1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg/** 26848b8605Smrg * Meta operations. Some GL operations can be expressed in terms of 27848b8605Smrg * other GL operations. For example, glBlitFramebuffer() can be done 28848b8605Smrg * with texture mapping and glClear() can be done with polygon rendering. 29848b8605Smrg * 30848b8605Smrg * \author Brian Paul 31848b8605Smrg */ 32848b8605Smrg 33848b8605Smrg 34848b8605Smrg#include "main/glheader.h" 35848b8605Smrg#include "main/mtypes.h" 36848b8605Smrg#include "main/imports.h" 37848b8605Smrg#include "main/arbprogram.h" 38848b8605Smrg#include "main/arrayobj.h" 39848b8605Smrg#include "main/blend.h" 40848b8605Smrg#include "main/blit.h" 41848b8605Smrg#include "main/bufferobj.h" 42848b8605Smrg#include "main/buffers.h" 43848b8605Smrg#include "main/clear.h" 44848b8605Smrg#include "main/condrender.h" 45b8e80941Smrg#include "main/draw.h" 46848b8605Smrg#include "main/depth.h" 47848b8605Smrg#include "main/enable.h" 48848b8605Smrg#include "main/fbobject.h" 49848b8605Smrg#include "main/feedback.h" 50848b8605Smrg#include "main/formats.h" 51848b8605Smrg#include "main/format_unpack.h" 52b8e80941Smrg#include "main/framebuffer.h" 53848b8605Smrg#include "main/glformats.h" 54848b8605Smrg#include "main/image.h" 55848b8605Smrg#include "main/macros.h" 56848b8605Smrg#include "main/matrix.h" 57848b8605Smrg#include "main/mipmap.h" 58848b8605Smrg#include "main/multisample.h" 59848b8605Smrg#include "main/objectlabel.h" 60848b8605Smrg#include "main/pipelineobj.h" 61848b8605Smrg#include "main/pixel.h" 62848b8605Smrg#include "main/pbo.h" 63848b8605Smrg#include "main/polygon.h" 64848b8605Smrg#include "main/queryobj.h" 65848b8605Smrg#include "main/readpix.h" 66b8e80941Smrg#include "main/renderbuffer.h" 67848b8605Smrg#include "main/scissor.h" 68848b8605Smrg#include "main/shaderapi.h" 69848b8605Smrg#include "main/shaderobj.h" 70848b8605Smrg#include "main/state.h" 71848b8605Smrg#include "main/stencil.h" 72848b8605Smrg#include "main/texobj.h" 73848b8605Smrg#include "main/texenv.h" 74848b8605Smrg#include "main/texgetimage.h" 75848b8605Smrg#include "main/teximage.h" 76848b8605Smrg#include "main/texparam.h" 77848b8605Smrg#include "main/texstate.h" 78848b8605Smrg#include "main/texstore.h" 79848b8605Smrg#include "main/transformfeedback.h" 80848b8605Smrg#include "main/uniforms.h" 81848b8605Smrg#include "main/varray.h" 82848b8605Smrg#include "main/viewport.h" 83848b8605Smrg#include "main/samplerobj.h" 84848b8605Smrg#include "program/program.h" 85848b8605Smrg#include "swrast/swrast.h" 86848b8605Smrg#include "drivers/common/meta.h" 87848b8605Smrg#include "main/enums.h" 88848b8605Smrg#include "main/glformats.h" 89b8e80941Smrg#include "util/bitscan.h" 90848b8605Smrg#include "util/ralloc.h" 91b8e80941Smrg#include "compiler/nir/nir.h" 92b8e80941Smrg#include "util/u_math.h" 93848b8605Smrg 94848b8605Smrg/** Return offset in bytes of the field within a vertex struct */ 95848b8605Smrg#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) 96848b8605Smrg 97848b8605Smrgstatic void 98848b8605Smrgmeta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl); 99848b8605Smrg 100848b8605Smrgstatic struct blit_shader * 101848b8605Smrgchoose_blit_shader(GLenum target, struct blit_shader_table *table); 102848b8605Smrg 103b8e80941Smrgstatic void cleanup_temp_texture(struct gl_context *ctx, 104b8e80941Smrg struct temp_texture *tex); 105b8e80941Smrgstatic void meta_glsl_clear_cleanup(struct gl_context *ctx, 106b8e80941Smrg struct clear_state *clear); 107b8e80941Smrgstatic void meta_copypix_cleanup(struct gl_context *ctx, 108b8e80941Smrg struct copypix_state *copypix); 109b8e80941Smrgstatic void meta_decompress_cleanup(struct gl_context *ctx, 110b8e80941Smrg struct decompress_state *decompress); 111b8e80941Smrgstatic void meta_drawpix_cleanup(struct gl_context *ctx, 112b8e80941Smrg struct drawpix_state *drawpix); 113848b8605Smrg 114848b8605Smrgvoid 115b8e80941Smrg_mesa_meta_framebuffer_texture_image(struct gl_context *ctx, 116b8e80941Smrg struct gl_framebuffer *fb, 117b8e80941Smrg GLenum attachment, 118b8e80941Smrg struct gl_texture_image *texImage, 119b8e80941Smrg GLuint layer) 120848b8605Smrg{ 121848b8605Smrg struct gl_texture_object *texObj = texImage->TexObject; 122848b8605Smrg int level = texImage->Level; 123b8e80941Smrg const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP 124b8e80941Smrg ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face 125b8e80941Smrg : texObj->Target; 126848b8605Smrg 127b8e80941Smrg struct gl_renderbuffer_attachment *att = 128b8e80941Smrg _mesa_get_and_validate_attachment(ctx, fb, attachment, __func__); 129b8e80941Smrg assert(att); 130848b8605Smrg 131b8e80941Smrg _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, texTarget, 132b8e80941Smrg level, att->NumSamples, layer, false); 133848b8605Smrg} 134848b8605Smrg 135b8e80941Smrgstatic struct gl_shader * 136b8e80941Smrgmeta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage, 137b8e80941Smrg const GLcharARB *source) 138848b8605Smrg{ 139b8e80941Smrg const GLuint name = ~0; 140b8e80941Smrg struct gl_shader *sh; 141b8e80941Smrg 142b8e80941Smrg sh = _mesa_new_shader(name, stage); 143b8e80941Smrg sh->Source = strdup(source); 144b8e80941Smrg sh->CompileStatus = COMPILE_FAILURE; 145b8e80941Smrg _mesa_compile_shader(ctx, sh); 146b8e80941Smrg 147b8e80941Smrg if (!sh->CompileStatus) { 148b8e80941Smrg if (sh->InfoLog) { 149b8e80941Smrg _mesa_problem(ctx, 150b8e80941Smrg "meta program compile failed:\n%s\nsource:\n%s\n", 151b8e80941Smrg sh->InfoLog, source); 152b8e80941Smrg } 153848b8605Smrg 154b8e80941Smrg _mesa_reference_shader(ctx, &sh, NULL); 155848b8605Smrg } 156848b8605Smrg 157b8e80941Smrg return sh; 158848b8605Smrg} 159848b8605Smrg 160b8e80941Smrgvoid 161b8e80941Smrg_mesa_meta_link_program_with_debug(struct gl_context *ctx, 162b8e80941Smrg struct gl_shader_program *sh_prog) 163848b8605Smrg{ 164b8e80941Smrg _mesa_link_program(ctx, sh_prog); 165848b8605Smrg 166b8e80941Smrg if (!sh_prog->data->LinkStatus) { 167b8e80941Smrg _mesa_problem(ctx, "meta program link failed:\n%s", 168b8e80941Smrg sh_prog->data->InfoLog); 169b8e80941Smrg } 170b8e80941Smrg} 171848b8605Smrg 172b8e80941Smrgvoid 173b8e80941Smrg_mesa_meta_use_program(struct gl_context *ctx, 174b8e80941Smrg struct gl_shader_program *sh_prog) 175b8e80941Smrg{ 176b8e80941Smrg /* Attach shader state to the binding point */ 177b8e80941Smrg _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader); 178848b8605Smrg 179b8e80941Smrg /* Update the program */ 180b8e80941Smrg _mesa_use_shader_program(ctx, sh_prog); 181848b8605Smrg} 182848b8605Smrg 183848b8605Smrgvoid 184848b8605Smrg_mesa_meta_compile_and_link_program(struct gl_context *ctx, 185848b8605Smrg const char *vs_source, 186848b8605Smrg const char *fs_source, 187848b8605Smrg const char *name, 188b8e80941Smrg struct gl_shader_program **out_sh_prog) 189848b8605Smrg{ 190b8e80941Smrg struct gl_shader_program *sh_prog; 191b8e80941Smrg const GLuint id = ~0; 192b8e80941Smrg 193b8e80941Smrg sh_prog = _mesa_new_shader_program(id); 194b8e80941Smrg sh_prog->Label = strdup(name); 195b8e80941Smrg sh_prog->NumShaders = 2; 196b8e80941Smrg sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *)); 197b8e80941Smrg sh_prog->Shaders[0] = 198b8e80941Smrg meta_compile_shader_with_debug(ctx, MESA_SHADER_VERTEX, vs_source); 199b8e80941Smrg sh_prog->Shaders[1] = 200b8e80941Smrg meta_compile_shader_with_debug(ctx, MESA_SHADER_FRAGMENT, fs_source); 201b8e80941Smrg 202b8e80941Smrg _mesa_meta_link_program_with_debug(ctx, sh_prog); 203b8e80941Smrg 204b8e80941Smrg struct gl_program *fp = 205b8e80941Smrg sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program; 206b8e80941Smrg 207b8e80941Smrg /* texelFetch() can break GL_SKIP_DECODE_EXT, but many meta passes want 208b8e80941Smrg * to use both together; pretend that we're not using texelFetch to hack 209b8e80941Smrg * around this bad interaction. This is a bit fragile as it may break 210b8e80941Smrg * if you re-run the pass that gathers this info, but we probably won't... 211b8e80941Smrg */ 212b8e80941Smrg fp->info.textures_used_by_txf = 0; 213b8e80941Smrg if (fp->nir) 214b8e80941Smrg fp->nir->info.textures_used_by_txf = 0; 215b8e80941Smrg 216b8e80941Smrg _mesa_meta_use_program(ctx, sh_prog); 217b8e80941Smrg 218b8e80941Smrg *out_sh_prog = sh_prog; 219848b8605Smrg} 220848b8605Smrg 221848b8605Smrg/** 222848b8605Smrg * Generate a generic shader to blit from a texture to a framebuffer 223848b8605Smrg * 224848b8605Smrg * \param ctx Current GL context 225848b8605Smrg * \param texTarget Texture target that will be the source of the blit 226848b8605Smrg * 227848b8605Smrg * \returns a handle to a shader program on success or zero on failure. 228848b8605Smrg */ 229848b8605Smrgvoid 230848b8605Smrg_mesa_meta_setup_blit_shader(struct gl_context *ctx, 231848b8605Smrg GLenum target, 232b8e80941Smrg bool do_depth, 233848b8605Smrg struct blit_shader_table *table) 234848b8605Smrg{ 235848b8605Smrg char *vs_source, *fs_source; 236848b8605Smrg struct blit_shader *shader = choose_blit_shader(target, table); 237b8e80941Smrg const char *fs_input, *vs_preprocess, *fs_preprocess; 238b8e80941Smrg void *mem_ctx; 239848b8605Smrg 240848b8605Smrg if (ctx->Const.GLSLVersion < 130) { 241848b8605Smrg vs_preprocess = ""; 242848b8605Smrg fs_preprocess = "#extension GL_EXT_texture_array : enable"; 243848b8605Smrg fs_input = "varying"; 244848b8605Smrg } else { 245848b8605Smrg vs_preprocess = "#version 130"; 246848b8605Smrg fs_preprocess = "#version 130"; 247848b8605Smrg fs_input = "in"; 248848b8605Smrg shader->func = "texture"; 249848b8605Smrg } 250848b8605Smrg 251848b8605Smrg assert(shader != NULL); 252848b8605Smrg 253b8e80941Smrg if (shader->shader_prog != NULL) { 254b8e80941Smrg _mesa_meta_use_program(ctx, shader->shader_prog); 255848b8605Smrg return; 256848b8605Smrg } 257848b8605Smrg 258b8e80941Smrg mem_ctx = ralloc_context(NULL); 259b8e80941Smrg 260848b8605Smrg vs_source = ralloc_asprintf(mem_ctx, 261848b8605Smrg "%s\n" 262b8e80941Smrg "#extension GL_ARB_explicit_attrib_location: enable\n" 263b8e80941Smrg "layout(location = 0) in vec2 position;\n" 264b8e80941Smrg "layout(location = 1) in vec4 textureCoords;\n" 265b8e80941Smrg "out vec4 texCoords;\n" 266848b8605Smrg "void main()\n" 267848b8605Smrg "{\n" 268848b8605Smrg " texCoords = textureCoords;\n" 269848b8605Smrg " gl_Position = vec4(position, 0.0, 1.0);\n" 270848b8605Smrg "}\n", 271b8e80941Smrg vs_preprocess); 272848b8605Smrg 273848b8605Smrg fs_source = ralloc_asprintf(mem_ctx, 274848b8605Smrg "%s\n" 275848b8605Smrg "#extension GL_ARB_texture_cube_map_array: enable\n" 276848b8605Smrg "uniform %s texSampler;\n" 277848b8605Smrg "%s vec4 texCoords;\n" 278848b8605Smrg "void main()\n" 279848b8605Smrg "{\n" 280848b8605Smrg " gl_FragColor = %s(texSampler, %s);\n" 281b8e80941Smrg "%s" 282848b8605Smrg "}\n", 283848b8605Smrg fs_preprocess, shader->type, fs_input, 284b8e80941Smrg shader->func, shader->texcoords, 285b8e80941Smrg do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); 286848b8605Smrg 287848b8605Smrg _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, 288848b8605Smrg ralloc_asprintf(mem_ctx, "%s blit", 289848b8605Smrg shader->type), 290848b8605Smrg &shader->shader_prog); 291848b8605Smrg ralloc_free(mem_ctx); 292848b8605Smrg} 293848b8605Smrg 294848b8605Smrg/** 295848b8605Smrg * Configure vertex buffer and vertex array objects for tests 296848b8605Smrg * 297b8e80941Smrg * Regardless of whether a new VAO is created, the object referenced by \c VAO 298b8e80941Smrg * will be bound into the GL state vector when this function terminates. The 299b8e80941Smrg * object referenced by \c VBO will \b not be bound. 300848b8605Smrg * 301848b8605Smrg * \param VAO Storage for vertex array object handle. If 0, a new VAO 302848b8605Smrg * will be created. 303b8e80941Smrg * \param buf_obj Storage for vertex buffer object pointer. If \c NULL, a new VBO 304848b8605Smrg * will be created. The new VBO will have storage for 4 305848b8605Smrg * \c vertex structures. 306848b8605Smrg * \param use_generic_attributes Should generic attributes 0 and 1 be used, 307848b8605Smrg * or should traditional, fixed-function color and texture 308848b8605Smrg * coordinate be used? 309848b8605Smrg * \param vertex_size Number of components for attribute 0 / vertex. 310848b8605Smrg * \param texcoord_size Number of components for attribute 1 / texture 311848b8605Smrg * coordinate. If this is 0, attribute 1 will not be set or 312848b8605Smrg * enabled. 313848b8605Smrg * \param color_size Number of components for attribute 1 / primary color. 314848b8605Smrg * If this is 0, attribute 1 will not be set or enabled. 315848b8605Smrg * 316848b8605Smrg * \note If \c use_generic_attributes is \c true, \c color_size must be zero. 317848b8605Smrg * Use \c texcoord_size instead. 318848b8605Smrg */ 319848b8605Smrgvoid 320b8e80941Smrg_mesa_meta_setup_vertex_objects(struct gl_context *ctx, 321b8e80941Smrg GLuint *VAO, struct gl_buffer_object **buf_obj, 322848b8605Smrg bool use_generic_attributes, 323848b8605Smrg unsigned vertex_size, unsigned texcoord_size, 324848b8605Smrg unsigned color_size) 325848b8605Smrg{ 326848b8605Smrg if (*VAO == 0) { 327b8e80941Smrg struct gl_vertex_array_object *array_obj; 328b8e80941Smrg assert(*buf_obj == NULL); 329848b8605Smrg 330848b8605Smrg /* create vertex array object */ 331848b8605Smrg _mesa_GenVertexArrays(1, VAO); 332848b8605Smrg _mesa_BindVertexArray(*VAO); 333848b8605Smrg 334b8e80941Smrg array_obj = _mesa_lookup_vao(ctx, *VAO); 335b8e80941Smrg assert(array_obj != NULL); 336b8e80941Smrg 337848b8605Smrg /* create vertex array buffer */ 338b8e80941Smrg *buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF); 339b8e80941Smrg if (*buf_obj == NULL) 340b8e80941Smrg return; 341b8e80941Smrg 342b8e80941Smrg _mesa_buffer_data(ctx, *buf_obj, GL_NONE, 4 * sizeof(struct vertex), NULL, 343b8e80941Smrg GL_DYNAMIC_DRAW, __func__); 344848b8605Smrg 345848b8605Smrg /* setup vertex arrays */ 346b8e80941Smrg FLUSH_VERTICES(ctx, 0); 347848b8605Smrg if (use_generic_attributes) { 348848b8605Smrg assert(color_size == 0); 349848b8605Smrg 350b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_GENERIC(0), 351b8e80941Smrg vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, 352b8e80941Smrg GL_FALSE, GL_FALSE, 353b8e80941Smrg offsetof(struct vertex, x)); 354b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0), 355b8e80941Smrg *buf_obj, 0, sizeof(struct vertex)); 356b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, 357b8e80941Smrg VERT_ATTRIB_GENERIC(0)); 358848b8605Smrg if (texcoord_size > 0) { 359b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_GENERIC(1), 360b8e80941Smrg texcoord_size, GL_FLOAT, GL_RGBA, 361b8e80941Smrg GL_FALSE, GL_FALSE, GL_FALSE, 362b8e80941Smrg offsetof(struct vertex, tex)); 363b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1), 364b8e80941Smrg *buf_obj, 0, sizeof(struct vertex)); 365b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, 366b8e80941Smrg VERT_ATTRIB_GENERIC(1)); 367848b8605Smrg } 368848b8605Smrg } else { 369b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS, 370b8e80941Smrg vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, 371b8e80941Smrg GL_FALSE, GL_FALSE, 372b8e80941Smrg offsetof(struct vertex, x)); 373b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS, 374b8e80941Smrg *buf_obj, 0, sizeof(struct vertex)); 375b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS); 376848b8605Smrg 377848b8605Smrg if (texcoord_size > 0) { 378b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(0), 379b8e80941Smrg vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, 380b8e80941Smrg GL_FALSE, GL_FALSE, 381b8e80941Smrg offsetof(struct vertex, tex)); 382b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0), 383b8e80941Smrg *buf_obj, 0, sizeof(struct vertex)); 384b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, 385b8e80941Smrg VERT_ATTRIB_TEX(0)); 386848b8605Smrg } 387848b8605Smrg 388848b8605Smrg if (color_size > 0) { 389b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_COLOR0, 390b8e80941Smrg vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, 391b8e80941Smrg GL_FALSE, GL_FALSE, 392b8e80941Smrg offsetof(struct vertex, r)); 393b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0, 394b8e80941Smrg *buf_obj, 0, sizeof(struct vertex)); 395b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, 396b8e80941Smrg VERT_ATTRIB_COLOR0); 397848b8605Smrg } 398848b8605Smrg } 399848b8605Smrg } else { 400848b8605Smrg _mesa_BindVertexArray(*VAO); 401848b8605Smrg } 402848b8605Smrg} 403848b8605Smrg 404848b8605Smrg/** 405848b8605Smrg * Initialize meta-ops for a context. 406848b8605Smrg * To be called once during context creation. 407848b8605Smrg */ 408848b8605Smrgvoid 409848b8605Smrg_mesa_meta_init(struct gl_context *ctx) 410848b8605Smrg{ 411b8e80941Smrg assert(!ctx->Meta); 412848b8605Smrg 413848b8605Smrg ctx->Meta = CALLOC_STRUCT(gl_meta_state); 414848b8605Smrg} 415848b8605Smrg 416848b8605Smrg/** 417848b8605Smrg * Free context meta-op state. 418848b8605Smrg * To be called once during context destruction. 419848b8605Smrg */ 420848b8605Smrgvoid 421848b8605Smrg_mesa_meta_free(struct gl_context *ctx) 422848b8605Smrg{ 423848b8605Smrg GET_CURRENT_CONTEXT(old_context); 424848b8605Smrg _mesa_make_current(ctx, NULL, NULL); 425b8e80941Smrg _mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit); 426b8e80941Smrg meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear); 427b8e80941Smrg meta_copypix_cleanup(ctx, &ctx->Meta->CopyPix); 428b8e80941Smrg _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap); 429b8e80941Smrg cleanup_temp_texture(ctx, &ctx->Meta->TempTex); 430b8e80941Smrg meta_decompress_cleanup(ctx, &ctx->Meta->Decompress); 431b8e80941Smrg meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix); 432848b8605Smrg if (old_context) 433848b8605Smrg _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer); 434848b8605Smrg else 435848b8605Smrg _mesa_make_current(NULL, NULL, NULL); 436848b8605Smrg free(ctx->Meta); 437848b8605Smrg ctx->Meta = NULL; 438848b8605Smrg} 439848b8605Smrg 440848b8605Smrg 441848b8605Smrg/** 442848b8605Smrg * Enter meta state. This is like a light-weight version of glPushAttrib 443848b8605Smrg * but it also resets most GL state back to default values. 444848b8605Smrg * 445848b8605Smrg * \param state bitmask of MESA_META_* flags indicating which attribute groups 446848b8605Smrg * to save and reset to their defaults 447848b8605Smrg */ 448848b8605Smrgvoid 449848b8605Smrg_mesa_meta_begin(struct gl_context *ctx, GLbitfield state) 450848b8605Smrg{ 451848b8605Smrg struct save_state *save; 452848b8605Smrg 453848b8605Smrg /* hope MAX_META_OPS_DEPTH is large enough */ 454848b8605Smrg assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH); 455848b8605Smrg 456848b8605Smrg save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++]; 457848b8605Smrg memset(save, 0, sizeof(*save)); 458848b8605Smrg save->SavedState = state; 459848b8605Smrg 460848b8605Smrg /* We always push into desktop GL mode and pop out at the end. No sense in 461848b8605Smrg * writing our shaders varying based on the user's context choice, when 462848b8605Smrg * Mesa can handle either. 463848b8605Smrg */ 464848b8605Smrg save->API = ctx->API; 465848b8605Smrg ctx->API = API_OPENGL_COMPAT; 466848b8605Smrg 467b8e80941Smrg /* Mesa's extension helper functions use the current context's API to look up 468b8e80941Smrg * the version required by an extension as a step in determining whether or 469b8e80941Smrg * not it has been advertised. Since meta aims to only be restricted by the 470b8e80941Smrg * driver capability (and not by whether or not an extension has been 471b8e80941Smrg * advertised), set the helper functions' Version variable to a value that 472b8e80941Smrg * will make the checks on the context API and version unconditionally pass. 473b8e80941Smrg */ 474b8e80941Smrg save->ExtensionsVersion = ctx->Extensions.Version; 475b8e80941Smrg ctx->Extensions.Version = ~0; 476b8e80941Smrg 477848b8605Smrg /* Pausing transform feedback needs to be done early, or else we won't be 478848b8605Smrg * able to change other state. 479848b8605Smrg */ 480848b8605Smrg save->TransformFeedbackNeedsResume = 481848b8605Smrg _mesa_is_xfb_active_and_unpaused(ctx); 482848b8605Smrg if (save->TransformFeedbackNeedsResume) 483848b8605Smrg _mesa_PauseTransformFeedback(); 484848b8605Smrg 485848b8605Smrg /* After saving the current occlusion object, call EndQuery so that no 486848b8605Smrg * occlusion querying will be active during the meta-operation. 487848b8605Smrg */ 488848b8605Smrg if (state & MESA_META_OCCLUSION_QUERY) { 489848b8605Smrg save->CurrentOcclusionObject = ctx->Query.CurrentOcclusionObject; 490848b8605Smrg if (save->CurrentOcclusionObject) 491848b8605Smrg _mesa_EndQuery(save->CurrentOcclusionObject->Target); 492848b8605Smrg } 493848b8605Smrg 494848b8605Smrg if (state & MESA_META_ALPHA_TEST) { 495848b8605Smrg save->AlphaEnabled = ctx->Color.AlphaEnabled; 496848b8605Smrg save->AlphaFunc = ctx->Color.AlphaFunc; 497848b8605Smrg save->AlphaRef = ctx->Color.AlphaRef; 498848b8605Smrg if (ctx->Color.AlphaEnabled) 499848b8605Smrg _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); 500848b8605Smrg } 501848b8605Smrg 502848b8605Smrg if (state & MESA_META_BLEND) { 503848b8605Smrg save->BlendEnabled = ctx->Color.BlendEnabled; 504848b8605Smrg if (ctx->Color.BlendEnabled) { 505848b8605Smrg if (ctx->Extensions.EXT_draw_buffers2) { 506848b8605Smrg GLuint i; 507848b8605Smrg for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 508848b8605Smrg _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE); 509848b8605Smrg } 510848b8605Smrg } 511848b8605Smrg else { 512848b8605Smrg _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); 513848b8605Smrg } 514848b8605Smrg } 515848b8605Smrg save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; 516848b8605Smrg if (ctx->Color.ColorLogicOpEnabled) 517848b8605Smrg _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); 518848b8605Smrg } 519848b8605Smrg 520848b8605Smrg if (state & MESA_META_DITHER) { 521848b8605Smrg save->DitherFlag = ctx->Color.DitherFlag; 522848b8605Smrg _mesa_set_enable(ctx, GL_DITHER, GL_TRUE); 523848b8605Smrg } 524848b8605Smrg 525b8e80941Smrg if (state & MESA_META_COLOR_MASK) 526b8e80941Smrg save->ColorMask = ctx->Color.ColorMask; 527848b8605Smrg 528848b8605Smrg if (state & MESA_META_DEPTH_TEST) { 529848b8605Smrg save->Depth = ctx->Depth; /* struct copy */ 530848b8605Smrg if (ctx->Depth.Test) 531848b8605Smrg _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); 532848b8605Smrg } 533848b8605Smrg 534848b8605Smrg if (state & MESA_META_FOG) { 535848b8605Smrg save->Fog = ctx->Fog.Enabled; 536848b8605Smrg if (ctx->Fog.Enabled) 537848b8605Smrg _mesa_set_enable(ctx, GL_FOG, GL_FALSE); 538848b8605Smrg } 539848b8605Smrg 540848b8605Smrg if (state & MESA_META_PIXEL_STORE) { 541848b8605Smrg save->Pack = ctx->Pack; 542848b8605Smrg save->Unpack = ctx->Unpack; 543848b8605Smrg ctx->Pack = ctx->DefaultPacking; 544848b8605Smrg ctx->Unpack = ctx->DefaultPacking; 545848b8605Smrg } 546848b8605Smrg 547848b8605Smrg if (state & MESA_META_PIXEL_TRANSFER) { 548848b8605Smrg save->RedScale = ctx->Pixel.RedScale; 549848b8605Smrg save->RedBias = ctx->Pixel.RedBias; 550848b8605Smrg save->GreenScale = ctx->Pixel.GreenScale; 551848b8605Smrg save->GreenBias = ctx->Pixel.GreenBias; 552848b8605Smrg save->BlueScale = ctx->Pixel.BlueScale; 553848b8605Smrg save->BlueBias = ctx->Pixel.BlueBias; 554848b8605Smrg save->AlphaScale = ctx->Pixel.AlphaScale; 555848b8605Smrg save->AlphaBias = ctx->Pixel.AlphaBias; 556848b8605Smrg save->MapColorFlag = ctx->Pixel.MapColorFlag; 557848b8605Smrg ctx->Pixel.RedScale = 1.0F; 558848b8605Smrg ctx->Pixel.RedBias = 0.0F; 559848b8605Smrg ctx->Pixel.GreenScale = 1.0F; 560848b8605Smrg ctx->Pixel.GreenBias = 0.0F; 561848b8605Smrg ctx->Pixel.BlueScale = 1.0F; 562848b8605Smrg ctx->Pixel.BlueBias = 0.0F; 563848b8605Smrg ctx->Pixel.AlphaScale = 1.0F; 564848b8605Smrg ctx->Pixel.AlphaBias = 0.0F; 565848b8605Smrg ctx->Pixel.MapColorFlag = GL_FALSE; 566848b8605Smrg /* XXX more state */ 567848b8605Smrg ctx->NewState |=_NEW_PIXEL; 568848b8605Smrg } 569848b8605Smrg 570848b8605Smrg if (state & MESA_META_RASTERIZATION) { 571848b8605Smrg save->FrontPolygonMode = ctx->Polygon.FrontMode; 572848b8605Smrg save->BackPolygonMode = ctx->Polygon.BackMode; 573848b8605Smrg save->PolygonOffset = ctx->Polygon.OffsetFill; 574848b8605Smrg save->PolygonSmooth = ctx->Polygon.SmoothFlag; 575848b8605Smrg save->PolygonStipple = ctx->Polygon.StippleFlag; 576848b8605Smrg save->PolygonCull = ctx->Polygon.CullFlag; 577848b8605Smrg _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); 578848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); 579848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); 580848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); 581848b8605Smrg _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); 582848b8605Smrg } 583848b8605Smrg 584848b8605Smrg if (state & MESA_META_SCISSOR) { 585848b8605Smrg save->Scissor = ctx->Scissor; /* struct copy */ 586848b8605Smrg _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE); 587848b8605Smrg } 588848b8605Smrg 589848b8605Smrg if (state & MESA_META_SHADER) { 590848b8605Smrg int i; 591848b8605Smrg 592848b8605Smrg if (ctx->Extensions.ARB_vertex_program) { 593848b8605Smrg save->VertexProgramEnabled = ctx->VertexProgram.Enabled; 594b8e80941Smrg _mesa_reference_program(ctx, &save->VertexProgram, 595b8e80941Smrg ctx->VertexProgram.Current); 596848b8605Smrg _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); 597848b8605Smrg } 598848b8605Smrg 599848b8605Smrg if (ctx->Extensions.ARB_fragment_program) { 600848b8605Smrg save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; 601b8e80941Smrg _mesa_reference_program(ctx, &save->FragmentProgram, 602b8e80941Smrg ctx->FragmentProgram.Current); 603848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); 604848b8605Smrg } 605848b8605Smrg 606848b8605Smrg if (ctx->Extensions.ATI_fragment_shader) { 607848b8605Smrg save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled; 608848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE); 609848b8605Smrg } 610848b8605Smrg 611848b8605Smrg if (ctx->Pipeline.Current) { 612848b8605Smrg _mesa_reference_pipeline_object(ctx, &save->Pipeline, 613848b8605Smrg ctx->Pipeline.Current); 614848b8605Smrg _mesa_BindProgramPipeline(0); 615848b8605Smrg } 616848b8605Smrg 617848b8605Smrg /* Save the shader state from ctx->Shader (instead of ctx->_Shader) so 618848b8605Smrg * that we don't have to worry about the current pipeline state. 619848b8605Smrg */ 620b8e80941Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 621b8e80941Smrg _mesa_reference_program(ctx, &save->Program[i], 622b8e80941Smrg ctx->Shader.CurrentProgram[i]); 623848b8605Smrg } 624848b8605Smrg _mesa_reference_shader_program(ctx, &save->ActiveShader, 625848b8605Smrg ctx->Shader.ActiveProgram); 626848b8605Smrg 627848b8605Smrg _mesa_UseProgram(0); 628848b8605Smrg } 629848b8605Smrg 630848b8605Smrg if (state & MESA_META_STENCIL_TEST) { 631848b8605Smrg save->Stencil = ctx->Stencil; /* struct copy */ 632848b8605Smrg if (ctx->Stencil.Enabled) 633848b8605Smrg _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); 634848b8605Smrg /* NOTE: other stencil state not reset */ 635848b8605Smrg } 636848b8605Smrg 637848b8605Smrg if (state & MESA_META_TEXTURE) { 638848b8605Smrg GLuint u, tgt; 639848b8605Smrg 640848b8605Smrg save->ActiveUnit = ctx->Texture.CurrentUnit; 641b8e80941Smrg save->EnvMode = ctx->Texture.FixedFuncUnit[0].EnvMode; 642848b8605Smrg 643848b8605Smrg /* Disable all texture units */ 644848b8605Smrg for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { 645b8e80941Smrg save->TexEnabled[u] = ctx->Texture.FixedFuncUnit[u].Enabled; 646b8e80941Smrg save->TexGenEnabled[u] = ctx->Texture.FixedFuncUnit[u].TexGenEnabled; 647b8e80941Smrg if (ctx->Texture.FixedFuncUnit[u].Enabled || 648b8e80941Smrg ctx->Texture.FixedFuncUnit[u].TexGenEnabled) { 649848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0 + u); 650848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); 651848b8605Smrg if (ctx->Extensions.ARB_texture_cube_map) 652848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); 653848b8605Smrg 654848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); 655848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); 656848b8605Smrg if (ctx->Extensions.NV_texture_rectangle) 657848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); 658848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); 659848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); 660848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); 661848b8605Smrg _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); 662848b8605Smrg } 663848b8605Smrg } 664848b8605Smrg 665848b8605Smrg /* save current texture objects for unit[0] only */ 666848b8605Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 667848b8605Smrg _mesa_reference_texobj(&save->CurrentTexture[tgt], 668848b8605Smrg ctx->Texture.Unit[0].CurrentTex[tgt]); 669848b8605Smrg } 670848b8605Smrg 671848b8605Smrg /* set defaults for unit[0] */ 672848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0); 673848b8605Smrg _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 674848b8605Smrg } 675848b8605Smrg 676848b8605Smrg if (state & MESA_META_TRANSFORM) { 677848b8605Smrg GLuint activeTexture = ctx->Texture.CurrentUnit; 678848b8605Smrg memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, 679848b8605Smrg 16 * sizeof(GLfloat)); 680848b8605Smrg memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, 681848b8605Smrg 16 * sizeof(GLfloat)); 682848b8605Smrg memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, 683848b8605Smrg 16 * sizeof(GLfloat)); 684848b8605Smrg save->MatrixMode = ctx->Transform.MatrixMode; 685848b8605Smrg /* set 1:1 vertex:pixel coordinate transform */ 686848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0); 687848b8605Smrg _mesa_MatrixMode(GL_TEXTURE); 688848b8605Smrg _mesa_LoadIdentity(); 689848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); 690848b8605Smrg _mesa_MatrixMode(GL_MODELVIEW); 691848b8605Smrg _mesa_LoadIdentity(); 692848b8605Smrg _mesa_MatrixMode(GL_PROJECTION); 693848b8605Smrg _mesa_LoadIdentity(); 694848b8605Smrg 695848b8605Smrg /* glOrtho with width = 0 or height = 0 generates GL_INVALID_VALUE. 696848b8605Smrg * This can occur when there is no draw buffer. 697848b8605Smrg */ 698848b8605Smrg if (ctx->DrawBuffer->Width != 0 && ctx->DrawBuffer->Height != 0) 699848b8605Smrg _mesa_Ortho(0.0, ctx->DrawBuffer->Width, 700848b8605Smrg 0.0, ctx->DrawBuffer->Height, 701848b8605Smrg -1.0, 1.0); 702b8e80941Smrg 703b8e80941Smrg if (ctx->Extensions.ARB_clip_control) { 704b8e80941Smrg save->ClipOrigin = ctx->Transform.ClipOrigin; 705b8e80941Smrg save->ClipDepthMode = ctx->Transform.ClipDepthMode; 706b8e80941Smrg _mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE); 707b8e80941Smrg } 708848b8605Smrg } 709848b8605Smrg 710848b8605Smrg if (state & MESA_META_CLIP) { 711b8e80941Smrg GLbitfield mask; 712848b8605Smrg save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; 713b8e80941Smrg mask = ctx->Transform.ClipPlanesEnabled; 714b8e80941Smrg while (mask) { 715b8e80941Smrg const int i = u_bit_scan(&mask); 716b8e80941Smrg _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); 717848b8605Smrg } 718848b8605Smrg } 719848b8605Smrg 720848b8605Smrg if (state & MESA_META_VERTEX) { 721848b8605Smrg /* save vertex array object state */ 722848b8605Smrg _mesa_reference_vao(ctx, &save->VAO, 723848b8605Smrg ctx->Array.VAO); 724848b8605Smrg /* set some default state? */ 725848b8605Smrg } 726848b8605Smrg 727848b8605Smrg if (state & MESA_META_VIEWPORT) { 728848b8605Smrg /* save viewport state */ 729848b8605Smrg save->ViewportX = ctx->ViewportArray[0].X; 730848b8605Smrg save->ViewportY = ctx->ViewportArray[0].Y; 731848b8605Smrg save->ViewportW = ctx->ViewportArray[0].Width; 732848b8605Smrg save->ViewportH = ctx->ViewportArray[0].Height; 733848b8605Smrg /* set viewport to match window size */ 734848b8605Smrg if (ctx->ViewportArray[0].X != 0 || 735848b8605Smrg ctx->ViewportArray[0].Y != 0 || 736848b8605Smrg ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width || 737848b8605Smrg ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) { 738848b8605Smrg _mesa_set_viewport(ctx, 0, 0, 0, 739848b8605Smrg ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); 740848b8605Smrg } 741848b8605Smrg /* save depth range state */ 742848b8605Smrg save->DepthNear = ctx->ViewportArray[0].Near; 743848b8605Smrg save->DepthFar = ctx->ViewportArray[0].Far; 744848b8605Smrg /* set depth range to default */ 745b8e80941Smrg _mesa_set_depth_range(ctx, 0, 0.0, 1.0); 746848b8605Smrg } 747848b8605Smrg 748848b8605Smrg if (state & MESA_META_CLAMP_FRAGMENT_COLOR) { 749848b8605Smrg save->ClampFragmentColor = ctx->Color.ClampFragmentColor; 750848b8605Smrg 751848b8605Smrg /* Generally in here we want to do clamping according to whether 752848b8605Smrg * it's for the pixel path (ClampFragmentColor is GL_TRUE), 753848b8605Smrg * regardless of the internal implementation of the metaops. 754848b8605Smrg */ 755848b8605Smrg if (ctx->Color.ClampFragmentColor != GL_TRUE && 756848b8605Smrg ctx->Extensions.ARB_color_buffer_float) 757b8e80941Smrg _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); 758848b8605Smrg } 759848b8605Smrg 760848b8605Smrg if (state & MESA_META_CLAMP_VERTEX_COLOR) { 761848b8605Smrg save->ClampVertexColor = ctx->Light.ClampVertexColor; 762848b8605Smrg 763848b8605Smrg /* Generally in here we never want vertex color clamping -- 764848b8605Smrg * result clamping is only dependent on fragment clamping. 765848b8605Smrg */ 766848b8605Smrg if (ctx->Extensions.ARB_color_buffer_float) 767848b8605Smrg _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE); 768848b8605Smrg } 769848b8605Smrg 770848b8605Smrg if (state & MESA_META_CONDITIONAL_RENDER) { 771848b8605Smrg save->CondRenderQuery = ctx->Query.CondRenderQuery; 772848b8605Smrg save->CondRenderMode = ctx->Query.CondRenderMode; 773848b8605Smrg 774848b8605Smrg if (ctx->Query.CondRenderQuery) 775b8e80941Smrg _mesa_EndConditionalRender(); 776848b8605Smrg } 777848b8605Smrg 778848b8605Smrg if (state & MESA_META_SELECT_FEEDBACK) { 779848b8605Smrg save->RenderMode = ctx->RenderMode; 780848b8605Smrg if (ctx->RenderMode == GL_SELECT) { 781b8e80941Smrg save->Select = ctx->Select; /* struct copy */ 782b8e80941Smrg _mesa_RenderMode(GL_RENDER); 783848b8605Smrg } else if (ctx->RenderMode == GL_FEEDBACK) { 784b8e80941Smrg save->Feedback = ctx->Feedback; /* struct copy */ 785b8e80941Smrg _mesa_RenderMode(GL_RENDER); 786848b8605Smrg } 787848b8605Smrg } 788848b8605Smrg 789848b8605Smrg if (state & MESA_META_MULTISAMPLE) { 790848b8605Smrg save->Multisample = ctx->Multisample; /* struct copy */ 791848b8605Smrg 792848b8605Smrg if (ctx->Multisample.Enabled) 793848b8605Smrg _mesa_set_multisample(ctx, GL_FALSE); 794848b8605Smrg if (ctx->Multisample.SampleCoverage) 795848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, GL_FALSE); 796848b8605Smrg if (ctx->Multisample.SampleAlphaToCoverage) 797848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_FALSE); 798848b8605Smrg if (ctx->Multisample.SampleAlphaToOne) 799848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, GL_FALSE); 800848b8605Smrg if (ctx->Multisample.SampleShading) 801848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_FALSE); 802848b8605Smrg if (ctx->Multisample.SampleMask) 803848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_MASK, GL_FALSE); 804848b8605Smrg } 805848b8605Smrg 806848b8605Smrg if (state & MESA_META_FRAMEBUFFER_SRGB) { 807848b8605Smrg save->sRGBEnabled = ctx->Color.sRGBEnabled; 808848b8605Smrg if (ctx->Color.sRGBEnabled) 809848b8605Smrg _mesa_set_framebuffer_srgb(ctx, GL_FALSE); 810848b8605Smrg } 811848b8605Smrg 812848b8605Smrg if (state & MESA_META_DRAW_BUFFERS) { 813848b8605Smrg struct gl_framebuffer *fb = ctx->DrawBuffer; 814848b8605Smrg memcpy(save->ColorDrawBuffers, fb->ColorDrawBuffer, 815848b8605Smrg sizeof(save->ColorDrawBuffers)); 816848b8605Smrg } 817848b8605Smrg 818848b8605Smrg /* misc */ 819848b8605Smrg { 820848b8605Smrg save->Lighting = ctx->Light.Enabled; 821848b8605Smrg if (ctx->Light.Enabled) 822848b8605Smrg _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); 823848b8605Smrg save->RasterDiscard = ctx->RasterDiscard; 824848b8605Smrg if (ctx->RasterDiscard) 825848b8605Smrg _mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_FALSE); 826848b8605Smrg 827b8e80941Smrg _mesa_reference_framebuffer(&save->DrawBuffer, ctx->DrawBuffer); 828b8e80941Smrg _mesa_reference_framebuffer(&save->ReadBuffer, ctx->ReadBuffer); 829848b8605Smrg } 830848b8605Smrg} 831848b8605Smrg 832848b8605Smrg 833848b8605Smrg/** 834848b8605Smrg * Leave meta state. This is like a light-weight version of glPopAttrib(). 835848b8605Smrg */ 836848b8605Smrgvoid 837848b8605Smrg_mesa_meta_end(struct gl_context *ctx) 838848b8605Smrg{ 839b8e80941Smrg assert(ctx->Meta->SaveStackDepth > 0); 840b8e80941Smrg 841848b8605Smrg struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1]; 842848b8605Smrg const GLbitfield state = save->SavedState; 843848b8605Smrg int i; 844848b8605Smrg 845b8e80941Smrg /* Grab the result of the old occlusion query before starting it again. The 846b8e80941Smrg * old result is added to the result of the new query so the driver will 847b8e80941Smrg * continue adding where it left off. */ 848848b8605Smrg if (state & MESA_META_OCCLUSION_QUERY) { 849848b8605Smrg if (save->CurrentOcclusionObject) { 850b8e80941Smrg struct gl_query_object *q = save->CurrentOcclusionObject; 851b8e80941Smrg GLuint64EXT result; 852b8e80941Smrg if (!q->Ready) 853b8e80941Smrg ctx->Driver.WaitQuery(ctx, q); 854b8e80941Smrg result = q->Result; 855b8e80941Smrg _mesa_BeginQuery(q->Target, q->Id); 856b8e80941Smrg ctx->Query.CurrentOcclusionObject->Result += result; 857848b8605Smrg } 858848b8605Smrg } 859848b8605Smrg 860848b8605Smrg if (state & MESA_META_ALPHA_TEST) { 861848b8605Smrg if (ctx->Color.AlphaEnabled != save->AlphaEnabled) 862848b8605Smrg _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); 863848b8605Smrg _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef); 864848b8605Smrg } 865848b8605Smrg 866848b8605Smrg if (state & MESA_META_BLEND) { 867848b8605Smrg if (ctx->Color.BlendEnabled != save->BlendEnabled) { 868848b8605Smrg if (ctx->Extensions.EXT_draw_buffers2) { 869848b8605Smrg GLuint i; 870848b8605Smrg for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 871848b8605Smrg _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1); 872848b8605Smrg } 873848b8605Smrg } 874848b8605Smrg else { 875848b8605Smrg _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1)); 876848b8605Smrg } 877848b8605Smrg } 878848b8605Smrg if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled) 879848b8605Smrg _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); 880848b8605Smrg } 881848b8605Smrg 882848b8605Smrg if (state & MESA_META_DITHER) 883848b8605Smrg _mesa_set_enable(ctx, GL_DITHER, save->DitherFlag); 884848b8605Smrg 885848b8605Smrg if (state & MESA_META_COLOR_MASK) { 886848b8605Smrg GLuint i; 887848b8605Smrg for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { 888b8e80941Smrg if (GET_COLORMASK(ctx->Color.ColorMask, i) != 889b8e80941Smrg GET_COLORMASK(save->ColorMask, i)) { 890848b8605Smrg if (i == 0) { 891b8e80941Smrg _mesa_ColorMask(GET_COLORMASK_BIT(save->ColorMask, i, 0), 892b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 1), 893b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 2), 894b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 3)); 895848b8605Smrg } 896848b8605Smrg else { 897848b8605Smrg _mesa_ColorMaski(i, 898b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 0), 899b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 1), 900b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 2), 901b8e80941Smrg GET_COLORMASK_BIT(save->ColorMask, i, 3)); 902848b8605Smrg } 903848b8605Smrg } 904848b8605Smrg } 905848b8605Smrg } 906848b8605Smrg 907848b8605Smrg if (state & MESA_META_DEPTH_TEST) { 908848b8605Smrg if (ctx->Depth.Test != save->Depth.Test) 909848b8605Smrg _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); 910848b8605Smrg _mesa_DepthFunc(save->Depth.Func); 911848b8605Smrg _mesa_DepthMask(save->Depth.Mask); 912848b8605Smrg } 913848b8605Smrg 914848b8605Smrg if (state & MESA_META_FOG) { 915848b8605Smrg _mesa_set_enable(ctx, GL_FOG, save->Fog); 916848b8605Smrg } 917848b8605Smrg 918848b8605Smrg if (state & MESA_META_PIXEL_STORE) { 919848b8605Smrg ctx->Pack = save->Pack; 920848b8605Smrg ctx->Unpack = save->Unpack; 921848b8605Smrg } 922848b8605Smrg 923848b8605Smrg if (state & MESA_META_PIXEL_TRANSFER) { 924848b8605Smrg ctx->Pixel.RedScale = save->RedScale; 925848b8605Smrg ctx->Pixel.RedBias = save->RedBias; 926848b8605Smrg ctx->Pixel.GreenScale = save->GreenScale; 927848b8605Smrg ctx->Pixel.GreenBias = save->GreenBias; 928848b8605Smrg ctx->Pixel.BlueScale = save->BlueScale; 929848b8605Smrg ctx->Pixel.BlueBias = save->BlueBias; 930848b8605Smrg ctx->Pixel.AlphaScale = save->AlphaScale; 931848b8605Smrg ctx->Pixel.AlphaBias = save->AlphaBias; 932848b8605Smrg ctx->Pixel.MapColorFlag = save->MapColorFlag; 933848b8605Smrg /* XXX more state */ 934848b8605Smrg ctx->NewState |=_NEW_PIXEL; 935848b8605Smrg } 936848b8605Smrg 937848b8605Smrg if (state & MESA_META_RASTERIZATION) { 938848b8605Smrg _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); 939848b8605Smrg _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); 940848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); 941848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); 942848b8605Smrg _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); 943848b8605Smrg _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); 944848b8605Smrg } 945848b8605Smrg 946848b8605Smrg if (state & MESA_META_SCISSOR) { 947848b8605Smrg unsigned i; 948848b8605Smrg 949848b8605Smrg for (i = 0; i < ctx->Const.MaxViewports; i++) { 950848b8605Smrg _mesa_set_scissor(ctx, i, 951848b8605Smrg save->Scissor.ScissorArray[i].X, 952848b8605Smrg save->Scissor.ScissorArray[i].Y, 953848b8605Smrg save->Scissor.ScissorArray[i].Width, 954848b8605Smrg save->Scissor.ScissorArray[i].Height); 955848b8605Smrg _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i, 956848b8605Smrg (save->Scissor.EnableFlags >> i) & 1); 957848b8605Smrg } 958848b8605Smrg } 959848b8605Smrg 960848b8605Smrg if (state & MESA_META_SHADER) { 961848b8605Smrg bool any_shader; 962848b8605Smrg 963848b8605Smrg if (ctx->Extensions.ARB_vertex_program) { 964848b8605Smrg _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, 965848b8605Smrg save->VertexProgramEnabled); 966b8e80941Smrg _mesa_reference_program(ctx, &ctx->VertexProgram.Current, 967b8e80941Smrg save->VertexProgram); 968b8e80941Smrg _mesa_reference_program(ctx, &save->VertexProgram, NULL); 969848b8605Smrg } 970848b8605Smrg 971848b8605Smrg if (ctx->Extensions.ARB_fragment_program) { 972848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, 973848b8605Smrg save->FragmentProgramEnabled); 974b8e80941Smrg _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, 975b8e80941Smrg save->FragmentProgram); 976b8e80941Smrg _mesa_reference_program(ctx, &save->FragmentProgram, NULL); 977848b8605Smrg } 978848b8605Smrg 979848b8605Smrg if (ctx->Extensions.ATI_fragment_shader) { 980848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, 981848b8605Smrg save->ATIFragmentShaderEnabled); 982848b8605Smrg } 983848b8605Smrg 984848b8605Smrg any_shader = false; 985b8e80941Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 986b8e80941Smrg /* It is safe to call _mesa_use_program even if the extension 987848b8605Smrg * necessary for that program state is not supported. In that case, 988848b8605Smrg * the saved program object must be NULL and the currently bound 989b8e80941Smrg * program object must be NULL. _mesa_use_program is a no-op 990848b8605Smrg * in that case. 991848b8605Smrg */ 992b8e80941Smrg _mesa_use_program(ctx, i, NULL, save->Program[i], &ctx->Shader); 993848b8605Smrg 994848b8605Smrg /* Do this *before* killing the reference. :) 995848b8605Smrg */ 996b8e80941Smrg if (save->Program[i] != NULL) 997848b8605Smrg any_shader = true; 998848b8605Smrg 999b8e80941Smrg _mesa_reference_program(ctx, &save->Program[i], NULL); 1000848b8605Smrg } 1001848b8605Smrg 1002848b8605Smrg _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, 1003848b8605Smrg save->ActiveShader); 1004848b8605Smrg _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL); 1005848b8605Smrg 1006848b8605Smrg /* If there were any stages set with programs, use ctx->Shader as the 1007848b8605Smrg * current shader state. Otherwise, use Pipeline.Default. The pipeline 1008848b8605Smrg * hasn't been restored yet, and that may modify ctx->_Shader further. 1009848b8605Smrg */ 1010848b8605Smrg if (any_shader) 1011848b8605Smrg _mesa_reference_pipeline_object(ctx, &ctx->_Shader, 1012848b8605Smrg &ctx->Shader); 1013848b8605Smrg else 1014848b8605Smrg _mesa_reference_pipeline_object(ctx, &ctx->_Shader, 1015848b8605Smrg ctx->Pipeline.Default); 1016848b8605Smrg 1017848b8605Smrg if (save->Pipeline) { 1018848b8605Smrg _mesa_bind_pipeline(ctx, save->Pipeline); 1019848b8605Smrg 1020848b8605Smrg _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL); 1021848b8605Smrg } 1022b8e80941Smrg 1023b8e80941Smrg _mesa_update_vertex_processing_mode(ctx); 1024848b8605Smrg } 1025848b8605Smrg 1026848b8605Smrg if (state & MESA_META_STENCIL_TEST) { 1027848b8605Smrg const struct gl_stencil_attrib *stencil = &save->Stencil; 1028848b8605Smrg 1029848b8605Smrg _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); 1030848b8605Smrg _mesa_ClearStencil(stencil->Clear); 1031848b8605Smrg if (ctx->Extensions.EXT_stencil_two_side) { 1032848b8605Smrg _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, 1033848b8605Smrg stencil->TestTwoSide); 1034848b8605Smrg _mesa_ActiveStencilFaceEXT(stencil->ActiveFace 1035848b8605Smrg ? GL_BACK : GL_FRONT); 1036848b8605Smrg } 1037848b8605Smrg /* front state */ 1038848b8605Smrg _mesa_StencilFuncSeparate(GL_FRONT, 1039848b8605Smrg stencil->Function[0], 1040848b8605Smrg stencil->Ref[0], 1041848b8605Smrg stencil->ValueMask[0]); 1042848b8605Smrg _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); 1043848b8605Smrg _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], 1044848b8605Smrg stencil->ZFailFunc[0], 1045848b8605Smrg stencil->ZPassFunc[0]); 1046848b8605Smrg /* back state */ 1047848b8605Smrg _mesa_StencilFuncSeparate(GL_BACK, 1048848b8605Smrg stencil->Function[1], 1049848b8605Smrg stencil->Ref[1], 1050848b8605Smrg stencil->ValueMask[1]); 1051848b8605Smrg _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); 1052848b8605Smrg _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], 1053848b8605Smrg stencil->ZFailFunc[1], 1054848b8605Smrg stencil->ZPassFunc[1]); 1055848b8605Smrg } 1056848b8605Smrg 1057848b8605Smrg if (state & MESA_META_TEXTURE) { 1058848b8605Smrg GLuint u, tgt; 1059848b8605Smrg 1060b8e80941Smrg assert(ctx->Texture.CurrentUnit == 0); 1061848b8605Smrg 1062848b8605Smrg /* restore texenv for unit[0] */ 1063848b8605Smrg _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); 1064848b8605Smrg 1065848b8605Smrg /* restore texture objects for unit[0] only */ 1066848b8605Smrg for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { 1067b8e80941Smrg if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) { 1068b8e80941Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 1069b8e80941Smrg _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], 1070b8e80941Smrg save->CurrentTexture[tgt]); 1071b8e80941Smrg } 1072848b8605Smrg _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL); 1073848b8605Smrg } 1074848b8605Smrg 1075848b8605Smrg /* Restore fixed function texture enables, texgen */ 1076848b8605Smrg for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { 1077b8e80941Smrg if (ctx->Texture.FixedFuncUnit[u].Enabled != save->TexEnabled[u]) { 1078848b8605Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 1079b8e80941Smrg ctx->Texture.FixedFuncUnit[u].Enabled = save->TexEnabled[u]; 1080848b8605Smrg } 1081848b8605Smrg 1082b8e80941Smrg if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled != save->TexGenEnabled[u]) { 1083848b8605Smrg FLUSH_VERTICES(ctx, _NEW_TEXTURE); 1084b8e80941Smrg ctx->Texture.FixedFuncUnit[u].TexGenEnabled = save->TexGenEnabled[u]; 1085848b8605Smrg } 1086848b8605Smrg } 1087848b8605Smrg 1088848b8605Smrg /* restore current unit state */ 1089848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit); 1090848b8605Smrg } 1091848b8605Smrg 1092848b8605Smrg if (state & MESA_META_TRANSFORM) { 1093848b8605Smrg GLuint activeTexture = ctx->Texture.CurrentUnit; 1094848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0); 1095848b8605Smrg _mesa_MatrixMode(GL_TEXTURE); 1096848b8605Smrg _mesa_LoadMatrixf(save->TextureMatrix); 1097848b8605Smrg _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture); 1098848b8605Smrg 1099848b8605Smrg _mesa_MatrixMode(GL_MODELVIEW); 1100848b8605Smrg _mesa_LoadMatrixf(save->ModelviewMatrix); 1101848b8605Smrg 1102848b8605Smrg _mesa_MatrixMode(GL_PROJECTION); 1103848b8605Smrg _mesa_LoadMatrixf(save->ProjectionMatrix); 1104848b8605Smrg 1105848b8605Smrg _mesa_MatrixMode(save->MatrixMode); 1106b8e80941Smrg 1107b8e80941Smrg if (ctx->Extensions.ARB_clip_control) 1108b8e80941Smrg _mesa_ClipControl(save->ClipOrigin, save->ClipDepthMode); 1109848b8605Smrg } 1110848b8605Smrg 1111848b8605Smrg if (state & MESA_META_CLIP) { 1112b8e80941Smrg GLbitfield mask = save->ClipPlanesEnabled; 1113b8e80941Smrg while (mask) { 1114b8e80941Smrg const int i = u_bit_scan(&mask); 1115b8e80941Smrg _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); 1116848b8605Smrg } 1117848b8605Smrg } 1118848b8605Smrg 1119848b8605Smrg if (state & MESA_META_VERTEX) { 1120848b8605Smrg /* restore vertex array object */ 1121848b8605Smrg _mesa_BindVertexArray(save->VAO->Name); 1122848b8605Smrg _mesa_reference_vao(ctx, &save->VAO, NULL); 1123848b8605Smrg } 1124848b8605Smrg 1125848b8605Smrg if (state & MESA_META_VIEWPORT) { 1126848b8605Smrg if (save->ViewportX != ctx->ViewportArray[0].X || 1127848b8605Smrg save->ViewportY != ctx->ViewportArray[0].Y || 1128848b8605Smrg save->ViewportW != ctx->ViewportArray[0].Width || 1129848b8605Smrg save->ViewportH != ctx->ViewportArray[0].Height) { 1130848b8605Smrg _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY, 1131848b8605Smrg save->ViewportW, save->ViewportH); 1132848b8605Smrg } 1133b8e80941Smrg _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar); 1134848b8605Smrg } 1135848b8605Smrg 1136848b8605Smrg if (state & MESA_META_CLAMP_FRAGMENT_COLOR && 1137848b8605Smrg ctx->Extensions.ARB_color_buffer_float) { 1138848b8605Smrg _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor); 1139848b8605Smrg } 1140848b8605Smrg 1141848b8605Smrg if (state & MESA_META_CLAMP_VERTEX_COLOR && 1142848b8605Smrg ctx->Extensions.ARB_color_buffer_float) { 1143848b8605Smrg _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor); 1144848b8605Smrg } 1145848b8605Smrg 1146848b8605Smrg if (state & MESA_META_CONDITIONAL_RENDER) { 1147848b8605Smrg if (save->CondRenderQuery) 1148b8e80941Smrg _mesa_BeginConditionalRender(save->CondRenderQuery->Id, 1149b8e80941Smrg save->CondRenderMode); 1150848b8605Smrg } 1151848b8605Smrg 1152848b8605Smrg if (state & MESA_META_SELECT_FEEDBACK) { 1153848b8605Smrg if (save->RenderMode == GL_SELECT) { 1154b8e80941Smrg _mesa_RenderMode(GL_SELECT); 1155b8e80941Smrg ctx->Select = save->Select; 1156848b8605Smrg } else if (save->RenderMode == GL_FEEDBACK) { 1157b8e80941Smrg _mesa_RenderMode(GL_FEEDBACK); 1158b8e80941Smrg ctx->Feedback = save->Feedback; 1159848b8605Smrg } 1160848b8605Smrg } 1161848b8605Smrg 1162848b8605Smrg if (state & MESA_META_MULTISAMPLE) { 1163848b8605Smrg struct gl_multisample_attrib *ctx_ms = &ctx->Multisample; 1164848b8605Smrg struct gl_multisample_attrib *save_ms = &save->Multisample; 1165848b8605Smrg 1166848b8605Smrg if (ctx_ms->Enabled != save_ms->Enabled) 1167848b8605Smrg _mesa_set_multisample(ctx, save_ms->Enabled); 1168848b8605Smrg if (ctx_ms->SampleCoverage != save_ms->SampleCoverage) 1169848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); 1170848b8605Smrg if (ctx_ms->SampleAlphaToCoverage != save_ms->SampleAlphaToCoverage) 1171848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, save_ms->SampleAlphaToCoverage); 1172848b8605Smrg if (ctx_ms->SampleAlphaToOne != save_ms->SampleAlphaToOne) 1173848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, save_ms->SampleAlphaToOne); 1174848b8605Smrg if (ctx_ms->SampleCoverageValue != save_ms->SampleCoverageValue || 1175848b8605Smrg ctx_ms->SampleCoverageInvert != save_ms->SampleCoverageInvert) { 1176848b8605Smrg _mesa_SampleCoverage(save_ms->SampleCoverageValue, 1177848b8605Smrg save_ms->SampleCoverageInvert); 1178848b8605Smrg } 1179848b8605Smrg if (ctx_ms->SampleShading != save_ms->SampleShading) 1180848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); 1181848b8605Smrg if (ctx_ms->SampleMask != save_ms->SampleMask) 1182848b8605Smrg _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); 1183848b8605Smrg if (ctx_ms->SampleMaskValue != save_ms->SampleMaskValue) 1184848b8605Smrg _mesa_SampleMaski(0, save_ms->SampleMaskValue); 1185848b8605Smrg if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) 1186848b8605Smrg _mesa_MinSampleShading(save_ms->MinSampleShadingValue); 1187848b8605Smrg } 1188848b8605Smrg 1189848b8605Smrg if (state & MESA_META_FRAMEBUFFER_SRGB) { 1190848b8605Smrg if (ctx->Color.sRGBEnabled != save->sRGBEnabled) 1191848b8605Smrg _mesa_set_framebuffer_srgb(ctx, save->sRGBEnabled); 1192848b8605Smrg } 1193848b8605Smrg 1194848b8605Smrg /* misc */ 1195848b8605Smrg if (save->Lighting) { 1196848b8605Smrg _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); 1197848b8605Smrg } 1198848b8605Smrg if (save->RasterDiscard) { 1199848b8605Smrg _mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_TRUE); 1200848b8605Smrg } 1201848b8605Smrg if (save->TransformFeedbackNeedsResume) 1202848b8605Smrg _mesa_ResumeTransformFeedback(); 1203848b8605Smrg 1204b8e80941Smrg _mesa_bind_framebuffers(ctx, save->DrawBuffer, save->ReadBuffer); 1205b8e80941Smrg _mesa_reference_framebuffer(&save->DrawBuffer, NULL); 1206b8e80941Smrg _mesa_reference_framebuffer(&save->ReadBuffer, NULL); 1207848b8605Smrg 1208848b8605Smrg if (state & MESA_META_DRAW_BUFFERS) { 1209b8e80941Smrg _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers, 1210b8e80941Smrg save->ColorDrawBuffers, NULL); 1211848b8605Smrg } 1212848b8605Smrg 1213848b8605Smrg ctx->Meta->SaveStackDepth--; 1214848b8605Smrg 1215848b8605Smrg ctx->API = save->API; 1216b8e80941Smrg ctx->Extensions.Version = save->ExtensionsVersion; 1217848b8605Smrg} 1218848b8605Smrg 1219848b8605Smrg 1220848b8605Smrg/** 1221848b8605Smrg * Convert Z from a normalized value in the range [0, 1] to an object-space 1222848b8605Smrg * Z coordinate in [-1, +1] so that drawing at the new Z position with the 1223848b8605Smrg * default/identity ortho projection results in the original Z value. 1224848b8605Smrg * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z 1225848b8605Smrg * value comes from the clear value or raster position. 1226848b8605Smrg */ 1227b8e80941Smrgstatic inline GLfloat 1228848b8605Smrginvert_z(GLfloat normZ) 1229848b8605Smrg{ 1230848b8605Smrg GLfloat objZ = 1.0f - 2.0f * normZ; 1231848b8605Smrg return objZ; 1232848b8605Smrg} 1233848b8605Smrg 1234848b8605Smrg 1235848b8605Smrg/** 1236848b8605Smrg * One-time init for a temp_texture object. 1237848b8605Smrg * Choose tex target, compute max tex size, etc. 1238848b8605Smrg */ 1239848b8605Smrgstatic void 1240848b8605Smrginit_temp_texture(struct gl_context *ctx, struct temp_texture *tex) 1241848b8605Smrg{ 1242848b8605Smrg /* prefer texture rectangle */ 1243848b8605Smrg if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle) { 1244848b8605Smrg tex->Target = GL_TEXTURE_RECTANGLE; 1245848b8605Smrg tex->MaxSize = ctx->Const.MaxTextureRectSize; 1246848b8605Smrg tex->NPOT = GL_TRUE; 1247848b8605Smrg } 1248848b8605Smrg else { 1249848b8605Smrg /* use 2D texture, NPOT if possible */ 1250848b8605Smrg tex->Target = GL_TEXTURE_2D; 1251848b8605Smrg tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); 1252848b8605Smrg tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; 1253848b8605Smrg } 1254848b8605Smrg tex->MinSize = 16; /* 16 x 16 at least */ 1255848b8605Smrg assert(tex->MaxSize > 0); 1256848b8605Smrg 1257b8e80941Smrg tex->tex_obj = ctx->Driver.NewTextureObject(ctx, 0xDEADBEEF, tex->Target); 1258848b8605Smrg} 1259848b8605Smrg 1260848b8605Smrgstatic void 1261b8e80941Smrgcleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex) 1262848b8605Smrg{ 1263b8e80941Smrg _mesa_delete_nameless_texture(ctx, tex->tex_obj); 1264b8e80941Smrg tex->tex_obj = NULL; 1265848b8605Smrg} 1266848b8605Smrg 1267848b8605Smrg 1268848b8605Smrg/** 1269848b8605Smrg * Return pointer to temp_texture info for non-bitmap ops. 1270848b8605Smrg * This does some one-time init if needed. 1271848b8605Smrg */ 1272848b8605Smrgstruct temp_texture * 1273848b8605Smrg_mesa_meta_get_temp_texture(struct gl_context *ctx) 1274848b8605Smrg{ 1275848b8605Smrg struct temp_texture *tex = &ctx->Meta->TempTex; 1276848b8605Smrg 1277b8e80941Smrg if (tex->tex_obj == NULL) { 1278848b8605Smrg init_temp_texture(ctx, tex); 1279848b8605Smrg } 1280848b8605Smrg 1281848b8605Smrg return tex; 1282848b8605Smrg} 1283848b8605Smrg 1284848b8605Smrg 1285848b8605Smrg/** 1286848b8605Smrg * Return pointer to temp_texture info for _mesa_meta_bitmap(). 1287848b8605Smrg * We use a separate texture for bitmaps to reduce texture 1288848b8605Smrg * allocation/deallocation. 1289848b8605Smrg */ 1290848b8605Smrgstatic struct temp_texture * 1291848b8605Smrgget_bitmap_temp_texture(struct gl_context *ctx) 1292848b8605Smrg{ 1293848b8605Smrg struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; 1294848b8605Smrg 1295b8e80941Smrg if (tex->tex_obj == NULL) { 1296848b8605Smrg init_temp_texture(ctx, tex); 1297848b8605Smrg } 1298848b8605Smrg 1299848b8605Smrg return tex; 1300848b8605Smrg} 1301848b8605Smrg 1302848b8605Smrg/** 1303848b8605Smrg * Return pointer to depth temp_texture. 1304848b8605Smrg * This does some one-time init if needed. 1305848b8605Smrg */ 1306848b8605Smrgstruct temp_texture * 1307848b8605Smrg_mesa_meta_get_temp_depth_texture(struct gl_context *ctx) 1308848b8605Smrg{ 1309848b8605Smrg struct temp_texture *tex = &ctx->Meta->Blit.depthTex; 1310848b8605Smrg 1311b8e80941Smrg if (tex->tex_obj == NULL) { 1312848b8605Smrg init_temp_texture(ctx, tex); 1313848b8605Smrg } 1314848b8605Smrg 1315848b8605Smrg return tex; 1316848b8605Smrg} 1317848b8605Smrg 1318848b8605Smrg/** 1319848b8605Smrg * Compute the width/height of texture needed to draw an image of the 1320848b8605Smrg * given size. Return a flag indicating whether the current texture 1321848b8605Smrg * can be re-used (glTexSubImage2D) or if a new texture needs to be 1322848b8605Smrg * allocated (glTexImage2D). 1323848b8605Smrg * Also, compute s/t texcoords for drawing. 1324848b8605Smrg * 1325848b8605Smrg * \return GL_TRUE if new texture is needed, GL_FALSE otherwise 1326848b8605Smrg */ 1327848b8605SmrgGLboolean 1328848b8605Smrg_mesa_meta_alloc_texture(struct temp_texture *tex, 1329848b8605Smrg GLsizei width, GLsizei height, GLenum intFormat) 1330848b8605Smrg{ 1331848b8605Smrg GLboolean newTex = GL_FALSE; 1332848b8605Smrg 1333b8e80941Smrg assert(width <= tex->MaxSize); 1334b8e80941Smrg assert(height <= tex->MaxSize); 1335848b8605Smrg 1336848b8605Smrg if (width > tex->Width || 1337848b8605Smrg height > tex->Height || 1338848b8605Smrg intFormat != tex->IntFormat) { 1339848b8605Smrg /* alloc new texture (larger or different format) */ 1340848b8605Smrg 1341848b8605Smrg if (tex->NPOT) { 1342848b8605Smrg /* use non-power of two size */ 1343848b8605Smrg tex->Width = MAX2(tex->MinSize, width); 1344848b8605Smrg tex->Height = MAX2(tex->MinSize, height); 1345848b8605Smrg } 1346848b8605Smrg else { 1347848b8605Smrg /* find power of two size */ 1348848b8605Smrg GLsizei w, h; 1349848b8605Smrg w = h = tex->MinSize; 1350848b8605Smrg while (w < width) 1351848b8605Smrg w *= 2; 1352848b8605Smrg while (h < height) 1353848b8605Smrg h *= 2; 1354848b8605Smrg tex->Width = w; 1355848b8605Smrg tex->Height = h; 1356848b8605Smrg } 1357848b8605Smrg 1358848b8605Smrg tex->IntFormat = intFormat; 1359848b8605Smrg 1360848b8605Smrg newTex = GL_TRUE; 1361848b8605Smrg } 1362848b8605Smrg 1363848b8605Smrg /* compute texcoords */ 1364848b8605Smrg if (tex->Target == GL_TEXTURE_RECTANGLE) { 1365848b8605Smrg tex->Sright = (GLfloat) width; 1366848b8605Smrg tex->Ttop = (GLfloat) height; 1367848b8605Smrg } 1368848b8605Smrg else { 1369848b8605Smrg tex->Sright = (GLfloat) width / tex->Width; 1370848b8605Smrg tex->Ttop = (GLfloat) height / tex->Height; 1371848b8605Smrg } 1372848b8605Smrg 1373848b8605Smrg return newTex; 1374848b8605Smrg} 1375848b8605Smrg 1376848b8605Smrg 1377848b8605Smrg/** 1378848b8605Smrg * Setup/load texture for glCopyPixels or glBlitFramebuffer. 1379848b8605Smrg */ 1380848b8605Smrgvoid 1381848b8605Smrg_mesa_meta_setup_copypix_texture(struct gl_context *ctx, 1382848b8605Smrg struct temp_texture *tex, 1383848b8605Smrg GLint srcX, GLint srcY, 1384848b8605Smrg GLsizei width, GLsizei height, 1385848b8605Smrg GLenum intFormat, 1386848b8605Smrg GLenum filter) 1387848b8605Smrg{ 1388848b8605Smrg bool newTex; 1389848b8605Smrg 1390b8e80941Smrg _mesa_bind_texture(ctx, tex->Target, tex->tex_obj); 1391b8e80941Smrg _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, 1392b8e80941Smrg (GLint *) &filter, false); 1393b8e80941Smrg _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, 1394b8e80941Smrg (GLint *) &filter, false); 1395848b8605Smrg _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1396848b8605Smrg 1397848b8605Smrg newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat); 1398848b8605Smrg 1399848b8605Smrg /* copy framebuffer image to texture */ 1400848b8605Smrg if (newTex) { 1401848b8605Smrg /* create new tex image */ 1402848b8605Smrg if (tex->Width == width && tex->Height == height) { 1403848b8605Smrg /* create new tex with framebuffer data */ 1404848b8605Smrg _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, 1405848b8605Smrg srcX, srcY, width, height, 0); 1406848b8605Smrg } 1407848b8605Smrg else { 1408848b8605Smrg /* create empty texture */ 1409848b8605Smrg _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, 1410848b8605Smrg tex->Width, tex->Height, 0, 1411848b8605Smrg intFormat, GL_UNSIGNED_BYTE, NULL); 1412848b8605Smrg /* load image */ 1413848b8605Smrg _mesa_CopyTexSubImage2D(tex->Target, 0, 1414848b8605Smrg 0, 0, srcX, srcY, width, height); 1415848b8605Smrg } 1416848b8605Smrg } 1417848b8605Smrg else { 1418848b8605Smrg /* replace existing tex image */ 1419848b8605Smrg _mesa_CopyTexSubImage2D(tex->Target, 0, 1420848b8605Smrg 0, 0, srcX, srcY, width, height); 1421848b8605Smrg } 1422848b8605Smrg} 1423848b8605Smrg 1424848b8605Smrg 1425848b8605Smrg/** 1426848b8605Smrg * Setup/load texture for glDrawPixels. 1427848b8605Smrg */ 1428848b8605Smrgvoid 1429848b8605Smrg_mesa_meta_setup_drawpix_texture(struct gl_context *ctx, 1430848b8605Smrg struct temp_texture *tex, 1431848b8605Smrg GLboolean newTex, 1432848b8605Smrg GLsizei width, GLsizei height, 1433848b8605Smrg GLenum format, GLenum type, 1434848b8605Smrg const GLvoid *pixels) 1435848b8605Smrg{ 1436b8e80941Smrg /* GLint so the compiler won't complain about type signedness mismatch in 1437b8e80941Smrg * the call to _mesa_texture_parameteriv below. 1438b8e80941Smrg */ 1439b8e80941Smrg static const GLint filter = GL_NEAREST; 1440b8e80941Smrg 1441b8e80941Smrg _mesa_bind_texture(ctx, tex->Target, tex->tex_obj); 1442b8e80941Smrg _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter, 1443b8e80941Smrg false); 1444b8e80941Smrg _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter, 1445b8e80941Smrg false); 1446848b8605Smrg _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); 1447848b8605Smrg 1448848b8605Smrg /* copy pixel data to texture */ 1449848b8605Smrg if (newTex) { 1450848b8605Smrg /* create new tex image */ 1451848b8605Smrg if (tex->Width == width && tex->Height == height) { 1452848b8605Smrg /* create new tex and load image data */ 1453848b8605Smrg _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, 1454848b8605Smrg tex->Width, tex->Height, 0, format, type, pixels); 1455848b8605Smrg } 1456848b8605Smrg else { 1457b8e80941Smrg struct gl_buffer_object *save_unpack_obj = NULL; 1458848b8605Smrg 1459b8e80941Smrg _mesa_reference_buffer_object(ctx, &save_unpack_obj, 1460b8e80941Smrg ctx->Unpack.BufferObj); 1461b8e80941Smrg _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); 1462848b8605Smrg /* create empty texture */ 1463848b8605Smrg _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, 1464848b8605Smrg tex->Width, tex->Height, 0, format, type, NULL); 1465b8e80941Smrg if (save_unpack_obj != NULL) 1466b8e80941Smrg _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 1467b8e80941Smrg save_unpack_obj->Name); 1468848b8605Smrg /* load image */ 1469848b8605Smrg _mesa_TexSubImage2D(tex->Target, 0, 1470848b8605Smrg 0, 0, width, height, format, type, pixels); 1471b8e80941Smrg 1472b8e80941Smrg _mesa_reference_buffer_object(ctx, &save_unpack_obj, NULL); 1473848b8605Smrg } 1474848b8605Smrg } 1475848b8605Smrg else { 1476848b8605Smrg /* replace existing tex image */ 1477848b8605Smrg _mesa_TexSubImage2D(tex->Target, 0, 1478848b8605Smrg 0, 0, width, height, format, type, pixels); 1479848b8605Smrg } 1480848b8605Smrg} 1481848b8605Smrg 1482848b8605Smrgvoid 1483b8e80941Smrg_mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx, 1484b8e80941Smrg GLuint *VAO, struct gl_buffer_object **buf_obj, 1485848b8605Smrg unsigned texcoord_size) 1486848b8605Smrg{ 1487b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, VAO, buf_obj, false, 2, texcoord_size, 1488b8e80941Smrg 0); 1489848b8605Smrg 1490848b8605Smrg /* setup projection matrix */ 1491848b8605Smrg _mesa_MatrixMode(GL_PROJECTION); 1492848b8605Smrg _mesa_LoadIdentity(); 1493848b8605Smrg} 1494848b8605Smrg 1495848b8605Smrg/** 1496848b8605Smrg * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. 1497848b8605Smrg */ 1498848b8605Smrgvoid 1499848b8605Smrg_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers) 1500848b8605Smrg{ 1501848b8605Smrg meta_clear(ctx, buffers, false); 1502848b8605Smrg} 1503848b8605Smrg 1504848b8605Smrgvoid 1505848b8605Smrg_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers) 1506848b8605Smrg{ 1507848b8605Smrg meta_clear(ctx, buffers, true); 1508848b8605Smrg} 1509848b8605Smrg 1510848b8605Smrgstatic void 1511848b8605Smrgmeta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear) 1512848b8605Smrg{ 1513848b8605Smrg const char *vs_source = 1514848b8605Smrg "#extension GL_AMD_vertex_shader_layer : enable\n" 1515848b8605Smrg "#extension GL_ARB_draw_instanced : enable\n" 1516b8e80941Smrg "#extension GL_ARB_explicit_attrib_location :enable\n" 1517b8e80941Smrg "layout(location = 0) in vec4 position;\n" 1518848b8605Smrg "void main()\n" 1519848b8605Smrg "{\n" 1520848b8605Smrg "#ifdef GL_AMD_vertex_shader_layer\n" 1521848b8605Smrg " gl_Layer = gl_InstanceID;\n" 1522848b8605Smrg "#endif\n" 1523848b8605Smrg " gl_Position = position;\n" 1524848b8605Smrg "}\n"; 1525848b8605Smrg const char *fs_source = 1526b8e80941Smrg "#extension GL_ARB_explicit_attrib_location :enable\n" 1527b8e80941Smrg "#extension GL_ARB_explicit_uniform_location :enable\n" 1528b8e80941Smrg "layout(location = 0) uniform vec4 color;\n" 1529848b8605Smrg "void main()\n" 1530848b8605Smrg "{\n" 1531848b8605Smrg " gl_FragColor = color;\n" 1532848b8605Smrg "}\n"; 1533848b8605Smrg bool has_integer_textures; 1534848b8605Smrg 1535b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true, 1536b8e80941Smrg 3, 0, 0); 1537848b8605Smrg 1538848b8605Smrg if (clear->ShaderProg != 0) 1539848b8605Smrg return; 1540848b8605Smrg 1541b8e80941Smrg _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear", 1542b8e80941Smrg &clear->ShaderProg); 1543848b8605Smrg 1544848b8605Smrg has_integer_textures = _mesa_is_gles3(ctx) || 1545848b8605Smrg (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130); 1546848b8605Smrg 1547848b8605Smrg if (has_integer_textures) { 1548848b8605Smrg void *shader_source_mem_ctx = ralloc_context(NULL); 1549848b8605Smrg const char *vs_int_source = 1550848b8605Smrg ralloc_asprintf(shader_source_mem_ctx, 1551848b8605Smrg "#version 130\n" 1552848b8605Smrg "#extension GL_AMD_vertex_shader_layer : enable\n" 1553848b8605Smrg "#extension GL_ARB_draw_instanced : enable\n" 1554b8e80941Smrg "#extension GL_ARB_explicit_attrib_location :enable\n" 1555b8e80941Smrg "layout(location = 0) in vec4 position;\n" 1556848b8605Smrg "void main()\n" 1557848b8605Smrg "{\n" 1558848b8605Smrg "#ifdef GL_AMD_vertex_shader_layer\n" 1559848b8605Smrg " gl_Layer = gl_InstanceID;\n" 1560848b8605Smrg "#endif\n" 1561848b8605Smrg " gl_Position = position;\n" 1562848b8605Smrg "}\n"); 1563848b8605Smrg const char *fs_int_source = 1564848b8605Smrg ralloc_asprintf(shader_source_mem_ctx, 1565848b8605Smrg "#version 130\n" 1566b8e80941Smrg "#extension GL_ARB_explicit_attrib_location :enable\n" 1567b8e80941Smrg "#extension GL_ARB_explicit_uniform_location :enable\n" 1568b8e80941Smrg "layout(location = 0) uniform ivec4 color;\n" 1569848b8605Smrg "out ivec4 out_color;\n" 1570848b8605Smrg "\n" 1571848b8605Smrg "void main()\n" 1572848b8605Smrg "{\n" 1573848b8605Smrg " out_color = color;\n" 1574848b8605Smrg "}\n"); 1575848b8605Smrg 1576b8e80941Smrg _mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source, 1577b8e80941Smrg "integer clear", 1578b8e80941Smrg &clear->IntegerShaderProg); 1579848b8605Smrg ralloc_free(shader_source_mem_ctx); 1580848b8605Smrg 1581848b8605Smrg /* Note that user-defined out attributes get automatically assigned 1582848b8605Smrg * locations starting from 0, so we don't need to explicitly 1583848b8605Smrg * BindFragDataLocation to 0. 1584848b8605Smrg */ 1585848b8605Smrg } 1586848b8605Smrg} 1587848b8605Smrg 1588848b8605Smrgstatic void 1589b8e80941Smrgmeta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear) 1590848b8605Smrg{ 1591848b8605Smrg if (clear->VAO == 0) 1592848b8605Smrg return; 1593848b8605Smrg _mesa_DeleteVertexArrays(1, &clear->VAO); 1594848b8605Smrg clear->VAO = 0; 1595b8e80941Smrg _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL); 1596b8e80941Smrg _mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL); 1597848b8605Smrg 1598848b8605Smrg if (clear->IntegerShaderProg) { 1599b8e80941Smrg _mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL); 1600848b8605Smrg } 1601848b8605Smrg} 1602848b8605Smrg 1603b8e80941Smrgstatic void 1604b8e80941Smrgmeta_copypix_cleanup(struct gl_context *ctx, struct copypix_state *copypix) 1605b8e80941Smrg{ 1606b8e80941Smrg if (copypix->VAO == 0) 1607b8e80941Smrg return; 1608b8e80941Smrg _mesa_DeleteVertexArrays(1, ©pix->VAO); 1609b8e80941Smrg copypix->VAO = 0; 1610b8e80941Smrg _mesa_reference_buffer_object(ctx, ©pix->buf_obj, NULL); 1611b8e80941Smrg} 1612b8e80941Smrg 1613b8e80941Smrg 1614848b8605Smrg/** 1615848b8605Smrg * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to 1616848b8605Smrg * set GL to only draw to those buffers. 1617848b8605Smrg * 1618848b8605Smrg * Since the bitfield has no associated order, the assignment of draw buffer 1619848b8605Smrg * indices to color attachment indices is rather arbitrary. 1620848b8605Smrg */ 1621848b8605Smrgvoid 1622848b8605Smrg_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits) 1623848b8605Smrg{ 1624848b8605Smrg GLenum enums[MAX_DRAW_BUFFERS]; 1625848b8605Smrg int i = 0; 1626848b8605Smrg int n; 1627848b8605Smrg 1628848b8605Smrg /* This function is only legal for color buffer bitfields. */ 1629848b8605Smrg assert((bits & ~BUFFER_BITS_COLOR) == 0); 1630848b8605Smrg 1631848b8605Smrg /* Make sure we don't overflow any arrays. */ 1632b8e80941Smrg assert(util_bitcount(bits) <= MAX_DRAW_BUFFERS); 1633848b8605Smrg 1634848b8605Smrg enums[0] = GL_NONE; 1635848b8605Smrg 1636848b8605Smrg if (bits & BUFFER_BIT_FRONT_LEFT) 1637848b8605Smrg enums[i++] = GL_FRONT_LEFT; 1638848b8605Smrg 1639848b8605Smrg if (bits & BUFFER_BIT_FRONT_RIGHT) 1640848b8605Smrg enums[i++] = GL_FRONT_RIGHT; 1641848b8605Smrg 1642848b8605Smrg if (bits & BUFFER_BIT_BACK_LEFT) 1643848b8605Smrg enums[i++] = GL_BACK_LEFT; 1644848b8605Smrg 1645848b8605Smrg if (bits & BUFFER_BIT_BACK_RIGHT) 1646848b8605Smrg enums[i++] = GL_BACK_RIGHT; 1647848b8605Smrg 1648848b8605Smrg for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) { 1649848b8605Smrg if (bits & (1 << (BUFFER_COLOR0 + n))) 1650848b8605Smrg enums[i++] = GL_COLOR_ATTACHMENT0 + n; 1651848b8605Smrg } 1652848b8605Smrg 1653848b8605Smrg _mesa_DrawBuffers(i, enums); 1654848b8605Smrg} 1655848b8605Smrg 1656b8e80941Smrg/** 1657b8e80941Smrg * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to 1658b8e80941Smrg * set GL to only draw to those buffers. Also, update color masks to 1659b8e80941Smrg * reflect the new draw buffer ordering. 1660b8e80941Smrg */ 1661b8e80941Smrgstatic void 1662b8e80941Smrg_mesa_meta_drawbuffers_and_colormask(struct gl_context *ctx, GLbitfield mask) 1663b8e80941Smrg{ 1664b8e80941Smrg GLenum enums[MAX_DRAW_BUFFERS]; 1665b8e80941Smrg GLubyte colormask[MAX_DRAW_BUFFERS][4]; 1666b8e80941Smrg int num_bufs = 0; 1667b8e80941Smrg 1668b8e80941Smrg /* This function is only legal for color buffer bitfields. */ 1669b8e80941Smrg assert((mask & ~BUFFER_BITS_COLOR) == 0); 1670b8e80941Smrg 1671b8e80941Smrg /* Make sure we don't overflow any arrays. */ 1672b8e80941Smrg assert(util_bitcount(mask) <= MAX_DRAW_BUFFERS); 1673b8e80941Smrg 1674b8e80941Smrg enums[0] = GL_NONE; 1675b8e80941Smrg 1676b8e80941Smrg for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { 1677b8e80941Smrg gl_buffer_index b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i]; 1678b8e80941Smrg int colormask_idx = ctx->Extensions.EXT_draw_buffers2 ? i : 0; 1679b8e80941Smrg 1680b8e80941Smrg if (b < 0 || !(mask & (1 << b)) || 1681b8e80941Smrg GET_COLORMASK(ctx->Color.ColorMask, colormask_idx) == 0) 1682b8e80941Smrg continue; 1683b8e80941Smrg 1684b8e80941Smrg switch (b) { 1685b8e80941Smrg case BUFFER_FRONT_LEFT: 1686b8e80941Smrg enums[num_bufs] = GL_FRONT_LEFT; 1687b8e80941Smrg break; 1688b8e80941Smrg case BUFFER_FRONT_RIGHT: 1689b8e80941Smrg enums[num_bufs] = GL_FRONT_RIGHT; 1690b8e80941Smrg break; 1691b8e80941Smrg case BUFFER_BACK_LEFT: 1692b8e80941Smrg enums[num_bufs] = GL_BACK_LEFT; 1693b8e80941Smrg break; 1694b8e80941Smrg case BUFFER_BACK_RIGHT: 1695b8e80941Smrg enums[num_bufs] = GL_BACK_RIGHT; 1696b8e80941Smrg break; 1697b8e80941Smrg default: 1698b8e80941Smrg assert(b >= BUFFER_COLOR0 && b <= BUFFER_COLOR7); 1699b8e80941Smrg enums[num_bufs] = GL_COLOR_ATTACHMENT0 + (b - BUFFER_COLOR0); 1700b8e80941Smrg break; 1701b8e80941Smrg } 1702b8e80941Smrg 1703b8e80941Smrg for (int k = 0; k < 4; k++) 1704b8e80941Smrg colormask[num_bufs][k] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 1705b8e80941Smrg colormask_idx, k); 1706b8e80941Smrg 1707b8e80941Smrg num_bufs++; 1708b8e80941Smrg } 1709b8e80941Smrg 1710b8e80941Smrg _mesa_DrawBuffers(num_bufs, enums); 1711b8e80941Smrg 1712b8e80941Smrg for (int i = 0; i < num_bufs; i++) { 1713b8e80941Smrg _mesa_ColorMaski(i, colormask[i][0], colormask[i][1], 1714b8e80941Smrg colormask[i][2], colormask[i][3]); 1715b8e80941Smrg } 1716b8e80941Smrg} 1717b8e80941Smrg 1718b8e80941Smrg 1719848b8605Smrg/** 1720848b8605Smrg * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. 1721848b8605Smrg */ 1722848b8605Smrgstatic void 1723848b8605Smrgmeta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl) 1724848b8605Smrg{ 1725848b8605Smrg struct clear_state *clear = &ctx->Meta->Clear; 1726848b8605Smrg GLbitfield metaSave; 1727848b8605Smrg const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1; 1728848b8605Smrg struct gl_framebuffer *fb = ctx->DrawBuffer; 1729848b8605Smrg float x0, y0, x1, y1, z; 1730848b8605Smrg struct vertex verts[4]; 1731848b8605Smrg int i; 1732848b8605Smrg 1733848b8605Smrg metaSave = (MESA_META_ALPHA_TEST | 1734b8e80941Smrg MESA_META_BLEND | 1735b8e80941Smrg MESA_META_COLOR_MASK | 1736b8e80941Smrg MESA_META_DEPTH_TEST | 1737b8e80941Smrg MESA_META_RASTERIZATION | 1738b8e80941Smrg MESA_META_SHADER | 1739b8e80941Smrg MESA_META_STENCIL_TEST | 1740b8e80941Smrg MESA_META_VERTEX | 1741b8e80941Smrg MESA_META_VIEWPORT | 1742b8e80941Smrg MESA_META_CLIP | 1743b8e80941Smrg MESA_META_CLAMP_FRAGMENT_COLOR | 1744848b8605Smrg MESA_META_MULTISAMPLE | 1745848b8605Smrg MESA_META_OCCLUSION_QUERY); 1746848b8605Smrg 1747848b8605Smrg if (!glsl) { 1748848b8605Smrg metaSave |= MESA_META_FOG | 1749848b8605Smrg MESA_META_PIXEL_TRANSFER | 1750848b8605Smrg MESA_META_TRANSFORM | 1751848b8605Smrg MESA_META_TEXTURE | 1752848b8605Smrg MESA_META_CLAMP_VERTEX_COLOR | 1753848b8605Smrg MESA_META_SELECT_FEEDBACK; 1754848b8605Smrg } 1755848b8605Smrg 1756848b8605Smrg if (buffers & BUFFER_BITS_COLOR) { 1757848b8605Smrg metaSave |= MESA_META_DRAW_BUFFERS; 1758848b8605Smrg } 1759848b8605Smrg 1760848b8605Smrg _mesa_meta_begin(ctx, metaSave); 1761848b8605Smrg 1762848b8605Smrg if (glsl) { 1763848b8605Smrg meta_glsl_clear_init(ctx, clear); 1764848b8605Smrg 1765848b8605Smrg x0 = ((float) fb->_Xmin / fb->Width) * 2.0f - 1.0f; 1766848b8605Smrg y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f; 1767848b8605Smrg x1 = ((float) fb->_Xmax / fb->Width) * 2.0f - 1.0f; 1768848b8605Smrg y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f; 1769848b8605Smrg z = -invert_z(ctx->Depth.Clear); 1770848b8605Smrg } else { 1771b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, false, 1772b8e80941Smrg 3, 0, 4); 1773848b8605Smrg 1774848b8605Smrg x0 = (float) fb->_Xmin; 1775848b8605Smrg y0 = (float) fb->_Ymin; 1776848b8605Smrg x1 = (float) fb->_Xmax; 1777848b8605Smrg y1 = (float) fb->_Ymax; 1778848b8605Smrg z = invert_z(ctx->Depth.Clear); 1779848b8605Smrg } 1780848b8605Smrg 1781b8e80941Smrg if (fb->_IntegerBuffers) { 1782848b8605Smrg assert(glsl); 1783b8e80941Smrg _mesa_meta_use_program(ctx, clear->IntegerShaderProg); 1784b8e80941Smrg _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i); 1785848b8605Smrg } else if (glsl) { 1786b8e80941Smrg _mesa_meta_use_program(ctx, clear->ShaderProg); 1787b8e80941Smrg _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f); 1788848b8605Smrg } 1789848b8605Smrg 1790848b8605Smrg /* GL_COLOR_BUFFER_BIT */ 1791848b8605Smrg if (buffers & BUFFER_BITS_COLOR) { 1792848b8605Smrg /* Only draw to the buffers we were asked to clear. */ 1793b8e80941Smrg _mesa_meta_drawbuffers_and_colormask(ctx, buffers & BUFFER_BITS_COLOR); 1794848b8605Smrg 1795848b8605Smrg /* leave colormask state as-is */ 1796848b8605Smrg 1797848b8605Smrg /* Clears never have the color clamped. */ 1798848b8605Smrg if (ctx->Extensions.ARB_color_buffer_float) 1799848b8605Smrg _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); 1800848b8605Smrg } 1801848b8605Smrg else { 1802848b8605Smrg _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 1803848b8605Smrg } 1804848b8605Smrg 1805848b8605Smrg /* GL_DEPTH_BUFFER_BIT */ 1806848b8605Smrg if (buffers & BUFFER_BIT_DEPTH) { 1807848b8605Smrg _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); 1808848b8605Smrg _mesa_DepthFunc(GL_ALWAYS); 1809848b8605Smrg _mesa_DepthMask(GL_TRUE); 1810848b8605Smrg } 1811848b8605Smrg else { 1812848b8605Smrg assert(!ctx->Depth.Test); 1813848b8605Smrg } 1814848b8605Smrg 1815848b8605Smrg /* GL_STENCIL_BUFFER_BIT */ 1816848b8605Smrg if (buffers & BUFFER_BIT_STENCIL) { 1817848b8605Smrg _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); 1818848b8605Smrg _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, 1819848b8605Smrg GL_REPLACE, GL_REPLACE, GL_REPLACE); 1820848b8605Smrg _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, 1821848b8605Smrg ctx->Stencil.Clear & stencilMax, 1822848b8605Smrg ctx->Stencil.WriteMask[0]); 1823848b8605Smrg } 1824848b8605Smrg else { 1825848b8605Smrg assert(!ctx->Stencil.Enabled); 1826848b8605Smrg } 1827848b8605Smrg 1828848b8605Smrg /* vertex positions */ 1829848b8605Smrg verts[0].x = x0; 1830848b8605Smrg verts[0].y = y0; 1831848b8605Smrg verts[0].z = z; 1832848b8605Smrg verts[1].x = x1; 1833848b8605Smrg verts[1].y = y0; 1834848b8605Smrg verts[1].z = z; 1835848b8605Smrg verts[2].x = x1; 1836848b8605Smrg verts[2].y = y1; 1837848b8605Smrg verts[2].z = z; 1838848b8605Smrg verts[3].x = x0; 1839848b8605Smrg verts[3].y = y1; 1840848b8605Smrg verts[3].z = z; 1841848b8605Smrg 1842848b8605Smrg if (!glsl) { 1843848b8605Smrg for (i = 0; i < 4; i++) { 1844848b8605Smrg verts[i].r = ctx->Color.ClearColor.f[0]; 1845848b8605Smrg verts[i].g = ctx->Color.ClearColor.f[1]; 1846848b8605Smrg verts[i].b = ctx->Color.ClearColor.f[2]; 1847848b8605Smrg verts[i].a = ctx->Color.ClearColor.f[3]; 1848848b8605Smrg } 1849848b8605Smrg } 1850848b8605Smrg 1851848b8605Smrg /* upload new vertex data */ 1852b8e80941Smrg _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts, 1853b8e80941Smrg GL_DYNAMIC_DRAW, __func__); 1854848b8605Smrg 1855848b8605Smrg /* draw quad(s) */ 1856848b8605Smrg if (fb->MaxNumLayers > 0) { 1857848b8605Smrg _mesa_DrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers); 1858848b8605Smrg } else { 1859848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 1860848b8605Smrg } 1861848b8605Smrg 1862848b8605Smrg _mesa_meta_end(ctx); 1863848b8605Smrg} 1864848b8605Smrg 1865848b8605Smrg/** 1866848b8605Smrg * Meta implementation of ctx->Driver.CopyPixels() in terms 1867848b8605Smrg * of texture mapping and polygon rendering and GLSL shaders. 1868848b8605Smrg */ 1869848b8605Smrgvoid 1870848b8605Smrg_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY, 1871848b8605Smrg GLsizei width, GLsizei height, 1872848b8605Smrg GLint dstX, GLint dstY, GLenum type) 1873848b8605Smrg{ 1874848b8605Smrg struct copypix_state *copypix = &ctx->Meta->CopyPix; 1875848b8605Smrg struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); 1876848b8605Smrg struct vertex verts[4]; 1877848b8605Smrg 1878848b8605Smrg if (type != GL_COLOR || 1879848b8605Smrg ctx->_ImageTransferState || 1880848b8605Smrg ctx->Fog.Enabled || 1881848b8605Smrg width > tex->MaxSize || 1882848b8605Smrg height > tex->MaxSize) { 1883848b8605Smrg /* XXX avoid this fallback */ 1884848b8605Smrg _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); 1885848b8605Smrg return; 1886848b8605Smrg } 1887848b8605Smrg 1888848b8605Smrg /* Most GL state applies to glCopyPixels, but a there's a few things 1889848b8605Smrg * we need to override: 1890848b8605Smrg */ 1891848b8605Smrg _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION | 1892848b8605Smrg MESA_META_SHADER | 1893848b8605Smrg MESA_META_TEXTURE | 1894848b8605Smrg MESA_META_TRANSFORM | 1895848b8605Smrg MESA_META_CLIP | 1896848b8605Smrg MESA_META_VERTEX | 1897848b8605Smrg MESA_META_VIEWPORT)); 1898848b8605Smrg 1899b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, ©pix->VAO, ©pix->buf_obj, false, 1900848b8605Smrg 3, 2, 0); 1901848b8605Smrg 1902848b8605Smrg /* Silence valgrind warnings about reading uninitialized stack. */ 1903848b8605Smrg memset(verts, 0, sizeof(verts)); 1904848b8605Smrg 1905848b8605Smrg /* Alloc/setup texture */ 1906848b8605Smrg _mesa_meta_setup_copypix_texture(ctx, tex, srcX, srcY, width, height, 1907848b8605Smrg GL_RGBA, GL_NEAREST); 1908848b8605Smrg 1909848b8605Smrg /* vertex positions, texcoords (after texture allocation!) */ 1910848b8605Smrg { 1911848b8605Smrg const GLfloat dstX0 = (GLfloat) dstX; 1912848b8605Smrg const GLfloat dstY0 = (GLfloat) dstY; 1913848b8605Smrg const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; 1914848b8605Smrg const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; 1915848b8605Smrg const GLfloat z = invert_z(ctx->Current.RasterPos[2]); 1916848b8605Smrg 1917848b8605Smrg verts[0].x = dstX0; 1918848b8605Smrg verts[0].y = dstY0; 1919848b8605Smrg verts[0].z = z; 1920848b8605Smrg verts[0].tex[0] = 0.0F; 1921848b8605Smrg verts[0].tex[1] = 0.0F; 1922848b8605Smrg verts[1].x = dstX1; 1923848b8605Smrg verts[1].y = dstY0; 1924848b8605Smrg verts[1].z = z; 1925848b8605Smrg verts[1].tex[0] = tex->Sright; 1926848b8605Smrg verts[1].tex[1] = 0.0F; 1927848b8605Smrg verts[2].x = dstX1; 1928848b8605Smrg verts[2].y = dstY1; 1929848b8605Smrg verts[2].z = z; 1930848b8605Smrg verts[2].tex[0] = tex->Sright; 1931848b8605Smrg verts[2].tex[1] = tex->Ttop; 1932848b8605Smrg verts[3].x = dstX0; 1933848b8605Smrg verts[3].y = dstY1; 1934848b8605Smrg verts[3].z = z; 1935848b8605Smrg verts[3].tex[0] = 0.0F; 1936848b8605Smrg verts[3].tex[1] = tex->Ttop; 1937848b8605Smrg 1938848b8605Smrg /* upload new vertex data */ 1939b8e80941Smrg _mesa_buffer_sub_data(ctx, copypix->buf_obj, 0, sizeof(verts), verts); 1940848b8605Smrg } 1941848b8605Smrg 1942848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_TRUE); 1943848b8605Smrg 1944848b8605Smrg /* draw textured quad */ 1945848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 1946848b8605Smrg 1947848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_FALSE); 1948848b8605Smrg 1949848b8605Smrg _mesa_meta_end(ctx); 1950848b8605Smrg} 1951848b8605Smrg 1952848b8605Smrgstatic void 1953b8e80941Smrgmeta_drawpix_cleanup(struct gl_context *ctx, struct drawpix_state *drawpix) 1954848b8605Smrg{ 1955848b8605Smrg if (drawpix->VAO != 0) { 1956848b8605Smrg _mesa_DeleteVertexArrays(1, &drawpix->VAO); 1957848b8605Smrg drawpix->VAO = 0; 1958848b8605Smrg 1959b8e80941Smrg _mesa_reference_buffer_object(ctx, &drawpix->buf_obj, NULL); 1960848b8605Smrg } 1961848b8605Smrg 1962848b8605Smrg if (drawpix->StencilFP != 0) { 1963848b8605Smrg _mesa_DeleteProgramsARB(1, &drawpix->StencilFP); 1964848b8605Smrg drawpix->StencilFP = 0; 1965848b8605Smrg } 1966848b8605Smrg 1967848b8605Smrg if (drawpix->DepthFP != 0) { 1968848b8605Smrg _mesa_DeleteProgramsARB(1, &drawpix->DepthFP); 1969848b8605Smrg drawpix->DepthFP = 0; 1970848b8605Smrg } 1971848b8605Smrg} 1972848b8605Smrg 1973848b8605Smrg/** 1974848b8605Smrg * When the glDrawPixels() image size is greater than the max rectangle 1975848b8605Smrg * texture size we use this function to break the glDrawPixels() image 1976848b8605Smrg * into tiles which fit into the max texture size. 1977848b8605Smrg */ 1978848b8605Smrgstatic void 1979848b8605Smrgtiled_draw_pixels(struct gl_context *ctx, 1980848b8605Smrg GLint tileSize, 1981848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 1982848b8605Smrg GLenum format, GLenum type, 1983848b8605Smrg const struct gl_pixelstore_attrib *unpack, 1984848b8605Smrg const GLvoid *pixels) 1985848b8605Smrg{ 1986848b8605Smrg struct gl_pixelstore_attrib tileUnpack = *unpack; 1987848b8605Smrg GLint i, j; 1988848b8605Smrg 1989848b8605Smrg if (tileUnpack.RowLength == 0) 1990848b8605Smrg tileUnpack.RowLength = width; 1991848b8605Smrg 1992848b8605Smrg for (i = 0; i < width; i += tileSize) { 1993848b8605Smrg const GLint tileWidth = MIN2(tileSize, width - i); 1994848b8605Smrg const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); 1995848b8605Smrg 1996848b8605Smrg tileUnpack.SkipPixels = unpack->SkipPixels + i; 1997848b8605Smrg 1998848b8605Smrg for (j = 0; j < height; j += tileSize) { 1999848b8605Smrg const GLint tileHeight = MIN2(tileSize, height - j); 2000848b8605Smrg const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); 2001848b8605Smrg 2002848b8605Smrg tileUnpack.SkipRows = unpack->SkipRows + j; 2003848b8605Smrg 2004848b8605Smrg _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, 2005848b8605Smrg format, type, &tileUnpack, pixels); 2006848b8605Smrg } 2007848b8605Smrg } 2008848b8605Smrg} 2009848b8605Smrg 2010848b8605Smrg 2011848b8605Smrg/** 2012848b8605Smrg * One-time init for drawing stencil pixels. 2013848b8605Smrg */ 2014848b8605Smrgstatic void 2015848b8605Smrginit_draw_stencil_pixels(struct gl_context *ctx) 2016848b8605Smrg{ 2017848b8605Smrg /* This program is run eight times, once for each stencil bit. 2018848b8605Smrg * The stencil values to draw are found in an 8-bit alpha texture. 2019848b8605Smrg * We read the texture/stencil value and test if bit 'b' is set. 2020848b8605Smrg * If the bit is not set, use KIL to kill the fragment. 2021848b8605Smrg * Finally, we use the stencil test to update the stencil buffer. 2022848b8605Smrg * 2023848b8605Smrg * The basic algorithm for checking if a bit is set is: 2024848b8605Smrg * if (is_odd(value / (1 << bit))) 2025848b8605Smrg * result is one (or non-zero). 2026848b8605Smrg * else 2027848b8605Smrg * result is zero. 2028848b8605Smrg * The program parameter contains three values: 2029848b8605Smrg * parm.x = 255 / (1 << bit) 2030848b8605Smrg * parm.y = 0.5 2031848b8605Smrg * parm.z = 0.0 2032848b8605Smrg */ 2033848b8605Smrg static const char *program = 2034848b8605Smrg "!!ARBfp1.0\n" 2035848b8605Smrg "PARAM parm = program.local[0]; \n" 2036848b8605Smrg "TEMP t; \n" 2037848b8605Smrg "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ 2038848b8605Smrg "# t = t * 255 / bit \n" 2039848b8605Smrg "MUL t.x, t.a, parm.x; \n" 2040848b8605Smrg "# t = (int) t \n" 2041848b8605Smrg "FRC t.y, t.x; \n" 2042848b8605Smrg "SUB t.x, t.x, t.y; \n" 2043848b8605Smrg "# t = t * 0.5 \n" 2044848b8605Smrg "MUL t.x, t.x, parm.y; \n" 2045848b8605Smrg "# t = fract(t.x) \n" 2046848b8605Smrg "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" 2047848b8605Smrg "# t.x = (t.x == 0 ? 1 : 0) \n" 2048848b8605Smrg "SGE t.x, -t.x, parm.z; \n" 2049848b8605Smrg "KIL -t.x; \n" 2050848b8605Smrg "# for debug only \n" 2051848b8605Smrg "#MOV result.color, t.x; \n" 2052848b8605Smrg "END \n"; 2053848b8605Smrg char program2[1000]; 2054848b8605Smrg struct drawpix_state *drawpix = &ctx->Meta->DrawPix; 2055848b8605Smrg struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); 2056848b8605Smrg const char *texTarget; 2057848b8605Smrg 2058848b8605Smrg assert(drawpix->StencilFP == 0); 2059848b8605Smrg 2060848b8605Smrg /* replace %s with "RECT" or "2D" */ 2061848b8605Smrg assert(strlen(program) + 4 < sizeof(program2)); 2062848b8605Smrg if (tex->Target == GL_TEXTURE_RECTANGLE) 2063848b8605Smrg texTarget = "RECT"; 2064848b8605Smrg else 2065848b8605Smrg texTarget = "2D"; 2066848b8605Smrg _mesa_snprintf(program2, sizeof(program2), program, texTarget); 2067848b8605Smrg 2068848b8605Smrg _mesa_GenProgramsARB(1, &drawpix->StencilFP); 2069848b8605Smrg _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); 2070848b8605Smrg _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 2071848b8605Smrg strlen(program2), (const GLubyte *) program2); 2072848b8605Smrg} 2073848b8605Smrg 2074848b8605Smrg 2075848b8605Smrg/** 2076848b8605Smrg * One-time init for drawing depth pixels. 2077848b8605Smrg */ 2078848b8605Smrgstatic void 2079848b8605Smrginit_draw_depth_pixels(struct gl_context *ctx) 2080848b8605Smrg{ 2081848b8605Smrg static const char *program = 2082848b8605Smrg "!!ARBfp1.0\n" 2083848b8605Smrg "PARAM color = program.local[0]; \n" 2084848b8605Smrg "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" 2085848b8605Smrg "MOV result.color, color; \n" 2086848b8605Smrg "END \n"; 2087848b8605Smrg char program2[200]; 2088848b8605Smrg struct drawpix_state *drawpix = &ctx->Meta->DrawPix; 2089848b8605Smrg struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); 2090848b8605Smrg const char *texTarget; 2091848b8605Smrg 2092848b8605Smrg assert(drawpix->DepthFP == 0); 2093848b8605Smrg 2094848b8605Smrg /* replace %s with "RECT" or "2D" */ 2095848b8605Smrg assert(strlen(program) + 4 < sizeof(program2)); 2096848b8605Smrg if (tex->Target == GL_TEXTURE_RECTANGLE) 2097848b8605Smrg texTarget = "RECT"; 2098848b8605Smrg else 2099848b8605Smrg texTarget = "2D"; 2100848b8605Smrg _mesa_snprintf(program2, sizeof(program2), program, texTarget); 2101848b8605Smrg 2102848b8605Smrg _mesa_GenProgramsARB(1, &drawpix->DepthFP); 2103848b8605Smrg _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); 2104848b8605Smrg _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, 2105848b8605Smrg strlen(program2), (const GLubyte *) program2); 2106848b8605Smrg} 2107848b8605Smrg 2108848b8605Smrg 2109848b8605Smrg/** 2110848b8605Smrg * Meta implementation of ctx->Driver.DrawPixels() in terms 2111848b8605Smrg * of texture mapping and polygon rendering. 2112848b8605Smrg */ 2113848b8605Smrgvoid 2114848b8605Smrg_mesa_meta_DrawPixels(struct gl_context *ctx, 2115848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 2116848b8605Smrg GLenum format, GLenum type, 2117848b8605Smrg const struct gl_pixelstore_attrib *unpack, 2118848b8605Smrg const GLvoid *pixels) 2119848b8605Smrg{ 2120848b8605Smrg struct drawpix_state *drawpix = &ctx->Meta->DrawPix; 2121848b8605Smrg struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx); 2122848b8605Smrg const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; 2123848b8605Smrg const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; 2124848b8605Smrg struct vertex verts[4]; 2125848b8605Smrg GLenum texIntFormat; 2126848b8605Smrg GLboolean fallback, newTex; 2127848b8605Smrg GLbitfield metaExtraSave = 0x0; 2128848b8605Smrg 2129848b8605Smrg /* 2130848b8605Smrg * Determine if we can do the glDrawPixels with texture mapping. 2131848b8605Smrg */ 2132848b8605Smrg fallback = GL_FALSE; 2133848b8605Smrg if (ctx->Fog.Enabled) { 2134848b8605Smrg fallback = GL_TRUE; 2135848b8605Smrg } 2136848b8605Smrg 2137848b8605Smrg if (_mesa_is_color_format(format)) { 2138848b8605Smrg /* use more compact format when possible */ 2139848b8605Smrg /* XXX disable special case for GL_LUMINANCE for now to work around 2140848b8605Smrg * apparent i965 driver bug (see bug #23670). 2141848b8605Smrg */ 2142848b8605Smrg if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA) 2143848b8605Smrg texIntFormat = format; 2144848b8605Smrg else 2145848b8605Smrg texIntFormat = GL_RGBA; 2146848b8605Smrg 2147848b8605Smrg /* If we're not supposed to clamp the resulting color, then just 2148848b8605Smrg * promote our texture to fully float. We could do better by 2149848b8605Smrg * just going for the matching set of channels, in floating 2150848b8605Smrg * point. 2151848b8605Smrg */ 2152848b8605Smrg if (ctx->Color.ClampFragmentColor != GL_TRUE && 2153b8e80941Smrg ctx->Extensions.ARB_texture_float) 2154b8e80941Smrg texIntFormat = GL_RGBA32F; 2155848b8605Smrg } 2156848b8605Smrg else if (_mesa_is_stencil_format(format)) { 2157848b8605Smrg if (ctx->Extensions.ARB_fragment_program && 2158848b8605Smrg ctx->Pixel.IndexShift == 0 && 2159848b8605Smrg ctx->Pixel.IndexOffset == 0 && 2160848b8605Smrg type == GL_UNSIGNED_BYTE) { 2161848b8605Smrg /* We'll store stencil as alpha. This only works for GLubyte 2162848b8605Smrg * image data because of how incoming values are mapped to alpha 2163848b8605Smrg * in [0,1]. 2164848b8605Smrg */ 2165848b8605Smrg texIntFormat = GL_ALPHA; 2166848b8605Smrg metaExtraSave = (MESA_META_COLOR_MASK | 2167848b8605Smrg MESA_META_DEPTH_TEST | 2168848b8605Smrg MESA_META_PIXEL_TRANSFER | 2169848b8605Smrg MESA_META_SHADER | 2170848b8605Smrg MESA_META_STENCIL_TEST); 2171848b8605Smrg } 2172848b8605Smrg else { 2173848b8605Smrg fallback = GL_TRUE; 2174848b8605Smrg } 2175848b8605Smrg } 2176848b8605Smrg else if (_mesa_is_depth_format(format)) { 2177848b8605Smrg if (ctx->Extensions.ARB_depth_texture && 2178848b8605Smrg ctx->Extensions.ARB_fragment_program) { 2179848b8605Smrg texIntFormat = GL_DEPTH_COMPONENT; 2180848b8605Smrg metaExtraSave = (MESA_META_SHADER); 2181848b8605Smrg } 2182848b8605Smrg else { 2183848b8605Smrg fallback = GL_TRUE; 2184848b8605Smrg } 2185848b8605Smrg } 2186848b8605Smrg else { 2187848b8605Smrg fallback = GL_TRUE; 2188848b8605Smrg } 2189848b8605Smrg 2190848b8605Smrg if (fallback) { 2191848b8605Smrg _swrast_DrawPixels(ctx, x, y, width, height, 2192848b8605Smrg format, type, unpack, pixels); 2193848b8605Smrg return; 2194848b8605Smrg } 2195848b8605Smrg 2196848b8605Smrg /* 2197848b8605Smrg * Check image size against max texture size, draw as tiles if needed. 2198848b8605Smrg */ 2199848b8605Smrg if (width > tex->MaxSize || height > tex->MaxSize) { 2200848b8605Smrg tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, 2201848b8605Smrg format, type, unpack, pixels); 2202848b8605Smrg return; 2203848b8605Smrg } 2204848b8605Smrg 2205848b8605Smrg /* Most GL state applies to glDrawPixels (like blending, stencil, etc), 2206848b8605Smrg * but a there's a few things we need to override: 2207848b8605Smrg */ 2208848b8605Smrg _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION | 2209848b8605Smrg MESA_META_SHADER | 2210848b8605Smrg MESA_META_TEXTURE | 2211848b8605Smrg MESA_META_TRANSFORM | 2212848b8605Smrg MESA_META_CLIP | 2213848b8605Smrg MESA_META_VERTEX | 2214848b8605Smrg MESA_META_VIEWPORT | 2215848b8605Smrg metaExtraSave)); 2216848b8605Smrg 2217848b8605Smrg newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); 2218848b8605Smrg 2219b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->buf_obj, false, 2220848b8605Smrg 3, 2, 0); 2221848b8605Smrg 2222848b8605Smrg /* Silence valgrind warnings about reading uninitialized stack. */ 2223848b8605Smrg memset(verts, 0, sizeof(verts)); 2224848b8605Smrg 2225848b8605Smrg /* vertex positions, texcoords (after texture allocation!) */ 2226848b8605Smrg { 2227848b8605Smrg const GLfloat x0 = (GLfloat) x; 2228848b8605Smrg const GLfloat y0 = (GLfloat) y; 2229848b8605Smrg const GLfloat x1 = x + width * ctx->Pixel.ZoomX; 2230848b8605Smrg const GLfloat y1 = y + height * ctx->Pixel.ZoomY; 2231848b8605Smrg const GLfloat z = invert_z(ctx->Current.RasterPos[2]); 2232848b8605Smrg 2233848b8605Smrg verts[0].x = x0; 2234848b8605Smrg verts[0].y = y0; 2235848b8605Smrg verts[0].z = z; 2236848b8605Smrg verts[0].tex[0] = 0.0F; 2237848b8605Smrg verts[0].tex[1] = 0.0F; 2238848b8605Smrg verts[1].x = x1; 2239848b8605Smrg verts[1].y = y0; 2240848b8605Smrg verts[1].z = z; 2241848b8605Smrg verts[1].tex[0] = tex->Sright; 2242848b8605Smrg verts[1].tex[1] = 0.0F; 2243848b8605Smrg verts[2].x = x1; 2244848b8605Smrg verts[2].y = y1; 2245848b8605Smrg verts[2].z = z; 2246848b8605Smrg verts[2].tex[0] = tex->Sright; 2247848b8605Smrg verts[2].tex[1] = tex->Ttop; 2248848b8605Smrg verts[3].x = x0; 2249848b8605Smrg verts[3].y = y1; 2250848b8605Smrg verts[3].z = z; 2251848b8605Smrg verts[3].tex[0] = 0.0F; 2252848b8605Smrg verts[3].tex[1] = tex->Ttop; 2253848b8605Smrg } 2254848b8605Smrg 2255848b8605Smrg /* upload new vertex data */ 2256b8e80941Smrg _mesa_buffer_data(ctx, drawpix->buf_obj, GL_NONE, sizeof(verts), verts, 2257b8e80941Smrg GL_DYNAMIC_DRAW, __func__); 2258848b8605Smrg 2259848b8605Smrg /* set given unpack params */ 2260848b8605Smrg ctx->Unpack = *unpack; 2261848b8605Smrg 2262848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_TRUE); 2263848b8605Smrg 2264848b8605Smrg if (_mesa_is_stencil_format(format)) { 2265848b8605Smrg /* Drawing stencil */ 2266848b8605Smrg GLint bit; 2267848b8605Smrg 2268848b8605Smrg if (!drawpix->StencilFP) 2269848b8605Smrg init_draw_stencil_pixels(ctx); 2270848b8605Smrg 2271848b8605Smrg _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, 2272848b8605Smrg GL_ALPHA, type, pixels); 2273848b8605Smrg 2274848b8605Smrg _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); 2275848b8605Smrg 2276848b8605Smrg _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); 2277848b8605Smrg 2278848b8605Smrg /* set all stencil bits to 0 */ 2279848b8605Smrg _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); 2280848b8605Smrg _mesa_StencilFunc(GL_ALWAYS, 0, 255); 2281848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 2282848b8605Smrg 2283848b8605Smrg /* set stencil bits to 1 where needed */ 2284848b8605Smrg _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); 2285848b8605Smrg 2286848b8605Smrg _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); 2287848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); 2288848b8605Smrg 2289848b8605Smrg for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) { 2290848b8605Smrg const GLuint mask = 1 << bit; 2291848b8605Smrg if (mask & origStencilMask) { 2292848b8605Smrg _mesa_StencilFunc(GL_ALWAYS, mask, mask); 2293848b8605Smrg _mesa_StencilMask(mask); 2294848b8605Smrg 2295848b8605Smrg _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 2296848b8605Smrg 255.0f / mask, 0.5f, 0.0f, 0.0f); 2297848b8605Smrg 2298848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 2299848b8605Smrg } 2300848b8605Smrg } 2301848b8605Smrg } 2302848b8605Smrg else if (_mesa_is_depth_format(format)) { 2303848b8605Smrg /* Drawing depth */ 2304848b8605Smrg if (!drawpix->DepthFP) 2305848b8605Smrg init_draw_depth_pixels(ctx); 2306848b8605Smrg 2307848b8605Smrg _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); 2308848b8605Smrg _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); 2309848b8605Smrg 2310848b8605Smrg /* polygon color = current raster color */ 2311848b8605Smrg _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, 2312848b8605Smrg ctx->Current.RasterColor); 2313848b8605Smrg 2314848b8605Smrg _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, 2315848b8605Smrg format, type, pixels); 2316848b8605Smrg 2317848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 2318848b8605Smrg } 2319848b8605Smrg else { 2320848b8605Smrg /* Drawing RGBA */ 2321848b8605Smrg _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, 2322848b8605Smrg format, type, pixels); 2323848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 2324848b8605Smrg } 2325848b8605Smrg 2326848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_FALSE); 2327848b8605Smrg 2328848b8605Smrg /* restore unpack params */ 2329848b8605Smrg ctx->Unpack = unpackSave; 2330848b8605Smrg 2331848b8605Smrg _mesa_meta_end(ctx); 2332848b8605Smrg} 2333848b8605Smrg 2334848b8605Smrgstatic GLboolean 2335848b8605Smrgalpha_test_raster_color(struct gl_context *ctx) 2336848b8605Smrg{ 2337848b8605Smrg GLfloat alpha = ctx->Current.RasterColor[ACOMP]; 2338848b8605Smrg GLfloat ref = ctx->Color.AlphaRef; 2339848b8605Smrg 2340848b8605Smrg switch (ctx->Color.AlphaFunc) { 2341848b8605Smrg case GL_NEVER: 2342b8e80941Smrg return GL_FALSE; 2343848b8605Smrg case GL_LESS: 2344b8e80941Smrg return alpha < ref; 2345848b8605Smrg case GL_EQUAL: 2346b8e80941Smrg return alpha == ref; 2347848b8605Smrg case GL_LEQUAL: 2348b8e80941Smrg return alpha <= ref; 2349848b8605Smrg case GL_GREATER: 2350b8e80941Smrg return alpha > ref; 2351848b8605Smrg case GL_NOTEQUAL: 2352b8e80941Smrg return alpha != ref; 2353848b8605Smrg case GL_GEQUAL: 2354b8e80941Smrg return alpha >= ref; 2355848b8605Smrg case GL_ALWAYS: 2356b8e80941Smrg return GL_TRUE; 2357848b8605Smrg default: 2358b8e80941Smrg assert(0); 2359b8e80941Smrg return GL_FALSE; 2360848b8605Smrg } 2361848b8605Smrg} 2362848b8605Smrg 2363848b8605Smrg/** 2364848b8605Smrg * Do glBitmap with a alpha texture quad. Use the alpha test to cull 2365848b8605Smrg * the 'off' bits. A bitmap cache as in the gallium/mesa state 2366848b8605Smrg * tracker would improve performance a lot. 2367848b8605Smrg */ 2368848b8605Smrgvoid 2369848b8605Smrg_mesa_meta_Bitmap(struct gl_context *ctx, 2370848b8605Smrg GLint x, GLint y, GLsizei width, GLsizei height, 2371848b8605Smrg const struct gl_pixelstore_attrib *unpack, 2372848b8605Smrg const GLubyte *bitmap1) 2373848b8605Smrg{ 2374848b8605Smrg struct bitmap_state *bitmap = &ctx->Meta->Bitmap; 2375848b8605Smrg struct temp_texture *tex = get_bitmap_temp_texture(ctx); 2376848b8605Smrg const GLenum texIntFormat = GL_ALPHA; 2377848b8605Smrg const struct gl_pixelstore_attrib unpackSave = *unpack; 2378848b8605Smrg GLubyte fg, bg; 2379848b8605Smrg struct vertex verts[4]; 2380848b8605Smrg GLboolean newTex; 2381848b8605Smrg GLubyte *bitmap8; 2382848b8605Smrg 2383848b8605Smrg /* 2384848b8605Smrg * Check if swrast fallback is needed. 2385848b8605Smrg */ 2386848b8605Smrg if (ctx->_ImageTransferState || 2387b8e80941Smrg _mesa_arb_fragment_program_enabled(ctx) || 2388848b8605Smrg ctx->Fog.Enabled || 2389848b8605Smrg ctx->Texture._MaxEnabledTexImageUnit != -1 || 2390848b8605Smrg width > tex->MaxSize || 2391848b8605Smrg height > tex->MaxSize) { 2392848b8605Smrg _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); 2393848b8605Smrg return; 2394848b8605Smrg } 2395848b8605Smrg 2396848b8605Smrg if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx)) 2397848b8605Smrg return; 2398848b8605Smrg 2399848b8605Smrg /* Most GL state applies to glBitmap (like blending, stencil, etc), 2400848b8605Smrg * but a there's a few things we need to override: 2401848b8605Smrg */ 2402848b8605Smrg _mesa_meta_begin(ctx, (MESA_META_ALPHA_TEST | 2403848b8605Smrg MESA_META_PIXEL_STORE | 2404848b8605Smrg MESA_META_RASTERIZATION | 2405848b8605Smrg MESA_META_SHADER | 2406848b8605Smrg MESA_META_TEXTURE | 2407848b8605Smrg MESA_META_TRANSFORM | 2408848b8605Smrg MESA_META_CLIP | 2409848b8605Smrg MESA_META_VERTEX | 2410848b8605Smrg MESA_META_VIEWPORT)); 2411848b8605Smrg 2412b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->buf_obj, false, 2413b8e80941Smrg 3, 2, 4); 2414848b8605Smrg 2415848b8605Smrg newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat); 2416848b8605Smrg 2417848b8605Smrg /* Silence valgrind warnings about reading uninitialized stack. */ 2418848b8605Smrg memset(verts, 0, sizeof(verts)); 2419848b8605Smrg 2420848b8605Smrg /* vertex positions, texcoords, colors (after texture allocation!) */ 2421848b8605Smrg { 2422848b8605Smrg const GLfloat x0 = (GLfloat) x; 2423848b8605Smrg const GLfloat y0 = (GLfloat) y; 2424848b8605Smrg const GLfloat x1 = (GLfloat) (x + width); 2425848b8605Smrg const GLfloat y1 = (GLfloat) (y + height); 2426848b8605Smrg const GLfloat z = invert_z(ctx->Current.RasterPos[2]); 2427848b8605Smrg GLuint i; 2428848b8605Smrg 2429848b8605Smrg verts[0].x = x0; 2430848b8605Smrg verts[0].y = y0; 2431848b8605Smrg verts[0].z = z; 2432848b8605Smrg verts[0].tex[0] = 0.0F; 2433848b8605Smrg verts[0].tex[1] = 0.0F; 2434848b8605Smrg verts[1].x = x1; 2435848b8605Smrg verts[1].y = y0; 2436848b8605Smrg verts[1].z = z; 2437848b8605Smrg verts[1].tex[0] = tex->Sright; 2438848b8605Smrg verts[1].tex[1] = 0.0F; 2439848b8605Smrg verts[2].x = x1; 2440848b8605Smrg verts[2].y = y1; 2441848b8605Smrg verts[2].z = z; 2442848b8605Smrg verts[2].tex[0] = tex->Sright; 2443848b8605Smrg verts[2].tex[1] = tex->Ttop; 2444848b8605Smrg verts[3].x = x0; 2445848b8605Smrg verts[3].y = y1; 2446848b8605Smrg verts[3].z = z; 2447848b8605Smrg verts[3].tex[0] = 0.0F; 2448848b8605Smrg verts[3].tex[1] = tex->Ttop; 2449848b8605Smrg 2450848b8605Smrg for (i = 0; i < 4; i++) { 2451848b8605Smrg verts[i].r = ctx->Current.RasterColor[0]; 2452848b8605Smrg verts[i].g = ctx->Current.RasterColor[1]; 2453848b8605Smrg verts[i].b = ctx->Current.RasterColor[2]; 2454848b8605Smrg verts[i].a = ctx->Current.RasterColor[3]; 2455848b8605Smrg } 2456848b8605Smrg 2457848b8605Smrg /* upload new vertex data */ 2458b8e80941Smrg _mesa_buffer_sub_data(ctx, bitmap->buf_obj, 0, sizeof(verts), verts); 2459848b8605Smrg } 2460848b8605Smrg 2461848b8605Smrg /* choose different foreground/background alpha values */ 2462848b8605Smrg CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]); 2463848b8605Smrg bg = (fg > 127 ? 0 : 255); 2464848b8605Smrg 2465848b8605Smrg bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); 2466848b8605Smrg if (!bitmap1) { 2467848b8605Smrg _mesa_meta_end(ctx); 2468848b8605Smrg return; 2469848b8605Smrg } 2470848b8605Smrg 2471848b8605Smrg bitmap8 = malloc(width * height); 2472848b8605Smrg if (bitmap8) { 2473848b8605Smrg memset(bitmap8, bg, width * height); 2474848b8605Smrg _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, 2475848b8605Smrg bitmap8, width, fg); 2476848b8605Smrg 2477848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_TRUE); 2478848b8605Smrg 2479848b8605Smrg _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); 2480848b8605Smrg _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg)); 2481848b8605Smrg 2482848b8605Smrg _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height, 2483848b8605Smrg GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); 2484848b8605Smrg 2485848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 2486848b8605Smrg 2487848b8605Smrg _mesa_set_enable(ctx, tex->Target, GL_FALSE); 2488848b8605Smrg 2489848b8605Smrg free(bitmap8); 2490848b8605Smrg } 2491848b8605Smrg 2492848b8605Smrg _mesa_unmap_pbo_source(ctx, &unpackSave); 2493848b8605Smrg 2494848b8605Smrg _mesa_meta_end(ctx); 2495848b8605Smrg} 2496848b8605Smrg 2497848b8605Smrg/** 2498848b8605Smrg * Compute the texture coordinates for the four vertices of a quad for 2499b8e80941Smrg * drawing a 2D texture image or slice of a cube/3D texture. The offset 2500b8e80941Smrg * and width, height specify a sub-region of the 2D image. 2501b8e80941Smrg * 2502848b8605Smrg * \param faceTarget GL_TEXTURE_1D/2D/3D or cube face name 2503848b8605Smrg * \param slice slice of a 1D/2D array texture or 3D texture 2504b8e80941Smrg * \param xoffset X position of sub texture 2505b8e80941Smrg * \param yoffset Y position of sub texture 2506b8e80941Smrg * \param width width of the sub texture image 2507b8e80941Smrg * \param height height of the sub texture image 2508b8e80941Smrg * \param total_width total width of the texture image 2509b8e80941Smrg * \param total_height total height of the texture image 2510b8e80941Smrg * \param total_depth total depth of the texture image 2511848b8605Smrg * \param coords0/1/2/3 returns the computed texcoords 2512848b8605Smrg */ 2513848b8605Smrgvoid 2514848b8605Smrg_mesa_meta_setup_texture_coords(GLenum faceTarget, 2515848b8605Smrg GLint slice, 2516b8e80941Smrg GLint xoffset, 2517b8e80941Smrg GLint yoffset, 2518848b8605Smrg GLint width, 2519848b8605Smrg GLint height, 2520b8e80941Smrg GLint total_width, 2521b8e80941Smrg GLint total_height, 2522b8e80941Smrg GLint total_depth, 2523848b8605Smrg GLfloat coords0[4], 2524848b8605Smrg GLfloat coords1[4], 2525848b8605Smrg GLfloat coords2[4], 2526848b8605Smrg GLfloat coords3[4]) 2527848b8605Smrg{ 2528b8e80941Smrg float st[4][2]; 2529848b8605Smrg GLuint i; 2530b8e80941Smrg const float s0 = (float) xoffset / (float) total_width; 2531b8e80941Smrg const float s1 = (float) (xoffset + width) / (float) total_width; 2532b8e80941Smrg const float t0 = (float) yoffset / (float) total_height; 2533b8e80941Smrg const float t1 = (float) (yoffset + height) / (float) total_height; 2534848b8605Smrg GLfloat r; 2535848b8605Smrg 2536b8e80941Smrg /* setup the reference texcoords */ 2537b8e80941Smrg st[0][0] = s0; 2538b8e80941Smrg st[0][1] = t0; 2539b8e80941Smrg st[1][0] = s1; 2540b8e80941Smrg st[1][1] = t0; 2541b8e80941Smrg st[2][0] = s1; 2542b8e80941Smrg st[2][1] = t1; 2543b8e80941Smrg st[3][0] = s0; 2544b8e80941Smrg st[3][1] = t1; 2545b8e80941Smrg 2546848b8605Smrg if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY) 2547848b8605Smrg faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6; 2548848b8605Smrg 2549848b8605Smrg /* Currently all texture targets want the W component to be 1.0. 2550848b8605Smrg */ 2551848b8605Smrg coords0[3] = 1.0F; 2552848b8605Smrg coords1[3] = 1.0F; 2553848b8605Smrg coords2[3] = 1.0F; 2554848b8605Smrg coords3[3] = 1.0F; 2555848b8605Smrg 2556848b8605Smrg switch (faceTarget) { 2557848b8605Smrg case GL_TEXTURE_1D: 2558848b8605Smrg case GL_TEXTURE_2D: 2559848b8605Smrg case GL_TEXTURE_3D: 2560848b8605Smrg case GL_TEXTURE_2D_ARRAY: 2561848b8605Smrg if (faceTarget == GL_TEXTURE_3D) { 2562b8e80941Smrg assert(slice < total_depth); 2563b8e80941Smrg assert(total_depth >= 1); 2564b8e80941Smrg r = (slice + 0.5f) / total_depth; 2565848b8605Smrg } 2566848b8605Smrg else if (faceTarget == GL_TEXTURE_2D_ARRAY) 2567848b8605Smrg r = (float) slice; 2568848b8605Smrg else 2569848b8605Smrg r = 0.0F; 2570b8e80941Smrg coords0[0] = st[0][0]; /* s */ 2571b8e80941Smrg coords0[1] = st[0][1]; /* t */ 2572848b8605Smrg coords0[2] = r; /* r */ 2573b8e80941Smrg coords1[0] = st[1][0]; 2574b8e80941Smrg coords1[1] = st[1][1]; 2575848b8605Smrg coords1[2] = r; 2576b8e80941Smrg coords2[0] = st[2][0]; 2577b8e80941Smrg coords2[1] = st[2][1]; 2578848b8605Smrg coords2[2] = r; 2579b8e80941Smrg coords3[0] = st[3][0]; 2580b8e80941Smrg coords3[1] = st[3][1]; 2581848b8605Smrg coords3[2] = r; 2582848b8605Smrg break; 2583848b8605Smrg case GL_TEXTURE_RECTANGLE_ARB: 2584b8e80941Smrg coords0[0] = (float) xoffset; /* s */ 2585b8e80941Smrg coords0[1] = (float) yoffset; /* t */ 2586848b8605Smrg coords0[2] = 0.0F; /* r */ 2587b8e80941Smrg coords1[0] = (float) (xoffset + width); 2588b8e80941Smrg coords1[1] = (float) yoffset; 2589848b8605Smrg coords1[2] = 0.0F; 2590b8e80941Smrg coords2[0] = (float) (xoffset + width); 2591b8e80941Smrg coords2[1] = (float) (yoffset + height); 2592848b8605Smrg coords2[2] = 0.0F; 2593b8e80941Smrg coords3[0] = (float) xoffset; 2594b8e80941Smrg coords3[1] = (float) (yoffset + height); 2595848b8605Smrg coords3[2] = 0.0F; 2596848b8605Smrg break; 2597848b8605Smrg case GL_TEXTURE_1D_ARRAY: 2598b8e80941Smrg coords0[0] = st[0][0]; /* s */ 2599848b8605Smrg coords0[1] = (float) slice; /* t */ 2600848b8605Smrg coords0[2] = 0.0F; /* r */ 2601b8e80941Smrg coords1[0] = st[1][0]; 2602848b8605Smrg coords1[1] = (float) slice; 2603848b8605Smrg coords1[2] = 0.0F; 2604b8e80941Smrg coords2[0] = st[2][0]; 2605848b8605Smrg coords2[1] = (float) slice; 2606848b8605Smrg coords2[2] = 0.0F; 2607b8e80941Smrg coords3[0] = st[3][0]; 2608848b8605Smrg coords3[1] = (float) slice; 2609848b8605Smrg coords3[2] = 0.0F; 2610848b8605Smrg break; 2611848b8605Smrg 2612848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 2613848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 2614848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 2615848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 2616848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 2617848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 2618848b8605Smrg /* loop over quad verts */ 2619848b8605Smrg for (i = 0; i < 4; i++) { 2620848b8605Smrg /* Compute sc = +/-scale and tc = +/-scale. 2621848b8605Smrg * Not +/-1 to avoid cube face selection ambiguity near the edges, 2622848b8605Smrg * though that can still sometimes happen with this scale factor... 2623848b8605Smrg */ 2624848b8605Smrg const GLfloat scale = 0.9999f; 2625848b8605Smrg const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale; 2626848b8605Smrg const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale; 2627848b8605Smrg GLfloat *coord; 2628848b8605Smrg 2629848b8605Smrg switch (i) { 2630848b8605Smrg case 0: 2631848b8605Smrg coord = coords0; 2632848b8605Smrg break; 2633848b8605Smrg case 1: 2634848b8605Smrg coord = coords1; 2635848b8605Smrg break; 2636848b8605Smrg case 2: 2637848b8605Smrg coord = coords2; 2638848b8605Smrg break; 2639848b8605Smrg case 3: 2640848b8605Smrg coord = coords3; 2641848b8605Smrg break; 2642848b8605Smrg default: 2643848b8605Smrg unreachable("not reached"); 2644848b8605Smrg } 2645848b8605Smrg 2646848b8605Smrg coord[3] = (float) (slice / 6); 2647848b8605Smrg 2648848b8605Smrg switch (faceTarget) { 2649848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_X: 2650848b8605Smrg coord[0] = 1.0f; 2651848b8605Smrg coord[1] = -tc; 2652848b8605Smrg coord[2] = -sc; 2653848b8605Smrg break; 2654848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: 2655848b8605Smrg coord[0] = -1.0f; 2656848b8605Smrg coord[1] = -tc; 2657848b8605Smrg coord[2] = sc; 2658848b8605Smrg break; 2659848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: 2660848b8605Smrg coord[0] = sc; 2661848b8605Smrg coord[1] = 1.0f; 2662848b8605Smrg coord[2] = tc; 2663848b8605Smrg break; 2664848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: 2665848b8605Smrg coord[0] = sc; 2666848b8605Smrg coord[1] = -1.0f; 2667848b8605Smrg coord[2] = -tc; 2668848b8605Smrg break; 2669848b8605Smrg case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: 2670848b8605Smrg coord[0] = sc; 2671848b8605Smrg coord[1] = -tc; 2672848b8605Smrg coord[2] = 1.0f; 2673848b8605Smrg break; 2674848b8605Smrg case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: 2675848b8605Smrg coord[0] = -sc; 2676848b8605Smrg coord[1] = -tc; 2677848b8605Smrg coord[2] = -1.0f; 2678848b8605Smrg break; 2679848b8605Smrg default: 2680848b8605Smrg assert(0); 2681848b8605Smrg } 2682848b8605Smrg } 2683848b8605Smrg break; 2684848b8605Smrg default: 2685848b8605Smrg assert(!"unexpected target in _mesa_meta_setup_texture_coords()"); 2686848b8605Smrg } 2687848b8605Smrg} 2688848b8605Smrg 2689848b8605Smrgstatic struct blit_shader * 2690848b8605Smrgchoose_blit_shader(GLenum target, struct blit_shader_table *table) 2691848b8605Smrg{ 2692848b8605Smrg switch(target) { 2693848b8605Smrg case GL_TEXTURE_1D: 2694848b8605Smrg table->sampler_1d.type = "sampler1D"; 2695848b8605Smrg table->sampler_1d.func = "texture1D"; 2696848b8605Smrg table->sampler_1d.texcoords = "texCoords.x"; 2697848b8605Smrg return &table->sampler_1d; 2698848b8605Smrg case GL_TEXTURE_2D: 2699848b8605Smrg table->sampler_2d.type = "sampler2D"; 2700848b8605Smrg table->sampler_2d.func = "texture2D"; 2701848b8605Smrg table->sampler_2d.texcoords = "texCoords.xy"; 2702848b8605Smrg return &table->sampler_2d; 2703848b8605Smrg case GL_TEXTURE_RECTANGLE: 2704848b8605Smrg table->sampler_rect.type = "sampler2DRect"; 2705848b8605Smrg table->sampler_rect.func = "texture2DRect"; 2706848b8605Smrg table->sampler_rect.texcoords = "texCoords.xy"; 2707848b8605Smrg return &table->sampler_rect; 2708848b8605Smrg case GL_TEXTURE_3D: 2709848b8605Smrg /* Code for mipmap generation with 3D textures is not used yet. 2710848b8605Smrg * It's a sw fallback. 2711848b8605Smrg */ 2712848b8605Smrg table->sampler_3d.type = "sampler3D"; 2713848b8605Smrg table->sampler_3d.func = "texture3D"; 2714848b8605Smrg table->sampler_3d.texcoords = "texCoords.xyz"; 2715848b8605Smrg return &table->sampler_3d; 2716848b8605Smrg case GL_TEXTURE_CUBE_MAP: 2717848b8605Smrg table->sampler_cubemap.type = "samplerCube"; 2718848b8605Smrg table->sampler_cubemap.func = "textureCube"; 2719848b8605Smrg table->sampler_cubemap.texcoords = "texCoords.xyz"; 2720848b8605Smrg return &table->sampler_cubemap; 2721848b8605Smrg case GL_TEXTURE_1D_ARRAY: 2722848b8605Smrg table->sampler_1d_array.type = "sampler1DArray"; 2723848b8605Smrg table->sampler_1d_array.func = "texture1DArray"; 2724848b8605Smrg table->sampler_1d_array.texcoords = "texCoords.xy"; 2725848b8605Smrg return &table->sampler_1d_array; 2726848b8605Smrg case GL_TEXTURE_2D_ARRAY: 2727848b8605Smrg table->sampler_2d_array.type = "sampler2DArray"; 2728848b8605Smrg table->sampler_2d_array.func = "texture2DArray"; 2729848b8605Smrg table->sampler_2d_array.texcoords = "texCoords.xyz"; 2730848b8605Smrg return &table->sampler_2d_array; 2731848b8605Smrg case GL_TEXTURE_CUBE_MAP_ARRAY: 2732848b8605Smrg table->sampler_cubemap_array.type = "samplerCubeArray"; 2733848b8605Smrg table->sampler_cubemap_array.func = "textureCubeArray"; 2734848b8605Smrg table->sampler_cubemap_array.texcoords = "texCoords.xyzw"; 2735848b8605Smrg return &table->sampler_cubemap_array; 2736848b8605Smrg default: 2737848b8605Smrg _mesa_problem(NULL, "Unexpected texture target 0x%x in" 2738848b8605Smrg " setup_texture_sampler()\n", target); 2739848b8605Smrg return NULL; 2740848b8605Smrg } 2741848b8605Smrg} 2742848b8605Smrg 2743848b8605Smrgvoid 2744b8e80941Smrg_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx, 2745b8e80941Smrg struct blit_shader_table *table) 2746848b8605Smrg{ 2747b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL); 2748b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL); 2749b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL); 2750b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL); 2751b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL); 2752b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL); 2753b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL); 2754b8e80941Smrg _mesa_reference_shader_program(ctx, &table->sampler_cubemap_array.shader_prog, NULL); 2755848b8605Smrg} 2756848b8605Smrg 2757848b8605Smrg/** 2758848b8605Smrg * Determine the GL data type to use for the temporary image read with 2759848b8605Smrg * ReadPixels() and passed to Tex[Sub]Image(). 2760848b8605Smrg */ 2761848b8605Smrgstatic GLenum 2762848b8605Smrgget_temp_image_type(struct gl_context *ctx, mesa_format format) 2763848b8605Smrg{ 2764848b8605Smrg const GLenum baseFormat = _mesa_get_format_base_format(format); 2765848b8605Smrg const GLenum datatype = _mesa_get_format_datatype(format); 2766848b8605Smrg const GLint format_red_bits = _mesa_get_format_bits(format, GL_RED_BITS); 2767848b8605Smrg 2768848b8605Smrg switch (baseFormat) { 2769848b8605Smrg case GL_RGBA: 2770848b8605Smrg case GL_RGB: 2771848b8605Smrg case GL_RG: 2772848b8605Smrg case GL_RED: 2773848b8605Smrg case GL_ALPHA: 2774848b8605Smrg case GL_LUMINANCE: 2775848b8605Smrg case GL_LUMINANCE_ALPHA: 2776848b8605Smrg case GL_INTENSITY: 2777848b8605Smrg if (datatype == GL_INT || datatype == GL_UNSIGNED_INT) { 2778848b8605Smrg return datatype; 2779848b8605Smrg } else if (format_red_bits <= 8) { 2780848b8605Smrg return GL_UNSIGNED_BYTE; 2781848b8605Smrg } else if (format_red_bits <= 16) { 2782848b8605Smrg return GL_UNSIGNED_SHORT; 2783848b8605Smrg } 2784848b8605Smrg return GL_FLOAT; 2785848b8605Smrg case GL_DEPTH_COMPONENT: 2786848b8605Smrg if (datatype == GL_FLOAT) 2787848b8605Smrg return GL_FLOAT; 2788848b8605Smrg else 2789848b8605Smrg return GL_UNSIGNED_INT; 2790848b8605Smrg case GL_DEPTH_STENCIL: 2791848b8605Smrg if (datatype == GL_FLOAT) 2792848b8605Smrg return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; 2793848b8605Smrg else 2794848b8605Smrg return GL_UNSIGNED_INT_24_8; 2795848b8605Smrg default: 2796848b8605Smrg _mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()", 2797b8e80941Smrg baseFormat); 2798848b8605Smrg return 0; 2799848b8605Smrg } 2800848b8605Smrg} 2801848b8605Smrg 2802848b8605Smrg/** 2803848b8605Smrg * Attempts to wrap the destination texture in an FBO and use 2804848b8605Smrg * glBlitFramebuffer() to implement glCopyTexSubImage(). 2805848b8605Smrg */ 2806848b8605Smrgstatic bool 2807b8e80941Smrgcopytexsubimage_using_blit_framebuffer(struct gl_context *ctx, 2808848b8605Smrg struct gl_texture_image *texImage, 2809848b8605Smrg GLint xoffset, 2810848b8605Smrg GLint yoffset, 2811848b8605Smrg GLint zoffset, 2812848b8605Smrg struct gl_renderbuffer *rb, 2813848b8605Smrg GLint x, GLint y, 2814848b8605Smrg GLsizei width, GLsizei height) 2815848b8605Smrg{ 2816b8e80941Smrg struct gl_framebuffer *drawFb; 2817848b8605Smrg bool success = false; 2818848b8605Smrg GLbitfield mask; 2819848b8605Smrg GLenum status; 2820848b8605Smrg 2821848b8605Smrg if (!ctx->Extensions.ARB_framebuffer_object) 2822848b8605Smrg return false; 2823848b8605Smrg 2824b8e80941Smrg drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); 2825b8e80941Smrg if (drawFb == NULL) 2826b8e80941Smrg return false; 2827848b8605Smrg 2828b8e80941Smrg _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); 2829b8e80941Smrg _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer); 2830848b8605Smrg 2831848b8605Smrg if (rb->_BaseFormat == GL_DEPTH_STENCIL || 2832848b8605Smrg rb->_BaseFormat == GL_DEPTH_COMPONENT) { 2833b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 2834b8e80941Smrg GL_DEPTH_ATTACHMENT, 2835b8e80941Smrg texImage, zoffset); 2836848b8605Smrg mask = GL_DEPTH_BUFFER_BIT; 2837848b8605Smrg 2838848b8605Smrg if (rb->_BaseFormat == GL_DEPTH_STENCIL && 2839848b8605Smrg texImage->_BaseFormat == GL_DEPTH_STENCIL) { 2840b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 2841b8e80941Smrg GL_STENCIL_ATTACHMENT, 2842b8e80941Smrg texImage, zoffset); 2843848b8605Smrg mask |= GL_STENCIL_BUFFER_BIT; 2844848b8605Smrg } 2845848b8605Smrg _mesa_DrawBuffer(GL_NONE); 2846848b8605Smrg } else { 2847b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 2848b8e80941Smrg GL_COLOR_ATTACHMENT0, 2849b8e80941Smrg texImage, zoffset); 2850848b8605Smrg mask = GL_COLOR_BUFFER_BIT; 2851848b8605Smrg _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); 2852848b8605Smrg } 2853848b8605Smrg 2854b8e80941Smrg status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); 2855848b8605Smrg if (status != GL_FRAMEBUFFER_COMPLETE) 2856848b8605Smrg goto out; 2857848b8605Smrg 2858848b8605Smrg ctx->Meta->Blit.no_ctsi_fallback = true; 2859848b8605Smrg 2860848b8605Smrg /* Since we've bound a new draw framebuffer, we need to update 2861848b8605Smrg * its derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to 2862848b8605Smrg * be correct. 2863848b8605Smrg */ 2864848b8605Smrg _mesa_update_state(ctx); 2865848b8605Smrg 2866848b8605Smrg /* We skip the core BlitFramebuffer checks for format consistency, which 2867848b8605Smrg * are too strict for CopyTexImage. We know meta will be fine with format 2868848b8605Smrg * changes. 2869848b8605Smrg */ 2870b8e80941Smrg mask = _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, 2871b8e80941Smrg x, y, 2872848b8605Smrg x + width, y + height, 2873848b8605Smrg xoffset, yoffset, 2874848b8605Smrg xoffset + width, yoffset + height, 2875848b8605Smrg mask, GL_NEAREST); 2876848b8605Smrg ctx->Meta->Blit.no_ctsi_fallback = false; 2877848b8605Smrg success = mask == 0x0; 2878848b8605Smrg 2879848b8605Smrg out: 2880b8e80941Smrg _mesa_reference_framebuffer(&drawFb, NULL); 2881848b8605Smrg _mesa_meta_end(ctx); 2882848b8605Smrg return success; 2883848b8605Smrg} 2884848b8605Smrg 2885848b8605Smrg/** 2886848b8605Smrg * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions. 2887848b8605Smrg * Have to be careful with locking and meta state for pixel transfer. 2888848b8605Smrg */ 2889848b8605Smrgvoid 2890848b8605Smrg_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims, 2891848b8605Smrg struct gl_texture_image *texImage, 2892848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 2893848b8605Smrg struct gl_renderbuffer *rb, 2894848b8605Smrg GLint x, GLint y, 2895848b8605Smrg GLsizei width, GLsizei height) 2896848b8605Smrg{ 2897848b8605Smrg GLenum format, type; 2898848b8605Smrg GLint bpp; 2899848b8605Smrg void *buf; 2900848b8605Smrg 2901b8e80941Smrg if (copytexsubimage_using_blit_framebuffer(ctx, 2902848b8605Smrg texImage, 2903848b8605Smrg xoffset, yoffset, zoffset, 2904848b8605Smrg rb, 2905848b8605Smrg x, y, 2906848b8605Smrg width, height)) { 2907848b8605Smrg return; 2908848b8605Smrg } 2909848b8605Smrg 2910848b8605Smrg /* Choose format/type for temporary image buffer */ 2911848b8605Smrg format = _mesa_get_format_base_format(texImage->TexFormat); 2912848b8605Smrg if (format == GL_LUMINANCE || 2913848b8605Smrg format == GL_LUMINANCE_ALPHA || 2914848b8605Smrg format == GL_INTENSITY) { 2915848b8605Smrg /* We don't want to use GL_LUMINANCE, GL_INTENSITY, etc. for the 2916848b8605Smrg * temp image buffer because glReadPixels will do L=R+G+B which is 2917848b8605Smrg * not what we want (should be L=R). 2918848b8605Smrg */ 2919848b8605Smrg format = GL_RGBA; 2920848b8605Smrg } 2921848b8605Smrg 2922848b8605Smrg type = get_temp_image_type(ctx, texImage->TexFormat); 2923848b8605Smrg if (_mesa_is_format_integer_color(texImage->TexFormat)) { 2924848b8605Smrg format = _mesa_base_format_to_integer_format(format); 2925848b8605Smrg } 2926848b8605Smrg bpp = _mesa_bytes_per_pixel(format, type); 2927848b8605Smrg if (bpp <= 0) { 2928848b8605Smrg _mesa_problem(ctx, "Bad bpp in _mesa_meta_CopyTexSubImage()"); 2929848b8605Smrg return; 2930848b8605Smrg } 2931848b8605Smrg 2932848b8605Smrg /* 2933848b8605Smrg * Alloc image buffer (XXX could use a PBO) 2934848b8605Smrg */ 2935848b8605Smrg buf = malloc(width * height * bpp); 2936848b8605Smrg if (!buf) { 2937848b8605Smrg _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims); 2938848b8605Smrg return; 2939848b8605Smrg } 2940848b8605Smrg 2941848b8605Smrg /* 2942848b8605Smrg * Read image from framebuffer (disable pixel transfer ops) 2943848b8605Smrg */ 2944848b8605Smrg _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER); 2945848b8605Smrg ctx->Driver.ReadPixels(ctx, x, y, width, height, 2946b8e80941Smrg format, type, &ctx->Pack, buf); 2947848b8605Smrg _mesa_meta_end(ctx); 2948848b8605Smrg 2949848b8605Smrg _mesa_update_state(ctx); /* to update pixel transfer state */ 2950848b8605Smrg 2951848b8605Smrg /* 2952848b8605Smrg * Store texture data (with pixel transfer ops) 2953848b8605Smrg */ 2954848b8605Smrg _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE); 2955848b8605Smrg 2956848b8605Smrg if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) { 2957848b8605Smrg assert(yoffset == 0); 2958848b8605Smrg ctx->Driver.TexSubImage(ctx, dims, texImage, 2959848b8605Smrg xoffset, zoffset, 0, width, 1, 1, 2960848b8605Smrg format, type, buf, &ctx->Unpack); 2961848b8605Smrg } else { 2962848b8605Smrg ctx->Driver.TexSubImage(ctx, dims, texImage, 2963848b8605Smrg xoffset, yoffset, zoffset, width, height, 1, 2964848b8605Smrg format, type, buf, &ctx->Unpack); 2965848b8605Smrg } 2966848b8605Smrg 2967848b8605Smrg _mesa_meta_end(ctx); 2968848b8605Smrg 2969848b8605Smrg free(buf); 2970848b8605Smrg} 2971848b8605Smrg 2972848b8605Smrgstatic void 2973848b8605Smrgmeta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo) 2974848b8605Smrg{ 2975b8e80941Smrg if (decompress_fbo->fb != NULL) { 2976b8e80941Smrg _mesa_reference_framebuffer(&decompress_fbo->fb, NULL); 2977b8e80941Smrg _mesa_reference_renderbuffer(&decompress_fbo->rb, NULL); 2978848b8605Smrg } 2979848b8605Smrg 2980848b8605Smrg memset(decompress_fbo, 0, sizeof(*decompress_fbo)); 2981848b8605Smrg} 2982848b8605Smrg 2983848b8605Smrgstatic void 2984b8e80941Smrgmeta_decompress_cleanup(struct gl_context *ctx, 2985b8e80941Smrg struct decompress_state *decompress) 2986848b8605Smrg{ 2987848b8605Smrg meta_decompress_fbo_cleanup(&decompress->byteFBO); 2988848b8605Smrg meta_decompress_fbo_cleanup(&decompress->floatFBO); 2989848b8605Smrg 2990848b8605Smrg if (decompress->VAO != 0) { 2991848b8605Smrg _mesa_DeleteVertexArrays(1, &decompress->VAO); 2992b8e80941Smrg _mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL); 2993848b8605Smrg } 2994848b8605Smrg 2995b8e80941Smrg _mesa_reference_sampler_object(ctx, &decompress->samp_obj, NULL); 2996848b8605Smrg 2997848b8605Smrg memset(decompress, 0, sizeof(*decompress)); 2998848b8605Smrg} 2999848b8605Smrg 3000848b8605Smrg/** 3001848b8605Smrg * Decompress a texture image by drawing a quad with the compressed 3002848b8605Smrg * texture and reading the pixels out of the color buffer. 3003848b8605Smrg * \param slice which slice of a 3D texture or layer of a 1D/2D texture 3004848b8605Smrg * \param destFormat format, ala glReadPixels 3005848b8605Smrg * \param destType type, ala glReadPixels 3006848b8605Smrg * \param dest destination buffer 3007848b8605Smrg * \param destRowLength dest image rowLength (ala GL_PACK_ROW_LENGTH) 3008848b8605Smrg */ 3009848b8605Smrgstatic bool 3010848b8605Smrgdecompress_texture_image(struct gl_context *ctx, 3011848b8605Smrg struct gl_texture_image *texImage, 3012848b8605Smrg GLuint slice, 3013b8e80941Smrg GLint xoffset, GLint yoffset, 3014b8e80941Smrg GLsizei width, GLsizei height, 3015848b8605Smrg GLenum destFormat, GLenum destType, 3016848b8605Smrg GLvoid *dest) 3017848b8605Smrg{ 3018848b8605Smrg struct decompress_state *decompress = &ctx->Meta->Decompress; 3019848b8605Smrg struct decompress_fbo_state *decompress_fbo; 3020848b8605Smrg struct gl_texture_object *texObj = texImage->TexObject; 3021848b8605Smrg const GLenum target = texObj->Target; 3022848b8605Smrg GLenum rbFormat; 3023848b8605Smrg GLenum faceTarget; 3024848b8605Smrg struct vertex verts[4]; 3025b8e80941Smrg struct gl_sampler_object *samp_obj_save = NULL; 3026848b8605Smrg GLenum status; 3027848b8605Smrg const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader && 3028848b8605Smrg ctx->Extensions.ARB_fragment_shader; 3029848b8605Smrg 3030848b8605Smrg switch (_mesa_get_format_datatype(texImage->TexFormat)) { 3031848b8605Smrg case GL_FLOAT: 3032848b8605Smrg decompress_fbo = &decompress->floatFBO; 3033848b8605Smrg rbFormat = GL_RGBA32F; 3034848b8605Smrg break; 3035848b8605Smrg case GL_UNSIGNED_NORMALIZED: 3036848b8605Smrg decompress_fbo = &decompress->byteFBO; 3037848b8605Smrg rbFormat = GL_RGBA; 3038848b8605Smrg break; 3039848b8605Smrg default: 3040848b8605Smrg return false; 3041848b8605Smrg } 3042848b8605Smrg 3043848b8605Smrg if (slice > 0) { 3044848b8605Smrg assert(target == GL_TEXTURE_3D || 3045848b8605Smrg target == GL_TEXTURE_2D_ARRAY || 3046848b8605Smrg target == GL_TEXTURE_CUBE_MAP_ARRAY); 3047848b8605Smrg } 3048848b8605Smrg 3049848b8605Smrg switch (target) { 3050848b8605Smrg case GL_TEXTURE_1D: 3051848b8605Smrg case GL_TEXTURE_1D_ARRAY: 3052848b8605Smrg assert(!"No compressed 1D textures."); 3053848b8605Smrg return false; 3054848b8605Smrg 3055848b8605Smrg case GL_TEXTURE_CUBE_MAP_ARRAY: 3056848b8605Smrg faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6); 3057848b8605Smrg break; 3058848b8605Smrg 3059848b8605Smrg case GL_TEXTURE_CUBE_MAP: 3060848b8605Smrg faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face; 3061848b8605Smrg break; 3062848b8605Smrg 3063848b8605Smrg default: 3064848b8605Smrg faceTarget = target; 3065848b8605Smrg break; 3066848b8605Smrg } 3067848b8605Smrg 3068848b8605Smrg _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE | 3069848b8605Smrg MESA_META_DRAW_BUFFERS)); 3070b8e80941Smrg _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 3071848b8605Smrg 3072b8e80941Smrg _mesa_reference_sampler_object(ctx, &samp_obj_save, 3073b8e80941Smrg ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler); 3074848b8605Smrg 3075848b8605Smrg /* Create/bind FBO/renderbuffer */ 3076b8e80941Smrg if (decompress_fbo->fb == NULL) { 3077b8e80941Smrg decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF); 3078b8e80941Smrg if (decompress_fbo->rb == NULL) { 3079b8e80941Smrg _mesa_meta_end(ctx); 3080b8e80941Smrg return false; 3081b8e80941Smrg } 3082b8e80941Smrg 3083b8e80941Smrg decompress_fbo->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); 3084b8e80941Smrg if (decompress_fbo->fb == NULL) { 3085b8e80941Smrg _mesa_meta_end(ctx); 3086b8e80941Smrg return false; 3087b8e80941Smrg } 3088b8e80941Smrg 3089b8e80941Smrg _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb); 3090b8e80941Smrg _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, 3091b8e80941Smrg decompress_fbo->rb); 3092848b8605Smrg } 3093848b8605Smrg else { 3094b8e80941Smrg _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb); 3095848b8605Smrg } 3096848b8605Smrg 3097848b8605Smrg /* alloc dest surface */ 3098848b8605Smrg if (width > decompress_fbo->Width || height > decompress_fbo->Height) { 3099b8e80941Smrg _mesa_renderbuffer_storage(ctx, decompress_fbo->rb, rbFormat, 3100b8e80941Smrg width, height, 0, 0); 3101b8e80941Smrg 3102b8e80941Smrg /* Do the full completeness check to recompute 3103b8e80941Smrg * ctx->DrawBuffer->Width/Height. 3104b8e80941Smrg */ 3105b8e80941Smrg ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_UNDEFINED; 3106b8e80941Smrg status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); 3107848b8605Smrg if (status != GL_FRAMEBUFFER_COMPLETE) { 3108848b8605Smrg /* If the framebuffer isn't complete then we'll leave 3109848b8605Smrg * decompress_fbo->Width as zero so that it will fail again next time 3110848b8605Smrg * too */ 3111848b8605Smrg _mesa_meta_end(ctx); 3112848b8605Smrg return false; 3113848b8605Smrg } 3114848b8605Smrg decompress_fbo->Width = width; 3115848b8605Smrg decompress_fbo->Height = height; 3116848b8605Smrg } 3117848b8605Smrg 3118848b8605Smrg if (use_glsl_version) { 3119b8e80941Smrg _mesa_meta_setup_vertex_objects(ctx, &decompress->VAO, 3120b8e80941Smrg &decompress->buf_obj, true, 3121848b8605Smrg 2, 4, 0); 3122848b8605Smrg 3123b8e80941Smrg _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders); 3124848b8605Smrg } else { 3125b8e80941Smrg _mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO, 3126b8e80941Smrg &decompress->buf_obj, 3); 3127848b8605Smrg } 3128848b8605Smrg 3129b8e80941Smrg if (decompress->samp_obj == NULL) { 3130b8e80941Smrg decompress->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); 3131b8e80941Smrg if (decompress->samp_obj == NULL) { 3132b8e80941Smrg _mesa_meta_end(ctx); 3133b8e80941Smrg 3134b8e80941Smrg /* This is a bit lazy. Flag out of memory, and then don't bother to 3135b8e80941Smrg * clean up. Once out of memory is flagged, the only realistic next 3136b8e80941Smrg * move is to destroy the context. That will trigger all the right 3137b8e80941Smrg * clean up. 3138b8e80941Smrg * 3139b8e80941Smrg * Returning true prevents other GetTexImage methods from attempting 3140b8e80941Smrg * anything since they will likely fail too. 3141b8e80941Smrg */ 3142b8e80941Smrg _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); 3143b8e80941Smrg return true; 3144848b8605Smrg } 3145848b8605Smrg 3146b8e80941Smrg /* nearest filtering */ 3147b8e80941Smrg _mesa_set_sampler_filters(ctx, decompress->samp_obj, GL_NEAREST, GL_NEAREST); 3148b8e80941Smrg 3149b8e80941Smrg /* We don't want to encode or decode sRGB values; treat them as linear. */ 3150b8e80941Smrg _mesa_set_sampler_srgb_decode(ctx, decompress->samp_obj, GL_SKIP_DECODE_EXT); 3151848b8605Smrg } 3152848b8605Smrg 3153b8e80941Smrg _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj); 3154b8e80941Smrg 3155848b8605Smrg /* Silence valgrind warnings about reading uninitialized stack. */ 3156848b8605Smrg memset(verts, 0, sizeof(verts)); 3157848b8605Smrg 3158b8e80941Smrg _mesa_meta_setup_texture_coords(faceTarget, slice, 3159b8e80941Smrg xoffset, yoffset, width, height, 3160b8e80941Smrg texImage->Width, texImage->Height, 3161b8e80941Smrg texImage->Depth, 3162848b8605Smrg verts[0].tex, 3163848b8605Smrg verts[1].tex, 3164848b8605Smrg verts[2].tex, 3165848b8605Smrg verts[3].tex); 3166848b8605Smrg 3167848b8605Smrg /* setup vertex positions */ 3168848b8605Smrg verts[0].x = -1.0F; 3169848b8605Smrg verts[0].y = -1.0F; 3170848b8605Smrg verts[1].x = 1.0F; 3171848b8605Smrg verts[1].y = -1.0F; 3172848b8605Smrg verts[2].x = 1.0F; 3173848b8605Smrg verts[2].y = 1.0F; 3174848b8605Smrg verts[3].x = -1.0F; 3175848b8605Smrg verts[3].y = 1.0F; 3176848b8605Smrg 3177848b8605Smrg _mesa_set_viewport(ctx, 0, 0, 0, width, height); 3178848b8605Smrg 3179848b8605Smrg /* upload new vertex data */ 3180b8e80941Smrg _mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts); 3181848b8605Smrg 3182848b8605Smrg /* setup texture state */ 3183b8e80941Smrg _mesa_bind_texture(ctx, target, texObj); 3184848b8605Smrg 3185848b8605Smrg if (!use_glsl_version) 3186848b8605Smrg _mesa_set_enable(ctx, target, GL_TRUE); 3187848b8605Smrg 3188848b8605Smrg { 3189848b8605Smrg /* save texture object state */ 3190848b8605Smrg const GLint baseLevelSave = texObj->BaseLevel; 3191848b8605Smrg const GLint maxLevelSave = texObj->MaxLevel; 3192848b8605Smrg 3193848b8605Smrg /* restrict sampling to the texture level of interest */ 3194848b8605Smrg if (target != GL_TEXTURE_RECTANGLE_ARB) { 3195b8e80941Smrg _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL, 3196b8e80941Smrg (GLint *) &texImage->Level, false); 3197b8e80941Smrg _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, 3198b8e80941Smrg (GLint *) &texImage->Level, false); 3199848b8605Smrg } 3200848b8605Smrg 3201848b8605Smrg /* render quad w/ texture into renderbuffer */ 3202848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 3203848b8605Smrg 3204848b8605Smrg /* Restore texture object state, the texture binding will 3205848b8605Smrg * be restored by _mesa_meta_end(). 3206848b8605Smrg */ 3207848b8605Smrg if (target != GL_TEXTURE_RECTANGLE_ARB) { 3208b8e80941Smrg _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL, 3209b8e80941Smrg &baseLevelSave, false); 3210b8e80941Smrg _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, 3211b8e80941Smrg &maxLevelSave, false); 3212848b8605Smrg } 3213848b8605Smrg 3214848b8605Smrg } 3215848b8605Smrg 3216848b8605Smrg /* read pixels from renderbuffer */ 3217848b8605Smrg { 3218848b8605Smrg GLenum baseTexFormat = texImage->_BaseFormat; 3219b8e80941Smrg GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat); 3220848b8605Smrg 3221848b8605Smrg /* The pixel transfer state will be set to default values at this point 3222848b8605Smrg * (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively 3223848b8605Smrg * turned off (as required by glGetTexImage) but we need to handle some 3224848b8605Smrg * special cases. In particular, single-channel texture values are 3225848b8605Smrg * returned as red and two-channel texture values are returned as 3226848b8605Smrg * red/alpha. 3227848b8605Smrg */ 3228b8e80941Smrg if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat, 3229b8e80941Smrg destBaseFormat) || 3230848b8605Smrg /* If we're reading back an RGB(A) texture (using glGetTexImage) as 3231b8e80941Smrg * luminance then we need to return L=tex(R). 3232b8e80941Smrg */ 3233b8e80941Smrg _mesa_need_rgb_to_luminance_conversion(baseTexFormat, 3234b8e80941Smrg destBaseFormat)) { 3235848b8605Smrg /* Green and blue must be zero */ 3236848b8605Smrg _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f); 3237848b8605Smrg _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f); 3238848b8605Smrg } 3239848b8605Smrg 3240848b8605Smrg _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest); 3241848b8605Smrg } 3242848b8605Smrg 3243848b8605Smrg /* disable texture unit */ 3244848b8605Smrg if (!use_glsl_version) 3245848b8605Smrg _mesa_set_enable(ctx, target, GL_FALSE); 3246848b8605Smrg 3247b8e80941Smrg _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save); 3248b8e80941Smrg _mesa_reference_sampler_object(ctx, &samp_obj_save, NULL); 3249848b8605Smrg 3250848b8605Smrg _mesa_meta_end(ctx); 3251848b8605Smrg 3252848b8605Smrg return true; 3253848b8605Smrg} 3254848b8605Smrg 3255848b8605Smrg 3256848b8605Smrg/** 3257848b8605Smrg * This is just a wrapper around _mesa_get_tex_image() and 3258848b8605Smrg * decompress_texture_image(). Meta functions should not be directly called 3259848b8605Smrg * from core Mesa. 3260848b8605Smrg */ 3261848b8605Smrgvoid 3262b8e80941Smrg_mesa_meta_GetTexSubImage(struct gl_context *ctx, 3263b8e80941Smrg GLint xoffset, GLint yoffset, GLint zoffset, 3264b8e80941Smrg GLsizei width, GLsizei height, GLsizei depth, 3265b8e80941Smrg GLenum format, GLenum type, GLvoid *pixels, 3266b8e80941Smrg struct gl_texture_image *texImage) 3267848b8605Smrg{ 3268848b8605Smrg if (_mesa_is_format_compressed(texImage->TexFormat)) { 3269848b8605Smrg GLuint slice; 3270b8e80941Smrg bool result = true; 3271848b8605Smrg 3272b8e80941Smrg for (slice = 0; slice < depth; slice++) { 3273848b8605Smrg void *dst; 3274b8e80941Smrg /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec says: 3275b8e80941Smrg * 3276b8e80941Smrg * "For three-dimensional, two-dimensional array, cube map array, 3277b8e80941Smrg * and cube map textures pixel storage operations are applied as 3278b8e80941Smrg * if the image were two-dimensional, except that the additional 3279b8e80941Smrg * pixel storage state values PACK_IMAGE_HEIGHT and 3280b8e80941Smrg * PACK_SKIP_IMAGES are applied. The correspondence of texels to 3281b8e80941Smrg * memory locations is as defined for TexImage3D in section 8.5." 3282b8e80941Smrg */ 3283b8e80941Smrg switch (texImage->TexObject->Target) { 3284b8e80941Smrg case GL_TEXTURE_3D: 3285b8e80941Smrg case GL_TEXTURE_2D_ARRAY: 3286b8e80941Smrg case GL_TEXTURE_CUBE_MAP: 3287b8e80941Smrg case GL_TEXTURE_CUBE_MAP_ARRAY: { 3288848b8605Smrg /* Setup pixel packing. SkipPixels and SkipRows will be applied 3289848b8605Smrg * in the decompress_texture_image() function's call to 3290848b8605Smrg * glReadPixels but we need to compute the dest slice's address 3291848b8605Smrg * here (according to SkipImages and ImageHeight). 3292848b8605Smrg */ 3293848b8605Smrg struct gl_pixelstore_attrib packing = ctx->Pack; 3294848b8605Smrg packing.SkipPixels = 0; 3295848b8605Smrg packing.SkipRows = 0; 3296b8e80941Smrg dst = _mesa_image_address3d(&packing, pixels, width, height, 3297b8e80941Smrg format, type, slice, 0, 0); 3298b8e80941Smrg break; 3299848b8605Smrg } 3300b8e80941Smrg default: 3301848b8605Smrg dst = pixels; 3302b8e80941Smrg break; 3303848b8605Smrg } 3304848b8605Smrg result = decompress_texture_image(ctx, texImage, slice, 3305b8e80941Smrg xoffset, yoffset, width, height, 3306848b8605Smrg format, type, dst); 3307848b8605Smrg if (!result) 3308848b8605Smrg break; 3309848b8605Smrg } 3310848b8605Smrg 3311848b8605Smrg if (result) 3312848b8605Smrg return; 3313848b8605Smrg } 3314848b8605Smrg 3315b8e80941Smrg _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset, 3316b8e80941Smrg width, height, depth, format, type, pixels, texImage); 3317848b8605Smrg} 3318848b8605Smrg 3319848b8605Smrg 3320848b8605Smrg/** 3321848b8605Smrg * Meta implementation of ctx->Driver.DrawTex() in terms 3322848b8605Smrg * of polygon rendering. 3323848b8605Smrg */ 3324848b8605Smrgvoid 3325848b8605Smrg_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 3326848b8605Smrg GLfloat width, GLfloat height) 3327848b8605Smrg{ 3328848b8605Smrg struct drawtex_state *drawtex = &ctx->Meta->DrawTex; 3329848b8605Smrg struct vertex { 3330848b8605Smrg GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2]; 3331848b8605Smrg }; 3332848b8605Smrg struct vertex verts[4]; 3333848b8605Smrg GLuint i; 3334848b8605Smrg 3335848b8605Smrg _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION | 3336848b8605Smrg MESA_META_SHADER | 3337848b8605Smrg MESA_META_TRANSFORM | 3338848b8605Smrg MESA_META_VERTEX | 3339848b8605Smrg MESA_META_VIEWPORT)); 3340848b8605Smrg 3341848b8605Smrg if (drawtex->VAO == 0) { 3342848b8605Smrg /* one-time setup */ 3343b8e80941Smrg struct gl_vertex_array_object *array_obj; 3344848b8605Smrg 3345848b8605Smrg /* create vertex array object */ 3346848b8605Smrg _mesa_GenVertexArrays(1, &drawtex->VAO); 3347848b8605Smrg _mesa_BindVertexArray(drawtex->VAO); 3348848b8605Smrg 3349b8e80941Smrg array_obj = _mesa_lookup_vao(ctx, drawtex->VAO); 3350b8e80941Smrg assert(array_obj != NULL); 3351b8e80941Smrg 3352848b8605Smrg /* create vertex array buffer */ 3353b8e80941Smrg drawtex->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF); 3354b8e80941Smrg if (drawtex->buf_obj == NULL) 3355b8e80941Smrg return; 3356848b8605Smrg 3357b8e80941Smrg _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts, 3358b8e80941Smrg GL_DYNAMIC_DRAW, __func__); 3359848b8605Smrg 3360848b8605Smrg /* setup vertex arrays */ 3361b8e80941Smrg FLUSH_VERTICES(ctx, 0); 3362b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS, 3363b8e80941Smrg 3, GL_FLOAT, GL_RGBA, GL_FALSE, 3364b8e80941Smrg GL_FALSE, GL_FALSE, 3365b8e80941Smrg offsetof(struct vertex, x)); 3366b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS, 3367b8e80941Smrg drawtex->buf_obj, 0, sizeof(struct vertex)); 3368b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS); 3369b8e80941Smrg 3370b8e80941Smrg 3371848b8605Smrg for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { 3372b8e80941Smrg FLUSH_VERTICES(ctx, 0); 3373b8e80941Smrg _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i), 3374b8e80941Smrg 2, GL_FLOAT, GL_RGBA, GL_FALSE, 3375b8e80941Smrg GL_FALSE, GL_FALSE, 3376b8e80941Smrg offsetof(struct vertex, st[i])); 3377b8e80941Smrg _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i), 3378b8e80941Smrg drawtex->buf_obj, 0, sizeof(struct vertex)); 3379b8e80941Smrg _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i)); 3380848b8605Smrg } 3381848b8605Smrg } 3382848b8605Smrg else { 3383848b8605Smrg _mesa_BindVertexArray(drawtex->VAO); 3384848b8605Smrg } 3385848b8605Smrg 3386848b8605Smrg /* vertex positions, texcoords */ 3387848b8605Smrg { 3388848b8605Smrg const GLfloat x1 = x + width; 3389848b8605Smrg const GLfloat y1 = y + height; 3390848b8605Smrg 3391848b8605Smrg z = CLAMP(z, 0.0f, 1.0f); 3392848b8605Smrg z = invert_z(z); 3393848b8605Smrg 3394848b8605Smrg verts[0].x = x; 3395848b8605Smrg verts[0].y = y; 3396848b8605Smrg verts[0].z = z; 3397848b8605Smrg 3398848b8605Smrg verts[1].x = x1; 3399848b8605Smrg verts[1].y = y; 3400848b8605Smrg verts[1].z = z; 3401848b8605Smrg 3402848b8605Smrg verts[2].x = x1; 3403848b8605Smrg verts[2].y = y1; 3404848b8605Smrg verts[2].z = z; 3405848b8605Smrg 3406848b8605Smrg verts[3].x = x; 3407848b8605Smrg verts[3].y = y1; 3408848b8605Smrg verts[3].z = z; 3409848b8605Smrg 3410848b8605Smrg for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { 3411848b8605Smrg const struct gl_texture_object *texObj; 3412848b8605Smrg const struct gl_texture_image *texImage; 3413848b8605Smrg GLfloat s, t, s1, t1; 3414848b8605Smrg GLuint tw, th; 3415848b8605Smrg 3416848b8605Smrg if (!ctx->Texture.Unit[i]._Current) { 3417848b8605Smrg GLuint j; 3418848b8605Smrg for (j = 0; j < 4; j++) { 3419848b8605Smrg verts[j].st[i][0] = 0.0f; 3420848b8605Smrg verts[j].st[i][1] = 0.0f; 3421848b8605Smrg } 3422848b8605Smrg continue; 3423848b8605Smrg } 3424848b8605Smrg 3425848b8605Smrg texObj = ctx->Texture.Unit[i]._Current; 3426848b8605Smrg texImage = texObj->Image[0][texObj->BaseLevel]; 3427848b8605Smrg tw = texImage->Width2; 3428848b8605Smrg th = texImage->Height2; 3429848b8605Smrg 3430848b8605Smrg s = (GLfloat) texObj->CropRect[0] / tw; 3431848b8605Smrg t = (GLfloat) texObj->CropRect[1] / th; 3432848b8605Smrg s1 = (GLfloat) (texObj->CropRect[0] + texObj->CropRect[2]) / tw; 3433848b8605Smrg t1 = (GLfloat) (texObj->CropRect[1] + texObj->CropRect[3]) / th; 3434848b8605Smrg 3435848b8605Smrg verts[0].st[i][0] = s; 3436848b8605Smrg verts[0].st[i][1] = t; 3437848b8605Smrg 3438848b8605Smrg verts[1].st[i][0] = s1; 3439848b8605Smrg verts[1].st[i][1] = t; 3440848b8605Smrg 3441848b8605Smrg verts[2].st[i][0] = s1; 3442848b8605Smrg verts[2].st[i][1] = t1; 3443848b8605Smrg 3444848b8605Smrg verts[3].st[i][0] = s; 3445848b8605Smrg verts[3].st[i][1] = t1; 3446848b8605Smrg } 3447848b8605Smrg 3448b8e80941Smrg _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts); 3449848b8605Smrg } 3450848b8605Smrg 3451848b8605Smrg _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); 3452848b8605Smrg 3453848b8605Smrg _mesa_meta_end(ctx); 3454848b8605Smrg} 3455848b8605Smrg 3456848b8605Smrgstatic bool 3457848b8605Smrgcleartexsubimage_color(struct gl_context *ctx, 3458848b8605Smrg struct gl_texture_image *texImage, 3459848b8605Smrg const GLvoid *clearValue, 3460848b8605Smrg GLint zoffset) 3461848b8605Smrg{ 3462848b8605Smrg mesa_format format; 3463848b8605Smrg union gl_color_union colorValue; 3464848b8605Smrg GLenum datatype; 3465848b8605Smrg GLenum status; 3466848b8605Smrg 3467b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 3468b8e80941Smrg GL_COLOR_ATTACHMENT0, 3469b8e80941Smrg texImage, zoffset); 3470848b8605Smrg 3471b8e80941Smrg status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); 3472848b8605Smrg if (status != GL_FRAMEBUFFER_COMPLETE) 3473848b8605Smrg return false; 3474848b8605Smrg 3475848b8605Smrg /* We don't want to apply an sRGB conversion so override the format */ 3476848b8605Smrg format = _mesa_get_srgb_format_linear(texImage->TexFormat); 3477848b8605Smrg datatype = _mesa_get_format_datatype(format); 3478848b8605Smrg 3479848b8605Smrg switch (datatype) { 3480848b8605Smrg case GL_UNSIGNED_INT: 3481848b8605Smrg case GL_INT: 3482848b8605Smrg if (clearValue) 3483848b8605Smrg _mesa_unpack_uint_rgba_row(format, 1, clearValue, 3484848b8605Smrg (GLuint (*)[4]) colorValue.ui); 3485848b8605Smrg else 3486848b8605Smrg memset(&colorValue, 0, sizeof colorValue); 3487848b8605Smrg if (datatype == GL_INT) 3488848b8605Smrg _mesa_ClearBufferiv(GL_COLOR, 0, colorValue.i); 3489848b8605Smrg else 3490848b8605Smrg _mesa_ClearBufferuiv(GL_COLOR, 0, colorValue.ui); 3491848b8605Smrg break; 3492848b8605Smrg default: 3493848b8605Smrg if (clearValue) 3494848b8605Smrg _mesa_unpack_rgba_row(format, 1, clearValue, 3495848b8605Smrg (GLfloat (*)[4]) colorValue.f); 3496848b8605Smrg else 3497848b8605Smrg memset(&colorValue, 0, sizeof colorValue); 3498848b8605Smrg _mesa_ClearBufferfv(GL_COLOR, 0, colorValue.f); 3499848b8605Smrg break; 3500848b8605Smrg } 3501848b8605Smrg 3502848b8605Smrg return true; 3503848b8605Smrg} 3504848b8605Smrg 3505848b8605Smrgstatic bool 3506848b8605Smrgcleartexsubimage_depth_stencil(struct gl_context *ctx, 3507848b8605Smrg struct gl_texture_image *texImage, 3508848b8605Smrg const GLvoid *clearValue, 3509848b8605Smrg GLint zoffset) 3510848b8605Smrg{ 3511b8e80941Smrg GLint stencilValue = 0; 3512b8e80941Smrg GLfloat depthValue = 0.0f; 3513848b8605Smrg GLenum status; 3514848b8605Smrg 3515b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 3516b8e80941Smrg GL_DEPTH_ATTACHMENT, 3517b8e80941Smrg texImage, zoffset); 3518848b8605Smrg 3519848b8605Smrg if (texImage->_BaseFormat == GL_DEPTH_STENCIL) 3520b8e80941Smrg _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, 3521b8e80941Smrg GL_STENCIL_ATTACHMENT, 3522b8e80941Smrg texImage, zoffset); 3523848b8605Smrg 3524b8e80941Smrg status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); 3525848b8605Smrg if (status != GL_FRAMEBUFFER_COMPLETE) 3526848b8605Smrg return false; 3527848b8605Smrg 3528848b8605Smrg if (clearValue) { 3529848b8605Smrg GLuint depthStencilValue[2]; 3530848b8605Smrg 3531848b8605Smrg /* Convert the clearValue from whatever format it's in to a floating 3532848b8605Smrg * point value for the depth and an integer value for the stencil index 3533848b8605Smrg */ 3534b8e80941Smrg if (texImage->_BaseFormat == GL_DEPTH_STENCIL) { 3535b8e80941Smrg _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat, 3536b8e80941Smrg 1, /* n */ 3537b8e80941Smrg clearValue, 3538b8e80941Smrg depthStencilValue); 3539b8e80941Smrg /* We need a memcpy here instead of a cast because we need to 3540b8e80941Smrg * reinterpret the bytes as a float rather than converting it 3541b8e80941Smrg */ 3542b8e80941Smrg memcpy(&depthValue, depthStencilValue, sizeof depthValue); 3543b8e80941Smrg stencilValue = depthStencilValue[1] & 0xff; 3544b8e80941Smrg } else { 3545b8e80941Smrg _mesa_unpack_float_z_row(texImage->TexFormat, 1 /* n */, 3546b8e80941Smrg clearValue, &depthValue); 3547b8e80941Smrg } 3548848b8605Smrg } 3549848b8605Smrg 3550848b8605Smrg if (texImage->_BaseFormat == GL_DEPTH_STENCIL) 3551848b8605Smrg _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); 3552848b8605Smrg else 3553848b8605Smrg _mesa_ClearBufferfv(GL_DEPTH, 0, &depthValue); 3554848b8605Smrg 3555848b8605Smrg return true; 3556848b8605Smrg} 3557848b8605Smrg 3558848b8605Smrgstatic bool 3559848b8605Smrgcleartexsubimage_for_zoffset(struct gl_context *ctx, 3560848b8605Smrg struct gl_texture_image *texImage, 3561848b8605Smrg GLint zoffset, 3562848b8605Smrg const GLvoid *clearValue) 3563848b8605Smrg{ 3564b8e80941Smrg struct gl_framebuffer *drawFb; 3565848b8605Smrg bool success; 3566848b8605Smrg 3567b8e80941Smrg drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); 3568b8e80941Smrg if (drawFb == NULL) 3569b8e80941Smrg return false; 3570b8e80941Smrg 3571b8e80941Smrg _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer); 3572848b8605Smrg 3573848b8605Smrg switch(texImage->_BaseFormat) { 3574848b8605Smrg case GL_DEPTH_STENCIL: 3575848b8605Smrg case GL_DEPTH_COMPONENT: 3576848b8605Smrg success = cleartexsubimage_depth_stencil(ctx, texImage, 3577848b8605Smrg clearValue, zoffset); 3578848b8605Smrg break; 3579848b8605Smrg default: 3580848b8605Smrg success = cleartexsubimage_color(ctx, texImage, clearValue, zoffset); 3581848b8605Smrg break; 3582848b8605Smrg } 3583848b8605Smrg 3584b8e80941Smrg _mesa_reference_framebuffer(&drawFb, NULL); 3585848b8605Smrg 3586848b8605Smrg return success; 3587848b8605Smrg} 3588848b8605Smrg 3589848b8605Smrgstatic bool 3590848b8605Smrgcleartexsubimage_using_fbo(struct gl_context *ctx, 3591848b8605Smrg struct gl_texture_image *texImage, 3592848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 3593848b8605Smrg GLsizei width, GLsizei height, GLsizei depth, 3594848b8605Smrg const GLvoid *clearValue) 3595848b8605Smrg{ 3596848b8605Smrg bool success = true; 3597848b8605Smrg GLint z; 3598848b8605Smrg 3599848b8605Smrg _mesa_meta_begin(ctx, 3600848b8605Smrg MESA_META_SCISSOR | 3601848b8605Smrg MESA_META_COLOR_MASK | 3602848b8605Smrg MESA_META_DITHER | 3603848b8605Smrg MESA_META_FRAMEBUFFER_SRGB); 3604848b8605Smrg 3605b8e80941Smrg _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 3606848b8605Smrg _mesa_set_enable(ctx, GL_DITHER, GL_FALSE); 3607848b8605Smrg 3608848b8605Smrg _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE); 3609848b8605Smrg _mesa_Scissor(xoffset, yoffset, width, height); 3610848b8605Smrg 3611848b8605Smrg for (z = zoffset; z < zoffset + depth; z++) { 3612848b8605Smrg if (!cleartexsubimage_for_zoffset(ctx, texImage, z, clearValue)) { 3613848b8605Smrg success = false; 3614848b8605Smrg break; 3615848b8605Smrg } 3616848b8605Smrg } 3617848b8605Smrg 3618848b8605Smrg _mesa_meta_end(ctx); 3619848b8605Smrg 3620848b8605Smrg return success; 3621848b8605Smrg} 3622848b8605Smrg 3623848b8605Smrgextern void 3624848b8605Smrg_mesa_meta_ClearTexSubImage(struct gl_context *ctx, 3625848b8605Smrg struct gl_texture_image *texImage, 3626848b8605Smrg GLint xoffset, GLint yoffset, GLint zoffset, 3627848b8605Smrg GLsizei width, GLsizei height, GLsizei depth, 3628848b8605Smrg const GLvoid *clearValue) 3629848b8605Smrg{ 3630848b8605Smrg bool res; 3631848b8605Smrg 3632848b8605Smrg res = cleartexsubimage_using_fbo(ctx, texImage, 3633848b8605Smrg xoffset, yoffset, zoffset, 3634848b8605Smrg width, height, depth, 3635848b8605Smrg clearValue); 3636848b8605Smrg 3637848b8605Smrg if (res) 3638848b8605Smrg return; 3639848b8605Smrg 3640848b8605Smrg _mesa_warning(ctx, 3641848b8605Smrg "Falling back to mapping the texture in " 3642848b8605Smrg "glClearTexSubImage\n"); 3643848b8605Smrg 3644848b8605Smrg _mesa_store_cleartexsubimage(ctx, texImage, 3645848b8605Smrg xoffset, yoffset, zoffset, 3646848b8605Smrg width, height, depth, 3647848b8605Smrg clearValue); 3648848b8605Smrg} 3649