1b8e80941Smrg/* 2b8e80941Smrg * Copyright © 2012 Intel Corporation 3b8e80941Smrg * 4b8e80941Smrg * Permission is hereby granted, free of charge, to any person obtaining a 5b8e80941Smrg * copy of this software and associated documentation files (the "Software"), 6b8e80941Smrg * to deal in the Software without restriction, including without limitation 7b8e80941Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8b8e80941Smrg * and/or sell copies of the Software, and to permit persons to whom the 9b8e80941Smrg * Software is furnished to do so, subject to the following conditions: 10b8e80941Smrg * 11b8e80941Smrg * The above copyright notice and this permission notice (including the next 12b8e80941Smrg * paragraph) shall be included in all copies or substantial portions of the 13b8e80941Smrg * Software. 14b8e80941Smrg * 15b8e80941Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16b8e80941Smrg * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17b8e80941Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18b8e80941Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19b8e80941Smrg * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20b8e80941Smrg * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21b8e80941Smrg * IN THE SOFTWARE. 22b8e80941Smrg */ 23b8e80941Smrg 24b8e80941Smrg#include <errno.h> 25b8e80941Smrg 26b8e80941Smrg#include "program/prog_instruction.h" 27b8e80941Smrg 28b8e80941Smrg#include "blorp_priv.h" 29b8e80941Smrg#include "compiler/brw_compiler.h" 30b8e80941Smrg#include "compiler/brw_nir.h" 31b8e80941Smrg 32b8e80941Smrgvoid 33b8e80941Smrgblorp_init(struct blorp_context *blorp, void *driver_ctx, 34b8e80941Smrg struct isl_device *isl_dev) 35b8e80941Smrg{ 36b8e80941Smrg blorp->driver_ctx = driver_ctx; 37b8e80941Smrg blorp->isl_dev = isl_dev; 38b8e80941Smrg} 39b8e80941Smrg 40b8e80941Smrgvoid 41b8e80941Smrgblorp_finish(struct blorp_context *blorp) 42b8e80941Smrg{ 43b8e80941Smrg blorp->driver_ctx = NULL; 44b8e80941Smrg} 45b8e80941Smrg 46b8e80941Smrgvoid 47b8e80941Smrgblorp_batch_init(struct blorp_context *blorp, 48b8e80941Smrg struct blorp_batch *batch, void *driver_batch, 49b8e80941Smrg enum blorp_batch_flags flags) 50b8e80941Smrg{ 51b8e80941Smrg batch->blorp = blorp; 52b8e80941Smrg batch->driver_batch = driver_batch; 53b8e80941Smrg batch->flags = flags; 54b8e80941Smrg} 55b8e80941Smrg 56b8e80941Smrgvoid 57b8e80941Smrgblorp_batch_finish(struct blorp_batch *batch) 58b8e80941Smrg{ 59b8e80941Smrg batch->blorp = NULL; 60b8e80941Smrg} 61b8e80941Smrg 62b8e80941Smrgvoid 63b8e80941Smrgbrw_blorp_surface_info_init(struct blorp_context *blorp, 64b8e80941Smrg struct brw_blorp_surface_info *info, 65b8e80941Smrg const struct blorp_surf *surf, 66b8e80941Smrg unsigned int level, unsigned int layer, 67b8e80941Smrg enum isl_format format, bool is_render_target) 68b8e80941Smrg{ 69b8e80941Smrg assert(level < surf->surf->levels); 70b8e80941Smrg assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level, 71b8e80941Smrg surf->surf->logical_level0_px.array_len)); 72b8e80941Smrg 73b8e80941Smrg info->enabled = true; 74b8e80941Smrg 75b8e80941Smrg if (format == ISL_FORMAT_UNSUPPORTED) 76b8e80941Smrg format = surf->surf->format; 77b8e80941Smrg 78b8e80941Smrg info->surf = *surf->surf; 79b8e80941Smrg info->addr = surf->addr; 80b8e80941Smrg 81b8e80941Smrg info->aux_usage = surf->aux_usage; 82b8e80941Smrg if (info->aux_usage != ISL_AUX_USAGE_NONE) { 83b8e80941Smrg info->aux_surf = *surf->aux_surf; 84b8e80941Smrg info->aux_addr = surf->aux_addr; 85b8e80941Smrg assert(level < info->aux_surf.levels); 86b8e80941Smrg assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level, 87b8e80941Smrg info->aux_surf.logical_level0_px.array_len)); 88b8e80941Smrg } 89b8e80941Smrg 90b8e80941Smrg info->clear_color = surf->clear_color; 91b8e80941Smrg info->clear_color_addr = surf->clear_color_addr; 92b8e80941Smrg 93b8e80941Smrg info->view = (struct isl_view) { 94b8e80941Smrg .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT : 95b8e80941Smrg ISL_SURF_USAGE_TEXTURE_BIT, 96b8e80941Smrg .format = format, 97b8e80941Smrg .base_level = level, 98b8e80941Smrg .levels = 1, 99b8e80941Smrg .swizzle = ISL_SWIZZLE_IDENTITY, 100b8e80941Smrg }; 101b8e80941Smrg 102b8e80941Smrg info->view.array_len = MAX2(info->surf.logical_level0_px.depth, 103b8e80941Smrg info->surf.logical_level0_px.array_len); 104b8e80941Smrg 105b8e80941Smrg if (!is_render_target && 106b8e80941Smrg (info->surf.dim == ISL_SURF_DIM_3D || 107b8e80941Smrg info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) { 108b8e80941Smrg /* 3-D textures don't support base_array layer and neither do 2-D 109b8e80941Smrg * multisampled textures on IVB so we need to pass it through the 110b8e80941Smrg * sampler in those cases. These are also two cases where we are 111b8e80941Smrg * guaranteed that we won't be doing any funny surface hacks. 112b8e80941Smrg */ 113b8e80941Smrg info->view.base_array_layer = 0; 114b8e80941Smrg info->z_offset = layer; 115b8e80941Smrg } else { 116b8e80941Smrg info->view.base_array_layer = layer; 117b8e80941Smrg 118b8e80941Smrg assert(info->view.array_len >= info->view.base_array_layer); 119b8e80941Smrg info->view.array_len -= info->view.base_array_layer; 120b8e80941Smrg info->z_offset = 0; 121b8e80941Smrg } 122b8e80941Smrg 123b8e80941Smrg /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for 124b8e80941Smrg * layered rendering. 125b8e80941Smrg */ 126b8e80941Smrg if (is_render_target && blorp->isl_dev->info->gen <= 6) 127b8e80941Smrg info->view.array_len = MIN2(info->view.array_len, 512); 128b8e80941Smrg 129b8e80941Smrg if (surf->tile_x_sa || surf->tile_y_sa) { 130b8e80941Smrg /* This is only allowed on simple 2D surfaces without MSAA */ 131b8e80941Smrg assert(info->surf.dim == ISL_SURF_DIM_2D); 132b8e80941Smrg assert(info->surf.samples == 1); 133b8e80941Smrg assert(info->surf.levels == 1); 134b8e80941Smrg assert(info->surf.logical_level0_px.array_len == 1); 135b8e80941Smrg assert(info->aux_usage == ISL_AUX_USAGE_NONE); 136b8e80941Smrg 137b8e80941Smrg info->tile_x_sa = surf->tile_x_sa; 138b8e80941Smrg info->tile_y_sa = surf->tile_y_sa; 139b8e80941Smrg 140b8e80941Smrg /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we 141b8e80941Smrg * place the image at the tile boundary and offset our sampling or 142b8e80941Smrg * rendering. For this reason, we need to grow the image by the offset 143b8e80941Smrg * to ensure that the hardware doesn't think we've gone past the edge. 144b8e80941Smrg */ 145b8e80941Smrg info->surf.logical_level0_px.w += surf->tile_x_sa; 146b8e80941Smrg info->surf.logical_level0_px.h += surf->tile_y_sa; 147b8e80941Smrg info->surf.phys_level0_sa.w += surf->tile_x_sa; 148b8e80941Smrg info->surf.phys_level0_sa.h += surf->tile_y_sa; 149b8e80941Smrg } 150b8e80941Smrg} 151b8e80941Smrg 152b8e80941Smrg 153b8e80941Smrgvoid 154b8e80941Smrgblorp_params_init(struct blorp_params *params) 155b8e80941Smrg{ 156b8e80941Smrg memset(params, 0, sizeof(*params)); 157b8e80941Smrg params->num_samples = 1; 158b8e80941Smrg params->num_draw_buffers = 1; 159b8e80941Smrg params->num_layers = 1; 160b8e80941Smrg} 161b8e80941Smrg 162b8e80941Smrgvoid 163b8e80941Smrgbrw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key) 164b8e80941Smrg{ 165b8e80941Smrg memset(wm_key, 0, sizeof(*wm_key)); 166b8e80941Smrg wm_key->nr_color_regions = 1; 167b8e80941Smrg for (int i = 0; i < MAX_SAMPLERS; i++) 168b8e80941Smrg wm_key->tex.swizzles[i] = SWIZZLE_XYZW; 169b8e80941Smrg} 170b8e80941Smrg 171b8e80941Smrgconst unsigned * 172b8e80941Smrgblorp_compile_fs(struct blorp_context *blorp, void *mem_ctx, 173b8e80941Smrg struct nir_shader *nir, 174b8e80941Smrg struct brw_wm_prog_key *wm_key, 175b8e80941Smrg bool use_repclear, 176b8e80941Smrg struct brw_wm_prog_data *wm_prog_data) 177b8e80941Smrg{ 178b8e80941Smrg const struct brw_compiler *compiler = blorp->compiler; 179b8e80941Smrg 180b8e80941Smrg nir->options = 181b8e80941Smrg compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions; 182b8e80941Smrg 183b8e80941Smrg memset(wm_prog_data, 0, sizeof(*wm_prog_data)); 184b8e80941Smrg 185b8e80941Smrg assert(exec_list_is_empty(&nir->uniforms)); 186b8e80941Smrg wm_prog_data->base.nr_params = 0; 187b8e80941Smrg wm_prog_data->base.param = NULL; 188b8e80941Smrg 189b8e80941Smrg /* BLORP always uses the first two binding table entries: 190b8e80941Smrg * - Surface 0 is the render target (which always start from 0) 191b8e80941Smrg * - Surface 1 is the source texture 192b8e80941Smrg */ 193b8e80941Smrg wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX; 194b8e80941Smrg 195b8e80941Smrg nir = brw_preprocess_nir(compiler, nir, NULL); 196b8e80941Smrg nir_remove_dead_variables(nir, nir_var_shader_in); 197b8e80941Smrg nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 198b8e80941Smrg 199b8e80941Smrg if (blorp->compiler->devinfo->gen < 6) { 200b8e80941Smrg if (nir->info.fs.uses_discard) 201b8e80941Smrg wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT; 202b8e80941Smrg 203b8e80941Smrg wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS; 204b8e80941Smrg } 205b8e80941Smrg 206b8e80941Smrg const unsigned *program = 207b8e80941Smrg brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key, 208b8e80941Smrg wm_prog_data, nir, NULL, -1, -1, -1, false, use_repclear, 209b8e80941Smrg NULL, NULL); 210b8e80941Smrg 211b8e80941Smrg return program; 212b8e80941Smrg} 213b8e80941Smrg 214b8e80941Smrgconst unsigned * 215b8e80941Smrgblorp_compile_vs(struct blorp_context *blorp, void *mem_ctx, 216b8e80941Smrg struct nir_shader *nir, 217b8e80941Smrg struct brw_vs_prog_data *vs_prog_data) 218b8e80941Smrg{ 219b8e80941Smrg const struct brw_compiler *compiler = blorp->compiler; 220b8e80941Smrg 221b8e80941Smrg nir->options = 222b8e80941Smrg compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions; 223b8e80941Smrg 224b8e80941Smrg nir = brw_preprocess_nir(compiler, nir, NULL); 225b8e80941Smrg nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); 226b8e80941Smrg 227b8e80941Smrg vs_prog_data->inputs_read = nir->info.inputs_read; 228b8e80941Smrg 229b8e80941Smrg brw_compute_vue_map(compiler->devinfo, 230b8e80941Smrg &vs_prog_data->base.vue_map, 231b8e80941Smrg nir->info.outputs_written, 232b8e80941Smrg nir->info.separate_shader); 233b8e80941Smrg 234b8e80941Smrg struct brw_vs_prog_key vs_key = { 0, }; 235b8e80941Smrg 236b8e80941Smrg const unsigned *program = 237b8e80941Smrg brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx, 238b8e80941Smrg &vs_key, vs_prog_data, nir, -1, NULL); 239b8e80941Smrg 240b8e80941Smrg return program; 241b8e80941Smrg} 242b8e80941Smrg 243b8e80941Smrgstruct blorp_sf_key { 244b8e80941Smrg enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */ 245b8e80941Smrg 246b8e80941Smrg struct brw_sf_prog_key key; 247b8e80941Smrg}; 248b8e80941Smrg 249b8e80941Smrgbool 250b8e80941Smrgblorp_ensure_sf_program(struct blorp_batch *batch, 251b8e80941Smrg struct blorp_params *params) 252b8e80941Smrg{ 253b8e80941Smrg struct blorp_context *blorp = batch->blorp; 254b8e80941Smrg const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data; 255b8e80941Smrg assert(params->wm_prog_data); 256b8e80941Smrg 257b8e80941Smrg /* Gen6+ doesn't need a strips and fans program */ 258b8e80941Smrg if (blorp->compiler->devinfo->gen >= 6) 259b8e80941Smrg return true; 260b8e80941Smrg 261b8e80941Smrg struct blorp_sf_key key = { 262b8e80941Smrg .shader_type = BLORP_SHADER_TYPE_GEN4_SF, 263b8e80941Smrg }; 264b8e80941Smrg 265b8e80941Smrg /* Everything gets compacted in vertex setup, so we just need a 266b8e80941Smrg * pass-through for the correct number of input varyings. 267b8e80941Smrg */ 268b8e80941Smrg const uint64_t slots_valid = VARYING_BIT_POS | 269b8e80941Smrg ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0; 270b8e80941Smrg 271b8e80941Smrg key.key.attrs = slots_valid; 272b8e80941Smrg key.key.primitive = BRW_SF_PRIM_TRIANGLES; 273b8e80941Smrg key.key.contains_flat_varying = wm_prog_data->contains_flat_varying; 274b8e80941Smrg 275b8e80941Smrg STATIC_ASSERT(sizeof(key.key.interp_mode) == 276b8e80941Smrg sizeof(wm_prog_data->interp_mode)); 277b8e80941Smrg memcpy(key.key.interp_mode, wm_prog_data->interp_mode, 278b8e80941Smrg sizeof(key.key.interp_mode)); 279b8e80941Smrg 280b8e80941Smrg if (blorp->lookup_shader(batch, &key, sizeof(key), 281b8e80941Smrg ¶ms->sf_prog_kernel, ¶ms->sf_prog_data)) 282b8e80941Smrg return true; 283b8e80941Smrg 284b8e80941Smrg void *mem_ctx = ralloc_context(NULL); 285b8e80941Smrg 286b8e80941Smrg const unsigned *program; 287b8e80941Smrg unsigned program_size; 288b8e80941Smrg 289b8e80941Smrg struct brw_vue_map vue_map; 290b8e80941Smrg brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false); 291b8e80941Smrg 292b8e80941Smrg struct brw_sf_prog_data prog_data_tmp; 293b8e80941Smrg program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key, 294b8e80941Smrg &prog_data_tmp, &vue_map, &program_size); 295b8e80941Smrg 296b8e80941Smrg bool result = 297b8e80941Smrg blorp->upload_shader(batch, &key, sizeof(key), program, program_size, 298b8e80941Smrg (void *)&prog_data_tmp, sizeof(prog_data_tmp), 299b8e80941Smrg ¶ms->sf_prog_kernel, ¶ms->sf_prog_data); 300b8e80941Smrg 301b8e80941Smrg ralloc_free(mem_ctx); 302b8e80941Smrg 303b8e80941Smrg return result; 304b8e80941Smrg} 305b8e80941Smrg 306b8e80941Smrgvoid 307b8e80941Smrgblorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf, 308b8e80941Smrg uint32_t level, uint32_t start_layer, uint32_t num_layers, 309b8e80941Smrg enum isl_aux_op op) 310b8e80941Smrg{ 311b8e80941Smrg struct blorp_params params; 312b8e80941Smrg blorp_params_init(¶ms); 313b8e80941Smrg 314b8e80941Smrg params.hiz_op = op; 315b8e80941Smrg params.full_surface_hiz_op = true; 316b8e80941Smrg 317b8e80941Smrg for (uint32_t a = 0; a < num_layers; a++) { 318b8e80941Smrg const uint32_t layer = start_layer + a; 319b8e80941Smrg 320b8e80941Smrg brw_blorp_surface_info_init(batch->blorp, ¶ms.depth, surf, level, 321b8e80941Smrg layer, surf->surf->format, true); 322b8e80941Smrg 323b8e80941Smrg /* Align the rectangle primitive to 8x4 pixels. 324b8e80941Smrg * 325b8e80941Smrg * During fast depth clears, the emitted rectangle primitive must be 326b8e80941Smrg * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section 327b8e80941Smrg * 11.5.3.1 Depth Buffer Clear (and the matching section in the 328b8e80941Smrg * Sandybridge PRM): 329b8e80941Smrg * 330b8e80941Smrg * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be 331b8e80941Smrg * aligned to an 8x4 pixel block relative to the upper left corner 332b8e80941Smrg * of the depth buffer [...] 333b8e80941Smrg * 334b8e80941Smrg * For hiz resolves, the rectangle must also be 8x4 aligned. Item 335b8e80941Smrg * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the 336b8e80941Smrg * Ivybridge simulator require the alignment. 337b8e80941Smrg * 338b8e80941Smrg * To be safe, let's just align the rect for all hiz operations and all 339b8e80941Smrg * hardware generations. 340b8e80941Smrg * 341b8e80941Smrg * However, for some miptree slices of a Z24 texture, emitting an 8x4 342b8e80941Smrg * aligned rectangle that covers the slice may clobber adjacent slices 343b8e80941Smrg * if we strictly adhered to the texture alignments specified in the 344b8e80941Smrg * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that 345b8e80941Smrg * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 346b8e80941Smrg * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to 347b8e80941Smrg * 8, which prevents the clobbering. 348b8e80941Smrg */ 349b8e80941Smrg params.x1 = minify(params.depth.surf.logical_level0_px.width, 350b8e80941Smrg params.depth.view.base_level); 351b8e80941Smrg params.y1 = minify(params.depth.surf.logical_level0_px.height, 352b8e80941Smrg params.depth.view.base_level); 353b8e80941Smrg params.x1 = ALIGN(params.x1, 8); 354b8e80941Smrg params.y1 = ALIGN(params.y1, 4); 355b8e80941Smrg 356b8e80941Smrg if (params.depth.view.base_level == 0) { 357b8e80941Smrg /* TODO: What about MSAA? */ 358b8e80941Smrg params.depth.surf.logical_level0_px.width = params.x1; 359b8e80941Smrg params.depth.surf.logical_level0_px.height = params.y1; 360b8e80941Smrg } 361b8e80941Smrg 362b8e80941Smrg params.dst.surf.samples = params.depth.surf.samples; 363b8e80941Smrg params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px; 364b8e80941Smrg params.depth_format = 365b8e80941Smrg isl_format_get_depth_format(surf->surf->format, false); 366b8e80941Smrg params.num_samples = params.depth.surf.samples; 367b8e80941Smrg 368b8e80941Smrg batch->blorp->exec(batch, ¶ms); 369b8e80941Smrg } 370b8e80941Smrg} 371