1/* 2 * Copyright 2003 VMware, Inc. 3 * Copyright 2009, 2012 Intel Corporation. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sublicense, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 */ 26 27#include "main/mtypes.h" 28#include "main/condrender.h" 29#include "swrast/swrast.h" 30#include "drivers/common/meta.h" 31 32#include "intel_batchbuffer.h" 33#include "intel_fbo.h" 34#include "intel_mipmap_tree.h" 35 36#include "brw_context.h" 37#include "brw_blorp.h" 38#include "brw_defines.h" 39 40#define FILE_DEBUG_FLAG DEBUG_BLIT 41 42static const char *buffer_names[] = { 43 [BUFFER_FRONT_LEFT] = "front", 44 [BUFFER_BACK_LEFT] = "back", 45 [BUFFER_FRONT_RIGHT] = "front right", 46 [BUFFER_BACK_RIGHT] = "back right", 47 [BUFFER_DEPTH] = "depth", 48 [BUFFER_STENCIL] = "stencil", 49 [BUFFER_ACCUM] = "accum", 50 [BUFFER_AUX0] = "aux0", 51 [BUFFER_COLOR0] = "color0", 52 [BUFFER_COLOR1] = "color1", 53 [BUFFER_COLOR2] = "color2", 54 [BUFFER_COLOR3] = "color3", 55 [BUFFER_COLOR4] = "color4", 56 [BUFFER_COLOR5] = "color5", 57 [BUFFER_COLOR6] = "color6", 58 [BUFFER_COLOR7] = "color7", 59}; 60 61static void 62debug_mask(const char *name, GLbitfield mask) 63{ 64 GLuint i; 65 66 if (unlikely(INTEL_DEBUG & DEBUG_BLIT)) { 67 DBG("%s clear:", name); 68 for (i = 0; i < BUFFER_COUNT; i++) { 69 if (mask & (1 << i)) 70 DBG(" %s", buffer_names[i]); 71 } 72 DBG("\n"); 73 } 74} 75 76/** 77 * Returns true if the scissor is a noop (cuts out nothing). 78 */ 79static bool 80noop_scissor(struct gl_framebuffer *fb) 81{ 82 return fb->_Xmin <= 0 && 83 fb->_Ymin <= 0 && 84 fb->_Xmax >= fb->Width && 85 fb->_Ymax >= fb->Height; 86} 87 88/** 89 * Implements fast depth clears on gen6+. 90 * 91 * Fast clears basically work by setting a flag in each of the subspans 92 * represented in the HiZ buffer that says "When you need the depth values for 93 * this subspan, it's the hardware's current clear value." Then later rendering 94 * can just use the static clear value instead of referencing memory. 95 * 96 * The tricky part of the implementation is that you have to have the clear 97 * value that was used on the depth buffer in place for all further rendering, 98 * at least until a resolve to the real depth buffer happens. 99 */ 100static bool 101brw_fast_clear_depth(struct gl_context *ctx) 102{ 103 struct brw_context *brw = brw_context(ctx); 104 struct gl_framebuffer *fb = ctx->DrawBuffer; 105 struct intel_renderbuffer *depth_irb = 106 intel_get_renderbuffer(fb, BUFFER_DEPTH); 107 struct intel_mipmap_tree *mt = depth_irb->mt; 108 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH]; 109 const struct gen_device_info *devinfo = &brw->screen->devinfo; 110 111 if (devinfo->gen < 6) 112 return false; 113 114 if (!intel_renderbuffer_has_hiz(depth_irb)) 115 return false; 116 117 /* We only handle full buffer clears -- otherwise you'd have to track whether 118 * a previous clear had happened at a different clear value and resolve it 119 * first. 120 */ 121 if ((ctx->Scissor.EnableFlags & 1) && !noop_scissor(fb)) { 122 perf_debug("Failed to fast clear %dx%d depth because of scissors. " 123 "Possible 5%% performance win if avoided.\n", 124 mt->surf.logical_level0_px.width, 125 mt->surf.logical_level0_px.height); 126 return false; 127 } 128 129 switch (mt->format) { 130 case MESA_FORMAT_Z32_FLOAT_S8X24_UINT: 131 case MESA_FORMAT_Z24_UNORM_S8_UINT: 132 /* From the Sandy Bridge PRM, volume 2 part 1, page 314: 133 * 134 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be 135 * enabled (the legacy method of clearing must be performed): 136 * 137 * - If the depth buffer format is D32_FLOAT_S8X24_UINT or 138 * D24_UNORM_S8_UINT. 139 */ 140 return false; 141 142 case MESA_FORMAT_Z_UNORM16: 143 /* From the Sandy Bridge PRM, volume 2 part 1, page 314: 144 * 145 * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be 146 * enabled (the legacy method of clearing must be performed): 147 * 148 * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the 149 * width of the map (LOD0) is not multiple of 16, fast clear 150 * optimization must be disabled. 151 */ 152 if (devinfo->gen == 6 && 153 (minify(mt->surf.phys_level0_sa.width, 154 depth_irb->mt_level - mt->first_level) % 16) != 0) 155 return false; 156 break; 157 158 default: 159 break; 160 } 161 162 /* Quantize the clear value to what can be stored in the actual depth 163 * buffer. This makes the following check more accurate because it now 164 * checks if the actual depth bits will match. It also prevents us from 165 * getting a too-accurate depth value during depth testing or when sampling 166 * with HiZ enabled. 167 */ 168 float clear_value = 169 mt->format == MESA_FORMAT_Z_FLOAT32 ? ctx->Depth.Clear : 170 _mesa_lroundeven(ctx->Depth.Clear * fb->_DepthMax) / (float)(fb->_DepthMax); 171 172 const uint32_t num_layers = depth_att->Layered ? depth_irb->layer_count : 1; 173 174 /* If we're clearing to a new clear value, then we need to resolve any clear 175 * flags out of the HiZ buffer into the real depth buffer. 176 */ 177 if (mt->fast_clear_color.f32[0] != clear_value) { 178 for (uint32_t level = mt->first_level; level <= mt->last_level; level++) { 179 if (!intel_miptree_level_has_hiz(mt, level)) 180 continue; 181 182 const unsigned level_layers = brw_get_num_logical_layers(mt, level); 183 184 for (uint32_t layer = 0; layer < level_layers; layer++) { 185 if (level == depth_irb->mt_level && 186 layer >= depth_irb->mt_layer && 187 layer < depth_irb->mt_layer + num_layers) { 188 /* We're going to clear this layer anyway. Leave it alone. */ 189 continue; 190 } 191 192 enum isl_aux_state aux_state = 193 intel_miptree_get_aux_state(mt, level, layer); 194 195 if (aux_state != ISL_AUX_STATE_CLEAR && 196 aux_state != ISL_AUX_STATE_COMPRESSED_CLEAR) { 197 /* This slice doesn't have any fast-cleared bits. */ 198 continue; 199 } 200 201 /* If we got here, then the level may have fast-clear bits that 202 * use the old clear value. We need to do a depth resolve to get 203 * rid of their use of the clear value before we can change it. 204 * Fortunately, few applications ever change their depth clear 205 * value so this shouldn't happen often. 206 */ 207 intel_hiz_exec(brw, mt, level, layer, 1, 208 ISL_AUX_OP_FULL_RESOLVE); 209 intel_miptree_set_aux_state(brw, mt, level, layer, 1, 210 ISL_AUX_STATE_RESOLVED); 211 } 212 } 213 214 const union isl_color_value clear_color = { .f32 = {clear_value, } }; 215 intel_miptree_set_clear_color(brw, mt, clear_color); 216 } 217 218 for (unsigned a = 0; a < num_layers; a++) { 219 enum isl_aux_state aux_state = 220 intel_miptree_get_aux_state(mt, depth_irb->mt_level, 221 depth_irb->mt_layer + a); 222 223 if (aux_state != ISL_AUX_STATE_CLEAR) { 224 intel_hiz_exec(brw, mt, depth_irb->mt_level, 225 depth_irb->mt_layer + a, 1, 226 ISL_AUX_OP_FAST_CLEAR); 227 } 228 } 229 230 intel_miptree_set_aux_state(brw, mt, depth_irb->mt_level, 231 depth_irb->mt_layer, num_layers, 232 ISL_AUX_STATE_CLEAR); 233 return true; 234} 235 236/** 237 * Called by ctx->Driver.Clear. 238 */ 239static void 240brw_clear(struct gl_context *ctx, GLbitfield mask) 241{ 242 struct brw_context *brw = brw_context(ctx); 243 struct gl_framebuffer *fb = ctx->DrawBuffer; 244 const struct gen_device_info *devinfo = &brw->screen->devinfo; 245 bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(fb); 246 247 if (!_mesa_check_conditional_render(ctx)) 248 return; 249 250 if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { 251 brw->front_buffer_dirty = true; 252 } 253 254 intel_prepare_render(brw); 255 brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); 256 257 if (mask & BUFFER_BIT_DEPTH) { 258 if (brw_fast_clear_depth(ctx)) { 259 DBG("fast clear: depth\n"); 260 mask &= ~BUFFER_BIT_DEPTH; 261 } 262 } 263 264 if (mask & BUFFER_BITS_COLOR) { 265 brw_blorp_clear_color(brw, fb, mask, partial_clear, 266 ctx->Color.sRGBEnabled); 267 debug_mask("blorp color", mask & BUFFER_BITS_COLOR); 268 mask &= ~BUFFER_BITS_COLOR; 269 } 270 271 if (devinfo->gen >= 6 && (mask & BUFFER_BITS_DEPTH_STENCIL)) { 272 brw_blorp_clear_depth_stencil(brw, fb, mask, partial_clear); 273 debug_mask("blorp depth/stencil", mask & BUFFER_BITS_DEPTH_STENCIL); 274 mask &= ~BUFFER_BITS_DEPTH_STENCIL; 275 } 276 277 GLbitfield tri_mask = mask & (BUFFER_BIT_STENCIL | 278 BUFFER_BIT_DEPTH); 279 280 if (tri_mask) { 281 debug_mask("tri", tri_mask); 282 mask &= ~tri_mask; 283 _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); 284 } 285 286 /* Any strange buffers get passed off to swrast. The only thing that 287 * should be left at this point is the accumulation buffer. 288 */ 289 assert((mask & ~BUFFER_BIT_ACCUM) == 0); 290 if (mask) { 291 debug_mask("swrast", mask); 292 _swrast_Clear(ctx, mask); 293 } 294} 295 296 297void 298intelInitClearFuncs(struct dd_function_table *functions) 299{ 300 functions->Clear = brw_clear; 301} 302