1/* 2 * Copyright © 2013 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 * DEALINGS IN THE SOFTWARE. 22 */ 23 24 25#include "brw_vec4_vs.h" 26#include "dev/gen_debug.h" 27 28namespace brw { 29 30void 31vec4_vs_visitor::emit_prolog() 32{ 33} 34 35 36void 37vec4_vs_visitor::emit_urb_write_header(int mrf) 38{ 39 /* No need to do anything for VS; an implied write to this MRF will be 40 * performed by VS_OPCODE_URB_WRITE. 41 */ 42 (void) mrf; 43} 44 45 46vec4_instruction * 47vec4_vs_visitor::emit_urb_write_opcode(bool complete) 48{ 49 /* For VS, the URB writes end the thread. */ 50 if (complete) { 51 if (INTEL_DEBUG & DEBUG_SHADER_TIME) 52 emit_shader_time_end(); 53 } 54 55 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE); 56 inst->urb_write_flags = complete ? 57 BRW_URB_WRITE_EOT_COMPLETE : BRW_URB_WRITE_NO_FLAGS; 58 59 return inst; 60} 61 62 63void 64vec4_vs_visitor::emit_urb_slot(dst_reg reg, int varying) 65{ 66 reg.type = BRW_REGISTER_TYPE_F; 67 output_reg[varying][0].type = reg.type; 68 69 switch (varying) { 70 case VARYING_SLOT_COL0: 71 case VARYING_SLOT_COL1: 72 case VARYING_SLOT_BFC0: 73 case VARYING_SLOT_BFC1: { 74 /* These built-in varyings are only supported in compatibility mode, 75 * and we only support GS in core profile. So, this must be a vertex 76 * shader. 77 */ 78 vec4_instruction *inst = emit_generic_urb_slot(reg, varying, 0); 79 if (inst && key->clamp_vertex_color) 80 inst->saturate = true; 81 break; 82 } 83 default: 84 return vec4_visitor::emit_urb_slot(reg, varying); 85 } 86} 87 88 89void 90vec4_vs_visitor::emit_clip_distances(dst_reg reg, int offset) 91{ 92 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables): 93 * 94 * "If a linked set of shaders forming the vertex stage contains no 95 * static write to gl_ClipVertex or gl_ClipDistance, but the 96 * application has requested clipping against user clip planes through 97 * the API, then the coordinate written to gl_Position is used for 98 * comparison against the user clip planes." 99 * 100 * This function is only called if the shader didn't write to 101 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping 102 * if the user wrote to it; otherwise we use gl_Position. 103 */ 104 gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX; 105 if (!(prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX)) { 106 clip_vertex = VARYING_SLOT_POS; 107 } 108 109 for (int i = 0; i + offset < key->nr_userclip_plane_consts && i < 4; 110 ++i) { 111 reg.writemask = 1 << i; 112 emit(DP4(reg, 113 src_reg(output_reg[clip_vertex][0]), 114 src_reg(this->userplane[i + offset]))); 115 } 116} 117 118 119void 120vec4_vs_visitor::setup_uniform_clipplane_values() 121{ 122 if (key->nr_userclip_plane_consts == 0) 123 return; 124 125 assert(stage_prog_data->nr_params == (unsigned)this->uniforms * 4); 126 brw_stage_prog_data_add_params(stage_prog_data, 127 key->nr_userclip_plane_consts * 4); 128 129 for (int i = 0; i < key->nr_userclip_plane_consts; ++i) { 130 this->userplane[i] = dst_reg(UNIFORM, this->uniforms); 131 this->userplane[i].type = BRW_REGISTER_TYPE_F; 132 for (int j = 0; j < 4; ++j) { 133 stage_prog_data->param[this->uniforms * 4 + j] = 134 BRW_PARAM_BUILTIN_CLIP_PLANE(i, j); 135 } 136 ++this->uniforms; 137 } 138} 139 140 141void 142vec4_vs_visitor::emit_thread_end() 143{ 144 setup_uniform_clipplane_values(); 145 146 /* Lower legacy ff and ClipVertex clipping to clip distances */ 147 if (key->nr_userclip_plane_consts > 0) { 148 current_annotation = "user clip distances"; 149 150 output_reg[VARYING_SLOT_CLIP_DIST0][0] = 151 dst_reg(this, glsl_type::vec4_type); 152 output_reg[VARYING_SLOT_CLIP_DIST1][0] = 153 dst_reg(this, glsl_type::vec4_type); 154 output_num_components[VARYING_SLOT_CLIP_DIST0][0] = 4; 155 output_num_components[VARYING_SLOT_CLIP_DIST1][0] = 4; 156 157 emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST0][0], 0); 158 emit_clip_distances(output_reg[VARYING_SLOT_CLIP_DIST1][0], 4); 159 } 160 161 /* For VS, we always end the thread by emitting a single vertex. 162 * emit_urb_write_opcode() will take care of setting the eot flag on the 163 * SEND instruction. 164 */ 165 emit_vertex(); 166} 167 168 169vec4_vs_visitor::vec4_vs_visitor(const struct brw_compiler *compiler, 170 void *log_data, 171 const struct brw_vs_prog_key *key, 172 struct brw_vs_prog_data *vs_prog_data, 173 const nir_shader *shader, 174 void *mem_ctx, 175 int shader_time_index) 176 : vec4_visitor(compiler, log_data, &key->tex, &vs_prog_data->base, shader, 177 mem_ctx, false /* no_spills */, shader_time_index), 178 key(key), 179 vs_prog_data(vs_prog_data) 180{ 181} 182 183 184} /* namespace brw */ 185