1 2#ifndef COMMON_CONTEXT_H 3#define COMMON_CONTEXT_H 4 5#include "math/m_vector.h" 6#include "tnl/t_context.h" 7#include "main/colormac.h" 8 9#include "radeon_screen.h" 10#include "radeon_debug.h" 11#include "radeon_drm.h" 12#include "dri_util.h" 13#include "tnl/t_vertex.h" 14#include "swrast/s_context.h" 15 16struct radeon_context; 17 18#include "radeon_bo_gem.h" 19#include "radeon_cs_gem.h" 20 21/* This union is used to avoid warnings/miscompilation 22 with float to uint32_t casts due to strict-aliasing */ 23typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; 24 25struct radeon_context; 26typedef struct radeon_context radeonContextRec; 27typedef struct radeon_context *radeonContextPtr; 28 29 30#define TEX_0 0x1 31#define TEX_1 0x2 32#define TEX_2 0x4 33#define TEX_3 0x8 34#define TEX_4 0x10 35#define TEX_5 0x20 36 37/* Rasterizing fallbacks */ 38/* See correponding strings in r200_swtcl.c */ 39#define RADEON_FALLBACK_TEXTURE 0x0001 40#define RADEON_FALLBACK_DRAW_BUFFER 0x0002 41#define RADEON_FALLBACK_STENCIL 0x0004 42#define RADEON_FALLBACK_RENDER_MODE 0x0008 43#define RADEON_FALLBACK_BLEND_EQ 0x0010 44#define RADEON_FALLBACK_BLEND_FUNC 0x0020 45#define RADEON_FALLBACK_DISABLE 0x0040 46#define RADEON_FALLBACK_BORDER_MODE 0x0080 47#define RADEON_FALLBACK_DEPTH_BUFFER 0x0100 48#define RADEON_FALLBACK_STENCIL_BUFFER 0x0200 49 50#define R200_FALLBACK_TEXTURE 0x01 51#define R200_FALLBACK_DRAW_BUFFER 0x02 52#define R200_FALLBACK_STENCIL 0x04 53#define R200_FALLBACK_RENDER_MODE 0x08 54#define R200_FALLBACK_DISABLE 0x10 55#define R200_FALLBACK_BORDER_MODE 0x20 56 57#define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */ 58#define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */ 59#define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */ 60#define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */ 61#define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */ 62#define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */ 63#define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */ 64#define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */ 65#define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */ 66 67/* The blit width for texture uploads 68 */ 69#define BLIT_WIDTH_BYTES 1024 70 71/* Use the templated vertex format: 72 */ 73#define COLOR_IS_RGBA 74#define TAG(x) radeon##x 75#include "tnl_dd/t_dd_vertex.h" 76#undef TAG 77 78#define RADEON_RB_CLASS 0xdeadbeef 79 80struct radeon_renderbuffer 81{ 82 struct swrast_renderbuffer base; 83 84 struct radeon_bo *bo; 85 unsigned int cpp; 86 /* unsigned int offset; */ 87 unsigned int pitch; 88 89 struct radeon_bo *map_bo; 90 GLbitfield map_mode; 91 int map_x, map_y, map_w, map_h; 92 int map_pitch; 93 void *map_buffer; 94 95 uint32_t draw_offset; /* FBO */ 96 /* boo Xorg 6.8.2 compat */ 97 int has_surface; 98 99 GLuint pf_pending; /**< sequence number of pending flip */ 100 __DRIdrawable *dPriv; 101}; 102 103struct radeon_framebuffer 104{ 105 struct gl_framebuffer base; 106 107 struct radeon_renderbuffer *color_rb[2]; 108}; 109 110 111struct radeon_colorbuffer_state { 112 int roundEnable; 113 struct gl_renderbuffer *rb; 114 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */ 115}; 116 117struct radeon_depthbuffer_state { 118 struct gl_renderbuffer *rb; 119}; 120 121struct radeon_scissor_state { 122 drm_clip_rect_t rect; 123 GLboolean enabled; 124}; 125 126struct radeon_state_atom { 127 struct radeon_state_atom *next, *prev; 128 const char *name; /* for debug */ 129 int cmd_size; /* size in bytes */ 130 GLuint idx; 131 GLuint is_tcl; 132 GLuint *cmd; /* one or more cmd's */ 133 GLuint *lastcmd; /* one or more cmd's */ 134 GLboolean dirty; /* dirty-mark in emit_state_list */ 135 int (*check) (struct gl_context *, struct radeon_state_atom *atom); /* is this state active? */ 136 void (*emit) (struct gl_context *, struct radeon_state_atom *atom); 137}; 138 139struct radeon_hw_state { 140 /* Head of the linked list of state atoms. */ 141 struct radeon_state_atom atomlist; 142 int max_state_size; /* Number of bytes necessary for a full state emit. */ 143 int max_post_flush_size; /* Number of bytes necessary for post flushing emits */ 144 GLboolean is_dirty, all_dirty; 145}; 146 147 148/* Texture related */ 149typedef struct _radeon_texture_image radeon_texture_image; 150 151 152/** 153 * This is a subclass of swrast_texture_image since we use swrast 154 * for software fallback rendering. 155 */ 156struct _radeon_texture_image { 157 struct swrast_texture_image base; 158 159 /** 160 * If mt != 0, the image is stored in hardware format in the 161 * given mipmap tree. In this case, base.Data may point into the 162 * mapping of the buffer object that contains the mipmap tree. 163 * 164 * If mt == 0, the image is stored in normal memory pointed to 165 * by base.Data. 166 */ 167 struct _radeon_mipmap_tree *mt; 168 struct radeon_bo *bo; 169 GLboolean used_as_render_target; 170}; 171 172 173static inline radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image) 174{ 175 return (radeon_texture_image*)image; 176} 177 178 179typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr; 180 181#define RADEON_TXO_MICRO_TILE (1 << 3) 182 183/* Texture object in locally shared texture space. 184 */ 185struct radeon_tex_obj { 186 struct gl_texture_object base; 187 struct _radeon_mipmap_tree *mt; 188 189 /** 190 * This is true if we've verified that the mipmap tree above is complete 191 * and so on. 192 */ 193 GLboolean validated; 194 /* Minimum LOD to be used during rendering */ 195 unsigned minLod; 196 /* Miximum LOD to be used during rendering */ 197 unsigned maxLod; 198 199 GLuint override_offset; 200 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ 201 GLuint tile_bits; /* hw texture tile bits used on this texture */ 202 struct radeon_bo *bo; 203 204 GLuint pp_txfilter; /* hardware register values */ 205 GLuint pp_txformat; 206 GLuint pp_txformat_x; 207 GLuint pp_txsize; /* npot only */ 208 GLuint pp_txpitch; /* npot only */ 209 GLuint pp_border_color; 210 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 211 212 GLboolean border_fallback; 213}; 214 215static inline radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj) 216{ 217 return (radeonTexObj*)texObj; 218} 219 220/* occlusion query */ 221struct radeon_query_object { 222 struct gl_query_object Base; 223 struct radeon_bo *bo; 224 int curr_offset; 225 GLboolean emitted_begin; 226 227 /* Double linked list of not flushed query objects */ 228 struct radeon_query_object *prev, *next; 229}; 230 231/* Need refcounting on dma buffers: 232 */ 233struct radeon_dma_buffer { 234 int refcount; /* the number of retained regions in buf */ 235 drmBufPtr buf; 236}; 237 238struct radeon_aos { 239 struct radeon_bo *bo; /** Buffer object where vertex data is stored */ 240 int offset; /** Offset into buffer object, in bytes */ 241 int components; /** Number of components per vertex */ 242 int stride; /** Stride in dwords (may be 0 for repeating) */ 243 int count; /** Number of vertices */ 244}; 245 246#define DMA_BO_FREE_TIME 100 247 248struct radeon_dma_bo { 249 struct radeon_dma_bo *next, *prev; 250 struct radeon_bo *bo; 251 int expire_counter; 252}; 253 254struct radeon_dma { 255 /* Active dma region. Allocations for vertices and retained 256 * regions come from here. Also used for emitting random vertices, 257 * these may be flushed by calling flush_current(); 258 */ 259 struct radeon_dma_bo free; 260 struct radeon_dma_bo wait; 261 struct radeon_dma_bo reserved; 262 size_t current_used; /** Number of bytes allocated and forgotten about */ 263 size_t current_vertexptr; /** End of active vertex region */ 264 size_t minimum_size; 265 266 /** 267 * If current_vertexptr != current_used then flush must be non-zero. 268 * flush must be called before non-active vertex allocations can be 269 * performed. 270 */ 271 void (*flush) (struct gl_context *); 272}; 273 274/* radeon_swtcl.c 275 */ 276struct radeon_swtcl_info { 277 278 GLuint RenderIndex; 279 GLuint vertex_size; 280 GLubyte *verts; 281 282 /* Fallback rasterization functions 283 */ 284 GLuint hw_primitive; 285 GLenum render_primitive; 286 GLuint numverts; 287 288 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 289 GLuint vertex_attr_count; 290 291 GLuint emit_prediction; 292 struct radeon_bo *bo; 293}; 294 295#define RADEON_MAX_AOS_ARRAYS 16 296struct radeon_tcl_info { 297 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS]; 298 GLuint aos_count; 299 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */ 300 int elt_dma_offset; /** Offset into this buffer object, in bytes */ 301}; 302 303struct radeon_ioctl { 304 GLuint vertex_offset; 305 GLuint vertex_max; 306 struct radeon_bo *bo; 307 GLuint vertex_size; 308}; 309 310#define RADEON_MAX_PRIMS 64 311 312struct radeon_prim { 313 GLuint start; 314 GLuint end; 315 GLuint prim; 316}; 317 318static inline GLuint radeonPackColor(GLuint cpp, 319 GLubyte r, GLubyte g, 320 GLubyte b, GLubyte a) 321{ 322 switch (cpp) { 323 case 2: 324 return PACK_COLOR_565(r, g, b); 325 case 4: 326 return PACK_COLOR_8888(a, r, g, b); 327 default: 328 return 0; 329 } 330} 331 332#define MAX_CMD_BUF_SZ (16*1024) 333 334#define MAX_DMA_BUF_SZ (64*1024) 335 336struct radeon_store { 337 GLuint statenr; 338 GLuint primnr; 339 char cmd_buf[MAX_CMD_BUF_SZ]; 340 int cmd_used; 341 int elts_start; 342}; 343 344typedef void (*radeon_tri_func) (radeonContextPtr, 345 radeonVertex *, 346 radeonVertex *, radeonVertex *); 347 348typedef void (*radeon_line_func) (radeonContextPtr, 349 radeonVertex *, radeonVertex *); 350 351typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); 352 353#define RADEON_MAX_BOS 32 354struct radeon_state { 355 struct radeon_colorbuffer_state color; 356 struct radeon_depthbuffer_state depth; 357 struct radeon_scissor_state scissor; 358}; 359 360/** 361 * This structure holds the command buffer while it is being constructed. 362 * 363 * The first batch of commands in the buffer is always the state that needs 364 * to be re-emitted when the context is lost. This batch can be skipped 365 * otherwise. 366 */ 367struct radeon_cmdbuf { 368 struct radeon_cs_manager *csm; 369 struct radeon_cs *cs; 370 int size; /** # of dwords total */ 371 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */ 372}; 373 374struct radeon_context { 375 struct gl_context glCtx; /**< base class, must be first */ 376 __DRIcontext *driContext; /* DRI context */ 377 radeonScreenPtr radeonScreen; /* Screen private DRI data */ 378 379 /* Texture object bookkeeping 380 */ 381 int texture_depth; 382 float initialMaxAnisotropy; 383 uint32_t texture_row_align; 384 uint32_t texture_rect_row_align; 385 uint32_t texture_compressed_row_align; 386 387 struct radeon_dma dma; 388 struct radeon_hw_state hw; 389 /* Rasterization and vertex state: 390 */ 391 GLuint TclFallback; 392 GLuint Fallback; 393 GLuint NewGLState; 394 GLbitfield64 tnl_index_bitset; /* index of bits for last tnl_install_attrs */ 395 396 /* Drawable information */ 397 unsigned int lastStamp; 398 399 /* Busy waiting */ 400 GLuint do_usleeps; 401 GLuint do_irqs; 402 GLuint irqsEmitted; 403 drm_radeon_irq_wait_t iw; 404 405 /* Derived state - for r300 only */ 406 struct radeon_state state; 407 408 struct radeon_swtcl_info swtcl; 409 struct radeon_tcl_info tcl; 410 /* Configuration cache 411 */ 412 driOptionCache optionCache; 413 414 struct radeon_cmdbuf cmdbuf; 415 416 struct radeon_debug debug; 417 418 drm_clip_rect_t fboRect; 419 GLboolean front_cliprects; 420 421 /** 422 * Set if rendering has occurred to the drawable's front buffer. 423 * 424 * This is used in the DRI2 case to detect that glFlush should also copy 425 * the contents of the fake front buffer to the real front buffer. 426 */ 427 GLboolean front_buffer_dirty; 428 429 struct { 430 struct radeon_query_object *current; 431 struct radeon_state_atom queryobj; 432 } query; 433 434 struct { 435 void (*swtcl_flush)(struct gl_context *ctx, uint32_t offset); 436 void (*pre_emit_state)(radeonContextPtr rmesa); 437 void (*fallback)(struct gl_context *ctx, GLuint bit, GLboolean mode); 438 void (*free_context)(struct gl_context *ctx); 439 void (*emit_query_finish)(radeonContextPtr radeon); 440 void (*update_scissor)(struct gl_context *ctx); 441 unsigned (*check_blit)(mesa_format mesa_format, uint32_t dst_pitch); 442 unsigned (*blit)(struct gl_context *ctx, 443 struct radeon_bo *src_bo, 444 intptr_t src_offset, 445 mesa_format src_mesaformat, 446 unsigned src_pitch, 447 unsigned src_width, 448 unsigned src_height, 449 unsigned src_x_offset, 450 unsigned src_y_offset, 451 struct radeon_bo *dst_bo, 452 intptr_t dst_offset, 453 mesa_format dst_mesaformat, 454 unsigned dst_pitch, 455 unsigned dst_width, 456 unsigned dst_height, 457 unsigned dst_x_offset, 458 unsigned dst_y_offset, 459 unsigned reg_width, 460 unsigned reg_height, 461 unsigned flip_y); 462 unsigned (*is_format_renderable)(mesa_format mesa_format); 463 GLboolean (*revalidate_all_buffers)(struct gl_context *ctx); 464 } vtbl; 465}; 466 467static inline radeonContextPtr RADEON_CONTEXT(struct gl_context *ctx) 468{ 469 return (radeonContextPtr) ctx; 470} 471 472static inline __DRIdrawable* radeon_get_drawable(radeonContextPtr radeon) 473{ 474 return radeon->driContext->driDrawablePriv; 475} 476 477static inline __DRIdrawable* radeon_get_readable(radeonContextPtr radeon) 478{ 479 return radeon->driContext->driReadablePriv; 480} 481 482extern const char *const radeonVendorString; 483 484const char *radeonGetRendererString(radeonScreenPtr radeonScreen); 485 486GLboolean radeonInitContext(radeonContextPtr radeon, 487 gl_api api, 488 struct dd_function_table* functions, 489 const struct gl_config * glVisual, 490 __DRIcontext * driContextPriv, 491 void *sharedContextPrivate); 492 493void radeonCleanupContext(radeonContextPtr radeon); 494GLboolean radeonUnbindContext(__DRIcontext * driContextPriv); 495void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable, 496 GLboolean front_only); 497GLboolean radeonMakeCurrent(__DRIcontext * driContextPriv, 498 __DRIdrawable * driDrawPriv, 499 __DRIdrawable * driReadPriv); 500extern void radeonDestroyContext(__DRIcontext * driContextPriv); 501void radeon_prepare_render(radeonContextPtr radeon); 502 503#endif 504