1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29#include "main/glheader.h"
30#include "main/context.h"
31#include "main/macros.h"
32#include "main/enums.h"
33#include "main/fbobject.h"
34#include "main/dd.h"
35#include "main/state.h"
36
37#include "drivers/common/driverfuncs.h"
38
39#include "intel_screen.h"
40#include "intel_batchbuffer.h"
41#include "intel_mipmap_tree.h"
42#include "intel_fbo.h"
43#include "intel_buffers.h"
44
45#include "i830_context.h"
46#include "i830_reg.h"
47
48#define FILE_DEBUG_FLAG DEBUG_STATE
49
50static void
51i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
52                        GLuint mask)
53{
54   struct i830_context *i830 = i830_context(ctx);
55   int test = intel_translate_compare_func(func);
56
57   mask = mask & 0xff;
58
59   DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __func__,
60       _mesa_enum_to_string(func), ref, mask);
61
62
63   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
64   i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65   i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66                                           STENCIL_TEST_MASK(mask));
67   i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
68                                                ENABLE_STENCIL_TEST_FUNC_MASK);
69   i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
70                                               ENABLE_STENCIL_TEST_FUNC |
71                                               STENCIL_REF_VALUE(ref) |
72                                               STENCIL_TEST_FUNC(test));
73}
74
75static void
76i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
77{
78   struct i830_context *i830 = i830_context(ctx);
79
80   DBG("%s : mask 0x%x\n", __func__, mask);
81
82   mask = mask & 0xff;
83
84   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
85   i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
86   i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
87                                           STENCIL_WRITE_MASK(mask));
88}
89
90static void
91i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
92                      GLenum zpass)
93{
94   struct i830_context *i830 = i830_context(ctx);
95   int fop, dfop, dpop;
96
97   DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __func__,
98       _mesa_enum_to_string(fail),
99       _mesa_enum_to_string(zfail),
100       _mesa_enum_to_string(zpass));
101
102   fop = 0;
103   dfop = 0;
104   dpop = 0;
105
106   switch (fail) {
107   case GL_KEEP:
108      fop = STENCILOP_KEEP;
109      break;
110   case GL_ZERO:
111      fop = STENCILOP_ZERO;
112      break;
113   case GL_REPLACE:
114      fop = STENCILOP_REPLACE;
115      break;
116   case GL_INCR:
117      fop = STENCILOP_INCRSAT;
118      break;
119   case GL_DECR:
120      fop = STENCILOP_DECRSAT;
121      break;
122   case GL_INCR_WRAP:
123      fop = STENCILOP_INCR;
124      break;
125   case GL_DECR_WRAP:
126      fop = STENCILOP_DECR;
127      break;
128   case GL_INVERT:
129      fop = STENCILOP_INVERT;
130      break;
131   default:
132      break;
133   }
134   switch (zfail) {
135   case GL_KEEP:
136      dfop = STENCILOP_KEEP;
137      break;
138   case GL_ZERO:
139      dfop = STENCILOP_ZERO;
140      break;
141   case GL_REPLACE:
142      dfop = STENCILOP_REPLACE;
143      break;
144   case GL_INCR:
145      dfop = STENCILOP_INCRSAT;
146      break;
147   case GL_DECR:
148      dfop = STENCILOP_DECRSAT;
149      break;
150   case GL_INCR_WRAP:
151      dfop = STENCILOP_INCR;
152      break;
153   case GL_DECR_WRAP:
154      dfop = STENCILOP_DECR;
155      break;
156   case GL_INVERT:
157      dfop = STENCILOP_INVERT;
158      break;
159   default:
160      break;
161   }
162   switch (zpass) {
163   case GL_KEEP:
164      dpop = STENCILOP_KEEP;
165      break;
166   case GL_ZERO:
167      dpop = STENCILOP_ZERO;
168      break;
169   case GL_REPLACE:
170      dpop = STENCILOP_REPLACE;
171      break;
172   case GL_INCR:
173      dpop = STENCILOP_INCRSAT;
174      break;
175   case GL_DECR:
176      dpop = STENCILOP_DECRSAT;
177      break;
178   case GL_INCR_WRAP:
179      dpop = STENCILOP_INCR;
180      break;
181   case GL_DECR_WRAP:
182      dpop = STENCILOP_DECR;
183      break;
184   case GL_INVERT:
185      dpop = STENCILOP_INVERT;
186      break;
187   default:
188      break;
189   }
190
191
192   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
193   i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
194   i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
195                                               STENCIL_FAIL_OP(fop) |
196                                               STENCIL_PASS_DEPTH_FAIL_OP
197                                               (dfop) |
198                                               STENCIL_PASS_DEPTH_PASS_OP
199                                               (dpop));
200}
201
202static void
203i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
204{
205   struct i830_context *i830 = i830_context(ctx);
206   int test = intel_translate_compare_func(func);
207   GLubyte refByte;
208   GLuint refInt;
209
210   UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
211   refInt = (GLuint) refByte;
212
213   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
214   i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
215   i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
216                                           ENABLE_ALPHA_REF_VALUE |
217                                           ALPHA_TEST_FUNC(test) |
218                                           ALPHA_REF_VALUE(refInt));
219}
220
221/**
222 * Makes sure that the proper enables are set for LogicOp, Independent Alpha
223 * Blend, and Blending.  It needs to be called from numerous places where we
224 * could change the LogicOp or Independent Alpha Blend without subsequent
225 * calls to glEnable.
226 *
227 * \todo
228 * This function is substantially different from the old i830-specific driver.
229 * I'm not sure which is correct.
230 */
231static void
232i830EvalLogicOpBlendState(struct gl_context * ctx)
233{
234   struct i830_context *i830 = i830_context(ctx);
235
236   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
237
238   if (ctx->Color.ColorLogicOpEnabled) {
239      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
240                                                  ENABLE_LOGIC_OP_MASK);
241      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
242                                                 ENABLE_LOGIC_OP);
243   }
244   else if (ctx->Color.BlendEnabled) {
245      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
246                                                  ENABLE_LOGIC_OP_MASK);
247      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
248                                                 DISABLE_LOGIC_OP);
249   }
250   else {
251      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
252                                                  ENABLE_LOGIC_OP_MASK);
253      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
254                                                 DISABLE_LOGIC_OP);
255   }
256}
257
258static void
259i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
260{
261   struct i830_context *i830 = i830_context(ctx);
262   GLubyte r, g, b, a;
263
264   DBG("%s\n", __func__);
265
266   UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
267   UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
268   UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
269   UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
270
271   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
272   i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
273      (a << 24) | (r << 16) | (g << 8) | b;
274}
275
276/**
277 * Sets both the blend equation (called "function" in i830 docs) and the
278 * blend function (called "factor" in i830 docs).  This is done in a single
279 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
280 * change the interpretation of the blend function.
281 */
282static void
283i830_set_blend_state(struct gl_context * ctx)
284{
285   struct i830_context *i830 = i830_context(ctx);
286   int funcA;
287   int funcRGB;
288   int eqnA;
289   int eqnRGB;
290   int iab;
291   int s1;
292
293
294   funcRGB =
295      SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB))
296      | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB));
297
298   switch (ctx->Color.Blend[0].EquationRGB) {
299   case GL_FUNC_ADD:
300      eqnRGB = BLENDFUNC_ADD;
301      break;
302   case GL_MIN:
303      eqnRGB = BLENDFUNC_MIN;
304      funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
305      break;
306   case GL_MAX:
307      eqnRGB = BLENDFUNC_MAX;
308      funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
309      break;
310   case GL_FUNC_SUBTRACT:
311      eqnRGB = BLENDFUNC_SUB;
312      break;
313   case GL_FUNC_REVERSE_SUBTRACT:
314      eqnRGB = BLENDFUNC_RVRSE_SUB;
315      break;
316   default:
317      fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
318              __func__, __LINE__, ctx->Color.Blend[0].EquationRGB);
319      return;
320   }
321
322
323   funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA))
324      | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA));
325
326   switch (ctx->Color.Blend[0].EquationA) {
327   case GL_FUNC_ADD:
328      eqnA = BLENDFUNC_ADD;
329      break;
330   case GL_MIN:
331      eqnA = BLENDFUNC_MIN;
332      funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
333      break;
334   case GL_MAX:
335      eqnA = BLENDFUNC_MAX;
336      funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
337      break;
338   case GL_FUNC_SUBTRACT:
339      eqnA = BLENDFUNC_SUB;
340      break;
341   case GL_FUNC_REVERSE_SUBTRACT:
342      eqnA = BLENDFUNC_RVRSE_SUB;
343      break;
344   default:
345      fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
346              __func__, __LINE__, ctx->Color.Blend[0].EquationA);
347      return;
348   }
349
350   iab = eqnA | funcA
351      | _3DSTATE_INDPT_ALPHA_BLEND_CMD
352      | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
353      | ENABLE_ALPHA_BLENDFUNC;
354   s1 = eqnRGB | funcRGB
355      | _3DSTATE_MODES_1_CMD
356      | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
357      | ENABLE_COLR_BLND_FUNC;
358
359   if ((eqnA | funcA) != (eqnRGB | funcRGB))
360      iab |= ENABLE_INDPT_ALPHA_BLEND;
361   else
362      iab |= DISABLE_INDPT_ALPHA_BLEND;
363
364   if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
365       s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
366      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
367      i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
368      i830->state.Ctx[I830_CTXREG_STATE1] = s1;
369   }
370
371   /* This will catch a logicop blend equation.  It will also ensure
372    * independent alpha blend is really in the correct state (either enabled
373    * or disabled) if blending is already enabled.
374    */
375
376   i830EvalLogicOpBlendState(ctx);
377
378   if (0) {
379      fprintf(stderr,
380              "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
381              __func__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
382              i830->state.Ctx[I830_CTXREG_IALPHAB],
383              (ctx->Color.BlendEnabled) ? "en" : "dis");
384   }
385}
386
387
388static void
389i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
390{
391   DBG("%s -> %s, %s\n", __func__,
392       _mesa_enum_to_string(modeRGB),
393       _mesa_enum_to_string(modeA));
394
395   (void) modeRGB;
396   (void) modeA;
397   i830_set_blend_state(ctx);
398}
399
400
401static void
402i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
403                      GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
404{
405   DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __func__,
406       _mesa_enum_to_string(sfactorRGB),
407       _mesa_enum_to_string(dfactorRGB),
408       _mesa_enum_to_string(sfactorA),
409       _mesa_enum_to_string(dfactorA));
410
411   (void) sfactorRGB;
412   (void) dfactorRGB;
413   (void) sfactorA;
414   (void) dfactorA;
415   i830_set_blend_state(ctx);
416}
417
418
419
420static void
421i830DepthFunc(struct gl_context * ctx, GLenum func)
422{
423   struct i830_context *i830 = i830_context(ctx);
424   int test = intel_translate_compare_func(func);
425
426   DBG("%s\n", __func__);
427
428   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
429   i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
430   i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
431                                           DEPTH_TEST_FUNC(test));
432}
433
434static void
435i830DepthMask(struct gl_context * ctx, GLboolean flag)
436{
437   struct i830_context *i830 = i830_context(ctx);
438
439   DBG("%s flag (%d)\n", __func__, flag);
440
441   if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
442      flag = false;
443
444   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
445
446   i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
447
448   if (flag && ctx->Depth.Test)
449      i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
450   else
451      i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
452}
453
454/** Called from ctx->Driver.DepthRange() */
455static void
456i830DepthRange(struct gl_context *ctx)
457{
458   intelCalcViewport(ctx);
459}
460
461/* =============================================================
462 * Polygon stipple
463 *
464 * The i830 supports a 4x4 stipple natively, GL wants 32x32.
465 * Fortunately stipple is usually a repeating pattern.
466 */
467static void
468i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
469{
470   struct i830_context *i830 = i830_context(ctx);
471   const GLubyte *m;
472   GLubyte p[4];
473   int i, j, k;
474   int active = (ctx->Polygon.StippleFlag &&
475                 i830->intel.reduced_primitive == GL_TRIANGLES);
476   GLuint newMask;
477
478   if (active) {
479      I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
480      i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
481   }
482
483   /* Use the already unpacked stipple data from the context rather than the
484    * uninterpreted mask passed in.
485    */
486   mask = (const GLubyte *)ctx->PolygonStipple;
487   m = mask;
488
489   p[0] = mask[12] & 0xf;
490   p[0] |= p[0] << 4;
491   p[1] = mask[8] & 0xf;
492   p[1] |= p[1] << 4;
493   p[2] = mask[4] & 0xf;
494   p[2] |= p[2] << 4;
495   p[3] = mask[0] & 0xf;
496   p[3] |= p[3] << 4;
497
498   for (k = 0; k < 8; k++)
499      for (j = 3; j >= 0; j--)
500         for (i = 0; i < 4; i++, m++)
501            if (*m != p[j]) {
502               i830->intel.hw_stipple = 0;
503               return;
504            }
505
506   newMask = (((p[0] & 0xf) << 0) |
507              ((p[1] & 0xf) << 4) |
508              ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
509
510
511   if (newMask == 0xffff || newMask == 0x0) {
512      /* this is needed to make conform pass */
513      i830->intel.hw_stipple = 0;
514      return;
515   }
516
517   i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
518   i830->state.Stipple[I830_STPREG_ST1] |= newMask;
519   i830->intel.hw_stipple = 1;
520
521   if (active)
522      i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
523}
524
525
526/* =============================================================
527 * Hardware clipping
528 */
529static void
530i830Scissor(struct gl_context * ctx)
531{
532   struct i830_context *i830 = i830_context(ctx);
533   int x1, y1, x2, y2;
534
535   if (!ctx->DrawBuffer)
536      return;
537
538   DBG("%s %d,%d %dx%d\n", __func__,
539       ctx->Scissor.ScissorArray[0].X,     ctx->Scissor.ScissorArray[0].Y,
540       ctx->Scissor.ScissorArray[0].Width, ctx->Scissor.ScissorArray[0].Height);
541
542   if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
543      x1 = ctx->Scissor.ScissorArray[0].X;
544      y1 = ctx->DrawBuffer->Height - (ctx->Scissor.ScissorArray[0].Y
545                                      + ctx->Scissor.ScissorArray[0].Height);
546      x2 = ctx->Scissor.ScissorArray[0].X
547         + ctx->Scissor.ScissorArray[0].Width - 1;
548      y2 = y1 + ctx->Scissor.ScissorArray[0].Height - 1;
549      DBG("%s %d..%d,%d..%d (inverted)\n", __func__, x1, x2, y1, y2);
550   }
551   else {
552      /* FBO - not inverted
553       */
554      x1 = ctx->Scissor.ScissorArray[0].X;
555      y1 = ctx->Scissor.ScissorArray[0].Y;
556      x2 = ctx->Scissor.ScissorArray[0].X
557         + ctx->Scissor.ScissorArray[0].Width - 1;
558      y2 = ctx->Scissor.ScissorArray[0].Y
559         + ctx->Scissor.ScissorArray[0].Height - 1;
560      DBG("%s %d..%d,%d..%d (not inverted)\n", __func__, x1, x2, y1, y2);
561   }
562
563   x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
564   y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
565   x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
566   y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
567
568   DBG("%s %d..%d,%d..%d (clamped)\n", __func__, x1, x2, y1, y2);
569
570   I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
571   i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
572   i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
573}
574
575static void
576i830LogicOp(struct gl_context * ctx, enum gl_logicop_mode opcode)
577{
578   struct i830_context *i830 = i830_context(ctx);
579
580   DBG("%s\n", __func__);
581
582   assert((unsigned)opcode <= 15);
583   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
584   i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
585   i830->state.Ctx[I830_CTXREG_STATE4] |= opcode;
586}
587
588
589
590static void
591i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
592{
593   struct i830_context *i830 = i830_context(ctx);
594   GLuint mode;
595
596   DBG("%s\n", __func__);
597
598   if (!ctx->Polygon.CullFlag) {
599      mode = CULLMODE_NONE;
600   }
601   else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
602      mode = CULLMODE_CW;
603
604      if (ctx->DrawBuffer && _mesa_is_user_fbo(ctx->DrawBuffer))
605         mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
606      if (ctx->Polygon.CullFaceMode == GL_FRONT)
607         mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
608      if (ctx->Polygon.FrontFace != GL_CCW)
609         mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
610   }
611   else {
612      mode = CULLMODE_BOTH;
613   }
614
615   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
616   i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
617   i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
618}
619
620static void
621i830LineWidth(struct gl_context * ctx, GLfloat widthf)
622{
623   struct i830_context *i830 = i830_context(ctx);
624   int width;
625   int state5;
626
627   DBG("%s\n", __func__);
628
629   width = (int) (widthf * 2);
630   width = CLAMP(width, 1, 15);
631
632   state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
633   state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
634
635   if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
636      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
637      i830->state.Ctx[I830_CTXREG_STATE5] = state5;
638   }
639}
640
641static void
642i830PointSize(struct gl_context * ctx, GLfloat size)
643{
644   struct i830_context *i830 = i830_context(ctx);
645   GLint point_size = (int) size;
646
647   DBG("%s\n", __func__);
648
649   point_size = CLAMP(point_size, 1, 256);
650   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
651   i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
652   i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
653                                           FIXED_POINT_WIDTH(point_size));
654}
655
656
657/* =============================================================
658 * Color masks
659 */
660
661static void
662i830ColorMask(struct gl_context * ctx,
663              GLboolean r, GLboolean g, GLboolean b, GLboolean a)
664{
665   struct i830_context *i830 = i830_context(ctx);
666   GLuint tmp = 0;
667
668   DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __func__, r, g, b, a);
669
670   tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
671          ENABLE_COLOR_MASK |
672          ENABLE_COLOR_WRITE |
673          ((!r) << WRITEMASK_RED_SHIFT) |
674          ((!g) << WRITEMASK_GREEN_SHIFT) |
675          ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
676
677   if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
678      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
679      i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
680   }
681}
682
683static void
684update_specular(struct gl_context * ctx)
685{
686   struct i830_context *i830 = i830_context(ctx);
687
688   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
689   i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
690
691   if (_mesa_need_secondary_color(ctx))
692      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
693   else
694      i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
695}
696
697static void
698i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
699{
700   DBG("%s\n", __func__);
701
702   if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
703      update_specular(ctx);
704   }
705}
706
707/* In Mesa 3.5 we can reliably do native flatshading.
708 */
709static void
710i830ShadeModel(struct gl_context * ctx, GLenum mode)
711{
712   struct i830_context *i830 = i830_context(ctx);
713   I830_STATECHANGE(i830, I830_UPLOAD_CTX);
714
715
716#define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
717
718   i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
719
720   if (mode == GL_FLAT) {
721      i830->state.Ctx[I830_CTXREG_STATE3] |=
722         (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
723          | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
724          COLOR_SHADE_MODE(SHADE_MODE_FLAT));
725   }
726   else {
727      i830->state.Ctx[I830_CTXREG_STATE3] |=
728         (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
729          FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
730          SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
731          COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
732   }
733}
734
735/* =============================================================
736 * Fog
737 */
738static void
739i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
740{
741   struct i830_context *i830 = i830_context(ctx);
742
743   DBG("%s\n", __func__);
744
745   if (pname == GL_FOG_COLOR) {
746      GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
747                      ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
748                      ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
749
750      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
751      i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
752         (_3DSTATE_FOG_COLOR_CMD | color);
753   }
754}
755
756/* =============================================================
757 */
758
759static void
760i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
761{
762   struct i830_context *i830 = i830_context(ctx);
763
764   switch (cap) {
765   case GL_LIGHTING:
766   case GL_COLOR_SUM:
767      update_specular(ctx);
768      break;
769
770   case GL_ALPHA_TEST:
771      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
772      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
773      if (state)
774         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
775      else
776         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
777
778      break;
779
780   case GL_BLEND:
781      i830EvalLogicOpBlendState(ctx);
782      break;
783
784   case GL_COLOR_LOGIC_OP:
785      i830EvalLogicOpBlendState(ctx);
786
787      /* Logicop doesn't seem to work at 16bpp:
788       */
789      if (i830->intel.ctx.Visual.rgbBits == 16)
790         FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
791      break;
792
793   case GL_DITHER:
794      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
795      i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
796
797      if (state)
798         i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
799      else
800         i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
801      break;
802
803   case GL_DEPTH_TEST:
804      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
805      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
806
807      if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
808	 state = false;
809
810      if (state)
811         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
812      else
813         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
814
815      /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
816       */
817      i830DepthMask(ctx, ctx->Depth.Mask);
818      break;
819
820   case GL_SCISSOR_TEST:
821      I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
822
823      if (state)
824         i830->state.Buffer[I830_DESTREG_SENABLE] =
825            (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
826      else
827         i830->state.Buffer[I830_DESTREG_SENABLE] =
828            (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
829
830      break;
831
832   case GL_LINE_SMOOTH:
833      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
834
835      i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
836      if (state)
837         i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
838      else
839         i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
840      break;
841
842   case GL_FOG:
843      I830_STATECHANGE(i830, I830_UPLOAD_CTX);
844      i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
845      if (state)
846         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
847      else
848         i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
849      break;
850
851   case GL_CULL_FACE:
852      i830CullFaceFrontFace(ctx, 0);
853      break;
854
855   case GL_TEXTURE_2D:
856      break;
857
858   case GL_STENCIL_TEST:
859      {
860         bool hw_stencil = false;
861         if (ctx->DrawBuffer) {
862            struct intel_renderbuffer *irbStencil
863               = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
864            hw_stencil = (irbStencil && irbStencil->mt);
865         }
866         if (hw_stencil) {
867            I830_STATECHANGE(i830, I830_UPLOAD_CTX);
868
869            if (state) {
870               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
871               i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
872            }
873            else {
874               i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
875               i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
876                  ~ENABLE_STENCIL_WRITE;
877               i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
878               i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
879                  DISABLE_STENCIL_WRITE;
880            }
881         }
882         else {
883            FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
884         }
885      }
886      break;
887
888   case GL_POLYGON_STIPPLE:
889      /* The stipple command worked on my 855GM box, but not my 845G.
890       * I'll do more testing later to find out exactly which hardware
891       * supports it.  Disabled for now.
892       */
893      if (i830->intel.hw_stipple &&
894          i830->intel.reduced_primitive == GL_TRIANGLES) {
895         I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
896         i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
897         if (state)
898            i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
899      }
900      break;
901
902   default:
903      ;
904   }
905}
906
907
908static void
909i830_init_packets(struct i830_context *i830)
910{
911   /* Zero all state */
912   memset(&i830->state, 0, sizeof(i830->state));
913
914   /* Set default blend state */
915   i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
916                                 TEXPIPE_COLOR |
917                                 ENABLE_TEXOUTPUT_WRT_SEL |
918                                 TEXOP_OUTPUT_CURRENT |
919                                 DISABLE_TEX_CNTRL_STAGE |
920                                 TEXOP_SCALE_1X |
921                                 TEXOP_MODIFY_PARMS |
922                                 TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
923   i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
924                                 TEXPIPE_ALPHA |
925                                 ENABLE_TEXOUTPUT_WRT_SEL |
926                                 TEXOP_OUTPUT_CURRENT |
927                                 TEXOP_SCALE_1X |
928                                 TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
929   i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
930                                 TEXPIPE_COLOR |
931                                 TEXBLEND_ARG1 |
932                                 TEXBLENDARG_MODIFY_PARMS |
933                                 TEXBLENDARG_DIFFUSE);
934   i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
935                                 TEXPIPE_ALPHA |
936                                 TEXBLEND_ARG1 |
937                                 TEXBLENDARG_MODIFY_PARMS |
938                                 TEXBLENDARG_DIFFUSE);
939
940   i830->state.TexBlendWordsUsed[0] = 4;
941
942
943   i830->state.Ctx[I830_CTXREG_VF] = 0;
944   i830->state.Ctx[I830_CTXREG_VF2] = 0;
945
946   i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
947                                      AA_LINE_ECAAR_WIDTH_ENABLE |
948                                      AA_LINE_ECAAR_WIDTH_1_0 |
949                                      AA_LINE_REGION_WIDTH_ENABLE |
950                                      AA_LINE_REGION_WIDTH_1_0 |
951                                      AA_LINE_DISABLE);
952
953   i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
954                                             DISABLE_LOGIC_OP |
955                                             DISABLE_STENCIL_TEST |
956                                             DISABLE_DEPTH_BIAS |
957                                             DISABLE_SPEC_ADD |
958                                             DISABLE_FOG |
959                                             DISABLE_ALPHA_TEST |
960                                             DISABLE_COLOR_BLEND |
961                                             DISABLE_DEPTH_TEST);
962
963#if 000                         /* XXX all the stencil enable state is set in i830Enable(), right? */
964   if (i830->intel.hw_stencil) {
965      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
966                                                ENABLE_STENCIL_WRITE |
967                                                ENABLE_TEX_CACHE |
968                                                ENABLE_DITHER |
969                                                ENABLE_COLOR_MASK |
970                                                /* set no color comps disabled */
971                                                ENABLE_COLOR_WRITE |
972                                                ENABLE_DEPTH_WRITE);
973   }
974   else
975#endif
976   {
977      i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
978                                                DISABLE_STENCIL_WRITE |
979                                                ENABLE_TEX_CACHE |
980                                                ENABLE_DITHER |
981                                                ENABLE_COLOR_MASK |
982                                                /* set no color comps disabled */
983                                                ENABLE_COLOR_WRITE |
984                                                ENABLE_DEPTH_WRITE);
985   }
986
987   i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
988                                          ENABLE_COLR_BLND_FUNC |
989                                          BLENDFUNC_ADD |
990                                          ENABLE_SRC_BLND_FACTOR |
991                                          SRC_BLND_FACT(BLENDFACT_ONE) |
992                                          ENABLE_DST_BLND_FACTOR |
993                                          DST_BLND_FACT(BLENDFACT_ZERO));
994
995   i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
996                                          ENABLE_GLOBAL_DEPTH_BIAS |
997                                          GLOBAL_DEPTH_BIAS(0) |
998                                          ENABLE_ALPHA_TEST_FUNC |
999                                          ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
1000                                          | ALPHA_REF_VALUE(0));
1001
1002   i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
1003                                          ENABLE_DEPTH_TEST_FUNC |
1004                                          DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
1005                                          ENABLE_ALPHA_SHADE_MODE |
1006                                          ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
1007                                          | ENABLE_FOG_SHADE_MODE |
1008                                          FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
1009                                          ENABLE_SPEC_SHADE_MODE |
1010                                          SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
1011                                          ENABLE_COLOR_SHADE_MODE |
1012                                          COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
1013                                          | ENABLE_CULL_MODE | CULLMODE_NONE);
1014
1015   i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1016                                          ENABLE_LOGIC_OP_FUNC |
1017                                          LOGIC_OP_FUNC(LOGICOP_COPY) |
1018                                          ENABLE_STENCIL_TEST_MASK |
1019                                          STENCIL_TEST_MASK(0xff) |
1020                                          ENABLE_STENCIL_WRITE_MASK |
1021                                          STENCIL_WRITE_MASK(0xff));
1022
1023   i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
1024                                              ENABLE_STENCIL_PARMS |
1025                                              STENCIL_FAIL_OP(STENCILOP_KEEP)
1026                                              |
1027                                              STENCIL_PASS_DEPTH_FAIL_OP
1028                                              (STENCILOP_KEEP) |
1029                                              STENCIL_PASS_DEPTH_PASS_OP
1030                                              (STENCILOP_KEEP) |
1031                                              ENABLE_STENCIL_TEST_FUNC |
1032                                              STENCIL_TEST_FUNC
1033                                              (COMPAREFUNC_ALWAYS) |
1034                                              ENABLE_STENCIL_REF_VALUE |
1035                                              STENCIL_REF_VALUE(0));
1036
1037   i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) |       /* 1.0 */
1038                                          ENABLE_FIXED_POINT_WIDTH |
1039                                          FIXED_POINT_WIDTH(1));
1040
1041   i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1042                                           DISABLE_INDPT_ALPHA_BLEND |
1043                                           ENABLE_ALPHA_BLENDFUNC |
1044                                           ABLENDFUNC_ADD);
1045
1046   i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1047                                            FOG_COLOR_RED(0) |
1048                                            FOG_COLOR_GREEN(0) |
1049                                            FOG_COLOR_BLUE(0));
1050
1051   i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1052   i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1053
1054   i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1055   i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1056                                         TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1057                                         TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1058                                         TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1059
1060   i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
1061						 ENABLE_POINT_RASTER_RULE |
1062						 OGL_POINT_RASTER_RULE |
1063						 ENABLE_LINE_STRIP_PROVOKE_VRTX |
1064						 ENABLE_TRI_FAN_PROVOKE_VRTX |
1065						 ENABLE_TRI_STRIP_PROVOKE_VRTX |
1066						 LINE_STRIP_PROVOKE_VRTX(1) |
1067						 TRI_FAN_PROVOKE_VRTX(2) |
1068						 TRI_STRIP_PROVOKE_VRTX(2));
1069
1070
1071   i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1072
1073   i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1074   i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1075   i830->state.Buffer[I830_DESTREG_SR1] = 0;
1076   i830->state.Buffer[I830_DESTREG_SR2] = 0;
1077   i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1078                                               DISABLE_SCISSOR_RECT);
1079}
1080
1081void
1082i830_update_provoking_vertex(struct gl_context * ctx)
1083{
1084   struct i830_context *i830 = i830_context(ctx);
1085
1086   I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
1087   i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1088						   TRI_FAN_PROVOKE_VRTX_MASK |
1089						   TRI_STRIP_PROVOKE_VRTX_MASK);
1090
1091   /* _NEW_LIGHT */
1092   if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1093      i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1094						     TRI_FAN_PROVOKE_VRTX(2) |
1095						     TRI_STRIP_PROVOKE_VRTX(2));
1096   } else {
1097      i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1098						     TRI_FAN_PROVOKE_VRTX(1) |
1099						     TRI_STRIP_PROVOKE_VRTX(0));
1100    }
1101}
1102
1103/* Fallback to swrast for select and feedback.
1104 */
1105static void
1106i830RenderMode(struct gl_context *ctx, GLenum mode)
1107{
1108   struct intel_context *intel = intel_context(ctx);
1109   FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER));
1110}
1111
1112void
1113i830InitStateFuncs(struct dd_function_table *functions)
1114{
1115   functions->AlphaFunc = i830AlphaFunc;
1116   functions->BlendColor = i830BlendColor;
1117   functions->BlendEquationSeparate = i830BlendEquationSeparate;
1118   functions->BlendFuncSeparate = i830BlendFuncSeparate;
1119   functions->ColorMask = i830ColorMask;
1120   functions->CullFace = i830CullFaceFrontFace;
1121   functions->DepthFunc = i830DepthFunc;
1122   functions->DepthMask = i830DepthMask;
1123   functions->Enable = i830Enable;
1124   functions->Fogfv = i830Fogfv;
1125   functions->FrontFace = i830CullFaceFrontFace;
1126   functions->LightModelfv = i830LightModelfv;
1127   functions->LineWidth = i830LineWidth;
1128   functions->LogicOpcode = i830LogicOp;
1129   functions->PointSize = i830PointSize;
1130   functions->PolygonStipple = i830PolygonStipple;
1131   functions->RenderMode = i830RenderMode;
1132   functions->Scissor = i830Scissor;
1133   functions->ShadeModel = i830ShadeModel;
1134   functions->StencilFuncSeparate = i830StencilFuncSeparate;
1135   functions->StencilMaskSeparate = i830StencilMaskSeparate;
1136   functions->StencilOpSeparate = i830StencilOpSeparate;
1137   functions->DepthRange = i830DepthRange;
1138}
1139
1140void
1141i830InitState(struct i830_context *i830)
1142{
1143   struct gl_context *ctx = &i830->intel.ctx;
1144
1145   i830_init_packets(i830);
1146
1147   _mesa_init_driver_state(ctx);
1148
1149   i830->state.emitted = 0;
1150   i830->state.active = (I830_UPLOAD_INVARIENT |
1151                         I830_UPLOAD_RASTER_RULES |
1152                         I830_UPLOAD_TEXBLEND(0) |
1153                         I830_UPLOAD_STIPPLE |
1154                         I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1155}
1156