1b8e80941Smrg// dear imgui, v1.68 WIP 2b8e80941Smrg// (drawing and font code) 3b8e80941Smrg 4b8e80941Smrg/* 5b8e80941Smrg 6b8e80941SmrgIndex of this file: 7b8e80941Smrg 8b8e80941Smrg// [SECTION] STB libraries implementation 9b8e80941Smrg// [SECTION] Style functions 10b8e80941Smrg// [SECTION] ImDrawList 11b8e80941Smrg// [SECTION] ImDrawData 12b8e80941Smrg// [SECTION] Helpers ShadeVertsXXX functions 13b8e80941Smrg// [SECTION] ImFontConfig 14b8e80941Smrg// [SECTION] ImFontAtlas 15b8e80941Smrg// [SECTION] ImFontAtlas glyph ranges helpers 16b8e80941Smrg// [SECTION] ImFontGlyphRangesBuilder 17b8e80941Smrg// [SECTION] ImFont 18b8e80941Smrg// [SECTION] Internal Render Helpers 19b8e80941Smrg// [SECTION] Decompression code 20b8e80941Smrg// [SECTION] Default font data (ProggyClean.ttf) 21b8e80941Smrg 22b8e80941Smrg*/ 23b8e80941Smrg 24b8e80941Smrg#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) 25b8e80941Smrg#define _CRT_SECURE_NO_WARNINGS 26b8e80941Smrg#endif 27b8e80941Smrg 28b8e80941Smrg#include "imgui.h" 29b8e80941Smrg#ifndef IMGUI_DEFINE_MATH_OPERATORS 30b8e80941Smrg#define IMGUI_DEFINE_MATH_OPERATORS 31b8e80941Smrg#endif 32b8e80941Smrg#include "imgui_internal.h" 33b8e80941Smrg 34b8e80941Smrg#include <stdio.h> // vsnprintf, sscanf, printf 35b8e80941Smrg#if !defined(alloca) 36b8e80941Smrg#if defined(__GLIBC__) || defined(__sun) || defined(__CYGWIN__) || defined(__APPLE__) 37b8e80941Smrg#include <alloca.h> // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here) 38b8e80941Smrg#elif defined(_WIN32) 39b8e80941Smrg#include <malloc.h> // alloca 40b8e80941Smrg#if !defined(alloca) 41b8e80941Smrg#define alloca _alloca // for clang with MS Codegen 42b8e80941Smrg#endif 43b8e80941Smrg#else 44b8e80941Smrg#include <stdlib.h> // alloca 45b8e80941Smrg#endif 46b8e80941Smrg#endif 47b8e80941Smrg 48b8e80941Smrg// Visual Studio warnings 49b8e80941Smrg#ifdef _MSC_VER 50b8e80941Smrg#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff) 51b8e80941Smrg#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen 52b8e80941Smrg#endif 53b8e80941Smrg 54b8e80941Smrg// Clang/GCC warnings with -Weverything 55b8e80941Smrg#ifdef __clang__ 56b8e80941Smrg#pragma clang diagnostic ignored "-Wold-style-cast" // warning : use of old-style cast // yes, they are more terse. 57b8e80941Smrg#pragma clang diagnostic ignored "-Wfloat-equal" // warning : comparing floating point with == or != is unsafe // storing and comparing against same constants ok. 58b8e80941Smrg#pragma clang diagnostic ignored "-Wglobal-constructors" // warning : declaration requires a global destructor // similar to above, not sure what the exact difference it. 59b8e80941Smrg#pragma clang diagnostic ignored "-Wsign-conversion" // warning : implicit conversion changes signedness // 60b8e80941Smrg#if __has_warning("-Wzero-as-null-pointer-constant") 61b8e80941Smrg#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning : zero as null pointer constant // some standard header variations use #define NULL 0 62b8e80941Smrg#endif 63b8e80941Smrg#if __has_warning("-Wcomma") 64b8e80941Smrg#pragma clang diagnostic ignored "-Wcomma" // warning : possible misuse of comma operator here // 65b8e80941Smrg#endif 66b8e80941Smrg#if __has_warning("-Wreserved-id-macro") 67b8e80941Smrg#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning : macro name is a reserved identifier // 68b8e80941Smrg#endif 69b8e80941Smrg#if __has_warning("-Wdouble-promotion") 70b8e80941Smrg#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double. 71b8e80941Smrg#endif 72b8e80941Smrg#elif defined(__GNUC__) 73b8e80941Smrg#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used 74b8e80941Smrg#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function 75b8e80941Smrg#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value 76b8e80941Smrg#if __GNUC__ >= 8 77b8e80941Smrg#pragma GCC diagnostic ignored "-Wclass-memaccess" // warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead 78b8e80941Smrg#endif 79b8e80941Smrg#endif 80b8e80941Smrg 81b8e80941Smrg//------------------------------------------------------------------------- 82b8e80941Smrg// [SECTION] STB libraries implementation 83b8e80941Smrg//------------------------------------------------------------------------- 84b8e80941Smrg 85b8e80941Smrg// Compile time options: 86b8e80941Smrg//#define IMGUI_STB_NAMESPACE ImGuiStb 87b8e80941Smrg//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" 88b8e80941Smrg//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" 89b8e80941Smrg//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 90b8e80941Smrg//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 91b8e80941Smrg 92b8e80941Smrg#ifdef IMGUI_STB_NAMESPACE 93b8e80941Smrgnamespace IMGUI_STB_NAMESPACE 94b8e80941Smrg{ 95b8e80941Smrg#endif 96b8e80941Smrg 97b8e80941Smrg#ifdef _MSC_VER 98b8e80941Smrg#pragma warning (push) 99b8e80941Smrg#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration 100b8e80941Smrg#endif 101b8e80941Smrg 102b8e80941Smrg#ifdef __clang__ 103b8e80941Smrg#pragma clang diagnostic push 104b8e80941Smrg#pragma clang diagnostic ignored "-Wunused-function" 105b8e80941Smrg#pragma clang diagnostic ignored "-Wmissing-prototypes" 106b8e80941Smrg#pragma clang diagnostic ignored "-Wimplicit-fallthrough" 107b8e80941Smrg#pragma clang diagnostic ignored "-Wcast-qual" // warning : cast from 'const xxxx *' to 'xxx *' drops const qualifier // 108b8e80941Smrg#endif 109b8e80941Smrg 110b8e80941Smrg#ifdef __GNUC__ 111b8e80941Smrg#pragma GCC diagnostic push 112b8e80941Smrg#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits] 113b8e80941Smrg#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers 114b8e80941Smrg#endif 115b8e80941Smrg 116b8e80941Smrg#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) 117b8e80941Smrg#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION 118b8e80941Smrg#define STBRP_STATIC 119b8e80941Smrg#define STBRP_ASSERT(x) IM_ASSERT(x) 120b8e80941Smrg#define STBRP_SORT ImQsort 121b8e80941Smrg#define STB_RECT_PACK_IMPLEMENTATION 122b8e80941Smrg#endif 123b8e80941Smrg#ifdef IMGUI_STB_RECT_PACK_FILENAME 124b8e80941Smrg#include IMGUI_STB_RECT_PACK_FILENAME 125b8e80941Smrg#else 126b8e80941Smrg#include "imstb_rectpack.h" 127b8e80941Smrg#endif 128b8e80941Smrg#endif 129b8e80941Smrg 130b8e80941Smrg#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds) 131b8e80941Smrg#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION 132b8e80941Smrg#define STBTT_malloc(x,u) ((void)(u), ImGui::MemAlloc(x)) 133b8e80941Smrg#define STBTT_free(x,u) ((void)(u), ImGui::MemFree(x)) 134b8e80941Smrg#define STBTT_assert(x) IM_ASSERT(x) 135b8e80941Smrg#define STBTT_fmod(x,y) ImFmod(x,y) 136b8e80941Smrg#define STBTT_sqrt(x) ImSqrt(x) 137b8e80941Smrg#define STBTT_pow(x,y) ImPow(x,y) 138b8e80941Smrg#define STBTT_fabs(x) ImFabs(x) 139b8e80941Smrg#define STBTT_ifloor(x) ((int)ImFloorStd(x)) 140b8e80941Smrg#define STBTT_iceil(x) ((int)ImCeil(x)) 141b8e80941Smrg#define STBTT_STATIC 142b8e80941Smrg#define STB_TRUETYPE_IMPLEMENTATION 143b8e80941Smrg#else 144b8e80941Smrg#define STBTT_DEF extern 145b8e80941Smrg#endif 146b8e80941Smrg#ifdef IMGUI_STB_TRUETYPE_FILENAME 147b8e80941Smrg#include IMGUI_STB_TRUETYPE_FILENAME 148b8e80941Smrg#else 149b8e80941Smrg#include "imstb_truetype.h" 150b8e80941Smrg#endif 151b8e80941Smrg#endif 152b8e80941Smrg 153b8e80941Smrg#ifdef __GNUC__ 154b8e80941Smrg#pragma GCC diagnostic pop 155b8e80941Smrg#endif 156b8e80941Smrg 157b8e80941Smrg#ifdef __clang__ 158b8e80941Smrg#pragma clang diagnostic pop 159b8e80941Smrg#endif 160b8e80941Smrg 161b8e80941Smrg#ifdef _MSC_VER 162b8e80941Smrg#pragma warning (pop) 163b8e80941Smrg#endif 164b8e80941Smrg 165b8e80941Smrg#ifdef IMGUI_STB_NAMESPACE 166b8e80941Smrg} // namespace ImGuiStb 167b8e80941Smrgusing namespace IMGUI_STB_NAMESPACE; 168b8e80941Smrg#endif 169b8e80941Smrg 170b8e80941Smrg//----------------------------------------------------------------------------- 171b8e80941Smrg// [SECTION] Style functions 172b8e80941Smrg//----------------------------------------------------------------------------- 173b8e80941Smrg 174b8e80941Smrgvoid ImGui::StyleColorsDark(ImGuiStyle* dst) 175b8e80941Smrg{ 176b8e80941Smrg ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 177b8e80941Smrg ImVec4* colors = style->Colors; 178b8e80941Smrg 179b8e80941Smrg colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 180b8e80941Smrg colors[ImGuiCol_TextDisabled] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); 181b8e80941Smrg colors[ImGuiCol_WindowBg] = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); 182b8e80941Smrg colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 183b8e80941Smrg colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); 184b8e80941Smrg colors[ImGuiCol_Border] = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); 185b8e80941Smrg colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 186b8e80941Smrg colors[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); 187b8e80941Smrg colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 188b8e80941Smrg colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 189b8e80941Smrg colors[ImGuiCol_TitleBg] = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); 190b8e80941Smrg colors[ImGuiCol_TitleBgActive] = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); 191b8e80941Smrg colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); 192b8e80941Smrg colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); 193b8e80941Smrg colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); 194b8e80941Smrg colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); 195b8e80941Smrg colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); 196b8e80941Smrg colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); 197b8e80941Smrg colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 198b8e80941Smrg colors[ImGuiCol_SliderGrab] = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); 199b8e80941Smrg colors[ImGuiCol_SliderGrabActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 200b8e80941Smrg colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 201b8e80941Smrg colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 202b8e80941Smrg colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); 203b8e80941Smrg colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); 204b8e80941Smrg colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); 205b8e80941Smrg colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 206b8e80941Smrg colors[ImGuiCol_Separator] = colors[ImGuiCol_Border]; 207b8e80941Smrg colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); 208b8e80941Smrg colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); 209b8e80941Smrg colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f); 210b8e80941Smrg colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 211b8e80941Smrg colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 212b8e80941Smrg colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); 213b8e80941Smrg colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 214b8e80941Smrg colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 215b8e80941Smrg colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 216b8e80941Smrg colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 217b8e80941Smrg colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); 218b8e80941Smrg colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); 219b8e80941Smrg colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 220b8e80941Smrg colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); 221b8e80941Smrg colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); 222b8e80941Smrg colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); 223b8e80941Smrg colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 224b8e80941Smrg colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); 225b8e80941Smrg colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); 226b8e80941Smrg colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); 227b8e80941Smrg} 228b8e80941Smrg 229b8e80941Smrgvoid ImGui::StyleColorsClassic(ImGuiStyle* dst) 230b8e80941Smrg{ 231b8e80941Smrg ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 232b8e80941Smrg ImVec4* colors = style->Colors; 233b8e80941Smrg 234b8e80941Smrg colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); 235b8e80941Smrg colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); 236b8e80941Smrg colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.70f); 237b8e80941Smrg colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 238b8e80941Smrg colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); 239b8e80941Smrg colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); 240b8e80941Smrg colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 241b8e80941Smrg colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); 242b8e80941Smrg colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); 243b8e80941Smrg colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); 244b8e80941Smrg colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); 245b8e80941Smrg colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); 246b8e80941Smrg colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); 247b8e80941Smrg colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); 248b8e80941Smrg colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); 249b8e80941Smrg colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); 250b8e80941Smrg colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); 251b8e80941Smrg colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); 252b8e80941Smrg colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); 253b8e80941Smrg colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); 254b8e80941Smrg colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); 255b8e80941Smrg colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); 256b8e80941Smrg colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); 257b8e80941Smrg colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); 258b8e80941Smrg colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); 259b8e80941Smrg colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); 260b8e80941Smrg colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); 261b8e80941Smrg colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); 262b8e80941Smrg colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); 263b8e80941Smrg colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); 264b8e80941Smrg colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.16f); 265b8e80941Smrg colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); 266b8e80941Smrg colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); 267b8e80941Smrg colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f); 268b8e80941Smrg colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 269b8e80941Smrg colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 270b8e80941Smrg colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 271b8e80941Smrg colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 272b8e80941Smrg colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 273b8e80941Smrg colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 274b8e80941Smrg colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 275b8e80941Smrg colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); 276b8e80941Smrg colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); 277b8e80941Smrg colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); 278b8e80941Smrg colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; 279b8e80941Smrg colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); 280b8e80941Smrg colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); 281b8e80941Smrg colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); 282b8e80941Smrg} 283b8e80941Smrg 284b8e80941Smrg// Those light colors are better suited with a thicker font than the default one + FrameBorder 285b8e80941Smrgvoid ImGui::StyleColorsLight(ImGuiStyle* dst) 286b8e80941Smrg{ 287b8e80941Smrg ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); 288b8e80941Smrg ImVec4* colors = style->Colors; 289b8e80941Smrg 290b8e80941Smrg colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); 291b8e80941Smrg colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); 292b8e80941Smrg colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); 293b8e80941Smrg colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 294b8e80941Smrg colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); 295b8e80941Smrg colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); 296b8e80941Smrg colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); 297b8e80941Smrg colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); 298b8e80941Smrg colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 299b8e80941Smrg colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 300b8e80941Smrg colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); 301b8e80941Smrg colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); 302b8e80941Smrg colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); 303b8e80941Smrg colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); 304b8e80941Smrg colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); 305b8e80941Smrg colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); 306b8e80941Smrg colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); 307b8e80941Smrg colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); 308b8e80941Smrg colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 309b8e80941Smrg colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); 310b8e80941Smrg colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); 311b8e80941Smrg colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); 312b8e80941Smrg colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 313b8e80941Smrg colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); 314b8e80941Smrg colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); 315b8e80941Smrg colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); 316b8e80941Smrg colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); 317b8e80941Smrg colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); 318b8e80941Smrg colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); 319b8e80941Smrg colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); 320b8e80941Smrg colors[ImGuiCol_ResizeGrip] = ImVec4(0.80f, 0.80f, 0.80f, 0.56f); 321b8e80941Smrg colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); 322b8e80941Smrg colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 323b8e80941Smrg colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f); 324b8e80941Smrg colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered]; 325b8e80941Smrg colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); 326b8e80941Smrg colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f); 327b8e80941Smrg colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f); 328b8e80941Smrg colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); 329b8e80941Smrg colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); 330b8e80941Smrg colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); 331b8e80941Smrg colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); 332b8e80941Smrg colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); 333b8e80941Smrg colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); 334b8e80941Smrg colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered]; 335b8e80941Smrg colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); 336b8e80941Smrg colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); 337b8e80941Smrg colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); 338b8e80941Smrg} 339b8e80941Smrg 340b8e80941Smrg//----------------------------------------------------------------------------- 341b8e80941Smrg// ImDrawList 342b8e80941Smrg//----------------------------------------------------------------------------- 343b8e80941Smrg 344b8e80941SmrgImDrawListSharedData::ImDrawListSharedData() 345b8e80941Smrg{ 346b8e80941Smrg Font = NULL; 347b8e80941Smrg FontSize = 0.0f; 348b8e80941Smrg CurveTessellationTol = 0.0f; 349b8e80941Smrg ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f); 350b8e80941Smrg 351b8e80941Smrg // Const data 352b8e80941Smrg for (int i = 0; i < IM_ARRAYSIZE(CircleVtx12); i++) 353b8e80941Smrg { 354b8e80941Smrg const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(CircleVtx12); 355b8e80941Smrg CircleVtx12[i] = ImVec2(ImCos(a), ImSin(a)); 356b8e80941Smrg } 357b8e80941Smrg} 358b8e80941Smrg 359b8e80941Smrgvoid ImDrawList::Clear() 360b8e80941Smrg{ 361b8e80941Smrg CmdBuffer.resize(0); 362b8e80941Smrg IdxBuffer.resize(0); 363b8e80941Smrg VtxBuffer.resize(0); 364b8e80941Smrg Flags = ImDrawListFlags_AntiAliasedLines | ImDrawListFlags_AntiAliasedFill; 365b8e80941Smrg _VtxCurrentIdx = 0; 366b8e80941Smrg _VtxWritePtr = NULL; 367b8e80941Smrg _IdxWritePtr = NULL; 368b8e80941Smrg _ClipRectStack.resize(0); 369b8e80941Smrg _TextureIdStack.resize(0); 370b8e80941Smrg _Path.resize(0); 371b8e80941Smrg _ChannelsCurrent = 0; 372b8e80941Smrg _ChannelsCount = 1; 373b8e80941Smrg // NB: Do not clear channels so our allocations are re-used after the first frame. 374b8e80941Smrg} 375b8e80941Smrg 376b8e80941Smrgvoid ImDrawList::ClearFreeMemory() 377b8e80941Smrg{ 378b8e80941Smrg CmdBuffer.clear(); 379b8e80941Smrg IdxBuffer.clear(); 380b8e80941Smrg VtxBuffer.clear(); 381b8e80941Smrg _VtxCurrentIdx = 0; 382b8e80941Smrg _VtxWritePtr = NULL; 383b8e80941Smrg _IdxWritePtr = NULL; 384b8e80941Smrg _ClipRectStack.clear(); 385b8e80941Smrg _TextureIdStack.clear(); 386b8e80941Smrg _Path.clear(); 387b8e80941Smrg _ChannelsCurrent = 0; 388b8e80941Smrg _ChannelsCount = 1; 389b8e80941Smrg for (int i = 0; i < _Channels.Size; i++) 390b8e80941Smrg { 391b8e80941Smrg if (i == 0) memset(&_Channels[0], 0, sizeof(_Channels[0])); // channel 0 is a copy of CmdBuffer/IdxBuffer, don't destruct again 392b8e80941Smrg _Channels[i].CmdBuffer.clear(); 393b8e80941Smrg _Channels[i].IdxBuffer.clear(); 394b8e80941Smrg } 395b8e80941Smrg _Channels.clear(); 396b8e80941Smrg} 397b8e80941Smrg 398b8e80941SmrgImDrawList* ImDrawList::CloneOutput() const 399b8e80941Smrg{ 400b8e80941Smrg ImDrawList* dst = IM_NEW(ImDrawList(NULL)); 401b8e80941Smrg dst->CmdBuffer = CmdBuffer; 402b8e80941Smrg dst->IdxBuffer = IdxBuffer; 403b8e80941Smrg dst->VtxBuffer = VtxBuffer; 404b8e80941Smrg dst->Flags = Flags; 405b8e80941Smrg return dst; 406b8e80941Smrg} 407b8e80941Smrg 408b8e80941Smrg// Using macros because C++ is a terrible language, we want guaranteed inline, no code in header, and no overhead in Debug builds 409b8e80941Smrg#define GetCurrentClipRect() (_ClipRectStack.Size ? _ClipRectStack.Data[_ClipRectStack.Size-1] : _Data->ClipRectFullscreen) 410b8e80941Smrg#define GetCurrentTextureId() (_TextureIdStack.Size ? _TextureIdStack.Data[_TextureIdStack.Size-1] : NULL) 411b8e80941Smrg 412b8e80941Smrgvoid ImDrawList::AddDrawCmd() 413b8e80941Smrg{ 414b8e80941Smrg ImDrawCmd draw_cmd; 415b8e80941Smrg draw_cmd.ClipRect = GetCurrentClipRect(); 416b8e80941Smrg draw_cmd.TextureId = GetCurrentTextureId(); 417b8e80941Smrg 418b8e80941Smrg IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); 419b8e80941Smrg CmdBuffer.push_back(draw_cmd); 420b8e80941Smrg} 421b8e80941Smrg 422b8e80941Smrgvoid ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) 423b8e80941Smrg{ 424b8e80941Smrg ImDrawCmd* current_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; 425b8e80941Smrg if (!current_cmd || current_cmd->ElemCount != 0 || current_cmd->UserCallback != NULL) 426b8e80941Smrg { 427b8e80941Smrg AddDrawCmd(); 428b8e80941Smrg current_cmd = &CmdBuffer.back(); 429b8e80941Smrg } 430b8e80941Smrg current_cmd->UserCallback = callback; 431b8e80941Smrg current_cmd->UserCallbackData = callback_data; 432b8e80941Smrg 433b8e80941Smrg AddDrawCmd(); // Force a new command after us (see comment below) 434b8e80941Smrg} 435b8e80941Smrg 436b8e80941Smrg// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack. 437b8e80941Smrg// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only. 438b8e80941Smrgvoid ImDrawList::UpdateClipRect() 439b8e80941Smrg{ 440b8e80941Smrg // If current command is used with different settings we need to add a new command 441b8e80941Smrg const ImVec4 curr_clip_rect = GetCurrentClipRect(); 442b8e80941Smrg ImDrawCmd* curr_cmd = CmdBuffer.Size > 0 ? &CmdBuffer.Data[CmdBuffer.Size-1] : NULL; 443b8e80941Smrg if (!curr_cmd || (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) != 0) || curr_cmd->UserCallback != NULL) 444b8e80941Smrg { 445b8e80941Smrg AddDrawCmd(); 446b8e80941Smrg return; 447b8e80941Smrg } 448b8e80941Smrg 449b8e80941Smrg // Try to merge with previous command if it matches, else use current command 450b8e80941Smrg ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; 451b8e80941Smrg if (curr_cmd->ElemCount == 0 && prev_cmd && memcmp(&prev_cmd->ClipRect, &curr_clip_rect, sizeof(ImVec4)) == 0 && prev_cmd->TextureId == GetCurrentTextureId() && prev_cmd->UserCallback == NULL) 452b8e80941Smrg CmdBuffer.pop_back(); 453b8e80941Smrg else 454b8e80941Smrg curr_cmd->ClipRect = curr_clip_rect; 455b8e80941Smrg} 456b8e80941Smrg 457b8e80941Smrgvoid ImDrawList::UpdateTextureID() 458b8e80941Smrg{ 459b8e80941Smrg // If current command is used with different settings we need to add a new command 460b8e80941Smrg const ImTextureID curr_texture_id = GetCurrentTextureId(); 461b8e80941Smrg ImDrawCmd* curr_cmd = CmdBuffer.Size ? &CmdBuffer.back() : NULL; 462b8e80941Smrg if (!curr_cmd || (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != curr_texture_id) || curr_cmd->UserCallback != NULL) 463b8e80941Smrg { 464b8e80941Smrg AddDrawCmd(); 465b8e80941Smrg return; 466b8e80941Smrg } 467b8e80941Smrg 468b8e80941Smrg // Try to merge with previous command if it matches, else use current command 469b8e80941Smrg ImDrawCmd* prev_cmd = CmdBuffer.Size > 1 ? curr_cmd - 1 : NULL; 470b8e80941Smrg if (curr_cmd->ElemCount == 0 && prev_cmd && prev_cmd->TextureId == curr_texture_id && memcmp(&prev_cmd->ClipRect, &GetCurrentClipRect(), sizeof(ImVec4)) == 0 && prev_cmd->UserCallback == NULL) 471b8e80941Smrg CmdBuffer.pop_back(); 472b8e80941Smrg else 473b8e80941Smrg curr_cmd->TextureId = curr_texture_id; 474b8e80941Smrg} 475b8e80941Smrg 476b8e80941Smrg#undef GetCurrentClipRect 477b8e80941Smrg#undef GetCurrentTextureId 478b8e80941Smrg 479b8e80941Smrg// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) 480b8e80941Smrgvoid ImDrawList::PushClipRect(ImVec2 cr_min, ImVec2 cr_max, bool intersect_with_current_clip_rect) 481b8e80941Smrg{ 482b8e80941Smrg ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); 483b8e80941Smrg if (intersect_with_current_clip_rect && _ClipRectStack.Size) 484b8e80941Smrg { 485b8e80941Smrg ImVec4 current = _ClipRectStack.Data[_ClipRectStack.Size-1]; 486b8e80941Smrg if (cr.x < current.x) cr.x = current.x; 487b8e80941Smrg if (cr.y < current.y) cr.y = current.y; 488b8e80941Smrg if (cr.z > current.z) cr.z = current.z; 489b8e80941Smrg if (cr.w > current.w) cr.w = current.w; 490b8e80941Smrg } 491b8e80941Smrg cr.z = ImMax(cr.x, cr.z); 492b8e80941Smrg cr.w = ImMax(cr.y, cr.w); 493b8e80941Smrg 494b8e80941Smrg _ClipRectStack.push_back(cr); 495b8e80941Smrg UpdateClipRect(); 496b8e80941Smrg} 497b8e80941Smrg 498b8e80941Smrgvoid ImDrawList::PushClipRectFullScreen() 499b8e80941Smrg{ 500b8e80941Smrg PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); 501b8e80941Smrg} 502b8e80941Smrg 503b8e80941Smrgvoid ImDrawList::PopClipRect() 504b8e80941Smrg{ 505b8e80941Smrg IM_ASSERT(_ClipRectStack.Size > 0); 506b8e80941Smrg _ClipRectStack.pop_back(); 507b8e80941Smrg UpdateClipRect(); 508b8e80941Smrg} 509b8e80941Smrg 510b8e80941Smrgvoid ImDrawList::PushTextureID(ImTextureID texture_id) 511b8e80941Smrg{ 512b8e80941Smrg _TextureIdStack.push_back(texture_id); 513b8e80941Smrg UpdateTextureID(); 514b8e80941Smrg} 515b8e80941Smrg 516b8e80941Smrgvoid ImDrawList::PopTextureID() 517b8e80941Smrg{ 518b8e80941Smrg IM_ASSERT(_TextureIdStack.Size > 0); 519b8e80941Smrg _TextureIdStack.pop_back(); 520b8e80941Smrg UpdateTextureID(); 521b8e80941Smrg} 522b8e80941Smrg 523b8e80941Smrgvoid ImDrawList::ChannelsSplit(int channels_count) 524b8e80941Smrg{ 525b8e80941Smrg IM_ASSERT(_ChannelsCurrent == 0 && _ChannelsCount == 1); 526b8e80941Smrg int old_channels_count = _Channels.Size; 527b8e80941Smrg if (old_channels_count < channels_count) 528b8e80941Smrg _Channels.resize(channels_count); 529b8e80941Smrg _ChannelsCount = channels_count; 530b8e80941Smrg 531b8e80941Smrg // _Channels[] (24/32 bytes each) hold storage that we'll swap with this->_CmdBuffer/_IdxBuffer 532b8e80941Smrg // The content of _Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to. 533b8e80941Smrg // When we switch to the next channel, we'll copy _CmdBuffer/_IdxBuffer into _Channels[0] and then _Channels[1] into _CmdBuffer/_IdxBuffer 534b8e80941Smrg memset(&_Channels[0], 0, sizeof(ImDrawChannel)); 535b8e80941Smrg for (int i = 1; i < channels_count; i++) 536b8e80941Smrg { 537b8e80941Smrg if (i >= old_channels_count) 538b8e80941Smrg { 539b8e80941Smrg IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); 540b8e80941Smrg } 541b8e80941Smrg else 542b8e80941Smrg { 543b8e80941Smrg _Channels[i].CmdBuffer.resize(0); 544b8e80941Smrg _Channels[i].IdxBuffer.resize(0); 545b8e80941Smrg } 546b8e80941Smrg if (_Channels[i].CmdBuffer.Size == 0) 547b8e80941Smrg { 548b8e80941Smrg ImDrawCmd draw_cmd; 549b8e80941Smrg draw_cmd.ClipRect = _ClipRectStack.back(); 550b8e80941Smrg draw_cmd.TextureId = _TextureIdStack.back(); 551b8e80941Smrg _Channels[i].CmdBuffer.push_back(draw_cmd); 552b8e80941Smrg } 553b8e80941Smrg } 554b8e80941Smrg} 555b8e80941Smrg 556b8e80941Smrgvoid ImDrawList::ChannelsMerge() 557b8e80941Smrg{ 558b8e80941Smrg // Note that we never use or rely on channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use. 559b8e80941Smrg if (_ChannelsCount <= 1) 560b8e80941Smrg return; 561b8e80941Smrg 562b8e80941Smrg ChannelsSetCurrent(0); 563b8e80941Smrg if (CmdBuffer.Size && CmdBuffer.back().ElemCount == 0) 564b8e80941Smrg CmdBuffer.pop_back(); 565b8e80941Smrg 566b8e80941Smrg int new_cmd_buffer_count = 0, new_idx_buffer_count = 0; 567b8e80941Smrg for (int i = 1; i < _ChannelsCount; i++) 568b8e80941Smrg { 569b8e80941Smrg ImDrawChannel& ch = _Channels[i]; 570b8e80941Smrg if (ch.CmdBuffer.Size && ch.CmdBuffer.back().ElemCount == 0) 571b8e80941Smrg ch.CmdBuffer.pop_back(); 572b8e80941Smrg new_cmd_buffer_count += ch.CmdBuffer.Size; 573b8e80941Smrg new_idx_buffer_count += ch.IdxBuffer.Size; 574b8e80941Smrg } 575b8e80941Smrg CmdBuffer.resize(CmdBuffer.Size + new_cmd_buffer_count); 576b8e80941Smrg IdxBuffer.resize(IdxBuffer.Size + new_idx_buffer_count); 577b8e80941Smrg 578b8e80941Smrg ImDrawCmd* cmd_write = CmdBuffer.Data + CmdBuffer.Size - new_cmd_buffer_count; 579b8e80941Smrg _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size - new_idx_buffer_count; 580b8e80941Smrg for (int i = 1; i < _ChannelsCount; i++) 581b8e80941Smrg { 582b8e80941Smrg ImDrawChannel& ch = _Channels[i]; 583b8e80941Smrg if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } 584b8e80941Smrg if (int sz = ch.IdxBuffer.Size) { memcpy(_IdxWritePtr, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); _IdxWritePtr += sz; } 585b8e80941Smrg } 586b8e80941Smrg UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call. 587b8e80941Smrg _ChannelsCount = 1; 588b8e80941Smrg} 589b8e80941Smrg 590b8e80941Smrgvoid ImDrawList::ChannelsSetCurrent(int idx) 591b8e80941Smrg{ 592b8e80941Smrg IM_ASSERT(idx < _ChannelsCount); 593b8e80941Smrg if (_ChannelsCurrent == idx) return; 594b8e80941Smrg memcpy(&_Channels.Data[_ChannelsCurrent].CmdBuffer, &CmdBuffer, sizeof(CmdBuffer)); // copy 12 bytes, four times 595b8e80941Smrg memcpy(&_Channels.Data[_ChannelsCurrent].IdxBuffer, &IdxBuffer, sizeof(IdxBuffer)); 596b8e80941Smrg _ChannelsCurrent = idx; 597b8e80941Smrg memcpy(&CmdBuffer, &_Channels.Data[_ChannelsCurrent].CmdBuffer, sizeof(CmdBuffer)); 598b8e80941Smrg memcpy(&IdxBuffer, &_Channels.Data[_ChannelsCurrent].IdxBuffer, sizeof(IdxBuffer)); 599b8e80941Smrg _IdxWritePtr = IdxBuffer.Data + IdxBuffer.Size; 600b8e80941Smrg} 601b8e80941Smrg 602b8e80941Smrg// NB: this can be called with negative count for removing primitives (as long as the result does not underflow) 603b8e80941Smrgvoid ImDrawList::PrimReserve(int idx_count, int vtx_count) 604b8e80941Smrg{ 605b8e80941Smrg ImDrawCmd& draw_cmd = CmdBuffer.Data[CmdBuffer.Size-1]; 606b8e80941Smrg draw_cmd.ElemCount += idx_count; 607b8e80941Smrg 608b8e80941Smrg int vtx_buffer_old_size = VtxBuffer.Size; 609b8e80941Smrg VtxBuffer.resize(vtx_buffer_old_size + vtx_count); 610b8e80941Smrg _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; 611b8e80941Smrg 612b8e80941Smrg int idx_buffer_old_size = IdxBuffer.Size; 613b8e80941Smrg IdxBuffer.resize(idx_buffer_old_size + idx_count); 614b8e80941Smrg _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; 615b8e80941Smrg} 616b8e80941Smrg 617b8e80941Smrg// Fully unrolled with inline call to keep our debug builds decently fast. 618b8e80941Smrgvoid ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) 619b8e80941Smrg{ 620b8e80941Smrg ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); 621b8e80941Smrg ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 622b8e80941Smrg _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 623b8e80941Smrg _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 624b8e80941Smrg _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 625b8e80941Smrg _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 626b8e80941Smrg _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 627b8e80941Smrg _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; 628b8e80941Smrg _VtxWritePtr += 4; 629b8e80941Smrg _VtxCurrentIdx += 4; 630b8e80941Smrg _IdxWritePtr += 6; 631b8e80941Smrg} 632b8e80941Smrg 633b8e80941Smrgvoid ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) 634b8e80941Smrg{ 635b8e80941Smrg ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); 636b8e80941Smrg ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 637b8e80941Smrg _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 638b8e80941Smrg _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 639b8e80941Smrg _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 640b8e80941Smrg _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; 641b8e80941Smrg _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; 642b8e80941Smrg _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; 643b8e80941Smrg _VtxWritePtr += 4; 644b8e80941Smrg _VtxCurrentIdx += 4; 645b8e80941Smrg _IdxWritePtr += 6; 646b8e80941Smrg} 647b8e80941Smrg 648b8e80941Smrgvoid ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) 649b8e80941Smrg{ 650b8e80941Smrg ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; 651b8e80941Smrg _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); 652b8e80941Smrg _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); 653b8e80941Smrg _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; 654b8e80941Smrg _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; 655b8e80941Smrg _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; 656b8e80941Smrg _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; 657b8e80941Smrg _VtxWritePtr += 4; 658b8e80941Smrg _VtxCurrentIdx += 4; 659b8e80941Smrg _IdxWritePtr += 6; 660b8e80941Smrg} 661b8e80941Smrg 662b8e80941Smrg// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superflous function calls to optimize debug/non-inlined builds. 663b8e80941Smrg// Those macros expects l-values. 664b8e80941Smrg#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = 1.0f / ImSqrt(d2); VX *= inv_len; VY *= inv_len; } } 665b8e80941Smrg#define IM_NORMALIZE2F_OVER_EPSILON_CLAMP(VX,VY,EPS,INVLENMAX) { float d2 = VX*VX + VY*VY; if (d2 > EPS) { float inv_len = 1.0f / ImSqrt(d2); if (inv_len > INVLENMAX) inv_len = INVLENMAX; VX *= inv_len; VY *= inv_len; } } 666b8e80941Smrg 667b8e80941Smrg// TODO: Thickness anti-aliased lines cap are missing their AA fringe. 668b8e80941Smrg// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds. 669b8e80941Smrgvoid ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, bool closed, float thickness) 670b8e80941Smrg{ 671b8e80941Smrg if (points_count < 2) 672b8e80941Smrg return; 673b8e80941Smrg 674b8e80941Smrg const ImVec2 uv = _Data->TexUvWhitePixel; 675b8e80941Smrg 676b8e80941Smrg int count = points_count; 677b8e80941Smrg if (!closed) 678b8e80941Smrg count = points_count-1; 679b8e80941Smrg 680b8e80941Smrg const bool thick_line = thickness > 1.0f; 681b8e80941Smrg if (Flags & ImDrawListFlags_AntiAliasedLines) 682b8e80941Smrg { 683b8e80941Smrg // Anti-aliased stroke 684b8e80941Smrg const float AA_SIZE = 1.0f; 685b8e80941Smrg const ImU32 col_trans = col & ~IM_COL32_A_MASK; 686b8e80941Smrg 687b8e80941Smrg const int idx_count = thick_line ? count*18 : count*12; 688b8e80941Smrg const int vtx_count = thick_line ? points_count*4 : points_count*3; 689b8e80941Smrg PrimReserve(idx_count, vtx_count); 690b8e80941Smrg 691b8e80941Smrg // Temporary buffer 692b8e80941Smrg ImVec2* temp_normals = (ImVec2*)alloca(points_count * (thick_line ? 5 : 3) * sizeof(ImVec2)); //-V630 693b8e80941Smrg ImVec2* temp_points = temp_normals + points_count; 694b8e80941Smrg 695b8e80941Smrg for (int i1 = 0; i1 < count; i1++) 696b8e80941Smrg { 697b8e80941Smrg const int i2 = (i1+1) == points_count ? 0 : i1+1; 698b8e80941Smrg float dx = points[i2].x - points[i1].x; 699b8e80941Smrg float dy = points[i2].y - points[i1].y; 700b8e80941Smrg IM_NORMALIZE2F_OVER_ZERO(dx, dy); 701b8e80941Smrg temp_normals[i1].x = dy; 702b8e80941Smrg temp_normals[i1].y = -dx; 703b8e80941Smrg } 704b8e80941Smrg if (!closed) 705b8e80941Smrg temp_normals[points_count-1] = temp_normals[points_count-2]; 706b8e80941Smrg 707b8e80941Smrg if (!thick_line) 708b8e80941Smrg { 709b8e80941Smrg if (!closed) 710b8e80941Smrg { 711b8e80941Smrg temp_points[0] = points[0] + temp_normals[0] * AA_SIZE; 712b8e80941Smrg temp_points[1] = points[0] - temp_normals[0] * AA_SIZE; 713b8e80941Smrg temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * AA_SIZE; 714b8e80941Smrg temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * AA_SIZE; 715b8e80941Smrg } 716b8e80941Smrg 717b8e80941Smrg // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. 718b8e80941Smrg unsigned int idx1 = _VtxCurrentIdx; 719b8e80941Smrg for (int i1 = 0; i1 < count; i1++) 720b8e80941Smrg { 721b8e80941Smrg const int i2 = (i1+1) == points_count ? 0 : i1+1; 722b8e80941Smrg unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+3; 723b8e80941Smrg 724b8e80941Smrg // Average normals 725b8e80941Smrg float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; 726b8e80941Smrg float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; 727b8e80941Smrg IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f) 728b8e80941Smrg dm_x *= AA_SIZE; 729b8e80941Smrg dm_y *= AA_SIZE; 730b8e80941Smrg 731b8e80941Smrg // Add temporary vertexes 732b8e80941Smrg ImVec2* out_vtx = &temp_points[i2*2]; 733b8e80941Smrg out_vtx[0].x = points[i2].x + dm_x; 734b8e80941Smrg out_vtx[0].y = points[i2].y + dm_y; 735b8e80941Smrg out_vtx[1].x = points[i2].x - dm_x; 736b8e80941Smrg out_vtx[1].y = points[i2].y - dm_y; 737b8e80941Smrg 738b8e80941Smrg // Add indexes 739b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(idx2+0); _IdxWritePtr[1] = (ImDrawIdx)(idx1+0); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); 740b8e80941Smrg _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+0); 741b8e80941Smrg _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); 742b8e80941Smrg _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10]= (ImDrawIdx)(idx2+0); _IdxWritePtr[11]= (ImDrawIdx)(idx2+1); 743b8e80941Smrg _IdxWritePtr += 12; 744b8e80941Smrg 745b8e80941Smrg idx1 = idx2; 746b8e80941Smrg } 747b8e80941Smrg 748b8e80941Smrg // Add vertexes 749b8e80941Smrg for (int i = 0; i < points_count; i++) 750b8e80941Smrg { 751b8e80941Smrg _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 752b8e80941Smrg _VtxWritePtr[1].pos = temp_points[i*2+0]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; 753b8e80941Smrg _VtxWritePtr[2].pos = temp_points[i*2+1]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col_trans; 754b8e80941Smrg _VtxWritePtr += 3; 755b8e80941Smrg } 756b8e80941Smrg } 757b8e80941Smrg else 758b8e80941Smrg { 759b8e80941Smrg const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; 760b8e80941Smrg if (!closed) 761b8e80941Smrg { 762b8e80941Smrg temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); 763b8e80941Smrg temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); 764b8e80941Smrg temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); 765b8e80941Smrg temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); 766b8e80941Smrg temp_points[(points_count-1)*4+0] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); 767b8e80941Smrg temp_points[(points_count-1)*4+1] = points[points_count-1] + temp_normals[points_count-1] * (half_inner_thickness); 768b8e80941Smrg temp_points[(points_count-1)*4+2] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness); 769b8e80941Smrg temp_points[(points_count-1)*4+3] = points[points_count-1] - temp_normals[points_count-1] * (half_inner_thickness + AA_SIZE); 770b8e80941Smrg } 771b8e80941Smrg 772b8e80941Smrg // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer. 773b8e80941Smrg unsigned int idx1 = _VtxCurrentIdx; 774b8e80941Smrg for (int i1 = 0; i1 < count; i1++) 775b8e80941Smrg { 776b8e80941Smrg const int i2 = (i1+1) == points_count ? 0 : i1+1; 777b8e80941Smrg unsigned int idx2 = (i1+1) == points_count ? _VtxCurrentIdx : idx1+4; 778b8e80941Smrg 779b8e80941Smrg // Average normals 780b8e80941Smrg float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; 781b8e80941Smrg float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; 782b8e80941Smrg IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); 783b8e80941Smrg float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); 784b8e80941Smrg float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); 785b8e80941Smrg float dm_in_x = dm_x * half_inner_thickness; 786b8e80941Smrg float dm_in_y = dm_y * half_inner_thickness; 787b8e80941Smrg 788b8e80941Smrg // Add temporary vertexes 789b8e80941Smrg ImVec2* out_vtx = &temp_points[i2*4]; 790b8e80941Smrg out_vtx[0].x = points[i2].x + dm_out_x; 791b8e80941Smrg out_vtx[0].y = points[i2].y + dm_out_y; 792b8e80941Smrg out_vtx[1].x = points[i2].x + dm_in_x; 793b8e80941Smrg out_vtx[1].y = points[i2].y + dm_in_y; 794b8e80941Smrg out_vtx[2].x = points[i2].x - dm_in_x; 795b8e80941Smrg out_vtx[2].y = points[i2].y - dm_in_y; 796b8e80941Smrg out_vtx[3].x = points[i2].x - dm_out_x; 797b8e80941Smrg out_vtx[3].y = points[i2].y - dm_out_y; 798b8e80941Smrg 799b8e80941Smrg // Add indexes 800b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(idx2+1); _IdxWritePtr[1] = (ImDrawIdx)(idx1+1); _IdxWritePtr[2] = (ImDrawIdx)(idx1+2); 801b8e80941Smrg _IdxWritePtr[3] = (ImDrawIdx)(idx1+2); _IdxWritePtr[4] = (ImDrawIdx)(idx2+2); _IdxWritePtr[5] = (ImDrawIdx)(idx2+1); 802b8e80941Smrg _IdxWritePtr[6] = (ImDrawIdx)(idx2+1); _IdxWritePtr[7] = (ImDrawIdx)(idx1+1); _IdxWritePtr[8] = (ImDrawIdx)(idx1+0); 803b8e80941Smrg _IdxWritePtr[9] = (ImDrawIdx)(idx1+0); _IdxWritePtr[10] = (ImDrawIdx)(idx2+0); _IdxWritePtr[11] = (ImDrawIdx)(idx2+1); 804b8e80941Smrg _IdxWritePtr[12] = (ImDrawIdx)(idx2+2); _IdxWritePtr[13] = (ImDrawIdx)(idx1+2); _IdxWritePtr[14] = (ImDrawIdx)(idx1+3); 805b8e80941Smrg _IdxWritePtr[15] = (ImDrawIdx)(idx1+3); _IdxWritePtr[16] = (ImDrawIdx)(idx2+3); _IdxWritePtr[17] = (ImDrawIdx)(idx2+2); 806b8e80941Smrg _IdxWritePtr += 18; 807b8e80941Smrg 808b8e80941Smrg idx1 = idx2; 809b8e80941Smrg } 810b8e80941Smrg 811b8e80941Smrg // Add vertexes 812b8e80941Smrg for (int i = 0; i < points_count; i++) 813b8e80941Smrg { 814b8e80941Smrg _VtxWritePtr[0].pos = temp_points[i*4+0]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col_trans; 815b8e80941Smrg _VtxWritePtr[1].pos = temp_points[i*4+1]; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 816b8e80941Smrg _VtxWritePtr[2].pos = temp_points[i*4+2]; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 817b8e80941Smrg _VtxWritePtr[3].pos = temp_points[i*4+3]; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col_trans; 818b8e80941Smrg _VtxWritePtr += 4; 819b8e80941Smrg } 820b8e80941Smrg } 821b8e80941Smrg _VtxCurrentIdx += (ImDrawIdx)vtx_count; 822b8e80941Smrg } 823b8e80941Smrg else 824b8e80941Smrg { 825b8e80941Smrg // Non Anti-aliased Stroke 826b8e80941Smrg const int idx_count = count*6; 827b8e80941Smrg const int vtx_count = count*4; // FIXME-OPT: Not sharing edges 828b8e80941Smrg PrimReserve(idx_count, vtx_count); 829b8e80941Smrg 830b8e80941Smrg for (int i1 = 0; i1 < count; i1++) 831b8e80941Smrg { 832b8e80941Smrg const int i2 = (i1+1) == points_count ? 0 : i1+1; 833b8e80941Smrg const ImVec2& p1 = points[i1]; 834b8e80941Smrg const ImVec2& p2 = points[i2]; 835b8e80941Smrg 836b8e80941Smrg float dx = p2.x - p1.x; 837b8e80941Smrg float dy = p2.y - p1.y; 838b8e80941Smrg IM_NORMALIZE2F_OVER_ZERO(dx, dy); 839b8e80941Smrg dx *= (thickness * 0.5f); 840b8e80941Smrg dy *= (thickness * 0.5f); 841b8e80941Smrg 842b8e80941Smrg _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 843b8e80941Smrg _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; 844b8e80941Smrg _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; 845b8e80941Smrg _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; 846b8e80941Smrg _VtxWritePtr += 4; 847b8e80941Smrg 848b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+2); 849b8e80941Smrg _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx+2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx+3); 850b8e80941Smrg _IdxWritePtr += 6; 851b8e80941Smrg _VtxCurrentIdx += 4; 852b8e80941Smrg } 853b8e80941Smrg } 854b8e80941Smrg} 855b8e80941Smrg 856b8e80941Smrg// We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds. 857b8e80941Smrgvoid ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) 858b8e80941Smrg{ 859b8e80941Smrg if (points_count < 3) 860b8e80941Smrg return; 861b8e80941Smrg 862b8e80941Smrg const ImVec2 uv = _Data->TexUvWhitePixel; 863b8e80941Smrg 864b8e80941Smrg if (Flags & ImDrawListFlags_AntiAliasedFill) 865b8e80941Smrg { 866b8e80941Smrg // Anti-aliased Fill 867b8e80941Smrg const float AA_SIZE = 1.0f; 868b8e80941Smrg const ImU32 col_trans = col & ~IM_COL32_A_MASK; 869b8e80941Smrg const int idx_count = (points_count-2)*3 + points_count*6; 870b8e80941Smrg const int vtx_count = (points_count*2); 871b8e80941Smrg PrimReserve(idx_count, vtx_count); 872b8e80941Smrg 873b8e80941Smrg // Add indexes for fill 874b8e80941Smrg unsigned int vtx_inner_idx = _VtxCurrentIdx; 875b8e80941Smrg unsigned int vtx_outer_idx = _VtxCurrentIdx+1; 876b8e80941Smrg for (int i = 2; i < points_count; i++) 877b8e80941Smrg { 878b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+((i-1)<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx+(i<<1)); 879b8e80941Smrg _IdxWritePtr += 3; 880b8e80941Smrg } 881b8e80941Smrg 882b8e80941Smrg // Compute normals 883b8e80941Smrg ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630 884b8e80941Smrg for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) 885b8e80941Smrg { 886b8e80941Smrg const ImVec2& p0 = points[i0]; 887b8e80941Smrg const ImVec2& p1 = points[i1]; 888b8e80941Smrg float dx = p1.x - p0.x; 889b8e80941Smrg float dy = p1.y - p0.y; 890b8e80941Smrg IM_NORMALIZE2F_OVER_ZERO(dx, dy); 891b8e80941Smrg temp_normals[i0].x = dy; 892b8e80941Smrg temp_normals[i0].y = -dx; 893b8e80941Smrg } 894b8e80941Smrg 895b8e80941Smrg for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) 896b8e80941Smrg { 897b8e80941Smrg // Average normals 898b8e80941Smrg const ImVec2& n0 = temp_normals[i0]; 899b8e80941Smrg const ImVec2& n1 = temp_normals[i1]; 900b8e80941Smrg float dm_x = (n0.x + n1.x) * 0.5f; 901b8e80941Smrg float dm_y = (n0.y + n1.y) * 0.5f; 902b8e80941Smrg IM_NORMALIZE2F_OVER_EPSILON_CLAMP(dm_x, dm_y, 0.000001f, 100.0f); 903b8e80941Smrg dm_x *= AA_SIZE * 0.5f; 904b8e80941Smrg dm_y *= AA_SIZE * 0.5f; 905b8e80941Smrg 906b8e80941Smrg // Add vertices 907b8e80941Smrg _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner 908b8e80941Smrg _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer 909b8e80941Smrg _VtxWritePtr += 2; 910b8e80941Smrg 911b8e80941Smrg // Add indexes for fringes 912b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx+(i0<<1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); 913b8e80941Smrg _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx+(i0<<1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx+(i1<<1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx+(i1<<1)); 914b8e80941Smrg _IdxWritePtr += 6; 915b8e80941Smrg } 916b8e80941Smrg _VtxCurrentIdx += (ImDrawIdx)vtx_count; 917b8e80941Smrg } 918b8e80941Smrg else 919b8e80941Smrg { 920b8e80941Smrg // Non Anti-aliased Fill 921b8e80941Smrg const int idx_count = (points_count-2)*3; 922b8e80941Smrg const int vtx_count = points_count; 923b8e80941Smrg PrimReserve(idx_count, vtx_count); 924b8e80941Smrg for (int i = 0; i < vtx_count; i++) 925b8e80941Smrg { 926b8e80941Smrg _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; 927b8e80941Smrg _VtxWritePtr++; 928b8e80941Smrg } 929b8e80941Smrg for (int i = 2; i < points_count; i++) 930b8e80941Smrg { 931b8e80941Smrg _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx+i-1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx+i); 932b8e80941Smrg _IdxWritePtr += 3; 933b8e80941Smrg } 934b8e80941Smrg _VtxCurrentIdx += (ImDrawIdx)vtx_count; 935b8e80941Smrg } 936b8e80941Smrg} 937b8e80941Smrg 938b8e80941Smrgvoid ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12) 939b8e80941Smrg{ 940b8e80941Smrg if (radius == 0.0f || a_min_of_12 > a_max_of_12) 941b8e80941Smrg { 942b8e80941Smrg _Path.push_back(centre); 943b8e80941Smrg return; 944b8e80941Smrg } 945b8e80941Smrg _Path.reserve(_Path.Size + (a_max_of_12 - a_min_of_12 + 1)); 946b8e80941Smrg for (int a = a_min_of_12; a <= a_max_of_12; a++) 947b8e80941Smrg { 948b8e80941Smrg const ImVec2& c = _Data->CircleVtx12[a % IM_ARRAYSIZE(_Data->CircleVtx12)]; 949b8e80941Smrg _Path.push_back(ImVec2(centre.x + c.x * radius, centre.y + c.y * radius)); 950b8e80941Smrg } 951b8e80941Smrg} 952b8e80941Smrg 953b8e80941Smrgvoid ImDrawList::PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments) 954b8e80941Smrg{ 955b8e80941Smrg if (radius == 0.0f) 956b8e80941Smrg { 957b8e80941Smrg _Path.push_back(centre); 958b8e80941Smrg return; 959b8e80941Smrg } 960b8e80941Smrg 961b8e80941Smrg // Note that we are adding a point at both a_min and a_max. 962b8e80941Smrg // If you are trying to draw a full closed circle you don't want the overlapping points! 963b8e80941Smrg _Path.reserve(_Path.Size + (num_segments + 1)); 964b8e80941Smrg for (int i = 0; i <= num_segments; i++) 965b8e80941Smrg { 966b8e80941Smrg const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); 967b8e80941Smrg _Path.push_back(ImVec2(centre.x + ImCos(a) * radius, centre.y + ImSin(a) * radius)); 968b8e80941Smrg } 969b8e80941Smrg} 970b8e80941Smrg 971b8e80941Smrgstatic void PathBezierToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) 972b8e80941Smrg{ 973b8e80941Smrg float dx = x4 - x1; 974b8e80941Smrg float dy = y4 - y1; 975b8e80941Smrg float d2 = ((x2 - x4) * dy - (y2 - y4) * dx); 976b8e80941Smrg float d3 = ((x3 - x4) * dy - (y3 - y4) * dx); 977b8e80941Smrg d2 = (d2 >= 0) ? d2 : -d2; 978b8e80941Smrg d3 = (d3 >= 0) ? d3 : -d3; 979b8e80941Smrg if ((d2+d3) * (d2+d3) < tess_tol * (dx*dx + dy*dy)) 980b8e80941Smrg { 981b8e80941Smrg path->push_back(ImVec2(x4, y4)); 982b8e80941Smrg } 983b8e80941Smrg else if (level < 10) 984b8e80941Smrg { 985b8e80941Smrg float x12 = (x1+x2)*0.5f, y12 = (y1+y2)*0.5f; 986b8e80941Smrg float x23 = (x2+x3)*0.5f, y23 = (y2+y3)*0.5f; 987b8e80941Smrg float x34 = (x3+x4)*0.5f, y34 = (y3+y4)*0.5f; 988b8e80941Smrg float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f; 989b8e80941Smrg float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f; 990b8e80941Smrg float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f; 991b8e80941Smrg 992b8e80941Smrg PathBezierToCasteljau(path, x1,y1, x12,y12, x123,y123, x1234,y1234, tess_tol, level+1); 993b8e80941Smrg PathBezierToCasteljau(path, x1234,y1234, x234,y234, x34,y34, x4,y4, tess_tol, level+1); 994b8e80941Smrg } 995b8e80941Smrg} 996b8e80941Smrg 997b8e80941Smrgvoid ImDrawList::PathBezierCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) 998b8e80941Smrg{ 999b8e80941Smrg ImVec2 p1 = _Path.back(); 1000b8e80941Smrg if (num_segments == 0) 1001b8e80941Smrg { 1002b8e80941Smrg // Auto-tessellated 1003b8e80941Smrg PathBezierToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); 1004b8e80941Smrg } 1005b8e80941Smrg else 1006b8e80941Smrg { 1007b8e80941Smrg float t_step = 1.0f / (float)num_segments; 1008b8e80941Smrg for (int i_step = 1; i_step <= num_segments; i_step++) 1009b8e80941Smrg { 1010b8e80941Smrg float t = t_step * i_step; 1011b8e80941Smrg float u = 1.0f - t; 1012b8e80941Smrg float w1 = u*u*u; 1013b8e80941Smrg float w2 = 3*u*u*t; 1014b8e80941Smrg float w3 = 3*u*t*t; 1015b8e80941Smrg float w4 = t*t*t; 1016b8e80941Smrg _Path.push_back(ImVec2(w1*p1.x + w2*p2.x + w3*p3.x + w4*p4.x, w1*p1.y + w2*p2.y + w3*p3.y + w4*p4.y)); 1017b8e80941Smrg } 1018b8e80941Smrg } 1019b8e80941Smrg} 1020b8e80941Smrg 1021b8e80941Smrgvoid ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners) 1022b8e80941Smrg{ 1023b8e80941Smrg rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((rounding_corners & ImDrawCornerFlags_Top) == ImDrawCornerFlags_Top) || ((rounding_corners & ImDrawCornerFlags_Bot) == ImDrawCornerFlags_Bot) ? 0.5f : 1.0f ) - 1.0f); 1024b8e80941Smrg rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((rounding_corners & ImDrawCornerFlags_Left) == ImDrawCornerFlags_Left) || ((rounding_corners & ImDrawCornerFlags_Right) == ImDrawCornerFlags_Right) ? 0.5f : 1.0f ) - 1.0f); 1025b8e80941Smrg 1026b8e80941Smrg if (rounding <= 0.0f || rounding_corners == 0) 1027b8e80941Smrg { 1028b8e80941Smrg PathLineTo(a); 1029b8e80941Smrg PathLineTo(ImVec2(b.x, a.y)); 1030b8e80941Smrg PathLineTo(b); 1031b8e80941Smrg PathLineTo(ImVec2(a.x, b.y)); 1032b8e80941Smrg } 1033b8e80941Smrg else 1034b8e80941Smrg { 1035b8e80941Smrg const float rounding_tl = (rounding_corners & ImDrawCornerFlags_TopLeft) ? rounding : 0.0f; 1036b8e80941Smrg const float rounding_tr = (rounding_corners & ImDrawCornerFlags_TopRight) ? rounding : 0.0f; 1037b8e80941Smrg const float rounding_br = (rounding_corners & ImDrawCornerFlags_BotRight) ? rounding : 0.0f; 1038b8e80941Smrg const float rounding_bl = (rounding_corners & ImDrawCornerFlags_BotLeft) ? rounding : 0.0f; 1039b8e80941Smrg PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); 1040b8e80941Smrg PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); 1041b8e80941Smrg PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); 1042b8e80941Smrg PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); 1043b8e80941Smrg } 1044b8e80941Smrg} 1045b8e80941Smrg 1046b8e80941Smrgvoid ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness) 1047b8e80941Smrg{ 1048b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1049b8e80941Smrg return; 1050b8e80941Smrg PathLineTo(a + ImVec2(0.5f,0.5f)); 1051b8e80941Smrg PathLineTo(b + ImVec2(0.5f,0.5f)); 1052b8e80941Smrg PathStroke(col, false, thickness); 1053b8e80941Smrg} 1054b8e80941Smrg 1055b8e80941Smrg// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. 1056b8e80941Smrgvoid ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness) 1057b8e80941Smrg{ 1058b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1059b8e80941Smrg return; 1060b8e80941Smrg if (Flags & ImDrawListFlags_AntiAliasedLines) 1061b8e80941Smrg PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.50f,0.50f), rounding, rounding_corners_flags); 1062b8e80941Smrg else 1063b8e80941Smrg PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.49f,0.49f), rounding, rounding_corners_flags); // Better looking lower-right corner and rounded non-AA shapes. 1064b8e80941Smrg PathStroke(col, true, thickness); 1065b8e80941Smrg} 1066b8e80941Smrg 1067b8e80941Smrgvoid ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags) 1068b8e80941Smrg{ 1069b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1070b8e80941Smrg return; 1071b8e80941Smrg if (rounding > 0.0f) 1072b8e80941Smrg { 1073b8e80941Smrg PathRect(a, b, rounding, rounding_corners_flags); 1074b8e80941Smrg PathFillConvex(col); 1075b8e80941Smrg } 1076b8e80941Smrg else 1077b8e80941Smrg { 1078b8e80941Smrg PrimReserve(6, 4); 1079b8e80941Smrg PrimRect(a, b, col); 1080b8e80941Smrg } 1081b8e80941Smrg} 1082b8e80941Smrg 1083b8e80941Smrgvoid ImDrawList::AddRectFilledMultiColor(const ImVec2& a, const ImVec2& c, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) 1084b8e80941Smrg{ 1085b8e80941Smrg if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) 1086b8e80941Smrg return; 1087b8e80941Smrg 1088b8e80941Smrg const ImVec2 uv = _Data->TexUvWhitePixel; 1089b8e80941Smrg PrimReserve(6, 4); 1090b8e80941Smrg PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); 1091b8e80941Smrg PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx+3)); 1092b8e80941Smrg PrimWriteVtx(a, uv, col_upr_left); 1093b8e80941Smrg PrimWriteVtx(ImVec2(c.x, a.y), uv, col_upr_right); 1094b8e80941Smrg PrimWriteVtx(c, uv, col_bot_right); 1095b8e80941Smrg PrimWriteVtx(ImVec2(a.x, c.y), uv, col_bot_left); 1096b8e80941Smrg} 1097b8e80941Smrg 1098b8e80941Smrgvoid ImDrawList::AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness) 1099b8e80941Smrg{ 1100b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1101b8e80941Smrg return; 1102b8e80941Smrg 1103b8e80941Smrg PathLineTo(a); 1104b8e80941Smrg PathLineTo(b); 1105b8e80941Smrg PathLineTo(c); 1106b8e80941Smrg PathLineTo(d); 1107b8e80941Smrg PathStroke(col, true, thickness); 1108b8e80941Smrg} 1109b8e80941Smrg 1110b8e80941Smrgvoid ImDrawList::AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col) 1111b8e80941Smrg{ 1112b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1113b8e80941Smrg return; 1114b8e80941Smrg 1115b8e80941Smrg PathLineTo(a); 1116b8e80941Smrg PathLineTo(b); 1117b8e80941Smrg PathLineTo(c); 1118b8e80941Smrg PathLineTo(d); 1119b8e80941Smrg PathFillConvex(col); 1120b8e80941Smrg} 1121b8e80941Smrg 1122b8e80941Smrgvoid ImDrawList::AddTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col, float thickness) 1123b8e80941Smrg{ 1124b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1125b8e80941Smrg return; 1126b8e80941Smrg 1127b8e80941Smrg PathLineTo(a); 1128b8e80941Smrg PathLineTo(b); 1129b8e80941Smrg PathLineTo(c); 1130b8e80941Smrg PathStroke(col, true, thickness); 1131b8e80941Smrg} 1132b8e80941Smrg 1133b8e80941Smrgvoid ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col) 1134b8e80941Smrg{ 1135b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1136b8e80941Smrg return; 1137b8e80941Smrg 1138b8e80941Smrg PathLineTo(a); 1139b8e80941Smrg PathLineTo(b); 1140b8e80941Smrg PathLineTo(c); 1141b8e80941Smrg PathFillConvex(col); 1142b8e80941Smrg} 1143b8e80941Smrg 1144b8e80941Smrgvoid ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments, float thickness) 1145b8e80941Smrg{ 1146b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) 1147b8e80941Smrg return; 1148b8e80941Smrg 1149b8e80941Smrg // Because we are filling a closed shape we remove 1 from the count of segments/points 1150b8e80941Smrg const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; 1151b8e80941Smrg PathArcTo(centre, radius-0.5f, 0.0f, a_max, num_segments - 1); 1152b8e80941Smrg PathStroke(col, true, thickness); 1153b8e80941Smrg} 1154b8e80941Smrg 1155b8e80941Smrgvoid ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments) 1156b8e80941Smrg{ 1157b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) 1158b8e80941Smrg return; 1159b8e80941Smrg 1160b8e80941Smrg // Because we are filling a closed shape we remove 1 from the count of segments/points 1161b8e80941Smrg const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments; 1162b8e80941Smrg PathArcTo(centre, radius, 0.0f, a_max, num_segments - 1); 1163b8e80941Smrg PathFillConvex(col); 1164b8e80941Smrg} 1165b8e80941Smrg 1166b8e80941Smrgvoid ImDrawList::AddBezierCurve(const ImVec2& pos0, const ImVec2& cp0, const ImVec2& cp1, const ImVec2& pos1, ImU32 col, float thickness, int num_segments) 1167b8e80941Smrg{ 1168b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1169b8e80941Smrg return; 1170b8e80941Smrg 1171b8e80941Smrg PathLineTo(pos0); 1172b8e80941Smrg PathBezierCurveTo(cp0, cp1, pos1, num_segments); 1173b8e80941Smrg PathStroke(col, false, thickness); 1174b8e80941Smrg} 1175b8e80941Smrg 1176b8e80941Smrgvoid ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) 1177b8e80941Smrg{ 1178b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1179b8e80941Smrg return; 1180b8e80941Smrg 1181b8e80941Smrg if (text_end == NULL) 1182b8e80941Smrg text_end = text_begin + strlen(text_begin); 1183b8e80941Smrg if (text_begin == text_end) 1184b8e80941Smrg return; 1185b8e80941Smrg 1186b8e80941Smrg // Pull default font/size from the shared ImDrawListSharedData instance 1187b8e80941Smrg if (font == NULL) 1188b8e80941Smrg font = _Data->Font; 1189b8e80941Smrg if (font_size == 0.0f) 1190b8e80941Smrg font_size = _Data->FontSize; 1191b8e80941Smrg 1192b8e80941Smrg IM_ASSERT(font->ContainerAtlas->TexID == _TextureIdStack.back()); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font. 1193b8e80941Smrg 1194b8e80941Smrg ImVec4 clip_rect = _ClipRectStack.back(); 1195b8e80941Smrg if (cpu_fine_clip_rect) 1196b8e80941Smrg { 1197b8e80941Smrg clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); 1198b8e80941Smrg clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); 1199b8e80941Smrg clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); 1200b8e80941Smrg clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); 1201b8e80941Smrg } 1202b8e80941Smrg font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); 1203b8e80941Smrg} 1204b8e80941Smrg 1205b8e80941Smrgvoid ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) 1206b8e80941Smrg{ 1207b8e80941Smrg AddText(NULL, 0.0f, pos, col, text_begin, text_end); 1208b8e80941Smrg} 1209b8e80941Smrg 1210b8e80941Smrgvoid ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col) 1211b8e80941Smrg{ 1212b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1213b8e80941Smrg return; 1214b8e80941Smrg 1215b8e80941Smrg const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 1216b8e80941Smrg if (push_texture_id) 1217b8e80941Smrg PushTextureID(user_texture_id); 1218b8e80941Smrg 1219b8e80941Smrg PrimReserve(6, 4); 1220b8e80941Smrg PrimRectUV(a, b, uv_a, uv_b, col); 1221b8e80941Smrg 1222b8e80941Smrg if (push_texture_id) 1223b8e80941Smrg PopTextureID(); 1224b8e80941Smrg} 1225b8e80941Smrg 1226b8e80941Smrgvoid ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) 1227b8e80941Smrg{ 1228b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1229b8e80941Smrg return; 1230b8e80941Smrg 1231b8e80941Smrg const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 1232b8e80941Smrg if (push_texture_id) 1233b8e80941Smrg PushTextureID(user_texture_id); 1234b8e80941Smrg 1235b8e80941Smrg PrimReserve(6, 4); 1236b8e80941Smrg PrimQuadUV(a, b, c, d, uv_a, uv_b, uv_c, uv_d, col); 1237b8e80941Smrg 1238b8e80941Smrg if (push_texture_id) 1239b8e80941Smrg PopTextureID(); 1240b8e80941Smrg} 1241b8e80941Smrg 1242b8e80941Smrgvoid ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col, float rounding, int rounding_corners) 1243b8e80941Smrg{ 1244b8e80941Smrg if ((col & IM_COL32_A_MASK) == 0) 1245b8e80941Smrg return; 1246b8e80941Smrg 1247b8e80941Smrg if (rounding <= 0.0f || (rounding_corners & ImDrawCornerFlags_All) == 0) 1248b8e80941Smrg { 1249b8e80941Smrg AddImage(user_texture_id, a, b, uv_a, uv_b, col); 1250b8e80941Smrg return; 1251b8e80941Smrg } 1252b8e80941Smrg 1253b8e80941Smrg const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back(); 1254b8e80941Smrg if (push_texture_id) 1255b8e80941Smrg PushTextureID(user_texture_id); 1256b8e80941Smrg 1257b8e80941Smrg int vert_start_idx = VtxBuffer.Size; 1258b8e80941Smrg PathRect(a, b, rounding, rounding_corners); 1259b8e80941Smrg PathFillConvex(col); 1260b8e80941Smrg int vert_end_idx = VtxBuffer.Size; 1261b8e80941Smrg ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, a, b, uv_a, uv_b, true); 1262b8e80941Smrg 1263b8e80941Smrg if (push_texture_id) 1264b8e80941Smrg PopTextureID(); 1265b8e80941Smrg} 1266b8e80941Smrg 1267b8e80941Smrg//----------------------------------------------------------------------------- 1268b8e80941Smrg// [SECTION] ImDrawData 1269b8e80941Smrg//----------------------------------------------------------------------------- 1270b8e80941Smrg 1271b8e80941Smrg// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! 1272b8e80941Smrgvoid ImDrawData::DeIndexAllBuffers() 1273b8e80941Smrg{ 1274b8e80941Smrg ImVector<ImDrawVert> new_vtx_buffer; 1275b8e80941Smrg TotalVtxCount = TotalIdxCount = 0; 1276b8e80941Smrg for (int i = 0; i < CmdListsCount; i++) 1277b8e80941Smrg { 1278b8e80941Smrg ImDrawList* cmd_list = CmdLists[i]; 1279b8e80941Smrg if (cmd_list->IdxBuffer.empty()) 1280b8e80941Smrg continue; 1281b8e80941Smrg new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); 1282b8e80941Smrg for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) 1283b8e80941Smrg new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; 1284b8e80941Smrg cmd_list->VtxBuffer.swap(new_vtx_buffer); 1285b8e80941Smrg cmd_list->IdxBuffer.resize(0); 1286b8e80941Smrg TotalVtxCount += cmd_list->VtxBuffer.Size; 1287b8e80941Smrg } 1288b8e80941Smrg} 1289b8e80941Smrg 1290b8e80941Smrg// Helper to scale the ClipRect field of each ImDrawCmd. 1291b8e80941Smrg// Use if your final output buffer is at a different scale than draw_data->DisplaySize, 1292b8e80941Smrg// or if there is a difference between your window resolution and framebuffer resolution. 1293b8e80941Smrgvoid ImDrawData::ScaleClipRects(const ImVec2& fb_scale) 1294b8e80941Smrg{ 1295b8e80941Smrg for (int i = 0; i < CmdListsCount; i++) 1296b8e80941Smrg { 1297b8e80941Smrg ImDrawList* cmd_list = CmdLists[i]; 1298b8e80941Smrg for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) 1299b8e80941Smrg { 1300b8e80941Smrg ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; 1301b8e80941Smrg cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); 1302b8e80941Smrg } 1303b8e80941Smrg } 1304b8e80941Smrg} 1305b8e80941Smrg 1306b8e80941Smrg//----------------------------------------------------------------------------- 1307b8e80941Smrg// [SECTION] Helpers ShadeVertsXXX functions 1308b8e80941Smrg//----------------------------------------------------------------------------- 1309b8e80941Smrg 1310b8e80941Smrg// Generic linear color gradient, write to RGB fields, leave A untouched. 1311b8e80941Smrgvoid ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) 1312b8e80941Smrg{ 1313b8e80941Smrg ImVec2 gradient_extent = gradient_p1 - gradient_p0; 1314b8e80941Smrg float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); 1315b8e80941Smrg ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; 1316b8e80941Smrg ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; 1317b8e80941Smrg for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) 1318b8e80941Smrg { 1319b8e80941Smrg float d = ImDot(vert->pos - gradient_p0, gradient_extent); 1320b8e80941Smrg float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); 1321b8e80941Smrg int r = ImLerp((int)(col0 >> IM_COL32_R_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_R_SHIFT) & 0xFF, t); 1322b8e80941Smrg int g = ImLerp((int)(col0 >> IM_COL32_G_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_G_SHIFT) & 0xFF, t); 1323b8e80941Smrg int b = ImLerp((int)(col0 >> IM_COL32_B_SHIFT) & 0xFF, (int)(col1 >> IM_COL32_B_SHIFT) & 0xFF, t); 1324b8e80941Smrg vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); 1325b8e80941Smrg } 1326b8e80941Smrg} 1327b8e80941Smrg 1328b8e80941Smrg// Distribute UV over (a, b) rectangle 1329b8e80941Smrgvoid ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) 1330b8e80941Smrg{ 1331b8e80941Smrg const ImVec2 size = b - a; 1332b8e80941Smrg const ImVec2 uv_size = uv_b - uv_a; 1333b8e80941Smrg const ImVec2 scale = ImVec2( 1334b8e80941Smrg size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, 1335b8e80941Smrg size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); 1336b8e80941Smrg 1337b8e80941Smrg ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; 1338b8e80941Smrg ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; 1339b8e80941Smrg if (clamp) 1340b8e80941Smrg { 1341b8e80941Smrg const ImVec2 min = ImMin(uv_a, uv_b); 1342b8e80941Smrg const ImVec2 max = ImMax(uv_a, uv_b); 1343b8e80941Smrg for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) 1344b8e80941Smrg vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); 1345b8e80941Smrg } 1346b8e80941Smrg else 1347b8e80941Smrg { 1348b8e80941Smrg for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) 1349b8e80941Smrg vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); 1350b8e80941Smrg } 1351b8e80941Smrg} 1352b8e80941Smrg 1353b8e80941Smrg//----------------------------------------------------------------------------- 1354b8e80941Smrg// [SECTION] ImFontConfig 1355b8e80941Smrg//----------------------------------------------------------------------------- 1356b8e80941Smrg 1357b8e80941SmrgImFontConfig::ImFontConfig() 1358b8e80941Smrg{ 1359b8e80941Smrg FontData = NULL; 1360b8e80941Smrg FontDataSize = 0; 1361b8e80941Smrg FontDataOwnedByAtlas = true; 1362b8e80941Smrg FontNo = 0; 1363b8e80941Smrg SizePixels = 0.0f; 1364b8e80941Smrg OversampleH = 3; // FIXME: 2 may be a better default? 1365b8e80941Smrg OversampleV = 1; 1366b8e80941Smrg PixelSnapH = false; 1367b8e80941Smrg GlyphExtraSpacing = ImVec2(0.0f, 0.0f); 1368b8e80941Smrg GlyphOffset = ImVec2(0.0f, 0.0f); 1369b8e80941Smrg GlyphRanges = NULL; 1370b8e80941Smrg GlyphMinAdvanceX = 0.0f; 1371b8e80941Smrg GlyphMaxAdvanceX = FLT_MAX; 1372b8e80941Smrg MergeMode = false; 1373b8e80941Smrg RasterizerFlags = 0x00; 1374b8e80941Smrg RasterizerMultiply = 1.0f; 1375b8e80941Smrg memset(Name, 0, sizeof(Name)); 1376b8e80941Smrg DstFont = NULL; 1377b8e80941Smrg} 1378b8e80941Smrg 1379b8e80941Smrg//----------------------------------------------------------------------------- 1380b8e80941Smrg// [SECTION] ImFontAtlas 1381b8e80941Smrg//----------------------------------------------------------------------------- 1382b8e80941Smrg 1383b8e80941Smrg// A work of art lies ahead! (. = white layer, X = black layer, others are blank) 1384b8e80941Smrg// The white texels on the top left are the ones we'll use everywhere in ImGui to render filled shapes. 1385b8e80941Smrgconst int FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF = 108; 1386b8e80941Smrgconst int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; 1387b8e80941Smrgconst unsigned int FONT_ATLAS_DEFAULT_TEX_DATA_ID = 0x80000000; 1388b8e80941Smrgstatic const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = 1389b8e80941Smrg{ 1390b8e80941Smrg "..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX " 1391b8e80941Smrg "..- -X.....X- X.X - X.X -X.....X - X.....X- X..X " 1392b8e80941Smrg "--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X " 1393b8e80941Smrg "X - X.X - X.....X - X.....X -X...X - X...X- X..X " 1394b8e80941Smrg "XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X " 1395b8e80941Smrg "X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX " 1396b8e80941Smrg "X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX " 1397b8e80941Smrg "X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX " 1398b8e80941Smrg "X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X " 1399b8e80941Smrg "X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X" 1400b8e80941Smrg "X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X" 1401b8e80941Smrg "X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X" 1402b8e80941Smrg "X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X" 1403b8e80941Smrg "X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X" 1404b8e80941Smrg "X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X" 1405b8e80941Smrg "X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X" 1406b8e80941Smrg "X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X " 1407b8e80941Smrg "X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X " 1408b8e80941Smrg "X.X X..X - -X.......X- X.......X - XX XX - - X..........X " 1409b8e80941Smrg "XX X..X - - X.....X - X.....X - X.X X.X - - X........X " 1410b8e80941Smrg " X..X - X...X - X...X - X..X X..X - - X........X " 1411b8e80941Smrg " XX - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX " 1412b8e80941Smrg "------------ - X - X -X.....................X- ------------------" 1413b8e80941Smrg " ----------------------------------- X...XXXXXXXXXXXXX...X - " 1414b8e80941Smrg " - X..X X..X - " 1415b8e80941Smrg " - X.X X.X - " 1416b8e80941Smrg " - XX XX - " 1417b8e80941Smrg}; 1418b8e80941Smrg 1419b8e80941Smrgstatic const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = 1420b8e80941Smrg{ 1421b8e80941Smrg // Pos ........ Size ......... Offset ...... 1422b8e80941Smrg { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow 1423b8e80941Smrg { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput 1424b8e80941Smrg { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll 1425b8e80941Smrg { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS 1426b8e80941Smrg { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW 1427b8e80941Smrg { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW 1428b8e80941Smrg { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE 1429b8e80941Smrg { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand 1430b8e80941Smrg}; 1431b8e80941Smrg 1432b8e80941SmrgImFontAtlas::ImFontAtlas() 1433b8e80941Smrg{ 1434b8e80941Smrg Locked = false; 1435b8e80941Smrg Flags = ImFontAtlasFlags_None; 1436b8e80941Smrg TexID = (ImTextureID)NULL; 1437b8e80941Smrg TexDesiredWidth = 0; 1438b8e80941Smrg TexGlyphPadding = 1; 1439b8e80941Smrg 1440b8e80941Smrg TexPixelsAlpha8 = NULL; 1441b8e80941Smrg TexPixelsRGBA32 = NULL; 1442b8e80941Smrg TexWidth = TexHeight = 0; 1443b8e80941Smrg TexUvScale = ImVec2(0.0f, 0.0f); 1444b8e80941Smrg TexUvWhitePixel = ImVec2(0.0f, 0.0f); 1445b8e80941Smrg for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) 1446b8e80941Smrg CustomRectIds[n] = -1; 1447b8e80941Smrg} 1448b8e80941Smrg 1449b8e80941SmrgImFontAtlas::~ImFontAtlas() 1450b8e80941Smrg{ 1451b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1452b8e80941Smrg Clear(); 1453b8e80941Smrg} 1454b8e80941Smrg 1455b8e80941Smrgvoid ImFontAtlas::ClearInputData() 1456b8e80941Smrg{ 1457b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1458b8e80941Smrg for (int i = 0; i < ConfigData.Size; i++) 1459b8e80941Smrg if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) 1460b8e80941Smrg { 1461b8e80941Smrg ImGui::MemFree(ConfigData[i].FontData); 1462b8e80941Smrg ConfigData[i].FontData = NULL; 1463b8e80941Smrg } 1464b8e80941Smrg 1465b8e80941Smrg // When clearing this we lose access to the font name and other information used to build the font. 1466b8e80941Smrg for (int i = 0; i < Fonts.Size; i++) 1467b8e80941Smrg if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) 1468b8e80941Smrg { 1469b8e80941Smrg Fonts[i]->ConfigData = NULL; 1470b8e80941Smrg Fonts[i]->ConfigDataCount = 0; 1471b8e80941Smrg } 1472b8e80941Smrg ConfigData.clear(); 1473b8e80941Smrg CustomRects.clear(); 1474b8e80941Smrg for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++) 1475b8e80941Smrg CustomRectIds[n] = -1; 1476b8e80941Smrg} 1477b8e80941Smrg 1478b8e80941Smrgvoid ImFontAtlas::ClearTexData() 1479b8e80941Smrg{ 1480b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1481b8e80941Smrg if (TexPixelsAlpha8) 1482b8e80941Smrg ImGui::MemFree(TexPixelsAlpha8); 1483b8e80941Smrg if (TexPixelsRGBA32) 1484b8e80941Smrg ImGui::MemFree(TexPixelsRGBA32); 1485b8e80941Smrg TexPixelsAlpha8 = NULL; 1486b8e80941Smrg TexPixelsRGBA32 = NULL; 1487b8e80941Smrg} 1488b8e80941Smrg 1489b8e80941Smrgvoid ImFontAtlas::ClearFonts() 1490b8e80941Smrg{ 1491b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1492b8e80941Smrg for (int i = 0; i < Fonts.Size; i++) 1493b8e80941Smrg IM_DELETE(Fonts[i]); 1494b8e80941Smrg Fonts.clear(); 1495b8e80941Smrg} 1496b8e80941Smrg 1497b8e80941Smrgvoid ImFontAtlas::Clear() 1498b8e80941Smrg{ 1499b8e80941Smrg ClearInputData(); 1500b8e80941Smrg ClearTexData(); 1501b8e80941Smrg ClearFonts(); 1502b8e80941Smrg} 1503b8e80941Smrg 1504b8e80941Smrgvoid ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) 1505b8e80941Smrg{ 1506b8e80941Smrg // Build atlas on demand 1507b8e80941Smrg if (TexPixelsAlpha8 == NULL) 1508b8e80941Smrg { 1509b8e80941Smrg if (ConfigData.empty()) 1510b8e80941Smrg AddFontDefault(); 1511b8e80941Smrg Build(); 1512b8e80941Smrg } 1513b8e80941Smrg 1514b8e80941Smrg *out_pixels = TexPixelsAlpha8; 1515b8e80941Smrg if (out_width) *out_width = TexWidth; 1516b8e80941Smrg if (out_height) *out_height = TexHeight; 1517b8e80941Smrg if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; 1518b8e80941Smrg} 1519b8e80941Smrg 1520b8e80941Smrgvoid ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) 1521b8e80941Smrg{ 1522b8e80941Smrg // Convert to RGBA32 format on demand 1523b8e80941Smrg // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp 1524b8e80941Smrg if (!TexPixelsRGBA32) 1525b8e80941Smrg { 1526b8e80941Smrg unsigned char* pixels = NULL; 1527b8e80941Smrg GetTexDataAsAlpha8(&pixels, NULL, NULL); 1528b8e80941Smrg if (pixels) 1529b8e80941Smrg { 1530b8e80941Smrg TexPixelsRGBA32 = (unsigned int*)ImGui::MemAlloc((size_t)TexWidth * (size_t)TexHeight * 4); 1531b8e80941Smrg const unsigned char* src = pixels; 1532b8e80941Smrg unsigned int* dst = TexPixelsRGBA32; 1533b8e80941Smrg for (int n = TexWidth * TexHeight; n > 0; n--) 1534b8e80941Smrg *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); 1535b8e80941Smrg } 1536b8e80941Smrg } 1537b8e80941Smrg 1538b8e80941Smrg *out_pixels = (unsigned char*)TexPixelsRGBA32; 1539b8e80941Smrg if (out_width) *out_width = TexWidth; 1540b8e80941Smrg if (out_height) *out_height = TexHeight; 1541b8e80941Smrg if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; 1542b8e80941Smrg} 1543b8e80941Smrg 1544b8e80941SmrgImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) 1545b8e80941Smrg{ 1546b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1547b8e80941Smrg IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); 1548b8e80941Smrg IM_ASSERT(font_cfg->SizePixels > 0.0f); 1549b8e80941Smrg 1550b8e80941Smrg // Create new font 1551b8e80941Smrg if (!font_cfg->MergeMode) 1552b8e80941Smrg Fonts.push_back(IM_NEW(ImFont)); 1553b8e80941Smrg else 1554b8e80941Smrg IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font. 1555b8e80941Smrg 1556b8e80941Smrg ConfigData.push_back(*font_cfg); 1557b8e80941Smrg ImFontConfig& new_font_cfg = ConfigData.back(); 1558b8e80941Smrg if (new_font_cfg.DstFont == NULL) 1559b8e80941Smrg new_font_cfg.DstFont = Fonts.back(); 1560b8e80941Smrg if (!new_font_cfg.FontDataOwnedByAtlas) 1561b8e80941Smrg { 1562b8e80941Smrg new_font_cfg.FontData = ImGui::MemAlloc(new_font_cfg.FontDataSize); 1563b8e80941Smrg new_font_cfg.FontDataOwnedByAtlas = true; 1564b8e80941Smrg memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); 1565b8e80941Smrg } 1566b8e80941Smrg 1567b8e80941Smrg // Invalidate texture 1568b8e80941Smrg ClearTexData(); 1569b8e80941Smrg return new_font_cfg.DstFont; 1570b8e80941Smrg} 1571b8e80941Smrg 1572b8e80941Smrg// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder) 1573b8e80941Smrgstatic unsigned int stb_decompress_length(const unsigned char *input); 1574b8e80941Smrgstatic unsigned int stb_decompress(unsigned char *output, const unsigned char *input, unsigned int length); 1575b8e80941Smrgstatic const char* GetDefaultCompressedFontDataTTFBase85(); 1576b8e80941Smrgstatic unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; } 1577b8e80941Smrgstatic void Decode85(const unsigned char* src, unsigned char* dst) 1578b8e80941Smrg{ 1579b8e80941Smrg while (*src) 1580b8e80941Smrg { 1581b8e80941Smrg unsigned int tmp = Decode85Byte(src[0]) + 85*(Decode85Byte(src[1]) + 85*(Decode85Byte(src[2]) + 85*(Decode85Byte(src[3]) + 85*Decode85Byte(src[4])))); 1582b8e80941Smrg dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness. 1583b8e80941Smrg src += 5; 1584b8e80941Smrg dst += 4; 1585b8e80941Smrg } 1586b8e80941Smrg} 1587b8e80941Smrg 1588b8e80941Smrg// Load embedded ProggyClean.ttf at size 13, disable oversampling 1589b8e80941SmrgImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) 1590b8e80941Smrg{ 1591b8e80941Smrg ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 1592b8e80941Smrg if (!font_cfg_template) 1593b8e80941Smrg { 1594b8e80941Smrg font_cfg.OversampleH = font_cfg.OversampleV = 1; 1595b8e80941Smrg font_cfg.PixelSnapH = true; 1596b8e80941Smrg } 1597b8e80941Smrg if (font_cfg.SizePixels <= 0.0f) 1598b8e80941Smrg font_cfg.SizePixels = 13.0f * 1.0f; 1599b8e80941Smrg if (font_cfg.Name[0] == '\0') 1600b8e80941Smrg ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); 1601b8e80941Smrg 1602b8e80941Smrg const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); 1603b8e80941Smrg const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); 1604b8e80941Smrg ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); 1605b8e80941Smrg font->DisplayOffset.y = 1.0f; 1606b8e80941Smrg return font; 1607b8e80941Smrg} 1608b8e80941Smrg 1609b8e80941SmrgImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 1610b8e80941Smrg{ 1611b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1612b8e80941Smrg size_t data_size = 0; 1613b8e80941Smrg void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); 1614b8e80941Smrg if (!data) 1615b8e80941Smrg { 1616b8e80941Smrg IM_ASSERT(0); // Could not load file. 1617b8e80941Smrg return NULL; 1618b8e80941Smrg } 1619b8e80941Smrg ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 1620b8e80941Smrg if (font_cfg.Name[0] == '\0') 1621b8e80941Smrg { 1622b8e80941Smrg // Store a short copy of filename into into the font name for convenience 1623b8e80941Smrg const char* p; 1624b8e80941Smrg for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} 1625b8e80941Smrg ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); 1626b8e80941Smrg } 1627b8e80941Smrg return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); 1628b8e80941Smrg} 1629b8e80941Smrg 1630b8e80941Smrg// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build(). 1631b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 1632b8e80941Smrg{ 1633b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1634b8e80941Smrg ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 1635b8e80941Smrg IM_ASSERT(font_cfg.FontData == NULL); 1636b8e80941Smrg font_cfg.FontData = ttf_data; 1637b8e80941Smrg font_cfg.FontDataSize = ttf_size; 1638b8e80941Smrg font_cfg.SizePixels = size_pixels; 1639b8e80941Smrg if (glyph_ranges) 1640b8e80941Smrg font_cfg.GlyphRanges = glyph_ranges; 1641b8e80941Smrg return AddFont(&font_cfg); 1642b8e80941Smrg} 1643b8e80941Smrg 1644b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) 1645b8e80941Smrg{ 1646b8e80941Smrg const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); 1647b8e80941Smrg unsigned char* buf_decompressed_data = (unsigned char *)ImGui::MemAlloc(buf_decompressed_size); 1648b8e80941Smrg stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); 1649b8e80941Smrg 1650b8e80941Smrg ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); 1651b8e80941Smrg IM_ASSERT(font_cfg.FontData == NULL); 1652b8e80941Smrg font_cfg.FontDataOwnedByAtlas = true; 1653b8e80941Smrg return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); 1654b8e80941Smrg} 1655b8e80941Smrg 1656b8e80941SmrgImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) 1657b8e80941Smrg{ 1658b8e80941Smrg int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; 1659b8e80941Smrg void* compressed_ttf = ImGui::MemAlloc((size_t)compressed_ttf_size); 1660b8e80941Smrg Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); 1661b8e80941Smrg ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); 1662b8e80941Smrg ImGui::MemFree(compressed_ttf); 1663b8e80941Smrg return font; 1664b8e80941Smrg} 1665b8e80941Smrg 1666b8e80941Smrgint ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height) 1667b8e80941Smrg{ 1668b8e80941Smrg IM_ASSERT(id >= 0x10000); 1669b8e80941Smrg IM_ASSERT(width > 0 && width <= 0xFFFF); 1670b8e80941Smrg IM_ASSERT(height > 0 && height <= 0xFFFF); 1671b8e80941Smrg CustomRect r; 1672b8e80941Smrg r.ID = id; 1673b8e80941Smrg r.Width = (unsigned short)width; 1674b8e80941Smrg r.Height = (unsigned short)height; 1675b8e80941Smrg CustomRects.push_back(r); 1676b8e80941Smrg return CustomRects.Size - 1; // Return index 1677b8e80941Smrg} 1678b8e80941Smrg 1679b8e80941Smrgint ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) 1680b8e80941Smrg{ 1681b8e80941Smrg IM_ASSERT(font != NULL); 1682b8e80941Smrg IM_ASSERT(width > 0 && width <= 0xFFFF); 1683b8e80941Smrg IM_ASSERT(height > 0 && height <= 0xFFFF); 1684b8e80941Smrg CustomRect r; 1685b8e80941Smrg r.ID = id; 1686b8e80941Smrg r.Width = (unsigned short)width; 1687b8e80941Smrg r.Height = (unsigned short)height; 1688b8e80941Smrg r.GlyphAdvanceX = advance_x; 1689b8e80941Smrg r.GlyphOffset = offset; 1690b8e80941Smrg r.Font = font; 1691b8e80941Smrg CustomRects.push_back(r); 1692b8e80941Smrg return CustomRects.Size - 1; // Return index 1693b8e80941Smrg} 1694b8e80941Smrg 1695b8e80941Smrgvoid ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) 1696b8e80941Smrg{ 1697b8e80941Smrg IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates 1698b8e80941Smrg IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed 1699b8e80941Smrg *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); 1700b8e80941Smrg *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); 1701b8e80941Smrg} 1702b8e80941Smrg 1703b8e80941Smrgbool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) 1704b8e80941Smrg{ 1705b8e80941Smrg if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) 1706b8e80941Smrg return false; 1707b8e80941Smrg if (Flags & ImFontAtlasFlags_NoMouseCursors) 1708b8e80941Smrg return false; 1709b8e80941Smrg 1710b8e80941Smrg IM_ASSERT(CustomRectIds[0] != -1); 1711b8e80941Smrg ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]]; 1712b8e80941Smrg IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); 1713b8e80941Smrg ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y); 1714b8e80941Smrg ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; 1715b8e80941Smrg *out_size = size; 1716b8e80941Smrg *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; 1717b8e80941Smrg out_uv_border[0] = (pos) * TexUvScale; 1718b8e80941Smrg out_uv_border[1] = (pos + size) * TexUvScale; 1719b8e80941Smrg pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; 1720b8e80941Smrg out_uv_fill[0] = (pos) * TexUvScale; 1721b8e80941Smrg out_uv_fill[1] = (pos + size) * TexUvScale; 1722b8e80941Smrg return true; 1723b8e80941Smrg} 1724b8e80941Smrg 1725b8e80941Smrgbool ImFontAtlas::Build() 1726b8e80941Smrg{ 1727b8e80941Smrg IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); 1728b8e80941Smrg return ImFontAtlasBuildWithStbTruetype(this); 1729b8e80941Smrg} 1730b8e80941Smrg 1731b8e80941Smrgvoid ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) 1732b8e80941Smrg{ 1733b8e80941Smrg for (unsigned int i = 0; i < 256; i++) 1734b8e80941Smrg { 1735b8e80941Smrg unsigned int value = (unsigned int)(i * in_brighten_factor); 1736b8e80941Smrg out_table[i] = value > 255 ? 255 : (value & 0xFF); 1737b8e80941Smrg } 1738b8e80941Smrg} 1739b8e80941Smrg 1740b8e80941Smrgvoid ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) 1741b8e80941Smrg{ 1742b8e80941Smrg unsigned char* data = pixels + x + y * stride; 1743b8e80941Smrg for (int j = h; j > 0; j--, data += stride) 1744b8e80941Smrg for (int i = 0; i < w; i++) 1745b8e80941Smrg data[i] = table[data[i]]; 1746b8e80941Smrg} 1747b8e80941Smrg 1748b8e80941Smrg// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont) 1749b8e80941Smrg// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.) 1750b8e80941Smrgstruct ImFontBuildSrcData 1751b8e80941Smrg{ 1752b8e80941Smrg stbtt_fontinfo FontInfo; 1753b8e80941Smrg stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data) 1754b8e80941Smrg stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position. 1755b8e80941Smrg stbtt_packedchar* PackedChars; // Output glyphs 1756b8e80941Smrg const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF) 1757b8e80941Smrg int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[] 1758b8e80941Smrg int GlyphsHighest; // Highest requested codepoint 1759b8e80941Smrg int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font) 1760b8e80941Smrg ImBoolVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB) 1761b8e80941Smrg ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsMap) 1762b8e80941Smrg}; 1763b8e80941Smrg 1764b8e80941Smrg// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont) 1765b8e80941Smrgstruct ImFontBuildDstData 1766b8e80941Smrg{ 1767b8e80941Smrg int SrcCount; // Number of source fonts targeting this destination font. 1768b8e80941Smrg int GlyphsHighest; 1769b8e80941Smrg int GlyphsCount; 1770b8e80941Smrg ImBoolVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font. 1771b8e80941Smrg}; 1772b8e80941Smrg 1773b8e80941Smrgstatic void UnpackBoolVectorToFlatIndexList(const ImBoolVector* in, ImVector<int>* out) 1774b8e80941Smrg{ 1775b8e80941Smrg IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); 1776b8e80941Smrg const int* it_begin = in->Storage.begin(); 1777b8e80941Smrg const int* it_end = in->Storage.end(); 1778b8e80941Smrg for (const int* it = it_begin; it < it_end; it++) 1779b8e80941Smrg if (int entries_32 = *it) 1780b8e80941Smrg for (int bit_n = 0; bit_n < 32; bit_n++) 1781b8e80941Smrg if (entries_32 & (1 << bit_n)) 1782b8e80941Smrg out->push_back((int)((it - it_begin) << 5) + bit_n); 1783b8e80941Smrg} 1784b8e80941Smrg 1785b8e80941Smrgbool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) 1786b8e80941Smrg{ 1787b8e80941Smrg IM_ASSERT(atlas->ConfigData.Size > 0); 1788b8e80941Smrg 1789b8e80941Smrg ImFontAtlasBuildRegisterDefaultCustomRects(atlas); 1790b8e80941Smrg 1791b8e80941Smrg // Clear atlas 1792b8e80941Smrg atlas->TexID = (ImTextureID)NULL; 1793b8e80941Smrg atlas->TexWidth = atlas->TexHeight = 0; 1794b8e80941Smrg atlas->TexUvScale = ImVec2(0.0f, 0.0f); 1795b8e80941Smrg atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); 1796b8e80941Smrg atlas->ClearTexData(); 1797b8e80941Smrg 1798b8e80941Smrg // Temporary storage for building 1799b8e80941Smrg ImVector<ImFontBuildSrcData> src_tmp_array; 1800b8e80941Smrg ImVector<ImFontBuildDstData> dst_tmp_array; 1801b8e80941Smrg src_tmp_array.resize(atlas->ConfigData.Size); 1802b8e80941Smrg dst_tmp_array.resize(atlas->Fonts.Size); 1803b8e80941Smrg memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); 1804b8e80941Smrg memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); 1805b8e80941Smrg 1806b8e80941Smrg // 1. Initialize font loading structure, check font data validity 1807b8e80941Smrg for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) 1808b8e80941Smrg { 1809b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1810b8e80941Smrg ImFontConfig& cfg = atlas->ConfigData[src_i]; 1811b8e80941Smrg IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); 1812b8e80941Smrg 1813b8e80941Smrg // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices) 1814b8e80941Smrg src_tmp.DstIndex = -1; 1815b8e80941Smrg for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) 1816b8e80941Smrg if (cfg.DstFont == atlas->Fonts[output_i]) 1817b8e80941Smrg src_tmp.DstIndex = output_i; 1818b8e80941Smrg IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array? 1819b8e80941Smrg if (src_tmp.DstIndex == -1) 1820b8e80941Smrg return false; 1821b8e80941Smrg 1822b8e80941Smrg // Initialize helper structure for font loading and verify that the TTF/OTF data is correct 1823b8e80941Smrg const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); 1824b8e80941Smrg IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); 1825b8e80941Smrg if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) 1826b8e80941Smrg return false; 1827b8e80941Smrg 1828b8e80941Smrg // Measure highest codepoints 1829b8e80941Smrg ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; 1830b8e80941Smrg src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); 1831b8e80941Smrg for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) 1832b8e80941Smrg src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); 1833b8e80941Smrg dst_tmp.SrcCount++; 1834b8e80941Smrg dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); 1835b8e80941Smrg } 1836b8e80941Smrg 1837b8e80941Smrg // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs. 1838b8e80941Smrg int total_glyphs_count = 0; 1839b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1840b8e80941Smrg { 1841b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1842b8e80941Smrg ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; 1843b8e80941Smrg ImFontConfig& cfg = atlas->ConfigData[src_i]; 1844b8e80941Smrg src_tmp.GlyphsSet.Resize(src_tmp.GlyphsHighest + 1); 1845b8e80941Smrg if (dst_tmp.SrcCount > 1 && dst_tmp.GlyphsSet.Storage.empty()) 1846b8e80941Smrg dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1); 1847b8e80941Smrg 1848b8e80941Smrg for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) 1849b8e80941Smrg for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) 1850b8e80941Smrg { 1851b8e80941Smrg if (cfg.MergeMode && dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option (e.g. MergeOverwrite) 1852b8e80941Smrg continue; 1853b8e80941Smrg if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font? 1854b8e80941Smrg continue; 1855b8e80941Smrg 1856b8e80941Smrg // Add to avail set/counters 1857b8e80941Smrg src_tmp.GlyphsCount++; 1858b8e80941Smrg dst_tmp.GlyphsCount++; 1859b8e80941Smrg src_tmp.GlyphsSet.SetBit(codepoint, true); 1860b8e80941Smrg if (dst_tmp.SrcCount > 1) 1861b8e80941Smrg dst_tmp.GlyphsSet.SetBit(codepoint, true); 1862b8e80941Smrg total_glyphs_count++; 1863b8e80941Smrg } 1864b8e80941Smrg } 1865b8e80941Smrg 1866b8e80941Smrg // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another) 1867b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1868b8e80941Smrg { 1869b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1870b8e80941Smrg src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); 1871b8e80941Smrg UnpackBoolVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); 1872b8e80941Smrg src_tmp.GlyphsSet.Clear(); 1873b8e80941Smrg IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); 1874b8e80941Smrg } 1875b8e80941Smrg for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) 1876b8e80941Smrg dst_tmp_array[dst_i].GlyphsSet.Clear(); 1877b8e80941Smrg dst_tmp_array.clear(); 1878b8e80941Smrg 1879b8e80941Smrg // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0) 1880b8e80941Smrg // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity) 1881b8e80941Smrg ImVector<stbrp_rect> buf_rects; 1882b8e80941Smrg ImVector<stbtt_packedchar> buf_packedchars; 1883b8e80941Smrg buf_rects.resize(total_glyphs_count); 1884b8e80941Smrg buf_packedchars.resize(total_glyphs_count); 1885b8e80941Smrg memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); 1886b8e80941Smrg memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); 1887b8e80941Smrg 1888b8e80941Smrg // 4. Gather glyphs sizes so we can pack them in our virtual canvas. 1889b8e80941Smrg int total_surface = 0; 1890b8e80941Smrg int buf_rects_out_n = 0; 1891b8e80941Smrg int buf_packedchars_out_n = 0; 1892b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1893b8e80941Smrg { 1894b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1895b8e80941Smrg if (src_tmp.GlyphsCount == 0) 1896b8e80941Smrg continue; 1897b8e80941Smrg 1898b8e80941Smrg src_tmp.Rects = &buf_rects[buf_rects_out_n]; 1899b8e80941Smrg src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; 1900b8e80941Smrg buf_rects_out_n += src_tmp.GlyphsCount; 1901b8e80941Smrg buf_packedchars_out_n += src_tmp.GlyphsCount; 1902b8e80941Smrg 1903b8e80941Smrg // Convert our ranges in the format stb_truetype wants 1904b8e80941Smrg ImFontConfig& cfg = atlas->ConfigData[src_i]; 1905b8e80941Smrg src_tmp.PackRange.font_size = cfg.SizePixels; 1906b8e80941Smrg src_tmp.PackRange.first_unicode_codepoint_in_range = 0; 1907b8e80941Smrg src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; 1908b8e80941Smrg src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; 1909b8e80941Smrg src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; 1910b8e80941Smrg src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; 1911b8e80941Smrg src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; 1912b8e80941Smrg 1913b8e80941Smrg // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects) 1914b8e80941Smrg const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); 1915b8e80941Smrg const int padding = atlas->TexGlyphPadding; 1916b8e80941Smrg for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) 1917b8e80941Smrg { 1918b8e80941Smrg int x0, y0, x1, y1; 1919b8e80941Smrg const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); 1920b8e80941Smrg IM_ASSERT(glyph_index_in_font != 0); 1921b8e80941Smrg stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); 1922b8e80941Smrg src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); 1923b8e80941Smrg src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); 1924b8e80941Smrg total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; 1925b8e80941Smrg } 1926b8e80941Smrg } 1927b8e80941Smrg 1928b8e80941Smrg // We need a width for the skyline algorithm, any width! 1929b8e80941Smrg // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height. 1930b8e80941Smrg // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface. 1931b8e80941Smrg const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; 1932b8e80941Smrg atlas->TexHeight = 0; 1933b8e80941Smrg if (atlas->TexDesiredWidth > 0) 1934b8e80941Smrg atlas->TexWidth = atlas->TexDesiredWidth; 1935b8e80941Smrg else 1936b8e80941Smrg atlas->TexWidth = (surface_sqrt >= 4096*0.7f) ? 4096 : (surface_sqrt >= 2048*0.7f) ? 2048 : (surface_sqrt >= 1024*0.7f) ? 1024 : 512; 1937b8e80941Smrg 1938b8e80941Smrg // 5. Start packing 1939b8e80941Smrg // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values). 1940b8e80941Smrg const int TEX_HEIGHT_MAX = 1024 * 32; 1941b8e80941Smrg stbtt_pack_context spc = {}; 1942b8e80941Smrg stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); 1943b8e80941Smrg ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); 1944b8e80941Smrg 1945b8e80941Smrg // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point. 1946b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1947b8e80941Smrg { 1948b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1949b8e80941Smrg if (src_tmp.GlyphsCount == 0) 1950b8e80941Smrg continue; 1951b8e80941Smrg 1952b8e80941Smrg stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); 1953b8e80941Smrg 1954b8e80941Smrg // Extend texture height and mark missing glyphs as non-packed so we won't render them. 1955b8e80941Smrg // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?) 1956b8e80941Smrg for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) 1957b8e80941Smrg if (src_tmp.Rects[glyph_i].was_packed) 1958b8e80941Smrg atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); 1959b8e80941Smrg } 1960b8e80941Smrg 1961b8e80941Smrg // 7. Allocate texture 1962b8e80941Smrg atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); 1963b8e80941Smrg atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); 1964b8e80941Smrg atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight); 1965b8e80941Smrg memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); 1966b8e80941Smrg spc.pixels = atlas->TexPixelsAlpha8; 1967b8e80941Smrg spc.height = atlas->TexHeight; 1968b8e80941Smrg 1969b8e80941Smrg // 8. Render/rasterize font characters into the texture 1970b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1971b8e80941Smrg { 1972b8e80941Smrg ImFontConfig& cfg = atlas->ConfigData[src_i]; 1973b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 1974b8e80941Smrg if (src_tmp.GlyphsCount == 0) 1975b8e80941Smrg continue; 1976b8e80941Smrg 1977b8e80941Smrg stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); 1978b8e80941Smrg 1979b8e80941Smrg // Apply multiply operator 1980b8e80941Smrg if (cfg.RasterizerMultiply != 1.0f) 1981b8e80941Smrg { 1982b8e80941Smrg unsigned char multiply_table[256]; 1983b8e80941Smrg ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); 1984b8e80941Smrg stbrp_rect* r = &src_tmp.Rects[0]; 1985b8e80941Smrg for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) 1986b8e80941Smrg if (r->was_packed) 1987b8e80941Smrg ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); 1988b8e80941Smrg } 1989b8e80941Smrg src_tmp.Rects = NULL; 1990b8e80941Smrg } 1991b8e80941Smrg 1992b8e80941Smrg // End packing 1993b8e80941Smrg stbtt_PackEnd(&spc); 1994b8e80941Smrg buf_rects.clear(); 1995b8e80941Smrg 1996b8e80941Smrg // 9. Setup ImFont and glyphs for runtime 1997b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 1998b8e80941Smrg { 1999b8e80941Smrg ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; 2000b8e80941Smrg if (src_tmp.GlyphsCount == 0) 2001b8e80941Smrg continue; 2002b8e80941Smrg 2003b8e80941Smrg ImFontConfig& cfg = atlas->ConfigData[src_i]; 2004b8e80941Smrg ImFont* dst_font = cfg.DstFont; // We can have multiple input fonts writing into a same destination font (when using MergeMode=true) 2005b8e80941Smrg 2006b8e80941Smrg const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); 2007b8e80941Smrg int unscaled_ascent, unscaled_descent, unscaled_line_gap; 2008b8e80941Smrg stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); 2009b8e80941Smrg 2010b8e80941Smrg const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); 2011b8e80941Smrg const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); 2012b8e80941Smrg ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); 2013b8e80941Smrg const float font_off_x = cfg.GlyphOffset.x; 2014b8e80941Smrg const float font_off_y = cfg.GlyphOffset.y + (float)(int)(dst_font->Ascent + 0.5f); 2015b8e80941Smrg 2016b8e80941Smrg for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) 2017b8e80941Smrg { 2018b8e80941Smrg const int codepoint = src_tmp.GlyphsList[glyph_i]; 2019b8e80941Smrg const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; 2020b8e80941Smrg 2021b8e80941Smrg const float char_advance_x_org = pc.xadvance; 2022b8e80941Smrg const float char_advance_x_mod = ImClamp(char_advance_x_org, cfg.GlyphMinAdvanceX, cfg.GlyphMaxAdvanceX); 2023b8e80941Smrg float char_off_x = font_off_x; 2024b8e80941Smrg if (char_advance_x_org != char_advance_x_mod) 2025b8e80941Smrg char_off_x += cfg.PixelSnapH ? (float)(int)((char_advance_x_mod - char_advance_x_org) * 0.5f) : (char_advance_x_mod - char_advance_x_org) * 0.5f; 2026b8e80941Smrg 2027b8e80941Smrg // Register glyph 2028b8e80941Smrg stbtt_aligned_quad q; 2029b8e80941Smrg float dummy_x = 0.0f, dummy_y = 0.0f; 2030b8e80941Smrg stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &dummy_x, &dummy_y, &q, 0); 2031b8e80941Smrg dst_font->AddGlyph((ImWchar)codepoint, q.x0 + char_off_x, q.y0 + font_off_y, q.x1 + char_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, char_advance_x_mod); 2032b8e80941Smrg } 2033b8e80941Smrg } 2034b8e80941Smrg 2035b8e80941Smrg // Cleanup temporary (ImVector doesn't honor destructor) 2036b8e80941Smrg for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) 2037b8e80941Smrg src_tmp_array[src_i].~ImFontBuildSrcData(); 2038b8e80941Smrg 2039b8e80941Smrg ImFontAtlasBuildFinish(atlas); 2040b8e80941Smrg return true; 2041b8e80941Smrg} 2042b8e80941Smrg 2043b8e80941Smrgvoid ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas) 2044b8e80941Smrg{ 2045b8e80941Smrg if (atlas->CustomRectIds[0] >= 0) 2046b8e80941Smrg return; 2047b8e80941Smrg if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) 2048b8e80941Smrg atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H); 2049b8e80941Smrg else 2050b8e80941Smrg atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2); 2051b8e80941Smrg} 2052b8e80941Smrg 2053b8e80941Smrgvoid ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) 2054b8e80941Smrg{ 2055b8e80941Smrg if (!font_config->MergeMode) 2056b8e80941Smrg { 2057b8e80941Smrg font->ClearOutputData(); 2058b8e80941Smrg font->FontSize = font_config->SizePixels; 2059b8e80941Smrg font->ConfigData = font_config; 2060b8e80941Smrg font->ContainerAtlas = atlas; 2061b8e80941Smrg font->Ascent = ascent; 2062b8e80941Smrg font->Descent = descent; 2063b8e80941Smrg } 2064b8e80941Smrg font->ConfigDataCount++; 2065b8e80941Smrg} 2066b8e80941Smrg 2067b8e80941Smrgvoid ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) 2068b8e80941Smrg{ 2069b8e80941Smrg stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; 2070b8e80941Smrg IM_ASSERT(pack_context != NULL); 2071b8e80941Smrg 2072b8e80941Smrg ImVector<ImFontAtlas::CustomRect>& user_rects = atlas->CustomRects; 2073b8e80941Smrg IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong. 2074b8e80941Smrg 2075b8e80941Smrg ImVector<stbrp_rect> pack_rects; 2076b8e80941Smrg pack_rects.resize(user_rects.Size); 2077b8e80941Smrg memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); 2078b8e80941Smrg for (int i = 0; i < user_rects.Size; i++) 2079b8e80941Smrg { 2080b8e80941Smrg pack_rects[i].w = user_rects[i].Width; 2081b8e80941Smrg pack_rects[i].h = user_rects[i].Height; 2082b8e80941Smrg } 2083b8e80941Smrg stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); 2084b8e80941Smrg for (int i = 0; i < pack_rects.Size; i++) 2085b8e80941Smrg if (pack_rects[i].was_packed) 2086b8e80941Smrg { 2087b8e80941Smrg user_rects[i].X = pack_rects[i].x; 2088b8e80941Smrg user_rects[i].Y = pack_rects[i].y; 2089b8e80941Smrg IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); 2090b8e80941Smrg atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); 2091b8e80941Smrg } 2092b8e80941Smrg} 2093b8e80941Smrg 2094b8e80941Smrgstatic void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) 2095b8e80941Smrg{ 2096b8e80941Smrg IM_ASSERT(atlas->CustomRectIds[0] >= 0); 2097b8e80941Smrg IM_ASSERT(atlas->TexPixelsAlpha8 != NULL); 2098b8e80941Smrg ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]]; 2099b8e80941Smrg IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID); 2100b8e80941Smrg IM_ASSERT(r.IsPacked()); 2101b8e80941Smrg 2102b8e80941Smrg const int w = atlas->TexWidth; 2103b8e80941Smrg if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) 2104b8e80941Smrg { 2105b8e80941Smrg // Render/copy pixels 2106b8e80941Smrg IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); 2107b8e80941Smrg for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++) 2108b8e80941Smrg for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++) 2109b8e80941Smrg { 2110b8e80941Smrg const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w; 2111b8e80941Smrg const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1; 2112b8e80941Smrg atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00; 2113b8e80941Smrg atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00; 2114b8e80941Smrg } 2115b8e80941Smrg } 2116b8e80941Smrg else 2117b8e80941Smrg { 2118b8e80941Smrg IM_ASSERT(r.Width == 2 && r.Height == 2); 2119b8e80941Smrg const int offset = (int)(r.X) + (int)(r.Y) * w; 2120b8e80941Smrg atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; 2121b8e80941Smrg } 2122b8e80941Smrg atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y); 2123b8e80941Smrg} 2124b8e80941Smrg 2125b8e80941Smrgvoid ImFontAtlasBuildFinish(ImFontAtlas* atlas) 2126b8e80941Smrg{ 2127b8e80941Smrg // Render into our custom data block 2128b8e80941Smrg ImFontAtlasBuildRenderDefaultTexData(atlas); 2129b8e80941Smrg 2130b8e80941Smrg // Register custom rectangle glyphs 2131b8e80941Smrg for (int i = 0; i < atlas->CustomRects.Size; i++) 2132b8e80941Smrg { 2133b8e80941Smrg const ImFontAtlas::CustomRect& r = atlas->CustomRects[i]; 2134b8e80941Smrg if (r.Font == NULL || r.ID > 0x10000) 2135b8e80941Smrg continue; 2136b8e80941Smrg 2137b8e80941Smrg IM_ASSERT(r.Font->ContainerAtlas == atlas); 2138b8e80941Smrg ImVec2 uv0, uv1; 2139b8e80941Smrg atlas->CalcCustomRectUV(&r, &uv0, &uv1); 2140b8e80941Smrg r.Font->AddGlyph((ImWchar)r.ID, r.GlyphOffset.x, r.GlyphOffset.y, r.GlyphOffset.x + r.Width, r.GlyphOffset.y + r.Height, uv0.x, uv0.y, uv1.x, uv1.y, r.GlyphAdvanceX); 2141b8e80941Smrg } 2142b8e80941Smrg 2143b8e80941Smrg // Build all fonts lookup tables 2144b8e80941Smrg for (int i = 0; i < atlas->Fonts.Size; i++) 2145b8e80941Smrg if (atlas->Fonts[i]->DirtyLookupTables) 2146b8e80941Smrg atlas->Fonts[i]->BuildLookupTable(); 2147b8e80941Smrg} 2148b8e80941Smrg 2149b8e80941Smrg// Retrieve list of range (2 int per range, values are inclusive) 2150b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesDefault() 2151b8e80941Smrg{ 2152b8e80941Smrg static const ImWchar ranges[] = 2153b8e80941Smrg { 2154b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2155b8e80941Smrg 0, 2156b8e80941Smrg }; 2157b8e80941Smrg return &ranges[0]; 2158b8e80941Smrg} 2159b8e80941Smrg 2160b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesKorean() 2161b8e80941Smrg{ 2162b8e80941Smrg static const ImWchar ranges[] = 2163b8e80941Smrg { 2164b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2165b8e80941Smrg 0x3131, 0x3163, // Korean alphabets 2166b8e80941Smrg 0xAC00, 0xD79D, // Korean characters 2167b8e80941Smrg 0, 2168b8e80941Smrg }; 2169b8e80941Smrg return &ranges[0]; 2170b8e80941Smrg} 2171b8e80941Smrg 2172b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesChineseFull() 2173b8e80941Smrg{ 2174b8e80941Smrg static const ImWchar ranges[] = 2175b8e80941Smrg { 2176b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2177b8e80941Smrg 0x2000, 0x206F, // General Punctuation 2178b8e80941Smrg 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 2179b8e80941Smrg 0x31F0, 0x31FF, // Katakana Phonetic Extensions 2180b8e80941Smrg 0xFF00, 0xFFEF, // Half-width characters 2181b8e80941Smrg 0x4e00, 0x9FAF, // CJK Ideograms 2182b8e80941Smrg 0, 2183b8e80941Smrg }; 2184b8e80941Smrg return &ranges[0]; 2185b8e80941Smrg} 2186b8e80941Smrg 2187b8e80941Smrgstatic void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) 2188b8e80941Smrg{ 2189b8e80941Smrg for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) 2190b8e80941Smrg { 2191b8e80941Smrg out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); 2192b8e80941Smrg base_codepoint += accumulative_offsets[n]; 2193b8e80941Smrg } 2194b8e80941Smrg out_ranges[0] = 0; 2195b8e80941Smrg} 2196b8e80941Smrg 2197b8e80941Smrg//------------------------------------------------------------------------- 2198b8e80941Smrg// [SECTION] ImFontAtlas glyph ranges helpers 2199b8e80941Smrg//------------------------------------------------------------------------- 2200b8e80941Smrg 2201b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() 2202b8e80941Smrg{ 2203b8e80941Smrg // Store 2500 regularly used characters for Simplified Chinese. 2204b8e80941Smrg // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8 2205b8e80941Smrg // This table covers 97.97% of all characters used during the month in July, 1987. 2206b8e80941Smrg // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. 2207b8e80941Smrg // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) 2208b8e80941Smrg static const short accumulative_offsets_from_0x4E00[] = 2209b8e80941Smrg { 2210b8e80941Smrg 0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, 2211b8e80941Smrg 1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, 2212b8e80941Smrg 2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, 2213b8e80941Smrg 1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, 2214b8e80941Smrg 3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, 2215b8e80941Smrg 1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, 2216b8e80941Smrg 1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, 2217b8e80941Smrg 2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, 2218b8e80941Smrg 27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, 2219b8e80941Smrg 3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, 2220b8e80941Smrg 1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, 2221b8e80941Smrg 176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, 2222b8e80941Smrg 5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, 2223b8e80941Smrg 1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, 2224b8e80941Smrg 6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, 2225b8e80941Smrg 2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, 2226b8e80941Smrg 2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, 2227b8e80941Smrg 2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, 2228b8e80941Smrg 3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, 2229b8e80941Smrg 3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, 2230b8e80941Smrg 3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, 2231b8e80941Smrg 1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, 2232b8e80941Smrg 140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, 2233b8e80941Smrg 5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, 2234b8e80941Smrg 2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, 2235b8e80941Smrg 4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, 2236b8e80941Smrg 2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, 2237b8e80941Smrg 4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, 2238b8e80941Smrg 3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, 2239b8e80941Smrg 3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, 2240b8e80941Smrg 2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, 2241b8e80941Smrg 5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, 2242b8e80941Smrg 3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, 2243b8e80941Smrg 1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, 2244b8e80941Smrg 4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, 2245b8e80941Smrg 4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, 2246b8e80941Smrg 26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, 2247b8e80941Smrg 3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, 2248b8e80941Smrg 2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, 2249b8e80941Smrg 10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 2250b8e80941Smrg }; 2251b8e80941Smrg static ImWchar base_ranges[] = // not zero-terminated 2252b8e80941Smrg { 2253b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2254b8e80941Smrg 0x2000, 0x206F, // General Punctuation 2255b8e80941Smrg 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 2256b8e80941Smrg 0x31F0, 0x31FF, // Katakana Phonetic Extensions 2257b8e80941Smrg 0xFF00, 0xFFEF // Half-width characters 2258b8e80941Smrg }; 2259b8e80941Smrg static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; 2260b8e80941Smrg if (!full_ranges[0]) 2261b8e80941Smrg { 2262b8e80941Smrg memcpy(full_ranges, base_ranges, sizeof(base_ranges)); 2263b8e80941Smrg UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); 2264b8e80941Smrg } 2265b8e80941Smrg return &full_ranges[0]; 2266b8e80941Smrg} 2267b8e80941Smrg 2268b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesJapanese() 2269b8e80941Smrg{ 2270b8e80941Smrg // 1946 common ideograms code points for Japanese 2271b8e80941Smrg // Sourced from http://theinstructionlimit.com/common-kanji-character-ranges-for-xna-spritefont-rendering 2272b8e80941Smrg // FIXME: Source a list of the revised 2136 Joyo Kanji list from 2010 and rebuild this. 2273b8e80941Smrg // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters. 2274b8e80941Smrg // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.) 2275b8e80941Smrg static const short accumulative_offsets_from_0x4E00[] = 2276b8e80941Smrg { 2277b8e80941Smrg 0,1,2,4,1,1,1,1,2,1,6,2,2,1,8,5,7,11,1,2,10,10,8,2,4,20,2,11,8,2,1,2,1,6,2,1,7,5,3,7,1,1,13,7,9,1,4,6,1,2,1,10,1,1,9,2,2,4,5,6,14,1,1,9,3,18, 2278b8e80941Smrg 5,4,2,2,10,7,1,1,1,3,2,4,3,23,2,10,12,2,14,2,4,13,1,6,10,3,1,7,13,6,4,13,5,2,3,17,2,2,5,7,6,4,1,7,14,16,6,13,9,15,1,1,7,16,4,7,1,19,9,2,7,15, 2279b8e80941Smrg 2,6,5,13,25,4,14,13,11,25,1,1,1,2,1,2,2,3,10,11,3,3,1,1,4,4,2,1,4,9,1,4,3,5,5,2,7,12,11,15,7,16,4,5,16,2,1,1,6,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1, 2280b8e80941Smrg 2,1,12,3,3,9,5,8,1,11,1,2,3,18,20,4,1,3,6,1,7,3,5,5,7,2,2,12,3,1,4,2,3,2,3,11,8,7,4,17,1,9,25,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,6,16,1,2,1,1,3,12, 2281b8e80941Smrg 20,2,5,20,8,7,6,2,1,1,1,1,6,2,1,2,10,1,1,6,1,3,1,2,1,4,1,12,4,1,3,1,1,1,1,1,10,4,7,5,13,1,15,1,1,30,11,9,1,15,38,14,1,32,17,20,1,9,31,2,21,9, 2282b8e80941Smrg 4,49,22,2,1,13,1,11,45,35,43,55,12,19,83,1,3,2,3,13,2,1,7,3,18,3,13,8,1,8,18,5,3,7,25,24,9,24,40,3,17,24,2,1,6,2,3,16,15,6,7,3,12,1,9,7,3,3, 2283b8e80941Smrg 3,15,21,5,16,4,5,12,11,11,3,6,3,2,31,3,2,1,1,23,6,6,1,4,2,6,5,2,1,1,3,3,22,2,6,2,3,17,3,2,4,5,1,9,5,1,1,6,15,12,3,17,2,14,2,8,1,23,16,4,2,23, 2284b8e80941Smrg 8,15,23,20,12,25,19,47,11,21,65,46,4,3,1,5,6,1,2,5,26,2,1,1,3,11,1,1,1,2,1,2,3,1,1,10,2,3,1,1,1,3,6,3,2,2,6,6,9,2,2,2,6,2,5,10,2,4,1,2,1,2,2, 2285b8e80941Smrg 3,1,1,3,1,2,9,23,9,2,1,1,1,1,5,3,2,1,10,9,6,1,10,2,31,25,3,7,5,40,1,15,6,17,7,27,180,1,3,2,2,1,1,1,6,3,10,7,1,3,6,17,8,6,2,2,1,3,5,5,8,16,14, 2286b8e80941Smrg 15,1,1,4,1,2,1,1,1,3,2,7,5,6,2,5,10,1,4,2,9,1,1,11,6,1,44,1,3,7,9,5,1,3,1,1,10,7,1,10,4,2,7,21,15,7,2,5,1,8,3,4,1,3,1,6,1,4,2,1,4,10,8,1,4,5, 2287b8e80941Smrg 1,5,10,2,7,1,10,1,1,3,4,11,10,29,4,7,3,5,2,3,33,5,2,19,3,1,4,2,6,31,11,1,3,3,3,1,8,10,9,12,11,12,8,3,14,8,6,11,1,4,41,3,1,2,7,13,1,5,6,2,6,12, 2288b8e80941Smrg 12,22,5,9,4,8,9,9,34,6,24,1,1,20,9,9,3,4,1,7,2,2,2,6,2,28,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,8,8,3,2,1,5,1,2,2,3,1,11,11,7,3,6,10,8,6,16,16, 2289b8e80941Smrg 22,7,12,6,21,5,4,6,6,3,6,1,3,2,1,2,8,29,1,10,1,6,13,6,6,19,31,1,13,4,4,22,17,26,33,10,4,15,12,25,6,67,10,2,3,1,6,10,2,6,2,9,1,9,4,4,1,2,16,2, 2290b8e80941Smrg 5,9,2,3,8,1,8,3,9,4,8,6,4,8,11,3,2,1,1,3,26,1,7,5,1,11,1,5,3,5,2,13,6,39,5,1,5,2,11,6,10,5,1,15,5,3,6,19,21,22,2,4,1,6,1,8,1,4,8,2,4,2,2,9,2, 2291b8e80941Smrg 1,1,1,4,3,6,3,12,7,1,14,2,4,10,2,13,1,17,7,3,2,1,3,2,13,7,14,12,3,1,29,2,8,9,15,14,9,14,1,3,1,6,5,9,11,3,38,43,20,7,7,8,5,15,12,19,15,81,8,7, 2292b8e80941Smrg 1,5,73,13,37,28,8,8,1,15,18,20,165,28,1,6,11,8,4,14,7,15,1,3,3,6,4,1,7,14,1,1,11,30,1,5,1,4,14,1,4,2,7,52,2,6,29,3,1,9,1,21,3,5,1,26,3,11,14, 2293b8e80941Smrg 11,1,17,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,7,7,5,17,3,3,3,1,23,10,4,4,6,3,1,16,17,22,3,10,21,16,16,6,4,10,2,1,1,2,8,8,6,5,3,3,3,39,25, 2294b8e80941Smrg 15,1,1,16,6,7,25,15,6,6,12,1,22,13,1,4,9,5,12,2,9,1,12,28,8,3,5,10,22,60,1,2,40,4,61,63,4,1,13,12,1,4,31,12,1,14,89,5,16,6,29,14,2,5,49,18,18, 2295b8e80941Smrg 5,29,33,47,1,17,1,19,12,2,9,7,39,12,3,7,12,39,3,1,46,4,12,3,8,9,5,31,15,18,3,2,2,66,19,13,17,5,3,46,124,13,57,34,2,5,4,5,8,1,1,1,4,3,1,17,5, 2296b8e80941Smrg 3,5,3,1,8,5,6,3,27,3,26,7,12,7,2,17,3,7,18,78,16,4,36,1,2,1,6,2,1,39,17,7,4,13,4,4,4,1,10,4,2,4,6,3,10,1,19,1,26,2,4,33,2,73,47,7,3,8,2,4,15, 2297b8e80941Smrg 18,1,29,2,41,14,1,21,16,41,7,39,25,13,44,2,2,10,1,13,7,1,7,3,5,20,4,8,2,49,1,10,6,1,6,7,10,7,11,16,3,12,20,4,10,3,1,2,11,2,28,9,2,4,7,2,15,1, 2298b8e80941Smrg 27,1,28,17,4,5,10,7,3,24,10,11,6,26,3,2,7,2,2,49,16,10,16,15,4,5,27,61,30,14,38,22,2,7,5,1,3,12,23,24,17,17,3,3,2,4,1,6,2,7,5,1,1,5,1,1,9,4, 2299b8e80941Smrg 1,3,6,1,8,2,8,4,14,3,5,11,4,1,3,32,1,19,4,1,13,11,5,2,1,8,6,8,1,6,5,13,3,23,11,5,3,16,3,9,10,1,24,3,198,52,4,2,2,5,14,5,4,22,5,20,4,11,6,41, 2300b8e80941Smrg 1,5,2,2,11,5,2,28,35,8,22,3,18,3,10,7,5,3,4,1,5,3,8,9,3,6,2,16,22,4,5,5,3,3,18,23,2,6,23,5,27,8,1,33,2,12,43,16,5,2,3,6,1,20,4,2,9,7,1,11,2, 2301b8e80941Smrg 10,3,14,31,9,3,25,18,20,2,5,5,26,14,1,11,17,12,40,19,9,6,31,83,2,7,9,19,78,12,14,21,76,12,113,79,34,4,1,1,61,18,85,10,2,2,13,31,11,50,6,33,159, 2302b8e80941Smrg 179,6,6,7,4,4,2,4,2,5,8,7,20,32,22,1,3,10,6,7,28,5,10,9,2,77,19,13,2,5,1,4,4,7,4,13,3,9,31,17,3,26,2,6,6,5,4,1,7,11,3,4,2,1,6,2,20,4,1,9,2,6, 2303b8e80941Smrg 3,7,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,5,13,8,4,11,23,1,10,6,2,1,3,21,2,2,4,24,31,4,10,10,2,5,192,15,4,16,7,9,51,1,2,1,1,5,1,1,2,1,3,5,3,1,3,4,1, 2304b8e80941Smrg 3,1,3,3,9,8,1,2,2,2,4,4,18,12,92,2,10,4,3,14,5,25,16,42,4,14,4,2,21,5,126,30,31,2,1,5,13,3,22,5,6,6,20,12,1,14,12,87,3,19,1,8,2,9,9,3,3,23,2, 2305b8e80941Smrg 3,7,6,3,1,2,3,9,1,3,1,6,3,2,1,3,11,3,1,6,10,3,2,3,1,2,1,5,1,1,11,3,6,4,1,7,2,1,2,5,5,34,4,14,18,4,19,7,5,8,2,6,79,1,5,2,14,8,2,9,2,1,36,28,16, 2306b8e80941Smrg 4,1,1,1,2,12,6,42,39,16,23,7,15,15,3,2,12,7,21,64,6,9,28,8,12,3,3,41,59,24,51,55,57,294,9,9,2,6,2,15,1,2,13,38,90,9,9,9,3,11,7,1,1,1,5,6,3,2, 2307b8e80941Smrg 1,2,2,3,8,1,4,4,1,5,7,1,4,3,20,4,9,1,1,1,5,5,17,1,5,2,6,2,4,1,4,5,7,3,18,11,11,32,7,5,4,7,11,127,8,4,3,3,1,10,1,1,6,21,14,1,16,1,7,1,3,6,9,65, 2308b8e80941Smrg 51,4,3,13,3,10,1,1,12,9,21,110,3,19,24,1,1,10,62,4,1,29,42,78,28,20,18,82,6,3,15,6,84,58,253,15,155,264,15,21,9,14,7,58,40,39, 2309b8e80941Smrg }; 2310b8e80941Smrg static ImWchar base_ranges[] = // not zero-terminated 2311b8e80941Smrg { 2312b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2313b8e80941Smrg 0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana 2314b8e80941Smrg 0x31F0, 0x31FF, // Katakana Phonetic Extensions 2315b8e80941Smrg 0xFF00, 0xFFEF // Half-width characters 2316b8e80941Smrg }; 2317b8e80941Smrg static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; 2318b8e80941Smrg if (!full_ranges[0]) 2319b8e80941Smrg { 2320b8e80941Smrg memcpy(full_ranges, base_ranges, sizeof(base_ranges)); 2321b8e80941Smrg UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); 2322b8e80941Smrg } 2323b8e80941Smrg return &full_ranges[0]; 2324b8e80941Smrg} 2325b8e80941Smrg 2326b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesCyrillic() 2327b8e80941Smrg{ 2328b8e80941Smrg static const ImWchar ranges[] = 2329b8e80941Smrg { 2330b8e80941Smrg 0x0020, 0x00FF, // Basic Latin + Latin Supplement 2331b8e80941Smrg 0x0400, 0x052F, // Cyrillic + Cyrillic Supplement 2332b8e80941Smrg 0x2DE0, 0x2DFF, // Cyrillic Extended-A 2333b8e80941Smrg 0xA640, 0xA69F, // Cyrillic Extended-B 2334b8e80941Smrg 0, 2335b8e80941Smrg }; 2336b8e80941Smrg return &ranges[0]; 2337b8e80941Smrg} 2338b8e80941Smrg 2339b8e80941Smrgconst ImWchar* ImFontAtlas::GetGlyphRangesThai() 2340b8e80941Smrg{ 2341b8e80941Smrg static const ImWchar ranges[] = 2342b8e80941Smrg { 2343b8e80941Smrg 0x0020, 0x00FF, // Basic Latin 2344b8e80941Smrg 0x2010, 0x205E, // Punctuations 2345b8e80941Smrg 0x0E00, 0x0E7F, // Thai 2346b8e80941Smrg 0, 2347b8e80941Smrg }; 2348b8e80941Smrg return &ranges[0]; 2349b8e80941Smrg} 2350b8e80941Smrg 2351b8e80941Smrg//----------------------------------------------------------------------------- 2352b8e80941Smrg// [SECTION] ImFontGlyphRangesBuilder 2353b8e80941Smrg//----------------------------------------------------------------------------- 2354b8e80941Smrg 2355b8e80941Smrgvoid ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) 2356b8e80941Smrg{ 2357b8e80941Smrg while (text_end ? (text < text_end) : *text) 2358b8e80941Smrg { 2359b8e80941Smrg unsigned int c = 0; 2360b8e80941Smrg int c_len = ImTextCharFromUtf8(&c, text, text_end); 2361b8e80941Smrg text += c_len; 2362b8e80941Smrg if (c_len == 0) 2363b8e80941Smrg break; 2364b8e80941Smrg if (c < 0x10000) 2365b8e80941Smrg AddChar((ImWchar)c); 2366b8e80941Smrg } 2367b8e80941Smrg} 2368b8e80941Smrg 2369b8e80941Smrgvoid ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) 2370b8e80941Smrg{ 2371b8e80941Smrg for (; ranges[0]; ranges += 2) 2372b8e80941Smrg for (ImWchar c = ranges[0]; c <= ranges[1]; c++) 2373b8e80941Smrg AddChar(c); 2374b8e80941Smrg} 2375b8e80941Smrg 2376b8e80941Smrgvoid ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) 2377b8e80941Smrg{ 2378b8e80941Smrg for (int n = 0; n < 0x10000; n++) 2379b8e80941Smrg if (GetBit(n)) 2380b8e80941Smrg { 2381b8e80941Smrg out_ranges->push_back((ImWchar)n); 2382b8e80941Smrg while (n < 0x10000 && GetBit(n + 1)) 2383b8e80941Smrg n++; 2384b8e80941Smrg out_ranges->push_back((ImWchar)n); 2385b8e80941Smrg } 2386b8e80941Smrg out_ranges->push_back(0); 2387b8e80941Smrg} 2388b8e80941Smrg 2389b8e80941Smrg//----------------------------------------------------------------------------- 2390b8e80941Smrg// [SECTION] ImFont 2391b8e80941Smrg//----------------------------------------------------------------------------- 2392b8e80941Smrg 2393b8e80941SmrgImFont::ImFont() 2394b8e80941Smrg{ 2395b8e80941Smrg FontSize = 0.0f; 2396b8e80941Smrg FallbackAdvanceX = 0.0f; 2397b8e80941Smrg FallbackChar = (ImWchar)'?'; 2398b8e80941Smrg DisplayOffset = ImVec2(0.0f, 0.0f); 2399b8e80941Smrg FallbackGlyph = NULL; 2400b8e80941Smrg ContainerAtlas = NULL; 2401b8e80941Smrg ConfigData = NULL; 2402b8e80941Smrg ConfigDataCount = 0; 2403b8e80941Smrg DirtyLookupTables = false; 2404b8e80941Smrg Scale = 1.0f; 2405b8e80941Smrg Ascent = Descent = 0.0f; 2406b8e80941Smrg MetricsTotalSurface = 0; 2407b8e80941Smrg} 2408b8e80941Smrg 2409b8e80941SmrgImFont::~ImFont() 2410b8e80941Smrg{ 2411b8e80941Smrg ClearOutputData(); 2412b8e80941Smrg} 2413b8e80941Smrg 2414b8e80941Smrgvoid ImFont::ClearOutputData() 2415b8e80941Smrg{ 2416b8e80941Smrg FontSize = 0.0f; 2417b8e80941Smrg FallbackAdvanceX = 0.0f; 2418b8e80941Smrg Glyphs.clear(); 2419b8e80941Smrg IndexAdvanceX.clear(); 2420b8e80941Smrg IndexLookup.clear(); 2421b8e80941Smrg FallbackGlyph = NULL; 2422b8e80941Smrg ContainerAtlas = NULL; 2423b8e80941Smrg DirtyLookupTables = true; 2424b8e80941Smrg Ascent = Descent = 0.0f; 2425b8e80941Smrg MetricsTotalSurface = 0; 2426b8e80941Smrg} 2427b8e80941Smrg 2428b8e80941Smrgvoid ImFont::BuildLookupTable() 2429b8e80941Smrg{ 2430b8e80941Smrg int max_codepoint = 0; 2431b8e80941Smrg for (int i = 0; i != Glyphs.Size; i++) 2432b8e80941Smrg max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); 2433b8e80941Smrg 2434b8e80941Smrg IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved 2435b8e80941Smrg IndexAdvanceX.clear(); 2436b8e80941Smrg IndexLookup.clear(); 2437b8e80941Smrg DirtyLookupTables = false; 2438b8e80941Smrg GrowIndex(max_codepoint + 1); 2439b8e80941Smrg for (int i = 0; i < Glyphs.Size; i++) 2440b8e80941Smrg { 2441b8e80941Smrg int codepoint = (int)Glyphs[i].Codepoint; 2442b8e80941Smrg IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; 2443b8e80941Smrg IndexLookup[codepoint] = (ImWchar)i; 2444b8e80941Smrg } 2445b8e80941Smrg 2446b8e80941Smrg // Create a glyph to handle TAB 2447b8e80941Smrg // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?) 2448b8e80941Smrg if (FindGlyph((ImWchar)' ')) 2449b8e80941Smrg { 2450b8e80941Smrg if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times 2451b8e80941Smrg Glyphs.resize(Glyphs.Size + 1); 2452b8e80941Smrg ImFontGlyph& tab_glyph = Glyphs.back(); 2453b8e80941Smrg tab_glyph = *FindGlyph((ImWchar)' '); 2454b8e80941Smrg tab_glyph.Codepoint = '\t'; 2455b8e80941Smrg tab_glyph.AdvanceX *= 4; 2456b8e80941Smrg IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; 2457b8e80941Smrg IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1); 2458b8e80941Smrg } 2459b8e80941Smrg 2460b8e80941Smrg FallbackGlyph = FindGlyphNoFallback(FallbackChar); 2461b8e80941Smrg FallbackAdvanceX = FallbackGlyph ? FallbackGlyph->AdvanceX : 0.0f; 2462b8e80941Smrg for (int i = 0; i < max_codepoint + 1; i++) 2463b8e80941Smrg if (IndexAdvanceX[i] < 0.0f) 2464b8e80941Smrg IndexAdvanceX[i] = FallbackAdvanceX; 2465b8e80941Smrg} 2466b8e80941Smrg 2467b8e80941Smrgvoid ImFont::SetFallbackChar(ImWchar c) 2468b8e80941Smrg{ 2469b8e80941Smrg FallbackChar = c; 2470b8e80941Smrg BuildLookupTable(); 2471b8e80941Smrg} 2472b8e80941Smrg 2473b8e80941Smrgvoid ImFont::GrowIndex(int new_size) 2474b8e80941Smrg{ 2475b8e80941Smrg IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); 2476b8e80941Smrg if (new_size <= IndexLookup.Size) 2477b8e80941Smrg return; 2478b8e80941Smrg IndexAdvanceX.resize(new_size, -1.0f); 2479b8e80941Smrg IndexLookup.resize(new_size, (ImWchar)-1); 2480b8e80941Smrg} 2481b8e80941Smrg 2482b8e80941Smrg// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero. 2483b8e80941Smrg// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis). 2484b8e80941Smrgvoid ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) 2485b8e80941Smrg{ 2486b8e80941Smrg Glyphs.resize(Glyphs.Size + 1); 2487b8e80941Smrg ImFontGlyph& glyph = Glyphs.back(); 2488b8e80941Smrg glyph.Codepoint = (ImWchar)codepoint; 2489b8e80941Smrg glyph.X0 = x0; 2490b8e80941Smrg glyph.Y0 = y0; 2491b8e80941Smrg glyph.X1 = x1; 2492b8e80941Smrg glyph.Y1 = y1; 2493b8e80941Smrg glyph.U0 = u0; 2494b8e80941Smrg glyph.V0 = v0; 2495b8e80941Smrg glyph.U1 = u1; 2496b8e80941Smrg glyph.V1 = v1; 2497b8e80941Smrg glyph.AdvanceX = advance_x + ConfigData->GlyphExtraSpacing.x; // Bake spacing into AdvanceX 2498b8e80941Smrg 2499b8e80941Smrg if (ConfigData->PixelSnapH) 2500b8e80941Smrg glyph.AdvanceX = (float)(int)(glyph.AdvanceX + 0.5f); 2501b8e80941Smrg 2502b8e80941Smrg // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round) 2503b8e80941Smrg DirtyLookupTables = true; 2504b8e80941Smrg MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + 1.99f) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + 1.99f); 2505b8e80941Smrg} 2506b8e80941Smrg 2507b8e80941Smrgvoid ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) 2508b8e80941Smrg{ 2509b8e80941Smrg IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function. 2510b8e80941Smrg int index_size = IndexLookup.Size; 2511b8e80941Smrg 2512b8e80941Smrg if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists 2513b8e80941Smrg return; 2514b8e80941Smrg if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op 2515b8e80941Smrg return; 2516b8e80941Smrg 2517b8e80941Smrg GrowIndex(dst + 1); 2518b8e80941Smrg IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; 2519b8e80941Smrg IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; 2520b8e80941Smrg} 2521b8e80941Smrg 2522b8e80941Smrgconst ImFontGlyph* ImFont::FindGlyph(ImWchar c) const 2523b8e80941Smrg{ 2524b8e80941Smrg if (c >= IndexLookup.Size) 2525b8e80941Smrg return FallbackGlyph; 2526b8e80941Smrg const ImWchar i = IndexLookup.Data[c]; 2527b8e80941Smrg if (i == (ImWchar)-1) 2528b8e80941Smrg return FallbackGlyph; 2529b8e80941Smrg return &Glyphs.Data[i]; 2530b8e80941Smrg} 2531b8e80941Smrg 2532b8e80941Smrgconst ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const 2533b8e80941Smrg{ 2534b8e80941Smrg if (c >= IndexLookup.Size) 2535b8e80941Smrg return NULL; 2536b8e80941Smrg const ImWchar i = IndexLookup.Data[c]; 2537b8e80941Smrg if (i == (ImWchar)-1) 2538b8e80941Smrg return NULL; 2539b8e80941Smrg return &Glyphs.Data[i]; 2540b8e80941Smrg} 2541b8e80941Smrg 2542b8e80941Smrgconst char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const 2543b8e80941Smrg{ 2544b8e80941Smrg // Simple word-wrapping for English, not full-featured. Please submit failing cases! 2545b8e80941Smrg // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.) 2546b8e80941Smrg 2547b8e80941Smrg // For references, possible wrap point marked with ^ 2548b8e80941Smrg // "aaa bbb, ccc,ddd. eee fff. ggg!" 2549b8e80941Smrg // ^ ^ ^ ^ ^__ ^ ^ 2550b8e80941Smrg 2551b8e80941Smrg // List of hardcoded separators: .,;!?'" 2552b8e80941Smrg 2553b8e80941Smrg // Skip extra blanks after a line returns (that includes not counting them in width computation) 2554b8e80941Smrg // e.g. "Hello world" --> "Hello" "World" 2555b8e80941Smrg 2556b8e80941Smrg // Cut words that cannot possibly fit within one line. 2557b8e80941Smrg // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish" 2558b8e80941Smrg 2559b8e80941Smrg float line_width = 0.0f; 2560b8e80941Smrg float word_width = 0.0f; 2561b8e80941Smrg float blank_width = 0.0f; 2562b8e80941Smrg wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters 2563b8e80941Smrg 2564b8e80941Smrg const char* word_end = text; 2565b8e80941Smrg const char* prev_word_end = NULL; 2566b8e80941Smrg bool inside_word = true; 2567b8e80941Smrg 2568b8e80941Smrg const char* s = text; 2569b8e80941Smrg while (s < text_end) 2570b8e80941Smrg { 2571b8e80941Smrg unsigned int c = (unsigned int)*s; 2572b8e80941Smrg const char* next_s; 2573b8e80941Smrg if (c < 0x80) 2574b8e80941Smrg next_s = s + 1; 2575b8e80941Smrg else 2576b8e80941Smrg next_s = s + ImTextCharFromUtf8(&c, s, text_end); 2577b8e80941Smrg if (c == 0) 2578b8e80941Smrg break; 2579b8e80941Smrg 2580b8e80941Smrg if (c < 32) 2581b8e80941Smrg { 2582b8e80941Smrg if (c == '\n') 2583b8e80941Smrg { 2584b8e80941Smrg line_width = word_width = blank_width = 0.0f; 2585b8e80941Smrg inside_word = true; 2586b8e80941Smrg s = next_s; 2587b8e80941Smrg continue; 2588b8e80941Smrg } 2589b8e80941Smrg if (c == '\r') 2590b8e80941Smrg { 2591b8e80941Smrg s = next_s; 2592b8e80941Smrg continue; 2593b8e80941Smrg } 2594b8e80941Smrg } 2595b8e80941Smrg 2596b8e80941Smrg const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); 2597b8e80941Smrg if (ImCharIsBlankW(c)) 2598b8e80941Smrg { 2599b8e80941Smrg if (inside_word) 2600b8e80941Smrg { 2601b8e80941Smrg line_width += blank_width; 2602b8e80941Smrg blank_width = 0.0f; 2603b8e80941Smrg word_end = s; 2604b8e80941Smrg } 2605b8e80941Smrg blank_width += char_width; 2606b8e80941Smrg inside_word = false; 2607b8e80941Smrg } 2608b8e80941Smrg else 2609b8e80941Smrg { 2610b8e80941Smrg word_width += char_width; 2611b8e80941Smrg if (inside_word) 2612b8e80941Smrg { 2613b8e80941Smrg word_end = next_s; 2614b8e80941Smrg } 2615b8e80941Smrg else 2616b8e80941Smrg { 2617b8e80941Smrg prev_word_end = word_end; 2618b8e80941Smrg line_width += word_width + blank_width; 2619b8e80941Smrg word_width = blank_width = 0.0f; 2620b8e80941Smrg } 2621b8e80941Smrg 2622b8e80941Smrg // Allow wrapping after punctuation. 2623b8e80941Smrg inside_word = !(c == '.' || c == ',' || c == ';' || c == '!' || c == '?' || c == '\"'); 2624b8e80941Smrg } 2625b8e80941Smrg 2626b8e80941Smrg // We ignore blank width at the end of the line (they can be skipped) 2627b8e80941Smrg if (line_width + word_width >= wrap_width) 2628b8e80941Smrg { 2629b8e80941Smrg // Words that cannot possibly fit within an entire line will be cut anywhere. 2630b8e80941Smrg if (word_width < wrap_width) 2631b8e80941Smrg s = prev_word_end ? prev_word_end : word_end; 2632b8e80941Smrg break; 2633b8e80941Smrg } 2634b8e80941Smrg 2635b8e80941Smrg s = next_s; 2636b8e80941Smrg } 2637b8e80941Smrg 2638b8e80941Smrg return s; 2639b8e80941Smrg} 2640b8e80941Smrg 2641b8e80941SmrgImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const 2642b8e80941Smrg{ 2643b8e80941Smrg if (!text_end) 2644b8e80941Smrg text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this. 2645b8e80941Smrg 2646b8e80941Smrg const float line_height = size; 2647b8e80941Smrg const float scale = size / FontSize; 2648b8e80941Smrg 2649b8e80941Smrg ImVec2 text_size = ImVec2(0,0); 2650b8e80941Smrg float line_width = 0.0f; 2651b8e80941Smrg 2652b8e80941Smrg const bool word_wrap_enabled = (wrap_width > 0.0f); 2653b8e80941Smrg const char* word_wrap_eol = NULL; 2654b8e80941Smrg 2655b8e80941Smrg const char* s = text_begin; 2656b8e80941Smrg while (s < text_end) 2657b8e80941Smrg { 2658b8e80941Smrg if (word_wrap_enabled) 2659b8e80941Smrg { 2660b8e80941Smrg // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. 2661b8e80941Smrg if (!word_wrap_eol) 2662b8e80941Smrg { 2663b8e80941Smrg word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); 2664b8e80941Smrg if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. 2665b8e80941Smrg word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below 2666b8e80941Smrg } 2667b8e80941Smrg 2668b8e80941Smrg if (s >= word_wrap_eol) 2669b8e80941Smrg { 2670b8e80941Smrg if (text_size.x < line_width) 2671b8e80941Smrg text_size.x = line_width; 2672b8e80941Smrg text_size.y += line_height; 2673b8e80941Smrg line_width = 0.0f; 2674b8e80941Smrg word_wrap_eol = NULL; 2675b8e80941Smrg 2676b8e80941Smrg // Wrapping skips upcoming blanks 2677b8e80941Smrg while (s < text_end) 2678b8e80941Smrg { 2679b8e80941Smrg const char c = *s; 2680b8e80941Smrg if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } 2681b8e80941Smrg } 2682b8e80941Smrg continue; 2683b8e80941Smrg } 2684b8e80941Smrg } 2685b8e80941Smrg 2686b8e80941Smrg // Decode and advance source 2687b8e80941Smrg const char* prev_s = s; 2688b8e80941Smrg unsigned int c = (unsigned int)*s; 2689b8e80941Smrg if (c < 0x80) 2690b8e80941Smrg { 2691b8e80941Smrg s += 1; 2692b8e80941Smrg } 2693b8e80941Smrg else 2694b8e80941Smrg { 2695b8e80941Smrg s += ImTextCharFromUtf8(&c, s, text_end); 2696b8e80941Smrg if (c == 0) // Malformed UTF-8? 2697b8e80941Smrg break; 2698b8e80941Smrg } 2699b8e80941Smrg 2700b8e80941Smrg if (c < 32) 2701b8e80941Smrg { 2702b8e80941Smrg if (c == '\n') 2703b8e80941Smrg { 2704b8e80941Smrg text_size.x = ImMax(text_size.x, line_width); 2705b8e80941Smrg text_size.y += line_height; 2706b8e80941Smrg line_width = 0.0f; 2707b8e80941Smrg continue; 2708b8e80941Smrg } 2709b8e80941Smrg if (c == '\r') 2710b8e80941Smrg continue; 2711b8e80941Smrg } 2712b8e80941Smrg 2713b8e80941Smrg const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; 2714b8e80941Smrg if (line_width + char_width >= max_width) 2715b8e80941Smrg { 2716b8e80941Smrg s = prev_s; 2717b8e80941Smrg break; 2718b8e80941Smrg } 2719b8e80941Smrg 2720b8e80941Smrg line_width += char_width; 2721b8e80941Smrg } 2722b8e80941Smrg 2723b8e80941Smrg if (text_size.x < line_width) 2724b8e80941Smrg text_size.x = line_width; 2725b8e80941Smrg 2726b8e80941Smrg if (line_width > 0 || text_size.y == 0.0f) 2727b8e80941Smrg text_size.y += line_height; 2728b8e80941Smrg 2729b8e80941Smrg if (remaining) 2730b8e80941Smrg *remaining = s; 2731b8e80941Smrg 2732b8e80941Smrg return text_size; 2733b8e80941Smrg} 2734b8e80941Smrg 2735b8e80941Smrgvoid ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const 2736b8e80941Smrg{ 2737b8e80941Smrg if (c == ' ' || c == '\t' || c == '\n' || c == '\r') // Match behavior of RenderText(), those 4 codepoints are hard-coded. 2738b8e80941Smrg return; 2739b8e80941Smrg if (const ImFontGlyph* glyph = FindGlyph(c)) 2740b8e80941Smrg { 2741b8e80941Smrg float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; 2742b8e80941Smrg pos.x = (float)(int)pos.x + DisplayOffset.x; 2743b8e80941Smrg pos.y = (float)(int)pos.y + DisplayOffset.y; 2744b8e80941Smrg draw_list->PrimReserve(6, 4); 2745b8e80941Smrg draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); 2746b8e80941Smrg } 2747b8e80941Smrg} 2748b8e80941Smrg 2749b8e80941Smrgvoid ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const 2750b8e80941Smrg{ 2751b8e80941Smrg if (!text_end) 2752b8e80941Smrg text_end = text_begin + strlen(text_begin); // ImGui functions generally already provides a valid text_end, so this is merely to handle direct calls. 2753b8e80941Smrg 2754b8e80941Smrg // Align to be pixel perfect 2755b8e80941Smrg pos.x = (float)(int)pos.x + DisplayOffset.x; 2756b8e80941Smrg pos.y = (float)(int)pos.y + DisplayOffset.y; 2757b8e80941Smrg float x = pos.x; 2758b8e80941Smrg float y = pos.y; 2759b8e80941Smrg if (y > clip_rect.w) 2760b8e80941Smrg return; 2761b8e80941Smrg 2762b8e80941Smrg const float scale = size / FontSize; 2763b8e80941Smrg const float line_height = FontSize * scale; 2764b8e80941Smrg const bool word_wrap_enabled = (wrap_width > 0.0f); 2765b8e80941Smrg const char* word_wrap_eol = NULL; 2766b8e80941Smrg 2767b8e80941Smrg // Fast-forward to first visible line 2768b8e80941Smrg const char* s = text_begin; 2769b8e80941Smrg if (y + line_height < clip_rect.y && !word_wrap_enabled) 2770b8e80941Smrg while (y + line_height < clip_rect.y && s < text_end) 2771b8e80941Smrg { 2772b8e80941Smrg s = (const char*)memchr(s, '\n', text_end - s); 2773b8e80941Smrg s = s ? s + 1 : text_end; 2774b8e80941Smrg y += line_height; 2775b8e80941Smrg } 2776b8e80941Smrg 2777b8e80941Smrg // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve() 2778b8e80941Smrg // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm) 2779b8e80941Smrg if (text_end - s > 10000 && !word_wrap_enabled) 2780b8e80941Smrg { 2781b8e80941Smrg const char* s_end = s; 2782b8e80941Smrg float y_end = y; 2783b8e80941Smrg while (y_end < clip_rect.w && s_end < text_end) 2784b8e80941Smrg { 2785b8e80941Smrg s_end = (const char*)memchr(s_end, '\n', text_end - s_end); 2786b8e80941Smrg s_end = s_end ? s_end + 1 : text_end; 2787b8e80941Smrg y_end += line_height; 2788b8e80941Smrg } 2789b8e80941Smrg text_end = s_end; 2790b8e80941Smrg } 2791b8e80941Smrg if (s == text_end) 2792b8e80941Smrg return; 2793b8e80941Smrg 2794b8e80941Smrg // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized) 2795b8e80941Smrg const int vtx_count_max = (int)(text_end - s) * 4; 2796b8e80941Smrg const int idx_count_max = (int)(text_end - s) * 6; 2797b8e80941Smrg const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; 2798b8e80941Smrg draw_list->PrimReserve(idx_count_max, vtx_count_max); 2799b8e80941Smrg 2800b8e80941Smrg ImDrawVert* vtx_write = draw_list->_VtxWritePtr; 2801b8e80941Smrg ImDrawIdx* idx_write = draw_list->_IdxWritePtr; 2802b8e80941Smrg unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; 2803b8e80941Smrg 2804b8e80941Smrg while (s < text_end) 2805b8e80941Smrg { 2806b8e80941Smrg if (word_wrap_enabled) 2807b8e80941Smrg { 2808b8e80941Smrg // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature. 2809b8e80941Smrg if (!word_wrap_eol) 2810b8e80941Smrg { 2811b8e80941Smrg word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x)); 2812b8e80941Smrg if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity. 2813b8e80941Smrg word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below 2814b8e80941Smrg } 2815b8e80941Smrg 2816b8e80941Smrg if (s >= word_wrap_eol) 2817b8e80941Smrg { 2818b8e80941Smrg x = pos.x; 2819b8e80941Smrg y += line_height; 2820b8e80941Smrg word_wrap_eol = NULL; 2821b8e80941Smrg 2822b8e80941Smrg // Wrapping skips upcoming blanks 2823b8e80941Smrg while (s < text_end) 2824b8e80941Smrg { 2825b8e80941Smrg const char c = *s; 2826b8e80941Smrg if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } 2827b8e80941Smrg } 2828b8e80941Smrg continue; 2829b8e80941Smrg } 2830b8e80941Smrg } 2831b8e80941Smrg 2832b8e80941Smrg // Decode and advance source 2833b8e80941Smrg unsigned int c = (unsigned int)*s; 2834b8e80941Smrg if (c < 0x80) 2835b8e80941Smrg { 2836b8e80941Smrg s += 1; 2837b8e80941Smrg } 2838b8e80941Smrg else 2839b8e80941Smrg { 2840b8e80941Smrg s += ImTextCharFromUtf8(&c, s, text_end); 2841b8e80941Smrg if (c == 0) // Malformed UTF-8? 2842b8e80941Smrg break; 2843b8e80941Smrg } 2844b8e80941Smrg 2845b8e80941Smrg if (c < 32) 2846b8e80941Smrg { 2847b8e80941Smrg if (c == '\n') 2848b8e80941Smrg { 2849b8e80941Smrg x = pos.x; 2850b8e80941Smrg y += line_height; 2851b8e80941Smrg if (y > clip_rect.w) 2852b8e80941Smrg break; // break out of main loop 2853b8e80941Smrg continue; 2854b8e80941Smrg } 2855b8e80941Smrg if (c == '\r') 2856b8e80941Smrg continue; 2857b8e80941Smrg } 2858b8e80941Smrg 2859b8e80941Smrg float char_width = 0.0f; 2860b8e80941Smrg if (const ImFontGlyph* glyph = FindGlyph((ImWchar)c)) 2861b8e80941Smrg { 2862b8e80941Smrg char_width = glyph->AdvanceX * scale; 2863b8e80941Smrg 2864b8e80941Smrg // Arbitrarily assume that both space and tabs are empty glyphs as an optimization 2865b8e80941Smrg if (c != ' ' && c != '\t') 2866b8e80941Smrg { 2867b8e80941Smrg // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w 2868b8e80941Smrg float x1 = x + glyph->X0 * scale; 2869b8e80941Smrg float x2 = x + glyph->X1 * scale; 2870b8e80941Smrg float y1 = y + glyph->Y0 * scale; 2871b8e80941Smrg float y2 = y + glyph->Y1 * scale; 2872b8e80941Smrg if (x1 <= clip_rect.z && x2 >= clip_rect.x) 2873b8e80941Smrg { 2874b8e80941Smrg // Render a character 2875b8e80941Smrg float u1 = glyph->U0; 2876b8e80941Smrg float v1 = glyph->V0; 2877b8e80941Smrg float u2 = glyph->U1; 2878b8e80941Smrg float v2 = glyph->V1; 2879b8e80941Smrg 2880b8e80941Smrg // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads. 2881b8e80941Smrg if (cpu_fine_clip) 2882b8e80941Smrg { 2883b8e80941Smrg if (x1 < clip_rect.x) 2884b8e80941Smrg { 2885b8e80941Smrg u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); 2886b8e80941Smrg x1 = clip_rect.x; 2887b8e80941Smrg } 2888b8e80941Smrg if (y1 < clip_rect.y) 2889b8e80941Smrg { 2890b8e80941Smrg v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); 2891b8e80941Smrg y1 = clip_rect.y; 2892b8e80941Smrg } 2893b8e80941Smrg if (x2 > clip_rect.z) 2894b8e80941Smrg { 2895b8e80941Smrg u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); 2896b8e80941Smrg x2 = clip_rect.z; 2897b8e80941Smrg } 2898b8e80941Smrg if (y2 > clip_rect.w) 2899b8e80941Smrg { 2900b8e80941Smrg v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); 2901b8e80941Smrg y2 = clip_rect.w; 2902b8e80941Smrg } 2903b8e80941Smrg if (y1 >= y2) 2904b8e80941Smrg { 2905b8e80941Smrg x += char_width; 2906b8e80941Smrg continue; 2907b8e80941Smrg } 2908b8e80941Smrg } 2909b8e80941Smrg 2910b8e80941Smrg // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here: 2911b8e80941Smrg { 2912b8e80941Smrg idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); 2913b8e80941Smrg idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); 2914b8e80941Smrg vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; 2915b8e80941Smrg vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; 2916b8e80941Smrg vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; 2917b8e80941Smrg vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; 2918b8e80941Smrg vtx_write += 4; 2919b8e80941Smrg vtx_current_idx += 4; 2920b8e80941Smrg idx_write += 6; 2921b8e80941Smrg } 2922b8e80941Smrg } 2923b8e80941Smrg } 2924b8e80941Smrg } 2925b8e80941Smrg 2926b8e80941Smrg x += char_width; 2927b8e80941Smrg } 2928b8e80941Smrg 2929b8e80941Smrg // Give back unused vertices 2930b8e80941Smrg draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data)); 2931b8e80941Smrg draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data)); 2932b8e80941Smrg draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); 2933b8e80941Smrg draw_list->_VtxWritePtr = vtx_write; 2934b8e80941Smrg draw_list->_IdxWritePtr = idx_write; 2935b8e80941Smrg draw_list->_VtxCurrentIdx = (unsigned int)draw_list->VtxBuffer.Size; 2936b8e80941Smrg} 2937b8e80941Smrg 2938b8e80941Smrg//----------------------------------------------------------------------------- 2939b8e80941Smrg// [SECTION] Internal Render Helpers 2940b8e80941Smrg// (progressively moved from imgui.cpp to here when they are redesigned to stop accessing ImGui global state) 2941b8e80941Smrg//----------------------------------------------------------------------------- 2942b8e80941Smrg// - RenderMouseCursor() 2943b8e80941Smrg// - RenderArrowPointingAt() 2944b8e80941Smrg// - RenderRectFilledRangeH() 2945b8e80941Smrg// - RenderPixelEllipsis() 2946b8e80941Smrg//----------------------------------------------------------------------------- 2947b8e80941Smrg 2948b8e80941Smrgvoid ImGui::RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor) 2949b8e80941Smrg{ 2950b8e80941Smrg if (mouse_cursor == ImGuiMouseCursor_None) 2951b8e80941Smrg return; 2952b8e80941Smrg IM_ASSERT(mouse_cursor > ImGuiMouseCursor_None && mouse_cursor < ImGuiMouseCursor_COUNT); 2953b8e80941Smrg 2954b8e80941Smrg const ImU32 col_shadow = IM_COL32(0, 0, 0, 48); 2955b8e80941Smrg const ImU32 col_border = IM_COL32(0, 0, 0, 255); // Black 2956b8e80941Smrg const ImU32 col_fill = IM_COL32(255, 255, 255, 255); // White 2957b8e80941Smrg 2958b8e80941Smrg ImFontAtlas* font_atlas = draw_list->_Data->Font->ContainerAtlas; 2959b8e80941Smrg ImVec2 offset, size, uv[4]; 2960b8e80941Smrg if (font_atlas->GetMouseCursorTexData(mouse_cursor, &offset, &size, &uv[0], &uv[2])) 2961b8e80941Smrg { 2962b8e80941Smrg pos -= offset; 2963b8e80941Smrg const ImTextureID tex_id = font_atlas->TexID; 2964b8e80941Smrg draw_list->PushTextureID(tex_id); 2965b8e80941Smrg draw_list->AddImage(tex_id, pos + ImVec2(1,0)*scale, pos + ImVec2(1,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2966b8e80941Smrg draw_list->AddImage(tex_id, pos + ImVec2(2,0)*scale, pos + ImVec2(2,0)*scale + size*scale, uv[2], uv[3], col_shadow); 2967b8e80941Smrg draw_list->AddImage(tex_id, pos, pos + size*scale, uv[2], uv[3], col_border); 2968b8e80941Smrg draw_list->AddImage(tex_id, pos, pos + size*scale, uv[0], uv[1], col_fill); 2969b8e80941Smrg draw_list->PopTextureID(); 2970b8e80941Smrg } 2971b8e80941Smrg} 2972b8e80941Smrg 2973b8e80941Smrg// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side. 2974b8e80941Smrgvoid ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) 2975b8e80941Smrg{ 2976b8e80941Smrg switch (direction) 2977b8e80941Smrg { 2978b8e80941Smrg case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; 2979b8e80941Smrg case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; 2980b8e80941Smrg case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; 2981b8e80941Smrg case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; 2982b8e80941Smrg case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings 2983b8e80941Smrg } 2984b8e80941Smrg} 2985b8e80941Smrg 2986b8e80941Smrgstatic inline float ImAcos01(float x) 2987b8e80941Smrg{ 2988b8e80941Smrg if (x <= 0.0f) return IM_PI * 0.5f; 2989b8e80941Smrg if (x >= 1.0f) return 0.0f; 2990b8e80941Smrg return ImAcos(x); 2991b8e80941Smrg //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do. 2992b8e80941Smrg} 2993b8e80941Smrg 2994b8e80941Smrg// FIXME: Cleanup and move code to ImDrawList. 2995b8e80941Smrgvoid ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) 2996b8e80941Smrg{ 2997b8e80941Smrg if (x_end_norm == x_start_norm) 2998b8e80941Smrg return; 2999b8e80941Smrg if (x_start_norm > x_end_norm) 3000b8e80941Smrg ImSwap(x_start_norm, x_end_norm); 3001b8e80941Smrg 3002b8e80941Smrg ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); 3003b8e80941Smrg ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); 3004b8e80941Smrg if (rounding == 0.0f) 3005b8e80941Smrg { 3006b8e80941Smrg draw_list->AddRectFilled(p0, p1, col, 0.0f); 3007b8e80941Smrg return; 3008b8e80941Smrg } 3009b8e80941Smrg 3010b8e80941Smrg rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); 3011b8e80941Smrg const float inv_rounding = 1.0f / rounding; 3012b8e80941Smrg const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); 3013b8e80941Smrg const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); 3014b8e80941Smrg const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return. 3015b8e80941Smrg const float x0 = ImMax(p0.x, rect.Min.x + rounding); 3016b8e80941Smrg if (arc0_b == arc0_e) 3017b8e80941Smrg { 3018b8e80941Smrg draw_list->PathLineTo(ImVec2(x0, p1.y)); 3019b8e80941Smrg draw_list->PathLineTo(ImVec2(x0, p0.y)); 3020b8e80941Smrg } 3021b8e80941Smrg else if (arc0_b == 0.0f && arc0_e == half_pi) 3022b8e80941Smrg { 3023b8e80941Smrg draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL 3024b8e80941Smrg draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR 3025b8e80941Smrg } 3026b8e80941Smrg else 3027b8e80941Smrg { 3028b8e80941Smrg draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL 3029b8e80941Smrg draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR 3030b8e80941Smrg } 3031b8e80941Smrg if (p1.x > rect.Min.x + rounding) 3032b8e80941Smrg { 3033b8e80941Smrg const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); 3034b8e80941Smrg const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); 3035b8e80941Smrg const float x1 = ImMin(p1.x, rect.Max.x - rounding); 3036b8e80941Smrg if (arc1_b == arc1_e) 3037b8e80941Smrg { 3038b8e80941Smrg draw_list->PathLineTo(ImVec2(x1, p0.y)); 3039b8e80941Smrg draw_list->PathLineTo(ImVec2(x1, p1.y)); 3040b8e80941Smrg } 3041b8e80941Smrg else if (arc1_b == 0.0f && arc1_e == half_pi) 3042b8e80941Smrg { 3043b8e80941Smrg draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR 3044b8e80941Smrg draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR 3045b8e80941Smrg } 3046b8e80941Smrg else 3047b8e80941Smrg { 3048b8e80941Smrg draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR 3049b8e80941Smrg draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR 3050b8e80941Smrg } 3051b8e80941Smrg } 3052b8e80941Smrg draw_list->PathFillConvex(col); 3053b8e80941Smrg} 3054b8e80941Smrg 3055b8e80941Smrg// FIXME: Rendering an ellipsis "..." is a surprisingly tricky problem for us... we cannot rely on font glyph having it, 3056b8e80941Smrg// and regular dot are typically too wide. If we render a dot/shape ourselves it comes with the risk that it wouldn't match 3057b8e80941Smrg// the boldness or positioning of what the font uses... 3058b8e80941Smrgvoid ImGui::RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col) 3059b8e80941Smrg{ 3060b8e80941Smrg ImFont* font = draw_list->_Data->Font; 3061b8e80941Smrg const float font_scale = draw_list->_Data->FontSize / font->FontSize; 3062b8e80941Smrg pos.y += (float)(int)(font->DisplayOffset.y + font->Ascent * font_scale + 0.5f - 1.0f); 3063b8e80941Smrg for (int dot_n = 0; dot_n < count; dot_n++) 3064b8e80941Smrg draw_list->AddRectFilled(ImVec2(pos.x + dot_n * 2.0f, pos.y), ImVec2(pos.x + dot_n * 2.0f + 1.0f, pos.y + 1.0f), col); 3065b8e80941Smrg} 3066b8e80941Smrg 3067b8e80941Smrg//----------------------------------------------------------------------------- 3068b8e80941Smrg// [SECTION] Decompression code 3069b8e80941Smrg//----------------------------------------------------------------------------- 3070b8e80941Smrg// Compressed with stb_compress() then converted to a C array and encoded as base85. 3071b8e80941Smrg// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file. 3072b8e80941Smrg// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. 3073b8e80941Smrg// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h 3074b8e80941Smrg//----------------------------------------------------------------------------- 3075b8e80941Smrg 3076b8e80941Smrgstatic unsigned int stb_decompress_length(const unsigned char *input) 3077b8e80941Smrg{ 3078b8e80941Smrg return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; 3079b8e80941Smrg} 3080b8e80941Smrg 3081b8e80941Smrgstatic unsigned char *stb__barrier_out_e, *stb__barrier_out_b; 3082b8e80941Smrgstatic const unsigned char *stb__barrier_in_b; 3083b8e80941Smrgstatic unsigned char *stb__dout; 3084b8e80941Smrgstatic void stb__match(const unsigned char *data, unsigned int length) 3085b8e80941Smrg{ 3086b8e80941Smrg // INVERSE of memmove... write each byte before copying the next... 3087b8e80941Smrg IM_ASSERT(stb__dout + length <= stb__barrier_out_e); 3088b8e80941Smrg if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } 3089b8e80941Smrg if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } 3090b8e80941Smrg while (length--) *stb__dout++ = *data++; 3091b8e80941Smrg} 3092b8e80941Smrg 3093b8e80941Smrgstatic void stb__lit(const unsigned char *data, unsigned int length) 3094b8e80941Smrg{ 3095b8e80941Smrg IM_ASSERT(stb__dout + length <= stb__barrier_out_e); 3096b8e80941Smrg if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } 3097b8e80941Smrg if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } 3098b8e80941Smrg memcpy(stb__dout, data, length); 3099b8e80941Smrg stb__dout += length; 3100b8e80941Smrg} 3101b8e80941Smrg 3102b8e80941Smrg#define stb__in2(x) ((i[x] << 8) + i[(x)+1]) 3103b8e80941Smrg#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1)) 3104b8e80941Smrg#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1)) 3105b8e80941Smrg 3106b8e80941Smrgstatic const unsigned char *stb_decompress_token(const unsigned char *i) 3107b8e80941Smrg{ 3108b8e80941Smrg if (*i >= 0x20) { // use fewer if's for cases that expand small 3109b8e80941Smrg if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; 3110b8e80941Smrg else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; 3111b8e80941Smrg else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); 3112b8e80941Smrg } else { // more ifs for cases that expand large, since overhead is amortized 3113b8e80941Smrg if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; 3114b8e80941Smrg else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; 3115b8e80941Smrg else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); 3116b8e80941Smrg else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); 3117b8e80941Smrg else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; 3118b8e80941Smrg else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; 3119b8e80941Smrg } 3120b8e80941Smrg return i; 3121b8e80941Smrg} 3122b8e80941Smrg 3123b8e80941Smrgstatic unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) 3124b8e80941Smrg{ 3125b8e80941Smrg const unsigned long ADLER_MOD = 65521; 3126b8e80941Smrg unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; 3127b8e80941Smrg unsigned long blocklen, i; 3128b8e80941Smrg 3129b8e80941Smrg blocklen = buflen % 5552; 3130b8e80941Smrg while (buflen) { 3131b8e80941Smrg for (i=0; i + 7 < blocklen; i += 8) { 3132b8e80941Smrg s1 += buffer[0], s2 += s1; 3133b8e80941Smrg s1 += buffer[1], s2 += s1; 3134b8e80941Smrg s1 += buffer[2], s2 += s1; 3135b8e80941Smrg s1 += buffer[3], s2 += s1; 3136b8e80941Smrg s1 += buffer[4], s2 += s1; 3137b8e80941Smrg s1 += buffer[5], s2 += s1; 3138b8e80941Smrg s1 += buffer[6], s2 += s1; 3139b8e80941Smrg s1 += buffer[7], s2 += s1; 3140b8e80941Smrg 3141b8e80941Smrg buffer += 8; 3142b8e80941Smrg } 3143b8e80941Smrg 3144b8e80941Smrg for (; i < blocklen; ++i) 3145b8e80941Smrg s1 += *buffer++, s2 += s1; 3146b8e80941Smrg 3147b8e80941Smrg s1 %= ADLER_MOD, s2 %= ADLER_MOD; 3148b8e80941Smrg buflen -= blocklen; 3149b8e80941Smrg blocklen = 5552; 3150b8e80941Smrg } 3151b8e80941Smrg return (unsigned int)(s2 << 16) + (unsigned int)s1; 3152b8e80941Smrg} 3153b8e80941Smrg 3154b8e80941Smrgstatic unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) 3155b8e80941Smrg{ 3156b8e80941Smrg unsigned int olen; 3157b8e80941Smrg if (stb__in4(0) != 0x57bC0000) return 0; 3158b8e80941Smrg if (stb__in4(4) != 0) return 0; // error! stream is > 4GB 3159b8e80941Smrg olen = stb_decompress_length(i); 3160b8e80941Smrg stb__barrier_in_b = i; 3161b8e80941Smrg stb__barrier_out_e = output + olen; 3162b8e80941Smrg stb__barrier_out_b = output; 3163b8e80941Smrg i += 16; 3164b8e80941Smrg 3165b8e80941Smrg stb__dout = output; 3166b8e80941Smrg for (;;) { 3167b8e80941Smrg const unsigned char *old_i = i; 3168b8e80941Smrg i = stb_decompress_token(i); 3169b8e80941Smrg if (i == old_i) { 3170b8e80941Smrg if (*i == 0x05 && i[1] == 0xfa) { 3171b8e80941Smrg IM_ASSERT(stb__dout == output + olen); 3172b8e80941Smrg if (stb__dout != output + olen) return 0; 3173b8e80941Smrg if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) 3174b8e80941Smrg return 0; 3175b8e80941Smrg return olen; 3176b8e80941Smrg } else { 3177b8e80941Smrg IM_ASSERT(0); /* NOTREACHED */ 3178b8e80941Smrg return 0; 3179b8e80941Smrg } 3180b8e80941Smrg } 3181b8e80941Smrg IM_ASSERT(stb__dout <= output + olen); 3182b8e80941Smrg if (stb__dout > output + olen) 3183b8e80941Smrg return 0; 3184b8e80941Smrg } 3185b8e80941Smrg} 3186b8e80941Smrg 3187b8e80941Smrg//----------------------------------------------------------------------------- 3188b8e80941Smrg// [SECTION] Default font data (ProggyClean.ttf) 3189b8e80941Smrg//----------------------------------------------------------------------------- 3190b8e80941Smrg// ProggyClean.ttf 3191b8e80941Smrg// Copyright (c) 2004, 2005 Tristan Grimmer 3192b8e80941Smrg// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip) 3193b8e80941Smrg// Download and more information at http://upperbounds.net 3194b8e80941Smrg//----------------------------------------------------------------------------- 3195b8e80941Smrg// File: 'ProggyClean.ttf' (41208 bytes) 3196b8e80941Smrg// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding). 3197b8e80941Smrg// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size. 3198b8e80941Smrg//----------------------------------------------------------------------------- 3199b8e80941Smrgstatic const char proggy_clean_ttf_compressed_data_base85[11980+1] = 3200b8e80941Smrg "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" 3201b8e80941Smrg "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" 3202b8e80941Smrg "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" 3203b8e80941Smrg "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" 3204b8e80941Smrg 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"M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" 3223b8e80941Smrg "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" 3224b8e80941Smrg "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" 3225b8e80941Smrg "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" 3226b8e80941Smrg "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" 3227b8e80941Smrg "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" 3228b8e80941Smrg 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"URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" 3277b8e80941Smrg ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" 3278b8e80941Smrg "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" 3279b8e80941Smrg "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" 3280b8e80941Smrg "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" 3281b8e80941Smrg "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" 3282b8e80941Smrg "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" 3283b8e80941Smrg "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" 3284b8e80941Smrg "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" 3285b8e80941Smrg "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; 3286b8e80941Smrg 3287b8e80941Smrgstatic const char* GetDefaultCompressedFontDataTTFBase85() 3288b8e80941Smrg{ 3289b8e80941Smrg return proggy_clean_ttf_compressed_data_base85; 3290b8e80941Smrg} 3291