1/* 2 * Copyright © 2016 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#include "compiler/nir/nir_builder.h" 25#include "brw_nir.h" 26 27/** 28 * Prior to Haswell, the hardware can't natively support GL_FIXED or 29 * 2_10_10_10_REV vertex formats. This pass inserts extra shader code 30 * to produce the correct values. 31 */ 32 33struct attr_wa_state { 34 nir_builder builder; 35 bool impl_progress; 36 const uint8_t *wa_flags; 37}; 38 39static bool 40apply_attr_wa_block(nir_block *block, struct attr_wa_state *state) 41{ 42 nir_builder *b = &state->builder; 43 44 nir_foreach_instr_safe(instr, block) { 45 if (instr->type != nir_instr_type_intrinsic) 46 continue; 47 48 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); 49 if (intrin->intrinsic != nir_intrinsic_load_input) 50 continue; 51 52 uint8_t wa_flags = state->wa_flags[intrin->const_index[0]]; 53 if (wa_flags == 0) 54 continue; 55 56 b->cursor = nir_after_instr(instr); 57 58 nir_ssa_def *val = &intrin->dest.ssa; 59 60 /* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes 61 * come in as floating point conversions of the integer values. 62 */ 63 if (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK) { 64 nir_ssa_def *scaled = 65 nir_fmul(b, val, nir_imm_float(b, 1.0f / 65536.0f)); 66 nir_ssa_def *comps[4]; 67 for (int i = 0; i < val->num_components; i++) { 68 bool rescale = i < (wa_flags & BRW_ATTRIB_WA_COMPONENT_MASK); 69 comps[i] = nir_channel(b, rescale ? scaled : val, i); 70 } 71 val = nir_vec(b, comps, val->num_components); 72 } 73 74 /* Do sign recovery for 2101010 formats if required. */ 75 if (wa_flags & BRW_ATTRIB_WA_SIGN) { 76 /* sign recovery shift: <22, 22, 22, 30> */ 77 nir_ssa_def *shift = nir_imm_ivec4(b, 22, 22, 22, 30); 78 val = nir_ishr(b, nir_ishl(b, val, shift), shift); 79 } 80 81 /* Apply BGRA swizzle if required. */ 82 if (wa_flags & BRW_ATTRIB_WA_BGRA) { 83 val = nir_swizzle(b, val, (unsigned[4]){2,1,0,3}, 4, true); 84 } 85 86 if (wa_flags & BRW_ATTRIB_WA_NORMALIZE) { 87 /* ES 3.0 has different rules for converting signed normalized 88 * fixed-point numbers than desktop GL. 89 */ 90 if (wa_flags & BRW_ATTRIB_WA_SIGN) { 91 /* According to equation 2.2 of the ES 3.0 specification, 92 * signed normalization conversion is done by: 93 * 94 * f = c / (2^(b-1)-1) 95 * 96 * OpenGL 4.2+ uses this equation as well. Since most contexts 97 * promote to the new higher version, and this is what Haswell+ 98 * hardware does anyway, we just always use this formula. 99 */ 100 nir_ssa_def *es3_normalize_factor = 101 nir_imm_vec4(b, 1.0f / ((1 << 9) - 1), 1.0f / ((1 << 9) - 1), 102 1.0f / ((1 << 9) - 1), 1.0f / ((1 << 1) - 1)); 103 val = nir_fmax(b, 104 nir_fmul(b, nir_i2f32(b, val), es3_normalize_factor), 105 nir_imm_float(b, -1.0f)); 106 } else { 107 /* The following equation is from the OpenGL 3.2 specification: 108 * 109 * 2.1 unsigned normalization 110 * f = c/(2^n-1) 111 */ 112 nir_ssa_def *normalize_factor = 113 nir_imm_vec4(b, 1.0f / ((1 << 10) - 1), 1.0f / ((1 << 10) - 1), 114 1.0f / ((1 << 10) - 1), 1.0f / ((1 << 2) - 1)); 115 116 val = nir_fmul(b, nir_u2f32(b, val), normalize_factor); 117 } 118 } 119 120 if (wa_flags & BRW_ATTRIB_WA_SCALE) { 121 val = (wa_flags & BRW_ATTRIB_WA_SIGN) ? nir_i2f32(b, val) 122 : nir_u2f32(b, val); 123 } 124 125 nir_ssa_def_rewrite_uses_after(&intrin->dest.ssa, nir_src_for_ssa(val), 126 val->parent_instr); 127 state->impl_progress = true; 128 } 129 130 return true; 131} 132 133bool 134brw_nir_apply_attribute_workarounds(nir_shader *shader, 135 const uint8_t *attrib_wa_flags) 136{ 137 bool progress = false; 138 struct attr_wa_state state = { 139 .wa_flags = attrib_wa_flags, 140 }; 141 142 nir_foreach_function(func, shader) { 143 if (!func->impl) 144 continue; 145 146 nir_builder_init(&state.builder, func->impl); 147 state.impl_progress = false; 148 149 nir_foreach_block(block, func->impl) { 150 apply_attr_wa_block(block, &state); 151 } 152 153 if (state.impl_progress) { 154 nir_metadata_preserve(func->impl, nir_metadata_block_index | 155 nir_metadata_dominance); 156 progress = true; 157 } 158 } 159 160 return progress; 161} 162