1 /************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#ifndef I915CONTEXT_INC 29#define I915CONTEXT_INC 30 31#include "intel_context.h" 32 33#define I915_FALLBACK_TEXTURE 0x1000 34#define I915_FALLBACK_COLORMASK 0x2000 35#define I915_FALLBACK_STENCIL 0x4000 36#define I915_FALLBACK_STIPPLE 0x8000 37#define I915_FALLBACK_PROGRAM 0x10000 38#define I915_FALLBACK_LOGICOP 0x20000 39#define I915_FALLBACK_POLYGON_SMOOTH 0x40000 40#define I915_FALLBACK_POINT_SMOOTH 0x80000 41#define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000 42#define I915_FALLBACK_DRAW_OFFSET 0x200000 43#define I915_FALLBACK_COORD_REPLACE 0x400000 44 45#define I915_UPLOAD_CTX 0x1 46#define I915_UPLOAD_BUFFERS 0x2 47#define I915_UPLOAD_STIPPLE 0x4 48#define I915_UPLOAD_PROGRAM 0x8 49#define I915_UPLOAD_CONSTANTS 0x10 50#define I915_UPLOAD_INVARIENT 0x40 51#define I915_UPLOAD_DEFAULTS 0x80 52#define I915_UPLOAD_RASTER_RULES 0x100 53#define I915_UPLOAD_BLEND 0x200 54#define I915_UPLOAD_TEX(i) (0x00010000<<(i)) 55#define I915_UPLOAD_TEX_ALL (0x00ff0000) 56#define I915_UPLOAD_TEX_0_SHIFT 16 57 58 59/* State structure offsets - these will probably disappear. 60 */ 61#define I915_DESTREG_CBUFADDR0 0 62#define I915_DESTREG_CBUFADDR1 1 63#define I915_DESTREG_DBUFADDR0 3 64#define I915_DESTREG_DBUFADDR1 4 65#define I915_DESTREG_DV0 6 66#define I915_DESTREG_DV1 7 67#define I915_DESTREG_SR0 8 68#define I915_DESTREG_SR1 9 69#define I915_DESTREG_SR2 10 70#define I915_DESTREG_SENABLE 11 71#define I915_DESTREG_DRAWRECT0 12 72#define I915_DESTREG_DRAWRECT1 13 73#define I915_DESTREG_DRAWRECT2 14 74#define I915_DESTREG_DRAWRECT3 15 75#define I915_DESTREG_DRAWRECT4 16 76#define I915_DESTREG_DRAWRECT5 17 77#define I915_DEST_SETUP_SIZE 18 78 79#define I915_CTXREG_STATE4 0 80#define I915_CTXREG_LI 1 81#define I915_CTXREG_LIS2 2 82#define I915_CTXREG_LIS3 3 83#define I915_CTXREG_LIS4 4 84#define I915_CTXREG_LIS5 5 85#define I915_CTXREG_LIS6 6 86#define I915_CTXREG_BF_STENCIL_OPS 7 87#define I915_CTXREG_BF_STENCIL_MASKS 8 88#define I915_CTX_SETUP_SIZE 9 89 90#define I915_BLENDREG_IAB 0 91#define I915_BLENDREG_BLENDCOLOR0 1 92#define I915_BLENDREG_BLENDCOLOR1 2 93#define I915_BLEND_SETUP_SIZE 3 94 95#define I915_STPREG_ST0 0 96#define I915_STPREG_ST1 1 97#define I915_STP_SETUP_SIZE 2 98 99#define I915_TEXREG_MS3 1 100#define I915_TEXREG_MS4 2 101#define I915_TEXREG_SS2 3 102#define I915_TEXREG_SS3 4 103#define I915_TEXREG_SS4 5 104#define I915_TEX_SETUP_SIZE 6 105 106#define I915_DEFREG_C0 0 107#define I915_DEFREG_C1 1 108#define I915_DEFREG_S0 2 109#define I915_DEFREG_S1 3 110#define I915_DEFREG_Z0 4 111#define I915_DEFREG_Z1 5 112#define I915_DEF_SETUP_SIZE 6 113 114enum { 115 I915_RASTER_RULES, 116 I915_RASTER_RULES_SETUP_SIZE, 117}; 118 119#define I915_TEX_UNITS 8 120#define I915_WPOS_TEX_INVALID 0xff 121 122#define I915_MAX_CONSTANT 32 123#define I915_CONSTANT_SIZE (2+(4*I915_MAX_CONSTANT)) 124 125#define I915_MAX_TEX_INDIRECT 4 126#define I915_MAX_TEX_INSN 32 127#define I915_MAX_ALU_INSN 64 128#define I915_MAX_DECL_INSN 27 129#define I915_MAX_TEMPORARY 16 130 131#define I915_MAX_INSN (I915_MAX_DECL_INSN + \ 132 I915_MAX_TEX_INSN + \ 133 I915_MAX_ALU_INSN) 134 135/* Maximum size of the program packet, which matches the limits on 136 * decl, tex, and ALU instructions. 137 */ 138#define I915_PROGRAM_SIZE (I915_MAX_INSN * 3 + 1) 139 140/* Hardware version of a parsed fragment program. "Derived" from the 141 * mesa fragment_program struct. 142 */ 143struct i915_fragment_program 144{ 145 struct gl_program FragProg; 146 147 bool translated; 148 bool params_uptodate; 149 bool on_hardware; 150 bool error; /* If program is malformed for any reason. */ 151 152 /** Record of which phases R registers were last written in. */ 153 GLuint register_phases[16]; 154 GLuint indirections; 155 GLuint nr_tex_indirect; 156 GLuint nr_tex_insn; 157 GLuint nr_alu_insn; 158 GLuint nr_decl_insn; 159 160 161 162 163 /* TODO: split between the stored representation of a program and 164 * the state used to build that representation. 165 */ 166 struct gl_context *ctx; 167 168 /* declarations contains the packet header. */ 169 GLuint declarations[I915_MAX_DECL_INSN * 3 + 1]; 170 GLuint program[(I915_MAX_TEX_INSN + I915_MAX_ALU_INSN) * 3]; 171 172 GLfloat constant[I915_MAX_CONSTANT][4]; 173 GLuint constant_flags[I915_MAX_CONSTANT]; 174 GLuint nr_constants; 175 176 GLuint *csr; /* Cursor, points into program. 177 */ 178 179 GLuint *decl; /* Cursor, points into declarations. 180 */ 181 182 GLuint decl_s; /* flags for which s regs need to be decl'd */ 183 GLuint decl_t; /* flags for which t regs need to be decl'd */ 184 185 GLuint temp_flag; /* Tracks temporary regs which are in 186 * use. 187 */ 188 189 GLuint utemp_flag; /* Tracks TYPE_U temporary regs which are in 190 * use. 191 */ 192 193 194 /* Track which R registers are "live" for each instruction. 195 * A register is live between the time it's written to and the last time 196 * it's read. */ 197 GLuint usedRegs[I915_MAX_INSN]; 198 199 /* Helpers for i915_fragprog.c: 200 */ 201 uint8_t texcoord_mapping[I915_TEX_UNITS]; 202 uint8_t wpos_tex; 203 bool depth_written; 204 205 struct 206 { 207 GLuint reg; /* Hardware constant idx */ 208 const GLfloat *values; /* Pointer to tracked values */ 209 } param[I915_MAX_CONSTANT]; 210 GLuint nr_params; 211}; 212 213struct i915_hw_state 214{ 215 GLuint Ctx[I915_CTX_SETUP_SIZE]; 216 GLuint Blend[I915_BLEND_SETUP_SIZE]; 217 GLuint Buffer[I915_DEST_SETUP_SIZE]; 218 GLuint Stipple[I915_STP_SETUP_SIZE]; 219 GLuint Defaults[I915_DEF_SETUP_SIZE]; 220 GLuint RasterRules[I915_RASTER_RULES_SETUP_SIZE]; 221 GLuint Tex[I915_TEX_UNITS][I915_TEX_SETUP_SIZE]; 222 GLuint Constant[I915_CONSTANT_SIZE]; 223 GLuint ConstantSize; 224 GLuint Program[I915_PROGRAM_SIZE]; 225 GLuint ProgramSize; 226 227 /* Region pointers for relocation: 228 */ 229 struct intel_region *draw_region; 230 struct intel_region *depth_region; 231/* struct intel_region *tex_region[I915_TEX_UNITS]; */ 232 233 /* Regions aren't actually that appropriate here as the memory may 234 * be from a PBO or FBO. Will have to do this for draw and depth for 235 * FBO's... 236 */ 237 drm_intel_bo *tex_buffer[I915_TEX_UNITS]; 238 GLuint tex_offset[I915_TEX_UNITS]; 239 240 241 GLuint active; /* I915_UPLOAD_* */ 242 GLuint emitted; /* I915_UPLOAD_* */ 243}; 244 245struct i915_context 246{ 247 struct intel_context intel; 248 249 GLuint lodbias_ss2[MAX_TEXTURE_UNITS]; 250 251 252 struct i915_fragment_program *current_program; 253 254 drm_intel_bo *current_vb_bo; 255 unsigned int current_vertex_size; 256 257 struct i915_hw_state state; 258 uint32_t last_draw_offset; 259 GLuint last_sampler; 260}; 261 262 263#define I915_STATECHANGE(i915, flag) \ 264do { \ 265 INTEL_FIREVERTICES( &(i915)->intel ); \ 266 (i915)->state.emitted &= ~(flag); \ 267} while (0) 268 269#define I915_ACTIVESTATE(i915, flag, mode) \ 270do { \ 271 INTEL_FIREVERTICES( &(i915)->intel ); \ 272 if (mode) \ 273 (i915)->state.active |= (flag); \ 274 else \ 275 (i915)->state.active &= ~(flag); \ 276} while (0) 277 278 279/*====================================================================== 280 * i915_vtbl.c 281 */ 282extern void i915InitVtbl(struct i915_context *i915); 283 284extern void 285i915_state_draw_region(struct intel_context *intel, 286 struct i915_hw_state *state, 287 struct intel_region *color_region, 288 struct intel_region *depth_region); 289 290 291 292#define SZ_TO_HW(sz) ((sz-2)&0x3) 293#define EMIT_SZ(sz) (EMIT_1F + (sz) - 1) 294#define EMIT_ATTR( ATTR, STYLE, S4, SZ ) \ 295do { \ 296 intel->vertex_attrs[intel->vertex_attr_count].attrib = (ATTR); \ 297 intel->vertex_attrs[intel->vertex_attr_count].format = (STYLE); \ 298 s4 |= S4; \ 299 intel->vertex_attr_count++; \ 300 offset += (SZ); \ 301} while (0) 302 303#define EMIT_PAD( N ) \ 304do { \ 305 intel->vertex_attrs[intel->vertex_attr_count].attrib = 0; \ 306 intel->vertex_attrs[intel->vertex_attr_count].format = EMIT_PAD; \ 307 intel->vertex_attrs[intel->vertex_attr_count].offset = (N); \ 308 intel->vertex_attr_count++; \ 309 offset += (N); \ 310} while (0) 311 312 313 314/*====================================================================== 315 * i915_context.c 316 */ 317extern bool i915CreateContext(int api, 318 const struct gl_config * mesaVis, 319 __DRIcontext * driContextPriv, 320 unsigned major_version, 321 unsigned minor_version, 322 uint32_t flags, 323 unsigned *error, 324 void *sharedContextPrivate); 325 326 327/*====================================================================== 328 * i915_debug.c 329 */ 330extern void i915_disassemble_program(const GLuint * program, GLuint sz); 331extern void i915_print_ureg(const char *msg, GLuint ureg); 332 333 334/*====================================================================== 335 * i915_state.c 336 */ 337extern void i915InitStateFunctions(struct dd_function_table *functions); 338extern void i915InitState(struct i915_context *i915); 339extern void i915_update_stencil(struct gl_context * ctx); 340extern void i915_update_provoking_vertex(struct gl_context *ctx); 341extern void i915_update_sprite_point_enable(struct gl_context *ctx); 342 343 344/*====================================================================== 345 * i915_tex.c 346 */ 347extern void i915UpdateTextureState(struct intel_context *intel); 348extern void i915InitTextureFuncs(struct dd_function_table *functions); 349 350/*====================================================================== 351 * i915_fragprog.c 352 */ 353extern void i915ValidateFragmentProgram(struct i915_context *i915); 354extern void i915InitFragProgFuncs(struct dd_function_table *functions); 355 356/*====================================================================== 357 * Inline conversion functions. These are better-typed than the 358 * macros used previously: 359 */ 360static inline struct i915_context * 361i915_context(struct gl_context * ctx) 362{ 363 return (struct i915_context *) ctx; 364} 365 366 367 368#define I915_CONTEXT(ctx) i915_context(ctx) 369 370 371 372#endif 373