1/* 2 * Copyright (C) 2009-2010 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#include "nouveau_driver.h" 28#include "nouveau_context.h" 29#include "nouveau_fbo.h" 30#include "nouveau_util.h" 31#include "nv04_3d.xml.h" 32#include "nv04_driver.h" 33 34static GLboolean 35texunit_needs_combiners(struct gl_texture_unit *u, 36 struct gl_fixedfunc_texture_unit *f) 37{ 38 struct gl_texture_object *t = u->_Current; 39 struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; 40 41 return ti->TexFormat == MESA_FORMAT_A_UNORM8 || 42 ti->TexFormat == MESA_FORMAT_L_UNORM8 || 43 f->EnvMode == GL_COMBINE || 44 f->EnvMode == GL_COMBINE4_NV || 45 f->EnvMode == GL_BLEND || 46 f->EnvMode == GL_ADD; 47} 48 49struct nouveau_object * 50nv04_context_engine(struct gl_context *ctx) 51{ 52 struct nv04_context *nctx = to_nv04_context(ctx); 53 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; 54 struct nouveau_pushbuf *push = context_push(ctx); 55 struct nouveau_object *fahrenheit; 56 57 if ((ctx->Texture.Unit[0]._Current && 58 texunit_needs_combiners(&ctx->Texture.Unit[0], 59 &ctx->Texture.FixedFuncUnit[0])) || 60 ctx->Texture.Unit[1]._Current || 61 ctx->Stencil.Enabled || 62 GET_COLORMASK(ctx->Color.ColorMask, 0) != 0xf) 63 fahrenheit = hw->eng3dm; 64 else 65 fahrenheit = hw->eng3d; 66 67 if (fahrenheit != nctx->eng3d) { 68 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 69 PUSH_DATA (push, fahrenheit->handle); 70 nctx->eng3d = fahrenheit; 71 } 72 73 return fahrenheit; 74} 75 76static void 77nv04_hwctx_init(struct gl_context *ctx) 78{ 79 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw; 80 struct nouveau_pushbuf *push = context_push(ctx); 81 struct nv04_fifo *fifo = hw->chan->data; 82 83 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); 84 PUSH_DATA (push, hw->surf3d->handle); 85 BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3); 86 PUSH_DATA (push, hw->ntfy->handle); 87 PUSH_DATA (push, fifo->vram); 88 PUSH_DATA (push, fifo->vram); 89 90 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 91 PUSH_DATA (push, hw->eng3d->handle); 92 BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4); 93 PUSH_DATA (push, hw->ntfy->handle); 94 PUSH_DATA (push, fifo->vram); 95 PUSH_DATA (push, fifo->gart); 96 PUSH_DATA (push, hw->surf3d->handle); 97 98 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); 99 PUSH_DATA (push, hw->eng3dm->handle); 100 BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4); 101 PUSH_DATA (push, hw->ntfy->handle); 102 PUSH_DATA (push, fifo->vram); 103 PUSH_DATA (push, fifo->gart); 104 PUSH_DATA (push, hw->surf3d->handle); 105 106 PUSH_KICK (push); 107} 108 109static void 110init_dummy_texture(struct gl_context *ctx) 111{ 112 struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture; 113 114 nouveau_surface_alloc(ctx, s, SWIZZLED, 115 NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM, 116 MESA_FORMAT_B8G8R8A8_UNORM, 1, 1); 117 118 nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx)); 119 *(uint32_t *)s->bo->map = 0xffffffff; 120} 121 122static void 123nv04_context_destroy(struct gl_context *ctx) 124{ 125 struct nouveau_context *nctx = to_nouveau_context(ctx); 126 127 nv04_surface_takedown(ctx); 128 nv04_render_destroy(ctx); 129 nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture); 130 131 nouveau_object_del(&nctx->hw.eng3d); 132 nouveau_object_del(&nctx->hw.eng3dm); 133 nouveau_object_del(&nctx->hw.surf3d); 134 135 nouveau_context_deinit(ctx); 136 free(ctx); 137} 138 139static struct gl_context * 140nv04_context_create(struct nouveau_screen *screen, gl_api api, 141 const struct gl_config *visual, 142 struct gl_context *share_ctx) 143{ 144 struct nv04_context *nctx; 145 struct nouveau_hw_state *hw; 146 struct gl_context *ctx; 147 int ret; 148 149 nctx = CALLOC_STRUCT(nv04_context); 150 if (!nctx) 151 return NULL; 152 153 ctx = &nctx->base.base; 154 hw = &nctx->base.hw; 155 156 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx)) 157 goto fail; 158 159 /* GL constants. */ 160 ctx->Const.MaxTextureLevels = 11; 161 ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS; 162 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS; 163 ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; 164 ctx->Const.MaxTextureMaxAnisotropy = 2; 165 ctx->Const.MaxTextureLodBias = 15; 166 167 /* 2D engine. */ 168 ret = nv04_surface_init(ctx); 169 if (!ret) 170 goto fail; 171 172 /* 3D engine. */ 173 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, 174 NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0, 175 &hw->eng3d); 176 if (ret) 177 goto fail; 178 179 ret = nouveau_object_new(context_chan(ctx), 0xbeef0002, 180 NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0, 181 &hw->eng3dm); 182 if (ret) 183 goto fail; 184 185 ret = nouveau_object_new(context_chan(ctx), 0xbeef0003, 186 NV04_SURFACE_3D_CLASS, NULL, 0, 187 &hw->surf3d); 188 if (ret) 189 goto fail; 190 191 init_dummy_texture(ctx); 192 nv04_hwctx_init(ctx); 193 nv04_render_init(ctx); 194 195 return ctx; 196 197fail: 198 nv04_context_destroy(ctx); 199 return NULL; 200} 201 202const struct nouveau_driver nv04_driver = { 203 .context_create = nv04_context_create, 204 .context_destroy = nv04_context_destroy, 205 .surface_copy = nv04_surface_copy, 206 .surface_fill = nv04_surface_fill, 207 .emit = (nouveau_state_func[]) { 208 nv04_defer_control, 209 nouveau_emit_nothing, 210 nv04_defer_blend, 211 nv04_defer_blend, 212 nouveau_emit_nothing, 213 nouveau_emit_nothing, 214 nouveau_emit_nothing, 215 nouveau_emit_nothing, 216 nouveau_emit_nothing, 217 nouveau_emit_nothing, 218 nv04_defer_control, 219 nouveau_emit_nothing, 220 nv04_defer_control, 221 nouveau_emit_nothing, 222 nv04_defer_control, 223 nv04_defer_control, 224 nouveau_emit_nothing, 225 nv04_emit_framebuffer, 226 nv04_defer_blend, 227 nouveau_emit_nothing, 228 nouveau_emit_nothing, 229 nouveau_emit_nothing, 230 nouveau_emit_nothing, 231 nouveau_emit_nothing, 232 nouveau_emit_nothing, 233 nouveau_emit_nothing, 234 nouveau_emit_nothing, 235 nouveau_emit_nothing, 236 nouveau_emit_nothing, 237 nouveau_emit_nothing, 238 nouveau_emit_nothing, 239 nouveau_emit_nothing, 240 nouveau_emit_nothing, 241 nouveau_emit_nothing, 242 nouveau_emit_nothing, 243 nouveau_emit_nothing, 244 nouveau_emit_nothing, 245 nouveau_emit_nothing, 246 nouveau_emit_nothing, 247 nouveau_emit_nothing, 248 nouveau_emit_nothing, 249 nouveau_emit_nothing, 250 nouveau_emit_nothing, 251 nouveau_emit_nothing, 252 nouveau_emit_nothing, 253 nouveau_emit_nothing, 254 nouveau_emit_nothing, 255 nouveau_emit_nothing, 256 nv04_emit_scissor, 257 nv04_defer_blend, 258 nv04_defer_control, 259 nv04_defer_control, 260 nv04_defer_control, 261 nv04_emit_tex_env, 262 nv04_emit_tex_env, 263 nouveau_emit_nothing, 264 nouveau_emit_nothing, 265 nouveau_emit_nothing, 266 nouveau_emit_nothing, 267 nouveau_emit_nothing, 268 nouveau_emit_nothing, 269 nouveau_emit_nothing, 270 nouveau_emit_nothing, 271 nouveau_emit_nothing, 272 nouveau_emit_nothing, 273 nv04_emit_tex_obj, 274 nv04_emit_tex_obj, 275 nouveau_emit_nothing, 276 nouveau_emit_nothing, 277 nouveau_emit_nothing, 278 nv04_emit_blend, 279 nv04_emit_control, 280 }, 281 .num_emit = NUM_NV04_STATE, 282}; 283