utils.c revision b8e80941
1/*
2 * (C) Copyright IBM Corporation 2002, 2004
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file utils.c
27 * Utility functions for DRI drivers.
28 *
29 * \author Ian Romanick <idr@us.ibm.com>
30 */
31
32#include <string.h>
33#include <stdio.h>
34#include <stdlib.h>
35#include <stdbool.h>
36#include <stdint.h>
37#include "main/macros.h"
38#include "main/mtypes.h"
39#include "main/cpuinfo.h"
40#include "main/extensions.h"
41#include "utils.h"
42#include "dri_util.h"
43
44/* WARNING: HACK: Local defines to avoid pulling glx.h.
45 *
46 * Any parts of this file that use the following defines are either partial or
47 * entirely broken wrt EGL.
48 *
49 * For example any getConfigAttrib() or indexConfigAttrib() query from EGL for
50 * SLOW or NON_CONFORMANT_CONFIG will not work as expected since the EGL tokens
51 * are different from the GLX ones.
52 */
53#define GLX_NONE                                                0x8000
54#define GLX_SLOW_CONFIG                                         0x8001
55#define GLX_NON_CONFORMANT_CONFIG                               0x800D
56#define GLX_DONT_CARE                                           0xFFFFFFFF
57
58/**
59 * Create the \c GL_RENDERER string for DRI drivers.
60 *
61 * Almost all DRI drivers use a \c GL_RENDERER string of the form:
62 *
63 *    "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>"
64 *
65 * Using the supplied chip name, driver data, and AGP speed, this function
66 * creates the string.
67 *
68 * \param buffer         Buffer to hold the \c GL_RENDERER string.
69 * \param hardware_name  Name of the hardware.
70 * \param agp_mode       AGP mode (speed).
71 *
72 * \returns
73 * The length of the string stored in \c buffer.  This does \b not include
74 * the terminating \c NUL character.
75 */
76unsigned
77driGetRendererString( char * buffer, const char * hardware_name,
78		      GLuint agp_mode )
79{
80   unsigned offset;
81   char *cpu;
82
83   offset = sprintf( buffer, "Mesa DRI %s", hardware_name );
84
85   /* Append any AGP-specific information.
86    */
87   switch ( agp_mode ) {
88   case 1:
89   case 2:
90   case 4:
91   case 8:
92      offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode );
93      break;
94
95   default:
96      break;
97   }
98
99   /* Append any CPU-specific information.
100    */
101   cpu = _mesa_get_cpu_string();
102   if (cpu) {
103      offset += sprintf(buffer + offset, " %s", cpu);
104      free(cpu);
105   }
106
107   return offset;
108}
109
110
111/**
112 * Creates a set of \c struct gl_config that a driver will expose.
113 *
114 * A set of \c struct gl_config will be created based on the supplied
115 * parameters.  The number of modes processed will be 2 *
116 * \c num_depth_stencil_bits * \c num_db_modes.
117 *
118 * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
119 * \c db_modes, and \c visType into each \c struct gl_config element.
120 * However, the meanings of \c fb_format and \c fb_type require further
121 * explanation.  The \c fb_format specifies which color components are in
122 * each pixel and what the default order is.  For example, \c GL_RGB specifies
123 * that red, green, blue are available and red is in the "most significant"
124 * position and blue is in the "least significant".  The \c fb_type specifies
125 * the bit sizes of each component and the actual ordering.  For example, if
126 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
127 * are the blue value, bits [10:5] are the green value, and bits [4:0] are
128 * the red value.
129 *
130 * One sublte issue is the combination of \c GL_RGB  or \c GL_BGR and either
131 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes.  The resulting mask values in the
132 * \c struct gl_config structure is \b identical to the \c GL_RGBA or
133 * \c GL_BGRA case, except the \c alphaMask is zero.  This means that, as
134 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
135 * still uses 32-bits.
136 *
137 * If in doubt, look at the tables used in the function.
138 *
139 * \param ptr_to_modes  Pointer to a pointer to a linked list of
140 *                      \c struct gl_config.  Upon completion, a pointer to
141 *                      the next element to be process will be stored here.
142 *                      If the function fails and returns \c GL_FALSE, this
143 *                      value will be unmodified, but some elements in the
144 *                      linked list may be modified.
145 * \param format        Mesa mesa_format enum describing the pixel format
146 * \param depth_bits    Array of depth buffer sizes to be exposed.
147 * \param stencil_bits  Array of stencil buffer sizes to be exposed.
148 * \param num_depth_stencil_bits  Number of entries in both \c depth_bits and
149 *                      \c stencil_bits.
150 * \param db_modes      Array of buffer swap modes.  If an element has a
151 *                      value of \c __DRI_ATTRIB_SWAP_NONE, then it
152 *                      represents a single-buffered mode.  Other valid
153 *                      values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
154 *                      \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
155 *                      They represent the respective GLX values as in
156 *                      the GLX_OML_swap_method extension spec.
157 * \param num_db_modes  Number of entries in \c db_modes.
158 * \param msaa_samples  Array of msaa sample count. 0 represents a visual
159 *                      without a multisample buffer.
160 * \param num_msaa_modes Number of entries in \c msaa_samples.
161 * \param enable_accum  Add an accum buffer to the configs
162 * \param color_depth_match Whether the color depth must match the zs depth
163 *                          This forces 32-bit color to have 24-bit depth, and
164 *                          16-bit color to have 16-bit depth.
165 * \param mutable_render_buffer Enable __DRI_ATTRIB_MUTABLE_RENDER_BUFFER,
166 *                              which translates to
167 *                              EGL_MUTABLE_RENDER_BUFFER_BIT_KHR.
168 *
169 * \returns
170 * Pointer to any array of pointers to the \c __DRIconfig structures created
171 * for the specified formats.  If there is an error, \c NULL is returned.
172 * Currently the only cause of failure is a bad parameter (i.e., unsupported
173 * \c format).
174 */
175__DRIconfig **
176driCreateConfigs(mesa_format format,
177		 const uint8_t * depth_bits, const uint8_t * stencil_bits,
178		 unsigned num_depth_stencil_bits,
179		 const GLenum * db_modes, unsigned num_db_modes,
180		 const uint8_t * msaa_samples, unsigned num_msaa_modes,
181		 GLboolean enable_accum, GLboolean color_depth_match,
182		 GLboolean mutable_render_buffer)
183{
184   static const uint32_t masks_table[][4] = {
185      /* MESA_FORMAT_B5G6R5_UNORM */
186      { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
187      /* MESA_FORMAT_B8G8R8X8_UNORM */
188      { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
189      /* MESA_FORMAT_B8G8R8A8_UNORM */
190      { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
191      /* MESA_FORMAT_B10G10R10X2_UNORM */
192      { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
193      /* MESA_FORMAT_B10G10R10A2_UNORM */
194      { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
195      /* MESA_FORMAT_R8G8B8A8_UNORM */
196      { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
197      /* MESA_FORMAT_R8G8B8X8_UNORM */
198      { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
199      /* MESA_FORMAT_R10G10B10X2_UNORM */
200      { 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
201      /* MESA_FORMAT_R10G10B10A2_UNORM */
202      { 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
203   };
204
205   const uint32_t * masks;
206   __DRIconfig **configs, **c;
207   struct gl_config *modes;
208   unsigned i, j, k, h;
209   unsigned num_modes;
210   unsigned num_accum_bits = (enable_accum) ? 2 : 1;
211   int red_bits;
212   int green_bits;
213   int blue_bits;
214   int alpha_bits;
215   bool is_srgb;
216
217   switch (format) {
218   case MESA_FORMAT_B5G6R5_UNORM:
219      masks = masks_table[0];
220      break;
221   case MESA_FORMAT_B8G8R8X8_UNORM:
222   case MESA_FORMAT_B8G8R8X8_SRGB:
223      masks = masks_table[1];
224      break;
225   case MESA_FORMAT_B8G8R8A8_UNORM:
226   case MESA_FORMAT_B8G8R8A8_SRGB:
227      masks = masks_table[2];
228      break;
229   case MESA_FORMAT_R8G8B8A8_UNORM:
230   case MESA_FORMAT_R8G8B8A8_SRGB:
231      masks = masks_table[5];
232      break;
233   case MESA_FORMAT_R8G8B8X8_UNORM:
234      masks = masks_table[6];
235      break;
236   case MESA_FORMAT_B10G10R10X2_UNORM:
237      masks = masks_table[3];
238      break;
239   case MESA_FORMAT_B10G10R10A2_UNORM:
240      masks = masks_table[4];
241      break;
242   case MESA_FORMAT_R10G10B10X2_UNORM:
243      masks = masks_table[7];
244      break;
245   case MESA_FORMAT_R10G10B10A2_UNORM:
246      masks = masks_table[8];
247      break;
248   default:
249      fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
250              __func__, __LINE__,
251              _mesa_get_format_name(format), format);
252      return NULL;
253   }
254
255   red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
256   green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
257   blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
258   alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
259   is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB;
260
261   num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
262   configs = calloc(num_modes + 1, sizeof *configs);
263   if (configs == NULL)
264       return NULL;
265
266    c = configs;
267    for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
268	for ( i = 0 ; i < num_db_modes ; i++ ) {
269	    for ( h = 0 ; h < num_msaa_modes; h++ ) {
270	    	for ( j = 0 ; j < num_accum_bits ; j++ ) {
271		    if (color_depth_match &&
272			(depth_bits[k] || stencil_bits[k])) {
273			/* Depth can really only be 0, 16, 24, or 32. A 32-bit
274			 * color format still matches 24-bit depth, as there
275			 * is an implicit 8-bit stencil. So really we just
276			 * need to make sure that color/depth are both 16 or
277			 * both non-16.
278			 */
279			if ((depth_bits[k] + stencil_bits[k] == 16) !=
280			    (red_bits + green_bits + blue_bits + alpha_bits == 16))
281			    continue;
282		    }
283
284		    *c = malloc (sizeof **c);
285		    modes = &(*c)->modes;
286		    c++;
287
288		    memset(modes, 0, sizeof *modes);
289		    modes->redBits   = red_bits;
290		    modes->greenBits = green_bits;
291		    modes->blueBits  = blue_bits;
292		    modes->alphaBits = alpha_bits;
293		    modes->redMask   = masks[0];
294		    modes->greenMask = masks[1];
295		    modes->blueMask  = masks[2];
296		    modes->alphaMask = masks[3];
297		    modes->rgbBits   = modes->redBits + modes->greenBits
298		    	+ modes->blueBits + modes->alphaBits;
299
300		    modes->accumRedBits   = 16 * j;
301		    modes->accumGreenBits = 16 * j;
302		    modes->accumBlueBits  = 16 * j;
303		    modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
304		    modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
305
306		    modes->stencilBits = stencil_bits[k];
307		    modes->depthBits = depth_bits[k];
308
309		    modes->transparentPixel = GLX_NONE;
310		    modes->transparentRed = GLX_DONT_CARE;
311		    modes->transparentGreen = GLX_DONT_CARE;
312		    modes->transparentBlue = GLX_DONT_CARE;
313		    modes->transparentAlpha = GLX_DONT_CARE;
314		    modes->transparentIndex = GLX_DONT_CARE;
315		    modes->rgbMode = GL_TRUE;
316
317		    if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
318		    	modes->doubleBufferMode = GL_FALSE;
319		        modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
320		    }
321		    else {
322		    	modes->doubleBufferMode = GL_TRUE;
323		    	modes->swapMethod = db_modes[i];
324		    }
325
326		    modes->samples = msaa_samples[h];
327		    modes->sampleBuffers = modes->samples ? 1 : 0;
328
329
330		    modes->haveAccumBuffer = ((modes->accumRedBits +
331					   modes->accumGreenBits +
332					   modes->accumBlueBits +
333					   modes->accumAlphaBits) > 0);
334		    modes->haveDepthBuffer = (modes->depthBits > 0);
335		    modes->haveStencilBuffer = (modes->stencilBits > 0);
336
337		    modes->bindToTextureRgb = GL_TRUE;
338		    modes->bindToTextureRgba = GL_TRUE;
339		    modes->bindToMipmapTexture = GL_FALSE;
340		    modes->bindToTextureTargets =
341			__DRI_ATTRIB_TEXTURE_1D_BIT |
342			__DRI_ATTRIB_TEXTURE_2D_BIT |
343			__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
344
345		    modes->yInverted = GL_TRUE;
346		    modes->sRGBCapable = is_srgb;
347		    modes->mutableRenderBuffer = mutable_render_buffer;
348		}
349	    }
350	}
351    }
352    *c = NULL;
353
354    return configs;
355}
356
357__DRIconfig **driConcatConfigs(__DRIconfig **a,
358			       __DRIconfig **b)
359{
360    __DRIconfig **all;
361    int i, j, index;
362
363    if (a == NULL || a[0] == NULL)
364       return b;
365    else if (b == NULL || b[0] == NULL)
366       return a;
367
368    i = 0;
369    while (a[i] != NULL)
370	i++;
371    j = 0;
372    while (b[j] != NULL)
373	j++;
374
375    all = malloc((i + j + 1) * sizeof *all);
376    index = 0;
377    for (i = 0; a[i] != NULL; i++)
378	all[index++] = a[i];
379    for (j = 0; b[j] != NULL; j++)
380	all[index++] = b[j];
381    all[index++] = NULL;
382
383    free(a);
384    free(b);
385
386    return all;
387}
388
389#define __ATTRIB(attrib, field) \
390    { attrib, offsetof(struct gl_config, field) }
391
392static const struct { unsigned int attrib, offset; } attribMap[] = {
393    __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE,			rgbBits),
394    __ATTRIB(__DRI_ATTRIB_LEVEL,			level),
395    __ATTRIB(__DRI_ATTRIB_RED_SIZE,			redBits),
396    __ATTRIB(__DRI_ATTRIB_GREEN_SIZE,			greenBits),
397    __ATTRIB(__DRI_ATTRIB_BLUE_SIZE,			blueBits),
398    __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE,			alphaBits),
399    __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE,			depthBits),
400    __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE,			stencilBits),
401    __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE,		accumRedBits),
402    __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE,		accumGreenBits),
403    __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE,		accumBlueBits),
404    __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE,		accumAlphaBits),
405    __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS,		sampleBuffers),
406    __ATTRIB(__DRI_ATTRIB_SAMPLES,			samples),
407    __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER,		doubleBufferMode),
408    __ATTRIB(__DRI_ATTRIB_STEREO,			stereoMode),
409    __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS,			numAuxBuffers),
410    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE,		transparentPixel),
411    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE,	transparentPixel),
412    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE,	transparentRed),
413    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE,	transparentGreen),
414    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE,	transparentBlue),
415    __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE,	transparentAlpha),
416    __ATTRIB(__DRI_ATTRIB_RED_MASK,			redMask),
417    __ATTRIB(__DRI_ATTRIB_GREEN_MASK,			greenMask),
418    __ATTRIB(__DRI_ATTRIB_BLUE_MASK,			blueMask),
419    __ATTRIB(__DRI_ATTRIB_ALPHA_MASK,			alphaMask),
420    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH,		maxPbufferWidth),
421    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT,		maxPbufferHeight),
422    __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS,		maxPbufferPixels),
423    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH,	optimalPbufferWidth),
424    __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT,	optimalPbufferHeight),
425    __ATTRIB(__DRI_ATTRIB_SWAP_METHOD,			swapMethod),
426    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB,		bindToTextureRgb),
427    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA,		bindToTextureRgba),
428    __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE,	bindToMipmapTexture),
429    __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS,	bindToTextureTargets),
430    __ATTRIB(__DRI_ATTRIB_YINVERTED,			yInverted),
431    __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE,	sRGBCapable),
432    __ATTRIB(__DRI_ATTRIB_MUTABLE_RENDER_BUFFER,	mutableRenderBuffer),
433
434    /* The struct field doesn't matter here, these are handled by the
435     * switch in driGetConfigAttribIndex.  We need them in the array
436     * so the iterator includes them though.*/
437    __ATTRIB(__DRI_ATTRIB_RENDER_TYPE,			level),
438    __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT,		level),
439};
440
441
442/**
443 * Return the value of a configuration attribute.  The attribute is
444 * indicated by the index.
445 */
446static int
447driGetConfigAttribIndex(const __DRIconfig *config,
448			unsigned int index, unsigned int *value)
449{
450    switch (attribMap[index].attrib) {
451    case __DRI_ATTRIB_RENDER_TYPE:
452        /* no support for color index mode */
453	*value = __DRI_ATTRIB_RGBA_BIT;
454	break;
455    case __DRI_ATTRIB_CONFIG_CAVEAT:
456	if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG)
457	    *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG;
458	else if (config->modes.visualRating == GLX_SLOW_CONFIG)
459	    *value = __DRI_ATTRIB_SLOW_BIT;
460	else
461	    *value = 0;
462	break;
463    default:
464        /* any other int-sized field */
465	*value = *(unsigned int *)
466	    ((char *) &config->modes + attribMap[index].offset);
467
468	break;
469    }
470
471    return GL_TRUE;
472}
473
474
475/**
476 * Get the value of a configuration attribute.
477 * \param attrib  the attribute (one of the _DRI_ATTRIB_x tokens)
478 * \param value  returns the attribute's value
479 * \return 1 for success, 0 for failure
480 */
481int
482driGetConfigAttrib(const __DRIconfig *config,
483		   unsigned int attrib, unsigned int *value)
484{
485    unsigned i;
486
487    for (i = 0; i < ARRAY_SIZE(attribMap); i++)
488	if (attribMap[i].attrib == attrib)
489	    return driGetConfigAttribIndex(config, i, value);
490
491    return GL_FALSE;
492}
493
494
495/**
496 * Get a configuration attribute name and value, given an index.
497 * \param index  which field of the __DRIconfig to query
498 * \param attrib  returns the attribute name (one of the _DRI_ATTRIB_x tokens)
499 * \param value  returns the attribute's value
500 * \return 1 for success, 0 for failure
501 */
502int
503driIndexConfigAttrib(const __DRIconfig *config, int index,
504		     unsigned int *attrib, unsigned int *value)
505{
506    if (index >= 0 && index < ARRAY_SIZE(attribMap)) {
507	*attrib = attribMap[index].attrib;
508	return driGetConfigAttribIndex(config, index, value);
509    }
510
511    return GL_FALSE;
512}
513
514/**
515 * Implement queries for values that are common across all Mesa drivers
516 *
517 * Currently only the following queries are supported by this function:
518 *
519 *     - \c __DRI2_RENDERER_VERSION
520 *     - \c __DRI2_RENDERER_PREFERRED_PROFILE
521 *     - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION
522 *     - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION
523 *     - \c __DRI2_RENDERER_ES_PROFILE_VERSION
524 *     - \c __DRI2_RENDERER_ES2_PROFILE_VERSION
525 *
526 * \returns
527 * Zero if a recognized value of \c param is supplied, -1 otherwise.
528 */
529int
530driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value)
531{
532   switch (param) {
533   case __DRI2_RENDERER_VERSION: {
534      static const char *const ver = PACKAGE_VERSION;
535      char *endptr;
536      int v[3];
537
538      v[0] = strtol(ver, &endptr, 10);
539      assert(endptr[0] == '.');
540      if (endptr[0] != '.')
541         return -1;
542
543      v[1] = strtol(endptr + 1, &endptr, 10);
544      assert(endptr[0] == '.');
545      if (endptr[0] != '.')
546         return -1;
547
548      v[2] = strtol(endptr + 1, &endptr, 10);
549
550      value[0] = v[0];
551      value[1] = v[1];
552      value[2] = v[2];
553      return 0;
554   }
555   case __DRI2_RENDERER_PREFERRED_PROFILE:
556      value[0] = (psp->max_gl_core_version != 0)
557         ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL);
558      return 0;
559   case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION:
560      value[0] = psp->max_gl_core_version / 10;
561      value[1] = psp->max_gl_core_version % 10;
562      return 0;
563   case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION:
564      value[0] = psp->max_gl_compat_version / 10;
565      value[1] = psp->max_gl_compat_version % 10;
566      return 0;
567   case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION:
568      value[0] = psp->max_gl_es1_version / 10;
569      value[1] = psp->max_gl_es1_version % 10;
570      return 0;
571   case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION:
572      value[0] = psp->max_gl_es2_version / 10;
573      value[1] = psp->max_gl_es2_version % 10;
574      return 0;
575   default:
576      break;
577   }
578
579   return -1;
580}
581