1/* 2 * Copyright © 2015 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef BRW_NIR_H 25#define BRW_NIR_H 26 27#include "brw_reg.h" 28#include "compiler/nir/nir.h" 29#include "brw_compiler.h" 30 31#ifdef __cplusplus 32extern "C" { 33#endif 34 35int type_size_scalar(const struct glsl_type *type, bool bindless); 36int type_size_vec4(const struct glsl_type *type, bool bindless); 37int type_size_dvec4(const struct glsl_type *type, bool bindless); 38 39static inline int 40type_size_scalar_bytes(const struct glsl_type *type, bool bindless) 41{ 42 return type_size_scalar(type, bindless) * 4; 43} 44 45static inline int 46type_size_vec4_bytes(const struct glsl_type *type, bool bindless) 47{ 48 return type_size_vec4(type, bindless) * 16; 49} 50 51/* Flags set in the instr->pass_flags field by i965 analysis passes */ 52enum { 53 BRW_NIR_NON_BOOLEAN = 0x0, 54 55 /* Indicates that the given instruction's destination is a boolean 56 * value but that it needs to be resolved before it can be used. 57 * On Gen <= 5, CMP instructions return a 32-bit value where the bottom 58 * bit represents the actual true/false value of the compare and the top 59 * 31 bits are undefined. In order to use this value, we have to do a 60 * "resolve" operation by replacing the value of the CMP with -(x & 1) 61 * to sign-extend the bottom bit to 0/~0. 62 */ 63 BRW_NIR_BOOLEAN_NEEDS_RESOLVE = 0x1, 64 65 /* Indicates that the given instruction's destination is a boolean 66 * value that has intentionally been left unresolved. Not all boolean 67 * values need to be resolved immediately. For instance, if we have 68 * 69 * CMP r1 r2 r3 70 * CMP r4 r5 r6 71 * AND r7 r1 r4 72 * 73 * We don't have to resolve the result of the two CMP instructions 74 * immediately because the AND still does an AND of the bottom bits. 75 * Instead, we can save ourselves instructions by delaying the resolve 76 * until after the AND. The result of the two CMP instructions is left 77 * as BRW_NIR_BOOLEAN_UNRESOLVED. 78 */ 79 BRW_NIR_BOOLEAN_UNRESOLVED = 0x2, 80 81 /* Indicates a that the given instruction's destination is a boolean 82 * value that does not need a resolve. For instance, if you AND two 83 * values that are BRW_NIR_BOOLEAN_NEEDS_RESOLVE then we know that both 84 * values will be 0/~0 before we get them and the result of the AND is 85 * also guaranteed to be 0/~0 and does not need a resolve. 86 */ 87 BRW_NIR_BOOLEAN_NO_RESOLVE = 0x3, 88 89 /* A mask to mask the boolean status values off of instr->pass_flags */ 90 BRW_NIR_BOOLEAN_MASK = 0x3, 91}; 92 93void brw_nir_analyze_boolean_resolves(nir_shader *nir); 94 95nir_shader *brw_preprocess_nir(const struct brw_compiler *compiler, 96 nir_shader *nir, 97 const nir_shader *softfp64); 98 99void 100brw_nir_link_shaders(const struct brw_compiler *compiler, 101 nir_shader **producer, nir_shader **consumer); 102 103bool brw_nir_lower_cs_intrinsics(nir_shader *nir, 104 unsigned dispatch_width); 105void brw_nir_lower_vs_inputs(nir_shader *nir, 106 const uint8_t *vs_attrib_wa_flags); 107void brw_nir_lower_vue_inputs(nir_shader *nir, 108 const struct brw_vue_map *vue_map); 109void brw_nir_lower_tes_inputs(nir_shader *nir, const struct brw_vue_map *vue); 110void brw_nir_lower_fs_inputs(nir_shader *nir, 111 const struct gen_device_info *devinfo, 112 const struct brw_wm_prog_key *key); 113void brw_nir_lower_vue_outputs(nir_shader *nir); 114void brw_nir_lower_tcs_outputs(nir_shader *nir, const struct brw_vue_map *vue, 115 GLenum tes_primitive_mode); 116void brw_nir_lower_fs_outputs(nir_shader *nir); 117 118bool brw_nir_lower_conversions(nir_shader *nir); 119 120bool brw_nir_lower_image_load_store(nir_shader *nir, 121 const struct gen_device_info *devinfo); 122void brw_nir_rewrite_image_intrinsic(nir_intrinsic_instr *intrin, 123 nir_ssa_def *index); 124void brw_nir_rewrite_bindless_image_intrinsic(nir_intrinsic_instr *intrin, 125 nir_ssa_def *handle); 126 127bool brw_nir_lower_mem_access_bit_sizes(nir_shader *shader); 128 129nir_shader *brw_postprocess_nir(nir_shader *nir, 130 const struct brw_compiler *compiler, 131 bool is_scalar); 132 133bool brw_nir_apply_attribute_workarounds(nir_shader *nir, 134 const uint8_t *attrib_wa_flags); 135 136bool brw_nir_apply_trig_workarounds(nir_shader *nir); 137 138void brw_nir_apply_tcs_quads_workaround(nir_shader *nir); 139 140nir_shader *brw_nir_apply_sampler_key(nir_shader *nir, 141 const struct brw_compiler *compiler, 142 const struct brw_sampler_prog_key_data *key, 143 bool is_scalar); 144 145enum brw_reg_type brw_type_for_nir_type(const struct gen_device_info *devinfo, 146 nir_alu_type type); 147 148enum glsl_base_type brw_glsl_base_type_for_nir_type(nir_alu_type type); 149 150void brw_nir_setup_glsl_uniforms(void *mem_ctx, nir_shader *shader, 151 const struct gl_program *prog, 152 struct brw_stage_prog_data *stage_prog_data, 153 bool is_scalar); 154 155void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader, 156 struct gl_program *prog, 157 struct brw_stage_prog_data *stage_prog_data); 158 159void brw_nir_lower_gl_images(nir_shader *shader, 160 const struct gl_program *prog); 161 162void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler, 163 nir_shader *nir, 164 const struct brw_vs_prog_key *vs_key, 165 struct brw_ubo_range out_ranges[4]); 166 167bool brw_nir_opt_peephole_ffma(nir_shader *shader); 168 169nir_shader *brw_nir_optimize(nir_shader *nir, 170 const struct brw_compiler *compiler, 171 bool is_scalar, 172 bool allow_copies); 173 174nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx, 175 const struct brw_compiler *compiler, 176 const nir_shader_compiler_options *options, 177 const struct brw_tcs_prog_key *key); 178 179#define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0 180#define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0) 181#define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1 182#define BRW_NIR_FRAG_OUTPUT_LOCATION_MASK INTEL_MASK(31, 1) 183 184#ifdef __cplusplus 185} 186#endif 187 188#endif /* BRW_NIR_H */ 189