1/*
2 * Copyright © 2015-2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#include "brw_compiler.h"
25#include "brw_shader.h"
26#include "brw_eu.h"
27#include "dev/gen_debug.h"
28#include "compiler/nir/nir.h"
29#include "main/errors.h"
30#include "util/debug.h"
31
32#define COMMON_OPTIONS                                                        \
33   .lower_sub = true,                                                         \
34   .lower_fdiv = true,                                                        \
35   .lower_scmp = true,                                                        \
36   .lower_flrp16 = true,                                                      \
37   .lower_fmod16 = true,                                                      \
38   .lower_fmod32 = true,                                                      \
39   .lower_fmod64 = false,                                                     \
40   .lower_bitfield_extract = true,                                            \
41   .lower_bitfield_insert = true,                                             \
42   .lower_uadd_carry = true,                                                  \
43   .lower_usub_borrow = true,                                                 \
44   .lower_fdiv = true,                                                        \
45   .lower_flrp64 = true,                                                      \
46   .lower_isign = true,                                                       \
47   .lower_ldexp = true,                                                       \
48   .lower_device_index_to_zero = true,                                        \
49   .native_integers = true,                                                   \
50   .use_interpolated_input_intrinsics = true,                                 \
51   .vertex_id_zero_based = true,                                              \
52   .lower_base_vertex = true
53
54#define COMMON_SCALAR_OPTIONS                                                 \
55   .lower_pack_half_2x16 = true,                                              \
56   .lower_pack_snorm_2x16 = true,                                             \
57   .lower_pack_snorm_4x8 = true,                                              \
58   .lower_pack_unorm_2x16 = true,                                             \
59   .lower_pack_unorm_4x8 = true,                                              \
60   .lower_unpack_half_2x16 = true,                                            \
61   .lower_unpack_snorm_2x16 = true,                                           \
62   .lower_unpack_snorm_4x8 = true,                                            \
63   .lower_unpack_unorm_2x16 = true,                                           \
64   .lower_unpack_unorm_4x8 = true,                                            \
65   .max_unroll_iterations = 32
66
67static const struct nir_shader_compiler_options scalar_nir_options = {
68   COMMON_OPTIONS,
69   COMMON_SCALAR_OPTIONS,
70};
71
72static const struct nir_shader_compiler_options vector_nir_options = {
73   COMMON_OPTIONS,
74
75   /* In the vec4 backend, our dpN instruction replicates its result to all the
76    * components of a vec4.  We would like NIR to give us replicated fdot
77    * instructions because it can optimize better for us.
78    */
79   .fdot_replicates = true,
80
81   .lower_pack_snorm_2x16 = true,
82   .lower_pack_unorm_2x16 = true,
83   .lower_unpack_snorm_2x16 = true,
84   .lower_unpack_unorm_2x16 = true,
85   .lower_extract_byte = true,
86   .lower_extract_word = true,
87   .max_unroll_iterations = 32,
88};
89
90struct brw_compiler *
91brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo)
92{
93   struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
94
95   compiler->devinfo = devinfo;
96
97   brw_fs_alloc_reg_sets(compiler);
98   brw_vec4_alloc_reg_set(compiler);
99   brw_init_compaction_tables(devinfo);
100
101   compiler->precise_trig = env_var_as_boolean("INTEL_PRECISE_TRIG", false);
102
103   if (devinfo->gen >= 10) {
104      /* We don't support vec4 mode on Cannonlake. */
105      for (int i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++)
106         compiler->scalar_stage[i] = true;
107   } else {
108      compiler->scalar_stage[MESA_SHADER_VERTEX] =
109         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_VS", true);
110      compiler->scalar_stage[MESA_SHADER_TESS_CTRL] =
111         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TCS", true);
112      compiler->scalar_stage[MESA_SHADER_TESS_EVAL] =
113         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_TES", true);
114      compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
115         devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", true);
116      compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
117      compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;
118   }
119
120   nir_lower_int64_options int64_options =
121      nir_lower_imul64 |
122      nir_lower_isign64 |
123      nir_lower_divmod64 |
124      nir_lower_imul_high64;
125   nir_lower_doubles_options fp64_options =
126      nir_lower_drcp |
127      nir_lower_dsqrt |
128      nir_lower_drsq |
129      nir_lower_dtrunc |
130      nir_lower_dfloor |
131      nir_lower_dceil |
132      nir_lower_dfract |
133      nir_lower_dround_even |
134      nir_lower_dmod;
135
136   if (!devinfo->has_64bit_types || (INTEL_DEBUG & DEBUG_SOFT64)) {
137      int64_options |= nir_lower_mov64 |
138                       nir_lower_icmp64 |
139                       nir_lower_iadd64 |
140                       nir_lower_iabs64 |
141                       nir_lower_ineg64 |
142                       nir_lower_logic64 |
143                       nir_lower_minmax64 |
144                       nir_lower_shift64 |
145                       nir_lower_extract64;
146      fp64_options |= nir_lower_fp64_full_software;
147   }
148
149   /* The Bspec's section tittled "Instruction_multiply[DevBDW+]" claims that
150    * destination type can be Quadword and source type Doubleword for Gen8 and
151    * Gen9. So, lower 64 bit multiply instruction on rest of the platforms.
152    */
153   if (devinfo->gen < 8 || devinfo->gen > 9)
154      int64_options |= nir_lower_imul_2x32_64;
155
156   /* We want the GLSL compiler to emit code that uses condition codes */
157   for (int i = 0; i < MESA_SHADER_STAGES; i++) {
158      compiler->glsl_compiler_options[i].MaxUnrollIterations = 0;
159      compiler->glsl_compiler_options[i].MaxIfDepth =
160         devinfo->gen < 6 ? 16 : UINT_MAX;
161
162      compiler->glsl_compiler_options[i].EmitNoIndirectInput = true;
163      compiler->glsl_compiler_options[i].EmitNoIndirectUniform = false;
164
165      bool is_scalar = compiler->scalar_stage[i];
166
167      compiler->glsl_compiler_options[i].EmitNoIndirectOutput = is_scalar;
168      compiler->glsl_compiler_options[i].EmitNoIndirectTemp = is_scalar;
169      compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar;
170
171      struct nir_shader_compiler_options *nir_options =
172         rzalloc(compiler, struct nir_shader_compiler_options);
173      if (is_scalar) {
174         *nir_options = scalar_nir_options;
175
176         if (devinfo->gen >= 11) {
177            nir_options->lower_flrp32 = true;
178         }
179      } else {
180         *nir_options = vector_nir_options;
181
182         if (devinfo->gen < 6) {
183            /* Prior to Gen6, there are no three source operations. */
184            nir_options->lower_flrp32 = true;
185         }
186      }
187
188      /* Prior to Gen6, there are no three source operations. */
189      nir_options->lower_ffma = devinfo->gen < 6;
190
191      nir_options->lower_bitfield_reverse = devinfo->gen < 7;
192
193      nir_options->lower_int64_options = int64_options;
194      nir_options->lower_doubles_options = fp64_options;
195      compiler->glsl_compiler_options[i].NirOptions = nir_options;
196
197      compiler->glsl_compiler_options[i].ClampBlockIndicesToArrayBounds = true;
198   }
199
200   compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectInput = false;
201   compiler->glsl_compiler_options[MESA_SHADER_TESS_EVAL].EmitNoIndirectInput = false;
202   compiler->glsl_compiler_options[MESA_SHADER_TESS_CTRL].EmitNoIndirectOutput = false;
203
204   if (compiler->scalar_stage[MESA_SHADER_GEOMETRY])
205      compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].EmitNoIndirectInput = false;
206
207   return compiler;
208}
209
210static void
211insert_u64_bit(uint64_t *val, bool add)
212{
213   *val = (*val << 1) | !!add;
214}
215
216uint64_t
217brw_get_compiler_config_value(const struct brw_compiler *compiler)
218{
219   uint64_t config = 0;
220   insert_u64_bit(&config, compiler->precise_trig);
221   if (compiler->devinfo->gen >= 8 && compiler->devinfo->gen < 10) {
222      insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_VERTEX]);
223      insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
224      insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
225      insert_u64_bit(&config, compiler->scalar_stage[MESA_SHADER_GEOMETRY]);
226   }
227   uint64_t debug_bits = INTEL_DEBUG;
228   uint64_t mask = DEBUG_DISK_CACHE_MASK;
229   while (mask != 0) {
230      const uint64_t bit = 1ULL << (ffsll(mask) - 1);
231      insert_u64_bit(&config, (debug_bits & bit) != 0);
232      mask &= ~bit;
233   }
234   return config;
235}
236
237unsigned
238brw_prog_data_size(gl_shader_stage stage)
239{
240   STATIC_ASSERT(MESA_SHADER_VERTEX == 0);
241   STATIC_ASSERT(MESA_SHADER_TESS_CTRL == 1);
242   STATIC_ASSERT(MESA_SHADER_TESS_EVAL == 2);
243   STATIC_ASSERT(MESA_SHADER_GEOMETRY == 3);
244   STATIC_ASSERT(MESA_SHADER_FRAGMENT == 4);
245   STATIC_ASSERT(MESA_SHADER_COMPUTE == 5);
246   static const size_t stage_sizes[] = {
247      sizeof(struct brw_vs_prog_data),
248      sizeof(struct brw_tcs_prog_data),
249      sizeof(struct brw_tes_prog_data),
250      sizeof(struct brw_gs_prog_data),
251      sizeof(struct brw_wm_prog_data),
252      sizeof(struct brw_cs_prog_data),
253   };
254   assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
255   return stage_sizes[stage];
256}
257
258unsigned
259brw_prog_key_size(gl_shader_stage stage)
260{
261   static const size_t stage_sizes[] = {
262      sizeof(struct brw_vs_prog_key),
263      sizeof(struct brw_tcs_prog_key),
264      sizeof(struct brw_tes_prog_key),
265      sizeof(struct brw_gs_prog_key),
266      sizeof(struct brw_wm_prog_key),
267      sizeof(struct brw_cs_prog_key),
268   };
269   assert((int)stage >= 0 && stage < ARRAY_SIZE(stage_sizes));
270   return stage_sizes[stage];
271}
272