1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg/**
26848b8605Smrg * Meta operations.  Some GL operations can be expressed in terms of
27848b8605Smrg * other GL operations.  For example, glBlitFramebuffer() can be done
28848b8605Smrg * with texture mapping and glClear() can be done with polygon rendering.
29848b8605Smrg *
30848b8605Smrg * \author Brian Paul
31848b8605Smrg */
32848b8605Smrg
33848b8605Smrg
34848b8605Smrg#include "main/glheader.h"
35848b8605Smrg#include "main/mtypes.h"
36848b8605Smrg#include "main/imports.h"
37848b8605Smrg#include "main/arbprogram.h"
38848b8605Smrg#include "main/arrayobj.h"
39848b8605Smrg#include "main/blend.h"
40848b8605Smrg#include "main/blit.h"
41848b8605Smrg#include "main/bufferobj.h"
42848b8605Smrg#include "main/buffers.h"
43848b8605Smrg#include "main/clear.h"
44848b8605Smrg#include "main/condrender.h"
45b8e80941Smrg#include "main/draw.h"
46848b8605Smrg#include "main/depth.h"
47848b8605Smrg#include "main/enable.h"
48848b8605Smrg#include "main/fbobject.h"
49848b8605Smrg#include "main/feedback.h"
50848b8605Smrg#include "main/formats.h"
51848b8605Smrg#include "main/format_unpack.h"
52b8e80941Smrg#include "main/framebuffer.h"
53848b8605Smrg#include "main/glformats.h"
54848b8605Smrg#include "main/image.h"
55848b8605Smrg#include "main/macros.h"
56848b8605Smrg#include "main/matrix.h"
57848b8605Smrg#include "main/mipmap.h"
58848b8605Smrg#include "main/multisample.h"
59848b8605Smrg#include "main/objectlabel.h"
60848b8605Smrg#include "main/pipelineobj.h"
61848b8605Smrg#include "main/pixel.h"
62848b8605Smrg#include "main/pbo.h"
63848b8605Smrg#include "main/polygon.h"
64848b8605Smrg#include "main/queryobj.h"
65848b8605Smrg#include "main/readpix.h"
66b8e80941Smrg#include "main/renderbuffer.h"
67848b8605Smrg#include "main/scissor.h"
68848b8605Smrg#include "main/shaderapi.h"
69848b8605Smrg#include "main/shaderobj.h"
70848b8605Smrg#include "main/state.h"
71848b8605Smrg#include "main/stencil.h"
72848b8605Smrg#include "main/texobj.h"
73848b8605Smrg#include "main/texenv.h"
74848b8605Smrg#include "main/texgetimage.h"
75848b8605Smrg#include "main/teximage.h"
76848b8605Smrg#include "main/texparam.h"
77848b8605Smrg#include "main/texstate.h"
78848b8605Smrg#include "main/texstore.h"
79848b8605Smrg#include "main/transformfeedback.h"
80848b8605Smrg#include "main/uniforms.h"
81848b8605Smrg#include "main/varray.h"
82848b8605Smrg#include "main/viewport.h"
83848b8605Smrg#include "main/samplerobj.h"
84848b8605Smrg#include "program/program.h"
85848b8605Smrg#include "swrast/swrast.h"
86848b8605Smrg#include "drivers/common/meta.h"
87848b8605Smrg#include "main/enums.h"
88848b8605Smrg#include "main/glformats.h"
89b8e80941Smrg#include "util/bitscan.h"
90848b8605Smrg#include "util/ralloc.h"
91b8e80941Smrg#include "compiler/nir/nir.h"
92b8e80941Smrg#include "util/u_math.h"
93848b8605Smrg
94848b8605Smrg/** Return offset in bytes of the field within a vertex struct */
95848b8605Smrg#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD))
96848b8605Smrg
97848b8605Smrgstatic void
98848b8605Smrgmeta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl);
99848b8605Smrg
100848b8605Smrgstatic struct blit_shader *
101848b8605Smrgchoose_blit_shader(GLenum target, struct blit_shader_table *table);
102848b8605Smrg
103b8e80941Smrgstatic void cleanup_temp_texture(struct gl_context *ctx,
104b8e80941Smrg                                 struct temp_texture *tex);
105b8e80941Smrgstatic void meta_glsl_clear_cleanup(struct gl_context *ctx,
106b8e80941Smrg                                    struct clear_state *clear);
107b8e80941Smrgstatic void meta_copypix_cleanup(struct gl_context *ctx,
108b8e80941Smrg                                    struct copypix_state *copypix);
109b8e80941Smrgstatic void meta_decompress_cleanup(struct gl_context *ctx,
110b8e80941Smrg                                    struct decompress_state *decompress);
111b8e80941Smrgstatic void meta_drawpix_cleanup(struct gl_context *ctx,
112b8e80941Smrg                                 struct drawpix_state *drawpix);
113848b8605Smrg
114848b8605Smrgvoid
115b8e80941Smrg_mesa_meta_framebuffer_texture_image(struct gl_context *ctx,
116b8e80941Smrg                                     struct gl_framebuffer *fb,
117b8e80941Smrg                                     GLenum attachment,
118b8e80941Smrg                                     struct gl_texture_image *texImage,
119b8e80941Smrg                                     GLuint layer)
120848b8605Smrg{
121848b8605Smrg   struct gl_texture_object *texObj = texImage->TexObject;
122848b8605Smrg   int level = texImage->Level;
123b8e80941Smrg   const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP
124b8e80941Smrg      ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face
125b8e80941Smrg      : texObj->Target;
126848b8605Smrg
127b8e80941Smrg   struct gl_renderbuffer_attachment *att =
128b8e80941Smrg      _mesa_get_and_validate_attachment(ctx, fb, attachment, __func__);
129b8e80941Smrg   assert(att);
130848b8605Smrg
131b8e80941Smrg   _mesa_framebuffer_texture(ctx, fb, attachment, att, texObj, texTarget,
132b8e80941Smrg                             level, att->NumSamples, layer, false);
133848b8605Smrg}
134848b8605Smrg
135b8e80941Smrgstatic struct gl_shader *
136b8e80941Smrgmeta_compile_shader_with_debug(struct gl_context *ctx, gl_shader_stage stage,
137b8e80941Smrg                               const GLcharARB *source)
138848b8605Smrg{
139b8e80941Smrg   const GLuint name = ~0;
140b8e80941Smrg   struct gl_shader *sh;
141b8e80941Smrg
142b8e80941Smrg   sh = _mesa_new_shader(name, stage);
143b8e80941Smrg   sh->Source = strdup(source);
144b8e80941Smrg   sh->CompileStatus = COMPILE_FAILURE;
145b8e80941Smrg   _mesa_compile_shader(ctx, sh);
146b8e80941Smrg
147b8e80941Smrg   if (!sh->CompileStatus) {
148b8e80941Smrg      if (sh->InfoLog) {
149b8e80941Smrg         _mesa_problem(ctx,
150b8e80941Smrg                       "meta program compile failed:\n%s\nsource:\n%s\n",
151b8e80941Smrg                       sh->InfoLog, source);
152b8e80941Smrg      }
153848b8605Smrg
154b8e80941Smrg      _mesa_reference_shader(ctx, &sh, NULL);
155848b8605Smrg   }
156848b8605Smrg
157b8e80941Smrg   return sh;
158848b8605Smrg}
159848b8605Smrg
160b8e80941Smrgvoid
161b8e80941Smrg_mesa_meta_link_program_with_debug(struct gl_context *ctx,
162b8e80941Smrg                                   struct gl_shader_program *sh_prog)
163848b8605Smrg{
164b8e80941Smrg   _mesa_link_program(ctx, sh_prog);
165848b8605Smrg
166b8e80941Smrg   if (!sh_prog->data->LinkStatus) {
167b8e80941Smrg      _mesa_problem(ctx, "meta program link failed:\n%s",
168b8e80941Smrg                    sh_prog->data->InfoLog);
169b8e80941Smrg   }
170b8e80941Smrg}
171848b8605Smrg
172b8e80941Smrgvoid
173b8e80941Smrg_mesa_meta_use_program(struct gl_context *ctx,
174b8e80941Smrg                       struct gl_shader_program *sh_prog)
175b8e80941Smrg{
176b8e80941Smrg   /* Attach shader state to the binding point */
177b8e80941Smrg   _mesa_reference_pipeline_object(ctx, &ctx->_Shader, &ctx->Shader);
178848b8605Smrg
179b8e80941Smrg   /* Update the program */
180b8e80941Smrg   _mesa_use_shader_program(ctx, sh_prog);
181848b8605Smrg}
182848b8605Smrg
183848b8605Smrgvoid
184848b8605Smrg_mesa_meta_compile_and_link_program(struct gl_context *ctx,
185848b8605Smrg                                    const char *vs_source,
186848b8605Smrg                                    const char *fs_source,
187848b8605Smrg                                    const char *name,
188b8e80941Smrg                                    struct gl_shader_program **out_sh_prog)
189848b8605Smrg{
190b8e80941Smrg   struct gl_shader_program *sh_prog;
191b8e80941Smrg   const GLuint id = ~0;
192b8e80941Smrg
193b8e80941Smrg   sh_prog = _mesa_new_shader_program(id);
194b8e80941Smrg   sh_prog->Label = strdup(name);
195b8e80941Smrg   sh_prog->NumShaders = 2;
196b8e80941Smrg   sh_prog->Shaders = malloc(2 * sizeof(struct gl_shader *));
197b8e80941Smrg   sh_prog->Shaders[0] =
198b8e80941Smrg      meta_compile_shader_with_debug(ctx, MESA_SHADER_VERTEX, vs_source);
199b8e80941Smrg   sh_prog->Shaders[1] =
200b8e80941Smrg      meta_compile_shader_with_debug(ctx, MESA_SHADER_FRAGMENT, fs_source);
201b8e80941Smrg
202b8e80941Smrg   _mesa_meta_link_program_with_debug(ctx, sh_prog);
203b8e80941Smrg
204b8e80941Smrg   struct gl_program *fp =
205b8e80941Smrg      sh_prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program;
206b8e80941Smrg
207b8e80941Smrg   /* texelFetch() can break GL_SKIP_DECODE_EXT, but many meta passes want
208b8e80941Smrg    * to use both together; pretend that we're not using texelFetch to hack
209b8e80941Smrg    * around this bad interaction.  This is a bit fragile as it may break
210b8e80941Smrg    * if you re-run the pass that gathers this info, but we probably won't...
211b8e80941Smrg    */
212b8e80941Smrg   fp->info.textures_used_by_txf = 0;
213b8e80941Smrg   if (fp->nir)
214b8e80941Smrg      fp->nir->info.textures_used_by_txf = 0;
215b8e80941Smrg
216b8e80941Smrg   _mesa_meta_use_program(ctx, sh_prog);
217b8e80941Smrg
218b8e80941Smrg   *out_sh_prog = sh_prog;
219848b8605Smrg}
220848b8605Smrg
221848b8605Smrg/**
222848b8605Smrg * Generate a generic shader to blit from a texture to a framebuffer
223848b8605Smrg *
224848b8605Smrg * \param ctx       Current GL context
225848b8605Smrg * \param texTarget Texture target that will be the source of the blit
226848b8605Smrg *
227848b8605Smrg * \returns a handle to a shader program on success or zero on failure.
228848b8605Smrg */
229848b8605Smrgvoid
230848b8605Smrg_mesa_meta_setup_blit_shader(struct gl_context *ctx,
231848b8605Smrg                             GLenum target,
232b8e80941Smrg                             bool do_depth,
233848b8605Smrg                             struct blit_shader_table *table)
234848b8605Smrg{
235848b8605Smrg   char *vs_source, *fs_source;
236848b8605Smrg   struct blit_shader *shader = choose_blit_shader(target, table);
237b8e80941Smrg   const char *fs_input, *vs_preprocess, *fs_preprocess;
238b8e80941Smrg   void *mem_ctx;
239848b8605Smrg
240848b8605Smrg   if (ctx->Const.GLSLVersion < 130) {
241848b8605Smrg      vs_preprocess = "";
242848b8605Smrg      fs_preprocess = "#extension GL_EXT_texture_array : enable";
243848b8605Smrg      fs_input = "varying";
244848b8605Smrg   } else {
245848b8605Smrg      vs_preprocess = "#version 130";
246848b8605Smrg      fs_preprocess = "#version 130";
247848b8605Smrg      fs_input = "in";
248848b8605Smrg      shader->func = "texture";
249848b8605Smrg   }
250848b8605Smrg
251848b8605Smrg   assert(shader != NULL);
252848b8605Smrg
253b8e80941Smrg   if (shader->shader_prog != NULL) {
254b8e80941Smrg      _mesa_meta_use_program(ctx, shader->shader_prog);
255848b8605Smrg      return;
256848b8605Smrg   }
257848b8605Smrg
258b8e80941Smrg   mem_ctx = ralloc_context(NULL);
259b8e80941Smrg
260848b8605Smrg   vs_source = ralloc_asprintf(mem_ctx,
261848b8605Smrg                "%s\n"
262b8e80941Smrg                "#extension GL_ARB_explicit_attrib_location: enable\n"
263b8e80941Smrg                "layout(location = 0) in vec2 position;\n"
264b8e80941Smrg                "layout(location = 1) in vec4 textureCoords;\n"
265b8e80941Smrg                "out vec4 texCoords;\n"
266848b8605Smrg                "void main()\n"
267848b8605Smrg                "{\n"
268848b8605Smrg                "   texCoords = textureCoords;\n"
269848b8605Smrg                "   gl_Position = vec4(position, 0.0, 1.0);\n"
270848b8605Smrg                "}\n",
271b8e80941Smrg                vs_preprocess);
272848b8605Smrg
273848b8605Smrg   fs_source = ralloc_asprintf(mem_ctx,
274848b8605Smrg                "%s\n"
275848b8605Smrg                "#extension GL_ARB_texture_cube_map_array: enable\n"
276848b8605Smrg                "uniform %s texSampler;\n"
277848b8605Smrg                "%s vec4 texCoords;\n"
278848b8605Smrg                "void main()\n"
279848b8605Smrg                "{\n"
280848b8605Smrg                "   gl_FragColor = %s(texSampler, %s);\n"
281b8e80941Smrg                "%s"
282848b8605Smrg                "}\n",
283848b8605Smrg                fs_preprocess, shader->type, fs_input,
284b8e80941Smrg                shader->func, shader->texcoords,
285b8e80941Smrg                do_depth ?  "   gl_FragDepth = gl_FragColor.x;\n" : "");
286848b8605Smrg
287848b8605Smrg   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
288848b8605Smrg                                       ralloc_asprintf(mem_ctx, "%s blit",
289848b8605Smrg                                                       shader->type),
290848b8605Smrg                                       &shader->shader_prog);
291848b8605Smrg   ralloc_free(mem_ctx);
292848b8605Smrg}
293848b8605Smrg
294848b8605Smrg/**
295848b8605Smrg * Configure vertex buffer and vertex array objects for tests
296848b8605Smrg *
297b8e80941Smrg * Regardless of whether a new VAO is created, the object referenced by \c VAO
298b8e80941Smrg * will be bound into the GL state vector when this function terminates.  The
299b8e80941Smrg * object referenced by \c VBO will \b not be bound.
300848b8605Smrg *
301848b8605Smrg * \param VAO       Storage for vertex array object handle.  If 0, a new VAO
302848b8605Smrg *                  will be created.
303b8e80941Smrg * \param buf_obj   Storage for vertex buffer object pointer.  If \c NULL, a new VBO
304848b8605Smrg *                  will be created.  The new VBO will have storage for 4
305848b8605Smrg *                  \c vertex structures.
306848b8605Smrg * \param use_generic_attributes  Should generic attributes 0 and 1 be used,
307848b8605Smrg *                  or should traditional, fixed-function color and texture
308848b8605Smrg *                  coordinate be used?
309848b8605Smrg * \param vertex_size  Number of components for attribute 0 / vertex.
310848b8605Smrg * \param texcoord_size  Number of components for attribute 1 / texture
311848b8605Smrg *                  coordinate.  If this is 0, attribute 1 will not be set or
312848b8605Smrg *                  enabled.
313848b8605Smrg * \param color_size  Number of components for attribute 1 / primary color.
314848b8605Smrg *                  If this is 0, attribute 1 will not be set or enabled.
315848b8605Smrg *
316848b8605Smrg * \note If \c use_generic_attributes is \c true, \c color_size must be zero.
317848b8605Smrg * Use \c texcoord_size instead.
318848b8605Smrg */
319848b8605Smrgvoid
320b8e80941Smrg_mesa_meta_setup_vertex_objects(struct gl_context *ctx,
321b8e80941Smrg                                GLuint *VAO, struct gl_buffer_object **buf_obj,
322848b8605Smrg                                bool use_generic_attributes,
323848b8605Smrg                                unsigned vertex_size, unsigned texcoord_size,
324848b8605Smrg                                unsigned color_size)
325848b8605Smrg{
326848b8605Smrg   if (*VAO == 0) {
327b8e80941Smrg      struct gl_vertex_array_object *array_obj;
328b8e80941Smrg      assert(*buf_obj == NULL);
329848b8605Smrg
330848b8605Smrg      /* create vertex array object */
331848b8605Smrg      _mesa_GenVertexArrays(1, VAO);
332848b8605Smrg      _mesa_BindVertexArray(*VAO);
333848b8605Smrg
334b8e80941Smrg      array_obj = _mesa_lookup_vao(ctx, *VAO);
335b8e80941Smrg      assert(array_obj != NULL);
336b8e80941Smrg
337848b8605Smrg      /* create vertex array buffer */
338b8e80941Smrg      *buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
339b8e80941Smrg      if (*buf_obj == NULL)
340b8e80941Smrg         return;
341b8e80941Smrg
342b8e80941Smrg      _mesa_buffer_data(ctx, *buf_obj, GL_NONE, 4 * sizeof(struct vertex), NULL,
343b8e80941Smrg                        GL_DYNAMIC_DRAW, __func__);
344848b8605Smrg
345848b8605Smrg      /* setup vertex arrays */
346b8e80941Smrg      FLUSH_VERTICES(ctx, 0);
347848b8605Smrg      if (use_generic_attributes) {
348848b8605Smrg         assert(color_size == 0);
349848b8605Smrg
350b8e80941Smrg         _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
351b8e80941Smrg                                   vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE,
352b8e80941Smrg                                   GL_FALSE, GL_FALSE,
353b8e80941Smrg                                   offsetof(struct vertex, x));
354b8e80941Smrg         _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(0),
355b8e80941Smrg                                  *buf_obj, 0, sizeof(struct vertex));
356b8e80941Smrg         _mesa_enable_vertex_array_attrib(ctx, array_obj,
357b8e80941Smrg                                          VERT_ATTRIB_GENERIC(0));
358848b8605Smrg         if (texcoord_size > 0) {
359b8e80941Smrg            _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
360b8e80941Smrg                                      texcoord_size, GL_FLOAT, GL_RGBA,
361b8e80941Smrg                                      GL_FALSE, GL_FALSE, GL_FALSE,
362b8e80941Smrg                                      offsetof(struct vertex, tex));
363b8e80941Smrg            _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_GENERIC(1),
364b8e80941Smrg                                     *buf_obj, 0, sizeof(struct vertex));
365b8e80941Smrg            _mesa_enable_vertex_array_attrib(ctx, array_obj,
366b8e80941Smrg                                             VERT_ATTRIB_GENERIC(1));
367848b8605Smrg         }
368848b8605Smrg      } else {
369b8e80941Smrg         _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
370b8e80941Smrg                                   vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE,
371b8e80941Smrg                                   GL_FALSE, GL_FALSE,
372b8e80941Smrg                                   offsetof(struct vertex, x));
373b8e80941Smrg         _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
374b8e80941Smrg                                  *buf_obj, 0, sizeof(struct vertex));
375b8e80941Smrg         _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
376848b8605Smrg
377848b8605Smrg         if (texcoord_size > 0) {
378b8e80941Smrg            _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(0),
379b8e80941Smrg                                      vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE,
380b8e80941Smrg                                      GL_FALSE, GL_FALSE,
381b8e80941Smrg                                      offsetof(struct vertex, tex));
382b8e80941Smrg            _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(0),
383b8e80941Smrg                                     *buf_obj, 0, sizeof(struct vertex));
384b8e80941Smrg            _mesa_enable_vertex_array_attrib(ctx, array_obj,
385b8e80941Smrg                                             VERT_ATTRIB_TEX(0));
386848b8605Smrg         }
387848b8605Smrg
388848b8605Smrg         if (color_size > 0) {
389b8e80941Smrg            _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_COLOR0,
390b8e80941Smrg                                      vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE,
391b8e80941Smrg                                      GL_FALSE, GL_FALSE,
392b8e80941Smrg                                      offsetof(struct vertex, r));
393b8e80941Smrg            _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_COLOR0,
394b8e80941Smrg                                     *buf_obj, 0, sizeof(struct vertex));
395b8e80941Smrg            _mesa_enable_vertex_array_attrib(ctx, array_obj,
396b8e80941Smrg                                             VERT_ATTRIB_COLOR0);
397848b8605Smrg         }
398848b8605Smrg      }
399848b8605Smrg   } else {
400848b8605Smrg      _mesa_BindVertexArray(*VAO);
401848b8605Smrg   }
402848b8605Smrg}
403848b8605Smrg
404848b8605Smrg/**
405848b8605Smrg * Initialize meta-ops for a context.
406848b8605Smrg * To be called once during context creation.
407848b8605Smrg */
408848b8605Smrgvoid
409848b8605Smrg_mesa_meta_init(struct gl_context *ctx)
410848b8605Smrg{
411b8e80941Smrg   assert(!ctx->Meta);
412848b8605Smrg
413848b8605Smrg   ctx->Meta = CALLOC_STRUCT(gl_meta_state);
414848b8605Smrg}
415848b8605Smrg
416848b8605Smrg/**
417848b8605Smrg * Free context meta-op state.
418848b8605Smrg * To be called once during context destruction.
419848b8605Smrg */
420848b8605Smrgvoid
421848b8605Smrg_mesa_meta_free(struct gl_context *ctx)
422848b8605Smrg{
423848b8605Smrg   GET_CURRENT_CONTEXT(old_context);
424848b8605Smrg   _mesa_make_current(ctx, NULL, NULL);
425b8e80941Smrg   _mesa_meta_glsl_blit_cleanup(ctx, &ctx->Meta->Blit);
426b8e80941Smrg   meta_glsl_clear_cleanup(ctx, &ctx->Meta->Clear);
427b8e80941Smrg   meta_copypix_cleanup(ctx, &ctx->Meta->CopyPix);
428b8e80941Smrg   _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap);
429b8e80941Smrg   cleanup_temp_texture(ctx, &ctx->Meta->TempTex);
430b8e80941Smrg   meta_decompress_cleanup(ctx, &ctx->Meta->Decompress);
431b8e80941Smrg   meta_drawpix_cleanup(ctx, &ctx->Meta->DrawPix);
432848b8605Smrg   if (old_context)
433848b8605Smrg      _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
434848b8605Smrg   else
435848b8605Smrg      _mesa_make_current(NULL, NULL, NULL);
436848b8605Smrg   free(ctx->Meta);
437848b8605Smrg   ctx->Meta = NULL;
438848b8605Smrg}
439848b8605Smrg
440848b8605Smrg
441848b8605Smrg/**
442848b8605Smrg * Enter meta state.  This is like a light-weight version of glPushAttrib
443848b8605Smrg * but it also resets most GL state back to default values.
444848b8605Smrg *
445848b8605Smrg * \param state  bitmask of MESA_META_* flags indicating which attribute groups
446848b8605Smrg *               to save and reset to their defaults
447848b8605Smrg */
448848b8605Smrgvoid
449848b8605Smrg_mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
450848b8605Smrg{
451848b8605Smrg   struct save_state *save;
452848b8605Smrg
453848b8605Smrg   /* hope MAX_META_OPS_DEPTH is large enough */
454848b8605Smrg   assert(ctx->Meta->SaveStackDepth < MAX_META_OPS_DEPTH);
455848b8605Smrg
456848b8605Smrg   save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth++];
457848b8605Smrg   memset(save, 0, sizeof(*save));
458848b8605Smrg   save->SavedState = state;
459848b8605Smrg
460848b8605Smrg   /* We always push into desktop GL mode and pop out at the end.  No sense in
461848b8605Smrg    * writing our shaders varying based on the user's context choice, when
462848b8605Smrg    * Mesa can handle either.
463848b8605Smrg    */
464848b8605Smrg   save->API = ctx->API;
465848b8605Smrg   ctx->API = API_OPENGL_COMPAT;
466848b8605Smrg
467b8e80941Smrg   /* Mesa's extension helper functions use the current context's API to look up
468b8e80941Smrg    * the version required by an extension as a step in determining whether or
469b8e80941Smrg    * not it has been advertised. Since meta aims to only be restricted by the
470b8e80941Smrg    * driver capability (and not by whether or not an extension has been
471b8e80941Smrg    * advertised), set the helper functions' Version variable to a value that
472b8e80941Smrg    * will make the checks on the context API and version unconditionally pass.
473b8e80941Smrg    */
474b8e80941Smrg   save->ExtensionsVersion = ctx->Extensions.Version;
475b8e80941Smrg   ctx->Extensions.Version = ~0;
476b8e80941Smrg
477848b8605Smrg   /* Pausing transform feedback needs to be done early, or else we won't be
478848b8605Smrg    * able to change other state.
479848b8605Smrg    */
480848b8605Smrg   save->TransformFeedbackNeedsResume =
481848b8605Smrg      _mesa_is_xfb_active_and_unpaused(ctx);
482848b8605Smrg   if (save->TransformFeedbackNeedsResume)
483848b8605Smrg      _mesa_PauseTransformFeedback();
484848b8605Smrg
485848b8605Smrg   /* After saving the current occlusion object, call EndQuery so that no
486848b8605Smrg    * occlusion querying will be active during the meta-operation.
487848b8605Smrg    */
488848b8605Smrg   if (state & MESA_META_OCCLUSION_QUERY) {
489848b8605Smrg      save->CurrentOcclusionObject = ctx->Query.CurrentOcclusionObject;
490848b8605Smrg      if (save->CurrentOcclusionObject)
491848b8605Smrg         _mesa_EndQuery(save->CurrentOcclusionObject->Target);
492848b8605Smrg   }
493848b8605Smrg
494848b8605Smrg   if (state & MESA_META_ALPHA_TEST) {
495848b8605Smrg      save->AlphaEnabled = ctx->Color.AlphaEnabled;
496848b8605Smrg      save->AlphaFunc = ctx->Color.AlphaFunc;
497848b8605Smrg      save->AlphaRef = ctx->Color.AlphaRef;
498848b8605Smrg      if (ctx->Color.AlphaEnabled)
499848b8605Smrg         _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE);
500848b8605Smrg   }
501848b8605Smrg
502848b8605Smrg   if (state & MESA_META_BLEND) {
503848b8605Smrg      save->BlendEnabled = ctx->Color.BlendEnabled;
504848b8605Smrg      if (ctx->Color.BlendEnabled) {
505848b8605Smrg         if (ctx->Extensions.EXT_draw_buffers2) {
506848b8605Smrg            GLuint i;
507848b8605Smrg            for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
508848b8605Smrg               _mesa_set_enablei(ctx, GL_BLEND, i, GL_FALSE);
509848b8605Smrg            }
510848b8605Smrg         }
511848b8605Smrg         else {
512848b8605Smrg            _mesa_set_enable(ctx, GL_BLEND, GL_FALSE);
513848b8605Smrg         }
514848b8605Smrg      }
515848b8605Smrg      save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled;
516848b8605Smrg      if (ctx->Color.ColorLogicOpEnabled)
517848b8605Smrg         _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE);
518848b8605Smrg   }
519848b8605Smrg
520848b8605Smrg   if (state & MESA_META_DITHER) {
521848b8605Smrg      save->DitherFlag = ctx->Color.DitherFlag;
522848b8605Smrg      _mesa_set_enable(ctx, GL_DITHER, GL_TRUE);
523848b8605Smrg   }
524848b8605Smrg
525b8e80941Smrg   if (state & MESA_META_COLOR_MASK)
526b8e80941Smrg      save->ColorMask = ctx->Color.ColorMask;
527848b8605Smrg
528848b8605Smrg   if (state & MESA_META_DEPTH_TEST) {
529848b8605Smrg      save->Depth = ctx->Depth; /* struct copy */
530848b8605Smrg      if (ctx->Depth.Test)
531848b8605Smrg         _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
532848b8605Smrg   }
533848b8605Smrg
534848b8605Smrg   if (state & MESA_META_FOG) {
535848b8605Smrg      save->Fog = ctx->Fog.Enabled;
536848b8605Smrg      if (ctx->Fog.Enabled)
537848b8605Smrg         _mesa_set_enable(ctx, GL_FOG, GL_FALSE);
538848b8605Smrg   }
539848b8605Smrg
540848b8605Smrg   if (state & MESA_META_PIXEL_STORE) {
541848b8605Smrg      save->Pack = ctx->Pack;
542848b8605Smrg      save->Unpack = ctx->Unpack;
543848b8605Smrg      ctx->Pack = ctx->DefaultPacking;
544848b8605Smrg      ctx->Unpack = ctx->DefaultPacking;
545848b8605Smrg   }
546848b8605Smrg
547848b8605Smrg   if (state & MESA_META_PIXEL_TRANSFER) {
548848b8605Smrg      save->RedScale = ctx->Pixel.RedScale;
549848b8605Smrg      save->RedBias = ctx->Pixel.RedBias;
550848b8605Smrg      save->GreenScale = ctx->Pixel.GreenScale;
551848b8605Smrg      save->GreenBias = ctx->Pixel.GreenBias;
552848b8605Smrg      save->BlueScale = ctx->Pixel.BlueScale;
553848b8605Smrg      save->BlueBias = ctx->Pixel.BlueBias;
554848b8605Smrg      save->AlphaScale = ctx->Pixel.AlphaScale;
555848b8605Smrg      save->AlphaBias = ctx->Pixel.AlphaBias;
556848b8605Smrg      save->MapColorFlag = ctx->Pixel.MapColorFlag;
557848b8605Smrg      ctx->Pixel.RedScale = 1.0F;
558848b8605Smrg      ctx->Pixel.RedBias = 0.0F;
559848b8605Smrg      ctx->Pixel.GreenScale = 1.0F;
560848b8605Smrg      ctx->Pixel.GreenBias = 0.0F;
561848b8605Smrg      ctx->Pixel.BlueScale = 1.0F;
562848b8605Smrg      ctx->Pixel.BlueBias = 0.0F;
563848b8605Smrg      ctx->Pixel.AlphaScale = 1.0F;
564848b8605Smrg      ctx->Pixel.AlphaBias = 0.0F;
565848b8605Smrg      ctx->Pixel.MapColorFlag = GL_FALSE;
566848b8605Smrg      /* XXX more state */
567848b8605Smrg      ctx->NewState |=_NEW_PIXEL;
568848b8605Smrg   }
569848b8605Smrg
570848b8605Smrg   if (state & MESA_META_RASTERIZATION) {
571848b8605Smrg      save->FrontPolygonMode = ctx->Polygon.FrontMode;
572848b8605Smrg      save->BackPolygonMode = ctx->Polygon.BackMode;
573848b8605Smrg      save->PolygonOffset = ctx->Polygon.OffsetFill;
574848b8605Smrg      save->PolygonSmooth = ctx->Polygon.SmoothFlag;
575848b8605Smrg      save->PolygonStipple = ctx->Polygon.StippleFlag;
576848b8605Smrg      save->PolygonCull = ctx->Polygon.CullFlag;
577848b8605Smrg      _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL);
578848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE);
579848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE);
580848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE);
581848b8605Smrg      _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE);
582848b8605Smrg   }
583848b8605Smrg
584848b8605Smrg   if (state & MESA_META_SCISSOR) {
585848b8605Smrg      save->Scissor = ctx->Scissor; /* struct copy */
586848b8605Smrg      _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_FALSE);
587848b8605Smrg   }
588848b8605Smrg
589848b8605Smrg   if (state & MESA_META_SHADER) {
590848b8605Smrg      int i;
591848b8605Smrg
592848b8605Smrg      if (ctx->Extensions.ARB_vertex_program) {
593848b8605Smrg         save->VertexProgramEnabled = ctx->VertexProgram.Enabled;
594b8e80941Smrg         _mesa_reference_program(ctx, &save->VertexProgram,
595b8e80941Smrg                                 ctx->VertexProgram.Current);
596848b8605Smrg         _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE);
597848b8605Smrg      }
598848b8605Smrg
599848b8605Smrg      if (ctx->Extensions.ARB_fragment_program) {
600848b8605Smrg         save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled;
601b8e80941Smrg         _mesa_reference_program(ctx, &save->FragmentProgram,
602b8e80941Smrg                                 ctx->FragmentProgram.Current);
603848b8605Smrg         _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE);
604848b8605Smrg      }
605848b8605Smrg
606848b8605Smrg      if (ctx->Extensions.ATI_fragment_shader) {
607848b8605Smrg         save->ATIFragmentShaderEnabled = ctx->ATIFragmentShader.Enabled;
608848b8605Smrg         _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI, GL_FALSE);
609848b8605Smrg      }
610848b8605Smrg
611848b8605Smrg      if (ctx->Pipeline.Current) {
612848b8605Smrg         _mesa_reference_pipeline_object(ctx, &save->Pipeline,
613848b8605Smrg                                         ctx->Pipeline.Current);
614848b8605Smrg         _mesa_BindProgramPipeline(0);
615848b8605Smrg      }
616848b8605Smrg
617848b8605Smrg      /* Save the shader state from ctx->Shader (instead of ctx->_Shader) so
618848b8605Smrg       * that we don't have to worry about the current pipeline state.
619848b8605Smrg       */
620b8e80941Smrg      for (i = 0; i < MESA_SHADER_STAGES; i++) {
621b8e80941Smrg         _mesa_reference_program(ctx, &save->Program[i],
622b8e80941Smrg                                 ctx->Shader.CurrentProgram[i]);
623848b8605Smrg      }
624848b8605Smrg      _mesa_reference_shader_program(ctx, &save->ActiveShader,
625848b8605Smrg                                     ctx->Shader.ActiveProgram);
626848b8605Smrg
627848b8605Smrg      _mesa_UseProgram(0);
628848b8605Smrg   }
629848b8605Smrg
630848b8605Smrg   if (state & MESA_META_STENCIL_TEST) {
631848b8605Smrg      save->Stencil = ctx->Stencil; /* struct copy */
632848b8605Smrg      if (ctx->Stencil.Enabled)
633848b8605Smrg         _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
634848b8605Smrg      /* NOTE: other stencil state not reset */
635848b8605Smrg   }
636848b8605Smrg
637848b8605Smrg   if (state & MESA_META_TEXTURE) {
638848b8605Smrg      GLuint u, tgt;
639848b8605Smrg
640848b8605Smrg      save->ActiveUnit = ctx->Texture.CurrentUnit;
641b8e80941Smrg      save->EnvMode = ctx->Texture.FixedFuncUnit[0].EnvMode;
642848b8605Smrg
643848b8605Smrg      /* Disable all texture units */
644848b8605Smrg      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
645b8e80941Smrg         save->TexEnabled[u] = ctx->Texture.FixedFuncUnit[u].Enabled;
646b8e80941Smrg         save->TexGenEnabled[u] = ctx->Texture.FixedFuncUnit[u].TexGenEnabled;
647b8e80941Smrg         if (ctx->Texture.FixedFuncUnit[u].Enabled ||
648b8e80941Smrg             ctx->Texture.FixedFuncUnit[u].TexGenEnabled) {
649848b8605Smrg            _mesa_ActiveTexture(GL_TEXTURE0 + u);
650848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE);
651848b8605Smrg            if (ctx->Extensions.ARB_texture_cube_map)
652848b8605Smrg               _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE);
653848b8605Smrg
654848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE);
655848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE);
656848b8605Smrg            if (ctx->Extensions.NV_texture_rectangle)
657848b8605Smrg               _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE);
658848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE);
659848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE);
660848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE);
661848b8605Smrg            _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE);
662848b8605Smrg         }
663848b8605Smrg      }
664848b8605Smrg
665848b8605Smrg      /* save current texture objects for unit[0] only */
666848b8605Smrg      for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
667848b8605Smrg         _mesa_reference_texobj(&save->CurrentTexture[tgt],
668848b8605Smrg                                ctx->Texture.Unit[0].CurrentTex[tgt]);
669848b8605Smrg      }
670848b8605Smrg
671848b8605Smrg      /* set defaults for unit[0] */
672848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0);
673848b8605Smrg      _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
674848b8605Smrg   }
675848b8605Smrg
676848b8605Smrg   if (state & MESA_META_TRANSFORM) {
677848b8605Smrg      GLuint activeTexture = ctx->Texture.CurrentUnit;
678848b8605Smrg      memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m,
679848b8605Smrg             16 * sizeof(GLfloat));
680848b8605Smrg      memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m,
681848b8605Smrg             16 * sizeof(GLfloat));
682848b8605Smrg      memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m,
683848b8605Smrg             16 * sizeof(GLfloat));
684848b8605Smrg      save->MatrixMode = ctx->Transform.MatrixMode;
685848b8605Smrg      /* set 1:1 vertex:pixel coordinate transform */
686848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0);
687848b8605Smrg      _mesa_MatrixMode(GL_TEXTURE);
688848b8605Smrg      _mesa_LoadIdentity();
689848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture);
690848b8605Smrg      _mesa_MatrixMode(GL_MODELVIEW);
691848b8605Smrg      _mesa_LoadIdentity();
692848b8605Smrg      _mesa_MatrixMode(GL_PROJECTION);
693848b8605Smrg      _mesa_LoadIdentity();
694848b8605Smrg
695848b8605Smrg      /* glOrtho with width = 0 or height = 0 generates GL_INVALID_VALUE.
696848b8605Smrg       * This can occur when there is no draw buffer.
697848b8605Smrg       */
698848b8605Smrg      if (ctx->DrawBuffer->Width != 0 && ctx->DrawBuffer->Height != 0)
699848b8605Smrg         _mesa_Ortho(0.0, ctx->DrawBuffer->Width,
700848b8605Smrg                     0.0, ctx->DrawBuffer->Height,
701848b8605Smrg                     -1.0, 1.0);
702b8e80941Smrg
703b8e80941Smrg      if (ctx->Extensions.ARB_clip_control) {
704b8e80941Smrg         save->ClipOrigin = ctx->Transform.ClipOrigin;
705b8e80941Smrg         save->ClipDepthMode = ctx->Transform.ClipDepthMode;
706b8e80941Smrg         _mesa_ClipControl(GL_LOWER_LEFT, GL_NEGATIVE_ONE_TO_ONE);
707b8e80941Smrg      }
708848b8605Smrg   }
709848b8605Smrg
710848b8605Smrg   if (state & MESA_META_CLIP) {
711b8e80941Smrg      GLbitfield mask;
712848b8605Smrg      save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled;
713b8e80941Smrg      mask = ctx->Transform.ClipPlanesEnabled;
714b8e80941Smrg      while (mask) {
715b8e80941Smrg         const int i = u_bit_scan(&mask);
716b8e80941Smrg         _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE);
717848b8605Smrg      }
718848b8605Smrg   }
719848b8605Smrg
720848b8605Smrg   if (state & MESA_META_VERTEX) {
721848b8605Smrg      /* save vertex array object state */
722848b8605Smrg      _mesa_reference_vao(ctx, &save->VAO,
723848b8605Smrg                                   ctx->Array.VAO);
724848b8605Smrg      /* set some default state? */
725848b8605Smrg   }
726848b8605Smrg
727848b8605Smrg   if (state & MESA_META_VIEWPORT) {
728848b8605Smrg      /* save viewport state */
729848b8605Smrg      save->ViewportX = ctx->ViewportArray[0].X;
730848b8605Smrg      save->ViewportY = ctx->ViewportArray[0].Y;
731848b8605Smrg      save->ViewportW = ctx->ViewportArray[0].Width;
732848b8605Smrg      save->ViewportH = ctx->ViewportArray[0].Height;
733848b8605Smrg      /* set viewport to match window size */
734848b8605Smrg      if (ctx->ViewportArray[0].X != 0 ||
735848b8605Smrg          ctx->ViewportArray[0].Y != 0 ||
736848b8605Smrg          ctx->ViewportArray[0].Width != (float) ctx->DrawBuffer->Width ||
737848b8605Smrg          ctx->ViewportArray[0].Height != (float) ctx->DrawBuffer->Height) {
738848b8605Smrg         _mesa_set_viewport(ctx, 0, 0, 0,
739848b8605Smrg                            ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
740848b8605Smrg      }
741848b8605Smrg      /* save depth range state */
742848b8605Smrg      save->DepthNear = ctx->ViewportArray[0].Near;
743848b8605Smrg      save->DepthFar = ctx->ViewportArray[0].Far;
744848b8605Smrg      /* set depth range to default */
745b8e80941Smrg      _mesa_set_depth_range(ctx, 0, 0.0, 1.0);
746848b8605Smrg   }
747848b8605Smrg
748848b8605Smrg   if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
749848b8605Smrg      save->ClampFragmentColor = ctx->Color.ClampFragmentColor;
750848b8605Smrg
751848b8605Smrg      /* Generally in here we want to do clamping according to whether
752848b8605Smrg       * it's for the pixel path (ClampFragmentColor is GL_TRUE),
753848b8605Smrg       * regardless of the internal implementation of the metaops.
754848b8605Smrg       */
755848b8605Smrg      if (ctx->Color.ClampFragmentColor != GL_TRUE &&
756848b8605Smrg          ctx->Extensions.ARB_color_buffer_float)
757b8e80941Smrg         _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
758848b8605Smrg   }
759848b8605Smrg
760848b8605Smrg   if (state & MESA_META_CLAMP_VERTEX_COLOR) {
761848b8605Smrg      save->ClampVertexColor = ctx->Light.ClampVertexColor;
762848b8605Smrg
763848b8605Smrg      /* Generally in here we never want vertex color clamping --
764848b8605Smrg       * result clamping is only dependent on fragment clamping.
765848b8605Smrg       */
766848b8605Smrg      if (ctx->Extensions.ARB_color_buffer_float)
767848b8605Smrg         _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
768848b8605Smrg   }
769848b8605Smrg
770848b8605Smrg   if (state & MESA_META_CONDITIONAL_RENDER) {
771848b8605Smrg      save->CondRenderQuery = ctx->Query.CondRenderQuery;
772848b8605Smrg      save->CondRenderMode = ctx->Query.CondRenderMode;
773848b8605Smrg
774848b8605Smrg      if (ctx->Query.CondRenderQuery)
775b8e80941Smrg         _mesa_EndConditionalRender();
776848b8605Smrg   }
777848b8605Smrg
778848b8605Smrg   if (state & MESA_META_SELECT_FEEDBACK) {
779848b8605Smrg      save->RenderMode = ctx->RenderMode;
780848b8605Smrg      if (ctx->RenderMode == GL_SELECT) {
781b8e80941Smrg         save->Select = ctx->Select; /* struct copy */
782b8e80941Smrg         _mesa_RenderMode(GL_RENDER);
783848b8605Smrg      } else if (ctx->RenderMode == GL_FEEDBACK) {
784b8e80941Smrg         save->Feedback = ctx->Feedback; /* struct copy */
785b8e80941Smrg         _mesa_RenderMode(GL_RENDER);
786848b8605Smrg      }
787848b8605Smrg   }
788848b8605Smrg
789848b8605Smrg   if (state & MESA_META_MULTISAMPLE) {
790848b8605Smrg      save->Multisample = ctx->Multisample; /* struct copy */
791848b8605Smrg
792848b8605Smrg      if (ctx->Multisample.Enabled)
793848b8605Smrg         _mesa_set_multisample(ctx, GL_FALSE);
794848b8605Smrg      if (ctx->Multisample.SampleCoverage)
795848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, GL_FALSE);
796848b8605Smrg      if (ctx->Multisample.SampleAlphaToCoverage)
797848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_FALSE);
798848b8605Smrg      if (ctx->Multisample.SampleAlphaToOne)
799848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, GL_FALSE);
800848b8605Smrg      if (ctx->Multisample.SampleShading)
801848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_FALSE);
802848b8605Smrg      if (ctx->Multisample.SampleMask)
803848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_MASK, GL_FALSE);
804848b8605Smrg   }
805848b8605Smrg
806848b8605Smrg   if (state & MESA_META_FRAMEBUFFER_SRGB) {
807848b8605Smrg      save->sRGBEnabled = ctx->Color.sRGBEnabled;
808848b8605Smrg      if (ctx->Color.sRGBEnabled)
809848b8605Smrg         _mesa_set_framebuffer_srgb(ctx, GL_FALSE);
810848b8605Smrg   }
811848b8605Smrg
812848b8605Smrg   if (state & MESA_META_DRAW_BUFFERS) {
813848b8605Smrg      struct gl_framebuffer *fb = ctx->DrawBuffer;
814848b8605Smrg      memcpy(save->ColorDrawBuffers, fb->ColorDrawBuffer,
815848b8605Smrg             sizeof(save->ColorDrawBuffers));
816848b8605Smrg   }
817848b8605Smrg
818848b8605Smrg   /* misc */
819848b8605Smrg   {
820848b8605Smrg      save->Lighting = ctx->Light.Enabled;
821848b8605Smrg      if (ctx->Light.Enabled)
822848b8605Smrg         _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE);
823848b8605Smrg      save->RasterDiscard = ctx->RasterDiscard;
824848b8605Smrg      if (ctx->RasterDiscard)
825848b8605Smrg         _mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_FALSE);
826848b8605Smrg
827b8e80941Smrg      _mesa_reference_framebuffer(&save->DrawBuffer, ctx->DrawBuffer);
828b8e80941Smrg      _mesa_reference_framebuffer(&save->ReadBuffer, ctx->ReadBuffer);
829848b8605Smrg   }
830848b8605Smrg}
831848b8605Smrg
832848b8605Smrg
833848b8605Smrg/**
834848b8605Smrg * Leave meta state.  This is like a light-weight version of glPopAttrib().
835848b8605Smrg */
836848b8605Smrgvoid
837848b8605Smrg_mesa_meta_end(struct gl_context *ctx)
838848b8605Smrg{
839b8e80941Smrg   assert(ctx->Meta->SaveStackDepth > 0);
840b8e80941Smrg
841848b8605Smrg   struct save_state *save = &ctx->Meta->Save[ctx->Meta->SaveStackDepth - 1];
842848b8605Smrg   const GLbitfield state = save->SavedState;
843848b8605Smrg   int i;
844848b8605Smrg
845b8e80941Smrg   /* Grab the result of the old occlusion query before starting it again. The
846b8e80941Smrg    * old result is added to the result of the new query so the driver will
847b8e80941Smrg    * continue adding where it left off. */
848848b8605Smrg   if (state & MESA_META_OCCLUSION_QUERY) {
849848b8605Smrg      if (save->CurrentOcclusionObject) {
850b8e80941Smrg         struct gl_query_object *q = save->CurrentOcclusionObject;
851b8e80941Smrg         GLuint64EXT result;
852b8e80941Smrg         if (!q->Ready)
853b8e80941Smrg            ctx->Driver.WaitQuery(ctx, q);
854b8e80941Smrg         result = q->Result;
855b8e80941Smrg         _mesa_BeginQuery(q->Target, q->Id);
856b8e80941Smrg         ctx->Query.CurrentOcclusionObject->Result += result;
857848b8605Smrg      }
858848b8605Smrg   }
859848b8605Smrg
860848b8605Smrg   if (state & MESA_META_ALPHA_TEST) {
861848b8605Smrg      if (ctx->Color.AlphaEnabled != save->AlphaEnabled)
862848b8605Smrg         _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled);
863848b8605Smrg      _mesa_AlphaFunc(save->AlphaFunc, save->AlphaRef);
864848b8605Smrg   }
865848b8605Smrg
866848b8605Smrg   if (state & MESA_META_BLEND) {
867848b8605Smrg      if (ctx->Color.BlendEnabled != save->BlendEnabled) {
868848b8605Smrg         if (ctx->Extensions.EXT_draw_buffers2) {
869848b8605Smrg            GLuint i;
870848b8605Smrg            for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
871848b8605Smrg               _mesa_set_enablei(ctx, GL_BLEND, i, (save->BlendEnabled >> i) & 1);
872848b8605Smrg            }
873848b8605Smrg         }
874848b8605Smrg         else {
875848b8605Smrg            _mesa_set_enable(ctx, GL_BLEND, (save->BlendEnabled & 1));
876848b8605Smrg         }
877848b8605Smrg      }
878848b8605Smrg      if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled)
879848b8605Smrg         _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled);
880848b8605Smrg   }
881848b8605Smrg
882848b8605Smrg   if (state & MESA_META_DITHER)
883848b8605Smrg      _mesa_set_enable(ctx, GL_DITHER, save->DitherFlag);
884848b8605Smrg
885848b8605Smrg   if (state & MESA_META_COLOR_MASK) {
886848b8605Smrg      GLuint i;
887848b8605Smrg      for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
888b8e80941Smrg         if (GET_COLORMASK(ctx->Color.ColorMask, i) !=
889b8e80941Smrg             GET_COLORMASK(save->ColorMask, i)) {
890848b8605Smrg            if (i == 0) {
891b8e80941Smrg               _mesa_ColorMask(GET_COLORMASK_BIT(save->ColorMask, i, 0),
892b8e80941Smrg                               GET_COLORMASK_BIT(save->ColorMask, i, 1),
893b8e80941Smrg                               GET_COLORMASK_BIT(save->ColorMask, i, 2),
894b8e80941Smrg                               GET_COLORMASK_BIT(save->ColorMask, i, 3));
895848b8605Smrg            }
896848b8605Smrg            else {
897848b8605Smrg               _mesa_ColorMaski(i,
898b8e80941Smrg                                GET_COLORMASK_BIT(save->ColorMask, i, 0),
899b8e80941Smrg                                GET_COLORMASK_BIT(save->ColorMask, i, 1),
900b8e80941Smrg                                GET_COLORMASK_BIT(save->ColorMask, i, 2),
901b8e80941Smrg                                GET_COLORMASK_BIT(save->ColorMask, i, 3));
902848b8605Smrg            }
903848b8605Smrg         }
904848b8605Smrg      }
905848b8605Smrg   }
906848b8605Smrg
907848b8605Smrg   if (state & MESA_META_DEPTH_TEST) {
908848b8605Smrg      if (ctx->Depth.Test != save->Depth.Test)
909848b8605Smrg         _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test);
910848b8605Smrg      _mesa_DepthFunc(save->Depth.Func);
911848b8605Smrg      _mesa_DepthMask(save->Depth.Mask);
912848b8605Smrg   }
913848b8605Smrg
914848b8605Smrg   if (state & MESA_META_FOG) {
915848b8605Smrg      _mesa_set_enable(ctx, GL_FOG, save->Fog);
916848b8605Smrg   }
917848b8605Smrg
918848b8605Smrg   if (state & MESA_META_PIXEL_STORE) {
919848b8605Smrg      ctx->Pack = save->Pack;
920848b8605Smrg      ctx->Unpack = save->Unpack;
921848b8605Smrg   }
922848b8605Smrg
923848b8605Smrg   if (state & MESA_META_PIXEL_TRANSFER) {
924848b8605Smrg      ctx->Pixel.RedScale = save->RedScale;
925848b8605Smrg      ctx->Pixel.RedBias = save->RedBias;
926848b8605Smrg      ctx->Pixel.GreenScale = save->GreenScale;
927848b8605Smrg      ctx->Pixel.GreenBias = save->GreenBias;
928848b8605Smrg      ctx->Pixel.BlueScale = save->BlueScale;
929848b8605Smrg      ctx->Pixel.BlueBias = save->BlueBias;
930848b8605Smrg      ctx->Pixel.AlphaScale = save->AlphaScale;
931848b8605Smrg      ctx->Pixel.AlphaBias = save->AlphaBias;
932848b8605Smrg      ctx->Pixel.MapColorFlag = save->MapColorFlag;
933848b8605Smrg      /* XXX more state */
934848b8605Smrg      ctx->NewState |=_NEW_PIXEL;
935848b8605Smrg   }
936848b8605Smrg
937848b8605Smrg   if (state & MESA_META_RASTERIZATION) {
938848b8605Smrg      _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode);
939848b8605Smrg      _mesa_PolygonMode(GL_BACK, save->BackPolygonMode);
940848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple);
941848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth);
942848b8605Smrg      _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset);
943848b8605Smrg      _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull);
944848b8605Smrg   }
945848b8605Smrg
946848b8605Smrg   if (state & MESA_META_SCISSOR) {
947848b8605Smrg      unsigned i;
948848b8605Smrg
949848b8605Smrg      for (i = 0; i < ctx->Const.MaxViewports; i++) {
950848b8605Smrg         _mesa_set_scissor(ctx, i,
951848b8605Smrg                           save->Scissor.ScissorArray[i].X,
952848b8605Smrg                           save->Scissor.ScissorArray[i].Y,
953848b8605Smrg                           save->Scissor.ScissorArray[i].Width,
954848b8605Smrg                           save->Scissor.ScissorArray[i].Height);
955848b8605Smrg         _mesa_set_enablei(ctx, GL_SCISSOR_TEST, i,
956848b8605Smrg                           (save->Scissor.EnableFlags >> i) & 1);
957848b8605Smrg      }
958848b8605Smrg   }
959848b8605Smrg
960848b8605Smrg   if (state & MESA_META_SHADER) {
961848b8605Smrg      bool any_shader;
962848b8605Smrg
963848b8605Smrg      if (ctx->Extensions.ARB_vertex_program) {
964848b8605Smrg         _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB,
965848b8605Smrg                          save->VertexProgramEnabled);
966b8e80941Smrg         _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
967b8e80941Smrg                                 save->VertexProgram);
968b8e80941Smrg         _mesa_reference_program(ctx, &save->VertexProgram, NULL);
969848b8605Smrg      }
970848b8605Smrg
971848b8605Smrg      if (ctx->Extensions.ARB_fragment_program) {
972848b8605Smrg         _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB,
973848b8605Smrg                          save->FragmentProgramEnabled);
974b8e80941Smrg         _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
975b8e80941Smrg                                 save->FragmentProgram);
976b8e80941Smrg         _mesa_reference_program(ctx, &save->FragmentProgram, NULL);
977848b8605Smrg      }
978848b8605Smrg
979848b8605Smrg      if (ctx->Extensions.ATI_fragment_shader) {
980848b8605Smrg         _mesa_set_enable(ctx, GL_FRAGMENT_SHADER_ATI,
981848b8605Smrg                          save->ATIFragmentShaderEnabled);
982848b8605Smrg      }
983848b8605Smrg
984848b8605Smrg      any_shader = false;
985b8e80941Smrg      for (i = 0; i < MESA_SHADER_STAGES; i++) {
986b8e80941Smrg         /* It is safe to call _mesa_use_program even if the extension
987848b8605Smrg          * necessary for that program state is not supported.  In that case,
988848b8605Smrg          * the saved program object must be NULL and the currently bound
989b8e80941Smrg          * program object must be NULL.  _mesa_use_program is a no-op
990848b8605Smrg          * in that case.
991848b8605Smrg          */
992b8e80941Smrg         _mesa_use_program(ctx, i, NULL, save->Program[i],  &ctx->Shader);
993848b8605Smrg
994848b8605Smrg         /* Do this *before* killing the reference. :)
995848b8605Smrg          */
996b8e80941Smrg         if (save->Program[i] != NULL)
997848b8605Smrg            any_shader = true;
998848b8605Smrg
999b8e80941Smrg         _mesa_reference_program(ctx, &save->Program[i], NULL);
1000848b8605Smrg      }
1001848b8605Smrg
1002848b8605Smrg      _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
1003848b8605Smrg                                     save->ActiveShader);
1004848b8605Smrg      _mesa_reference_shader_program(ctx, &save->ActiveShader, NULL);
1005848b8605Smrg
1006848b8605Smrg      /* If there were any stages set with programs, use ctx->Shader as the
1007848b8605Smrg       * current shader state.  Otherwise, use Pipeline.Default.  The pipeline
1008848b8605Smrg       * hasn't been restored yet, and that may modify ctx->_Shader further.
1009848b8605Smrg       */
1010848b8605Smrg      if (any_shader)
1011848b8605Smrg         _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
1012848b8605Smrg                                         &ctx->Shader);
1013848b8605Smrg      else
1014848b8605Smrg         _mesa_reference_pipeline_object(ctx, &ctx->_Shader,
1015848b8605Smrg                                         ctx->Pipeline.Default);
1016848b8605Smrg
1017848b8605Smrg      if (save->Pipeline) {
1018848b8605Smrg         _mesa_bind_pipeline(ctx, save->Pipeline);
1019848b8605Smrg
1020848b8605Smrg         _mesa_reference_pipeline_object(ctx, &save->Pipeline, NULL);
1021848b8605Smrg      }
1022b8e80941Smrg
1023b8e80941Smrg      _mesa_update_vertex_processing_mode(ctx);
1024848b8605Smrg   }
1025848b8605Smrg
1026848b8605Smrg   if (state & MESA_META_STENCIL_TEST) {
1027848b8605Smrg      const struct gl_stencil_attrib *stencil = &save->Stencil;
1028848b8605Smrg
1029848b8605Smrg      _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
1030848b8605Smrg      _mesa_ClearStencil(stencil->Clear);
1031848b8605Smrg      if (ctx->Extensions.EXT_stencil_two_side) {
1032848b8605Smrg         _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
1033848b8605Smrg                          stencil->TestTwoSide);
1034848b8605Smrg         _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
1035848b8605Smrg                                    ? GL_BACK : GL_FRONT);
1036848b8605Smrg      }
1037848b8605Smrg      /* front state */
1038848b8605Smrg      _mesa_StencilFuncSeparate(GL_FRONT,
1039848b8605Smrg                                stencil->Function[0],
1040848b8605Smrg                                stencil->Ref[0],
1041848b8605Smrg                                stencil->ValueMask[0]);
1042848b8605Smrg      _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]);
1043848b8605Smrg      _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0],
1044848b8605Smrg                              stencil->ZFailFunc[0],
1045848b8605Smrg                              stencil->ZPassFunc[0]);
1046848b8605Smrg      /* back state */
1047848b8605Smrg      _mesa_StencilFuncSeparate(GL_BACK,
1048848b8605Smrg                                stencil->Function[1],
1049848b8605Smrg                                stencil->Ref[1],
1050848b8605Smrg                                stencil->ValueMask[1]);
1051848b8605Smrg      _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
1052848b8605Smrg      _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
1053848b8605Smrg                              stencil->ZFailFunc[1],
1054848b8605Smrg                              stencil->ZPassFunc[1]);
1055848b8605Smrg   }
1056848b8605Smrg
1057848b8605Smrg   if (state & MESA_META_TEXTURE) {
1058848b8605Smrg      GLuint u, tgt;
1059848b8605Smrg
1060b8e80941Smrg      assert(ctx->Texture.CurrentUnit == 0);
1061848b8605Smrg
1062848b8605Smrg      /* restore texenv for unit[0] */
1063848b8605Smrg      _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode);
1064848b8605Smrg
1065848b8605Smrg      /* restore texture objects for unit[0] only */
1066848b8605Smrg      for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) {
1067b8e80941Smrg         if (ctx->Texture.Unit[0].CurrentTex[tgt] != save->CurrentTexture[tgt]) {
1068b8e80941Smrg            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1069b8e80941Smrg            _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt],
1070b8e80941Smrg                                   save->CurrentTexture[tgt]);
1071b8e80941Smrg         }
1072848b8605Smrg         _mesa_reference_texobj(&save->CurrentTexture[tgt], NULL);
1073848b8605Smrg      }
1074848b8605Smrg
1075848b8605Smrg      /* Restore fixed function texture enables, texgen */
1076848b8605Smrg      for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
1077b8e80941Smrg         if (ctx->Texture.FixedFuncUnit[u].Enabled != save->TexEnabled[u]) {
1078848b8605Smrg            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1079b8e80941Smrg            ctx->Texture.FixedFuncUnit[u].Enabled = save->TexEnabled[u];
1080848b8605Smrg         }
1081848b8605Smrg
1082b8e80941Smrg         if (ctx->Texture.FixedFuncUnit[u].TexGenEnabled != save->TexGenEnabled[u]) {
1083848b8605Smrg            FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1084b8e80941Smrg            ctx->Texture.FixedFuncUnit[u].TexGenEnabled = save->TexGenEnabled[u];
1085848b8605Smrg         }
1086848b8605Smrg      }
1087848b8605Smrg
1088848b8605Smrg      /* restore current unit state */
1089848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0 + save->ActiveUnit);
1090848b8605Smrg   }
1091848b8605Smrg
1092848b8605Smrg   if (state & MESA_META_TRANSFORM) {
1093848b8605Smrg      GLuint activeTexture = ctx->Texture.CurrentUnit;
1094848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0);
1095848b8605Smrg      _mesa_MatrixMode(GL_TEXTURE);
1096848b8605Smrg      _mesa_LoadMatrixf(save->TextureMatrix);
1097848b8605Smrg      _mesa_ActiveTexture(GL_TEXTURE0 + activeTexture);
1098848b8605Smrg
1099848b8605Smrg      _mesa_MatrixMode(GL_MODELVIEW);
1100848b8605Smrg      _mesa_LoadMatrixf(save->ModelviewMatrix);
1101848b8605Smrg
1102848b8605Smrg      _mesa_MatrixMode(GL_PROJECTION);
1103848b8605Smrg      _mesa_LoadMatrixf(save->ProjectionMatrix);
1104848b8605Smrg
1105848b8605Smrg      _mesa_MatrixMode(save->MatrixMode);
1106b8e80941Smrg
1107b8e80941Smrg      if (ctx->Extensions.ARB_clip_control)
1108b8e80941Smrg         _mesa_ClipControl(save->ClipOrigin, save->ClipDepthMode);
1109848b8605Smrg   }
1110848b8605Smrg
1111848b8605Smrg   if (state & MESA_META_CLIP) {
1112b8e80941Smrg      GLbitfield mask = save->ClipPlanesEnabled;
1113b8e80941Smrg      while (mask) {
1114b8e80941Smrg         const int i = u_bit_scan(&mask);
1115b8e80941Smrg         _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE);
1116848b8605Smrg      }
1117848b8605Smrg   }
1118848b8605Smrg
1119848b8605Smrg   if (state & MESA_META_VERTEX) {
1120848b8605Smrg      /* restore vertex array object */
1121848b8605Smrg      _mesa_BindVertexArray(save->VAO->Name);
1122848b8605Smrg      _mesa_reference_vao(ctx, &save->VAO, NULL);
1123848b8605Smrg   }
1124848b8605Smrg
1125848b8605Smrg   if (state & MESA_META_VIEWPORT) {
1126848b8605Smrg      if (save->ViewportX != ctx->ViewportArray[0].X ||
1127848b8605Smrg          save->ViewportY != ctx->ViewportArray[0].Y ||
1128848b8605Smrg          save->ViewportW != ctx->ViewportArray[0].Width ||
1129848b8605Smrg          save->ViewportH != ctx->ViewportArray[0].Height) {
1130848b8605Smrg         _mesa_set_viewport(ctx, 0, save->ViewportX, save->ViewportY,
1131848b8605Smrg                            save->ViewportW, save->ViewportH);
1132848b8605Smrg      }
1133b8e80941Smrg      _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar);
1134848b8605Smrg   }
1135848b8605Smrg
1136848b8605Smrg   if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
1137848b8605Smrg       ctx->Extensions.ARB_color_buffer_float) {
1138848b8605Smrg      _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor);
1139848b8605Smrg   }
1140848b8605Smrg
1141848b8605Smrg   if (state & MESA_META_CLAMP_VERTEX_COLOR &&
1142848b8605Smrg       ctx->Extensions.ARB_color_buffer_float) {
1143848b8605Smrg      _mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor);
1144848b8605Smrg   }
1145848b8605Smrg
1146848b8605Smrg   if (state & MESA_META_CONDITIONAL_RENDER) {
1147848b8605Smrg      if (save->CondRenderQuery)
1148b8e80941Smrg         _mesa_BeginConditionalRender(save->CondRenderQuery->Id,
1149b8e80941Smrg                                      save->CondRenderMode);
1150848b8605Smrg   }
1151848b8605Smrg
1152848b8605Smrg   if (state & MESA_META_SELECT_FEEDBACK) {
1153848b8605Smrg      if (save->RenderMode == GL_SELECT) {
1154b8e80941Smrg         _mesa_RenderMode(GL_SELECT);
1155b8e80941Smrg         ctx->Select = save->Select;
1156848b8605Smrg      } else if (save->RenderMode == GL_FEEDBACK) {
1157b8e80941Smrg         _mesa_RenderMode(GL_FEEDBACK);
1158b8e80941Smrg         ctx->Feedback = save->Feedback;
1159848b8605Smrg      }
1160848b8605Smrg   }
1161848b8605Smrg
1162848b8605Smrg   if (state & MESA_META_MULTISAMPLE) {
1163848b8605Smrg      struct gl_multisample_attrib *ctx_ms = &ctx->Multisample;
1164848b8605Smrg      struct gl_multisample_attrib *save_ms = &save->Multisample;
1165848b8605Smrg
1166848b8605Smrg      if (ctx_ms->Enabled != save_ms->Enabled)
1167848b8605Smrg         _mesa_set_multisample(ctx, save_ms->Enabled);
1168848b8605Smrg      if (ctx_ms->SampleCoverage != save_ms->SampleCoverage)
1169848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage);
1170848b8605Smrg      if (ctx_ms->SampleAlphaToCoverage != save_ms->SampleAlphaToCoverage)
1171848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, save_ms->SampleAlphaToCoverage);
1172848b8605Smrg      if (ctx_ms->SampleAlphaToOne != save_ms->SampleAlphaToOne)
1173848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, save_ms->SampleAlphaToOne);
1174848b8605Smrg      if (ctx_ms->SampleCoverageValue != save_ms->SampleCoverageValue ||
1175848b8605Smrg          ctx_ms->SampleCoverageInvert != save_ms->SampleCoverageInvert) {
1176848b8605Smrg         _mesa_SampleCoverage(save_ms->SampleCoverageValue,
1177848b8605Smrg                              save_ms->SampleCoverageInvert);
1178848b8605Smrg      }
1179848b8605Smrg      if (ctx_ms->SampleShading != save_ms->SampleShading)
1180848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading);
1181848b8605Smrg      if (ctx_ms->SampleMask != save_ms->SampleMask)
1182848b8605Smrg         _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask);
1183848b8605Smrg      if (ctx_ms->SampleMaskValue != save_ms->SampleMaskValue)
1184848b8605Smrg         _mesa_SampleMaski(0, save_ms->SampleMaskValue);
1185848b8605Smrg      if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue)
1186848b8605Smrg         _mesa_MinSampleShading(save_ms->MinSampleShadingValue);
1187848b8605Smrg   }
1188848b8605Smrg
1189848b8605Smrg   if (state & MESA_META_FRAMEBUFFER_SRGB) {
1190848b8605Smrg      if (ctx->Color.sRGBEnabled != save->sRGBEnabled)
1191848b8605Smrg         _mesa_set_framebuffer_srgb(ctx, save->sRGBEnabled);
1192848b8605Smrg   }
1193848b8605Smrg
1194848b8605Smrg   /* misc */
1195848b8605Smrg   if (save->Lighting) {
1196848b8605Smrg      _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE);
1197848b8605Smrg   }
1198848b8605Smrg   if (save->RasterDiscard) {
1199848b8605Smrg      _mesa_set_enable(ctx, GL_RASTERIZER_DISCARD, GL_TRUE);
1200848b8605Smrg   }
1201848b8605Smrg   if (save->TransformFeedbackNeedsResume)
1202848b8605Smrg      _mesa_ResumeTransformFeedback();
1203848b8605Smrg
1204b8e80941Smrg   _mesa_bind_framebuffers(ctx, save->DrawBuffer, save->ReadBuffer);
1205b8e80941Smrg   _mesa_reference_framebuffer(&save->DrawBuffer, NULL);
1206b8e80941Smrg   _mesa_reference_framebuffer(&save->ReadBuffer, NULL);
1207848b8605Smrg
1208848b8605Smrg   if (state & MESA_META_DRAW_BUFFERS) {
1209b8e80941Smrg      _mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
1210b8e80941Smrg                        save->ColorDrawBuffers, NULL);
1211848b8605Smrg   }
1212848b8605Smrg
1213848b8605Smrg   ctx->Meta->SaveStackDepth--;
1214848b8605Smrg
1215848b8605Smrg   ctx->API = save->API;
1216b8e80941Smrg   ctx->Extensions.Version = save->ExtensionsVersion;
1217848b8605Smrg}
1218848b8605Smrg
1219848b8605Smrg
1220848b8605Smrg/**
1221848b8605Smrg * Convert Z from a normalized value in the range [0, 1] to an object-space
1222848b8605Smrg * Z coordinate in [-1, +1] so that drawing at the new Z position with the
1223848b8605Smrg * default/identity ortho projection results in the original Z value.
1224848b8605Smrg * Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z
1225848b8605Smrg * value comes from the clear value or raster position.
1226848b8605Smrg */
1227b8e80941Smrgstatic inline GLfloat
1228848b8605Smrginvert_z(GLfloat normZ)
1229848b8605Smrg{
1230848b8605Smrg   GLfloat objZ = 1.0f - 2.0f * normZ;
1231848b8605Smrg   return objZ;
1232848b8605Smrg}
1233848b8605Smrg
1234848b8605Smrg
1235848b8605Smrg/**
1236848b8605Smrg * One-time init for a temp_texture object.
1237848b8605Smrg * Choose tex target, compute max tex size, etc.
1238848b8605Smrg */
1239848b8605Smrgstatic void
1240848b8605Smrginit_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
1241848b8605Smrg{
1242848b8605Smrg   /* prefer texture rectangle */
1243848b8605Smrg   if (_mesa_is_desktop_gl(ctx) && ctx->Extensions.NV_texture_rectangle) {
1244848b8605Smrg      tex->Target = GL_TEXTURE_RECTANGLE;
1245848b8605Smrg      tex->MaxSize = ctx->Const.MaxTextureRectSize;
1246848b8605Smrg      tex->NPOT = GL_TRUE;
1247848b8605Smrg   }
1248848b8605Smrg   else {
1249848b8605Smrg      /* use 2D texture, NPOT if possible */
1250848b8605Smrg      tex->Target = GL_TEXTURE_2D;
1251848b8605Smrg      tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
1252848b8605Smrg      tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
1253848b8605Smrg   }
1254848b8605Smrg   tex->MinSize = 16;  /* 16 x 16 at least */
1255848b8605Smrg   assert(tex->MaxSize > 0);
1256848b8605Smrg
1257b8e80941Smrg   tex->tex_obj = ctx->Driver.NewTextureObject(ctx, 0xDEADBEEF, tex->Target);
1258848b8605Smrg}
1259848b8605Smrg
1260848b8605Smrgstatic void
1261b8e80941Smrgcleanup_temp_texture(struct gl_context *ctx, struct temp_texture *tex)
1262848b8605Smrg{
1263b8e80941Smrg   _mesa_delete_nameless_texture(ctx, tex->tex_obj);
1264b8e80941Smrg   tex->tex_obj = NULL;
1265848b8605Smrg}
1266848b8605Smrg
1267848b8605Smrg
1268848b8605Smrg/**
1269848b8605Smrg * Return pointer to temp_texture info for non-bitmap ops.
1270848b8605Smrg * This does some one-time init if needed.
1271848b8605Smrg */
1272848b8605Smrgstruct temp_texture *
1273848b8605Smrg_mesa_meta_get_temp_texture(struct gl_context *ctx)
1274848b8605Smrg{
1275848b8605Smrg   struct temp_texture *tex = &ctx->Meta->TempTex;
1276848b8605Smrg
1277b8e80941Smrg   if (tex->tex_obj == NULL) {
1278848b8605Smrg      init_temp_texture(ctx, tex);
1279848b8605Smrg   }
1280848b8605Smrg
1281848b8605Smrg   return tex;
1282848b8605Smrg}
1283848b8605Smrg
1284848b8605Smrg
1285848b8605Smrg/**
1286848b8605Smrg * Return pointer to temp_texture info for _mesa_meta_bitmap().
1287848b8605Smrg * We use a separate texture for bitmaps to reduce texture
1288848b8605Smrg * allocation/deallocation.
1289848b8605Smrg */
1290848b8605Smrgstatic struct temp_texture *
1291848b8605Smrgget_bitmap_temp_texture(struct gl_context *ctx)
1292848b8605Smrg{
1293848b8605Smrg   struct temp_texture *tex = &ctx->Meta->Bitmap.Tex;
1294848b8605Smrg
1295b8e80941Smrg   if (tex->tex_obj == NULL) {
1296848b8605Smrg      init_temp_texture(ctx, tex);
1297848b8605Smrg   }
1298848b8605Smrg
1299848b8605Smrg   return tex;
1300848b8605Smrg}
1301848b8605Smrg
1302848b8605Smrg/**
1303848b8605Smrg * Return pointer to depth temp_texture.
1304848b8605Smrg * This does some one-time init if needed.
1305848b8605Smrg */
1306848b8605Smrgstruct temp_texture *
1307848b8605Smrg_mesa_meta_get_temp_depth_texture(struct gl_context *ctx)
1308848b8605Smrg{
1309848b8605Smrg   struct temp_texture *tex = &ctx->Meta->Blit.depthTex;
1310848b8605Smrg
1311b8e80941Smrg   if (tex->tex_obj == NULL) {
1312848b8605Smrg      init_temp_texture(ctx, tex);
1313848b8605Smrg   }
1314848b8605Smrg
1315848b8605Smrg   return tex;
1316848b8605Smrg}
1317848b8605Smrg
1318848b8605Smrg/**
1319848b8605Smrg * Compute the width/height of texture needed to draw an image of the
1320848b8605Smrg * given size.  Return a flag indicating whether the current texture
1321848b8605Smrg * can be re-used (glTexSubImage2D) or if a new texture needs to be
1322848b8605Smrg * allocated (glTexImage2D).
1323848b8605Smrg * Also, compute s/t texcoords for drawing.
1324848b8605Smrg *
1325848b8605Smrg * \return GL_TRUE if new texture is needed, GL_FALSE otherwise
1326848b8605Smrg */
1327848b8605SmrgGLboolean
1328848b8605Smrg_mesa_meta_alloc_texture(struct temp_texture *tex,
1329848b8605Smrg                         GLsizei width, GLsizei height, GLenum intFormat)
1330848b8605Smrg{
1331848b8605Smrg   GLboolean newTex = GL_FALSE;
1332848b8605Smrg
1333b8e80941Smrg   assert(width <= tex->MaxSize);
1334b8e80941Smrg   assert(height <= tex->MaxSize);
1335848b8605Smrg
1336848b8605Smrg   if (width > tex->Width ||
1337848b8605Smrg       height > tex->Height ||
1338848b8605Smrg       intFormat != tex->IntFormat) {
1339848b8605Smrg      /* alloc new texture (larger or different format) */
1340848b8605Smrg
1341848b8605Smrg      if (tex->NPOT) {
1342848b8605Smrg         /* use non-power of two size */
1343848b8605Smrg         tex->Width = MAX2(tex->MinSize, width);
1344848b8605Smrg         tex->Height = MAX2(tex->MinSize, height);
1345848b8605Smrg      }
1346848b8605Smrg      else {
1347848b8605Smrg         /* find power of two size */
1348848b8605Smrg         GLsizei w, h;
1349848b8605Smrg         w = h = tex->MinSize;
1350848b8605Smrg         while (w < width)
1351848b8605Smrg            w *= 2;
1352848b8605Smrg         while (h < height)
1353848b8605Smrg            h *= 2;
1354848b8605Smrg         tex->Width = w;
1355848b8605Smrg         tex->Height = h;
1356848b8605Smrg      }
1357848b8605Smrg
1358848b8605Smrg      tex->IntFormat = intFormat;
1359848b8605Smrg
1360848b8605Smrg      newTex = GL_TRUE;
1361848b8605Smrg   }
1362848b8605Smrg
1363848b8605Smrg   /* compute texcoords */
1364848b8605Smrg   if (tex->Target == GL_TEXTURE_RECTANGLE) {
1365848b8605Smrg      tex->Sright = (GLfloat) width;
1366848b8605Smrg      tex->Ttop = (GLfloat) height;
1367848b8605Smrg   }
1368848b8605Smrg   else {
1369848b8605Smrg      tex->Sright = (GLfloat) width / tex->Width;
1370848b8605Smrg      tex->Ttop = (GLfloat) height / tex->Height;
1371848b8605Smrg   }
1372848b8605Smrg
1373848b8605Smrg   return newTex;
1374848b8605Smrg}
1375848b8605Smrg
1376848b8605Smrg
1377848b8605Smrg/**
1378848b8605Smrg * Setup/load texture for glCopyPixels or glBlitFramebuffer.
1379848b8605Smrg */
1380848b8605Smrgvoid
1381848b8605Smrg_mesa_meta_setup_copypix_texture(struct gl_context *ctx,
1382848b8605Smrg                                 struct temp_texture *tex,
1383848b8605Smrg                                 GLint srcX, GLint srcY,
1384848b8605Smrg                                 GLsizei width, GLsizei height,
1385848b8605Smrg                                 GLenum intFormat,
1386848b8605Smrg                                 GLenum filter)
1387848b8605Smrg{
1388848b8605Smrg   bool newTex;
1389848b8605Smrg
1390b8e80941Smrg   _mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
1391b8e80941Smrg   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER,
1392b8e80941Smrg                             (GLint *) &filter, false);
1393b8e80941Smrg   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER,
1394b8e80941Smrg                             (GLint *) &filter, false);
1395848b8605Smrg   _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1396848b8605Smrg
1397848b8605Smrg   newTex = _mesa_meta_alloc_texture(tex, width, height, intFormat);
1398848b8605Smrg
1399848b8605Smrg   /* copy framebuffer image to texture */
1400848b8605Smrg   if (newTex) {
1401848b8605Smrg      /* create new tex image */
1402848b8605Smrg      if (tex->Width == width && tex->Height == height) {
1403848b8605Smrg         /* create new tex with framebuffer data */
1404848b8605Smrg         _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat,
1405848b8605Smrg                              srcX, srcY, width, height, 0);
1406848b8605Smrg      }
1407848b8605Smrg      else {
1408848b8605Smrg         /* create empty texture */
1409848b8605Smrg         _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
1410848b8605Smrg                          tex->Width, tex->Height, 0,
1411848b8605Smrg                          intFormat, GL_UNSIGNED_BYTE, NULL);
1412848b8605Smrg         /* load image */
1413848b8605Smrg         _mesa_CopyTexSubImage2D(tex->Target, 0,
1414848b8605Smrg                                 0, 0, srcX, srcY, width, height);
1415848b8605Smrg      }
1416848b8605Smrg   }
1417848b8605Smrg   else {
1418848b8605Smrg      /* replace existing tex image */
1419848b8605Smrg      _mesa_CopyTexSubImage2D(tex->Target, 0,
1420848b8605Smrg                              0, 0, srcX, srcY, width, height);
1421848b8605Smrg   }
1422848b8605Smrg}
1423848b8605Smrg
1424848b8605Smrg
1425848b8605Smrg/**
1426848b8605Smrg * Setup/load texture for glDrawPixels.
1427848b8605Smrg */
1428848b8605Smrgvoid
1429848b8605Smrg_mesa_meta_setup_drawpix_texture(struct gl_context *ctx,
1430848b8605Smrg                                 struct temp_texture *tex,
1431848b8605Smrg                                 GLboolean newTex,
1432848b8605Smrg                                 GLsizei width, GLsizei height,
1433848b8605Smrg                                 GLenum format, GLenum type,
1434848b8605Smrg                                 const GLvoid *pixels)
1435848b8605Smrg{
1436b8e80941Smrg   /* GLint so the compiler won't complain about type signedness mismatch in
1437b8e80941Smrg    * the call to _mesa_texture_parameteriv below.
1438b8e80941Smrg    */
1439b8e80941Smrg   static const GLint filter = GL_NEAREST;
1440b8e80941Smrg
1441b8e80941Smrg   _mesa_bind_texture(ctx, tex->Target, tex->tex_obj);
1442b8e80941Smrg   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MIN_FILTER, &filter,
1443b8e80941Smrg                             false);
1444b8e80941Smrg   _mesa_texture_parameteriv(ctx, tex->tex_obj, GL_TEXTURE_MAG_FILTER, &filter,
1445b8e80941Smrg                             false);
1446848b8605Smrg   _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1447848b8605Smrg
1448848b8605Smrg   /* copy pixel data to texture */
1449848b8605Smrg   if (newTex) {
1450848b8605Smrg      /* create new tex image */
1451848b8605Smrg      if (tex->Width == width && tex->Height == height) {
1452848b8605Smrg         /* create new tex and load image data */
1453848b8605Smrg         _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
1454848b8605Smrg                          tex->Width, tex->Height, 0, format, type, pixels);
1455848b8605Smrg      }
1456848b8605Smrg      else {
1457b8e80941Smrg         struct gl_buffer_object *save_unpack_obj = NULL;
1458848b8605Smrg
1459b8e80941Smrg         _mesa_reference_buffer_object(ctx, &save_unpack_obj,
1460b8e80941Smrg                                       ctx->Unpack.BufferObj);
1461b8e80941Smrg         _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
1462848b8605Smrg         /* create empty texture */
1463848b8605Smrg         _mesa_TexImage2D(tex->Target, 0, tex->IntFormat,
1464848b8605Smrg                          tex->Width, tex->Height, 0, format, type, NULL);
1465b8e80941Smrg         if (save_unpack_obj != NULL)
1466b8e80941Smrg            _mesa_BindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB,
1467b8e80941Smrg                             save_unpack_obj->Name);
1468848b8605Smrg         /* load image */
1469848b8605Smrg         _mesa_TexSubImage2D(tex->Target, 0,
1470848b8605Smrg                             0, 0, width, height, format, type, pixels);
1471b8e80941Smrg
1472b8e80941Smrg         _mesa_reference_buffer_object(ctx, &save_unpack_obj, NULL);
1473848b8605Smrg      }
1474848b8605Smrg   }
1475848b8605Smrg   else {
1476848b8605Smrg      /* replace existing tex image */
1477848b8605Smrg      _mesa_TexSubImage2D(tex->Target, 0,
1478848b8605Smrg                          0, 0, width, height, format, type, pixels);
1479848b8605Smrg   }
1480848b8605Smrg}
1481848b8605Smrg
1482848b8605Smrgvoid
1483b8e80941Smrg_mesa_meta_setup_ff_tnl_for_blit(struct gl_context *ctx,
1484b8e80941Smrg                                 GLuint *VAO, struct gl_buffer_object **buf_obj,
1485848b8605Smrg                                 unsigned texcoord_size)
1486848b8605Smrg{
1487b8e80941Smrg   _mesa_meta_setup_vertex_objects(ctx, VAO, buf_obj, false, 2, texcoord_size,
1488b8e80941Smrg                                   0);
1489848b8605Smrg
1490848b8605Smrg   /* setup projection matrix */
1491848b8605Smrg   _mesa_MatrixMode(GL_PROJECTION);
1492848b8605Smrg   _mesa_LoadIdentity();
1493848b8605Smrg}
1494848b8605Smrg
1495848b8605Smrg/**
1496848b8605Smrg * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
1497848b8605Smrg */
1498848b8605Smrgvoid
1499848b8605Smrg_mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
1500848b8605Smrg{
1501848b8605Smrg   meta_clear(ctx, buffers, false);
1502848b8605Smrg}
1503848b8605Smrg
1504848b8605Smrgvoid
1505848b8605Smrg_mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
1506848b8605Smrg{
1507848b8605Smrg   meta_clear(ctx, buffers, true);
1508848b8605Smrg}
1509848b8605Smrg
1510848b8605Smrgstatic void
1511848b8605Smrgmeta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
1512848b8605Smrg{
1513848b8605Smrg   const char *vs_source =
1514848b8605Smrg      "#extension GL_AMD_vertex_shader_layer : enable\n"
1515848b8605Smrg      "#extension GL_ARB_draw_instanced : enable\n"
1516b8e80941Smrg      "#extension GL_ARB_explicit_attrib_location :enable\n"
1517b8e80941Smrg      "layout(location = 0) in vec4 position;\n"
1518848b8605Smrg      "void main()\n"
1519848b8605Smrg      "{\n"
1520848b8605Smrg      "#ifdef GL_AMD_vertex_shader_layer\n"
1521848b8605Smrg      "   gl_Layer = gl_InstanceID;\n"
1522848b8605Smrg      "#endif\n"
1523848b8605Smrg      "   gl_Position = position;\n"
1524848b8605Smrg      "}\n";
1525848b8605Smrg   const char *fs_source =
1526b8e80941Smrg      "#extension GL_ARB_explicit_attrib_location :enable\n"
1527b8e80941Smrg      "#extension GL_ARB_explicit_uniform_location :enable\n"
1528b8e80941Smrg      "layout(location = 0) uniform vec4 color;\n"
1529848b8605Smrg      "void main()\n"
1530848b8605Smrg      "{\n"
1531848b8605Smrg      "   gl_FragColor = color;\n"
1532848b8605Smrg      "}\n";
1533848b8605Smrg   bool has_integer_textures;
1534848b8605Smrg
1535b8e80941Smrg   _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, true,
1536b8e80941Smrg                                   3, 0, 0);
1537848b8605Smrg
1538848b8605Smrg   if (clear->ShaderProg != 0)
1539848b8605Smrg      return;
1540848b8605Smrg
1541b8e80941Smrg   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear",
1542b8e80941Smrg                                       &clear->ShaderProg);
1543848b8605Smrg
1544848b8605Smrg   has_integer_textures = _mesa_is_gles3(ctx) ||
1545848b8605Smrg      (_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
1546848b8605Smrg
1547848b8605Smrg   if (has_integer_textures) {
1548848b8605Smrg      void *shader_source_mem_ctx = ralloc_context(NULL);
1549848b8605Smrg      const char *vs_int_source =
1550848b8605Smrg         ralloc_asprintf(shader_source_mem_ctx,
1551848b8605Smrg                         "#version 130\n"
1552848b8605Smrg                         "#extension GL_AMD_vertex_shader_layer : enable\n"
1553848b8605Smrg                         "#extension GL_ARB_draw_instanced : enable\n"
1554b8e80941Smrg                         "#extension GL_ARB_explicit_attrib_location :enable\n"
1555b8e80941Smrg                         "layout(location = 0) in vec4 position;\n"
1556848b8605Smrg                         "void main()\n"
1557848b8605Smrg                         "{\n"
1558848b8605Smrg                         "#ifdef GL_AMD_vertex_shader_layer\n"
1559848b8605Smrg                         "   gl_Layer = gl_InstanceID;\n"
1560848b8605Smrg                         "#endif\n"
1561848b8605Smrg                         "   gl_Position = position;\n"
1562848b8605Smrg                         "}\n");
1563848b8605Smrg      const char *fs_int_source =
1564848b8605Smrg         ralloc_asprintf(shader_source_mem_ctx,
1565848b8605Smrg                         "#version 130\n"
1566b8e80941Smrg                         "#extension GL_ARB_explicit_attrib_location :enable\n"
1567b8e80941Smrg                         "#extension GL_ARB_explicit_uniform_location :enable\n"
1568b8e80941Smrg                         "layout(location = 0) uniform ivec4 color;\n"
1569848b8605Smrg                         "out ivec4 out_color;\n"
1570848b8605Smrg                         "\n"
1571848b8605Smrg                         "void main()\n"
1572848b8605Smrg                         "{\n"
1573848b8605Smrg                         "   out_color = color;\n"
1574848b8605Smrg                         "}\n");
1575848b8605Smrg
1576b8e80941Smrg      _mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source,
1577b8e80941Smrg                                          "integer clear",
1578b8e80941Smrg                                          &clear->IntegerShaderProg);
1579848b8605Smrg      ralloc_free(shader_source_mem_ctx);
1580848b8605Smrg
1581848b8605Smrg      /* Note that user-defined out attributes get automatically assigned
1582848b8605Smrg       * locations starting from 0, so we don't need to explicitly
1583848b8605Smrg       * BindFragDataLocation to 0.
1584848b8605Smrg       */
1585848b8605Smrg   }
1586848b8605Smrg}
1587848b8605Smrg
1588848b8605Smrgstatic void
1589b8e80941Smrgmeta_glsl_clear_cleanup(struct gl_context *ctx, struct clear_state *clear)
1590848b8605Smrg{
1591848b8605Smrg   if (clear->VAO == 0)
1592848b8605Smrg      return;
1593848b8605Smrg   _mesa_DeleteVertexArrays(1, &clear->VAO);
1594848b8605Smrg   clear->VAO = 0;
1595b8e80941Smrg   _mesa_reference_buffer_object(ctx, &clear->buf_obj, NULL);
1596b8e80941Smrg   _mesa_reference_shader_program(ctx, &clear->ShaderProg, NULL);
1597848b8605Smrg
1598848b8605Smrg   if (clear->IntegerShaderProg) {
1599b8e80941Smrg      _mesa_reference_shader_program(ctx, &clear->IntegerShaderProg, NULL);
1600848b8605Smrg   }
1601848b8605Smrg}
1602848b8605Smrg
1603b8e80941Smrgstatic void
1604b8e80941Smrgmeta_copypix_cleanup(struct gl_context *ctx, struct copypix_state *copypix)
1605b8e80941Smrg{
1606b8e80941Smrg   if (copypix->VAO == 0)
1607b8e80941Smrg      return;
1608b8e80941Smrg   _mesa_DeleteVertexArrays(1, &copypix->VAO);
1609b8e80941Smrg   copypix->VAO = 0;
1610b8e80941Smrg   _mesa_reference_buffer_object(ctx, &copypix->buf_obj, NULL);
1611b8e80941Smrg}
1612b8e80941Smrg
1613b8e80941Smrg
1614848b8605Smrg/**
1615848b8605Smrg * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
1616848b8605Smrg * set GL to only draw to those buffers.
1617848b8605Smrg *
1618848b8605Smrg * Since the bitfield has no associated order, the assignment of draw buffer
1619848b8605Smrg * indices to color attachment indices is rather arbitrary.
1620848b8605Smrg */
1621848b8605Smrgvoid
1622848b8605Smrg_mesa_meta_drawbuffers_from_bitfield(GLbitfield bits)
1623848b8605Smrg{
1624848b8605Smrg   GLenum enums[MAX_DRAW_BUFFERS];
1625848b8605Smrg   int i = 0;
1626848b8605Smrg   int n;
1627848b8605Smrg
1628848b8605Smrg   /* This function is only legal for color buffer bitfields. */
1629848b8605Smrg   assert((bits & ~BUFFER_BITS_COLOR) == 0);
1630848b8605Smrg
1631848b8605Smrg   /* Make sure we don't overflow any arrays. */
1632b8e80941Smrg   assert(util_bitcount(bits) <= MAX_DRAW_BUFFERS);
1633848b8605Smrg
1634848b8605Smrg   enums[0] = GL_NONE;
1635848b8605Smrg
1636848b8605Smrg   if (bits & BUFFER_BIT_FRONT_LEFT)
1637848b8605Smrg      enums[i++] = GL_FRONT_LEFT;
1638848b8605Smrg
1639848b8605Smrg   if (bits & BUFFER_BIT_FRONT_RIGHT)
1640848b8605Smrg      enums[i++] = GL_FRONT_RIGHT;
1641848b8605Smrg
1642848b8605Smrg   if (bits & BUFFER_BIT_BACK_LEFT)
1643848b8605Smrg      enums[i++] = GL_BACK_LEFT;
1644848b8605Smrg
1645848b8605Smrg   if (bits & BUFFER_BIT_BACK_RIGHT)
1646848b8605Smrg      enums[i++] = GL_BACK_RIGHT;
1647848b8605Smrg
1648848b8605Smrg   for (n = 0; n < MAX_COLOR_ATTACHMENTS; n++) {
1649848b8605Smrg      if (bits & (1 << (BUFFER_COLOR0 + n)))
1650848b8605Smrg         enums[i++] = GL_COLOR_ATTACHMENT0 + n;
1651848b8605Smrg   }
1652848b8605Smrg
1653848b8605Smrg   _mesa_DrawBuffers(i, enums);
1654848b8605Smrg}
1655848b8605Smrg
1656b8e80941Smrg/**
1657b8e80941Smrg * Given a bitfield of BUFFER_BIT_x draw buffers, call glDrawBuffers to
1658b8e80941Smrg * set GL to only draw to those buffers.  Also, update color masks to
1659b8e80941Smrg * reflect the new draw buffer ordering.
1660b8e80941Smrg */
1661b8e80941Smrgstatic void
1662b8e80941Smrg_mesa_meta_drawbuffers_and_colormask(struct gl_context *ctx, GLbitfield mask)
1663b8e80941Smrg{
1664b8e80941Smrg   GLenum enums[MAX_DRAW_BUFFERS];
1665b8e80941Smrg   GLubyte colormask[MAX_DRAW_BUFFERS][4];
1666b8e80941Smrg   int num_bufs = 0;
1667b8e80941Smrg
1668b8e80941Smrg   /* This function is only legal for color buffer bitfields. */
1669b8e80941Smrg   assert((mask & ~BUFFER_BITS_COLOR) == 0);
1670b8e80941Smrg
1671b8e80941Smrg   /* Make sure we don't overflow any arrays. */
1672b8e80941Smrg   assert(util_bitcount(mask) <= MAX_DRAW_BUFFERS);
1673b8e80941Smrg
1674b8e80941Smrg   enums[0] = GL_NONE;
1675b8e80941Smrg
1676b8e80941Smrg   for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1677b8e80941Smrg      gl_buffer_index b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
1678b8e80941Smrg      int colormask_idx = ctx->Extensions.EXT_draw_buffers2 ? i : 0;
1679b8e80941Smrg
1680b8e80941Smrg      if (b < 0 || !(mask & (1 << b)) ||
1681b8e80941Smrg          GET_COLORMASK(ctx->Color.ColorMask, colormask_idx) == 0)
1682b8e80941Smrg         continue;
1683b8e80941Smrg
1684b8e80941Smrg      switch (b) {
1685b8e80941Smrg      case BUFFER_FRONT_LEFT:
1686b8e80941Smrg         enums[num_bufs] = GL_FRONT_LEFT;
1687b8e80941Smrg         break;
1688b8e80941Smrg      case BUFFER_FRONT_RIGHT:
1689b8e80941Smrg         enums[num_bufs] = GL_FRONT_RIGHT;
1690b8e80941Smrg         break;
1691b8e80941Smrg      case BUFFER_BACK_LEFT:
1692b8e80941Smrg         enums[num_bufs] = GL_BACK_LEFT;
1693b8e80941Smrg         break;
1694b8e80941Smrg      case BUFFER_BACK_RIGHT:
1695b8e80941Smrg         enums[num_bufs] = GL_BACK_RIGHT;
1696b8e80941Smrg         break;
1697b8e80941Smrg      default:
1698b8e80941Smrg         assert(b >= BUFFER_COLOR0 && b <= BUFFER_COLOR7);
1699b8e80941Smrg         enums[num_bufs] = GL_COLOR_ATTACHMENT0 + (b - BUFFER_COLOR0);
1700b8e80941Smrg         break;
1701b8e80941Smrg      }
1702b8e80941Smrg
1703b8e80941Smrg      for (int k = 0; k < 4; k++)
1704b8e80941Smrg         colormask[num_bufs][k] = GET_COLORMASK_BIT(ctx->Color.ColorMask,
1705b8e80941Smrg                                                    colormask_idx, k);
1706b8e80941Smrg
1707b8e80941Smrg      num_bufs++;
1708b8e80941Smrg   }
1709b8e80941Smrg
1710b8e80941Smrg   _mesa_DrawBuffers(num_bufs, enums);
1711b8e80941Smrg
1712b8e80941Smrg   for (int i = 0; i < num_bufs; i++) {
1713b8e80941Smrg      _mesa_ColorMaski(i, colormask[i][0], colormask[i][1],
1714b8e80941Smrg                          colormask[i][2], colormask[i][3]);
1715b8e80941Smrg   }
1716b8e80941Smrg}
1717b8e80941Smrg
1718b8e80941Smrg
1719848b8605Smrg/**
1720848b8605Smrg * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering.
1721848b8605Smrg */
1722848b8605Smrgstatic void
1723848b8605Smrgmeta_clear(struct gl_context *ctx, GLbitfield buffers, bool glsl)
1724848b8605Smrg{
1725848b8605Smrg   struct clear_state *clear = &ctx->Meta->Clear;
1726848b8605Smrg   GLbitfield metaSave;
1727848b8605Smrg   const GLuint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
1728848b8605Smrg   struct gl_framebuffer *fb = ctx->DrawBuffer;
1729848b8605Smrg   float x0, y0, x1, y1, z;
1730848b8605Smrg   struct vertex verts[4];
1731848b8605Smrg   int i;
1732848b8605Smrg
1733848b8605Smrg   metaSave = (MESA_META_ALPHA_TEST |
1734b8e80941Smrg               MESA_META_BLEND |
1735b8e80941Smrg               MESA_META_COLOR_MASK |
1736b8e80941Smrg               MESA_META_DEPTH_TEST |
1737b8e80941Smrg               MESA_META_RASTERIZATION |
1738b8e80941Smrg               MESA_META_SHADER |
1739b8e80941Smrg               MESA_META_STENCIL_TEST |
1740b8e80941Smrg               MESA_META_VERTEX |
1741b8e80941Smrg               MESA_META_VIEWPORT |
1742b8e80941Smrg               MESA_META_CLIP |
1743b8e80941Smrg               MESA_META_CLAMP_FRAGMENT_COLOR |
1744848b8605Smrg               MESA_META_MULTISAMPLE |
1745848b8605Smrg               MESA_META_OCCLUSION_QUERY);
1746848b8605Smrg
1747848b8605Smrg   if (!glsl) {
1748848b8605Smrg      metaSave |= MESA_META_FOG |
1749848b8605Smrg                  MESA_META_PIXEL_TRANSFER |
1750848b8605Smrg                  MESA_META_TRANSFORM |
1751848b8605Smrg                  MESA_META_TEXTURE |
1752848b8605Smrg                  MESA_META_CLAMP_VERTEX_COLOR |
1753848b8605Smrg                  MESA_META_SELECT_FEEDBACK;
1754848b8605Smrg   }
1755848b8605Smrg
1756848b8605Smrg   if (buffers & BUFFER_BITS_COLOR) {
1757848b8605Smrg      metaSave |= MESA_META_DRAW_BUFFERS;
1758848b8605Smrg   }
1759848b8605Smrg
1760848b8605Smrg   _mesa_meta_begin(ctx, metaSave);
1761848b8605Smrg
1762848b8605Smrg   if (glsl) {
1763848b8605Smrg      meta_glsl_clear_init(ctx, clear);
1764848b8605Smrg
1765848b8605Smrg      x0 = ((float) fb->_Xmin / fb->Width)  * 2.0f - 1.0f;
1766848b8605Smrg      y0 = ((float) fb->_Ymin / fb->Height) * 2.0f - 1.0f;
1767848b8605Smrg      x1 = ((float) fb->_Xmax / fb->Width)  * 2.0f - 1.0f;
1768848b8605Smrg      y1 = ((float) fb->_Ymax / fb->Height) * 2.0f - 1.0f;
1769848b8605Smrg      z = -invert_z(ctx->Depth.Clear);
1770848b8605Smrg   } else {
1771b8e80941Smrg      _mesa_meta_setup_vertex_objects(ctx, &clear->VAO, &clear->buf_obj, false,
1772b8e80941Smrg                                      3, 0, 4);
1773848b8605Smrg
1774848b8605Smrg      x0 = (float) fb->_Xmin;
1775848b8605Smrg      y0 = (float) fb->_Ymin;
1776848b8605Smrg      x1 = (float) fb->_Xmax;
1777848b8605Smrg      y1 = (float) fb->_Ymax;
1778848b8605Smrg      z = invert_z(ctx->Depth.Clear);
1779848b8605Smrg   }
1780848b8605Smrg
1781b8e80941Smrg   if (fb->_IntegerBuffers) {
1782848b8605Smrg      assert(glsl);
1783b8e80941Smrg      _mesa_meta_use_program(ctx, clear->IntegerShaderProg);
1784b8e80941Smrg      _mesa_Uniform4iv(0, 1, ctx->Color.ClearColor.i);
1785848b8605Smrg   } else if (glsl) {
1786b8e80941Smrg      _mesa_meta_use_program(ctx, clear->ShaderProg);
1787b8e80941Smrg      _mesa_Uniform4fv(0, 1, ctx->Color.ClearColor.f);
1788848b8605Smrg   }
1789848b8605Smrg
1790848b8605Smrg   /* GL_COLOR_BUFFER_BIT */
1791848b8605Smrg   if (buffers & BUFFER_BITS_COLOR) {
1792848b8605Smrg      /* Only draw to the buffers we were asked to clear. */
1793b8e80941Smrg      _mesa_meta_drawbuffers_and_colormask(ctx, buffers & BUFFER_BITS_COLOR);
1794848b8605Smrg
1795848b8605Smrg      /* leave colormask state as-is */
1796848b8605Smrg
1797848b8605Smrg      /* Clears never have the color clamped. */
1798848b8605Smrg      if (ctx->Extensions.ARB_color_buffer_float)
1799848b8605Smrg         _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
1800848b8605Smrg   }
1801848b8605Smrg   else {
1802848b8605Smrg      _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1803848b8605Smrg   }
1804848b8605Smrg
1805848b8605Smrg   /* GL_DEPTH_BUFFER_BIT */
1806848b8605Smrg   if (buffers & BUFFER_BIT_DEPTH) {
1807848b8605Smrg      _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE);
1808848b8605Smrg      _mesa_DepthFunc(GL_ALWAYS);
1809848b8605Smrg      _mesa_DepthMask(GL_TRUE);
1810848b8605Smrg   }
1811848b8605Smrg   else {
1812848b8605Smrg      assert(!ctx->Depth.Test);
1813848b8605Smrg   }
1814848b8605Smrg
1815848b8605Smrg   /* GL_STENCIL_BUFFER_BIT */
1816848b8605Smrg   if (buffers & BUFFER_BIT_STENCIL) {
1817848b8605Smrg      _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
1818848b8605Smrg      _mesa_StencilOpSeparate(GL_FRONT_AND_BACK,
1819848b8605Smrg                              GL_REPLACE, GL_REPLACE, GL_REPLACE);
1820848b8605Smrg      _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS,
1821848b8605Smrg                                ctx->Stencil.Clear & stencilMax,
1822848b8605Smrg                                ctx->Stencil.WriteMask[0]);
1823848b8605Smrg   }
1824848b8605Smrg   else {
1825848b8605Smrg      assert(!ctx->Stencil.Enabled);
1826848b8605Smrg   }
1827848b8605Smrg
1828848b8605Smrg   /* vertex positions */
1829848b8605Smrg   verts[0].x = x0;
1830848b8605Smrg   verts[0].y = y0;
1831848b8605Smrg   verts[0].z = z;
1832848b8605Smrg   verts[1].x = x1;
1833848b8605Smrg   verts[1].y = y0;
1834848b8605Smrg   verts[1].z = z;
1835848b8605Smrg   verts[2].x = x1;
1836848b8605Smrg   verts[2].y = y1;
1837848b8605Smrg   verts[2].z = z;
1838848b8605Smrg   verts[3].x = x0;
1839848b8605Smrg   verts[3].y = y1;
1840848b8605Smrg   verts[3].z = z;
1841848b8605Smrg
1842848b8605Smrg   if (!glsl) {
1843848b8605Smrg      for (i = 0; i < 4; i++) {
1844848b8605Smrg         verts[i].r = ctx->Color.ClearColor.f[0];
1845848b8605Smrg         verts[i].g = ctx->Color.ClearColor.f[1];
1846848b8605Smrg         verts[i].b = ctx->Color.ClearColor.f[2];
1847848b8605Smrg         verts[i].a = ctx->Color.ClearColor.f[3];
1848848b8605Smrg      }
1849848b8605Smrg   }
1850848b8605Smrg
1851848b8605Smrg   /* upload new vertex data */
1852b8e80941Smrg   _mesa_buffer_data(ctx, clear->buf_obj, GL_NONE, sizeof(verts), verts,
1853b8e80941Smrg                     GL_DYNAMIC_DRAW, __func__);
1854848b8605Smrg
1855848b8605Smrg   /* draw quad(s) */
1856848b8605Smrg   if (fb->MaxNumLayers > 0) {
1857848b8605Smrg      _mesa_DrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers);
1858848b8605Smrg   } else {
1859848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1860848b8605Smrg   }
1861848b8605Smrg
1862848b8605Smrg   _mesa_meta_end(ctx);
1863848b8605Smrg}
1864848b8605Smrg
1865848b8605Smrg/**
1866848b8605Smrg * Meta implementation of ctx->Driver.CopyPixels() in terms
1867848b8605Smrg * of texture mapping and polygon rendering and GLSL shaders.
1868848b8605Smrg */
1869848b8605Smrgvoid
1870848b8605Smrg_mesa_meta_CopyPixels(struct gl_context *ctx, GLint srcX, GLint srcY,
1871848b8605Smrg                      GLsizei width, GLsizei height,
1872848b8605Smrg                      GLint dstX, GLint dstY, GLenum type)
1873848b8605Smrg{
1874848b8605Smrg   struct copypix_state *copypix = &ctx->Meta->CopyPix;
1875848b8605Smrg   struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx);
1876848b8605Smrg   struct vertex verts[4];
1877848b8605Smrg
1878848b8605Smrg   if (type != GL_COLOR ||
1879848b8605Smrg       ctx->_ImageTransferState ||
1880848b8605Smrg       ctx->Fog.Enabled ||
1881848b8605Smrg       width > tex->MaxSize ||
1882848b8605Smrg       height > tex->MaxSize) {
1883848b8605Smrg      /* XXX avoid this fallback */
1884848b8605Smrg      _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type);
1885848b8605Smrg      return;
1886848b8605Smrg   }
1887848b8605Smrg
1888848b8605Smrg   /* Most GL state applies to glCopyPixels, but a there's a few things
1889848b8605Smrg    * we need to override:
1890848b8605Smrg    */
1891848b8605Smrg   _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION |
1892848b8605Smrg                          MESA_META_SHADER |
1893848b8605Smrg                          MESA_META_TEXTURE |
1894848b8605Smrg                          MESA_META_TRANSFORM |
1895848b8605Smrg                          MESA_META_CLIP |
1896848b8605Smrg                          MESA_META_VERTEX |
1897848b8605Smrg                          MESA_META_VIEWPORT));
1898848b8605Smrg
1899b8e80941Smrg   _mesa_meta_setup_vertex_objects(ctx, &copypix->VAO, &copypix->buf_obj, false,
1900848b8605Smrg                                   3, 2, 0);
1901848b8605Smrg
1902848b8605Smrg   /* Silence valgrind warnings about reading uninitialized stack. */
1903848b8605Smrg   memset(verts, 0, sizeof(verts));
1904848b8605Smrg
1905848b8605Smrg   /* Alloc/setup texture */
1906848b8605Smrg   _mesa_meta_setup_copypix_texture(ctx, tex, srcX, srcY, width, height,
1907848b8605Smrg                                    GL_RGBA, GL_NEAREST);
1908848b8605Smrg
1909848b8605Smrg   /* vertex positions, texcoords (after texture allocation!) */
1910848b8605Smrg   {
1911848b8605Smrg      const GLfloat dstX0 = (GLfloat) dstX;
1912848b8605Smrg      const GLfloat dstY0 = (GLfloat) dstY;
1913848b8605Smrg      const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX;
1914848b8605Smrg      const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY;
1915848b8605Smrg      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
1916848b8605Smrg
1917848b8605Smrg      verts[0].x = dstX0;
1918848b8605Smrg      verts[0].y = dstY0;
1919848b8605Smrg      verts[0].z = z;
1920848b8605Smrg      verts[0].tex[0] = 0.0F;
1921848b8605Smrg      verts[0].tex[1] = 0.0F;
1922848b8605Smrg      verts[1].x = dstX1;
1923848b8605Smrg      verts[1].y = dstY0;
1924848b8605Smrg      verts[1].z = z;
1925848b8605Smrg      verts[1].tex[0] = tex->Sright;
1926848b8605Smrg      verts[1].tex[1] = 0.0F;
1927848b8605Smrg      verts[2].x = dstX1;
1928848b8605Smrg      verts[2].y = dstY1;
1929848b8605Smrg      verts[2].z = z;
1930848b8605Smrg      verts[2].tex[0] = tex->Sright;
1931848b8605Smrg      verts[2].tex[1] = tex->Ttop;
1932848b8605Smrg      verts[3].x = dstX0;
1933848b8605Smrg      verts[3].y = dstY1;
1934848b8605Smrg      verts[3].z = z;
1935848b8605Smrg      verts[3].tex[0] = 0.0F;
1936848b8605Smrg      verts[3].tex[1] = tex->Ttop;
1937848b8605Smrg
1938848b8605Smrg      /* upload new vertex data */
1939b8e80941Smrg      _mesa_buffer_sub_data(ctx, copypix->buf_obj, 0, sizeof(verts), verts);
1940848b8605Smrg   }
1941848b8605Smrg
1942848b8605Smrg   _mesa_set_enable(ctx, tex->Target, GL_TRUE);
1943848b8605Smrg
1944848b8605Smrg   /* draw textured quad */
1945848b8605Smrg   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
1946848b8605Smrg
1947848b8605Smrg   _mesa_set_enable(ctx, tex->Target, GL_FALSE);
1948848b8605Smrg
1949848b8605Smrg   _mesa_meta_end(ctx);
1950848b8605Smrg}
1951848b8605Smrg
1952848b8605Smrgstatic void
1953b8e80941Smrgmeta_drawpix_cleanup(struct gl_context *ctx, struct drawpix_state *drawpix)
1954848b8605Smrg{
1955848b8605Smrg   if (drawpix->VAO != 0) {
1956848b8605Smrg      _mesa_DeleteVertexArrays(1, &drawpix->VAO);
1957848b8605Smrg      drawpix->VAO = 0;
1958848b8605Smrg
1959b8e80941Smrg      _mesa_reference_buffer_object(ctx, &drawpix->buf_obj, NULL);
1960848b8605Smrg   }
1961848b8605Smrg
1962848b8605Smrg   if (drawpix->StencilFP != 0) {
1963848b8605Smrg      _mesa_DeleteProgramsARB(1, &drawpix->StencilFP);
1964848b8605Smrg      drawpix->StencilFP = 0;
1965848b8605Smrg   }
1966848b8605Smrg
1967848b8605Smrg   if (drawpix->DepthFP != 0) {
1968848b8605Smrg      _mesa_DeleteProgramsARB(1, &drawpix->DepthFP);
1969848b8605Smrg      drawpix->DepthFP = 0;
1970848b8605Smrg   }
1971848b8605Smrg}
1972848b8605Smrg
1973848b8605Smrg/**
1974848b8605Smrg * When the glDrawPixels() image size is greater than the max rectangle
1975848b8605Smrg * texture size we use this function to break the glDrawPixels() image
1976848b8605Smrg * into tiles which fit into the max texture size.
1977848b8605Smrg */
1978848b8605Smrgstatic void
1979848b8605Smrgtiled_draw_pixels(struct gl_context *ctx,
1980848b8605Smrg                  GLint tileSize,
1981848b8605Smrg                  GLint x, GLint y, GLsizei width, GLsizei height,
1982848b8605Smrg                  GLenum format, GLenum type,
1983848b8605Smrg                  const struct gl_pixelstore_attrib *unpack,
1984848b8605Smrg                  const GLvoid *pixels)
1985848b8605Smrg{
1986848b8605Smrg   struct gl_pixelstore_attrib tileUnpack = *unpack;
1987848b8605Smrg   GLint i, j;
1988848b8605Smrg
1989848b8605Smrg   if (tileUnpack.RowLength == 0)
1990848b8605Smrg      tileUnpack.RowLength = width;
1991848b8605Smrg
1992848b8605Smrg   for (i = 0; i < width; i += tileSize) {
1993848b8605Smrg      const GLint tileWidth = MIN2(tileSize, width - i);
1994848b8605Smrg      const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX);
1995848b8605Smrg
1996848b8605Smrg      tileUnpack.SkipPixels = unpack->SkipPixels + i;
1997848b8605Smrg
1998848b8605Smrg      for (j = 0; j < height; j += tileSize) {
1999848b8605Smrg         const GLint tileHeight = MIN2(tileSize, height - j);
2000848b8605Smrg         const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY);
2001848b8605Smrg
2002848b8605Smrg         tileUnpack.SkipRows = unpack->SkipRows + j;
2003848b8605Smrg
2004848b8605Smrg         _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight,
2005848b8605Smrg                               format, type, &tileUnpack, pixels);
2006848b8605Smrg      }
2007848b8605Smrg   }
2008848b8605Smrg}
2009848b8605Smrg
2010848b8605Smrg
2011848b8605Smrg/**
2012848b8605Smrg * One-time init for drawing stencil pixels.
2013848b8605Smrg */
2014848b8605Smrgstatic void
2015848b8605Smrginit_draw_stencil_pixels(struct gl_context *ctx)
2016848b8605Smrg{
2017848b8605Smrg   /* This program is run eight times, once for each stencil bit.
2018848b8605Smrg    * The stencil values to draw are found in an 8-bit alpha texture.
2019848b8605Smrg    * We read the texture/stencil value and test if bit 'b' is set.
2020848b8605Smrg    * If the bit is not set, use KIL to kill the fragment.
2021848b8605Smrg    * Finally, we use the stencil test to update the stencil buffer.
2022848b8605Smrg    *
2023848b8605Smrg    * The basic algorithm for checking if a bit is set is:
2024848b8605Smrg    *   if (is_odd(value / (1 << bit)))
2025848b8605Smrg    *      result is one (or non-zero).
2026848b8605Smrg    *   else
2027848b8605Smrg    *      result is zero.
2028848b8605Smrg    * The program parameter contains three values:
2029848b8605Smrg    *   parm.x = 255 / (1 << bit)
2030848b8605Smrg    *   parm.y = 0.5
2031848b8605Smrg    *   parm.z = 0.0
2032848b8605Smrg    */
2033848b8605Smrg   static const char *program =
2034848b8605Smrg      "!!ARBfp1.0\n"
2035848b8605Smrg      "PARAM parm = program.local[0]; \n"
2036848b8605Smrg      "TEMP t; \n"
2037848b8605Smrg      "TEX t, fragment.texcoord[0], texture[0], %s; \n"   /* NOTE %s here! */
2038848b8605Smrg      "# t = t * 255 / bit \n"
2039848b8605Smrg      "MUL t.x, t.a, parm.x; \n"
2040848b8605Smrg      "# t = (int) t \n"
2041848b8605Smrg      "FRC t.y, t.x; \n"
2042848b8605Smrg      "SUB t.x, t.x, t.y; \n"
2043848b8605Smrg      "# t = t * 0.5 \n"
2044848b8605Smrg      "MUL t.x, t.x, parm.y; \n"
2045848b8605Smrg      "# t = fract(t.x) \n"
2046848b8605Smrg      "FRC t.x, t.x; # if t.x != 0, then the bit is set \n"
2047848b8605Smrg      "# t.x = (t.x == 0 ? 1 : 0) \n"
2048848b8605Smrg      "SGE t.x, -t.x, parm.z; \n"
2049848b8605Smrg      "KIL -t.x; \n"
2050848b8605Smrg      "# for debug only \n"
2051848b8605Smrg      "#MOV result.color, t.x; \n"
2052848b8605Smrg      "END \n";
2053848b8605Smrg   char program2[1000];
2054848b8605Smrg   struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
2055848b8605Smrg   struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx);
2056848b8605Smrg   const char *texTarget;
2057848b8605Smrg
2058848b8605Smrg   assert(drawpix->StencilFP == 0);
2059848b8605Smrg
2060848b8605Smrg   /* replace %s with "RECT" or "2D" */
2061848b8605Smrg   assert(strlen(program) + 4 < sizeof(program2));
2062848b8605Smrg   if (tex->Target == GL_TEXTURE_RECTANGLE)
2063848b8605Smrg      texTarget = "RECT";
2064848b8605Smrg   else
2065848b8605Smrg      texTarget = "2D";
2066848b8605Smrg   _mesa_snprintf(program2, sizeof(program2), program, texTarget);
2067848b8605Smrg
2068848b8605Smrg   _mesa_GenProgramsARB(1, &drawpix->StencilFP);
2069848b8605Smrg   _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
2070848b8605Smrg   _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
2071848b8605Smrg                          strlen(program2), (const GLubyte *) program2);
2072848b8605Smrg}
2073848b8605Smrg
2074848b8605Smrg
2075848b8605Smrg/**
2076848b8605Smrg * One-time init for drawing depth pixels.
2077848b8605Smrg */
2078848b8605Smrgstatic void
2079848b8605Smrginit_draw_depth_pixels(struct gl_context *ctx)
2080848b8605Smrg{
2081848b8605Smrg   static const char *program =
2082848b8605Smrg      "!!ARBfp1.0\n"
2083848b8605Smrg      "PARAM color = program.local[0]; \n"
2084848b8605Smrg      "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n"
2085848b8605Smrg      "MOV result.color, color; \n"
2086848b8605Smrg      "END \n";
2087848b8605Smrg   char program2[200];
2088848b8605Smrg   struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
2089848b8605Smrg   struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx);
2090848b8605Smrg   const char *texTarget;
2091848b8605Smrg
2092848b8605Smrg   assert(drawpix->DepthFP == 0);
2093848b8605Smrg
2094848b8605Smrg   /* replace %s with "RECT" or "2D" */
2095848b8605Smrg   assert(strlen(program) + 4 < sizeof(program2));
2096848b8605Smrg   if (tex->Target == GL_TEXTURE_RECTANGLE)
2097848b8605Smrg      texTarget = "RECT";
2098848b8605Smrg   else
2099848b8605Smrg      texTarget = "2D";
2100848b8605Smrg   _mesa_snprintf(program2, sizeof(program2), program, texTarget);
2101848b8605Smrg
2102848b8605Smrg   _mesa_GenProgramsARB(1, &drawpix->DepthFP);
2103848b8605Smrg   _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
2104848b8605Smrg   _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
2105848b8605Smrg                          strlen(program2), (const GLubyte *) program2);
2106848b8605Smrg}
2107848b8605Smrg
2108848b8605Smrg
2109848b8605Smrg/**
2110848b8605Smrg * Meta implementation of ctx->Driver.DrawPixels() in terms
2111848b8605Smrg * of texture mapping and polygon rendering.
2112848b8605Smrg */
2113848b8605Smrgvoid
2114848b8605Smrg_mesa_meta_DrawPixels(struct gl_context *ctx,
2115848b8605Smrg                      GLint x, GLint y, GLsizei width, GLsizei height,
2116848b8605Smrg                      GLenum format, GLenum type,
2117848b8605Smrg                      const struct gl_pixelstore_attrib *unpack,
2118848b8605Smrg                      const GLvoid *pixels)
2119848b8605Smrg{
2120848b8605Smrg   struct drawpix_state *drawpix = &ctx->Meta->DrawPix;
2121848b8605Smrg   struct temp_texture *tex = _mesa_meta_get_temp_texture(ctx);
2122848b8605Smrg   const struct gl_pixelstore_attrib unpackSave = ctx->Unpack;
2123848b8605Smrg   const GLuint origStencilMask = ctx->Stencil.WriteMask[0];
2124848b8605Smrg   struct vertex verts[4];
2125848b8605Smrg   GLenum texIntFormat;
2126848b8605Smrg   GLboolean fallback, newTex;
2127848b8605Smrg   GLbitfield metaExtraSave = 0x0;
2128848b8605Smrg
2129848b8605Smrg   /*
2130848b8605Smrg    * Determine if we can do the glDrawPixels with texture mapping.
2131848b8605Smrg    */
2132848b8605Smrg   fallback = GL_FALSE;
2133848b8605Smrg   if (ctx->Fog.Enabled) {
2134848b8605Smrg      fallback = GL_TRUE;
2135848b8605Smrg   }
2136848b8605Smrg
2137848b8605Smrg   if (_mesa_is_color_format(format)) {
2138848b8605Smrg      /* use more compact format when possible */
2139848b8605Smrg      /* XXX disable special case for GL_LUMINANCE for now to work around
2140848b8605Smrg       * apparent i965 driver bug (see bug #23670).
2141848b8605Smrg       */
2142848b8605Smrg      if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA)
2143848b8605Smrg         texIntFormat = format;
2144848b8605Smrg      else
2145848b8605Smrg         texIntFormat = GL_RGBA;
2146848b8605Smrg
2147848b8605Smrg      /* If we're not supposed to clamp the resulting color, then just
2148848b8605Smrg       * promote our texture to fully float.  We could do better by
2149848b8605Smrg       * just going for the matching set of channels, in floating
2150848b8605Smrg       * point.
2151848b8605Smrg       */
2152848b8605Smrg      if (ctx->Color.ClampFragmentColor != GL_TRUE &&
2153b8e80941Smrg          ctx->Extensions.ARB_texture_float)
2154b8e80941Smrg         texIntFormat = GL_RGBA32F;
2155848b8605Smrg   }
2156848b8605Smrg   else if (_mesa_is_stencil_format(format)) {
2157848b8605Smrg      if (ctx->Extensions.ARB_fragment_program &&
2158848b8605Smrg          ctx->Pixel.IndexShift == 0 &&
2159848b8605Smrg          ctx->Pixel.IndexOffset == 0 &&
2160848b8605Smrg          type == GL_UNSIGNED_BYTE) {
2161848b8605Smrg         /* We'll store stencil as alpha.  This only works for GLubyte
2162848b8605Smrg          * image data because of how incoming values are mapped to alpha
2163848b8605Smrg          * in [0,1].
2164848b8605Smrg          */
2165848b8605Smrg         texIntFormat = GL_ALPHA;
2166848b8605Smrg         metaExtraSave = (MESA_META_COLOR_MASK |
2167848b8605Smrg                          MESA_META_DEPTH_TEST |
2168848b8605Smrg                          MESA_META_PIXEL_TRANSFER |
2169848b8605Smrg                          MESA_META_SHADER |
2170848b8605Smrg                          MESA_META_STENCIL_TEST);
2171848b8605Smrg      }
2172848b8605Smrg      else {
2173848b8605Smrg         fallback = GL_TRUE;
2174848b8605Smrg      }
2175848b8605Smrg   }
2176848b8605Smrg   else if (_mesa_is_depth_format(format)) {
2177848b8605Smrg      if (ctx->Extensions.ARB_depth_texture &&
2178848b8605Smrg          ctx->Extensions.ARB_fragment_program) {
2179848b8605Smrg         texIntFormat = GL_DEPTH_COMPONENT;
2180848b8605Smrg         metaExtraSave = (MESA_META_SHADER);
2181848b8605Smrg      }
2182848b8605Smrg      else {
2183848b8605Smrg         fallback = GL_TRUE;
2184848b8605Smrg      }
2185848b8605Smrg   }
2186848b8605Smrg   else {
2187848b8605Smrg      fallback = GL_TRUE;
2188848b8605Smrg   }
2189848b8605Smrg
2190848b8605Smrg   if (fallback) {
2191848b8605Smrg      _swrast_DrawPixels(ctx, x, y, width, height,
2192848b8605Smrg                         format, type, unpack, pixels);
2193848b8605Smrg      return;
2194848b8605Smrg   }
2195848b8605Smrg
2196848b8605Smrg   /*
2197848b8605Smrg    * Check image size against max texture size, draw as tiles if needed.
2198848b8605Smrg    */
2199848b8605Smrg   if (width > tex->MaxSize || height > tex->MaxSize) {
2200848b8605Smrg      tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height,
2201848b8605Smrg                        format, type, unpack, pixels);
2202848b8605Smrg      return;
2203848b8605Smrg   }
2204848b8605Smrg
2205848b8605Smrg   /* Most GL state applies to glDrawPixels (like blending, stencil, etc),
2206848b8605Smrg    * but a there's a few things we need to override:
2207848b8605Smrg    */
2208848b8605Smrg   _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION |
2209848b8605Smrg                          MESA_META_SHADER |
2210848b8605Smrg                          MESA_META_TEXTURE |
2211848b8605Smrg                          MESA_META_TRANSFORM |
2212848b8605Smrg                          MESA_META_CLIP |
2213848b8605Smrg                          MESA_META_VERTEX |
2214848b8605Smrg                          MESA_META_VIEWPORT |
2215848b8605Smrg                          metaExtraSave));
2216848b8605Smrg
2217848b8605Smrg   newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat);
2218848b8605Smrg
2219b8e80941Smrg   _mesa_meta_setup_vertex_objects(ctx, &drawpix->VAO, &drawpix->buf_obj, false,
2220848b8605Smrg                                   3, 2, 0);
2221848b8605Smrg
2222848b8605Smrg   /* Silence valgrind warnings about reading uninitialized stack. */
2223848b8605Smrg   memset(verts, 0, sizeof(verts));
2224848b8605Smrg
2225848b8605Smrg   /* vertex positions, texcoords (after texture allocation!) */
2226848b8605Smrg   {
2227848b8605Smrg      const GLfloat x0 = (GLfloat) x;
2228848b8605Smrg      const GLfloat y0 = (GLfloat) y;
2229848b8605Smrg      const GLfloat x1 = x + width * ctx->Pixel.ZoomX;
2230848b8605Smrg      const GLfloat y1 = y + height * ctx->Pixel.ZoomY;
2231848b8605Smrg      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
2232848b8605Smrg
2233848b8605Smrg      verts[0].x = x0;
2234848b8605Smrg      verts[0].y = y0;
2235848b8605Smrg      verts[0].z = z;
2236848b8605Smrg      verts[0].tex[0] = 0.0F;
2237848b8605Smrg      verts[0].tex[1] = 0.0F;
2238848b8605Smrg      verts[1].x = x1;
2239848b8605Smrg      verts[1].y = y0;
2240848b8605Smrg      verts[1].z = z;
2241848b8605Smrg      verts[1].tex[0] = tex->Sright;
2242848b8605Smrg      verts[1].tex[1] = 0.0F;
2243848b8605Smrg      verts[2].x = x1;
2244848b8605Smrg      verts[2].y = y1;
2245848b8605Smrg      verts[2].z = z;
2246848b8605Smrg      verts[2].tex[0] = tex->Sright;
2247848b8605Smrg      verts[2].tex[1] = tex->Ttop;
2248848b8605Smrg      verts[3].x = x0;
2249848b8605Smrg      verts[3].y = y1;
2250848b8605Smrg      verts[3].z = z;
2251848b8605Smrg      verts[3].tex[0] = 0.0F;
2252848b8605Smrg      verts[3].tex[1] = tex->Ttop;
2253848b8605Smrg   }
2254848b8605Smrg
2255848b8605Smrg   /* upload new vertex data */
2256b8e80941Smrg   _mesa_buffer_data(ctx, drawpix->buf_obj, GL_NONE, sizeof(verts), verts,
2257b8e80941Smrg                     GL_DYNAMIC_DRAW, __func__);
2258848b8605Smrg
2259848b8605Smrg   /* set given unpack params */
2260848b8605Smrg   ctx->Unpack = *unpack;
2261848b8605Smrg
2262848b8605Smrg   _mesa_set_enable(ctx, tex->Target, GL_TRUE);
2263848b8605Smrg
2264848b8605Smrg   if (_mesa_is_stencil_format(format)) {
2265848b8605Smrg      /* Drawing stencil */
2266848b8605Smrg      GLint bit;
2267848b8605Smrg
2268848b8605Smrg      if (!drawpix->StencilFP)
2269848b8605Smrg         init_draw_stencil_pixels(ctx);
2270848b8605Smrg
2271848b8605Smrg      _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height,
2272848b8605Smrg                                       GL_ALPHA, type, pixels);
2273848b8605Smrg
2274848b8605Smrg      _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
2275848b8605Smrg
2276848b8605Smrg      _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE);
2277848b8605Smrg
2278848b8605Smrg      /* set all stencil bits to 0 */
2279848b8605Smrg      _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
2280848b8605Smrg      _mesa_StencilFunc(GL_ALWAYS, 0, 255);
2281848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2282848b8605Smrg
2283848b8605Smrg      /* set stencil bits to 1 where needed */
2284848b8605Smrg      _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
2285848b8605Smrg
2286848b8605Smrg      _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP);
2287848b8605Smrg      _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
2288848b8605Smrg
2289848b8605Smrg      for (bit = 0; bit < ctx->DrawBuffer->Visual.stencilBits; bit++) {
2290848b8605Smrg         const GLuint mask = 1 << bit;
2291848b8605Smrg         if (mask & origStencilMask) {
2292848b8605Smrg            _mesa_StencilFunc(GL_ALWAYS, mask, mask);
2293848b8605Smrg            _mesa_StencilMask(mask);
2294848b8605Smrg
2295848b8605Smrg            _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0,
2296848b8605Smrg                                             255.0f / mask, 0.5f, 0.0f, 0.0f);
2297848b8605Smrg
2298848b8605Smrg            _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2299848b8605Smrg         }
2300848b8605Smrg      }
2301848b8605Smrg   }
2302848b8605Smrg   else if (_mesa_is_depth_format(format)) {
2303848b8605Smrg      /* Drawing depth */
2304848b8605Smrg      if (!drawpix->DepthFP)
2305848b8605Smrg         init_draw_depth_pixels(ctx);
2306848b8605Smrg
2307848b8605Smrg      _mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP);
2308848b8605Smrg      _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
2309848b8605Smrg
2310848b8605Smrg      /* polygon color = current raster color */
2311848b8605Smrg      _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0,
2312848b8605Smrg                                        ctx->Current.RasterColor);
2313848b8605Smrg
2314848b8605Smrg      _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height,
2315848b8605Smrg                                       format, type, pixels);
2316848b8605Smrg
2317848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2318848b8605Smrg   }
2319848b8605Smrg   else {
2320848b8605Smrg      /* Drawing RGBA */
2321848b8605Smrg      _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height,
2322848b8605Smrg                                       format, type, pixels);
2323848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2324848b8605Smrg   }
2325848b8605Smrg
2326848b8605Smrg   _mesa_set_enable(ctx, tex->Target, GL_FALSE);
2327848b8605Smrg
2328848b8605Smrg   /* restore unpack params */
2329848b8605Smrg   ctx->Unpack = unpackSave;
2330848b8605Smrg
2331848b8605Smrg   _mesa_meta_end(ctx);
2332848b8605Smrg}
2333848b8605Smrg
2334848b8605Smrgstatic GLboolean
2335848b8605Smrgalpha_test_raster_color(struct gl_context *ctx)
2336848b8605Smrg{
2337848b8605Smrg   GLfloat alpha = ctx->Current.RasterColor[ACOMP];
2338848b8605Smrg   GLfloat ref = ctx->Color.AlphaRef;
2339848b8605Smrg
2340848b8605Smrg   switch (ctx->Color.AlphaFunc) {
2341848b8605Smrg      case GL_NEVER:
2342b8e80941Smrg         return GL_FALSE;
2343848b8605Smrg      case GL_LESS:
2344b8e80941Smrg         return alpha < ref;
2345848b8605Smrg      case GL_EQUAL:
2346b8e80941Smrg         return alpha == ref;
2347848b8605Smrg      case GL_LEQUAL:
2348b8e80941Smrg         return alpha <= ref;
2349848b8605Smrg      case GL_GREATER:
2350b8e80941Smrg         return alpha > ref;
2351848b8605Smrg      case GL_NOTEQUAL:
2352b8e80941Smrg         return alpha != ref;
2353848b8605Smrg      case GL_GEQUAL:
2354b8e80941Smrg         return alpha >= ref;
2355848b8605Smrg      case GL_ALWAYS:
2356b8e80941Smrg         return GL_TRUE;
2357848b8605Smrg      default:
2358b8e80941Smrg         assert(0);
2359b8e80941Smrg         return GL_FALSE;
2360848b8605Smrg   }
2361848b8605Smrg}
2362848b8605Smrg
2363848b8605Smrg/**
2364848b8605Smrg * Do glBitmap with a alpha texture quad.  Use the alpha test to cull
2365848b8605Smrg * the 'off' bits.  A bitmap cache as in the gallium/mesa state
2366848b8605Smrg * tracker would improve performance a lot.
2367848b8605Smrg */
2368848b8605Smrgvoid
2369848b8605Smrg_mesa_meta_Bitmap(struct gl_context *ctx,
2370848b8605Smrg                  GLint x, GLint y, GLsizei width, GLsizei height,
2371848b8605Smrg                  const struct gl_pixelstore_attrib *unpack,
2372848b8605Smrg                  const GLubyte *bitmap1)
2373848b8605Smrg{
2374848b8605Smrg   struct bitmap_state *bitmap = &ctx->Meta->Bitmap;
2375848b8605Smrg   struct temp_texture *tex = get_bitmap_temp_texture(ctx);
2376848b8605Smrg   const GLenum texIntFormat = GL_ALPHA;
2377848b8605Smrg   const struct gl_pixelstore_attrib unpackSave = *unpack;
2378848b8605Smrg   GLubyte fg, bg;
2379848b8605Smrg   struct vertex verts[4];
2380848b8605Smrg   GLboolean newTex;
2381848b8605Smrg   GLubyte *bitmap8;
2382848b8605Smrg
2383848b8605Smrg   /*
2384848b8605Smrg    * Check if swrast fallback is needed.
2385848b8605Smrg    */
2386848b8605Smrg   if (ctx->_ImageTransferState ||
2387b8e80941Smrg       _mesa_arb_fragment_program_enabled(ctx) ||
2388848b8605Smrg       ctx->Fog.Enabled ||
2389848b8605Smrg       ctx->Texture._MaxEnabledTexImageUnit != -1 ||
2390848b8605Smrg       width > tex->MaxSize ||
2391848b8605Smrg       height > tex->MaxSize) {
2392848b8605Smrg      _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1);
2393848b8605Smrg      return;
2394848b8605Smrg   }
2395848b8605Smrg
2396848b8605Smrg   if (ctx->Color.AlphaEnabled && !alpha_test_raster_color(ctx))
2397848b8605Smrg      return;
2398848b8605Smrg
2399848b8605Smrg   /* Most GL state applies to glBitmap (like blending, stencil, etc),
2400848b8605Smrg    * but a there's a few things we need to override:
2401848b8605Smrg    */
2402848b8605Smrg   _mesa_meta_begin(ctx, (MESA_META_ALPHA_TEST |
2403848b8605Smrg                          MESA_META_PIXEL_STORE |
2404848b8605Smrg                          MESA_META_RASTERIZATION |
2405848b8605Smrg                          MESA_META_SHADER |
2406848b8605Smrg                          MESA_META_TEXTURE |
2407848b8605Smrg                          MESA_META_TRANSFORM |
2408848b8605Smrg                          MESA_META_CLIP |
2409848b8605Smrg                          MESA_META_VERTEX |
2410848b8605Smrg                          MESA_META_VIEWPORT));
2411848b8605Smrg
2412b8e80941Smrg   _mesa_meta_setup_vertex_objects(ctx, &bitmap->VAO, &bitmap->buf_obj, false,
2413b8e80941Smrg                                   3, 2, 4);
2414848b8605Smrg
2415848b8605Smrg   newTex = _mesa_meta_alloc_texture(tex, width, height, texIntFormat);
2416848b8605Smrg
2417848b8605Smrg   /* Silence valgrind warnings about reading uninitialized stack. */
2418848b8605Smrg   memset(verts, 0, sizeof(verts));
2419848b8605Smrg
2420848b8605Smrg   /* vertex positions, texcoords, colors (after texture allocation!) */
2421848b8605Smrg   {
2422848b8605Smrg      const GLfloat x0 = (GLfloat) x;
2423848b8605Smrg      const GLfloat y0 = (GLfloat) y;
2424848b8605Smrg      const GLfloat x1 = (GLfloat) (x + width);
2425848b8605Smrg      const GLfloat y1 = (GLfloat) (y + height);
2426848b8605Smrg      const GLfloat z = invert_z(ctx->Current.RasterPos[2]);
2427848b8605Smrg      GLuint i;
2428848b8605Smrg
2429848b8605Smrg      verts[0].x = x0;
2430848b8605Smrg      verts[0].y = y0;
2431848b8605Smrg      verts[0].z = z;
2432848b8605Smrg      verts[0].tex[0] = 0.0F;
2433848b8605Smrg      verts[0].tex[1] = 0.0F;
2434848b8605Smrg      verts[1].x = x1;
2435848b8605Smrg      verts[1].y = y0;
2436848b8605Smrg      verts[1].z = z;
2437848b8605Smrg      verts[1].tex[0] = tex->Sright;
2438848b8605Smrg      verts[1].tex[1] = 0.0F;
2439848b8605Smrg      verts[2].x = x1;
2440848b8605Smrg      verts[2].y = y1;
2441848b8605Smrg      verts[2].z = z;
2442848b8605Smrg      verts[2].tex[0] = tex->Sright;
2443848b8605Smrg      verts[2].tex[1] = tex->Ttop;
2444848b8605Smrg      verts[3].x = x0;
2445848b8605Smrg      verts[3].y = y1;
2446848b8605Smrg      verts[3].z = z;
2447848b8605Smrg      verts[3].tex[0] = 0.0F;
2448848b8605Smrg      verts[3].tex[1] = tex->Ttop;
2449848b8605Smrg
2450848b8605Smrg      for (i = 0; i < 4; i++) {
2451848b8605Smrg         verts[i].r = ctx->Current.RasterColor[0];
2452848b8605Smrg         verts[i].g = ctx->Current.RasterColor[1];
2453848b8605Smrg         verts[i].b = ctx->Current.RasterColor[2];
2454848b8605Smrg         verts[i].a = ctx->Current.RasterColor[3];
2455848b8605Smrg      }
2456848b8605Smrg
2457848b8605Smrg      /* upload new vertex data */
2458b8e80941Smrg      _mesa_buffer_sub_data(ctx, bitmap->buf_obj, 0, sizeof(verts), verts);
2459848b8605Smrg   }
2460848b8605Smrg
2461848b8605Smrg   /* choose different foreground/background alpha values */
2462848b8605Smrg   CLAMPED_FLOAT_TO_UBYTE(fg, ctx->Current.RasterColor[ACOMP]);
2463848b8605Smrg   bg = (fg > 127 ? 0 : 255);
2464848b8605Smrg
2465848b8605Smrg   bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1);
2466848b8605Smrg   if (!bitmap1) {
2467848b8605Smrg      _mesa_meta_end(ctx);
2468848b8605Smrg      return;
2469848b8605Smrg   }
2470848b8605Smrg
2471848b8605Smrg   bitmap8 = malloc(width * height);
2472848b8605Smrg   if (bitmap8) {
2473848b8605Smrg      memset(bitmap8, bg, width * height);
2474848b8605Smrg      _mesa_expand_bitmap(width, height, &unpackSave, bitmap1,
2475848b8605Smrg                          bitmap8, width, fg);
2476848b8605Smrg
2477848b8605Smrg      _mesa_set_enable(ctx, tex->Target, GL_TRUE);
2478848b8605Smrg
2479848b8605Smrg      _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE);
2480848b8605Smrg      _mesa_AlphaFunc(GL_NOTEQUAL, UBYTE_TO_FLOAT(bg));
2481848b8605Smrg
2482848b8605Smrg      _mesa_meta_setup_drawpix_texture(ctx, tex, newTex, width, height,
2483848b8605Smrg                                       GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8);
2484848b8605Smrg
2485848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
2486848b8605Smrg
2487848b8605Smrg      _mesa_set_enable(ctx, tex->Target, GL_FALSE);
2488848b8605Smrg
2489848b8605Smrg      free(bitmap8);
2490848b8605Smrg   }
2491848b8605Smrg
2492848b8605Smrg   _mesa_unmap_pbo_source(ctx, &unpackSave);
2493848b8605Smrg
2494848b8605Smrg   _mesa_meta_end(ctx);
2495848b8605Smrg}
2496848b8605Smrg
2497848b8605Smrg/**
2498848b8605Smrg * Compute the texture coordinates for the four vertices of a quad for
2499b8e80941Smrg * drawing a 2D texture image or slice of a cube/3D texture.  The offset
2500b8e80941Smrg * and width, height specify a sub-region of the 2D image.
2501b8e80941Smrg *
2502848b8605Smrg * \param faceTarget  GL_TEXTURE_1D/2D/3D or cube face name
2503848b8605Smrg * \param slice  slice of a 1D/2D array texture or 3D texture
2504b8e80941Smrg * \param xoffset  X position of sub texture
2505b8e80941Smrg * \param yoffset  Y position of sub texture
2506b8e80941Smrg * \param width  width of the sub texture image
2507b8e80941Smrg * \param height  height of the sub texture image
2508b8e80941Smrg * \param total_width  total width of the texture image
2509b8e80941Smrg * \param total_height  total height of the texture image
2510b8e80941Smrg * \param total_depth  total depth of the texture image
2511848b8605Smrg * \param coords0/1/2/3  returns the computed texcoords
2512848b8605Smrg */
2513848b8605Smrgvoid
2514848b8605Smrg_mesa_meta_setup_texture_coords(GLenum faceTarget,
2515848b8605Smrg                                GLint slice,
2516b8e80941Smrg                                GLint xoffset,
2517b8e80941Smrg                                GLint yoffset,
2518848b8605Smrg                                GLint width,
2519848b8605Smrg                                GLint height,
2520b8e80941Smrg                                GLint total_width,
2521b8e80941Smrg                                GLint total_height,
2522b8e80941Smrg                                GLint total_depth,
2523848b8605Smrg                                GLfloat coords0[4],
2524848b8605Smrg                                GLfloat coords1[4],
2525848b8605Smrg                                GLfloat coords2[4],
2526848b8605Smrg                                GLfloat coords3[4])
2527848b8605Smrg{
2528b8e80941Smrg   float st[4][2];
2529848b8605Smrg   GLuint i;
2530b8e80941Smrg   const float s0 = (float) xoffset / (float) total_width;
2531b8e80941Smrg   const float s1 = (float) (xoffset + width) / (float) total_width;
2532b8e80941Smrg   const float t0 = (float) yoffset / (float) total_height;
2533b8e80941Smrg   const float t1 = (float) (yoffset + height) / (float) total_height;
2534848b8605Smrg   GLfloat r;
2535848b8605Smrg
2536b8e80941Smrg   /* setup the reference texcoords */
2537b8e80941Smrg   st[0][0] = s0;
2538b8e80941Smrg   st[0][1] = t0;
2539b8e80941Smrg   st[1][0] = s1;
2540b8e80941Smrg   st[1][1] = t0;
2541b8e80941Smrg   st[2][0] = s1;
2542b8e80941Smrg   st[2][1] = t1;
2543b8e80941Smrg   st[3][0] = s0;
2544b8e80941Smrg   st[3][1] = t1;
2545b8e80941Smrg
2546848b8605Smrg   if (faceTarget == GL_TEXTURE_CUBE_MAP_ARRAY)
2547848b8605Smrg      faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + slice % 6;
2548848b8605Smrg
2549848b8605Smrg   /* Currently all texture targets want the W component to be 1.0.
2550848b8605Smrg    */
2551848b8605Smrg   coords0[3] = 1.0F;
2552848b8605Smrg   coords1[3] = 1.0F;
2553848b8605Smrg   coords2[3] = 1.0F;
2554848b8605Smrg   coords3[3] = 1.0F;
2555848b8605Smrg
2556848b8605Smrg   switch (faceTarget) {
2557848b8605Smrg   case GL_TEXTURE_1D:
2558848b8605Smrg   case GL_TEXTURE_2D:
2559848b8605Smrg   case GL_TEXTURE_3D:
2560848b8605Smrg   case GL_TEXTURE_2D_ARRAY:
2561848b8605Smrg      if (faceTarget == GL_TEXTURE_3D) {
2562b8e80941Smrg         assert(slice < total_depth);
2563b8e80941Smrg         assert(total_depth >= 1);
2564b8e80941Smrg         r = (slice + 0.5f) / total_depth;
2565848b8605Smrg      }
2566848b8605Smrg      else if (faceTarget == GL_TEXTURE_2D_ARRAY)
2567848b8605Smrg         r = (float) slice;
2568848b8605Smrg      else
2569848b8605Smrg         r = 0.0F;
2570b8e80941Smrg      coords0[0] = st[0][0]; /* s */
2571b8e80941Smrg      coords0[1] = st[0][1]; /* t */
2572848b8605Smrg      coords0[2] = r; /* r */
2573b8e80941Smrg      coords1[0] = st[1][0];
2574b8e80941Smrg      coords1[1] = st[1][1];
2575848b8605Smrg      coords1[2] = r;
2576b8e80941Smrg      coords2[0] = st[2][0];
2577b8e80941Smrg      coords2[1] = st[2][1];
2578848b8605Smrg      coords2[2] = r;
2579b8e80941Smrg      coords3[0] = st[3][0];
2580b8e80941Smrg      coords3[1] = st[3][1];
2581848b8605Smrg      coords3[2] = r;
2582848b8605Smrg      break;
2583848b8605Smrg   case GL_TEXTURE_RECTANGLE_ARB:
2584b8e80941Smrg      coords0[0] = (float) xoffset; /* s */
2585b8e80941Smrg      coords0[1] = (float) yoffset; /* t */
2586848b8605Smrg      coords0[2] = 0.0F; /* r */
2587b8e80941Smrg      coords1[0] = (float) (xoffset + width);
2588b8e80941Smrg      coords1[1] = (float) yoffset;
2589848b8605Smrg      coords1[2] = 0.0F;
2590b8e80941Smrg      coords2[0] = (float) (xoffset + width);
2591b8e80941Smrg      coords2[1] = (float) (yoffset + height);
2592848b8605Smrg      coords2[2] = 0.0F;
2593b8e80941Smrg      coords3[0] = (float) xoffset;
2594b8e80941Smrg      coords3[1] = (float) (yoffset + height);
2595848b8605Smrg      coords3[2] = 0.0F;
2596848b8605Smrg      break;
2597848b8605Smrg   case GL_TEXTURE_1D_ARRAY:
2598b8e80941Smrg      coords0[0] = st[0][0]; /* s */
2599848b8605Smrg      coords0[1] = (float) slice; /* t */
2600848b8605Smrg      coords0[2] = 0.0F; /* r */
2601b8e80941Smrg      coords1[0] = st[1][0];
2602848b8605Smrg      coords1[1] = (float) slice;
2603848b8605Smrg      coords1[2] = 0.0F;
2604b8e80941Smrg      coords2[0] = st[2][0];
2605848b8605Smrg      coords2[1] = (float) slice;
2606848b8605Smrg      coords2[2] = 0.0F;
2607b8e80941Smrg      coords3[0] = st[3][0];
2608848b8605Smrg      coords3[1] = (float) slice;
2609848b8605Smrg      coords3[2] = 0.0F;
2610848b8605Smrg      break;
2611848b8605Smrg
2612848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2613848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2614848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2615848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2616848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2617848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2618848b8605Smrg      /* loop over quad verts */
2619848b8605Smrg      for (i = 0; i < 4; i++) {
2620848b8605Smrg         /* Compute sc = +/-scale and tc = +/-scale.
2621848b8605Smrg          * Not +/-1 to avoid cube face selection ambiguity near the edges,
2622848b8605Smrg          * though that can still sometimes happen with this scale factor...
2623848b8605Smrg          */
2624848b8605Smrg         const GLfloat scale = 0.9999f;
2625848b8605Smrg         const GLfloat sc = (2.0f * st[i][0] - 1.0f) * scale;
2626848b8605Smrg         const GLfloat tc = (2.0f * st[i][1] - 1.0f) * scale;
2627848b8605Smrg         GLfloat *coord;
2628848b8605Smrg
2629848b8605Smrg         switch (i) {
2630848b8605Smrg         case 0:
2631848b8605Smrg            coord = coords0;
2632848b8605Smrg            break;
2633848b8605Smrg         case 1:
2634848b8605Smrg            coord = coords1;
2635848b8605Smrg            break;
2636848b8605Smrg         case 2:
2637848b8605Smrg            coord = coords2;
2638848b8605Smrg            break;
2639848b8605Smrg         case 3:
2640848b8605Smrg            coord = coords3;
2641848b8605Smrg            break;
2642848b8605Smrg         default:
2643848b8605Smrg            unreachable("not reached");
2644848b8605Smrg         }
2645848b8605Smrg
2646848b8605Smrg         coord[3] = (float) (slice / 6);
2647848b8605Smrg
2648848b8605Smrg         switch (faceTarget) {
2649848b8605Smrg         case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
2650848b8605Smrg            coord[0] = 1.0f;
2651848b8605Smrg            coord[1] = -tc;
2652848b8605Smrg            coord[2] = -sc;
2653848b8605Smrg            break;
2654848b8605Smrg         case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
2655848b8605Smrg            coord[0] = -1.0f;
2656848b8605Smrg            coord[1] = -tc;
2657848b8605Smrg            coord[2] = sc;
2658848b8605Smrg            break;
2659848b8605Smrg         case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
2660848b8605Smrg            coord[0] = sc;
2661848b8605Smrg            coord[1] = 1.0f;
2662848b8605Smrg            coord[2] = tc;
2663848b8605Smrg            break;
2664848b8605Smrg         case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
2665848b8605Smrg            coord[0] = sc;
2666848b8605Smrg            coord[1] = -1.0f;
2667848b8605Smrg            coord[2] = -tc;
2668848b8605Smrg            break;
2669848b8605Smrg         case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
2670848b8605Smrg            coord[0] = sc;
2671848b8605Smrg            coord[1] = -tc;
2672848b8605Smrg            coord[2] = 1.0f;
2673848b8605Smrg            break;
2674848b8605Smrg         case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
2675848b8605Smrg            coord[0] = -sc;
2676848b8605Smrg            coord[1] = -tc;
2677848b8605Smrg            coord[2] = -1.0f;
2678848b8605Smrg            break;
2679848b8605Smrg         default:
2680848b8605Smrg            assert(0);
2681848b8605Smrg         }
2682848b8605Smrg      }
2683848b8605Smrg      break;
2684848b8605Smrg   default:
2685848b8605Smrg      assert(!"unexpected target in _mesa_meta_setup_texture_coords()");
2686848b8605Smrg   }
2687848b8605Smrg}
2688848b8605Smrg
2689848b8605Smrgstatic struct blit_shader *
2690848b8605Smrgchoose_blit_shader(GLenum target, struct blit_shader_table *table)
2691848b8605Smrg{
2692848b8605Smrg   switch(target) {
2693848b8605Smrg   case GL_TEXTURE_1D:
2694848b8605Smrg      table->sampler_1d.type = "sampler1D";
2695848b8605Smrg      table->sampler_1d.func = "texture1D";
2696848b8605Smrg      table->sampler_1d.texcoords = "texCoords.x";
2697848b8605Smrg      return &table->sampler_1d;
2698848b8605Smrg   case GL_TEXTURE_2D:
2699848b8605Smrg      table->sampler_2d.type = "sampler2D";
2700848b8605Smrg      table->sampler_2d.func = "texture2D";
2701848b8605Smrg      table->sampler_2d.texcoords = "texCoords.xy";
2702848b8605Smrg      return &table->sampler_2d;
2703848b8605Smrg   case GL_TEXTURE_RECTANGLE:
2704848b8605Smrg      table->sampler_rect.type = "sampler2DRect";
2705848b8605Smrg      table->sampler_rect.func = "texture2DRect";
2706848b8605Smrg      table->sampler_rect.texcoords = "texCoords.xy";
2707848b8605Smrg      return &table->sampler_rect;
2708848b8605Smrg   case GL_TEXTURE_3D:
2709848b8605Smrg      /* Code for mipmap generation with 3D textures is not used yet.
2710848b8605Smrg       * It's a sw fallback.
2711848b8605Smrg       */
2712848b8605Smrg      table->sampler_3d.type = "sampler3D";
2713848b8605Smrg      table->sampler_3d.func = "texture3D";
2714848b8605Smrg      table->sampler_3d.texcoords = "texCoords.xyz";
2715848b8605Smrg      return &table->sampler_3d;
2716848b8605Smrg   case GL_TEXTURE_CUBE_MAP:
2717848b8605Smrg      table->sampler_cubemap.type = "samplerCube";
2718848b8605Smrg      table->sampler_cubemap.func = "textureCube";
2719848b8605Smrg      table->sampler_cubemap.texcoords = "texCoords.xyz";
2720848b8605Smrg      return &table->sampler_cubemap;
2721848b8605Smrg   case GL_TEXTURE_1D_ARRAY:
2722848b8605Smrg      table->sampler_1d_array.type = "sampler1DArray";
2723848b8605Smrg      table->sampler_1d_array.func = "texture1DArray";
2724848b8605Smrg      table->sampler_1d_array.texcoords = "texCoords.xy";
2725848b8605Smrg      return &table->sampler_1d_array;
2726848b8605Smrg   case GL_TEXTURE_2D_ARRAY:
2727848b8605Smrg      table->sampler_2d_array.type = "sampler2DArray";
2728848b8605Smrg      table->sampler_2d_array.func = "texture2DArray";
2729848b8605Smrg      table->sampler_2d_array.texcoords = "texCoords.xyz";
2730848b8605Smrg      return &table->sampler_2d_array;
2731848b8605Smrg   case GL_TEXTURE_CUBE_MAP_ARRAY:
2732848b8605Smrg      table->sampler_cubemap_array.type = "samplerCubeArray";
2733848b8605Smrg      table->sampler_cubemap_array.func = "textureCubeArray";
2734848b8605Smrg      table->sampler_cubemap_array.texcoords = "texCoords.xyzw";
2735848b8605Smrg      return &table->sampler_cubemap_array;
2736848b8605Smrg   default:
2737848b8605Smrg      _mesa_problem(NULL, "Unexpected texture target 0x%x in"
2738848b8605Smrg                    " setup_texture_sampler()\n", target);
2739848b8605Smrg      return NULL;
2740848b8605Smrg   }
2741848b8605Smrg}
2742848b8605Smrg
2743848b8605Smrgvoid
2744b8e80941Smrg_mesa_meta_blit_shader_table_cleanup(struct gl_context *ctx,
2745b8e80941Smrg                                     struct blit_shader_table *table)
2746848b8605Smrg{
2747b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_1d.shader_prog, NULL);
2748b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_2d.shader_prog, NULL);
2749b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_3d.shader_prog, NULL);
2750b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_rect.shader_prog, NULL);
2751b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_cubemap.shader_prog, NULL);
2752b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_1d_array.shader_prog, NULL);
2753b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_2d_array.shader_prog, NULL);
2754b8e80941Smrg   _mesa_reference_shader_program(ctx, &table->sampler_cubemap_array.shader_prog, NULL);
2755848b8605Smrg}
2756848b8605Smrg
2757848b8605Smrg/**
2758848b8605Smrg * Determine the GL data type to use for the temporary image read with
2759848b8605Smrg * ReadPixels() and passed to Tex[Sub]Image().
2760848b8605Smrg */
2761848b8605Smrgstatic GLenum
2762848b8605Smrgget_temp_image_type(struct gl_context *ctx, mesa_format format)
2763848b8605Smrg{
2764848b8605Smrg   const GLenum baseFormat = _mesa_get_format_base_format(format);
2765848b8605Smrg   const GLenum datatype = _mesa_get_format_datatype(format);
2766848b8605Smrg   const GLint format_red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
2767848b8605Smrg
2768848b8605Smrg   switch (baseFormat) {
2769848b8605Smrg   case GL_RGBA:
2770848b8605Smrg   case GL_RGB:
2771848b8605Smrg   case GL_RG:
2772848b8605Smrg   case GL_RED:
2773848b8605Smrg   case GL_ALPHA:
2774848b8605Smrg   case GL_LUMINANCE:
2775848b8605Smrg   case GL_LUMINANCE_ALPHA:
2776848b8605Smrg   case GL_INTENSITY:
2777848b8605Smrg      if (datatype == GL_INT || datatype == GL_UNSIGNED_INT) {
2778848b8605Smrg         return datatype;
2779848b8605Smrg      } else if (format_red_bits <= 8) {
2780848b8605Smrg         return GL_UNSIGNED_BYTE;
2781848b8605Smrg      } else if (format_red_bits <= 16) {
2782848b8605Smrg         return GL_UNSIGNED_SHORT;
2783848b8605Smrg      }
2784848b8605Smrg      return GL_FLOAT;
2785848b8605Smrg   case GL_DEPTH_COMPONENT:
2786848b8605Smrg      if (datatype == GL_FLOAT)
2787848b8605Smrg         return GL_FLOAT;
2788848b8605Smrg      else
2789848b8605Smrg         return GL_UNSIGNED_INT;
2790848b8605Smrg   case GL_DEPTH_STENCIL:
2791848b8605Smrg      if (datatype == GL_FLOAT)
2792848b8605Smrg         return GL_FLOAT_32_UNSIGNED_INT_24_8_REV;
2793848b8605Smrg      else
2794848b8605Smrg         return GL_UNSIGNED_INT_24_8;
2795848b8605Smrg   default:
2796848b8605Smrg      _mesa_problem(ctx, "Unexpected format %d in get_temp_image_type()",
2797b8e80941Smrg                    baseFormat);
2798848b8605Smrg      return 0;
2799848b8605Smrg   }
2800848b8605Smrg}
2801848b8605Smrg
2802848b8605Smrg/**
2803848b8605Smrg * Attempts to wrap the destination texture in an FBO and use
2804848b8605Smrg * glBlitFramebuffer() to implement glCopyTexSubImage().
2805848b8605Smrg */
2806848b8605Smrgstatic bool
2807b8e80941Smrgcopytexsubimage_using_blit_framebuffer(struct gl_context *ctx,
2808848b8605Smrg                                       struct gl_texture_image *texImage,
2809848b8605Smrg                                       GLint xoffset,
2810848b8605Smrg                                       GLint yoffset,
2811848b8605Smrg                                       GLint zoffset,
2812848b8605Smrg                                       struct gl_renderbuffer *rb,
2813848b8605Smrg                                       GLint x, GLint y,
2814848b8605Smrg                                       GLsizei width, GLsizei height)
2815848b8605Smrg{
2816b8e80941Smrg   struct gl_framebuffer *drawFb;
2817848b8605Smrg   bool success = false;
2818848b8605Smrg   GLbitfield mask;
2819848b8605Smrg   GLenum status;
2820848b8605Smrg
2821848b8605Smrg   if (!ctx->Extensions.ARB_framebuffer_object)
2822848b8605Smrg      return false;
2823848b8605Smrg
2824b8e80941Smrg   drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
2825b8e80941Smrg   if (drawFb == NULL)
2826b8e80941Smrg      return false;
2827848b8605Smrg
2828b8e80941Smrg   _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
2829b8e80941Smrg   _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer);
2830848b8605Smrg
2831848b8605Smrg   if (rb->_BaseFormat == GL_DEPTH_STENCIL ||
2832848b8605Smrg       rb->_BaseFormat == GL_DEPTH_COMPONENT) {
2833b8e80941Smrg      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
2834b8e80941Smrg                                           GL_DEPTH_ATTACHMENT,
2835b8e80941Smrg                                           texImage, zoffset);
2836848b8605Smrg      mask = GL_DEPTH_BUFFER_BIT;
2837848b8605Smrg
2838848b8605Smrg      if (rb->_BaseFormat == GL_DEPTH_STENCIL &&
2839848b8605Smrg          texImage->_BaseFormat == GL_DEPTH_STENCIL) {
2840b8e80941Smrg         _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
2841b8e80941Smrg                                              GL_STENCIL_ATTACHMENT,
2842b8e80941Smrg                                              texImage, zoffset);
2843848b8605Smrg         mask |= GL_STENCIL_BUFFER_BIT;
2844848b8605Smrg      }
2845848b8605Smrg      _mesa_DrawBuffer(GL_NONE);
2846848b8605Smrg   } else {
2847b8e80941Smrg      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
2848b8e80941Smrg                                           GL_COLOR_ATTACHMENT0,
2849b8e80941Smrg                                           texImage, zoffset);
2850848b8605Smrg      mask = GL_COLOR_BUFFER_BIT;
2851848b8605Smrg      _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
2852848b8605Smrg   }
2853848b8605Smrg
2854b8e80941Smrg   status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
2855848b8605Smrg   if (status != GL_FRAMEBUFFER_COMPLETE)
2856848b8605Smrg      goto out;
2857848b8605Smrg
2858848b8605Smrg   ctx->Meta->Blit.no_ctsi_fallback = true;
2859848b8605Smrg
2860848b8605Smrg   /* Since we've bound a new draw framebuffer, we need to update
2861848b8605Smrg    * its derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
2862848b8605Smrg    * be correct.
2863848b8605Smrg    */
2864848b8605Smrg   _mesa_update_state(ctx);
2865848b8605Smrg
2866848b8605Smrg   /* We skip the core BlitFramebuffer checks for format consistency, which
2867848b8605Smrg    * are too strict for CopyTexImage.  We know meta will be fine with format
2868848b8605Smrg    * changes.
2869848b8605Smrg    */
2870b8e80941Smrg   mask = _mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
2871b8e80941Smrg                                     x, y,
2872848b8605Smrg                                     x + width, y + height,
2873848b8605Smrg                                     xoffset, yoffset,
2874848b8605Smrg                                     xoffset + width, yoffset + height,
2875848b8605Smrg                                     mask, GL_NEAREST);
2876848b8605Smrg   ctx->Meta->Blit.no_ctsi_fallback = false;
2877848b8605Smrg   success = mask == 0x0;
2878848b8605Smrg
2879848b8605Smrg out:
2880b8e80941Smrg   _mesa_reference_framebuffer(&drawFb, NULL);
2881848b8605Smrg   _mesa_meta_end(ctx);
2882848b8605Smrg   return success;
2883848b8605Smrg}
2884848b8605Smrg
2885848b8605Smrg/**
2886848b8605Smrg * Helper for _mesa_meta_CopyTexSubImage1/2/3D() functions.
2887848b8605Smrg * Have to be careful with locking and meta state for pixel transfer.
2888848b8605Smrg */
2889848b8605Smrgvoid
2890848b8605Smrg_mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
2891848b8605Smrg                           struct gl_texture_image *texImage,
2892848b8605Smrg                           GLint xoffset, GLint yoffset, GLint zoffset,
2893848b8605Smrg                           struct gl_renderbuffer *rb,
2894848b8605Smrg                           GLint x, GLint y,
2895848b8605Smrg                           GLsizei width, GLsizei height)
2896848b8605Smrg{
2897848b8605Smrg   GLenum format, type;
2898848b8605Smrg   GLint bpp;
2899848b8605Smrg   void *buf;
2900848b8605Smrg
2901b8e80941Smrg   if (copytexsubimage_using_blit_framebuffer(ctx,
2902848b8605Smrg                                              texImage,
2903848b8605Smrg                                              xoffset, yoffset, zoffset,
2904848b8605Smrg                                              rb,
2905848b8605Smrg                                              x, y,
2906848b8605Smrg                                              width, height)) {
2907848b8605Smrg      return;
2908848b8605Smrg   }
2909848b8605Smrg
2910848b8605Smrg   /* Choose format/type for temporary image buffer */
2911848b8605Smrg   format = _mesa_get_format_base_format(texImage->TexFormat);
2912848b8605Smrg   if (format == GL_LUMINANCE ||
2913848b8605Smrg       format == GL_LUMINANCE_ALPHA ||
2914848b8605Smrg       format == GL_INTENSITY) {
2915848b8605Smrg      /* We don't want to use GL_LUMINANCE, GL_INTENSITY, etc. for the
2916848b8605Smrg       * temp image buffer because glReadPixels will do L=R+G+B which is
2917848b8605Smrg       * not what we want (should be L=R).
2918848b8605Smrg       */
2919848b8605Smrg      format = GL_RGBA;
2920848b8605Smrg   }
2921848b8605Smrg
2922848b8605Smrg   type = get_temp_image_type(ctx, texImage->TexFormat);
2923848b8605Smrg   if (_mesa_is_format_integer_color(texImage->TexFormat)) {
2924848b8605Smrg      format = _mesa_base_format_to_integer_format(format);
2925848b8605Smrg   }
2926848b8605Smrg   bpp = _mesa_bytes_per_pixel(format, type);
2927848b8605Smrg   if (bpp <= 0) {
2928848b8605Smrg      _mesa_problem(ctx, "Bad bpp in _mesa_meta_CopyTexSubImage()");
2929848b8605Smrg      return;
2930848b8605Smrg   }
2931848b8605Smrg
2932848b8605Smrg   /*
2933848b8605Smrg    * Alloc image buffer (XXX could use a PBO)
2934848b8605Smrg    */
2935848b8605Smrg   buf = malloc(width * height * bpp);
2936848b8605Smrg   if (!buf) {
2937848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage%uD", dims);
2938848b8605Smrg      return;
2939848b8605Smrg   }
2940848b8605Smrg
2941848b8605Smrg   /*
2942848b8605Smrg    * Read image from framebuffer (disable pixel transfer ops)
2943848b8605Smrg    */
2944848b8605Smrg   _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE | MESA_META_PIXEL_TRANSFER);
2945848b8605Smrg   ctx->Driver.ReadPixels(ctx, x, y, width, height,
2946b8e80941Smrg                          format, type, &ctx->Pack, buf);
2947848b8605Smrg   _mesa_meta_end(ctx);
2948848b8605Smrg
2949848b8605Smrg   _mesa_update_state(ctx); /* to update pixel transfer state */
2950848b8605Smrg
2951848b8605Smrg   /*
2952848b8605Smrg    * Store texture data (with pixel transfer ops)
2953848b8605Smrg    */
2954848b8605Smrg   _mesa_meta_begin(ctx, MESA_META_PIXEL_STORE);
2955848b8605Smrg
2956848b8605Smrg   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
2957848b8605Smrg      assert(yoffset == 0);
2958848b8605Smrg      ctx->Driver.TexSubImage(ctx, dims, texImage,
2959848b8605Smrg                              xoffset, zoffset, 0, width, 1, 1,
2960848b8605Smrg                              format, type, buf, &ctx->Unpack);
2961848b8605Smrg   } else {
2962848b8605Smrg      ctx->Driver.TexSubImage(ctx, dims, texImage,
2963848b8605Smrg                              xoffset, yoffset, zoffset, width, height, 1,
2964848b8605Smrg                              format, type, buf, &ctx->Unpack);
2965848b8605Smrg   }
2966848b8605Smrg
2967848b8605Smrg   _mesa_meta_end(ctx);
2968848b8605Smrg
2969848b8605Smrg   free(buf);
2970848b8605Smrg}
2971848b8605Smrg
2972848b8605Smrgstatic void
2973848b8605Smrgmeta_decompress_fbo_cleanup(struct decompress_fbo_state *decompress_fbo)
2974848b8605Smrg{
2975b8e80941Smrg   if (decompress_fbo->fb != NULL) {
2976b8e80941Smrg      _mesa_reference_framebuffer(&decompress_fbo->fb, NULL);
2977b8e80941Smrg      _mesa_reference_renderbuffer(&decompress_fbo->rb, NULL);
2978848b8605Smrg   }
2979848b8605Smrg
2980848b8605Smrg   memset(decompress_fbo, 0, sizeof(*decompress_fbo));
2981848b8605Smrg}
2982848b8605Smrg
2983848b8605Smrgstatic void
2984b8e80941Smrgmeta_decompress_cleanup(struct gl_context *ctx,
2985b8e80941Smrg                        struct decompress_state *decompress)
2986848b8605Smrg{
2987848b8605Smrg   meta_decompress_fbo_cleanup(&decompress->byteFBO);
2988848b8605Smrg   meta_decompress_fbo_cleanup(&decompress->floatFBO);
2989848b8605Smrg
2990848b8605Smrg   if (decompress->VAO != 0) {
2991848b8605Smrg      _mesa_DeleteVertexArrays(1, &decompress->VAO);
2992b8e80941Smrg      _mesa_reference_buffer_object(ctx, &decompress->buf_obj, NULL);
2993848b8605Smrg   }
2994848b8605Smrg
2995b8e80941Smrg   _mesa_reference_sampler_object(ctx, &decompress->samp_obj, NULL);
2996848b8605Smrg
2997848b8605Smrg   memset(decompress, 0, sizeof(*decompress));
2998848b8605Smrg}
2999848b8605Smrg
3000848b8605Smrg/**
3001848b8605Smrg * Decompress a texture image by drawing a quad with the compressed
3002848b8605Smrg * texture and reading the pixels out of the color buffer.
3003848b8605Smrg * \param slice  which slice of a 3D texture or layer of a 1D/2D texture
3004848b8605Smrg * \param destFormat  format, ala glReadPixels
3005848b8605Smrg * \param destType  type, ala glReadPixels
3006848b8605Smrg * \param dest  destination buffer
3007848b8605Smrg * \param destRowLength  dest image rowLength (ala GL_PACK_ROW_LENGTH)
3008848b8605Smrg */
3009848b8605Smrgstatic bool
3010848b8605Smrgdecompress_texture_image(struct gl_context *ctx,
3011848b8605Smrg                         struct gl_texture_image *texImage,
3012848b8605Smrg                         GLuint slice,
3013b8e80941Smrg                         GLint xoffset, GLint yoffset,
3014b8e80941Smrg                         GLsizei width, GLsizei height,
3015848b8605Smrg                         GLenum destFormat, GLenum destType,
3016848b8605Smrg                         GLvoid *dest)
3017848b8605Smrg{
3018848b8605Smrg   struct decompress_state *decompress = &ctx->Meta->Decompress;
3019848b8605Smrg   struct decompress_fbo_state *decompress_fbo;
3020848b8605Smrg   struct gl_texture_object *texObj = texImage->TexObject;
3021848b8605Smrg   const GLenum target = texObj->Target;
3022848b8605Smrg   GLenum rbFormat;
3023848b8605Smrg   GLenum faceTarget;
3024848b8605Smrg   struct vertex verts[4];
3025b8e80941Smrg   struct gl_sampler_object *samp_obj_save = NULL;
3026848b8605Smrg   GLenum status;
3027848b8605Smrg   const bool use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
3028848b8605Smrg                                      ctx->Extensions.ARB_fragment_shader;
3029848b8605Smrg
3030848b8605Smrg   switch (_mesa_get_format_datatype(texImage->TexFormat)) {
3031848b8605Smrg   case GL_FLOAT:
3032848b8605Smrg      decompress_fbo = &decompress->floatFBO;
3033848b8605Smrg      rbFormat = GL_RGBA32F;
3034848b8605Smrg      break;
3035848b8605Smrg   case GL_UNSIGNED_NORMALIZED:
3036848b8605Smrg      decompress_fbo = &decompress->byteFBO;
3037848b8605Smrg      rbFormat = GL_RGBA;
3038848b8605Smrg      break;
3039848b8605Smrg   default:
3040848b8605Smrg      return false;
3041848b8605Smrg   }
3042848b8605Smrg
3043848b8605Smrg   if (slice > 0) {
3044848b8605Smrg      assert(target == GL_TEXTURE_3D ||
3045848b8605Smrg             target == GL_TEXTURE_2D_ARRAY ||
3046848b8605Smrg             target == GL_TEXTURE_CUBE_MAP_ARRAY);
3047848b8605Smrg   }
3048848b8605Smrg
3049848b8605Smrg   switch (target) {
3050848b8605Smrg   case GL_TEXTURE_1D:
3051848b8605Smrg   case GL_TEXTURE_1D_ARRAY:
3052848b8605Smrg      assert(!"No compressed 1D textures.");
3053848b8605Smrg      return false;
3054848b8605Smrg
3055848b8605Smrg   case GL_TEXTURE_CUBE_MAP_ARRAY:
3056848b8605Smrg      faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + (slice % 6);
3057848b8605Smrg      break;
3058848b8605Smrg
3059848b8605Smrg   case GL_TEXTURE_CUBE_MAP:
3060848b8605Smrg      faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + texImage->Face;
3061848b8605Smrg      break;
3062848b8605Smrg
3063848b8605Smrg   default:
3064848b8605Smrg      faceTarget = target;
3065848b8605Smrg      break;
3066848b8605Smrg   }
3067848b8605Smrg
3068848b8605Smrg   _mesa_meta_begin(ctx, MESA_META_ALL & ~(MESA_META_PIXEL_STORE |
3069848b8605Smrg                                           MESA_META_DRAW_BUFFERS));
3070b8e80941Smrg   _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3071848b8605Smrg
3072b8e80941Smrg   _mesa_reference_sampler_object(ctx, &samp_obj_save,
3073b8e80941Smrg                                  ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler);
3074848b8605Smrg
3075848b8605Smrg   /* Create/bind FBO/renderbuffer */
3076b8e80941Smrg   if (decompress_fbo->fb == NULL) {
3077b8e80941Smrg      decompress_fbo->rb = ctx->Driver.NewRenderbuffer(ctx, 0xDEADBEEF);
3078b8e80941Smrg      if (decompress_fbo->rb == NULL) {
3079b8e80941Smrg         _mesa_meta_end(ctx);
3080b8e80941Smrg         return false;
3081b8e80941Smrg      }
3082b8e80941Smrg
3083b8e80941Smrg      decompress_fbo->fb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
3084b8e80941Smrg      if (decompress_fbo->fb == NULL) {
3085b8e80941Smrg         _mesa_meta_end(ctx);
3086b8e80941Smrg         return false;
3087b8e80941Smrg      }
3088b8e80941Smrg
3089b8e80941Smrg      _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb);
3090b8e80941Smrg      _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
3091b8e80941Smrg                                     decompress_fbo->rb);
3092848b8605Smrg   }
3093848b8605Smrg   else {
3094b8e80941Smrg      _mesa_bind_framebuffers(ctx, decompress_fbo->fb, decompress_fbo->fb);
3095848b8605Smrg   }
3096848b8605Smrg
3097848b8605Smrg   /* alloc dest surface */
3098848b8605Smrg   if (width > decompress_fbo->Width || height > decompress_fbo->Height) {
3099b8e80941Smrg      _mesa_renderbuffer_storage(ctx, decompress_fbo->rb, rbFormat,
3100b8e80941Smrg                                 width, height, 0, 0);
3101b8e80941Smrg
3102b8e80941Smrg      /* Do the full completeness check to recompute
3103b8e80941Smrg       * ctx->DrawBuffer->Width/Height.
3104b8e80941Smrg       */
3105b8e80941Smrg      ctx->DrawBuffer->_Status = GL_FRAMEBUFFER_UNDEFINED;
3106b8e80941Smrg      status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
3107848b8605Smrg      if (status != GL_FRAMEBUFFER_COMPLETE) {
3108848b8605Smrg         /* If the framebuffer isn't complete then we'll leave
3109848b8605Smrg          * decompress_fbo->Width as zero so that it will fail again next time
3110848b8605Smrg          * too */
3111848b8605Smrg         _mesa_meta_end(ctx);
3112848b8605Smrg         return false;
3113848b8605Smrg      }
3114848b8605Smrg      decompress_fbo->Width = width;
3115848b8605Smrg      decompress_fbo->Height = height;
3116848b8605Smrg   }
3117848b8605Smrg
3118848b8605Smrg   if (use_glsl_version) {
3119b8e80941Smrg      _mesa_meta_setup_vertex_objects(ctx, &decompress->VAO,
3120b8e80941Smrg                                      &decompress->buf_obj, true,
3121848b8605Smrg                                      2, 4, 0);
3122848b8605Smrg
3123b8e80941Smrg      _mesa_meta_setup_blit_shader(ctx, target, false, &decompress->shaders);
3124848b8605Smrg   } else {
3125b8e80941Smrg      _mesa_meta_setup_ff_tnl_for_blit(ctx, &decompress->VAO,
3126b8e80941Smrg                                       &decompress->buf_obj, 3);
3127848b8605Smrg   }
3128848b8605Smrg
3129b8e80941Smrg   if (decompress->samp_obj == NULL) {
3130b8e80941Smrg      decompress->samp_obj =  ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF);
3131b8e80941Smrg      if (decompress->samp_obj == NULL) {
3132b8e80941Smrg         _mesa_meta_end(ctx);
3133b8e80941Smrg
3134b8e80941Smrg         /* This is a bit lazy.  Flag out of memory, and then don't bother to
3135b8e80941Smrg          * clean up.  Once out of memory is flagged, the only realistic next
3136b8e80941Smrg          * move is to destroy the context.  That will trigger all the right
3137b8e80941Smrg          * clean up.
3138b8e80941Smrg          *
3139b8e80941Smrg          * Returning true prevents other GetTexImage methods from attempting
3140b8e80941Smrg          * anything since they will likely fail too.
3141b8e80941Smrg          */
3142b8e80941Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
3143b8e80941Smrg         return true;
3144848b8605Smrg      }
3145848b8605Smrg
3146b8e80941Smrg      /* nearest filtering */
3147b8e80941Smrg      _mesa_set_sampler_filters(ctx, decompress->samp_obj, GL_NEAREST, GL_NEAREST);
3148b8e80941Smrg
3149b8e80941Smrg      /* We don't want to encode or decode sRGB values; treat them as linear. */
3150b8e80941Smrg      _mesa_set_sampler_srgb_decode(ctx, decompress->samp_obj, GL_SKIP_DECODE_EXT);
3151848b8605Smrg   }
3152848b8605Smrg
3153b8e80941Smrg   _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj);
3154b8e80941Smrg
3155848b8605Smrg   /* Silence valgrind warnings about reading uninitialized stack. */
3156848b8605Smrg   memset(verts, 0, sizeof(verts));
3157848b8605Smrg
3158b8e80941Smrg   _mesa_meta_setup_texture_coords(faceTarget, slice,
3159b8e80941Smrg                                   xoffset, yoffset, width, height,
3160b8e80941Smrg                                   texImage->Width, texImage->Height,
3161b8e80941Smrg                                   texImage->Depth,
3162848b8605Smrg                                   verts[0].tex,
3163848b8605Smrg                                   verts[1].tex,
3164848b8605Smrg                                   verts[2].tex,
3165848b8605Smrg                                   verts[3].tex);
3166848b8605Smrg
3167848b8605Smrg   /* setup vertex positions */
3168848b8605Smrg   verts[0].x = -1.0F;
3169848b8605Smrg   verts[0].y = -1.0F;
3170848b8605Smrg   verts[1].x =  1.0F;
3171848b8605Smrg   verts[1].y = -1.0F;
3172848b8605Smrg   verts[2].x =  1.0F;
3173848b8605Smrg   verts[2].y =  1.0F;
3174848b8605Smrg   verts[3].x = -1.0F;
3175848b8605Smrg   verts[3].y =  1.0F;
3176848b8605Smrg
3177848b8605Smrg   _mesa_set_viewport(ctx, 0, 0, 0, width, height);
3178848b8605Smrg
3179848b8605Smrg   /* upload new vertex data */
3180b8e80941Smrg   _mesa_buffer_sub_data(ctx, decompress->buf_obj, 0, sizeof(verts), verts);
3181848b8605Smrg
3182848b8605Smrg   /* setup texture state */
3183b8e80941Smrg   _mesa_bind_texture(ctx, target, texObj);
3184848b8605Smrg
3185848b8605Smrg   if (!use_glsl_version)
3186848b8605Smrg      _mesa_set_enable(ctx, target, GL_TRUE);
3187848b8605Smrg
3188848b8605Smrg   {
3189848b8605Smrg      /* save texture object state */
3190848b8605Smrg      const GLint baseLevelSave = texObj->BaseLevel;
3191848b8605Smrg      const GLint maxLevelSave = texObj->MaxLevel;
3192848b8605Smrg
3193848b8605Smrg      /* restrict sampling to the texture level of interest */
3194848b8605Smrg      if (target != GL_TEXTURE_RECTANGLE_ARB) {
3195b8e80941Smrg         _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
3196b8e80941Smrg                                   (GLint *) &texImage->Level, false);
3197b8e80941Smrg         _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
3198b8e80941Smrg                                   (GLint *) &texImage->Level, false);
3199848b8605Smrg      }
3200848b8605Smrg
3201848b8605Smrg      /* render quad w/ texture into renderbuffer */
3202848b8605Smrg      _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
3203848b8605Smrg
3204848b8605Smrg      /* Restore texture object state, the texture binding will
3205848b8605Smrg       * be restored by _mesa_meta_end().
3206848b8605Smrg       */
3207848b8605Smrg      if (target != GL_TEXTURE_RECTANGLE_ARB) {
3208b8e80941Smrg         _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_BASE_LEVEL,
3209b8e80941Smrg                                   &baseLevelSave, false);
3210b8e80941Smrg         _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL,
3211b8e80941Smrg                                   &maxLevelSave, false);
3212848b8605Smrg      }
3213848b8605Smrg
3214848b8605Smrg   }
3215848b8605Smrg
3216848b8605Smrg   /* read pixels from renderbuffer */
3217848b8605Smrg   {
3218848b8605Smrg      GLenum baseTexFormat = texImage->_BaseFormat;
3219b8e80941Smrg      GLenum destBaseFormat = _mesa_unpack_format_to_base_format(destFormat);
3220848b8605Smrg
3221848b8605Smrg      /* The pixel transfer state will be set to default values at this point
3222848b8605Smrg       * (see MESA_META_PIXEL_TRANSFER) so pixel transfer ops are effectively
3223848b8605Smrg       * turned off (as required by glGetTexImage) but we need to handle some
3224848b8605Smrg       * special cases.  In particular, single-channel texture values are
3225848b8605Smrg       * returned as red and two-channel texture values are returned as
3226848b8605Smrg       * red/alpha.
3227848b8605Smrg       */
3228b8e80941Smrg      if (_mesa_need_luminance_to_rgb_conversion(baseTexFormat,
3229b8e80941Smrg                                                 destBaseFormat) ||
3230848b8605Smrg          /* If we're reading back an RGB(A) texture (using glGetTexImage) as
3231b8e80941Smrg           * luminance then we need to return L=tex(R).
3232b8e80941Smrg           */
3233b8e80941Smrg          _mesa_need_rgb_to_luminance_conversion(baseTexFormat,
3234b8e80941Smrg                                                 destBaseFormat)) {
3235848b8605Smrg         /* Green and blue must be zero */
3236848b8605Smrg         _mesa_PixelTransferf(GL_GREEN_SCALE, 0.0f);
3237848b8605Smrg         _mesa_PixelTransferf(GL_BLUE_SCALE, 0.0f);
3238848b8605Smrg      }
3239848b8605Smrg
3240848b8605Smrg      _mesa_ReadPixels(0, 0, width, height, destFormat, destType, dest);
3241848b8605Smrg   }
3242848b8605Smrg
3243848b8605Smrg   /* disable texture unit */
3244848b8605Smrg   if (!use_glsl_version)
3245848b8605Smrg      _mesa_set_enable(ctx, target, GL_FALSE);
3246848b8605Smrg
3247b8e80941Smrg   _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj_save);
3248b8e80941Smrg   _mesa_reference_sampler_object(ctx, &samp_obj_save, NULL);
3249848b8605Smrg
3250848b8605Smrg   _mesa_meta_end(ctx);
3251848b8605Smrg
3252848b8605Smrg   return true;
3253848b8605Smrg}
3254848b8605Smrg
3255848b8605Smrg
3256848b8605Smrg/**
3257848b8605Smrg * This is just a wrapper around _mesa_get_tex_image() and
3258848b8605Smrg * decompress_texture_image().  Meta functions should not be directly called
3259848b8605Smrg * from core Mesa.
3260848b8605Smrg */
3261848b8605Smrgvoid
3262b8e80941Smrg_mesa_meta_GetTexSubImage(struct gl_context *ctx,
3263b8e80941Smrg                          GLint xoffset, GLint yoffset, GLint zoffset,
3264b8e80941Smrg                          GLsizei width, GLsizei height, GLsizei depth,
3265b8e80941Smrg                          GLenum format, GLenum type, GLvoid *pixels,
3266b8e80941Smrg                          struct gl_texture_image *texImage)
3267848b8605Smrg{
3268848b8605Smrg   if (_mesa_is_format_compressed(texImage->TexFormat)) {
3269848b8605Smrg      GLuint slice;
3270b8e80941Smrg      bool result = true;
3271848b8605Smrg
3272b8e80941Smrg      for (slice = 0; slice < depth; slice++) {
3273848b8605Smrg         void *dst;
3274b8e80941Smrg         /* Section 8.11.4 (Texture Image Queries) of the GL 4.5 spec says:
3275b8e80941Smrg          *
3276b8e80941Smrg          *    "For three-dimensional, two-dimensional array, cube map array,
3277b8e80941Smrg          *     and cube map textures pixel storage operations are applied as
3278b8e80941Smrg          *     if the image were two-dimensional, except that the additional
3279b8e80941Smrg          *     pixel storage state values PACK_IMAGE_HEIGHT and
3280b8e80941Smrg          *     PACK_SKIP_IMAGES are applied. The correspondence of texels to
3281b8e80941Smrg          *     memory locations is as defined for TexImage3D in section 8.5."
3282b8e80941Smrg          */
3283b8e80941Smrg         switch (texImage->TexObject->Target) {
3284b8e80941Smrg         case GL_TEXTURE_3D:
3285b8e80941Smrg         case GL_TEXTURE_2D_ARRAY:
3286b8e80941Smrg         case GL_TEXTURE_CUBE_MAP:
3287b8e80941Smrg         case GL_TEXTURE_CUBE_MAP_ARRAY: {
3288848b8605Smrg            /* Setup pixel packing.  SkipPixels and SkipRows will be applied
3289848b8605Smrg             * in the decompress_texture_image() function's call to
3290848b8605Smrg             * glReadPixels but we need to compute the dest slice's address
3291848b8605Smrg             * here (according to SkipImages and ImageHeight).
3292848b8605Smrg             */
3293848b8605Smrg            struct gl_pixelstore_attrib packing = ctx->Pack;
3294848b8605Smrg            packing.SkipPixels = 0;
3295848b8605Smrg            packing.SkipRows = 0;
3296b8e80941Smrg            dst = _mesa_image_address3d(&packing, pixels, width, height,
3297b8e80941Smrg                                        format, type, slice, 0, 0);
3298b8e80941Smrg            break;
3299848b8605Smrg         }
3300b8e80941Smrg         default:
3301848b8605Smrg            dst = pixels;
3302b8e80941Smrg            break;
3303848b8605Smrg         }
3304848b8605Smrg         result = decompress_texture_image(ctx, texImage, slice,
3305b8e80941Smrg                                           xoffset, yoffset, width, height,
3306848b8605Smrg                                           format, type, dst);
3307848b8605Smrg         if (!result)
3308848b8605Smrg            break;
3309848b8605Smrg      }
3310848b8605Smrg
3311848b8605Smrg      if (result)
3312848b8605Smrg         return;
3313848b8605Smrg   }
3314848b8605Smrg
3315b8e80941Smrg   _mesa_GetTexSubImage_sw(ctx, xoffset, yoffset, zoffset,
3316b8e80941Smrg                           width, height, depth, format, type, pixels, texImage);
3317848b8605Smrg}
3318848b8605Smrg
3319848b8605Smrg
3320848b8605Smrg/**
3321848b8605Smrg * Meta implementation of ctx->Driver.DrawTex() in terms
3322848b8605Smrg * of polygon rendering.
3323848b8605Smrg */
3324848b8605Smrgvoid
3325848b8605Smrg_mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
3326848b8605Smrg                   GLfloat width, GLfloat height)
3327848b8605Smrg{
3328848b8605Smrg   struct drawtex_state *drawtex = &ctx->Meta->DrawTex;
3329848b8605Smrg   struct vertex {
3330848b8605Smrg      GLfloat x, y, z, st[MAX_TEXTURE_UNITS][2];
3331848b8605Smrg   };
3332848b8605Smrg   struct vertex verts[4];
3333848b8605Smrg   GLuint i;
3334848b8605Smrg
3335848b8605Smrg   _mesa_meta_begin(ctx, (MESA_META_RASTERIZATION |
3336848b8605Smrg                          MESA_META_SHADER |
3337848b8605Smrg                          MESA_META_TRANSFORM |
3338848b8605Smrg                          MESA_META_VERTEX |
3339848b8605Smrg                          MESA_META_VIEWPORT));
3340848b8605Smrg
3341848b8605Smrg   if (drawtex->VAO == 0) {
3342848b8605Smrg      /* one-time setup */
3343b8e80941Smrg      struct gl_vertex_array_object *array_obj;
3344848b8605Smrg
3345848b8605Smrg      /* create vertex array object */
3346848b8605Smrg      _mesa_GenVertexArrays(1, &drawtex->VAO);
3347848b8605Smrg      _mesa_BindVertexArray(drawtex->VAO);
3348848b8605Smrg
3349b8e80941Smrg      array_obj = _mesa_lookup_vao(ctx, drawtex->VAO);
3350b8e80941Smrg      assert(array_obj != NULL);
3351b8e80941Smrg
3352848b8605Smrg      /* create vertex array buffer */
3353b8e80941Smrg      drawtex->buf_obj = ctx->Driver.NewBufferObject(ctx, 0xDEADBEEF);
3354b8e80941Smrg      if (drawtex->buf_obj == NULL)
3355b8e80941Smrg         return;
3356848b8605Smrg
3357b8e80941Smrg      _mesa_buffer_data(ctx, drawtex->buf_obj, GL_NONE, sizeof(verts), verts,
3358b8e80941Smrg                        GL_DYNAMIC_DRAW, __func__);
3359848b8605Smrg
3360848b8605Smrg      /* setup vertex arrays */
3361b8e80941Smrg      FLUSH_VERTICES(ctx, 0);
3362b8e80941Smrg      _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_POS,
3363b8e80941Smrg                                3, GL_FLOAT, GL_RGBA, GL_FALSE,
3364b8e80941Smrg                                GL_FALSE, GL_FALSE,
3365b8e80941Smrg                                offsetof(struct vertex, x));
3366b8e80941Smrg      _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_POS,
3367b8e80941Smrg                               drawtex->buf_obj, 0, sizeof(struct vertex));
3368b8e80941Smrg      _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_POS);
3369b8e80941Smrg
3370b8e80941Smrg
3371848b8605Smrg      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
3372b8e80941Smrg         FLUSH_VERTICES(ctx, 0);
3373b8e80941Smrg         _mesa_update_array_format(ctx, array_obj, VERT_ATTRIB_TEX(i),
3374b8e80941Smrg                                   2, GL_FLOAT, GL_RGBA, GL_FALSE,
3375b8e80941Smrg                                   GL_FALSE, GL_FALSE,
3376b8e80941Smrg                                   offsetof(struct vertex, st[i]));
3377b8e80941Smrg         _mesa_bind_vertex_buffer(ctx, array_obj, VERT_ATTRIB_TEX(i),
3378b8e80941Smrg                                  drawtex->buf_obj, 0, sizeof(struct vertex));
3379b8e80941Smrg         _mesa_enable_vertex_array_attrib(ctx, array_obj, VERT_ATTRIB_TEX(i));
3380848b8605Smrg      }
3381848b8605Smrg   }
3382848b8605Smrg   else {
3383848b8605Smrg      _mesa_BindVertexArray(drawtex->VAO);
3384848b8605Smrg   }
3385848b8605Smrg
3386848b8605Smrg   /* vertex positions, texcoords */
3387848b8605Smrg   {
3388848b8605Smrg      const GLfloat x1 = x + width;
3389848b8605Smrg      const GLfloat y1 = y + height;
3390848b8605Smrg
3391848b8605Smrg      z = CLAMP(z, 0.0f, 1.0f);
3392848b8605Smrg      z = invert_z(z);
3393848b8605Smrg
3394848b8605Smrg      verts[0].x = x;
3395848b8605Smrg      verts[0].y = y;
3396848b8605Smrg      verts[0].z = z;
3397848b8605Smrg
3398848b8605Smrg      verts[1].x = x1;
3399848b8605Smrg      verts[1].y = y;
3400848b8605Smrg      verts[1].z = z;
3401848b8605Smrg
3402848b8605Smrg      verts[2].x = x1;
3403848b8605Smrg      verts[2].y = y1;
3404848b8605Smrg      verts[2].z = z;
3405848b8605Smrg
3406848b8605Smrg      verts[3].x = x;
3407848b8605Smrg      verts[3].y = y1;
3408848b8605Smrg      verts[3].z = z;
3409848b8605Smrg
3410848b8605Smrg      for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
3411848b8605Smrg         const struct gl_texture_object *texObj;
3412848b8605Smrg         const struct gl_texture_image *texImage;
3413848b8605Smrg         GLfloat s, t, s1, t1;
3414848b8605Smrg         GLuint tw, th;
3415848b8605Smrg
3416848b8605Smrg         if (!ctx->Texture.Unit[i]._Current) {
3417848b8605Smrg            GLuint j;
3418848b8605Smrg            for (j = 0; j < 4; j++) {
3419848b8605Smrg               verts[j].st[i][0] = 0.0f;
3420848b8605Smrg               verts[j].st[i][1] = 0.0f;
3421848b8605Smrg            }
3422848b8605Smrg            continue;
3423848b8605Smrg         }
3424848b8605Smrg
3425848b8605Smrg         texObj = ctx->Texture.Unit[i]._Current;
3426848b8605Smrg         texImage = texObj->Image[0][texObj->BaseLevel];
3427848b8605Smrg         tw = texImage->Width2;
3428848b8605Smrg         th = texImage->Height2;
3429848b8605Smrg
3430848b8605Smrg         s = (GLfloat) texObj->CropRect[0] / tw;
3431848b8605Smrg         t = (GLfloat) texObj->CropRect[1] / th;
3432848b8605Smrg         s1 = (GLfloat) (texObj->CropRect[0] + texObj->CropRect[2]) / tw;
3433848b8605Smrg         t1 = (GLfloat) (texObj->CropRect[1] + texObj->CropRect[3]) / th;
3434848b8605Smrg
3435848b8605Smrg         verts[0].st[i][0] = s;
3436848b8605Smrg         verts[0].st[i][1] = t;
3437848b8605Smrg
3438848b8605Smrg         verts[1].st[i][0] = s1;
3439848b8605Smrg         verts[1].st[i][1] = t;
3440848b8605Smrg
3441848b8605Smrg         verts[2].st[i][0] = s1;
3442848b8605Smrg         verts[2].st[i][1] = t1;
3443848b8605Smrg
3444848b8605Smrg         verts[3].st[i][0] = s;
3445848b8605Smrg         verts[3].st[i][1] = t1;
3446848b8605Smrg      }
3447848b8605Smrg
3448b8e80941Smrg      _mesa_buffer_sub_data(ctx, drawtex->buf_obj, 0, sizeof(verts), verts);
3449848b8605Smrg   }
3450848b8605Smrg
3451848b8605Smrg   _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
3452848b8605Smrg
3453848b8605Smrg   _mesa_meta_end(ctx);
3454848b8605Smrg}
3455848b8605Smrg
3456848b8605Smrgstatic bool
3457848b8605Smrgcleartexsubimage_color(struct gl_context *ctx,
3458848b8605Smrg                       struct gl_texture_image *texImage,
3459848b8605Smrg                       const GLvoid *clearValue,
3460848b8605Smrg                       GLint zoffset)
3461848b8605Smrg{
3462848b8605Smrg   mesa_format format;
3463848b8605Smrg   union gl_color_union colorValue;
3464848b8605Smrg   GLenum datatype;
3465848b8605Smrg   GLenum status;
3466848b8605Smrg
3467b8e80941Smrg   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
3468b8e80941Smrg                                        GL_COLOR_ATTACHMENT0,
3469b8e80941Smrg                                        texImage, zoffset);
3470848b8605Smrg
3471b8e80941Smrg   status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
3472848b8605Smrg   if (status != GL_FRAMEBUFFER_COMPLETE)
3473848b8605Smrg      return false;
3474848b8605Smrg
3475848b8605Smrg   /* We don't want to apply an sRGB conversion so override the format */
3476848b8605Smrg   format = _mesa_get_srgb_format_linear(texImage->TexFormat);
3477848b8605Smrg   datatype = _mesa_get_format_datatype(format);
3478848b8605Smrg
3479848b8605Smrg   switch (datatype) {
3480848b8605Smrg   case GL_UNSIGNED_INT:
3481848b8605Smrg   case GL_INT:
3482848b8605Smrg      if (clearValue)
3483848b8605Smrg         _mesa_unpack_uint_rgba_row(format, 1, clearValue,
3484848b8605Smrg                                    (GLuint (*)[4]) colorValue.ui);
3485848b8605Smrg      else
3486848b8605Smrg         memset(&colorValue, 0, sizeof colorValue);
3487848b8605Smrg      if (datatype == GL_INT)
3488848b8605Smrg         _mesa_ClearBufferiv(GL_COLOR, 0, colorValue.i);
3489848b8605Smrg      else
3490848b8605Smrg         _mesa_ClearBufferuiv(GL_COLOR, 0, colorValue.ui);
3491848b8605Smrg      break;
3492848b8605Smrg   default:
3493848b8605Smrg      if (clearValue)
3494848b8605Smrg         _mesa_unpack_rgba_row(format, 1, clearValue,
3495848b8605Smrg                               (GLfloat (*)[4]) colorValue.f);
3496848b8605Smrg      else
3497848b8605Smrg         memset(&colorValue, 0, sizeof colorValue);
3498848b8605Smrg      _mesa_ClearBufferfv(GL_COLOR, 0, colorValue.f);
3499848b8605Smrg      break;
3500848b8605Smrg   }
3501848b8605Smrg
3502848b8605Smrg   return true;
3503848b8605Smrg}
3504848b8605Smrg
3505848b8605Smrgstatic bool
3506848b8605Smrgcleartexsubimage_depth_stencil(struct gl_context *ctx,
3507848b8605Smrg                               struct gl_texture_image *texImage,
3508848b8605Smrg                               const GLvoid *clearValue,
3509848b8605Smrg                               GLint zoffset)
3510848b8605Smrg{
3511b8e80941Smrg   GLint stencilValue = 0;
3512b8e80941Smrg   GLfloat depthValue = 0.0f;
3513848b8605Smrg   GLenum status;
3514848b8605Smrg
3515b8e80941Smrg   _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
3516b8e80941Smrg                                        GL_DEPTH_ATTACHMENT,
3517b8e80941Smrg                                        texImage, zoffset);
3518848b8605Smrg
3519848b8605Smrg   if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
3520b8e80941Smrg      _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
3521b8e80941Smrg                                           GL_STENCIL_ATTACHMENT,
3522b8e80941Smrg                                           texImage, zoffset);
3523848b8605Smrg
3524b8e80941Smrg   status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer);
3525848b8605Smrg   if (status != GL_FRAMEBUFFER_COMPLETE)
3526848b8605Smrg      return false;
3527848b8605Smrg
3528848b8605Smrg   if (clearValue) {
3529848b8605Smrg      GLuint depthStencilValue[2];
3530848b8605Smrg
3531848b8605Smrg      /* Convert the clearValue from whatever format it's in to a floating
3532848b8605Smrg       * point value for the depth and an integer value for the stencil index
3533848b8605Smrg       */
3534b8e80941Smrg      if (texImage->_BaseFormat == GL_DEPTH_STENCIL) {
3535b8e80941Smrg         _mesa_unpack_float_32_uint_24_8_depth_stencil_row(texImage->TexFormat,
3536b8e80941Smrg                                                           1, /* n */
3537b8e80941Smrg                                                           clearValue,
3538b8e80941Smrg                                                           depthStencilValue);
3539b8e80941Smrg         /* We need a memcpy here instead of a cast because we need to
3540b8e80941Smrg          * reinterpret the bytes as a float rather than converting it
3541b8e80941Smrg          */
3542b8e80941Smrg         memcpy(&depthValue, depthStencilValue, sizeof depthValue);
3543b8e80941Smrg         stencilValue = depthStencilValue[1] & 0xff;
3544b8e80941Smrg      } else {
3545b8e80941Smrg         _mesa_unpack_float_z_row(texImage->TexFormat, 1 /* n */,
3546b8e80941Smrg                                  clearValue, &depthValue);
3547b8e80941Smrg      }
3548848b8605Smrg   }
3549848b8605Smrg
3550848b8605Smrg   if (texImage->_BaseFormat == GL_DEPTH_STENCIL)
3551848b8605Smrg      _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue);
3552848b8605Smrg   else
3553848b8605Smrg      _mesa_ClearBufferfv(GL_DEPTH, 0, &depthValue);
3554848b8605Smrg
3555848b8605Smrg   return true;
3556848b8605Smrg}
3557848b8605Smrg
3558848b8605Smrgstatic bool
3559848b8605Smrgcleartexsubimage_for_zoffset(struct gl_context *ctx,
3560848b8605Smrg                             struct gl_texture_image *texImage,
3561848b8605Smrg                             GLint zoffset,
3562848b8605Smrg                             const GLvoid *clearValue)
3563848b8605Smrg{
3564b8e80941Smrg   struct gl_framebuffer *drawFb;
3565848b8605Smrg   bool success;
3566848b8605Smrg
3567b8e80941Smrg   drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF);
3568b8e80941Smrg   if (drawFb == NULL)
3569b8e80941Smrg      return false;
3570b8e80941Smrg
3571b8e80941Smrg   _mesa_bind_framebuffers(ctx, drawFb, ctx->ReadBuffer);
3572848b8605Smrg
3573848b8605Smrg   switch(texImage->_BaseFormat) {
3574848b8605Smrg   case GL_DEPTH_STENCIL:
3575848b8605Smrg   case GL_DEPTH_COMPONENT:
3576848b8605Smrg      success = cleartexsubimage_depth_stencil(ctx, texImage,
3577848b8605Smrg                                               clearValue, zoffset);
3578848b8605Smrg      break;
3579848b8605Smrg   default:
3580848b8605Smrg      success = cleartexsubimage_color(ctx, texImage, clearValue, zoffset);
3581848b8605Smrg      break;
3582848b8605Smrg   }
3583848b8605Smrg
3584b8e80941Smrg   _mesa_reference_framebuffer(&drawFb, NULL);
3585848b8605Smrg
3586848b8605Smrg   return success;
3587848b8605Smrg}
3588848b8605Smrg
3589848b8605Smrgstatic bool
3590848b8605Smrgcleartexsubimage_using_fbo(struct gl_context *ctx,
3591848b8605Smrg                           struct gl_texture_image *texImage,
3592848b8605Smrg                           GLint xoffset, GLint yoffset, GLint zoffset,
3593848b8605Smrg                           GLsizei width, GLsizei height, GLsizei depth,
3594848b8605Smrg                           const GLvoid *clearValue)
3595848b8605Smrg{
3596848b8605Smrg   bool success = true;
3597848b8605Smrg   GLint z;
3598848b8605Smrg
3599848b8605Smrg   _mesa_meta_begin(ctx,
3600848b8605Smrg                    MESA_META_SCISSOR |
3601848b8605Smrg                    MESA_META_COLOR_MASK |
3602848b8605Smrg                    MESA_META_DITHER |
3603848b8605Smrg                    MESA_META_FRAMEBUFFER_SRGB);
3604848b8605Smrg
3605b8e80941Smrg   _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
3606848b8605Smrg   _mesa_set_enable(ctx, GL_DITHER, GL_FALSE);
3607848b8605Smrg
3608848b8605Smrg   _mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE);
3609848b8605Smrg   _mesa_Scissor(xoffset, yoffset, width, height);
3610848b8605Smrg
3611848b8605Smrg   for (z = zoffset; z < zoffset + depth; z++) {
3612848b8605Smrg      if (!cleartexsubimage_for_zoffset(ctx, texImage, z, clearValue)) {
3613848b8605Smrg         success = false;
3614848b8605Smrg         break;
3615848b8605Smrg      }
3616848b8605Smrg   }
3617848b8605Smrg
3618848b8605Smrg   _mesa_meta_end(ctx);
3619848b8605Smrg
3620848b8605Smrg   return success;
3621848b8605Smrg}
3622848b8605Smrg
3623848b8605Smrgextern void
3624848b8605Smrg_mesa_meta_ClearTexSubImage(struct gl_context *ctx,
3625848b8605Smrg                            struct gl_texture_image *texImage,
3626848b8605Smrg                            GLint xoffset, GLint yoffset, GLint zoffset,
3627848b8605Smrg                            GLsizei width, GLsizei height, GLsizei depth,
3628848b8605Smrg                            const GLvoid *clearValue)
3629848b8605Smrg{
3630848b8605Smrg   bool res;
3631848b8605Smrg
3632848b8605Smrg   res = cleartexsubimage_using_fbo(ctx, texImage,
3633848b8605Smrg                                    xoffset, yoffset, zoffset,
3634848b8605Smrg                                    width, height, depth,
3635848b8605Smrg                                    clearValue);
3636848b8605Smrg
3637848b8605Smrg   if (res)
3638848b8605Smrg      return;
3639848b8605Smrg
3640848b8605Smrg   _mesa_warning(ctx,
3641848b8605Smrg                 "Falling back to mapping the texture in "
3642848b8605Smrg                 "glClearTexSubImage\n");
3643848b8605Smrg
3644848b8605Smrg   _mesa_store_cleartexsubimage(ctx, texImage,
3645848b8605Smrg                                xoffset, yoffset, zoffset,
3646848b8605Smrg                                width, height, depth,
3647848b8605Smrg                                clearValue);
3648848b8605Smrg}
3649