smrg    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
223b8e80941Smrg    colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
224b8e80941Smrg    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
225b8e80941Smrg    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
226b8e80941Smrg    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
227b8e80941Smrg}
228b8e80941Smrg
229b8e80941Smrgvoid ImGui::StyleColorsClassic(ImGuiStyle* dst)
230b8e80941Smrg{
231b8e80941Smrg    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
232b8e80941Smrg    ImVec4* colors = style->Colors;
233b8e80941Smrg
234b8e80941Smrg    colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
235b8e80941Smrg    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
236b8e80941Smrg    colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.70f);
237b8e80941Smrg    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
238b8e80941Smrg    colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
239b8e80941Smrg    colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
240b8e80941Smrg    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
241b8e80941Smrg    colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
242b8e80941Smrg    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
243b8e80941Smrg    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
244b8e80941Smrg    colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
245b8e80941Smrg    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
246b8e80941Smrg    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
247b8e80941Smrg    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
248b8e80941Smrg    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
249b8e80941Smrg    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
250b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
251b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
252b8e80941Smrg    colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
253b8e80941Smrg    colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
254b8e80941Smrg    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
255b8e80941Smrg    colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
256b8e80941Smrg    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
257b8e80941Smrg    colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
258b8e80941Smrg    colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
259b8e80941Smrg    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
260b8e80941Smrg    colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
261b8e80941Smrg    colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 1.00f);
262b8e80941Smrg    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
263b8e80941Smrg    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
264b8e80941Smrg    colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.16f);
265b8e80941Smrg    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
266b8e80941Smrg    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
267b8e80941Smrg    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f);
268b8e80941Smrg    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
269b8e80941Smrg    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
270b8e80941Smrg    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
271b8e80941Smrg    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
272b8e80941Smrg    colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
273b8e80941Smrg    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
274b8e80941Smrg    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
275b8e80941Smrg    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
276b8e80941Smrg    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
277b8e80941Smrg    colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
278b8e80941Smrg    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
279b8e80941Smrg    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
280b8e80941Smrg    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
281b8e80941Smrg    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
282b8e80941Smrg}
283b8e80941Smrg
284b8e80941Smrg// Those light colors are better suited with a thicker font than the default one + FrameBorder
285b8e80941Smrgvoid ImGui::StyleColorsLight(ImGuiStyle* dst)
286b8e80941Smrg{
287b8e80941Smrg    ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
288b8e80941Smrg    ImVec4* colors = style->Colors;
289b8e80941Smrg
290b8e80941Smrg    colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
291b8e80941Smrg    colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
292b8e80941Smrg    colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
293b8e80941Smrg    colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
294b8e80941Smrg    colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
295b8e80941Smrg    colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
296b8e80941Smrg    colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
297b8e80941Smrg    colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
298b8e80941Smrg    colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
299b8e80941Smrg    colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
300b8e80941Smrg    colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
301b8e80941Smrg    colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
302b8e80941Smrg    colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
303b8e80941Smrg    colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
304b8e80941Smrg    colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
305b8e80941Smrg    colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
306b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
307b8e80941Smrg    colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
308b8e80941Smrg    colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
309b8e80941Smrg    colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
310b8e80941Smrg    colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
311b8e80941Smrg    colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
312b8e80941Smrg    colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
313b8e80941Smrg    colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
314b8e80941Smrg    colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
315b8e80941Smrg    colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
316b8e80941Smrg    colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
317b8e80941Smrg    colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
318b8e80941Smrg    colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
319b8e80941Smrg    colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
320b8e80941Smrg    colors[ImGuiCol_ResizeGrip]             = ImVec4(0.80f, 0.80f, 0.80f, 0.56f);
321b8e80941Smrg    colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
322b8e80941Smrg    colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
323b8e80941Smrg    colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f);
324b8e80941Smrg    colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered];
325b8e80941Smrg    colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
326b8e80941Smrg    colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f);
327b8e80941Smrg    colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f);
328b8e80941Smrg    colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
329b8e80941Smrg    colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
330b8e80941Smrg    colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
331b8e80941Smrg    colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
332b8e80941Smrg    colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
333b8e80941Smrg    colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
334b8e80941Smrg    colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered];
335b8e80941Smrg    colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
336b8e80941Smrg    colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
337b8e80941Smrg    colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
338b8e80941Smrg}
339b8e80941Smrg
340b8e80941Smrg//-----------------------------------------------------------------------------
341b8e80941Smrg// ImDrawList
342b8e80941Smrg//-----------------------------------------------------------------------------
343b8e80941Smrg
344b8e80941SmrgImDrawListSharedData::ImDrawListSharedData()
345b8e80941Smrg{
346b8e80941Smrg    Font = NULL;
347b8e80941Smrg    FontSize = 0.0f;
348b8e80941Smrg    CurveTessellationTol = 0.0f;
349b8e80941Smrg    ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
350b8e80941Smrg
351b8e80941Smrg    // Const data
352b8e80941Smrg    for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++)
353b8e80941Smrg    {
354b8e80941Smrg        const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12);
355b8e80941Smrg        CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a));
356b8e80941Smrg    }
357b8e80941Smrg}
358b8e80941Smrg
359b8e80941Smrgvoid ImDrawList::Clear()
360b8e80941Smrg{
361b8e80941Smrg    CmdBuffer.resize(0);
362b8e80941Smrg    IdxBuffer.resize(0);
363b8e80941Smrg    VtxBuffer.resize(0);
364b8e80941Smrg    Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill;
365b8e80941Smrg    _VtxCurrentIdx = 0;
366b8e80941Smrg    _VtxWritePtr = NULL;
367b8e80941Smrg    _IdxWritePtr = NULL;
368b8e80941Smrg    _ClipRectStack.resize(0);
369b8e80941Smrg    _TextureIdStack.resize(0);
370b8e80941Smrg    _Path.resize(0);
371b8e80941Smrg    _ChannelsCurrent = 0;
372b8e80941Smrg    _ChannelsCount = 1;
373b8e80941Smrg    // NB: Do not clear channels so our allocations are re-used after the first frame.
374b8e80941Smrg}
375b8e80941Smrg
376b8e80941Smrgvoid ImDrawList::ClearFreeMemory()
377b8e80941Smrg{
378b8e80941Smrg    CmdBuffer.clear();
379b8e80941Smrg    IdxBuffer.clear();
380b8e80941Smrg    VtxBuffer.clear();
381b8e80941Smrg    _VtxCurrentIdx = 0;
382b8e80941Smrg    _VtxWritePtr = NULL;
383b8e80941Smrg    _IdxWritePtr = NULL;
384b8e80941Smrg    _ClipRectStack.clear();
385b8e80941Smrg    _TextureIdStack.clear();
386b8e80941Smrg    _Path.clear();
387b8e80941Smrg    _ChannelsCurrent = 0;
388b8e80941Smrg    _ChannelsCount = 1;
389b8e80941Smrg    for (int i = 0; i < _Channels.Size; i++)
390b8e80941Smrg    {
391b8e80941Smrg        if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0]));  // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again
392b8e80941Smrg        _Channels[i].CmdBuffer.clear();
393b8e80941Smrg        _Channels[i].IdxBuffer.clear();
394b8e80941Smrg    }
395b8e80941Smrg    _Channels.clear();
396b8e80941Smrg}
397b8e80941Smrg
398b8e80941SmrgImDrawList* ImDrawList::CloneOutput() const
399b8e80941Smrg{
400b8e80941Smrg    ImDrawList* dst = IM_NEW(ImDrawList(NULL));
401b8e80941Smrg    dst->CmdBuffer = CmdBuffer;
402b8e80941Smrg    dst->IdxBuffer = IdxBuffer;
403b8e80941Smrg    dst->VtxBuffer = VtxBuffer;
404b8e80941Smrg    dst->Flags = Flags;
405b8e80941Smrg    return dst;
406b8e80941Smrg}
407b8e80941Smrg
408b8e80941Smrg// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds
409b8e80941Smrg#define GetCurrentClipRect()    (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1]  : _Data->ClipRectFullscreen)
410b8e80941Smrg#define GetCurrentTextureId()   (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL)
411b8e80941Smrg
412b8e80941Smrgvoid ImDrawList::AddDrawCmd()
413b8e80941Smrg{
414b8e80941Smrg    ImDrawCmd draw_cmd;
415b8e80941Smrg    draw_cmd.ClipRect = GetCurrentClipRect();
416b8e80941Smrg    draw_cmd.TextureId = GetCurrentTextureId();
417b8e80941Smrg
418b8e80941Smrg    IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
419b8e80941Smrg    CmdBuffer.push_back(draw_cmd);
420b8e80941Smrg}
421b8e80941Smrg
422b8e80941Smrgvoid ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
423b8e80941Smrg{
424b8e80941Smrg    ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
425b8e80941Smrg    if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL)
426b8e80941Smrg    {
427b8e80941Smrg        AddDrawCmd();
428b8e80941Smrg        current_cmd = &CmdBuffer.back();
429b8e80941Smrg    }
430b8e80941Smrg    current_cmd->UserCallback = callback;
431b8e80941Smrg    current_cmd->UserCallbackData = callback_data;
432b8e80941Smrg
433b8e80941Smrg    AddDrawCmd(); // Force a new command after us (see comment below)
434b8e80941Smrg}
435b8e80941Smrg
436b8e80941Smrg// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
437b8e80941Smrg// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
438b8e80941Smrgvoid ImDrawList::UpdateClipRect()
439b8e80941Smrg{
440b8e80941Smrg    // If current command is used with different settings we need to add a new command
441b8e80941Smrg    const ImVec4 curr_clip_rect = GetCurrentClipRect();
442b8e80941Smrg    ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL;
443b8e80941Smrg    if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL)
444b8e80941Smrg    {
445b8e80941Smrg        AddDrawCmd();
446b8e80941Smrg        return;
447b8e80941Smrg    }
448b8e80941Smrg
449b8e80941Smrg    // Try to merge with previous command if it matches, else use current command
450b8e80941Smrg    ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
451b8e80941Smrg    if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL)
452b8e80941Smrg        CmdBuffer.pop_back();
453b8e80941Smrg    else
454b8e80941Smrg        curr_cmd->ClipRect = curr_clip_rect;
455b8e80941Smrg}
456b8e80941Smrg
457b8e80941Smrgvoid ImDrawList::UpdateTextureID()
458b8e80941Smrg{
459b8e80941Smrg    // If current command is used with different settings we need to add a new command
460b8e80941Smrg    const ImTextureID curr_texture_id = GetCurrentTextureId();
461b8e80941Smrg    ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL;
462b8e80941Smrg    if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL)
463b8e80941Smrg    {
464b8e80941Smrg        AddDrawCmd();
465b8e80941Smrg        return;
466b8e80941Smrg    }
467b8e80941Smrg
468b8e80941Smrg    // Try to merge with previous command if it matches, else use current command
469b8e80941Smrg    ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL;
470b8e80941Smrg    if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL)
471b8e80941Smrg        CmdBuffer.pop_back();
472b8e80941Smrg    else
473b8e80941Smrg        curr_cmd->TextureId = curr_texture_id;
474b8e80941Smrg}
475b8e80941Smrg
476b8e80941Smrg#undef GetCurrentClipRect
477b8e80941Smrg#undef GetCurrentTextureId
478b8e80941Smrg
479b8e80941Smrg// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
480b8e80941Smrgvoid ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect)
481b8e80941Smrg{
482b8e80941Smrg    ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
483b8e80941Smrg    if (intersect_with_current_clip_rect && _ClipRectStack.Size)
484b8e80941Smrg    {
485b8e80941Smrg        ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1];
486b8e80941Smrg        if (cr.x < current.x) cr.x = current.x;
487b8e80941Smrg        if (cr.y < current.y) cr.y = current.y;
488b8e80941Smrg        if (cr.z > current.z) cr.z = current.z;
489b8e80941Smrg        if (cr.w > current.w) cr.w = current.w;
490b8e80941Smrg    }
491b8e80941Smrg    cr.z = ImMax(cr.x, cr.z);
492b8e80941Smrg    cr.w = ImMax(cr.y, cr.w);
493b8e80941Smrg
494b8e80941Smrg    _ClipRectStack.push_back(cr);
495b8e80941Smrg    UpdateClipRect();
496b8e80941Smrg}
497b8e80941Smrg
498b8e80941Smrgvoid ImDrawList::PushClipRectFullScreen()
499b8e80941Smrg{
500b8e80941Smrg    PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
501b8e80941Smrg}
502b8e80941Smrg
503b8e80941Smrgvoid ImDrawList::PopClipRect()
504b8e80941Smrg{
505b8e80941Smrg    IM_ASSERT(_ClipRectStack.Size > 0);
506b8e80941Smrg    _ClipRectStack.pop_back();
507b8e80941Smrg    UpdateClipRect();
508b8e80941Smrg}
509b8e80941Smrg
510b8e80941Smrgvoid ImDrawList::PushTextureID(ImTextureID texture_id)
511b8e80941Smrg{
512b8e80941Smrg    _TextureIdStack.push_back(texture_id);
513b8e80941Smrg    UpdateTextureID();
514b8e80941Smrg}
515b8e80941Smrg
516b8e80941Smrgvoid ImDrawList::PopTextureID()
517b8e80941Smrg{
518b8e80941Smrg    IM_ASSERT(_TextureIdStack.Size > 0);
519b8e80941Smrg    _TextureIdStack.pop_back();
520b8e80941Smrg    UpdateTextureID();
521b8e80941Smrg}
522b8e80941Smrg
523b8e80941Smrgvoid ImDrawList::ChannelsSplit(int channels_count)
524b8e80941Smrg{
525b8e80941Smrg    IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1);
526b8e80941Smrg    int old_channels_count = _Channels.Size;
527b8e80941Smrg    if (old_channels_count < channels_count)
528b8e80941Smrg        _Channels.resize(channels_count);
529b8e80941Smrg    _ChannelsCount = channels_count;
530b8e80941Smrg
531b8e80941Smrg    // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer
532b8e80941Smrg    // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
533b8e80941Smrg    // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer
534b8e80941Smrg    memset(&_Channels[0], 0, sizeof(ImDrawChannel));
535b8e80941Smrg    for (int i = 1; i < channels_count; i++)
536b8e80941Smrg    {
537b8e80941Smrg        if (i >= old_channels_count)
538b8e80941Smrg        {
539b8e80941Smrg            IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
540b8e80941Smrg        }
541b8e80941Smrg        else
542b8e80941Smrg        {
543b8e80941Smrg            _Channels[i].CmdBuffer.resize(0);
544b8e80941Smrg            _Channels[i].IdxBuffer.resize(0);
545b8e80941Smrg        }
546b8e80941Smrg        if (_Channels[i].CmdBuffer.Size == 0)
547b8e80941Smrg        {
548b8e80941Smrg            ImDrawCmd draw_cmd;
549b8e80941Smrg            draw_cmd.ClipRect = _ClipRectStack.back();
550b8e80941Smrg            draw_cmd.TextureId = _TextureIdStack.back();
551b8e80941Smrg            _Channels[i].CmdBuffer.push_back(draw_cmd);
552b8e80941Smrg        }
553b8e80941Smrg    }
554b8e80941Smrg}
555b8e80941Smrg
556b8e80941Smrgvoid ImDrawList::ChannelsMerge()
557b8e80941Smrg{
558b8e80941Smrg    // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
559b8e80941Smrg    if (_ChannelsCount <= 1)
560b8e80941Smrg        return;
561b8e80941Smrg
562b8e80941Smrg    ChannelsSetCurrent(0);
563b8e80941Smrg    if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0)
564b8e80941Smrg        CmdBuffer.pop_back();
565b8e80941Smrg
566b8e80941Smrg    int new_cmd_buffer_count = 0, new_idx_buffer_count = 0;
567b8e80941Smrg    for (int i = 1; i < _ChannelsCount; i++)
568b8e80941Smrg    {
569b8e80941Smrg        ImDrawChannel& ch = _Channels[i];
570b8e80941Smrg        if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0)
571b8e80941Smrg            ch.CmdBuffer.pop_back();
572b8e80941Smrg        new_cmd_buffer_count += ch.CmdBuffer.Size;
573b8e80941Smrg        new_idx_buffer_count += ch.IdxBuffer.Size;
574b8e80941Smrg    }
575b8e80941Smrg    CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count);
576b8e80941Smrg    IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count);
577b8e80941Smrg
578b8e80941Smrg    ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count;
579b8e80941Smrg    _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count;
580b8e80941Smrg    for (int i = 1; i < _ChannelsCount; i++)
581b8e80941Smrg    {
582b8e80941Smrg        ImDrawChannel& ch = _Channels[i];
583b8e80941Smrg        if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
584b8e80941Smrg        if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; }
585b8e80941Smrg    }
586b8e80941Smrg    UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
587b8e80941Smrg    _ChannelsCount = 1;
588b8e80941Smrg}
589b8e80941Smrg
590b8e80941Smrgvoid ImDrawList::ChannelsSetCurrent(int idx)
591b8e80941Smrg{
592b8e80941Smrg    IM_ASSERT(idx < _ChannelsCount);
593b8e80941Smrg    if (_ChannelsCurrent == idx) return;
594b8e80941Smrg    memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times
595b8e80941Smrg    memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer));
596b8e80941Smrg    _ChannelsCurrent = idx;
597b8e80941Smrg    memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer));
598b8e80941Smrg    memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer));
599b8e80941Smrg    _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size;
600b8e80941Smrg}
601b8e80941Smrg
602b8e80941Smrg// NB: this can be called with negative count for removing primitives (as long as the result does not underflow)
603b8e80941Smrgvoid ImDrawList::PrimReserve(int idx_count, int vtx_count)
604b8e80941Smrg{
605b8e80941Smrg    ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1];
606b8e80941Smrg    draw_cmd.ElemCount += idx_count;
607b8e80941Smrg
608b8e80941Smrg    int vtx_buffer_old_size = VtxBuffer.Size;
609b8e80941Smrg    VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
610b8e80941Smrg    _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
611b8e80941Smrg
612b8e80941Smrg    int idx_buffer_old_size = IdxBuffer.Size;
613b8e80941Smrg    IdxBuffer.resize(idx_buffer_old_size + idx_count);
614b8e80941Smrg    _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
615b8e80941Smrg}
616b8e80941Smrg
617b8e80941Smrg// Fully unrolled with inline call to keep our debug builds decently fast.
618b8e80941Smrgvoid ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
619b8e80941Smrg{
620b8e80941Smrg    ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
621b8e80941Smrg    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
622b8e80941Smrg    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
623b8e80941Smrg    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
624b8e80941Smrg    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
625b8e80941Smrg    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
626b8e80941Smrg    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
627b8e80941Smrg    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
628b8e80941Smrg    _VtxWritePtr += 4;
629b8e80941Smrg    _VtxCurrentIdx += 4;
630b8e80941Smrg    _IdxWritePtr += 6;
631b8e80941Smrg}
632b8e80941Smrg
633b8e80941Smrgvoid ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
634b8e80941Smrg{
635b8e80941Smrg    ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
636b8e80941Smrg    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
637b8e80941Smrg    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
638b8e80941Smrg    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
639b8e80941Smrg    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
640b8e80941Smrg    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
641b8e80941Smrg    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
642b8e80941Smrg    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
643b8e80941Smrg    _VtxWritePtr += 4;
644b8e80941Smrg    _VtxCurrentIdx += 4;
645b8e80941Smrg    _IdxWritePtr += 6;
646b8e80941Smrg}
647b8e80941Smrg
648b8e80941Smrgvoid ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
649b8e80941Smrg{
650b8e80941Smrg    ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
651b8e80941Smrg    _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
652b8e80941Smrg    _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
653b8e80941Smrg    _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
654b8e80941Smrg    _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
655b8e80941Smrg    _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
656b8e80941Smrg    _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
657b8e80941Smrg    _VtxWritePtr += 4;
658b8e80941Smrg    _VtxCurrentIdx += 4;
659b8e80941Smrg    _IdxWritePtr += 6;
660b8e80941Smrg}
661b8e80941Smrg
662b8e80941Smrg// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds.
663b8e80941Smrg// Those macros expects l-values.
664b8e80941Smrg#define IM_NORMALIZE2F_OVER_ZERO(VX,VY)                         { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } }
665b8e80941Smrg#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX)  { float d2 = VX*VX + VY*VY; if (d2 > EPS)  { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } }
666b8e80941Smrg
667b8e80941Smrg// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
668b8e80941Smrg// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
669b8e80941Smrgvoid ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness)
670b8e80941Smrg{
671b8e80941Smrg    if (points_count < 2)
672b8e80941Smrg        return;
673b8e80941Smrg
674b8e80941Smrg    const ImVec2 uv = _Data->TexUvWhitePixel;
675b8e80941Smrg
676b8e80941Smrg    int count = points_count;
677b8e80941Smrg    if (!closed)
678b8e80941Smrg        count = points_count-1;
679b8e80941Smrg
680b8e80941Smrg    const bool thick_line = thickness > 1.0f;
681b8e80941Smrg    if (Flags & ImDrawListFlags_AntiAliasedLines)
682b8e80941Smrg    {
683b8e80941Smrg        // Anti-aliased stroke
684b8e80941Smrg        const float AA_SIZE = 1.0f;
685b8e80941Smrg        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
686b8e80941Smrg
687b8e80941Smrg        const int idx_count = thick_line ? count*18 : count*12;
688b8e80941Smrg        const int vtx_count = thick_line ? points_count*4 : points_count*3;
689b8e80941Smrg        PrimReserve(idx_count, vtx_count);
690b8e80941Smrg
691b8e80941Smrg        // Temporary buffer
692b8e80941Smrg        ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630
693b8e80941Smrg        ImVec2* temp_points = temp_normals + points_count;
694b8e80941Smrg
695b8e80941Smrg        for (int i1 = 0; i1 < count; i1++)
696b8e80941Smrg        {
697b8e80941Smrg            const int i2 = (i1+1) == points_count ? 0 : i1+1;
698b8e80941Smrg            float dx = points[i2].x - points[i1].x;
699b8e80941Smrg            float dy = points[i2].y - points[i1].y;
700b8e80941Smrg            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
701b8e80941Smrg            temp_normals[i1].x = dy;
702b8e80941Smrg            temp_normals[i1].y = -dx;
703b8e80941Smrg        }
704b8e80941Smrg        if (!closed)
705b8e80941Smrg            temp_normals[points_count-1] = temp_normals[points_count-2];
706b8e80941Smrg
707b8e80941Smrg        if (!thick_line)
708b8e80941Smrg        {
709b8e80941Smrg            if (!closed)
710b8e80941Smrg            {
711b8e80941Smrg                temp_points[0] = points[0] + temp_normals[0] * AA_SIZE;
712b8e80941Smrg                temp_points[1] = points[0] - temp_normals[0] * AA_SIZE;
713b8e80941Smrg                temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE;
714b8e80941Smrg                temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE;
715b8e80941Smrg            }
716b8e80941Smrg
717b8e80941Smrg            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
718b8e80941Smrg            unsigned int idx1 = _VtxCurrentIdx;
719b8e80941Smrg            for (int i1 = 0; i1 < count; i1++)
720b8e80941Smrg            {
721b8e80941Smrg                const int i2 = (i1+1) == points_count ? 0 : i1+1;
722b8e80941Smrg                unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3;
723b8e80941Smrg
724b8e80941Smrg                // Average normals
725b8e80941Smrg                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
726b8e80941Smrg                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
727b8e80941Smrg                IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f)
728b8e80941Smrg                dm_x *= AA_SIZE;
729b8e80941Smrg                dm_y *= AA_SIZE;
730b8e80941Smrg
731b8e80941Smrg                // Add temporary vertexes
732b8e80941Smrg                ImVec2* out_vtx = &temp_points[i2*2];
733b8e80941Smrg                out_vtx[0].x = points[i2].x + dm_x;
734b8e80941Smrg                out_vtx[0].y = points[i2].y + dm_y;
735b8e80941Smrg                out_vtx[1].x = points[i2].x - dm_x;
736b8e80941Smrg                out_vtx[1].y = points[i2].y - dm_y;
737b8e80941Smrg
738b8e80941Smrg                // Add indexes
739b8e80941Smrg                _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2);
740b8e80941Smrg                _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0);
741b8e80941Smrg                _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0);
742b8e80941Smrg                _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1);
743b8e80941Smrg                _IdxWritePtr += 12;
744b8e80941Smrg
745b8e80941Smrg                idx1 = idx2;
746b8e80941Smrg            }
747b8e80941Smrg
748b8e80941Smrg            // Add vertexes
749b8e80941Smrg            for (int i = 0; i < points_count; i++)
750b8e80941Smrg            {
751b8e80941Smrg                _VtxWritePtr[0].pos = points[i];          _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
752b8e80941Smrg                _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;
753b8e80941Smrg                _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans;
754b8e80941Smrg                _VtxWritePtr += 3;
755b8e80941Smrg            }
756b8e80941Smrg        }
757b8e80941Smrg        else
758b8e80941Smrg        {
759b8e80941Smrg            const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
760b8e80941Smrg            if (!closed)
761b8e80941Smrg            {
762b8e80941Smrg                temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
763b8e80941Smrg                temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
764b8e80941Smrg                temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
765b8e80941Smrg                temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
766b8e80941Smrg                temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
767b8e80941Smrg                temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness);
768b8e80941Smrg                temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness);
769b8e80941Smrg                temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE);
770b8e80941Smrg            }
771b8e80941Smrg
772b8e80941Smrg            // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
773b8e80941Smrg            unsigned int idx1 = _VtxCurrentIdx;
774b8e80941Smrg            for (int i1 = 0; i1 < count; i1++)
775b8e80941Smrg            {
776b8e80941Smrg                const int i2 = (i1+1) == points_count ? 0 : i1+1;
777b8e80941Smrg                unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4;
778b8e80941Smrg
779b8e80941Smrg                // Average normals
780b8e80941Smrg                float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
781b8e80941Smrg                float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
782b8e80941Smrg                IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
783b8e80941Smrg                float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
784b8e80941Smrg                float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
785b8e80941Smrg                float dm_in_x = dm_x * half_inner_thickness;
786b8e80941Smrg                float dm_in_y = dm_y * half_inner_thickness;
787b8e80941Smrg
788b8e80941Smrg                // Add temporary vertexes
789b8e80941Smrg                ImVec2* out_vtx = &temp_points[i2*4];
790b8e80941Smrg                out_vtx[0].x = points[i2].x + dm_out_x;
791b8e80941Smrg                out_vtx[0].y = points[i2].y + dm_out_y;
792b8e80941Smrg                out_vtx[1].x = points[i2].x + dm_in_x;
793b8e80941Smrg                out_vtx[1].y = points[i2].y + dm_in_y;
794b8e80941Smrg                out_vtx[2].x = points[i2].x - dm_in_x;
795b8e80941Smrg                out_vtx[2].y = points[i2].y - dm_in_y;
796b8e80941Smrg                out_vtx[3].x = points[i2].x - dm_out_x;
797b8e80941Smrg                out_vtx[3].y = points[i2].y - dm_out_y;
798b8e80941Smrg
799b8e80941Smrg                // Add indexes
800b8e80941Smrg                _IdxWritePtr[0]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1+2);
801b8e80941Smrg                _IdxWritePtr[3]  = (ImDrawIdx)(idx1+2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2+2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2+1);
802b8e80941Smrg                _IdxWritePtr[6]  = (ImDrawIdx)(idx2+1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1+1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1+0);
803b8e80941Smrg                _IdxWritePtr[9]  = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1);
804b8e80941Smrg                _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3);
805b8e80941Smrg                _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2);
806b8e80941Smrg                _IdxWritePtr += 18;
807b8e80941Smrg
808b8e80941Smrg                idx1 = idx2;
809b8e80941Smrg            }
810b8e80941Smrg
811b8e80941Smrg            // Add vertexes
812b8e80941Smrg            for (int i = 0; i < points_count; i++)
813b8e80941Smrg            {
814b8e80941Smrg                _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans;
815b8e80941Smrg                _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
816b8e80941Smrg                _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
817b8e80941Smrg                _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans;
818b8e80941Smrg                _VtxWritePtr += 4;
819b8e80941Smrg            }
820b8e80941Smrg        }
821b8e80941Smrg        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
822b8e80941Smrg    }
823b8e80941Smrg    else
824b8e80941Smrg    {
825b8e80941Smrg        // Non Anti-aliased Stroke
826b8e80941Smrg        const int idx_count = count*6;
827b8e80941Smrg        const int vtx_count = count*4;      // FIXME-OPT: Not sharing edges
828b8e80941Smrg        PrimReserve(idx_count, vtx_count);
829b8e80941Smrg
830b8e80941Smrg        for (int i1 = 0; i1 < count; i1++)
831b8e80941Smrg        {
832b8e80941Smrg            const int i2 = (i1+1) == points_count ? 0 : i1+1;
833b8e80941Smrg            const ImVec2& p1 = points[i1];
834b8e80941Smrg            const ImVec2& p2 = points[i2];
835b8e80941Smrg
836b8e80941Smrg            float dx = p2.x - p1.x;
837b8e80941Smrg            float dy = p2.y - p1.y;
838b8e80941Smrg            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
839b8e80941Smrg            dx *= (thickness * 0.5f);
840b8e80941Smrg            dy *= (thickness * 0.5f);
841b8e80941Smrg
842b8e80941Smrg            _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
843b8e80941Smrg            _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
844b8e80941Smrg            _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
845b8e80941Smrg            _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
846b8e80941Smrg            _VtxWritePtr += 4;
847b8e80941Smrg
848b8e80941Smrg            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2);
849b8e80941Smrg            _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3);
850b8e80941Smrg            _IdxWritePtr += 6;
851b8e80941Smrg            _VtxCurrentIdx += 4;
852b8e80941Smrg        }
853b8e80941Smrg    }
854b8e80941Smrg}
855b8e80941Smrg
856b8e80941Smrg// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
857b8e80941Smrgvoid ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
858b8e80941Smrg{
859b8e80941Smrg    if (points_count < 3)
860b8e80941Smrg        return;
861b8e80941Smrg
862b8e80941Smrg    const ImVec2 uv = _Data->TexUvWhitePixel;
863b8e80941Smrg
864b8e80941Smrg    if (Flags & ImDrawListFlags_AntiAliasedFill)
865b8e80941Smrg    {
866b8e80941Smrg        // Anti-aliased Fill
867b8e80941Smrg        const float AA_SIZE = 1.0f;
868b8e80941Smrg        const ImU32 col_trans = col & ~IM_COL32_A_MASK;
869b8e80941Smrg        const int idx_count = (points_count-2)*3 + points_count*6;
870b8e80941Smrg        const int vtx_count = (points_count*2);
871b8e80941Smrg        PrimReserve(idx_count, vtx_count);
872b8e80941Smrg
873b8e80941Smrg        // Add indexes for fill
874b8e80941Smrg        unsigned int vtx_inner_idx = _VtxCurrentIdx;
875b8e80941Smrg        unsigned int vtx_outer_idx = _VtxCurrentIdx+1;
876b8e80941Smrg        for (int i = 2; i < points_count; i++)
877b8e80941Smrg        {
878b8e80941Smrg            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1));
879b8e80941Smrg            _IdxWritePtr += 3;
880b8e80941Smrg        }
881b8e80941Smrg
882b8e80941Smrg        // Compute normals
883b8e80941Smrg        ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
884b8e80941Smrg        for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
885b8e80941Smrg        {
886b8e80941Smrg            const ImVec2& p0 = points[i0];
887b8e80941Smrg            const ImVec2& p1 = points[i1];
888b8e80941Smrg            float dx = p1.x - p0.x;
889b8e80941Smrg            float dy = p1.y - p0.y;
890b8e80941Smrg            IM_NORMALIZE2F_OVER_ZERO(dx, dy);
891b8e80941Smrg            temp_normals[i0].x = dy;
892b8e80941Smrg            temp_normals[i0].y = -dx;
893b8e80941Smrg        }
894b8e80941Smrg
895b8e80941Smrg        for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
896b8e80941Smrg        {
897b8e80941Smrg            // Average normals
898b8e80941Smrg            const ImVec2& n0 = temp_normals[i0];
899b8e80941Smrg            const ImVec2& n1 = temp_normals[i1];
900b8e80941Smrg            float dm_x = (n0.x + n1.x) * 0.5f;
901b8e80941Smrg            float dm_y = (n0.y + n1.y) * 0.5f;
902b8e80941Smrg            IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f);
903b8e80941Smrg            dm_x *= AA_SIZE * 0.5f;
904b8e80941Smrg            dm_y *= AA_SIZE * 0.5f;
905b8e80941Smrg
906b8e80941Smrg            // Add vertices
907b8e80941Smrg            _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
908b8e80941Smrg            _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
909b8e80941Smrg            _VtxWritePtr += 2;
910b8e80941Smrg
911b8e80941Smrg            // Add indexes for fringes
912b8e80941Smrg            _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1));
913b8e80941Smrg            _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1));
914b8e80941Smrg            _IdxWritePtr += 6;
915b8e80941Smrg        }
916b8e80941Smrg        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
917b8e80941Smrg    }
918b8e80941Smrg    else
919b8e80941Smrg    {
920b8e80941Smrg        // Non Anti-aliased Fill
921b8e80941Smrg        const int idx_count = (points_count-2)*3;
922b8e80941Smrg        const int vtx_count = points_count;
923b8e80941Smrg        PrimReserve(idx_count, vtx_count);
924b8e80941Smrg        for (int i = 0; i < vtx_count; i++)
925b8e80941Smrg        {
926b8e80941Smrg            _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
927b8e80941Smrg            _VtxWritePtr++;
928b8e80941Smrg        }
929b8e80941Smrg        for (int i = 2; i < points_count; i++)
930b8e80941Smrg        {
931b8e80941Smrg            _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i);
932b8e80941Smrg            _IdxWritePtr += 3;
933b8e80941Smrg        }
934b8e80941Smrg        _VtxCurrentIdx += (ImDrawIdx)vtx_count;
935b8e80941Smrg    }
936b8e80941Smrg}
937b8e80941Smrg
938b8e80941Smrgvoid ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12)
939b8e80941Smrg{
940b8e80941Smrg    if (radius == 0.0f || a_min_of_12 > a_max_of_12)
941b8e80941Smrg    {
942b8e80941Smrg        _Path.push_back(centre);
943b8e80941Smrg        return;
944b8e80941Smrg    }
945b8e80941Smrg    _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1));
946b8e80941Smrg    for (int a = a_min_of_12; a <= a_max_of_12; a++)
947b8e80941Smrg    {
948b8e80941Smrg        const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)];
949b8e80941Smrg        _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius));
950b8e80941Smrg    }
951b8e80941Smrg}
952b8e80941Smrg
953b8e80941Smrgvoid ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments)
954b8e80941Smrg{
955b8e80941Smrg    if (radius == 0.0f)
956b8e80941Smrg    {
957b8e80941Smrg        _Path.push_back(centre);
958b8e80941Smrg        return;
959b8e80941Smrg    }
960b8e80941Smrg
961b8e80941Smrg    // Note that we are adding a point at both a_min and a_max.
962b8e80941Smrg    // If you are trying to draw a full closed circle you don't want the overlapping points!
963b8e80941Smrg    _Path.reserve(_Path.Size + (num_segments + 1));
964b8e80941Smrg    for (int i = 0; i <= num_segments; i++)
965b8e80941Smrg    {
966b8e80941Smrg        const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
967b8e80941Smrg        _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius));
968b8e80941Smrg    }
969b8e80941Smrg}
970b8e80941Smrg
971b8e80941Smrgstatic void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
972b8e80941Smrg{
973b8e80941Smrg    float dx = x4 - x1;
974b8e80941Smrg    float dy = y4 - y1;
975b8e80941Smrg    float d2 = ((x2 - x4) * dy - (y2 - y4) * dx);
976b8e80941Smrg    float d3 = ((x3 - x4) * dy - (y3 - y4) * dx);
977b8e80941Smrg    d2 = (d2 >= 0) ? d2 : -d2;
978b8e80941Smrg    d3 = (d3 >= 0) ? d3 : -d3;
979b8e80941Smrg    if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy))
980b8e80941Smrg    {
981b8e80941Smrg        path->push_back(ImVec2(x4, y4));
982b8e80941Smrg    }
983b8e80941Smrg    else if (level < 10)
984b8e80941Smrg    {
985b8e80941Smrg        float x12 = (x1+x2)*0.5f,       y12 = (y1+y2)*0.5f;
986b8e80941Smrg        float x23 = (x2+x3)*0.5f,       y23 = (y2+y3)*0.5f;
987b8e80941Smrg        float x34 = (x3+x4)*0.5f,       y34 = (y3+y4)*0.5f;
988b8e80941Smrg        float x123 = (x12+x23)*0.5f,    y123 = (y12+y23)*0.5f;
989b8e80941Smrg        float x234 = (x23+x34)*0.5f,    y234 = (y23+y34)*0.5f;
990b8e80941Smrg        float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
991b8e80941Smrg
992b8e80941Smrg        PathBezierToCasteljau(path, x1,y1,        x12,y12,    x123,y123,  x1234,y1234, tess_tol, level+1);
993b8e80941Smrg        PathBezierToCasteljau(path, x1234,y1234,  x234,y234,  x34,y34,    x4,y4,       tess_tol, level+1);
994b8e80941Smrg    }
995b8e80941Smrg}
996b8e80941Smrg
997b8e80941Smrgvoid ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
998b8e80941Smrg{
999b8e80941Smrg    ImVec2 p1 = _Path.back();
1000b8e80941Smrg    if (num_segments == 0)
1001b8e80941Smrg    {
1002b8e80941Smrg        // Auto-tessellated
1003b8e80941Smrg        PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0);
1004b8e80941Smrg    }
1005b8e80941Smrg    else
1006b8e80941Smrg    {
1007b8e80941Smrg        float t_step = 1.0f / (float)num_segments;
1008b8e80941Smrg        for (int i_step = 1; i_step <= num_segments; i_step++)
1009b8e80941Smrg        {
1010b8e80941Smrg            float t = t_step * i_step;
1011b8e80941Smrg            float u = 1.0f - t;
1012b8e80941Smrg            float w1 = u*u*u;
1013b8e80941Smrg            float w2 = 3*u*u*t;
1014b8e80941Smrg            float w3 = 3*u*t*t;
1015b8e80941Smrg            float w4 = t*t*t;
1016b8e80941Smrg            _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y));
1017b8e80941Smrg        }
1018b8e80941Smrg    }
1019b8e80941Smrg}
1020b8e80941Smrg
1021b8e80941Smrgvoid ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
1022b8e80941Smrg{
1023b8e80941Smrg    rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top)  == ImDrawCornerFlags_Top)  || ((rounding_corners & ImDrawCornerFlags_Bot)   == ImDrawCornerFlags_Bot)   ? 0.5f : 1.0f ) - 1.0f);
1024b8e80941Smrg    rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f);
1025b8e80941Smrg
1026b8e80941Smrg    if (rounding <= 0.0f || rounding_corners == 0)
1027b8e80941Smrg    {
1028b8e80941Smrg        PathLineTo(a);
1029b8e80941Smrg        PathLineTo(ImVec2(b.x, a.y));
1030b8e80941Smrg        PathLineTo(b);
1031b8e80941Smrg        PathLineTo(ImVec2(a.x, b.y));
1032b8e80941Smrg    }
1033b8e80941Smrg    else
1034b8e80941Smrg    {
1035b8e80941Smrg        const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f;
1036b8e80941Smrg        const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f;
1037b8e80941Smrg        const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f;
1038b8e80941Smrg        const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f;
1039b8e80941Smrg        PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
1040b8e80941Smrg        PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
1041b8e80941Smrg        PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
1042b8e80941Smrg        PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
1043b8e80941Smrg    }
1044b8e80941Smrg}
1045b8e80941Smrg
1046b8e80941Smrgvoid ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness)
1047b8e80941Smrg{
1048b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1049b8e80941Smrg        return;
1050b8e80941Smrg    PathLineTo(a + ImVec2(0.5f,0.5f));
1051b8e80941Smrg    PathLineTo(b + ImVec2(0.5f,0.5f));
1052b8e80941Smrg    PathStroke(col, false, thickness);
1053b8e80941Smrg}
1054b8e80941Smrg
1055b8e80941Smrg// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
1056b8e80941Smrgvoid ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
1057b8e80941Smrg{
1058b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1059b8e80941Smrg        return;
1060b8e80941Smrg    if (Flags & ImDrawListFlags_AntiAliasedLines)
1061b8e80941Smrg        PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags);
1062b8e80941Smrg    else
1063b8e80941Smrg        PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes.
1064b8e80941Smrg    PathStroke(col, true, thickness);
1065b8e80941Smrg}
1066b8e80941Smrg
1067b8e80941Smrgvoid ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
1068b8e80941Smrg{
1069b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1070b8e80941Smrg        return;
1071b8e80941Smrg    if (rounding > 0.0f)
1072b8e80941Smrg    {
1073b8e80941Smrg        PathRect(a, b, rounding, rounding_corners_flags);
1074b8e80941Smrg        PathFillConvex(col);
1075b8e80941Smrg    }
1076b8e80941Smrg    else
1077b8e80941Smrg    {
1078b8e80941Smrg        PrimReserve(6, 4);
1079b8e80941Smrg        PrimRect(a, b, col);
1080b8e80941Smrg    }
1081b8e80941Smrg}
1082b8e80941Smrg
1083b8e80941Smrgvoid ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left)
1084b8e80941Smrg{
1085b8e80941Smrg    if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
1086b8e80941Smrg        return;
1087b8e80941Smrg
1088b8e80941Smrg    const ImVec2 uv = _Data->TexUvWhitePixel;
1089b8e80941Smrg    PrimReserve(6, 4);
1090b8e80941Smrg    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2));
1091b8e80941Smrg    PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3));
1092b8e80941Smrg    PrimWriteVtx(a, uv, col_upr_left);
1093b8e80941Smrg    PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right);
1094b8e80941Smrg    PrimWriteVtx(c, uv, col_bot_right);
1095b8e80941Smrg    PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left);
1096b8e80941Smrg}
1097b8e80941Smrg
1098b8e80941Smrgvoid ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness)
1099b8e80941Smrg{
1100b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1101b8e80941Smrg        return;
1102b8e80941Smrg
1103b8e80941Smrg    PathLineTo(a);
1104b8e80941Smrg    PathLineTo(b);
1105b8e80941Smrg    PathLineTo(c);
1106b8e80941Smrg    PathLineTo(d);
1107b8e80941Smrg    PathStroke(col, true, thickness);
1108b8e80941Smrg}
1109b8e80941Smrg
1110b8e80941Smrgvoid ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col)
1111b8e80941Smrg{
1112b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1113b8e80941Smrg        return;
1114b8e80941Smrg
1115b8e80941Smrg    PathLineTo(a);
1116b8e80941Smrg    PathLineTo(b);
1117b8e80941Smrg    PathLineTo(c);
1118b8e80941Smrg    PathLineTo(d);
1119b8e80941Smrg    PathFillConvex(col);
1120b8e80941Smrg}
1121b8e80941Smrg
1122b8e80941Smrgvoid ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness)
1123b8e80941Smrg{
1124b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1125b8e80941Smrg        return;
1126b8e80941Smrg
1127b8e80941Smrg    PathLineTo(a);
1128b8e80941Smrg    PathLineTo(b);
1129b8e80941Smrg    PathLineTo(c);
1130b8e80941Smrg    PathStroke(col, true, thickness);
1131b8e80941Smrg}
1132b8e80941Smrg
1133b8e80941Smrgvoid ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
1134b8e80941Smrg{
1135b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1136b8e80941Smrg        return;
1137b8e80941Smrg
1138b8e80941Smrg    PathLineTo(a);
1139b8e80941Smrg    PathLineTo(b);
1140b8e80941Smrg    PathLineTo(c);
1141b8e80941Smrg    PathFillConvex(col);
1142b8e80941Smrg}
1143b8e80941Smrg
1144b8e80941Smrgvoid ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness)
1145b8e80941Smrg{
1146b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1147b8e80941Smrg        return;
1148b8e80941Smrg
1149b8e80941Smrg    // Because we are filling a closed shape we remove 1 from the count of segments/points
1150b8e80941Smrg    const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1151b8e80941Smrg    PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1);
1152b8e80941Smrg    PathStroke(col, true, thickness);
1153b8e80941Smrg}
1154b8e80941Smrg
1155b8e80941Smrgvoid ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
1156b8e80941Smrg{
1157b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
1158b8e80941Smrg        return;
1159b8e80941Smrg
1160b8e80941Smrg    // Because we are filling a closed shape we remove 1 from the count of segments/points
1161b8e80941Smrg    const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
1162b8e80941Smrg    PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1);
1163b8e80941Smrg    PathFillConvex(col);
1164b8e80941Smrg}
1165b8e80941Smrg
1166b8e80941Smrgvoid ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments)
1167b8e80941Smrg{
1168b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1169b8e80941Smrg        return;
1170b8e80941Smrg
1171b8e80941Smrg    PathLineTo(pos0);
1172b8e80941Smrg    PathBezierCurveTo(cp0, cp1, pos1, num_segments);
1173b8e80941Smrg    PathStroke(col, false, thickness);
1174b8e80941Smrg}
1175b8e80941Smrg
1176b8e80941Smrgvoid ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
1177b8e80941Smrg{
1178b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1179b8e80941Smrg        return;
1180b8e80941Smrg
1181b8e80941Smrg    if (text_end == NULL)
1182b8e80941Smrg        text_end = text_begin + strlen(text_begin);
1183b8e80941Smrg    if (text_begin == text_end)
1184b8e80941Smrg        return;
1185b8e80941Smrg
1186b8e80941Smrg    // Pull default font/size from the shared ImDrawListSharedData instance
1187b8e80941Smrg    if (font == NULL)
1188b8e80941Smrg        font = _Data->Font;
1189b8e80941Smrg    if (font_size == 0.0f)
1190b8e80941Smrg        font_size = _Data->FontSize;
1191b8e80941Smrg
1192b8e80941Smrg    IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back());  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
1193b8e80941Smrg
1194b8e80941Smrg    ImVec4 clip_rect = _ClipRectStack.back();
1195b8e80941Smrg    if (cpu_fine_clip_rect)
1196b8e80941Smrg    {
1197b8e80941Smrg        clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
1198b8e80941Smrg        clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
1199b8e80941Smrg        clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
1200b8e80941Smrg        clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
1201b8e80941Smrg    }
1202b8e80941Smrg    font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
1203b8e80941Smrg}
1204b8e80941Smrg
1205b8e80941Smrgvoid ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
1206b8e80941Smrg{
1207b8e80941Smrg    AddText(NULL, 0.0f, pos, col, text_begin, text_end);
1208b8e80941Smrg}
1209b8e80941Smrg
1210b8e80941Smrgvoid ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col)
1211b8e80941Smrg{
1212b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1213b8e80941Smrg        return;
1214b8e80941Smrg
1215b8e80941Smrg    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1216b8e80941Smrg    if (push_texture_id)
1217b8e80941Smrg        PushTextureID(user_texture_id);
1218b8e80941Smrg
1219b8e80941Smrg    PrimReserve(6, 4);
1220b8e80941Smrg    PrimRectUV(a, b, uv_a, uv_b, col);
1221b8e80941Smrg
1222b8e80941Smrg    if (push_texture_id)
1223b8e80941Smrg        PopTextureID();
1224b8e80941Smrg}
1225b8e80941Smrg
1226b8e80941Smrgvoid ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
1227b8e80941Smrg{
1228b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1229b8e80941Smrg        return;
1230b8e80941Smrg
1231b8e80941Smrg    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1232b8e80941Smrg    if (push_texture_id)
1233b8e80941Smrg        PushTextureID(user_texture_id);
1234b8e80941Smrg
1235b8e80941Smrg    PrimReserve(6, 4);
1236b8e80941Smrg    PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col);
1237b8e80941Smrg
1238b8e80941Smrg    if (push_texture_id)
1239b8e80941Smrg        PopTextureID();
1240b8e80941Smrg}
1241b8e80941Smrg
1242b8e80941Smrgvoid ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners)
1243b8e80941Smrg{
1244b8e80941Smrg    if ((col & IM_COL32_A_MASK) == 0)
1245b8e80941Smrg        return;
1246b8e80941Smrg
1247b8e80941Smrg    if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0)
1248b8e80941Smrg    {
1249b8e80941Smrg        AddImage(user_texture_id, a, b, uv_a, uv_b, col);
1250b8e80941Smrg        return;
1251b8e80941Smrg    }
1252b8e80941Smrg
1253b8e80941Smrg    const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
1254b8e80941Smrg    if (push_texture_id)
1255b8e80941Smrg        PushTextureID(user_texture_id);
1256b8e80941Smrg
1257b8e80941Smrg    int vert_start_idx = VtxBuffer.Size;
1258b8e80941Smrg    PathRect(a, b, rounding, rounding_corners);
1259b8e80941Smrg    PathFillConvex(col);
1260b8e80941Smrg    int vert_end_idx = VtxBuffer.Size;
1261b8e80941Smrg    ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true);
1262b8e80941Smrg
1263b8e80941Smrg    if (push_texture_id)
1264b8e80941Smrg        PopTextureID();
1265b8e80941Smrg}
1266b8e80941Smrg
1267b8e80941Smrg//-----------------------------------------------------------------------------
1268b8e80941Smrg// [SECTION] ImDrawData
1269b8e80941Smrg//-----------------------------------------------------------------------------
1270b8e80941Smrg
1271b8e80941Smrg// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
1272b8e80941Smrgvoid ImDrawData::DeIndexAllBuffers()
1273b8e80941Smrg{
1274b8e80941Smrg    ImVector<ImDrawVert> new_vtx_buffer;
1275b8e80941Smrg    TotalVtxCount = TotalIdxCount = 0;
1276b8e80941Smrg    for (int i = 0; i < CmdListsCount; i++)
1277b8e80941Smrg    {
1278b8e80941Smrg        ImDrawList* cmd_list = CmdLists[i];
1279b8e80941Smrg        if (cmd_list->IdxBuffer.empty())
1280b8e80941Smrg            continue;
1281b8e80941Smrg        new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
1282b8e80941Smrg        for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
1283b8e80941Smrg            new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
1284b8e80941Smrg        cmd_list->VtxBuffer.swap(new_vtx_buffer);
1285b8e80941Smrg        cmd_list->IdxBuffer.resize(0);
1286b8e80941Smrg        TotalVtxCount += cmd_list->VtxBuffer.Size;
1287b8e80941Smrg    }
1288b8e80941Smrg}
1289b8e80941Smrg
1290b8e80941Smrg// Helper to scale the ClipRect field of each ImDrawCmd.
1291b8e80941Smrg// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
1292b8e80941Smrg// or if there is a difference between your window resolution and framebuffer resolution.
1293b8e80941Smrgvoid ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
1294b8e80941Smrg{
1295b8e80941Smrg    for (int i = 0; i < CmdListsCount; i++)
1296b8e80941Smrg    {
1297b8e80941Smrg        ImDrawList* cmd_list = CmdLists[i];
1298b8e80941Smrg        for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
1299b8e80941Smrg        {
1300b8e80941Smrg            ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i];
1301b8e80941Smrg            cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y);
1302b8e80941Smrg        }
1303b8e80941Smrg    }
1304b8e80941Smrg}
1305b8e80941Smrg
1306b8e80941Smrg//-----------------------------------------------------------------------------
1307b8e80941Smrg// [SECTION] Helpers ShadeVertsXXX functions
1308b8e80941Smrg//-----------------------------------------------------------------------------
1309b8e80941Smrg
1310b8e80941Smrg// Generic linear color gradient, write to RGB fields, leave A untouched.
1311b8e80941Smrgvoid ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
1312b8e80941Smrg{
1313b8e80941Smrg    ImVec2 gradient_extent = gradient_p1 - gradient_p0;
1314b8e80941Smrg    float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
1315b8e80941Smrg    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1316b8e80941Smrg    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1317b8e80941Smrg    for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
1318b8e80941Smrg    {
1319b8e80941Smrg        float d = ImDot(vert->pos - gradient_p0, gradient_extent);
1320b8e80941Smrg        float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
1321b8e80941Smrg        int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t);
1322b8e80941Smrg        int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t);
1323b8e80941Smrg        int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t);
1324b8e80941Smrg        vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
1325b8e80941Smrg    }
1326b8e80941Smrg}
1327b8e80941Smrg
1328b8e80941Smrg// Distribute UV over (a, b) rectangle
1329b8e80941Smrgvoid ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
1330b8e80941Smrg{
1331b8e80941Smrg    const ImVec2 size = b - a;
1332b8e80941Smrg    const ImVec2 uv_size = uv_b - uv_a;
1333b8e80941Smrg    const ImVec2 scale = ImVec2(
1334b8e80941Smrg        size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
1335b8e80941Smrg        size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
1336b8e80941Smrg
1337b8e80941Smrg    ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
1338b8e80941Smrg    ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
1339b8e80941Smrg    if (clamp)
1340b8e80941Smrg    {
1341b8e80941Smrg        const ImVec2 min = ImMin(uv_a, uv_b);
1342b8e80941Smrg        const ImVec2 max = ImMax(uv_a, uv_b);
1343b8e80941Smrg        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1344b8e80941Smrg            vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
1345b8e80941Smrg    }
1346b8e80941Smrg    else
1347b8e80941Smrg    {
1348b8e80941Smrg        for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
1349b8e80941Smrg            vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
1350b8e80941Smrg    }
1351b8e80941Smrg}
1352b8e80941Smrg
1353b8e80941Smrg//-----------------------------------------------------------------------------
1354b8e80941Smrg// [SECTION] ImFontConfig
1355b8e80941Smrg//-----------------------------------------------------------------------------
1356b8e80941Smrg
1357b8e80941SmrgImFontConfig::ImFontConfig()
1358b8e80941Smrg{
1359b8e80941Smrg    FontData = NULL;
1360b8e80941Smrg    FontDataSize = 0;
1361b8e80941Smrg    FontDataOwnedByAtlas = true;
1362b8e80941Smrg    FontNo = 0;
1363b8e80941Smrg    SizePixels = 0.0f;
1364b8e80941Smrg    OversampleH = 3; // FIXME: 2 may be a better default?
1365b8e80941Smrg    OversampleV = 1;
1366b8e80941Smrg    PixelSnapH = false;
1367b8e80941Smrg    GlyphExtraSpacing = ImVec2(0.0f, 0.0f);
1368b8e80941Smrg    GlyphOffset = ImVec2(0.0f, 0.0f);
1369b8e80941Smrg    GlyphRanges = NULL;
1370b8e80941Smrg    GlyphMinAdvanceX = 0.0f;
1371b8e80941Smrg    GlyphMaxAdvanceX = FLT_MAX;
1372b8e80941Smrg    MergeMode = false;
1373b8e80941Smrg    RasterizerFlags = 0x00;
1374b8e80941Smrg    RasterizerMultiply = 1.0f;
1375b8e80941Smrg    memset(Name, 0, sizeof(Name));
1376b8e80941Smrg    DstFont = NULL;
1377b8e80941Smrg}
1378b8e80941Smrg
1379b8e80941Smrg//-----------------------------------------------------------------------------
1380b8e80941Smrg// [SECTION] ImFontAtlas
1381b8e80941Smrg//-----------------------------------------------------------------------------
1382b8e80941Smrg
1383b8e80941Smrg// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
1384b8e80941Smrg// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes.
1385b8e80941Smrgconst int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108;
1386b8e80941Smrgconst int FONT_ATLAS_DEFAULT_TEX_DATA_H      = 27;
1387b8e80941Smrgconst unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000;
1388b8e80941Smrgstatic const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
1389b8e80941Smrg{
1390b8e80941Smrg    "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          "
1391b8e80941Smrg    "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         "
1392b8e80941Smrg    "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         "
1393b8e80941Smrg    "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         "
1394b8e80941Smrg    "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         "
1395b8e80941Smrg    "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       "
1396b8e80941Smrg    "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    "
1397b8e80941Smrg    "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  "
1398b8e80941Smrg    "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X "
1399b8e80941Smrg    "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X"
1400b8e80941Smrg    "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X"
1401b8e80941Smrg    "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X"
1402b8e80941Smrg    "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X"
1403b8e80941Smrg    "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X"
1404b8e80941Smrg    "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X"
1405b8e80941Smrg    "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X"
1406b8e80941Smrg    "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X "
1407b8e80941Smrg    "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X "
1408b8e80941Smrg    "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X "
1409b8e80941Smrg    "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  "
1410b8e80941Smrg    "      X..X          -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  "
1411b8e80941Smrg    "       XX           -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  "
1412b8e80941Smrg    "------------        -    X    -           X           -X.....................X-           ------------------"
1413b8e80941Smrg    "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                             "
1414b8e80941Smrg    "                                                      -  X..X           X..X  -                             "
1415b8e80941Smrg    "                                                      -   X.X           X.X   -                             "
1416b8e80941Smrg    "                                                      -    XX           XX    -                             "
1417b8e80941Smrg};
1418b8e80941Smrg
1419b8e80941Smrgstatic const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
1420b8e80941Smrg{
1421b8e80941Smrg    // Pos ........ Size ......... Offset ......
1422b8e80941Smrg    { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
1423b8e80941Smrg    { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
1424b8e80941Smrg    { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
1425b8e80941Smrg    { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
1426b8e80941Smrg    { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
1427b8e80941Smrg    { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
1428b8e80941Smrg    { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
1429b8e80941Smrg    { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
1430b8e80941Smrg};
1431b8e80941Smrg
1432b8e80941SmrgImFontAtlas::ImFontAtlas()
1433b8e80941Smrg{
1434b8e80941Smrg    Locked = false;
1435b8e80941Smrg    Flags = ImFontAtlasFlags_None;
1436b8e80941Smrg    TexID = (ImTextureID)NULL;
1437b8e80941Smrg    TexDesiredWidth = 0;
1438b8e80941Smrg    TexGlyphPadding = 1;
1439b8e80941Smrg
1440b8e80941Smrg    TexPixelsAlpha8 = NULL;
1441b8e80941Smrg    TexPixelsRGBA32 = NULL;
1442b8e80941Smrg    TexWidth = TexHeight = 0;
1443b8e80941Smrg    TexUvScale = ImVec2(0.0f, 0.0f);
1444b8e80941Smrg    TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1445b8e80941Smrg    for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1446b8e80941Smrg        CustomRectIds[n] = -1;
1447b8e80941Smrg}
1448b8e80941Smrg
1449b8e80941SmrgImFontAtlas::~ImFontAtlas()
1450b8e80941Smrg{
1451b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1452b8e80941Smrg    Clear();
1453b8e80941Smrg}
1454b8e80941Smrg
1455b8e80941Smrgvoid    ImFontAtlas::ClearInputData()
1456b8e80941Smrg{
1457b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1458b8e80941Smrg    for (int i = 0; i < ConfigData.Size; i++)
1459b8e80941Smrg        if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
1460b8e80941Smrg        {
1461b8e80941Smrg            ImGui::MemFree(ConfigData[i].FontData);
1462b8e80941Smrg            ConfigData[i].FontData = NULL;
1463b8e80941Smrg        }
1464b8e80941Smrg
1465b8e80941Smrg    // When clearing this we lose access to the font name and other information used to build the font.
1466b8e80941Smrg    for (int i = 0; i < Fonts.Size; i++)
1467b8e80941Smrg        if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size)
1468b8e80941Smrg        {
1469b8e80941Smrg            Fonts[i]->ConfigData = NULL;
1470b8e80941Smrg            Fonts[i]->ConfigDataCount = 0;
1471b8e80941Smrg        }
1472b8e80941Smrg    ConfigData.clear();
1473b8e80941Smrg    CustomRects.clear();
1474b8e80941Smrg    for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
1475b8e80941Smrg        CustomRectIds[n] = -1;
1476b8e80941Smrg}
1477b8e80941Smrg
1478b8e80941Smrgvoid    ImFontAtlas::ClearTexData()
1479b8e80941Smrg{
1480b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1481b8e80941Smrg    if (TexPixelsAlpha8)
1482b8e80941Smrg        ImGui::MemFree(TexPixelsAlpha8);
1483b8e80941Smrg    if (TexPixelsRGBA32)
1484b8e80941Smrg        ImGui::MemFree(TexPixelsRGBA32);
1485b8e80941Smrg    TexPixelsAlpha8 = NULL;
1486b8e80941Smrg    TexPixelsRGBA32 = NULL;
1487b8e80941Smrg}
1488b8e80941Smrg
1489b8e80941Smrgvoid    ImFontAtlas::ClearFonts()
1490b8e80941Smrg{
1491b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1492b8e80941Smrg    for (int i = 0; i < Fonts.Size; i++)
1493b8e80941Smrg        IM_DELETE(Fonts[i]);
1494b8e80941Smrg    Fonts.clear();
1495b8e80941Smrg}
1496b8e80941Smrg
1497b8e80941Smrgvoid    ImFontAtlas::Clear()
1498b8e80941Smrg{
1499b8e80941Smrg    ClearInputData();
1500b8e80941Smrg    ClearTexData();
1501b8e80941Smrg    ClearFonts();
1502b8e80941Smrg}
1503b8e80941Smrg
1504b8e80941Smrgvoid    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1505b8e80941Smrg{
1506b8e80941Smrg    // Build atlas on demand
1507b8e80941Smrg    if (TexPixelsAlpha8 == NULL)
1508b8e80941Smrg    {
1509b8e80941Smrg        if (ConfigData.empty())
1510b8e80941Smrg            AddFontDefault();
1511b8e80941Smrg        Build();
1512b8e80941Smrg    }
1513b8e80941Smrg
1514b8e80941Smrg    *out_pixels = TexPixelsAlpha8;
1515b8e80941Smrg    if (out_width) *out_width = TexWidth;
1516b8e80941Smrg    if (out_height) *out_height = TexHeight;
1517b8e80941Smrg    if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
1518b8e80941Smrg}
1519b8e80941Smrg
1520b8e80941Smrgvoid    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
1521b8e80941Smrg{
1522b8e80941Smrg    // Convert to RGBA32 format on demand
1523b8e80941Smrg    // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
1524b8e80941Smrg    if (!TexPixelsRGBA32)
1525b8e80941Smrg    {
1526b8e80941Smrg        unsigned char* pixels = NULL;
1527b8e80941Smrg        GetTexDataAsAlpha8(&pixels, NULL, NULL);
1528b8e80941Smrg        if (pixels)
1529b8e80941Smrg        {
1530b8e80941Smrg            TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4);
1531b8e80941Smrg            const unsigned char* src = pixels;
1532b8e80941Smrg            unsigned int* dst = TexPixelsRGBA32;
1533b8e80941Smrg            for (int n = TexWidth * TexHeight; n > 0; n--)
1534b8e80941Smrg                *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
1535b8e80941Smrg        }
1536b8e80941Smrg    }
1537b8e80941Smrg
1538b8e80941Smrg    *out_pixels = (unsigned char*)TexPixelsRGBA32;
1539b8e80941Smrg    if (out_width) *out_width = TexWidth;
1540b8e80941Smrg    if (out_height) *out_height = TexHeight;
1541b8e80941Smrg    if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
1542b8e80941Smrg}
1543b8e80941Smrg
1544b8e80941SmrgImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
1545b8e80941Smrg{
1546b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1547b8e80941Smrg    IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
1548b8e80941Smrg    IM_ASSERT(font_cfg->SizePixels > 0.0f);
1549b8e80941Smrg
1550b8e80941Smrg    // Create new font
1551b8e80941Smrg    if (!font_cfg->MergeMode)
1552b8e80941Smrg        Fonts.push_back(IM_NEW(ImFont));
1553b8e80941Smrg    else
1554b8e80941Smrg        IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
1555b8e80941Smrg
1556b8e80941Smrg    ConfigData.push_back(*font_cfg);
1557b8e80941Smrg    ImFontConfig& new_font_cfg = ConfigData.back();
1558b8e80941Smrg    if (new_font_cfg.DstFont == NULL)
1559b8e80941Smrg        new_font_cfg.DstFont = Fonts.back();
1560b8e80941Smrg    if (!new_font_cfg.FontDataOwnedByAtlas)
1561b8e80941Smrg    {
1562b8e80941Smrg        new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize);
1563b8e80941Smrg        new_font_cfg.FontDataOwnedByAtlas = true;
1564b8e80941Smrg        memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
1565b8e80941Smrg    }
1566b8e80941Smrg
1567b8e80941Smrg    // Invalidate texture
1568b8e80941Smrg    ClearTexData();
1569b8e80941Smrg    return new_font_cfg.DstFont;
1570b8e80941Smrg}
1571b8e80941Smrg
1572b8e80941Smrg// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
1573b8e80941Smrgstatic unsigned int stb_decompress_length(const unsigned char *input);
1574b8e80941Smrgstatic unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length);
1575b8e80941Smrgstatic const char*  GetDefaultCompressedFontDataTTFBase85();
1576b8e80941Smrgstatic unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; }
1577b8e80941Smrgstatic void         Decode85(const unsigned char* src, unsigned char* dst)
1578b8e80941Smrg{
1579b8e80941Smrg    while (*src)
1580b8e80941Smrg    {
1581b8e80941Smrg        unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4]))));
1582b8e80941Smrg        dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
1583b8e80941Smrg        src += 5;
1584b8e80941Smrg        dst += 4;
1585b8e80941Smrg    }
1586b8e80941Smrg}
1587b8e80941Smrg
1588b8e80941Smrg// Load embedded ProggyClean.ttf at size 13, disable oversampling
1589b8e80941SmrgImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
1590b8e80941Smrg{
1591b8e80941Smrg    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1592b8e80941Smrg    if (!font_cfg_template)
1593b8e80941Smrg    {
1594b8e80941Smrg        font_cfg.OversampleH = font_cfg.OversampleV = 1;
1595b8e80941Smrg        font_cfg.PixelSnapH = true;
1596b8e80941Smrg    }
1597b8e80941Smrg    if (font_cfg.SizePixels <= 0.0f)
1598b8e80941Smrg        font_cfg.SizePixels = 13.0f * 1.0f;
1599b8e80941Smrg    if (font_cfg.Name[0] == '\0')
1600b8e80941Smrg        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
1601b8e80941Smrg
1602b8e80941Smrg    const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
1603b8e80941Smrg    const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
1604b8e80941Smrg    ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
1605b8e80941Smrg    font->DisplayOffset.y = 1.0f;
1606b8e80941Smrg    return font;
1607b8e80941Smrg}
1608b8e80941Smrg
1609b8e80941SmrgImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1610b8e80941Smrg{
1611b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1612b8e80941Smrg    size_t data_size = 0;
1613b8e80941Smrg    void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
1614b8e80941Smrg    if (!data)
1615b8e80941Smrg    {
1616b8e80941Smrg        IM_ASSERT(0); // Could not load file.
1617b8e80941Smrg        return NULL;
1618b8e80941Smrg    }
1619b8e80941Smrg    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1620b8e80941Smrg    if (font_cfg.Name[0] == '\0')
1621b8e80941Smrg    {
1622b8e80941Smrg        // Store a short copy of filename into into the font name for convenience
1623b8e80941Smrg        const char* p;
1624b8e80941Smrg        for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
1625b8e80941Smrg        ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
1626b8e80941Smrg    }
1627b8e80941Smrg    return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
1628b8e80941Smrg}
1629b8e80941Smrg
1630b8e80941Smrg// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
1631b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1632b8e80941Smrg{
1633b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1634b8e80941Smrg    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1635b8e80941Smrg    IM_ASSERT(font_cfg.FontData == NULL);
1636b8e80941Smrg    font_cfg.FontData = ttf_data;
1637b8e80941Smrg    font_cfg.FontDataSize = ttf_size;
1638b8e80941Smrg    font_cfg.SizePixels = size_pixels;
1639b8e80941Smrg    if (glyph_ranges)
1640b8e80941Smrg        font_cfg.GlyphRanges = glyph_ranges;
1641b8e80941Smrg    return AddFont(&font_cfg);
1642b8e80941Smrg}
1643b8e80941Smrg
1644b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
1645b8e80941Smrg{
1646b8e80941Smrg    const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
1647b8e80941Smrg    unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size);
1648b8e80941Smrg    stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
1649b8e80941Smrg
1650b8e80941Smrg    ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
1651b8e80941Smrg    IM_ASSERT(font_cfg.FontData == NULL);
1652b8e80941Smrg    font_cfg.FontDataOwnedByAtlas = true;
1653b8e80941Smrg    return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
1654b8e80941Smrg}
1655b8e80941Smrg
1656b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
1657b8e80941Smrg{
1658b8e80941Smrg    int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
1659b8e80941Smrg    void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size);
1660b8e80941Smrg    Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
1661b8e80941Smrg    ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
1662b8e80941Smrg    ImGui::MemFree(compressed_ttf);
1663b8e80941Smrg    return font;
1664b8e80941Smrg}
1665b8e80941Smrg
1666b8e80941Smrgint ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
1667b8e80941Smrg{
1668b8e80941Smrg    IM_ASSERT(id >= 0x10000);
1669b8e80941Smrg    IM_ASSERT(width > 0 && width <= 0xFFFF);
1670b8e80941Smrg    IM_ASSERT(height > 0 && height <= 0xFFFF);
1671b8e80941Smrg    CustomRect r;
1672b8e80941Smrg    r.ID = id;
1673b8e80941Smrg    r.Width = (unsigned short)width;
1674b8e80941Smrg    r.Height = (unsigned short)height;
1675b8e80941Smrg    CustomRects.push_back(r);
1676b8e80941Smrg    return CustomRects.Size - 1; // Return index
1677b8e80941Smrg}
1678b8e80941Smrg
1679b8e80941Smrgint ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
1680b8e80941Smrg{
1681b8e80941Smrg    IM_ASSERT(font != NULL);
1682b8e80941Smrg    IM_ASSERT(width > 0 && width <= 0xFFFF);
1683b8e80941Smrg    IM_ASSERT(height > 0 && height <= 0xFFFF);
1684b8e80941Smrg    CustomRect r;
1685b8e80941Smrg    r.ID = id;
1686b8e80941Smrg    r.Width = (unsigned short)width;
1687b8e80941Smrg    r.Height = (unsigned short)height;
1688b8e80941Smrg    r.GlyphAdvanceX = advance_x;
1689b8e80941Smrg    r.GlyphOffset = offset;
1690b8e80941Smrg    r.Font = font;
1691b8e80941Smrg    CustomRects.push_back(r);
1692b8e80941Smrg    return CustomRects.Size - 1; // Return index
1693b8e80941Smrg}
1694b8e80941Smrg
1695b8e80941Smrgvoid ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max)
1696b8e80941Smrg{
1697b8e80941Smrg    IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
1698b8e80941Smrg    IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
1699b8e80941Smrg    *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
1700b8e80941Smrg    *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
1701b8e80941Smrg}
1702b8e80941Smrg
1703b8e80941Smrgbool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
1704b8e80941Smrg{
1705b8e80941Smrg    if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
1706b8e80941Smrg        return false;
1707b8e80941Smrg    if (Flags & ImFontAtlasFlags_NoMouseCursors)
1708b8e80941Smrg        return false;
1709b8e80941Smrg
1710b8e80941Smrg    IM_ASSERT(CustomRectIds[0] != -1);
1711b8e80941Smrg    ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
1712b8e80941Smrg    IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
1713b8e80941Smrg    ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
1714b8e80941Smrg    ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
1715b8e80941Smrg    *out_size = size;
1716b8e80941Smrg    *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
1717b8e80941Smrg    out_uv_border[0] = (pos) * TexUvScale;
1718b8e80941Smrg    out_uv_border[1] = (pos + size) * TexUvScale;
1719b8e80941Smrg    pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
1720b8e80941Smrg    out_uv_fill[0] = (pos) * TexUvScale;
1721b8e80941Smrg    out_uv_fill[1] = (pos + size) * TexUvScale;
1722b8e80941Smrg    return true;
1723b8e80941Smrg}
1724b8e80941Smrg
1725b8e80941Smrgbool    ImFontAtlas::Build()
1726b8e80941Smrg{
1727b8e80941Smrg    IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
1728b8e80941Smrg    return ImFontAtlasBuildWithStbTruetype(this);
1729b8e80941Smrg}
1730b8e80941Smrg
1731b8e80941Smrgvoid    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
1732b8e80941Smrg{
1733b8e80941Smrg    for (unsigned int i = 0; i < 256; i++)
1734b8e80941Smrg    {
1735b8e80941Smrg        unsigned int value = (unsigned int)(i * in_brighten_factor);
1736b8e80941Smrg        out_table[i] = value > 255 ? 255 : (value & 0xFF);
1737b8e80941Smrg    }
1738b8e80941Smrg}
1739b8e80941Smrg
1740b8e80941Smrgvoid    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
1741b8e80941Smrg{
1742b8e80941Smrg    unsigned char* data = pixels + x + y * stride;
1743b8e80941Smrg    for (int j = h; j > 0; j--, data += stride)
1744b8e80941Smrg        for (int i = 0; i < w; i++)
1745b8e80941Smrg            data[i] = table[data[i]];
1746b8e80941Smrg}
1747b8e80941Smrg
1748b8e80941Smrg// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
1749b8e80941Smrg// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
1750b8e80941Smrgstruct ImFontBuildSrcData
1751b8e80941Smrg{
1752b8e80941Smrg    stbtt_fontinfo      FontInfo;
1753b8e80941Smrg    stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
1754b8e80941Smrg    stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
1755b8e80941Smrg    stbtt_packedchar*   PackedChars;        // Output glyphs
1756b8e80941Smrg    const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
1757b8e80941Smrg    int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
1758b8e80941Smrg    int                 GlyphsHighest;      // Highest requested codepoint
1759b8e80941Smrg    int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
1760b8e80941Smrg    ImBoolVector        GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
1761b8e80941Smrg    ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
1762b8e80941Smrg};
1763b8e80941Smrg
1764b8e80941Smrg// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
1765b8e80941Smrgstruct ImFontBuildDstData
1766b8e80941Smrg{
1767b8e80941Smrg    int                 SrcCount;           // Number of source fonts targeting this destination font.
1768b8e80941Smrg    int                 GlyphsHighest;
1769b8e80941Smrg    int                 GlyphsCount;
1770b8e80941Smrg    ImBoolVector        GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
1771b8e80941Smrg};
1772b8e80941Smrg
1773b8e80941Smrgstatic void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out)
1774b8e80941Smrg{
1775b8e80941Smrg    IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
1776b8e80941Smrg    const int* it_begin = in->Storage.begin();
1777b8e80941Smrg    const int* it_end = in->Storage.end();
1778b8e80941Smrg    for (const int* it = it_begin; it < it_end; it++)
1779b8e80941Smrg        if (int entries_32 = *it)
1780b8e80941Smrg            for (int bit_n = 0; bit_n < 32; bit_n++)
1781b8e80941Smrg                if (entries_32 & (1 << bit_n))
1782b8e80941Smrg                    out->push_back((int)((it - it_begin) << 5) + bit_n);
1783b8e80941Smrg}
1784b8e80941Smrg
1785b8e80941Smrgbool    ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
1786b8e80941Smrg{
1787b8e80941Smrg    IM_ASSERT(atlas->ConfigData.Size > 0);
1788b8e80941Smrg
1789b8e80941Smrg    ImFontAtlasBuildRegisterDefaultCustomRects(atlas);
1790b8e80941Smrg
1791b8e80941Smrg    // Clear atlas
1792b8e80941Smrg    atlas->TexID = (ImTextureID)NULL;
1793b8e80941Smrg    atlas->TexWidth = atlas->TexHeight = 0;
1794b8e80941Smrg    atlas->TexUvScale = ImVec2(0.0f, 0.0f);
1795b8e80941Smrg    atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
1796b8e80941Smrg    atlas->ClearTexData();
1797b8e80941Smrg
1798b8e80941Smrg    // Temporary storage for building
1799b8e80941Smrg    ImVector<ImFontBuildSrcData> src_tmp_array;
1800b8e80941Smrg    ImVector<ImFontBuildDstData> dst_tmp_array;
1801b8e80941Smrg    src_tmp_array.resize(atlas->ConfigData.Size);
1802b8e80941Smrg    dst_tmp_array.resize(atlas->Fonts.Size);
1803b8e80941Smrg    memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
1804b8e80941Smrg    memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
1805b8e80941Smrg
1806b8e80941Smrg    // 1. Initialize font loading structure, check font data validity
1807b8e80941Smrg    for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
1808b8e80941Smrg    {
1809b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1810b8e80941Smrg        ImFontConfig& cfg = atlas->ConfigData[src_i];
1811b8e80941Smrg        IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
1812b8e80941Smrg
1813b8e80941Smrg        // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
1814b8e80941Smrg        src_tmp.DstIndex = -1;
1815b8e80941Smrg        for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
1816b8e80941Smrg            if (cfg.DstFont == atlas->Fonts[output_i])
1817b8e80941Smrg                src_tmp.DstIndex = output_i;
1818b8e80941Smrg        IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
1819b8e80941Smrg        if (src_tmp.DstIndex == -1)
1820b8e80941Smrg            return false;
1821b8e80941Smrg
1822b8e80941Smrg        // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
1823b8e80941Smrg        const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
1824b8e80941Smrg        IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
1825b8e80941Smrg        if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
1826b8e80941Smrg            return false;
1827b8e80941Smrg
1828b8e80941Smrg        // Measure highest codepoints
1829b8e80941Smrg        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1830b8e80941Smrg        src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
1831b8e80941Smrg        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1832b8e80941Smrg            src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
1833b8e80941Smrg        dst_tmp.SrcCount++;
1834b8e80941Smrg        dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
1835b8e80941Smrg    }
1836b8e80941Smrg
1837b8e80941Smrg    // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
1838b8e80941Smrg    int total_glyphs_count = 0;
1839b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1840b8e80941Smrg    {
1841b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1842b8e80941Smrg        ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
1843b8e80941Smrg        ImFontConfig& cfg = atlas->ConfigData[src_i];
1844b8e80941Smrg        src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1);
1845b8e80941Smrg        if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty())
1846b8e80941Smrg            dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
1847b8e80941Smrg
1848b8e80941Smrg        for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
1849b8e80941Smrg            for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
1850b8e80941Smrg            {
1851b8e80941Smrg                if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint))   // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite)
1852b8e80941Smrg                    continue;
1853b8e80941Smrg                if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
1854b8e80941Smrg                    continue;
1855b8e80941Smrg
1856b8e80941Smrg                // Add to avail set/counters
1857b8e80941Smrg                src_tmp.GlyphsCount++;
1858b8e80941Smrg                dst_tmp.GlyphsCount++;
1859b8e80941Smrg                src_tmp.GlyphsSet.SetBit(codepoint, true);
1860b8e80941Smrg                if (dst_tmp.SrcCount > 1)
1861b8e80941Smrg                    dst_tmp.GlyphsSet.SetBit(codepoint, true);
1862b8e80941Smrg                total_glyphs_count++;
1863b8e80941Smrg            }
1864b8e80941Smrg    }
1865b8e80941Smrg
1866b8e80941Smrg    // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
1867b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1868b8e80941Smrg    {
1869b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1870b8e80941Smrg        src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
1871b8e80941Smrg        UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
1872b8e80941Smrg        src_tmp.GlyphsSet.Clear();
1873b8e80941Smrg        IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
1874b8e80941Smrg    }
1875b8e80941Smrg    for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
1876b8e80941Smrg        dst_tmp_array[dst_i].GlyphsSet.Clear();
1877b8e80941Smrg    dst_tmp_array.clear();
1878b8e80941Smrg
1879b8e80941Smrg    // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
1880b8e80941Smrg    // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
1881b8e80941Smrg    ImVector<stbrp_rect> buf_rects;
1882b8e80941Smrg    ImVector<stbtt_packedchar> buf_packedchars;
1883b8e80941Smrg    buf_rects.resize(total_glyphs_count);
1884b8e80941Smrg    buf_packedchars.resize(total_glyphs_count);
1885b8e80941Smrg    memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
1886b8e80941Smrg    memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
1887b8e80941Smrg
1888b8e80941Smrg    // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
1889b8e80941Smrg    int total_surface = 0;
1890b8e80941Smrg    int buf_rects_out_n = 0;
1891b8e80941Smrg    int buf_packedchars_out_n = 0;
1892b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1893b8e80941Smrg    {
1894b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1895b8e80941Smrg        if (src_tmp.GlyphsCount == 0)
1896b8e80941Smrg            continue;
1897b8e80941Smrg
1898b8e80941Smrg        src_tmp.Rects = &buf_rects[buf_rects_out_n];
1899b8e80941Smrg        src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
1900b8e80941Smrg        buf_rects_out_n += src_tmp.GlyphsCount;
1901b8e80941Smrg        buf_packedchars_out_n += src_tmp.GlyphsCount;
1902b8e80941Smrg
1903b8e80941Smrg        // Convert our ranges in the format stb_truetype wants
1904b8e80941Smrg        ImFontConfig& cfg = atlas->ConfigData[src_i];
1905b8e80941Smrg        src_tmp.PackRange.font_size = cfg.SizePixels;
1906b8e80941Smrg        src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
1907b8e80941Smrg        src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
1908b8e80941Smrg        src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
1909b8e80941Smrg        src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
1910b8e80941Smrg        src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
1911b8e80941Smrg        src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
1912b8e80941Smrg
1913b8e80941Smrg        // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
1914b8e80941Smrg        const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels);
1915b8e80941Smrg        const int padding = atlas->TexGlyphPadding;
1916b8e80941Smrg        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
1917b8e80941Smrg        {
1918b8e80941Smrg            int x0, y0, x1, y1;
1919b8e80941Smrg            const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
1920b8e80941Smrg            IM_ASSERT(glyph_index_in_font != 0);
1921b8e80941Smrg            stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
1922b8e80941Smrg            src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
1923b8e80941Smrg            src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
1924b8e80941Smrg            total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
1925b8e80941Smrg        }
1926b8e80941Smrg    }
1927b8e80941Smrg
1928b8e80941Smrg    // We need a width for the skyline algorithm, any width!
1929b8e80941Smrg    // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
1930b8e80941Smrg    // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
1931b8e80941Smrg    const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
1932b8e80941Smrg    atlas->TexHeight = 0;
1933b8e80941Smrg    if (atlas->TexDesiredWidth > 0)
1934b8e80941Smrg        atlas->TexWidth = atlas->TexDesiredWidth;
1935b8e80941Smrg    else
1936b8e80941Smrg        atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512;
1937b8e80941Smrg
1938b8e80941Smrg    // 5. Start packing
1939b8e80941Smrg    // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
1940b8e80941Smrg    const int TEX_HEIGHT_MAX = 1024 * 32;
1941b8e80941Smrg    stbtt_pack_context spc = {};
1942b8e80941Smrg    stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
1943b8e80941Smrg    ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
1944b8e80941Smrg
1945b8e80941Smrg    // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
1946b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1947b8e80941Smrg    {
1948b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1949b8e80941Smrg        if (src_tmp.GlyphsCount == 0)
1950b8e80941Smrg            continue;
1951b8e80941Smrg
1952b8e80941Smrg        stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
1953b8e80941Smrg
1954b8e80941Smrg        // Extend texture height and mark missing glyphs as non-packed so we won't render them.
1955b8e80941Smrg        // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
1956b8e80941Smrg        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
1957b8e80941Smrg            if (src_tmp.Rects[glyph_i].was_packed)
1958b8e80941Smrg                atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
1959b8e80941Smrg    }
1960b8e80941Smrg
1961b8e80941Smrg    // 7. Allocate texture
1962b8e80941Smrg    atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
1963b8e80941Smrg    atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
1964b8e80941Smrg    atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
1965b8e80941Smrg    memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
1966b8e80941Smrg    spc.pixels = atlas->TexPixelsAlpha8;
1967b8e80941Smrg    spc.height = atlas->TexHeight;
1968b8e80941Smrg
1969b8e80941Smrg    // 8. Render/rasterize font characters into the texture
1970b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1971b8e80941Smrg    {
1972b8e80941Smrg        ImFontConfig& cfg = atlas->ConfigData[src_i];
1973b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
1974b8e80941Smrg        if (src_tmp.GlyphsCount == 0)
1975b8e80941Smrg            continue;
1976b8e80941Smrg
1977b8e80941Smrg        stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
1978b8e80941Smrg
1979b8e80941Smrg        // Apply multiply operator
1980b8e80941Smrg        if (cfg.RasterizerMultiply != 1.0f)
1981b8e80941Smrg        {
1982b8e80941Smrg            unsigned char multiply_table[256];
1983b8e80941Smrg            ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
1984b8e80941Smrg            stbrp_rect* r = &src_tmp.Rects[0];
1985b8e80941Smrg            for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
1986b8e80941Smrg                if (r->was_packed)
1987b8e80941Smrg                    ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
1988b8e80941Smrg        }
1989b8e80941Smrg        src_tmp.Rects = NULL;
1990b8e80941Smrg    }
1991b8e80941Smrg
1992b8e80941Smrg    // End packing
1993b8e80941Smrg    stbtt_PackEnd(&spc);
1994b8e80941Smrg    buf_rects.clear();
1995b8e80941Smrg
1996b8e80941Smrg    // 9. Setup ImFont and glyphs for runtime
1997b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
1998b8e80941Smrg    {
1999b8e80941Smrg        ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
2000b8e80941Smrg        if (src_tmp.GlyphsCount == 0)
2001b8e80941Smrg            continue;
2002b8e80941Smrg
2003b8e80941Smrg        ImFontConfig& cfg = atlas->ConfigData[src_i];
2004b8e80941Smrg        ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true)
2005b8e80941Smrg
2006b8e80941Smrg        const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
2007b8e80941Smrg        int unscaled_ascent, unscaled_descent, unscaled_line_gap;
2008b8e80941Smrg        stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
2009b8e80941Smrg
2010b8e80941Smrg        const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
2011b8e80941Smrg        const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
2012b8e80941Smrg        ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
2013b8e80941Smrg        const float font_off_x = cfg.GlyphOffset.x;
2014b8e80941Smrg        const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f);
2015b8e80941Smrg
2016b8e80941Smrg        for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
2017b8e80941Smrg        {
2018b8e80941Smrg            const int codepoint = src_tmp.GlyphsList[glyph_i];
2019b8e80941Smrg            const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
2020b8e80941Smrg
2021b8e80941Smrg            const float char_advance_x_org = pc.xadvance;
2022b8e80941Smrg            const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX);
2023b8e80941Smrg            float char_off_x = font_off_x;
2024b8e80941Smrg            if (char_advance_x_org != char_advance_x_mod)
2025b8e80941Smrg                char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f;
2026b8e80941Smrg
2027b8e80941Smrg            // Register glyph
2028b8e80941Smrg            stbtt_aligned_quad q;
2029b8e80941Smrg            float dummy_x = 0.0f, dummy_y = 0.0f;
2030b8e80941Smrg            stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0);
2031b8e80941Smrg            dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod);
2032b8e80941Smrg        }
2033b8e80941Smrg    }
2034b8e80941Smrg
2035b8e80941Smrg    // Cleanup temporary (ImVector doesn't honor destructor)
2036b8e80941Smrg    for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
2037b8e80941Smrg        src_tmp_array[src_i].~ImFontBuildSrcData();
2038b8e80941Smrg
2039b8e80941Smrg    ImFontAtlasBuildFinish(atlas);
2040b8e80941Smrg    return true;
2041b8e80941Smrg}
2042b8e80941Smrg
2043b8e80941Smrgvoid ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
2044b8e80941Smrg{
2045b8e80941Smrg    if (atlas->CustomRectIds[0] >= 0)
2046b8e80941Smrg        return;
2047b8e80941Smrg    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2048b8e80941Smrg        atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
2049b8e80941Smrg    else
2050b8e80941Smrg        atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
2051b8e80941Smrg}
2052b8e80941Smrg
2053b8e80941Smrgvoid ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
2054b8e80941Smrg{
2055b8e80941Smrg    if (!font_config->MergeMode)
2056b8e80941Smrg    {
2057b8e80941Smrg        font->ClearOutputData();
2058b8e80941Smrg        font->FontSize = font_config->SizePixels;
2059b8e80941Smrg        font->ConfigData = font_config;
2060b8e80941Smrg        font->ContainerAtlas = atlas;
2061b8e80941Smrg        font->Ascent = ascent;
2062b8e80941Smrg        font->Descent = descent;
2063b8e80941Smrg    }
2064b8e80941Smrg    font->ConfigDataCount++;
2065b8e80941Smrg}
2066b8e80941Smrg
2067b8e80941Smrgvoid ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
2068b8e80941Smrg{
2069b8e80941Smrg    stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
2070b8e80941Smrg    IM_ASSERT(pack_context != NULL);
2071b8e80941Smrg
2072b8e80941Smrg    ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects;
2073b8e80941Smrg    IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
2074b8e80941Smrg
2075b8e80941Smrg    ImVector<stbrp_rect> pack_rects;
2076b8e80941Smrg    pack_rects.resize(user_rects.Size);
2077b8e80941Smrg    memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
2078b8e80941Smrg    for (int i = 0; i < user_rects.Size; i++)
2079b8e80941Smrg    {
2080b8e80941Smrg        pack_rects[i].w = user_rects[i].Width;
2081b8e80941Smrg        pack_rects[i].h = user_rects[i].Height;
2082b8e80941Smrg    }
2083b8e80941Smrg    stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
2084b8e80941Smrg    for (int i = 0; i < pack_rects.Size; i++)
2085b8e80941Smrg        if (pack_rects[i].was_packed)
2086b8e80941Smrg        {
2087b8e80941Smrg            user_rects[i].X = pack_rects[i].x;
2088b8e80941Smrg            user_rects[i].Y = pack_rects[i].y;
2089b8e80941Smrg            IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
2090b8e80941Smrg            atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
2091b8e80941Smrg        }
2092b8e80941Smrg}
2093b8e80941Smrg
2094b8e80941Smrgstatic void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
2095b8e80941Smrg{
2096b8e80941Smrg    IM_ASSERT(atlas->CustomRectIds[0] >= 0);
2097b8e80941Smrg    IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
2098b8e80941Smrg    ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
2099b8e80941Smrg    IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
2100b8e80941Smrg    IM_ASSERT(r.IsPacked());
2101b8e80941Smrg
2102b8e80941Smrg    const int w = atlas->TexWidth;
2103b8e80941Smrg    if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
2104b8e80941Smrg    {
2105b8e80941Smrg        // Render/copy pixels
2106b8e80941Smrg        IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
2107b8e80941Smrg        for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
2108b8e80941Smrg            for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
2109b8e80941Smrg            {
2110b8e80941Smrg                const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
2111b8e80941Smrg                const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
2112b8e80941Smrg                atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
2113b8e80941Smrg                atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
2114b8e80941Smrg            }
2115b8e80941Smrg    }
2116b8e80941Smrg    else
2117b8e80941Smrg    {
2118b8e80941Smrg        IM_ASSERT(r.Width == 2 && r.Height == 2);
2119b8e80941Smrg        const int offset = (int)(r.X) + (int)(r.Y) * w;
2120b8e80941Smrg        atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
2121b8e80941Smrg    }
2122b8e80941Smrg    atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
2123b8e80941Smrg}
2124b8e80941Smrg
2125b8e80941Smrgvoid ImFontAtlasBuildFinish(ImFontAtlas* atlas)
2126b8e80941Smrg{
2127b8e80941Smrg    // Render into our custom data block
2128b8e80941Smrg    ImFontAtlasBuildRenderDefaultTexData(atlas);
2129b8e80941Smrg
2130b8e80941Smrg    // Register custom rectangle glyphs
2131b8e80941Smrg    for (int i = 0; i < atlas->CustomRects.Size; i++)
2132b8e80941Smrg    {
2133b8e80941Smrg        const ImFontAtlas::CustomRect& r = atlas->CustomRects[i];
2134b8e80941Smrg        if (r.Font == NULL || r.ID > 0x10000)
2135b8e80941Smrg            continue;
2136b8e80941Smrg
2137b8e80941Smrg        IM_ASSERT(r.Font->ContainerAtlas == atlas);
2138b8e80941Smrg        ImVec2 uv0, uv1;
2139b8e80941Smrg        atlas->CalcCustomRectUV(&r, &uv0, &uv1);
2140b8e80941Smrg        r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX);
2141b8e80941Smrg    }
2142b8e80941Smrg
2143b8e80941Smrg    // Build all fonts lookup tables
2144b8e80941Smrg    for (int i = 0; i < atlas->Fonts.Size; i++)
2145b8e80941Smrg        if (atlas->Fonts[i]->DirtyLookupTables)
2146b8e80941Smrg            atlas->Fonts[i]->BuildLookupTable();
2147b8e80941Smrg}
2148b8e80941Smrg
2149b8e80941Smrg// Retrieve list of range (2 int per range, values are inclusive)
2150b8e80941Smrgconst ImWchar*   ImFontAtlas::GetGlyphRangesDefault()
2151b8e80941Smrg{
2152b8e80941Smrg    static const ImWchar ranges[] =
2153b8e80941Smrg    {
2154b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2155b8e80941Smrg        0,
2156b8e80941Smrg    };
2157b8e80941Smrg    return &ranges[0];
2158b8e80941Smrg}
2159b8e80941Smrg
2160b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesKorean()
2161b8e80941Smrg{
2162b8e80941Smrg    static const ImWchar ranges[] =
2163b8e80941Smrg    {
2164b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2165b8e80941Smrg        0x3131, 0x3163, // Korean alphabets
2166b8e80941Smrg        0xAC00, 0xD79D, // Korean characters
2167b8e80941Smrg        0,
2168b8e80941Smrg    };
2169b8e80941Smrg    return &ranges[0];
2170b8e80941Smrg}
2171b8e80941Smrg
2172b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull()
2173b8e80941Smrg{
2174b8e80941Smrg    static const ImWchar ranges[] =
2175b8e80941Smrg    {
2176b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2177b8e80941Smrg        0x2000, 0x206F, // General Punctuation
2178b8e80941Smrg        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2179b8e80941Smrg        0x31F0, 0x31FF, // Katakana Phonetic Extensions
2180b8e80941Smrg        0xFF00, 0xFFEF, // Half-width characters
2181b8e80941Smrg        0x4e00, 0x9FAF, // CJK Ideograms
2182b8e80941Smrg        0,
2183b8e80941Smrg    };
2184b8e80941Smrg    return &ranges[0];
2185b8e80941Smrg}
2186b8e80941Smrg
2187b8e80941Smrgstatic void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
2188b8e80941Smrg{
2189b8e80941Smrg    for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
2190b8e80941Smrg    {
2191b8e80941Smrg        out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
2192b8e80941Smrg        base_codepoint += accumulative_offsets[n];
2193b8e80941Smrg    }
2194b8e80941Smrg    out_ranges[0] = 0;
2195b8e80941Smrg}
2196b8e80941Smrg
2197b8e80941Smrg//-------------------------------------------------------------------------
2198b8e80941Smrg// [SECTION] ImFontAtlas glyph ranges helpers
2199b8e80941Smrg//-------------------------------------------------------------------------
2200b8e80941Smrg
2201b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
2202b8e80941Smrg{
2203b8e80941Smrg    // Store 2500 regularly used characters for Simplified Chinese.
2204b8e80941Smrg    // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
2205b8e80941Smrg    // This table covers 97.97% of all characters used during the month in July, 1987.
2206b8e80941Smrg    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2207b8e80941Smrg    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2208b8e80941Smrg    static const short accumulative_offsets_from_0x4E00[] =
2209b8e80941Smrg    {
2210b8e80941Smrg        0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
2211b8e80941Smrg        1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
2212b8e80941Smrg        2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
2213b8e80941Smrg        1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
2214b8e80941Smrg        3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
2215b8e80941Smrg        1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
2216b8e80941Smrg        1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
2217b8e80941Smrg        2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
2218b8e80941Smrg        27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
2219b8e80941Smrg        3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
2220b8e80941Smrg        1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
2221b8e80941Smrg        176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
2222b8e80941Smrg        5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
2223b8e80941Smrg        1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
2224b8e80941Smrg        6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
2225b8e80941Smrg        2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
2226b8e80941Smrg        2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
2227b8e80941Smrg        2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
2228b8e80941Smrg        3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
2229b8e80941Smrg        3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
2230b8e80941Smrg        3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
2231b8e80941Smrg        1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
2232b8e80941Smrg        140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
2233b8e80941Smrg        5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
2234b8e80941Smrg        2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
2235b8e80941Smrg        4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
2236b8e80941Smrg        2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
2237b8e80941Smrg        4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
2238b8e80941Smrg        3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
2239b8e80941Smrg        3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
2240b8e80941Smrg        2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
2241b8e80941Smrg        5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
2242b8e80941Smrg        3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
2243b8e80941Smrg        1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
2244b8e80941Smrg        4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
2245b8e80941Smrg        4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
2246b8e80941Smrg        26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
2247b8e80941Smrg        3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
2248b8e80941Smrg        2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
2249b8e80941Smrg        10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
2250b8e80941Smrg    };
2251b8e80941Smrg    static ImWchar base_ranges[] = // not zero-terminated
2252b8e80941Smrg    {
2253b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2254b8e80941Smrg        0x2000, 0x206F, // General Punctuation
2255b8e80941Smrg        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2256b8e80941Smrg        0x31F0, 0x31FF, // Katakana Phonetic Extensions
2257b8e80941Smrg        0xFF00, 0xFFEF  // Half-width characters
2258b8e80941Smrg    };
2259b8e80941Smrg    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
2260b8e80941Smrg    if (!full_ranges[0])
2261b8e80941Smrg    {
2262b8e80941Smrg        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2263b8e80941Smrg        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2264b8e80941Smrg    }
2265b8e80941Smrg    return &full_ranges[0];
2266b8e80941Smrg}
2267b8e80941Smrg
2268b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesJapanese()
2269b8e80941Smrg{
2270b8e80941Smrg    // 1946 common ideograms code points for Japanese
2271b8e80941Smrg    // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering
2272b8e80941Smrg    // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this.
2273b8e80941Smrg    // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
2274b8e80941Smrg    // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
2275b8e80941Smrg    static const short accumulative_offsets_from_0x4E00[] =
2276b8e80941Smrg    {
2277b8e80941Smrg        0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18,
2278b8e80941Smrg        5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15,
2279b8e80941Smrg        2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,
2280b8e80941Smrg        2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12,
2281b8e80941Smrg        20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9,
2282b8e80941Smrg        4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3,
2283b8e80941Smrg        3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23,
2284b8e80941Smrg        8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2,
2285b8e80941Smrg        3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14,
2286b8e80941Smrg        15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5,
2287b8e80941Smrg        1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12,
2288b8e80941Smrg        12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16,
2289b8e80941Smrg        22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2,
2290b8e80941Smrg        5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2,
2291b8e80941Smrg        1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7,
2292b8e80941Smrg        1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14,
2293b8e80941Smrg        11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25,
2294b8e80941Smrg        15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18,
2295b8e80941Smrg        5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5,
2296b8e80941Smrg        3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15,
2297b8e80941Smrg        18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1,
2298b8e80941Smrg        27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4,
2299b8e80941Smrg        1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41,
2300b8e80941Smrg        1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2,
2301b8e80941Smrg        10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159,
2302b8e80941Smrg        179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6,
2303b8e80941Smrg        3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1,
2304b8e80941Smrg        3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2,
2305b8e80941Smrg        3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16,
2306b8e80941Smrg        4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2,
2307b8e80941Smrg        1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65,
2308b8e80941Smrg        51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39,
2309b8e80941Smrg    };
2310b8e80941Smrg    static ImWchar base_ranges[] = // not zero-terminated
2311b8e80941Smrg    {
2312b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2313b8e80941Smrg        0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
2314b8e80941Smrg        0x31F0, 0x31FF, // Katakana Phonetic Extensions
2315b8e80941Smrg        0xFF00, 0xFFEF  // Half-width characters
2316b8e80941Smrg    };
2317b8e80941Smrg    static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
2318b8e80941Smrg    if (!full_ranges[0])
2319b8e80941Smrg    {
2320b8e80941Smrg        memcpy(full_ranges, base_ranges, sizeof(base_ranges));
2321b8e80941Smrg        UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
2322b8e80941Smrg    }
2323b8e80941Smrg    return &full_ranges[0];
2324b8e80941Smrg}
2325b8e80941Smrg
2326b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic()
2327b8e80941Smrg{
2328b8e80941Smrg    static const ImWchar ranges[] =
2329b8e80941Smrg    {
2330b8e80941Smrg        0x0020, 0x00FF, // Basic Latin + Latin Supplement
2331b8e80941Smrg        0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
2332b8e80941Smrg        0x2DE0, 0x2DFF, // Cyrillic Extended-A
2333b8e80941Smrg        0xA640, 0xA69F, // Cyrillic Extended-B
2334b8e80941Smrg        0,
2335b8e80941Smrg    };
2336b8e80941Smrg    return &ranges[0];
2337b8e80941Smrg}
2338b8e80941Smrg
2339b8e80941Smrgconst ImWchar*  ImFontAtlas::GetGlyphRangesThai()
2340b8e80941Smrg{
2341b8e80941Smrg    static const ImWchar ranges[] =
2342b8e80941Smrg    {
2343b8e80941Smrg        0x0020, 0x00FF, // Basic Latin
2344b8e80941Smrg        0x2010, 0x205E, // Punctuations
2345b8e80941Smrg        0x0E00, 0x0E7F, // Thai
2346b8e80941Smrg        0,
2347b8e80941Smrg    };
2348b8e80941Smrg    return &ranges[0];
2349b8e80941Smrg}
2350b8e80941Smrg
2351b8e80941Smrg//-----------------------------------------------------------------------------
2352b8e80941Smrg// [SECTION] ImFontGlyphRangesBuilder
2353b8e80941Smrg//-----------------------------------------------------------------------------
2354b8e80941Smrg
2355b8e80941Smrgvoid ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
2356b8e80941Smrg{
2357b8e80941Smrg    while (text_end ? (text < text_end) : *text)
2358b8e80941Smrg    {
2359b8e80941Smrg        unsigned int c = 0;
2360b8e80941Smrg        int c_len = ImTextCharFromUtf8(&c, text, text_end);
2361b8e80941Smrg        text += c_len;
2362b8e80941Smrg        if (c_len == 0)
2363b8e80941Smrg            break;
2364b8e80941Smrg        if (c < 0x10000)
2365b8e80941Smrg            AddChar((ImWchar)c);
2366b8e80941Smrg    }
2367b8e80941Smrg}
2368b8e80941Smrg
2369b8e80941Smrgvoid ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
2370b8e80941Smrg{
2371b8e80941Smrg    for (; ranges[0]; ranges += 2)
2372b8e80941Smrg        for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
2373b8e80941Smrg            AddChar(c);
2374b8e80941Smrg}
2375b8e80941Smrg
2376b8e80941Smrgvoid ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
2377b8e80941Smrg{
2378b8e80941Smrg    for (int n = 0; n < 0x10000; n++)
2379b8e80941Smrg        if (GetBit(n))
2380b8e80941Smrg        {
2381b8e80941Smrg            out_ranges->push_back((ImWchar)n);
2382b8e80941Smrg            while (n < 0x10000 && GetBit(n + 1))
2383b8e80941Smrg                n++;
2384b8e80941Smrg            out_ranges->push_back((ImWchar)n);
2385b8e80941Smrg        }
2386b8e80941Smrg    out_ranges->push_back(0);
2387b8e80941Smrg}
2388b8e80941Smrg
2389b8e80941Smrg//-----------------------------------------------------------------------------
2390b8e80941Smrg// [SECTION] ImFont
2391b8e80941Smrg//-----------------------------------------------------------------------------
2392b8e80941Smrg
2393b8e80941SmrgImFont::ImFont()
2394b8e80941Smrg{
2395b8e80941Smrg    FontSize = 0.0f;
2396b8e80941Smrg    FallbackAdvanceX = 0.0f;
2397b8e80941Smrg    FallbackChar = (ImWchar)'?';
2398b8e80941Smrg    DisplayOffset = ImVec2(0.0f, 0.0f);
2399b8e80941Smrg    FallbackGlyph = NULL;
2400b8e80941Smrg    ContainerAtlas = NULL;
2401b8e80941Smrg    ConfigData = NULL;
2402b8e80941Smrg    ConfigDataCount = 0;
2403b8e80941Smrg    DirtyLookupTables = false;
2404b8e80941Smrg    Scale = 1.0f;
2405b8e80941Smrg    Ascent = Descent = 0.0f;
2406b8e80941Smrg    MetricsTotalSurface = 0;
2407b8e80941Smrg}
2408b8e80941Smrg
2409b8e80941SmrgImFont::~ImFont()
2410b8e80941Smrg{
2411b8e80941Smrg    ClearOutputData();
2412b8e80941Smrg}
2413b8e80941Smrg
2414b8e80941Smrgvoid    ImFont::ClearOutputData()
2415b8e80941Smrg{
2416b8e80941Smrg    FontSize = 0.0f;
2417b8e80941Smrg    FallbackAdvanceX = 0.0f;
2418b8e80941Smrg    Glyphs.clear();
2419b8e80941Smrg    IndexAdvanceX.clear();
2420b8e80941Smrg    IndexLookup.clear();
2421b8e80941Smrg    FallbackGlyph = NULL;
2422b8e80941Smrg    ContainerAtlas = NULL;
2423b8e80941Smrg    DirtyLookupTables = true;
2424b8e80941Smrg    Ascent = Descent = 0.0f;
2425b8e80941Smrg    MetricsTotalSurface = 0;
2426b8e80941Smrg}
2427b8e80941Smrg
2428b8e80941Smrgvoid ImFont::BuildLookupTable()
2429b8e80941Smrg{
2430b8e80941Smrg    int max_codepoint = 0;
2431b8e80941Smrg    for (int i = 0; i != Glyphs.Size; i++)
2432b8e80941Smrg        max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
2433b8e80941Smrg
2434b8e80941Smrg    IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
2435b8e80941Smrg    IndexAdvanceX.clear();
2436b8e80941Smrg    IndexLookup.clear();
2437b8e80941Smrg    DirtyLookupTables = false;
2438b8e80941Smrg    GrowIndex(max_codepoint + 1);
2439b8e80941Smrg    for (int i = 0; i < Glyphs.Size; i++)
2440b8e80941Smrg    {
2441b8e80941Smrg        int codepoint = (int)Glyphs[i].Codepoint;
2442b8e80941Smrg        IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
2443b8e80941Smrg        IndexLookup[codepoint] = (ImWchar)i;
2444b8e80941Smrg    }
2445b8e80941Smrg
2446b8e80941Smrg    // Create a glyph to handle TAB
2447b8e80941Smrg    // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
2448b8e80941Smrg    if (FindGlyph((ImWchar)' '))
2449b8e80941Smrg    {
2450b8e80941Smrg        if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times
2451b8e80941Smrg            Glyphs.resize(Glyphs.Size + 1);
2452b8e80941Smrg        ImFontGlyph& tab_glyph = Glyphs.back();
2453b8e80941Smrg        tab_glyph = *FindGlyph((ImWchar)' ');
2454b8e80941Smrg        tab_glyph.Codepoint = '\t';
2455b8e80941Smrg        tab_glyph.AdvanceX *= 4;
2456b8e80941Smrg        IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
2457b8e80941Smrg        IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
2458b8e80941Smrg    }
2459b8e80941Smrg
2460b8e80941Smrg    FallbackGlyph = FindGlyphNoFallback(FallbackChar);
2461b8e80941Smrg    FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f;
2462b8e80941Smrg    for (int i = 0; i < max_codepoint + 1; i++)
2463b8e80941Smrg        if (IndexAdvanceX[i] < 0.0f)
2464b8e80941Smrg            IndexAdvanceX[i] = FallbackAdvanceX;
2465b8e80941Smrg}
2466b8e80941Smrg
2467b8e80941Smrgvoid ImFont::SetFallbackChar(ImWchar c)
2468b8e80941Smrg{
2469b8e80941Smrg    FallbackChar = c;
2470b8e80941Smrg    BuildLookupTable();
2471b8e80941Smrg}
2472b8e80941Smrg
2473b8e80941Smrgvoid ImFont::GrowIndex(int new_size)
2474b8e80941Smrg{
2475b8e80941Smrg    IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
2476b8e80941Smrg    if (new_size <= IndexLookup.Size)
2477b8e80941Smrg        return;
2478b8e80941Smrg    IndexAdvanceX.resize(new_size, -1.0f);
2479b8e80941Smrg    IndexLookup.resize(new_size, (ImWchar)-1);
2480b8e80941Smrg}
2481b8e80941Smrg
2482b8e80941Smrg// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
2483b8e80941Smrg// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
2484b8e80941Smrgvoid ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
2485b8e80941Smrg{
2486b8e80941Smrg    Glyphs.resize(Glyphs.Size + 1);
2487b8e80941Smrg    ImFontGlyph& glyph = Glyphs.back();
2488b8e80941Smrg    glyph.Codepoint = (ImWchar)codepoint;
2489b8e80941Smrg    glyph.X0 = x0;
2490b8e80941Smrg    glyph.Y0 = y0;
2491b8e80941Smrg    glyph.X1 = x1;
2492b8e80941Smrg    glyph.Y1 = y1;
2493b8e80941Smrg    glyph.U0 = u0;
2494b8e80941Smrg    glyph.V0 = v0;
2495b8e80941Smrg    glyph.U1 = u1;
2496b8e80941Smrg    glyph.V1 = v1;
2497b8e80941Smrg    glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x;  // Bake spacing into AdvanceX
2498b8e80941Smrg
2499b8e80941Smrg    if (ConfigData->PixelSnapH)
2500b8e80941Smrg        glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f);
2501b8e80941Smrg
2502b8e80941Smrg    // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
2503b8e80941Smrg    DirtyLookupTables = true;
2504b8e80941Smrg    MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f);
2505b8e80941Smrg}
2506b8e80941Smrg
2507b8e80941Smrgvoid ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
2508b8e80941Smrg{
2509b8e80941Smrg    IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
2510b8e80941Smrg    int index_size = IndexLookup.Size;
2511b8e80941Smrg
2512b8e80941Smrg    if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
2513b8e80941Smrg        return;
2514b8e80941Smrg    if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
2515b8e80941Smrg        return;
2516b8e80941Smrg
2517b8e80941Smrg    GrowIndex(dst + 1);
2518b8e80941Smrg    IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
2519b8e80941Smrg    IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
2520b8e80941Smrg}
2521b8e80941Smrg
2522b8e80941Smrgconst ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
2523b8e80941Smrg{
2524b8e80941Smrg    if (c >= IndexLookup.Size)
2525b8e80941Smrg        return FallbackGlyph;
2526b8e80941Smrg    const ImWchar i = IndexLookup.Data[c];
2527b8e80941Smrg    if (i == (ImWchar)-1)
2528b8e80941Smrg        return FallbackGlyph;
2529b8e80941Smrg    return &Glyphs.Data[i];
2530b8e80941Smrg}
2531b8e80941Smrg
2532b8e80941Smrgconst ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
2533b8e80941Smrg{
2534b8e80941Smrg    if (c >= IndexLookup.Size)
2535b8e80941Smrg        return NULL;
2536b8e80941Smrg    const ImWchar i = IndexLookup.Data[c];
2537b8e80941Smrg    if (i == (ImWchar)-1)
2538b8e80941Smrg        return NULL;
2539b8e80941Smrg    return &Glyphs.Data[i];
2540b8e80941Smrg}
2541b8e80941Smrg
2542b8e80941Smrgconst char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
2543b8e80941Smrg{
2544b8e80941Smrg    // Simple word-wrapping for English, not full-featured. Please submit failing cases!
2545b8e80941Smrg    // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
2546b8e80941Smrg
2547b8e80941Smrg    // For references, possible wrap point marked with ^
2548b8e80941Smrg    //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
2549b8e80941Smrg    //      ^    ^    ^   ^   ^__    ^    ^
2550b8e80941Smrg
2551b8e80941Smrg    // List of hardcoded separators: .,;!?'"
2552b8e80941Smrg
2553b8e80941Smrg    // Skip extra blanks after a line returns (that includes not counting them in width computation)
2554b8e80941Smrg    // e.g. "Hello    world" --> "Hello" "World"
2555b8e80941Smrg
2556b8e80941Smrg    // Cut words that cannot possibly fit within one line.
2557b8e80941Smrg    // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
2558b8e80941Smrg
2559b8e80941Smrg    float line_width = 0.0f;
2560b8e80941Smrg    float word_width = 0.0f;
2561b8e80941Smrg    float blank_width = 0.0f;
2562b8e80941Smrg    wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
2563b8e80941Smrg
2564b8e80941Smrg    const char* word_end = text;
2565b8e80941Smrg    const char* prev_word_end = NULL;
2566b8e80941Smrg    bool inside_word = true;
2567b8e80941Smrg
2568b8e80941Smrg    const char* s = text;
2569b8e80941Smrg    while (s < text_end)
2570b8e80941Smrg    {
2571b8e80941Smrg        unsigned int c = (unsigned int)*s;
2572b8e80941Smrg        const char* next_s;
2573b8e80941Smrg        if (c < 0x80)
2574b8e80941Smrg            next_s = s + 1;
2575b8e80941Smrg        else
2576b8e80941Smrg            next_s = s + ImTextCharFromUtf8(&c, s, text_end);
2577b8e80941Smrg        if (c == 0)
2578b8e80941Smrg            break;
2579b8e80941Smrg
2580b8e80941Smrg        if (c < 32)
2581b8e80941Smrg        {
2582b8e80941Smrg            if (c == '\n')
2583b8e80941Smrg            {
2584b8e80941Smrg                line_width = word_width = blank_width = 0.0f;
2585b8e80941Smrg                inside_word = true;
2586b8e80941Smrg                s = next_s;
2587b8e80941Smrg                continue;
2588b8e80941Smrg            }
2589b8e80941Smrg            if (c == '\r')
2590b8e80941Smrg            {
2591b8e80941Smrg                s = next_s;
2592b8e80941Smrg                continue;
2593b8e80941Smrg            }
2594b8e80941Smrg        }
2595b8e80941Smrg
2596b8e80941Smrg        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
2597b8e80941Smrg        if (ImCharIsBlankW(c))
2598b8e80941Smrg        {
2599b8e80941Smrg            if (inside_word)
2600b8e80941Smrg            {
2601b8e80941Smrg                line_width += blank_width;
2602b8e80941Smrg                blank_width = 0.0f;
2603b8e80941Smrg                word_end = s;
2604b8e80941Smrg            }
2605b8e80941Smrg            blank_width += char_width;
2606b8e80941Smrg            inside_word = false;
2607b8e80941Smrg        }
2608b8e80941Smrg        else
2609b8e80941Smrg        {
2610b8e80941Smrg            word_width += char_width;
2611b8e80941Smrg            if (inside_word)
2612b8e80941Smrg            {
2613b8e80941Smrg                word_end = next_s;
2614b8e80941Smrg            }
2615b8e80941Smrg            else
2616b8e80941Smrg            {
2617b8e80941Smrg                prev_word_end = word_end;
2618b8e80941Smrg                line_width += word_width + blank_width;
2619b8e80941Smrg                word_width = blank_width = 0.0f;
2620b8e80941Smrg            }
2621b8e80941Smrg
2622b8e80941Smrg            // Allow wrapping after punctuation.
2623b8e80941Smrg            inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"');
2624b8e80941Smrg        }
2625b8e80941Smrg
2626b8e80941Smrg        // We ignore blank width at the end of the line (they can be skipped)
2627b8e80941Smrg        if (line_width + word_width >= wrap_width)
2628b8e80941Smrg        {
2629b8e80941Smrg            // Words that cannot possibly fit within an entire line will be cut anywhere.
2630b8e80941Smrg            if (word_width < wrap_width)
2631b8e80941Smrg                s = prev_word_end ? prev_word_end : word_end;
2632b8e80941Smrg            break;
2633b8e80941Smrg        }
2634b8e80941Smrg
2635b8e80941Smrg        s = next_s;
2636b8e80941Smrg    }
2637b8e80941Smrg
2638b8e80941Smrg    return s;
2639b8e80941Smrg}
2640b8e80941Smrg
2641b8e80941SmrgImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
2642b8e80941Smrg{
2643b8e80941Smrg    if (!text_end)
2644b8e80941Smrg        text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
2645b8e80941Smrg
2646b8e80941Smrg    const float line_height = size;
2647b8e80941Smrg    const float scale = size / FontSize;
2648b8e80941Smrg
2649b8e80941Smrg    ImVec2 text_size = ImVec2(0,0);
2650b8e80941Smrg    float line_width = 0.0f;
2651b8e80941Smrg
2652b8e80941Smrg    const bool word_wrap_enabled = (wrap_width > 0.0f);
2653b8e80941Smrg    const char* word_wrap_eol = NULL;
2654b8e80941Smrg
2655b8e80941Smrg    const char* s = text_begin;
2656b8e80941Smrg    while (s < text_end)
2657b8e80941Smrg    {
2658b8e80941Smrg        if (word_wrap_enabled)
2659b8e80941Smrg        {
2660b8e80941Smrg            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2661b8e80941Smrg            if (!word_wrap_eol)
2662b8e80941Smrg            {
2663b8e80941Smrg                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
2664b8e80941Smrg                if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2665b8e80941Smrg                    word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2666b8e80941Smrg            }
2667b8e80941Smrg
2668b8e80941Smrg            if (s >= word_wrap_eol)
2669b8e80941Smrg            {
2670b8e80941Smrg                if (text_size.x < line_width)
2671b8e80941Smrg                    text_size.x = line_width;
2672b8e80941Smrg                text_size.y += line_height;
2673b8e80941Smrg                line_width = 0.0f;
2674b8e80941Smrg                word_wrap_eol = NULL;
2675b8e80941Smrg
2676b8e80941Smrg                // Wrapping skips upcoming blanks
2677b8e80941Smrg                while (s < text_end)
2678b8e80941Smrg                {
2679b8e80941Smrg                    const char c = *s;
2680b8e80941Smrg                    if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2681b8e80941Smrg                }
2682b8e80941Smrg                continue;
2683b8e80941Smrg            }
2684b8e80941Smrg        }
2685b8e80941Smrg
2686b8e80941Smrg        // Decode and advance source
2687b8e80941Smrg        const char* prev_s = s;
2688b8e80941Smrg        unsigned int c = (unsigned int)*s;
2689b8e80941Smrg        if (c < 0x80)
2690b8e80941Smrg        {
2691b8e80941Smrg            s += 1;
2692b8e80941Smrg        }
2693b8e80941Smrg        else
2694b8e80941Smrg        {
2695b8e80941Smrg            s += ImTextCharFromUtf8(&c, s, text_end);
2696b8e80941Smrg            if (c == 0) // Malformed UTF-8?
2697b8e80941Smrg                break;
2698b8e80941Smrg        }
2699b8e80941Smrg
2700b8e80941Smrg        if (c < 32)
2701b8e80941Smrg        {
2702b8e80941Smrg            if (c == '\n')
2703b8e80941Smrg            {
2704b8e80941Smrg                text_size.x = ImMax(text_size.x, line_width);
2705b8e80941Smrg                text_size.y += line_height;
2706b8e80941Smrg                line_width = 0.0f;
2707b8e80941Smrg                continue;
2708b8e80941Smrg            }
2709b8e80941Smrg            if (c == '\r')
2710b8e80941Smrg                continue;
2711b8e80941Smrg        }
2712b8e80941Smrg
2713b8e80941Smrg        const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
2714b8e80941Smrg        if (line_width + char_width >= max_width)
2715b8e80941Smrg        {
2716b8e80941Smrg            s = prev_s;
2717b8e80941Smrg            break;
2718b8e80941Smrg        }
2719b8e80941Smrg
2720b8e80941Smrg        line_width += char_width;
2721b8e80941Smrg    }
2722b8e80941Smrg
2723b8e80941Smrg    if (text_size.x < line_width)
2724b8e80941Smrg        text_size.x = line_width;
2725b8e80941Smrg
2726b8e80941Smrg    if (line_width > 0 || text_size.y == 0.0f)
2727b8e80941Smrg        text_size.y += line_height;
2728b8e80941Smrg
2729b8e80941Smrg    if (remaining)
2730b8e80941Smrg        *remaining = s;
2731b8e80941Smrg
2732b8e80941Smrg    return text_size;
2733b8e80941Smrg}
2734b8e80941Smrg
2735b8e80941Smrgvoid ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const
2736b8e80941Smrg{
2737b8e80941Smrg    if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded.
2738b8e80941Smrg        return;
2739b8e80941Smrg    if (const ImFontGlyph* glyph = FindGlyph(c))
2740b8e80941Smrg    {
2741b8e80941Smrg        float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
2742b8e80941Smrg        pos.x = (float)(int)pos.x + DisplayOffset.x;
2743b8e80941Smrg        pos.y = (float)(int)pos.y + DisplayOffset.y;
2744b8e80941Smrg        draw_list->PrimReserve(6, 4);
2745b8e80941Smrg        draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
2746b8e80941Smrg    }
2747b8e80941Smrg}
2748b8e80941Smrg
2749b8e80941Smrgvoid ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
2750b8e80941Smrg{
2751b8e80941Smrg    if (!text_end)
2752b8e80941Smrg        text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls.
2753b8e80941Smrg
2754b8e80941Smrg    // Align to be pixel perfect
2755b8e80941Smrg    pos.x = (float)(int)pos.x + DisplayOffset.x;
2756b8e80941Smrg    pos.y = (float)(int)pos.y + DisplayOffset.y;
2757b8e80941Smrg    float x = pos.x;
2758b8e80941Smrg    float y = pos.y;
2759b8e80941Smrg    if (y > clip_rect.w)
2760b8e80941Smrg        return;
2761b8e80941Smrg
2762b8e80941Smrg    const float scale = size / FontSize;
2763b8e80941Smrg    const float line_height = FontSize * scale;
2764b8e80941Smrg    const bool word_wrap_enabled = (wrap_width > 0.0f);
2765b8e80941Smrg    const char* word_wrap_eol = NULL;
2766b8e80941Smrg
2767b8e80941Smrg    // Fast-forward to first visible line
2768b8e80941Smrg    const char* s = text_begin;
2769b8e80941Smrg    if (y + line_height < clip_rect.y && !word_wrap_enabled)
2770b8e80941Smrg        while (y + line_height < clip_rect.y && s < text_end)
2771b8e80941Smrg        {
2772b8e80941Smrg            s = (const char*)memchr(s, '\n', text_end - s);
2773b8e80941Smrg            s = s ? s + 1 : text_end;
2774b8e80941Smrg            y += line_height;
2775b8e80941Smrg        }
2776b8e80941Smrg
2777b8e80941Smrg    // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
2778b8e80941Smrg    // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
2779b8e80941Smrg    if (text_end - s > 10000 && !word_wrap_enabled)
2780b8e80941Smrg    {
2781b8e80941Smrg        const char* s_end = s;
2782b8e80941Smrg        float y_end = y;
2783b8e80941Smrg        while (y_end < clip_rect.w && s_end < text_end)
2784b8e80941Smrg        {
2785b8e80941Smrg            s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
2786b8e80941Smrg            s_end = s_end ? s_end + 1 : text_end;
2787b8e80941Smrg            y_end += line_height;
2788b8e80941Smrg        }
2789b8e80941Smrg        text_end = s_end;
2790b8e80941Smrg    }
2791b8e80941Smrg    if (s == text_end)
2792b8e80941Smrg        return;
2793b8e80941Smrg
2794b8e80941Smrg    // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
2795b8e80941Smrg    const int vtx_count_max = (int)(text_end - s) * 4;
2796b8e80941Smrg    const int idx_count_max = (int)(text_end - s) * 6;
2797b8e80941Smrg    const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
2798b8e80941Smrg    draw_list->PrimReserve(idx_count_max, vtx_count_max);
2799b8e80941Smrg
2800b8e80941Smrg    ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
2801b8e80941Smrg    ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
2802b8e80941Smrg    unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx;
2803b8e80941Smrg
2804b8e80941Smrg    while (s < text_end)
2805b8e80941Smrg    {
2806b8e80941Smrg        if (word_wrap_enabled)
2807b8e80941Smrg        {
2808b8e80941Smrg            // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
2809b8e80941Smrg            if (!word_wrap_eol)
2810b8e80941Smrg            {
2811b8e80941Smrg                word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
2812b8e80941Smrg                if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
2813b8e80941Smrg                    word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
2814b8e80941Smrg            }
2815b8e80941Smrg
2816b8e80941Smrg            if (s >= word_wrap_eol)
2817b8e80941Smrg            {
2818b8e80941Smrg                x = pos.x;
2819b8e80941Smrg                y += line_height;
2820b8e80941Smrg                word_wrap_eol = NULL;
2821b8e80941Smrg
2822b8e80941Smrg                // Wrapping skips upcoming blanks
2823b8e80941Smrg                while (s < text_end)
2824b8e80941Smrg                {
2825b8e80941Smrg                    const char c = *s;
2826b8e80941Smrg                    if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; }
2827b8e80941Smrg                }
2828b8e80941Smrg                continue;
2829b8e80941Smrg            }
2830b8e80941Smrg        }
2831b8e80941Smrg
2832b8e80941Smrg        // Decode and advance source
2833b8e80941Smrg        unsigned int c = (unsigned int)*s;
2834b8e80941Smrg        if (c < 0x80)
2835b8e80941Smrg        {
2836b8e80941Smrg            s += 1;
2837b8e80941Smrg        }
2838b8e80941Smrg        else
2839b8e80941Smrg        {
2840b8e80941Smrg            s += ImTextCharFromUtf8(&c, s, text_end);
2841b8e80941Smrg            if (c == 0) // Malformed UTF-8?
2842b8e80941Smrg                break;
2843b8e80941Smrg        }
2844b8e80941Smrg
2845b8e80941Smrg        if (c < 32)
2846b8e80941Smrg        {
2847b8e80941Smrg            if (c == '\n')
2848b8e80941Smrg            {
2849b8e80941Smrg                x = pos.x;
2850b8e80941Smrg                y += line_height;
2851b8e80941Smrg                if (y > clip_rect.w)
2852b8e80941Smrg                    break; // break out of main loop
2853b8e80941Smrg                continue;
2854b8e80941Smrg            }
2855b8e80941Smrg            if (c == '\r')
2856b8e80941Smrg                continue;
2857b8e80941Smrg        }
2858b8e80941Smrg
2859b8e80941Smrg        float char_width = 0.0f;
2860b8e80941Smrg        if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c))
2861b8e80941Smrg        {
2862b8e80941Smrg            char_width = glyph->AdvanceX * scale;
2863b8e80941Smrg
2864b8e80941Smrg            // Arbitrarily assume that both space and tabs are empty glyphs as an optimization
2865b8e80941Smrg            if (c != ' ' && c != '\t')
2866b8e80941Smrg            {
2867b8e80941Smrg                // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
2868b8e80941Smrg                float x1 = x + glyph->X0 * scale;
2869b8e80941Smrg                float x2 = x + glyph->X1 * scale;
2870b8e80941Smrg                float y1 = y + glyph->Y0 * scale;
2871b8e80941Smrg                float y2 = y + glyph->Y1 * scale;
2872b8e80941Smrg                if (x1 <= clip_rect.z && x2 >= clip_rect.x)
2873b8e80941Smrg                {
2874b8e80941Smrg                    // Render a character
2875b8e80941Smrg                    float u1 = glyph->U0;
2876b8e80941Smrg                    float v1 = glyph->V0;
2877b8e80941Smrg                    float u2 = glyph->U1;
2878b8e80941Smrg                    float v2 = glyph->V1;
2879b8e80941Smrg
2880b8e80941Smrg                    // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
2881b8e80941Smrg                    if (cpu_fine_clip)
2882b8e80941Smrg                    {
2883b8e80941Smrg                        if (x1 < clip_rect.x)
2884b8e80941Smrg                        {
2885b8e80941Smrg                            u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
2886b8e80941Smrg                            x1 = clip_rect.x;
2887b8e80941Smrg                        }
2888b8e80941Smrg                        if (y1 < clip_rect.y)
2889b8e80941Smrg                        {
2890b8e80941Smrg                            v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
2891b8e80941Smrg                            y1 = clip_rect.y;
2892b8e80941Smrg                        }
2893b8e80941Smrg                        if (x2 > clip_rect.z)
2894b8e80941Smrg                        {
2895b8e80941Smrg                            u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
2896b8e80941Smrg                            x2 = clip_rect.z;
2897b8e80941Smrg                        }
2898b8e80941Smrg                        if (y2 > clip_rect.w)
2899b8e80941Smrg                        {
2900b8e80941Smrg                            v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
2901b8e80941Smrg                            y2 = clip_rect.w;
2902b8e80941Smrg                        }
2903b8e80941Smrg                        if (y1 >= y2)
2904b8e80941Smrg                        {
2905b8e80941Smrg                            x += char_width;
2906b8e80941Smrg                            continue;
2907b8e80941Smrg                        }
2908b8e80941Smrg                    }
2909b8e80941Smrg
2910b8e80941Smrg                    // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
2911b8e80941Smrg                    {
2912b8e80941Smrg                        idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2);
2913b8e80941Smrg                        idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3);
2914b8e80941Smrg                        vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
2915b8e80941Smrg                        vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
2916b8e80941Smrg                        vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
2917b8e80941Smrg                        vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
2918b8e80941Smrg                        vtx_write += 4;
2919b8e80941Smrg                        vtx_current_idx += 4;
2920b8e80941Smrg                        idx_write += 6;
2921b8e80941Smrg                    }
2922b8e80941Smrg                }
2923b8e80941Smrg            }
2924b8e80941Smrg        }
2925b8e80941Smrg
2926b8e80941Smrg        x += char_width;
2927b8e80941Smrg    }
2928b8e80941Smrg
2929b8e80941Smrg    // Give back unused vertices
2930b8e80941Smrg    draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
2931b8e80941Smrg    draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
2932b8e80941Smrg    draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
2933b8e80941Smrg    draw_list->_VtxWritePtr = vtx_write;
2934b8e80941Smrg    draw_list->_IdxWritePtr = idx_write;
2935b8e80941Smrg    draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size;
2936b8e80941Smrg}
2937b8e80941Smrg
2938b8e80941Smrg//-----------------------------------------------------------------------------
2939b8e80941Smrg// [SECTION] Internal Render Helpers
2940b8e80941Smrg// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state)
2941b8e80941Smrg//-----------------------------------------------------------------------------
2942b8e80941Smrg// - RenderMouseCursor()
2943b8e80941Smrg// - RenderArrowPointingAt()
2944b8e80941Smrg// - RenderRectFilledRangeH()
2945b8e80941Smrg// - RenderPixelEllipsis()
2946b8e80941Smrg//-----------------------------------------------------------------------------
2947b8e80941Smrg
2948b8e80941Smrgvoid ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor)
2949b8e80941Smrg{
2950b8e80941Smrg    if (mouse_cursor == ImGuiMouseCursor_None)
2951b8e80941Smrg        return;
2952b8e80941Smrg    IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT);
2953b8e80941Smrg
2954b8e80941Smrg    const ImU32 col_shadow = IM_COL32(0, 0, 0, 48);
2955b8e80941Smrg    const ImU32 col_border = IM_COL32(0, 0, 0, 255);          // Black
2956b8e80941Smrg    const ImU32 col_fill   = IM_COL32(255, 255, 255, 255);    // White
2957b8e80941Smrg
2958b8e80941Smrg    ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas;
2959b8e80941Smrg    ImVec2 offset, size, uv[4];
2960b8e80941Smrg    if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2]))
2961b8e80941Smrg    {
2962b8e80941Smrg        pos -= offset;
2963b8e80941Smrg        const ImTextureID tex_id = font_atlas->TexID;
2964b8e80941Smrg        draw_list->PushTextureID(tex_id);
2965b8e80941Smrg        draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2966b8e80941Smrg        draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow);
2967b8e80941Smrg        draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[2], uv[3], col_border);
2968b8e80941Smrg        draw_list->AddImage(tex_id, pos,                     pos + size*scale,                     uv[0], uv[1], col_fill);
2969b8e80941Smrg        draw_list->PopTextureID();
2970b8e80941Smrg    }
2971b8e80941Smrg}
2972b8e80941Smrg
2973b8e80941Smrg// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
2974b8e80941Smrgvoid ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
2975b8e80941Smrg{
2976b8e80941Smrg    switch (direction)
2977b8e80941Smrg    {
2978b8e80941Smrg    case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
2979b8e80941Smrg    case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
2980b8e80941Smrg    case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
2981b8e80941Smrg    case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
2982b8e80941Smrg    case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
2983b8e80941Smrg    }
2984b8e80941Smrg}
2985b8e80941Smrg
2986b8e80941Smrgstatic inline float ImAcos01(float x)
2987b8e80941Smrg{
2988b8e80941Smrg    if (x <= 0.0f) return IM_PI * 0.5f;
2989b8e80941Smrg    if (x >= 1.0f) return 0.0f;
2990b8e80941Smrg    return ImAcos(x);
2991b8e80941Smrg    //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
2992b8e80941Smrg}
2993b8e80941Smrg
2994b8e80941Smrg// FIXME: Cleanup and move code to ImDrawList.
2995b8e80941Smrgvoid ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
2996b8e80941Smrg{
2997b8e80941Smrg    if (x_end_norm == x_start_norm)
2998b8e80941Smrg        return;
2999b8e80941Smrg    if (x_start_norm > x_end_norm)
3000b8e80941Smrg        ImSwap(x_start_norm, x_end_norm);
3001b8e80941Smrg
3002b8e80941Smrg    ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
3003b8e80941Smrg    ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
3004b8e80941Smrg    if (rounding == 0.0f)
3005b8e80941Smrg    {
3006b8e80941Smrg        draw_list->AddRectFilled(p0, p1, col, 0.0f);
3007b8e80941Smrg        return;
3008b8e80941Smrg    }
3009b8e80941Smrg
3010b8e80941Smrg    rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
3011b8e80941Smrg    const float inv_rounding = 1.0f / rounding;
3012b8e80941Smrg    const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
3013b8e80941Smrg    const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
3014b8e80941Smrg    const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
3015b8e80941Smrg    const float x0 = ImMax(p0.x, rect.Min.x + rounding);
3016b8e80941Smrg    if (arc0_b == arc0_e)
3017b8e80941Smrg    {
3018b8e80941Smrg        draw_list->PathLineTo(ImVec2(x0, p1.y));
3019b8e80941Smrg        draw_list->PathLineTo(ImVec2(x0, p0.y));
3020b8e80941Smrg    }
3021b8e80941Smrg    else if (arc0_b == 0.0f && arc0_e == half_pi)
3022b8e80941Smrg    {
3023b8e80941Smrg        draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
3024b8e80941Smrg        draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
3025b8e80941Smrg    }
3026b8e80941Smrg    else
3027b8e80941Smrg    {
3028b8e80941Smrg        draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
3029b8e80941Smrg        draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
3030b8e80941Smrg    }
3031b8e80941Smrg    if (p1.x > rect.Min.x + rounding)
3032b8e80941Smrg    {
3033b8e80941Smrg        const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
3034b8e80941Smrg        const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
3035b8e80941Smrg        const float x1 = ImMin(p1.x, rect.Max.x - rounding);
3036b8e80941Smrg        if (arc1_b == arc1_e)
3037b8e80941Smrg        {
3038b8e80941Smrg            draw_list->PathLineTo(ImVec2(x1, p0.y));
3039b8e80941Smrg            draw_list->PathLineTo(ImVec2(x1, p1.y));
3040b8e80941Smrg        }
3041b8e80941Smrg        else if (arc1_b == 0.0f && arc1_e == half_pi)
3042b8e80941Smrg        {
3043b8e80941Smrg            draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
3044b8e80941Smrg            draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
3045b8e80941Smrg        }
3046b8e80941Smrg        else
3047b8e80941Smrg        {
3048b8e80941Smrg            draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
3049b8e80941Smrg            draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
3050b8e80941Smrg        }
3051b8e80941Smrg    }
3052b8e80941Smrg    draw_list->PathFillConvex(col);
3053b8e80941Smrg}
3054b8e80941Smrg
3055b8e80941Smrg// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it,
3056b8e80941Smrg// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match
3057b8e80941Smrg// the boldness or positioning of what the font uses...
3058b8e80941Smrgvoid ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col)
3059b8e80941Smrg{
3060b8e80941Smrg    ImFont* font = draw_list->_Data->Font;
3061b8e80941Smrg    const float font_scale = draw_list->_Data->FontSize / font->FontSize;
3062b8e80941Smrg    pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f);
3063b8e80941Smrg    for (int dot_n = 0; dot_n < count; dot_n++)
3064b8e80941Smrg        draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col);
3065b8e80941Smrg}
3066b8e80941Smrg
3067b8e80941Smrg//-----------------------------------------------------------------------------
3068b8e80941Smrg// [SECTION] Decompression code
3069b8e80941Smrg//-----------------------------------------------------------------------------
3070b8e80941Smrg// Compressed with stb_compress() then converted to a C array and encoded as base85.
3071b8e80941Smrg// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
3072b8e80941Smrg// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3073b8e80941Smrg// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
3074b8e80941Smrg//-----------------------------------------------------------------------------
3075b8e80941Smrg
3076b8e80941Smrgstatic unsigned int stb_decompress_length(const unsigned char *input)
3077b8e80941Smrg{
3078b8e80941Smrg    return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
3079b8e80941Smrg}
3080b8e80941Smrg
3081b8e80941Smrgstatic unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
3082b8e80941Smrgstatic const unsigned char *stb__barrier_in_b;
3083b8e80941Smrgstatic unsigned char *stb__dout;
3084b8e80941Smrgstatic void stb__match(const unsigned char *data, unsigned int length)
3085b8e80941Smrg{
3086b8e80941Smrg    // INVERSE of memmove... write each byte before copying the next...
3087b8e80941Smrg    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3088b8e80941Smrg    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3089b8e80941Smrg    if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
3090b8e80941Smrg    while (length--) *stb__dout++ = *data++;
3091b8e80941Smrg}
3092b8e80941Smrg
3093b8e80941Smrgstatic void stb__lit(const unsigned char *data, unsigned int length)
3094b8e80941Smrg{
3095b8e80941Smrg    IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
3096b8e80941Smrg    if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
3097b8e80941Smrg    if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
3098b8e80941Smrg    memcpy(stb__dout, data, length);
3099b8e80941Smrg    stb__dout += length;
3100b8e80941Smrg}
3101b8e80941Smrg
3102b8e80941Smrg#define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
3103b8e80941Smrg#define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
3104b8e80941Smrg#define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
3105b8e80941Smrg
3106b8e80941Smrgstatic const unsigned char *stb_decompress_token(const unsigned char *i)
3107b8e80941Smrg{
3108b8e80941Smrg    if (*i >= 0x20) { // use fewer if's for cases that expand small
3109b8e80941Smrg        if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
3110b8e80941Smrg        else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
3111b8e80941Smrg        else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
3112b8e80941Smrg    } else { // more ifs for cases that expand large, since overhead is amortized
3113b8e80941Smrg        if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
3114b8e80941Smrg        else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
3115b8e80941Smrg        else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
3116b8e80941Smrg        else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
3117b8e80941Smrg        else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
3118b8e80941Smrg        else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
3119b8e80941Smrg    }
3120b8e80941Smrg    return i;
3121b8e80941Smrg}
3122b8e80941Smrg
3123b8e80941Smrgstatic unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
3124b8e80941Smrg{
3125b8e80941Smrg    const unsigned long ADLER_MOD = 65521;
3126b8e80941Smrg    unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
3127b8e80941Smrg    unsigned long blocklen, i;
3128b8e80941Smrg
3129b8e80941Smrg    blocklen = buflen % 5552;
3130b8e80941Smrg    while (buflen) {
3131b8e80941Smrg        for (i=0; i + 7 < blocklen; i += 8) {
3132b8e80941Smrg            s1 += buffer[0], s2 += s1;
3133b8e80941Smrg            s1 += buffer[1], s2 += s1;
3134b8e80941Smrg            s1 += buffer[2], s2 += s1;
3135b8e80941Smrg            s1 += buffer[3], s2 += s1;
3136b8e80941Smrg            s1 += buffer[4], s2 += s1;
3137b8e80941Smrg            s1 += buffer[5], s2 += s1;
3138b8e80941Smrg            s1 += buffer[6], s2 += s1;
3139b8e80941Smrg            s1 += buffer[7], s2 += s1;
3140b8e80941Smrg
3141b8e80941Smrg            buffer += 8;
3142b8e80941Smrg        }
3143b8e80941Smrg
3144b8e80941Smrg        for (; i < blocklen; ++i)
3145b8e80941Smrg            s1 += *buffer++, s2 += s1;
3146b8e80941Smrg
3147b8e80941Smrg        s1 %= ADLER_MOD, s2 %= ADLER_MOD;
3148b8e80941Smrg        buflen -= blocklen;
3149b8e80941Smrg        blocklen = 5552;
3150b8e80941Smrg    }
3151b8e80941Smrg    return (unsigned int)(s2 << 16) + (unsigned int)s1;
3152b8e80941Smrg}
3153b8e80941Smrg
3154b8e80941Smrgstatic unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
3155b8e80941Smrg{
3156b8e80941Smrg    unsigned int olen;
3157b8e80941Smrg    if (stb__in4(0) != 0x57bC0000) return 0;
3158b8e80941Smrg    if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
3159b8e80941Smrg    olen = stb_decompress_length(i);
3160b8e80941Smrg    stb__barrier_in_b = i;
3161b8e80941Smrg    stb__barrier_out_e = output + olen;
3162b8e80941Smrg    stb__barrier_out_b = output;
3163b8e80941Smrg    i += 16;
3164b8e80941Smrg
3165b8e80941Smrg    stb__dout = output;
3166b8e80941Smrg    for (;;) {
3167b8e80941Smrg        const unsigned char *old_i = i;
3168b8e80941Smrg        i = stb_decompress_token(i);
3169b8e80941Smrg        if (i == old_i) {
3170b8e80941Smrg            if (*i == 0x05 && i[1] == 0xfa) {
3171b8e80941Smrg                IM_ASSERT(stb__dout == output + olen);
3172b8e80941Smrg                if (stb__dout != output + olen) return 0;
3173b8e80941Smrg                if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
3174b8e80941Smrg                    return 0;
3175b8e80941Smrg                return olen;
3176b8e80941Smrg            } else {
3177b8e80941Smrg                IM_ASSERT(0); /* NOTREACHED */
3178b8e80941Smrg                return 0;
3179b8e80941Smrg            }
3180b8e80941Smrg        }
3181b8e80941Smrg        IM_ASSERT(stb__dout <= output + olen);
3182b8e80941Smrg        if (stb__dout > output + olen)
3183b8e80941Smrg            return 0;
3184b8e80941Smrg    }
3185b8e80941Smrg}
3186b8e80941Smrg
3187b8e80941Smrg//-----------------------------------------------------------------------------
3188b8e80941Smrg// [SECTION] Default font data (ProggyClean.ttf)
3189b8e80941Smrg//-----------------------------------------------------------------------------
3190b8e80941Smrg// ProggyClean.ttf
3191b8e80941Smrg// Copyright (c) 2004, 2005 Tristan Grimmer
3192b8e80941Smrg// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
3193b8e80941Smrg// Download and more information at http://upperbounds.net
3194b8e80941Smrg//-----------------------------------------------------------------------------
3195b8e80941Smrg// File: 'ProggyClean.ttf' (41208 bytes)
3196b8e80941Smrg// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
3197b8e80941Smrg// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
3198b8e80941Smrg//-----------------------------------------------------------------------------
3199b8e80941Smrgstatic const char proggy_clean_ttf_compressed_data_base85[11980+1] =
3200b8e80941Smrg    "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
3201b8e80941Smrg    "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
3202b8e80941Smrg    "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
3203b8e80941Smrg    "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
3204b8e80941Smrg    "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`&#0j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
3205b8e80941Smrg    "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cX&#2m#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
3206b8e80941Smrg    "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
3207b8e80941Smrg    "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
3208b8e80941Smrg    "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
3209b8e80941Smrg    "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
3210b8e80941Smrg    "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
3211b8e80941Smrg    "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
3212b8e80941Smrg    "_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
3213b8e80941Smrg    "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
3214b8e80941Smrg    "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
3215b8e80941Smrg    "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
3216b8e80941Smrg    "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
3217b8e80941Smrg    "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
3218b8e80941Smrg    "o;#2:;%d&#x9v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
3219b8e80941Smrg    "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
3220b8e80941Smrg    "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
3221b8e80941Smrg    "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
3222b8e80941Smrg    "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
3223b8e80941Smrg    "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
3224b8e80941Smrg    "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
3225b8e80941Smrg    "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
3226b8e80941Smrg    "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
3227b8e80941Smrg    "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
3228b8e80941Smrg    "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
3229b8e80941Smrg    "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
3230b8e80941Smrg    ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
3231b8e80941Smrg    "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
3232b8e80941Smrg    "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
3233b8e80941Smrg    "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTG&#1T5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
3234b8e80941Smrg    "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
3235b8e80941Smrg    "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
3236b8e80941Smrg    "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P&#9r+$%CE=68>K8r0=dSC%%(@p7"
3237b8e80941Smrg    ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
3238b8e80941Smrg    "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
3239b8e80941Smrg    "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
3240b8e80941Smrg    "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
3241b8e80941Smrg    "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
3242b8e80941Smrg    "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
3243b8e80941Smrg    "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoF&#4DoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
3244b8e80941Smrg    "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
3245b8e80941Smrg    "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
3246b8e80941Smrg    ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
3247b8e80941Smrg    "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
3248b8e80941Smrg    "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
3249b8e80941Smrg    ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
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3251b8e80941Smrg    "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
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3286b8e80941Smrg
3287b8e80941Smrgstatic const char* GetDefaultCompressedFontDataTTFBase85()
3288b8e80941Smrg{
3289b8e80941Smrg    return proggy_clean_ttf_compressed_data_base85;
3290b8e80941Smrg}
3291