1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24/** 25 * \file brw_vec4_tes.cpp 26 * 27 * Tessellaton evaluation shader specific code derived from the vec4_visitor class. 28 */ 29 30#include "brw_vec4_tes.h" 31#include "brw_cfg.h" 32#include "dev/gen_debug.h" 33 34namespace brw { 35 36vec4_tes_visitor::vec4_tes_visitor(const struct brw_compiler *compiler, 37 void *log_data, 38 const struct brw_tes_prog_key *key, 39 struct brw_tes_prog_data *prog_data, 40 const nir_shader *shader, 41 void *mem_ctx, 42 int shader_time_index) 43 : vec4_visitor(compiler, log_data, &key->tex, &prog_data->base, 44 shader, mem_ctx, false, shader_time_index) 45{ 46} 47 48void 49vec4_tes_visitor::setup_payload() 50{ 51 int reg = 0; 52 53 /* The payload always contains important data in r0 and r1, which contains 54 * the URB handles that are passed on to the URB write at the end 55 * of the thread. 56 */ 57 reg += 2; 58 59 reg = setup_uniforms(reg); 60 61 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { 62 for (int i = 0; i < 3; i++) { 63 if (inst->src[i].file != ATTR) 64 continue; 65 66 bool is_64bit = type_sz(inst->src[i].type) == 8; 67 68 unsigned slot = inst->src[i].nr + inst->src[i].offset / 16; 69 struct brw_reg grf = brw_vec4_grf(reg + slot / 2, 4 * (slot % 2)); 70 grf = stride(grf, 0, is_64bit ? 2 : 4, 1); 71 grf.swizzle = inst->src[i].swizzle; 72 grf.type = inst->src[i].type; 73 grf.abs = inst->src[i].abs; 74 grf.negate = inst->src[i].negate; 75 76 /* For 64-bit attributes we can end up with components XY in the 77 * second half of a register and components ZW in the first half 78 * of the next. Fix it up here. 79 */ 80 if (is_64bit && grf.subnr > 0) { 81 /* We can't do swizzles that mix XY and ZW channels in this case. 82 * Such cases should have been handled by the scalarization pass. 83 */ 84 assert((brw_mask_for_swizzle(grf.swizzle) & 0x3) ^ 85 (brw_mask_for_swizzle(grf.swizzle) & 0xc)); 86 if (brw_mask_for_swizzle(grf.swizzle) & 0xc) { 87 grf.subnr = 0; 88 grf.nr++; 89 grf.swizzle -= BRW_SWIZZLE_ZZZZ; 90 } 91 } 92 93 inst->src[i] = grf; 94 } 95 } 96 97 reg += 8 * prog_data->urb_read_length; 98 99 this->first_non_payload_grf = reg; 100} 101 102 103void 104vec4_tes_visitor::emit_prolog() 105{ 106 input_read_header = src_reg(this, glsl_type::uvec4_type); 107 emit(TES_OPCODE_CREATE_INPUT_READ_HEADER, dst_reg(input_read_header)); 108 109 this->current_annotation = NULL; 110} 111 112 113void 114vec4_tes_visitor::emit_urb_write_header(int mrf) 115{ 116 /* No need to do anything for DS; an implied write to this MRF will be 117 * performed by VS_OPCODE_URB_WRITE. 118 */ 119 (void) mrf; 120} 121 122 123vec4_instruction * 124vec4_tes_visitor::emit_urb_write_opcode(bool complete) 125{ 126 /* For DS, the URB writes end the thread. */ 127 if (complete) { 128 if (INTEL_DEBUG & DEBUG_SHADER_TIME) 129 emit_shader_time_end(); 130 } 131 132 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE); 133 inst->urb_write_flags = complete ? 134 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS; 135 136 return inst; 137} 138 139void 140vec4_tes_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr) 141{ 142 const struct brw_tes_prog_data *tes_prog_data = 143 (const struct brw_tes_prog_data *) prog_data; 144 145 switch (instr->intrinsic) { 146 case nir_intrinsic_load_tess_coord: 147 /* gl_TessCoord is part of the payload in g1 channels 0-2 and 4-6. */ 148 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F), 149 src_reg(brw_vec8_grf(1, 0)))); 150 break; 151 case nir_intrinsic_load_tess_level_outer: 152 if (tes_prog_data->domain == BRW_TESS_DOMAIN_ISOLINE) { 153 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F), 154 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type), 155 BRW_SWIZZLE_ZWZW))); 156 } else { 157 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F), 158 swizzle(src_reg(ATTR, 1, glsl_type::vec4_type), 159 BRW_SWIZZLE_WZYX))); 160 } 161 break; 162 case nir_intrinsic_load_tess_level_inner: 163 if (tes_prog_data->domain == BRW_TESS_DOMAIN_QUAD) { 164 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F), 165 swizzle(src_reg(ATTR, 0, glsl_type::vec4_type), 166 BRW_SWIZZLE_WZYX))); 167 } else { 168 emit(MOV(get_nir_dest(instr->dest, BRW_REGISTER_TYPE_F), 169 src_reg(ATTR, 1, glsl_type::float_type))); 170 } 171 break; 172 case nir_intrinsic_load_primitive_id: 173 emit(TES_OPCODE_GET_PRIMITIVE_ID, 174 get_nir_dest(instr->dest, BRW_REGISTER_TYPE_UD)); 175 break; 176 177 case nir_intrinsic_load_input: 178 case nir_intrinsic_load_per_vertex_input: { 179 src_reg indirect_offset = get_indirect_offset(instr); 180 unsigned imm_offset = instr->const_index[0]; 181 src_reg header = input_read_header; 182 bool is_64bit = nir_dest_bit_size(instr->dest) == 64; 183 unsigned first_component = nir_intrinsic_component(instr); 184 if (is_64bit) 185 first_component /= 2; 186 187 if (indirect_offset.file != BAD_FILE) { 188 src_reg clamped_indirect_offset = src_reg(this, glsl_type::uvec4_type); 189 190 /* Page 190 of "Volume 7: 3D Media GPGPU Engine (Haswell)" says the 191 * valid range of the offset is [0, 0FFFFFFFh]. 192 */ 193 emit_minmax(BRW_CONDITIONAL_L, 194 dst_reg(clamped_indirect_offset), 195 retype(indirect_offset, BRW_REGISTER_TYPE_UD), 196 brw_imm_ud(0x0fffffffu)); 197 198 header = src_reg(this, glsl_type::uvec4_type); 199 emit(TES_OPCODE_ADD_INDIRECT_URB_OFFSET, dst_reg(header), 200 input_read_header, clamped_indirect_offset); 201 } else { 202 /* Arbitrarily only push up to 24 vec4 slots worth of data, 203 * which is 12 registers (since each holds 2 vec4 slots). 204 */ 205 const unsigned max_push_slots = 24; 206 if (imm_offset < max_push_slots) { 207 const glsl_type *src_glsl_type = 208 is_64bit ? glsl_type::dvec4_type : glsl_type::ivec4_type; 209 src_reg src = src_reg(ATTR, imm_offset, src_glsl_type); 210 src.swizzle = BRW_SWZ_COMP_INPUT(first_component); 211 212 const brw_reg_type dst_reg_type = 213 is_64bit ? BRW_REGISTER_TYPE_DF : BRW_REGISTER_TYPE_D; 214 emit(MOV(get_nir_dest(instr->dest, dst_reg_type), src)); 215 216 prog_data->urb_read_length = 217 MAX2(prog_data->urb_read_length, 218 DIV_ROUND_UP(imm_offset + (is_64bit ? 2 : 1), 2)); 219 break; 220 } 221 } 222 223 if (!is_64bit) { 224 dst_reg temp(this, glsl_type::ivec4_type); 225 vec4_instruction *read = 226 emit(VEC4_OPCODE_URB_READ, temp, src_reg(header)); 227 read->offset = imm_offset; 228 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET; 229 230 src_reg src = src_reg(temp); 231 src.swizzle = BRW_SWZ_COMP_INPUT(first_component); 232 233 /* Copy to target. We might end up with some funky writemasks landing 234 * in here, but we really don't want them in the above pseudo-ops. 235 */ 236 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_D); 237 dst.writemask = brw_writemask_for_size(instr->num_components); 238 emit(MOV(dst, src)); 239 } else { 240 /* For 64-bit we need to load twice as many 32-bit components, and for 241 * dvec3/4 we need to emit 2 URB Read messages 242 */ 243 dst_reg temp(this, glsl_type::dvec4_type); 244 dst_reg temp_d = retype(temp, BRW_REGISTER_TYPE_D); 245 246 vec4_instruction *read = 247 emit(VEC4_OPCODE_URB_READ, temp_d, src_reg(header)); 248 read->offset = imm_offset; 249 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET; 250 251 if (instr->num_components > 2) { 252 read = emit(VEC4_OPCODE_URB_READ, byte_offset(temp_d, REG_SIZE), 253 src_reg(header)); 254 read->offset = imm_offset + 1; 255 read->urb_write_flags = BRW_URB_WRITE_PER_SLOT_OFFSET; 256 } 257 258 src_reg temp_as_src = src_reg(temp); 259 temp_as_src.swizzle = BRW_SWZ_COMP_INPUT(first_component); 260 261 dst_reg shuffled(this, glsl_type::dvec4_type); 262 shuffle_64bit_data(shuffled, temp_as_src, false); 263 264 dst_reg dst = get_nir_dest(instr->dest, BRW_REGISTER_TYPE_DF); 265 dst.writemask = brw_writemask_for_size(instr->num_components); 266 emit(MOV(dst, src_reg(shuffled))); 267 } 268 break; 269 } 270 default: 271 vec4_visitor::nir_emit_intrinsic(instr); 272 } 273} 274 275 276void 277vec4_tes_visitor::emit_thread_end() 278{ 279 /* For DS, we always end the thread by emitting a single vertex. 280 * emit_urb_write_opcode() will take care of setting the eot flag on the 281 * SEND instruction. 282 */ 283 emit_vertex(); 284} 285 286} /* namespace brw */ 287