1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file xm_api.c 27 * 28 * All the XMesa* API functions. 29 * 30 * 31 * NOTES: 32 * 33 * The window coordinate system origin (0,0) is in the lower-left corner 34 * of the window. X11's window coordinate origin is in the upper-left 35 * corner of the window. Therefore, most drawing functions in this 36 * file have to flip Y coordinates. 37 * 38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile 39 * in support for the MIT Shared Memory extension. If enabled, when you 40 * use an Ximage for the back buffer in double buffered mode, the "swap" 41 * operation will be faster. You must also link with -lXext. 42 * 43 * Byte swapping: If the Mesa host and the X display use a different 44 * byte order then there's some trickiness to be aware of when using 45 * XImages. The byte ordering used for the XImage is that of the X 46 * display, not the Mesa host. 47 * The color-to-pixel encoding for True/DirectColor must be done 48 * according to the display's visual red_mask, green_mask, and blue_mask. 49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will 50 * do byte swapping if needed. If one wants to directly "poke" the pixel 51 * into the XImage's buffer then the pixel must be byte swapped first. In 52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format 53 * and use XPutPixel everywhere except in the implementation of 54 * glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so 55 * instead of using XPutPixel we "poke" our values after byte-swapping 56 * the clear pixel value if needed. 57 * 58 */ 59 60#ifdef __CYGWIN__ 61#undef WIN32 62#undef __WIN32__ 63#endif 64 65#include <stdio.h> 66#include "glxheader.h" 67#include "xmesaP.h" 68#include "main/api_exec.h" 69#include "main/context.h" 70#include "main/extensions.h" 71#include "main/framebuffer.h" 72#include "main/imports.h" 73#include "main/macros.h" 74#include "main/renderbuffer.h" 75#include "main/teximage.h" 76#include "main/version.h" 77#include "main/vtxfmt.h" 78#include "swrast/swrast.h" 79#include "swrast/s_renderbuffer.h" 80#include "swrast_setup/swrast_setup.h" 81#include "vbo/vbo.h" 82#include "tnl/tnl.h" 83#include "tnl/t_context.h" 84#include "tnl/t_pipeline.h" 85#include "drivers/common/driverfuncs.h" 86#include "drivers/common/meta.h" 87#include "util/u_math.h" 88 89/** 90 * Global X driver lock 91 */ 92mtx_t _xmesa_lock; 93 94 95 96/**********************************************************************/ 97/***** X Utility Functions *****/ 98/**********************************************************************/ 99 100 101/** 102 * Return the host's byte order as LSBFirst or MSBFirst ala X. 103 */ 104static int host_byte_order( void ) 105{ 106 int i = 1; 107 char *cptr = (char *) &i; 108 return (*cptr==1) ? LSBFirst : MSBFirst; 109} 110 111 112/** 113 * Check if the X Shared Memory extension is available. 114 * Return: 0 = not available 115 * 1 = shared XImage support available 116 * 2 = shared Pixmap support available also 117 */ 118static int check_for_xshm( XMesaDisplay *display ) 119{ 120#if defined(USE_XSHM) 121 int ignore; 122 123 if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) { 124 /* Note: we're no longer calling XShmQueryVersion() here. It seems 125 * to be flakey (triggers a spurious X protocol error when we close 126 * one display connection and start using a new one. XShm has been 127 * around a long time and hasn't changed so if MIT_SHM is supported 128 * we assume we're good to go. 129 */ 130 return 2; 131 } 132 else { 133 return 0; 134 } 135#else 136 /* No XSHM support */ 137 return 0; 138#endif 139} 140 141 142/** 143 * Apply gamma correction to an intensity value in [0..max]. Return the 144 * new intensity value. 145 */ 146static GLint 147gamma_adjust( GLfloat gamma, GLint value, GLint max ) 148{ 149 if (gamma == 1.0) { 150 return value; 151 } 152 else { 153 double x = (double) value / (double) max; 154 return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma)); 155 } 156} 157 158 159 160/** 161 * Return the true number of bits per pixel for XImages. 162 * For example, if we request a 24-bit deep visual we may actually need/get 163 * 32bpp XImages. This function returns the appropriate bpp. 164 * Input: dpy - the X display 165 * visinfo - desribes the visual to be used for XImages 166 * Return: true number of bits per pixel for XImages 167 */ 168static int 169bits_per_pixel( XMesaVisual xmv ) 170{ 171 XMesaDisplay *dpy = xmv->display; 172 XMesaVisualInfo visinfo = xmv->visinfo; 173 XMesaImage *img; 174 int bitsPerPixel; 175 /* Create a temporary XImage */ 176 img = XCreateImage( dpy, visinfo->visual, visinfo->depth, 177 ZPixmap, 0, /*format, offset*/ 178 malloc(8), /*data*/ 179 1, 1, /*width, height*/ 180 32, /*bitmap_pad*/ 181 0 /*bytes_per_line*/ 182 ); 183 assert(img); 184 /* grab the bits/pixel value */ 185 bitsPerPixel = img->bits_per_pixel; 186 /* free the XImage */ 187 free( img->data ); 188 img->data = NULL; 189 XMesaDestroyImage( img ); 190 return bitsPerPixel; 191} 192 193 194 195/* 196 * Determine if a given X window ID is valid (window exists). 197 * Do this by calling XGetWindowAttributes() for the window and 198 * checking if we catch an X error. 199 * Input: dpy - the display 200 * win - the window to check for existence 201 * Return: GL_TRUE - window exists 202 * GL_FALSE - window doesn't exist 203 */ 204static GLboolean WindowExistsFlag; 205 206static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr ) 207{ 208 (void) dpy; 209 if (xerr->error_code == BadWindow) { 210 WindowExistsFlag = GL_FALSE; 211 } 212 return 0; 213} 214 215static GLboolean window_exists( XMesaDisplay *dpy, Window win ) 216{ 217 XWindowAttributes wa; 218 int (*old_handler)( XMesaDisplay*, XErrorEvent* ); 219 WindowExistsFlag = GL_TRUE; 220 old_handler = XSetErrorHandler(window_exists_err_handler); 221 XGetWindowAttributes( dpy, win, &wa ); /* dummy request */ 222 XSetErrorHandler(old_handler); 223 return WindowExistsFlag; 224} 225 226static Status 227get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height ) 228{ 229 Window root; 230 Status stat; 231 int xpos, ypos; 232 unsigned int w, h, bw, depth; 233 stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth); 234 *width = w; 235 *height = h; 236 return stat; 237} 238 239 240/** 241 * Return the size of the window (or pixmap) that corresponds to the 242 * given XMesaBuffer. 243 * \param width returns width in pixels 244 * \param height returns height in pixels 245 */ 246void 247xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b, 248 GLuint *width, GLuint *height) 249{ 250 Status stat; 251 252 mtx_lock(&_xmesa_lock); 253 XSync(b->xm_visual->display, 0); /* added for Chromium */ 254 stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height); 255 mtx_unlock(&_xmesa_lock); 256 257 if (!stat) { 258 /* probably querying a window that's recently been destroyed */ 259 _mesa_warning(NULL, "XGetGeometry failed!\n"); 260 *width = *height = 1; 261 } 262} 263 264 265 266/**********************************************************************/ 267/***** Linked list of XMesaBuffers *****/ 268/**********************************************************************/ 269 270XMesaBuffer XMesaBufferList = NULL; 271 272 273/** 274 * Allocate a new XMesaBuffer object which corresponds to the given drawable. 275 * Note that XMesaBuffer is derived from struct gl_framebuffer. 276 * The new XMesaBuffer will not have any size (Width=Height=0). 277 * 278 * \param d the corresponding X drawable (window or pixmap) 279 * \param type either WINDOW, PIXMAP or PBUFFER, describing d 280 * \param vis the buffer's visual 281 * \param cmap the window's colormap, if known. 282 * \return new XMesaBuffer or NULL if any problem 283 */ 284static XMesaBuffer 285create_xmesa_buffer(XMesaDrawable d, BufferType type, 286 XMesaVisual vis, XMesaColormap cmap) 287{ 288 XMesaBuffer b; 289 290 assert(type == WINDOW || type == PIXMAP || type == PBUFFER); 291 292 b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer); 293 if (!b) 294 return NULL; 295 296 b->display = vis->display; 297 b->xm_visual = vis; 298 b->type = type; 299 b->cmap = cmap; 300 301 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual); 302 b->mesa_buffer.Delete = xmesa_delete_framebuffer; 303 304 /* 305 * Front renderbuffer 306 */ 307 b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE); 308 if (!b->frontxrb) { 309 free(b); 310 return NULL; 311 } 312 b->frontxrb->Parent = b; 313 b->frontxrb->drawable = d; 314 b->frontxrb->pixmap = (XMesaPixmap) d; 315 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_FRONT_LEFT, 316 &b->frontxrb->Base.Base); 317 318 /* 319 * Back renderbuffer 320 */ 321 if (vis->mesa_visual.doubleBufferMode) { 322 b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE); 323 if (!b->backxrb) { 324 /* XXX free front xrb too */ 325 free(b); 326 return NULL; 327 } 328 b->backxrb->Parent = b; 329 /* determine back buffer implementation */ 330 b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP; 331 332 _mesa_attach_and_own_rb(&b->mesa_buffer, BUFFER_BACK_LEFT, 333 &b->backxrb->Base.Base); 334 } 335 336 /* 337 * Other renderbuffer (depth, stencil, etc) 338 */ 339 _swrast_add_soft_renderbuffers(&b->mesa_buffer, 340 GL_FALSE, /* color */ 341 vis->mesa_visual.haveDepthBuffer, 342 vis->mesa_visual.haveStencilBuffer, 343 vis->mesa_visual.haveAccumBuffer, 344 GL_FALSE, /* software alpha buffer */ 345 vis->mesa_visual.numAuxBuffers > 0 ); 346 347 /* GLX_EXT_texture_from_pixmap */ 348 b->TextureTarget = 0; 349 b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT; 350 b->TextureMipmap = 0; 351 352 /* insert buffer into linked list */ 353 b->Next = XMesaBufferList; 354 XMesaBufferList = b; 355 356 return b; 357} 358 359 360/** 361 * Find an XMesaBuffer by matching X display and colormap but NOT matching 362 * the notThis buffer. 363 */ 364XMesaBuffer 365xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis) 366{ 367 XMesaBuffer b; 368 for (b=XMesaBufferList; b; b=b->Next) { 369 if (b->display==dpy && b->cmap==cmap && b!=notThis) { 370 return b; 371 } 372 } 373 return NULL; 374} 375 376 377/** 378 * Remove buffer from linked list, delete if no longer referenced. 379 */ 380static void 381xmesa_free_buffer(XMesaBuffer buffer) 382{ 383 XMesaBuffer prev = NULL, b; 384 385 for (b = XMesaBufferList; b; b = b->Next) { 386 if (b == buffer) { 387 struct gl_framebuffer *fb = &buffer->mesa_buffer; 388 389 /* unlink buffer from list */ 390 if (prev) 391 prev->Next = buffer->Next; 392 else 393 XMesaBufferList = buffer->Next; 394 395 /* mark as delete pending */ 396 fb->DeletePending = GL_TRUE; 397 398 /* Since the X window for the XMesaBuffer is going away, we don't 399 * want to dereference this pointer in the future. 400 */ 401 b->frontxrb->drawable = 0; 402 403 /* Unreference. If count = zero we'll really delete the buffer */ 404 _mesa_reference_framebuffer(&fb, NULL); 405 406 return; 407 } 408 /* continue search */ 409 prev = b; 410 } 411 /* buffer not found in XMesaBufferList */ 412 _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n"); 413} 414 415 416 417 418/**********************************************************************/ 419/***** Misc Private Functions *****/ 420/**********************************************************************/ 421 422 423/** 424 * Setup RGB rendering for a window with a True/DirectColor visual. 425 */ 426static void 427setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap) 428{ 429 unsigned long rmask, gmask, bmask; 430 (void) buffer; 431 (void) cmap; 432 433 /* Compute red multiplier (mask) and bit shift */ 434 v->rshift = 0; 435 rmask = GET_REDMASK(v); 436 while ((rmask & 1)==0) { 437 v->rshift++; 438 rmask = rmask >> 1; 439 } 440 441 /* Compute green multiplier (mask) and bit shift */ 442 v->gshift = 0; 443 gmask = GET_GREENMASK(v); 444 while ((gmask & 1)==0) { 445 v->gshift++; 446 gmask = gmask >> 1; 447 } 448 449 /* Compute blue multiplier (mask) and bit shift */ 450 v->bshift = 0; 451 bmask = GET_BLUEMASK(v); 452 while ((bmask & 1)==0) { 453 v->bshift++; 454 bmask = bmask >> 1; 455 } 456 457 /* 458 * Compute component-to-pixel lookup tables and dithering kernel 459 */ 460 { 461 static GLubyte kernel[16] = { 462 0*16, 8*16, 2*16, 10*16, 463 12*16, 4*16, 14*16, 6*16, 464 3*16, 11*16, 1*16, 9*16, 465 15*16, 7*16, 13*16, 5*16, 466 }; 467 GLint rBits = util_bitcount(rmask); 468 GLint gBits = util_bitcount(gmask); 469 GLint bBits = util_bitcount(bmask); 470 GLint maxBits; 471 GLuint i; 472 473 /* convert pixel components in [0,_mask] to RGB values in [0,255] */ 474 for (i=0; i<=rmask; i++) 475 v->PixelToR[i] = (unsigned char) ((i * 255) / rmask); 476 for (i=0; i<=gmask; i++) 477 v->PixelToG[i] = (unsigned char) ((i * 255) / gmask); 478 for (i=0; i<=bmask; i++) 479 v->PixelToB[i] = (unsigned char) ((i * 255) / bmask); 480 481 /* convert RGB values from [0,255] to pixel components */ 482 483 for (i=0;i<256;i++) { 484 GLint r = gamma_adjust(v->RedGamma, i, 255); 485 GLint g = gamma_adjust(v->GreenGamma, i, 255); 486 GLint b = gamma_adjust(v->BlueGamma, i, 255); 487 v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift; 488 v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift; 489 v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift; 490 } 491 /* overflow protection */ 492 for (i=256;i<512;i++) { 493 v->RtoPixel[i] = v->RtoPixel[255]; 494 v->GtoPixel[i] = v->GtoPixel[255]; 495 v->BtoPixel[i] = v->BtoPixel[255]; 496 } 497 498 /* setup dithering kernel */ 499 maxBits = rBits; 500 if (gBits > maxBits) maxBits = gBits; 501 if (bBits > maxBits) maxBits = bBits; 502 for (i=0;i<16;i++) { 503 v->Kernel[i] = kernel[i] >> maxBits; 504 } 505 506 v->undithered_pf = PF_Truecolor; 507 v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor; 508 } 509 510 /* 511 * Now check for TrueColor visuals which we can optimize. 512 */ 513 if ( GET_REDMASK(v) ==0x0000ff 514 && GET_GREENMASK(v)==0x00ff00 515 && GET_BLUEMASK(v) ==0xff0000 516 && CHECK_BYTE_ORDER(v) 517 && v->BitsPerPixel==32 518 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { 519 /* common 32 bpp config used on SGI, Sun */ 520 v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */ 521 } 522 else if (GET_REDMASK(v) == 0xff0000 523 && GET_GREENMASK(v)== 0x00ff00 524 && GET_BLUEMASK(v) == 0x0000ff 525 && CHECK_BYTE_ORDER(v) 526 && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){ 527 if (v->BitsPerPixel==32) { 528 /* if 32 bpp, and visual indicates 8 bpp alpha channel */ 529 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) 530 v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */ 531 else 532 v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */ 533 } 534 else if (v->BitsPerPixel == 24) { 535 v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */ 536 } 537 } 538 else if (GET_REDMASK(v) ==0xf800 539 && GET_GREENMASK(v)==0x07e0 540 && GET_BLUEMASK(v) ==0x001f 541 && CHECK_BYTE_ORDER(v) 542 && v->BitsPerPixel==16 543 && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) { 544 /* 5-6-5 RGB */ 545 v->undithered_pf = PF_5R6G5B; 546 v->dithered_pf = PF_Dither_5R6G5B; 547 } 548} 549 550 551/** 552 * When a context is bound for the first time, we can finally finish 553 * initializing the context's visual and buffer information. 554 * \param v the XMesaVisual to initialize 555 * \param b the XMesaBuffer to initialize (may be NULL) 556 * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode 557 * \param window the window/pixmap we're rendering into 558 * \param cmap the colormap associated with the window/pixmap 559 * \return GL_TRUE=success, GL_FALSE=failure 560 */ 561static GLboolean 562initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b, 563 XMesaDrawable window, 564 XMesaColormap cmap) 565{ 566 const int xclass = v->visualType; 567 568 569 assert(!b || b->xm_visual == v); 570 571 /* Save true bits/pixel */ 572 v->BitsPerPixel = bits_per_pixel(v); 573 assert(v->BitsPerPixel > 0); 574 575 /* RGB WINDOW: 576 * We support RGB rendering into almost any kind of visual. 577 */ 578 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 579 setup_truecolor( v, b, cmap ); 580 } 581 else { 582 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n"); 583 return GL_FALSE; 584 } 585 v->mesa_visual.indexBits = 0; 586 587 if (getenv("MESA_NO_DITHER")) { 588 v->dithered_pf = v->undithered_pf; 589 } 590 591 592 /* 593 * If MESA_INFO env var is set print out some debugging info 594 * which can help Brian figure out what's going on when a user 595 * reports bugs. 596 */ 597 if (getenv("MESA_INFO")) { 598 printf("X/Mesa visual = %p\n", (void *) v); 599 printf("X/Mesa dithered pf = %u\n", v->dithered_pf); 600 printf("X/Mesa undithered pf = %u\n", v->undithered_pf); 601 printf("X/Mesa level = %d\n", v->mesa_visual.level); 602 printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v)); 603 printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel); 604 } 605 606 if (b && window) { 607 /* Do window-specific initializations */ 608 609 /* these should have been set in create_xmesa_buffer */ 610 assert(b->frontxrb->drawable == window); 611 assert(b->frontxrb->pixmap == (XMesaPixmap) window); 612 613 /* Setup for single/double buffering */ 614 if (v->mesa_visual.doubleBufferMode) { 615 /* Double buffered */ 616 b->shm = check_for_xshm( v->display ); 617 } 618 619 /* X11 graphics contexts */ 620 b->gc = XCreateGC( v->display, window, 0, NULL ); 621 XMesaSetFunction( v->display, b->gc, GXcopy ); 622 623 /* cleargc - for glClear() */ 624 b->cleargc = XCreateGC( v->display, window, 0, NULL ); 625 XMesaSetFunction( v->display, b->cleargc, GXcopy ); 626 627 /* 628 * Don't generate Graphics Expose/NoExpose events in swapbuffers(). 629 * Patch contributed by Michael Pichler May 15, 1995. 630 */ 631 { 632 XGCValues gcvalues; 633 gcvalues.graphics_exposures = False; 634 b->swapgc = XCreateGC(v->display, window, 635 GCGraphicsExposures, &gcvalues); 636 } 637 XMesaSetFunction( v->display, b->swapgc, GXcopy ); 638 } 639 640 return GL_TRUE; 641} 642 643 644 645/* 646 * Convert an RGBA color to a pixel value. 647 */ 648unsigned long 649xmesa_color_to_pixel(struct gl_context *ctx, 650 GLubyte r, GLubyte g, GLubyte b, GLubyte a, 651 GLuint pixelFormat) 652{ 653 XMesaContext xmesa = XMESA_CONTEXT(ctx); 654 switch (pixelFormat) { 655 case PF_Truecolor: 656 { 657 unsigned long p; 658 PACK_TRUECOLOR( p, r, g, b ); 659 return p; 660 } 661 case PF_8A8B8G8R: 662 return PACK_8A8B8G8R( r, g, b, a ); 663 case PF_8A8R8G8B: 664 return PACK_8A8R8G8B( r, g, b, a ); 665 case PF_8R8G8B: 666 /* fall through */ 667 case PF_8R8G8B24: 668 return PACK_8R8G8B( r, g, b ); 669 case PF_5R6G5B: 670 return PACK_5R6G5B( r, g, b ); 671 case PF_Dither_True: 672 /* fall through */ 673 case PF_Dither_5R6G5B: 674 { 675 unsigned long p; 676 PACK_TRUEDITHER(p, 1, 0, r, g, b); 677 return p; 678 } 679 default: 680 _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel"); 681 } 682 return 0; 683} 684 685 686#define NUM_VISUAL_TYPES 6 687 688/** 689 * Convert an X visual type to a GLX visual type. 690 * 691 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.) 692 * to be converted. 693 * \return If \c visualType is a valid X visual type, a GLX visual type will 694 * be returned. Otherwise \c GLX_NONE will be returned. 695 * 696 * \note 697 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the 698 * DRI CVS tree. 699 */ 700static GLint 701xmesa_convert_from_x_visual_type( int visualType ) 702{ 703 static const int glx_visual_types[ NUM_VISUAL_TYPES ] = { 704 GLX_STATIC_GRAY, GLX_GRAY_SCALE, 705 GLX_STATIC_COLOR, GLX_PSEUDO_COLOR, 706 GLX_TRUE_COLOR, GLX_DIRECT_COLOR 707 }; 708 709 return ( (unsigned) visualType < NUM_VISUAL_TYPES ) 710 ? glx_visual_types[ visualType ] : GLX_NONE; 711} 712 713 714/**********************************************************************/ 715/***** Public Functions *****/ 716/**********************************************************************/ 717 718 719/* 720 * Create a new X/Mesa visual. 721 * Input: display - X11 display 722 * visinfo - an XVisualInfo pointer 723 * rgb_flag - GL_TRUE = RGB mode, 724 * GL_FALSE = color index mode 725 * alpha_flag - alpha buffer requested? 726 * db_flag - GL_TRUE = double-buffered, 727 * GL_FALSE = single buffered 728 * stereo_flag - stereo visual? 729 * ximage_flag - GL_TRUE = use an XImage for back buffer, 730 * GL_FALSE = use an off-screen pixmap for back buffer 731 * depth_size - requested bits/depth values, or zero 732 * stencil_size - requested bits/stencil values, or zero 733 * accum_red_size - requested bits/red accum values, or zero 734 * accum_green_size - requested bits/green accum values, or zero 735 * accum_blue_size - requested bits/blue accum values, or zero 736 * accum_alpha_size - requested bits/alpha accum values, or zero 737 * num_samples - number of samples/pixel if multisampling, or zero 738 * level - visual level, usually 0 739 * visualCaveat - ala the GLX extension, usually GLX_NONE 740 * Return; a new XMesaVisual or 0 if error. 741 */ 742PUBLIC 743XMesaVisual XMesaCreateVisual( XMesaDisplay *display, 744 XMesaVisualInfo visinfo, 745 GLboolean rgb_flag, 746 GLboolean alpha_flag, 747 GLboolean db_flag, 748 GLboolean stereo_flag, 749 GLboolean ximage_flag, 750 GLint depth_size, 751 GLint stencil_size, 752 GLint accum_red_size, 753 GLint accum_green_size, 754 GLint accum_blue_size, 755 GLint accum_alpha_size, 756 GLint num_samples, 757 GLint level, 758 GLint visualCaveat ) 759{ 760 char *gamma; 761 XMesaVisual v; 762 GLint red_bits, green_bits, blue_bits, alpha_bits; 763 764 /* For debugging only */ 765 if (getenv("MESA_XSYNC")) { 766 /* This makes debugging X easier. 767 * In your debugger, set a breakpoint on _XError to stop when an 768 * X protocol error is generated. 769 */ 770 XSynchronize( display, 1 ); 771 } 772 773 /* Color-index rendering not supported. */ 774 if (!rgb_flag) 775 return NULL; 776 777 v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual); 778 if (!v) { 779 return NULL; 780 } 781 782 v->display = display; 783 784 /* Save a copy of the XVisualInfo struct because the user may Xfree() 785 * the struct but we may need some of the information contained in it 786 * at a later time. 787 */ 788 v->visinfo = malloc(sizeof(*visinfo)); 789 if(!v->visinfo) { 790 free(v); 791 return NULL; 792 } 793 memcpy(v->visinfo, visinfo, sizeof(*visinfo)); 794 795 /* check for MESA_GAMMA environment variable */ 796 gamma = getenv("MESA_GAMMA"); 797 if (gamma) { 798 v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0; 799 sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma ); 800 if (v->RedGamma<=0.0) v->RedGamma = 1.0; 801 if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma; 802 if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma; 803 } 804 else { 805 v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0; 806 } 807 808 v->ximage_flag = ximage_flag; 809 810 v->mesa_visual.redMask = visinfo->red_mask; 811 v->mesa_visual.greenMask = visinfo->green_mask; 812 v->mesa_visual.blueMask = visinfo->blue_mask; 813 v->visualID = visinfo->visualid; 814 v->screen = visinfo->screen; 815 816#if !(defined(__cplusplus) || defined(c_plusplus)) 817 v->visualType = xmesa_convert_from_x_visual_type(visinfo->class); 818#else 819 v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class); 820#endif 821 822 v->mesa_visual.visualRating = visualCaveat; 823 824 if (alpha_flag) 825 v->mesa_visual.alphaBits = 8; 826 827 (void) initialize_visual_and_buffer( v, NULL, 0, 0 ); 828 829 { 830 const int xclass = v->visualType; 831 if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) { 832 red_bits = util_bitcount(GET_REDMASK(v)); 833 green_bits = util_bitcount(GET_GREENMASK(v)); 834 blue_bits = util_bitcount(GET_BLUEMASK(v)); 835 } 836 else { 837 /* this is an approximation */ 838 int depth; 839 depth = GET_VISUAL_DEPTH(v); 840 red_bits = depth / 3; 841 depth -= red_bits; 842 green_bits = depth / 2; 843 depth -= green_bits; 844 blue_bits = depth; 845 alpha_bits = 0; 846 assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) ); 847 } 848 alpha_bits = v->mesa_visual.alphaBits; 849 } 850 851 if (!_mesa_initialize_visual(&v->mesa_visual, 852 db_flag, stereo_flag, 853 red_bits, green_bits, 854 blue_bits, alpha_bits, 855 depth_size, 856 stencil_size, 857 accum_red_size, accum_green_size, 858 accum_blue_size, accum_alpha_size, 859 0)) { 860 free(v->visinfo); 861 free(v); 862 return NULL; 863 } 864 865 /* XXX minor hack */ 866 v->mesa_visual.level = level; 867 return v; 868} 869 870 871PUBLIC 872void XMesaDestroyVisual( XMesaVisual v ) 873{ 874 free(v->visinfo); 875 free(v); 876} 877 878 879 880/** 881 * Create a new XMesaContext. 882 * \param v the XMesaVisual 883 * \param share_list another XMesaContext with which to share display 884 * lists or NULL if no sharing is wanted. 885 * \return an XMesaContext or NULL if error. 886 */ 887PUBLIC 888XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) 889{ 890 static GLboolean firstTime = GL_TRUE; 891 XMesaContext c; 892 struct gl_context *mesaCtx; 893 struct dd_function_table functions; 894 TNLcontext *tnl; 895 896 if (firstTime) { 897 mtx_init(&_xmesa_lock, mtx_plain); 898 firstTime = GL_FALSE; 899 } 900 901 /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */ 902 c = (XMesaContext) CALLOC_STRUCT(xmesa_context); 903 if (!c) 904 return NULL; 905 906 mesaCtx = &(c->mesa); 907 908 /* initialize with default driver functions, then plug in XMesa funcs */ 909 _mesa_init_driver_functions(&functions); 910 _tnl_init_driver_draw_function(&functions); 911 xmesa_init_driver_functions(v, &functions); 912 if (!_mesa_initialize_context(mesaCtx, API_OPENGL_COMPAT, &v->mesa_visual, 913 share_list ? &(share_list->mesa) : (struct gl_context *) NULL, 914 &functions)) { 915 free(c); 916 return NULL; 917 } 918 919 /* Enable this to exercise fixed function -> shader translation 920 * with software rendering. 921 */ 922 if (0) { 923 mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE; 924 mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 925 } 926 927 _mesa_enable_sw_extensions(mesaCtx); 928 929#if ENABLE_EXT_timer_query 930 mesaCtx->Extensions.EXT_timer_query = GL_TRUE; 931#endif 932 933 934 /* finish up xmesa context initializations */ 935 c->direct = GL_TRUE; 936 c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE; 937 c->xm_visual = v; 938 c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */ 939 c->display = v->display; 940 c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */ 941 942 /* Initialize the software rasterizer and helper modules. 943 */ 944 if (!_swrast_CreateContext( mesaCtx ) || 945 !_vbo_CreateContext( mesaCtx ) || 946 !_tnl_CreateContext( mesaCtx ) || 947 !_swsetup_CreateContext( mesaCtx )) { 948 _mesa_free_context_data(&c->mesa, true); 949 free(c); 950 return NULL; 951 } 952 953 /* tnl setup */ 954 tnl = TNL_CONTEXT(mesaCtx); 955 tnl->Driver.RunPipeline = _tnl_run_pipeline; 956 /* swrast setup */ 957 xmesa_register_swrast_functions( mesaCtx ); 958 _swsetup_Wakeup(mesaCtx); 959 960 _mesa_meta_init(mesaCtx); 961 962 _mesa_override_extensions(mesaCtx); 963 _mesa_compute_version(mesaCtx); 964 965 /* Exec table initialization requires the version to be computed */ 966 _mesa_initialize_dispatch_tables(mesaCtx); 967 _mesa_initialize_vbo_vtxfmt(mesaCtx); 968 969 return c; 970} 971 972 973 974PUBLIC 975void XMesaDestroyContext( XMesaContext c ) 976{ 977 struct gl_context *mesaCtx = &c->mesa; 978 979 _mesa_meta_free( mesaCtx ); 980 981 _swsetup_DestroyContext( mesaCtx ); 982 _swrast_DestroyContext( mesaCtx ); 983 _tnl_DestroyContext( mesaCtx ); 984 _vbo_DestroyContext( mesaCtx ); 985 _mesa_free_context_data(mesaCtx, true); 986 free( c ); 987} 988 989 990 991/** 992 * Private function for creating an XMesaBuffer which corresponds to an 993 * X window or pixmap. 994 * \param v the window's XMesaVisual 995 * \param w the window we're wrapping 996 * \return new XMesaBuffer or NULL if error 997 */ 998PUBLIC XMesaBuffer 999XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w) 1000{ 1001 XWindowAttributes attr; 1002 XMesaBuffer b; 1003 XMesaColormap cmap; 1004 int depth; 1005 1006 assert(v); 1007 assert(w); 1008 1009 /* Check that window depth matches visual depth */ 1010 XGetWindowAttributes( v->display, w, &attr ); 1011 depth = attr.depth; 1012 if (GET_VISUAL_DEPTH(v) != depth) { 1013 _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n", 1014 GET_VISUAL_DEPTH(v), depth); 1015 return NULL; 1016 } 1017 1018 /* Find colormap */ 1019 if (attr.colormap) { 1020 cmap = attr.colormap; 1021 } 1022 else { 1023 _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w); 1024 /* this is weird, a window w/out a colormap!? */ 1025 /* OK, let's just allocate a new one and hope for the best */ 1026 cmap = XCreateColormap(v->display, w, attr.visual, AllocNone); 1027 } 1028 1029 b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap); 1030 if (!b) 1031 return NULL; 1032 1033 if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) { 1034 xmesa_free_buffer(b); 1035 return NULL; 1036 } 1037 1038 return b; 1039} 1040 1041 1042 1043/** 1044 * Create a new XMesaBuffer from an X pixmap. 1045 * 1046 * \param v the XMesaVisual 1047 * \param p the pixmap 1048 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or 1049 * \c GLX_DIRECT_COLOR visual for the pixmap 1050 * \returns new XMesaBuffer or NULL if error 1051 */ 1052PUBLIC XMesaBuffer 1053XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap) 1054{ 1055 XMesaBuffer b; 1056 1057 assert(v); 1058 1059 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); 1060 if (!b) 1061 return NULL; 1062 1063 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) { 1064 xmesa_free_buffer(b); 1065 return NULL; 1066 } 1067 1068 return b; 1069} 1070 1071 1072/** 1073 * For GLX_EXT_texture_from_pixmap 1074 */ 1075XMesaBuffer 1076XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p, 1077 XMesaColormap cmap, 1078 int format, int target, int mipmap) 1079{ 1080 GET_CURRENT_CONTEXT(ctx); 1081 XMesaBuffer b; 1082 GLuint width, height; 1083 1084 assert(v); 1085 1086 b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap); 1087 if (!b) 1088 return NULL; 1089 1090 /* get pixmap size, update framebuffer/renderbuffer dims */ 1091 xmesa_get_window_size(v->display, b, &width, &height); 1092 _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height); 1093 1094 if (target == 0) { 1095 /* examine dims */ 1096 if (ctx->Extensions.ARB_texture_non_power_of_two) { 1097 target = GLX_TEXTURE_2D_EXT; 1098 } 1099 else if ( util_bitcount(width) == 1 1100 && util_bitcount(height) == 1) { 1101 /* power of two size */ 1102 if (height == 1) { 1103 target = GLX_TEXTURE_1D_EXT; 1104 } 1105 else { 1106 target = GLX_TEXTURE_2D_EXT; 1107 } 1108 } 1109 else if (ctx->Extensions.NV_texture_rectangle) { 1110 target = GLX_TEXTURE_RECTANGLE_EXT; 1111 } 1112 else { 1113 /* non power of two textures not supported */ 1114 XMesaDestroyBuffer(b); 1115 return 0; 1116 } 1117 } 1118 1119 b->TextureTarget = target; 1120 b->TextureFormat = format; 1121 b->TextureMipmap = mipmap; 1122 1123 if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) { 1124 xmesa_free_buffer(b); 1125 return NULL; 1126 } 1127 1128 return b; 1129} 1130 1131 1132 1133XMesaBuffer 1134XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap, 1135 unsigned int width, unsigned int height) 1136{ 1137 XMesaWindow root; 1138 XMesaDrawable drawable; /* X Pixmap Drawable */ 1139 XMesaBuffer b; 1140 1141 /* allocate pixmap for front buffer */ 1142 root = RootWindow( v->display, v->visinfo->screen ); 1143 drawable = XCreatePixmap(v->display, root, width, height, 1144 v->visinfo->depth); 1145 if (!drawable) 1146 return NULL; 1147 1148 b = create_xmesa_buffer(drawable, PBUFFER, v, cmap); 1149 if (!b) 1150 return NULL; 1151 1152 if (!initialize_visual_and_buffer(v, b, drawable, cmap)) { 1153 xmesa_free_buffer(b); 1154 return NULL; 1155 } 1156 1157 return b; 1158} 1159 1160 1161 1162/* 1163 * Deallocate an XMesaBuffer structure and all related info. 1164 */ 1165PUBLIC void 1166XMesaDestroyBuffer(XMesaBuffer b) 1167{ 1168 xmesa_free_buffer(b); 1169} 1170 1171 1172/** 1173 * Query the current window size and update the corresponding struct gl_framebuffer 1174 * and all attached renderbuffers. 1175 * Called when: 1176 * 1. the first time a buffer is bound to a context. 1177 * 2. from glViewport to poll for window size changes 1178 * 3. from the XMesaResizeBuffers() API function. 1179 * Note: it's possible (and legal) for xmctx to be NULL. That can happen 1180 * when resizing a buffer when no rendering context is bound. 1181 */ 1182void 1183xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer) 1184{ 1185 GLuint width, height; 1186 xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height); 1187 if (drawBuffer->mesa_buffer.Width != width || 1188 drawBuffer->mesa_buffer.Height != height) { 1189 struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL; 1190 _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height); 1191 } 1192} 1193 1194 1195/* 1196 * Bind buffer b to context c and make c the current rendering context. 1197 */ 1198GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b ) 1199{ 1200 return XMesaMakeCurrent2( c, b, b ); 1201} 1202 1203 1204/* 1205 * Bind buffer b to context c and make c the current rendering context. 1206 */ 1207PUBLIC 1208GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer, 1209 XMesaBuffer readBuffer ) 1210{ 1211 if (c) { 1212 if (!drawBuffer || !readBuffer) 1213 return GL_FALSE; /* must specify buffers! */ 1214 1215 if (&(c->mesa) == _mesa_get_current_context() 1216 && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer 1217 && c->mesa.ReadBuffer == &readBuffer->mesa_buffer 1218 && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) { 1219 /* same context and buffer, do nothing */ 1220 return GL_TRUE; 1221 } 1222 1223 c->xm_buffer = drawBuffer; 1224 1225 xmesa_check_and_update_buffer_size(c, drawBuffer); 1226 if (readBuffer != drawBuffer) 1227 xmesa_check_and_update_buffer_size(c, readBuffer); 1228 1229 _mesa_make_current(&(c->mesa), 1230 &drawBuffer->mesa_buffer, 1231 &readBuffer->mesa_buffer); 1232 1233 /* 1234 * Must recompute and set these pixel values because colormap 1235 * can be different for different windows. 1236 */ 1237 c->clearpixel = xmesa_color_to_pixel( &c->mesa, 1238 c->clearcolor[0], 1239 c->clearcolor[1], 1240 c->clearcolor[2], 1241 c->clearcolor[3], 1242 c->xm_visual->undithered_pf); 1243 XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel); 1244 1245 /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */ 1246 drawBuffer->wasCurrent = GL_TRUE; 1247 } 1248 else { 1249 /* Detach */ 1250 _mesa_make_current( NULL, NULL, NULL ); 1251 } 1252 return GL_TRUE; 1253} 1254 1255 1256/* 1257 * Unbind the context c from its buffer. 1258 */ 1259GLboolean XMesaUnbindContext( XMesaContext c ) 1260{ 1261 /* A no-op for XFree86 integration purposes */ 1262 return GL_TRUE; 1263} 1264 1265 1266XMesaContext XMesaGetCurrentContext( void ) 1267{ 1268 GET_CURRENT_CONTEXT(ctx); 1269 if (ctx) { 1270 XMesaContext xmesa = XMESA_CONTEXT(ctx); 1271 return xmesa; 1272 } 1273 else { 1274 return 0; 1275 } 1276} 1277 1278 1279XMesaBuffer XMesaGetCurrentBuffer( void ) 1280{ 1281 GET_CURRENT_CONTEXT(ctx); 1282 if (ctx) { 1283 XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer); 1284 return xmbuf; 1285 } 1286 else { 1287 return 0; 1288 } 1289} 1290 1291 1292/* New in Mesa 3.1 */ 1293XMesaBuffer XMesaGetCurrentReadBuffer( void ) 1294{ 1295 GET_CURRENT_CONTEXT(ctx); 1296 if (ctx) { 1297 return XMESA_BUFFER(ctx->ReadBuffer); 1298 } 1299 else { 1300 return 0; 1301 } 1302} 1303 1304 1305Display *XMesaGetCurrentDisplay(void) 1306{ 1307 GET_CURRENT_CONTEXT(ctx); 1308 XMesaContext xmctx = XMESA_CONTEXT(ctx); 1309 return xmctx ? xmctx->display : NULL; 1310} 1311 1312 1313 1314/* 1315 * Copy the back buffer to the front buffer. If there's no back buffer 1316 * this is a no-op. 1317 */ 1318PUBLIC 1319void XMesaSwapBuffers( XMesaBuffer b ) 1320{ 1321 GET_CURRENT_CONTEXT(ctx); 1322 1323 if (!b->backxrb) { 1324 /* single buffered */ 1325 return; 1326 } 1327 1328 /* If we're swapping the buffer associated with the current context 1329 * we have to flush any pending rendering commands first. 1330 */ 1331 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer)) 1332 _mesa_notifySwapBuffers(ctx); 1333 1334 if (b->db_mode) { 1335 if (b->backxrb->ximage) { 1336 /* Copy Ximage (back buf) from client memory to server window */ 1337#if defined(USE_XSHM) 1338 if (b->shm) { 1339 /*mtx_lock(&_xmesa_lock);*/ 1340 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable, 1341 b->swapgc, 1342 b->backxrb->ximage, 0, 0, 1343 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height, 1344 False ); 1345 /*mtx_unlock(&_xmesa_lock);*/ 1346 } 1347 else 1348#endif 1349 { 1350 /*mtx_lock(&_xmesa_lock);*/ 1351 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable, 1352 b->swapgc, 1353 b->backxrb->ximage, 0, 0, 1354 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height ); 1355 /*mtx_unlock(&_xmesa_lock);*/ 1356 } 1357 } 1358 else if (b->backxrb->pixmap) { 1359 /* Copy pixmap (back buf) to window (front buf) on server */ 1360 /*mtx_lock(&_xmesa_lock);*/ 1361 XMesaCopyArea( b->xm_visual->display, 1362 b->backxrb->pixmap, /* source drawable */ 1363 b->frontxrb->drawable, /* dest. drawable */ 1364 b->swapgc, 1365 0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height, 1366 0, 0 /* dest region */ 1367 ); 1368 /*mtx_unlock(&_xmesa_lock);*/ 1369 } 1370 } 1371 XSync( b->xm_visual->display, False ); 1372} 1373 1374 1375 1376/* 1377 * Copy sub-region of back buffer to front buffer 1378 */ 1379void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height ) 1380{ 1381 GET_CURRENT_CONTEXT(ctx); 1382 1383 /* If we're swapping the buffer associated with the current context 1384 * we have to flush any pending rendering commands first. 1385 */ 1386 if (ctx && ctx->DrawBuffer == &(b->mesa_buffer)) 1387 _mesa_notifySwapBuffers(ctx); 1388 1389 if (!b->backxrb) { 1390 /* single buffered */ 1391 return; 1392 } 1393 1394 if (b->db_mode) { 1395 int yTop = b->mesa_buffer.Height - y - height; 1396 if (b->backxrb->ximage) { 1397 /* Copy Ximage from host's memory to server's window */ 1398#if defined(USE_XSHM) 1399 if (b->shm) { 1400 /* XXX assuming width and height aren't too large! */ 1401 XShmPutImage( b->xm_visual->display, b->frontxrb->drawable, 1402 b->swapgc, 1403 b->backxrb->ximage, x, yTop, 1404 x, yTop, width, height, False ); 1405 /* wait for finished event??? */ 1406 } 1407 else 1408#endif 1409 { 1410 /* XXX assuming width and height aren't too large! */ 1411 XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable, 1412 b->swapgc, 1413 b->backxrb->ximage, x, yTop, 1414 x, yTop, width, height ); 1415 } 1416 } 1417 else { 1418 /* Copy pixmap to window on server */ 1419 XMesaCopyArea( b->xm_visual->display, 1420 b->backxrb->pixmap, /* source drawable */ 1421 b->frontxrb->drawable, /* dest. drawable */ 1422 b->swapgc, 1423 x, yTop, width, height, /* source region */ 1424 x, yTop /* dest region */ 1425 ); 1426 } 1427 } 1428} 1429 1430 1431/* 1432 * Return a pointer to the XMesa backbuffer Pixmap or XImage. This function 1433 * is a way to get "under the hood" of X/Mesa so one can manipulate the 1434 * back buffer directly. 1435 * Output: pixmap - pointer to back buffer's Pixmap, or 0 1436 * ximage - pointer to back buffer's XImage, or NULL 1437 * Return: GL_TRUE = context is double buffered 1438 * GL_FALSE = context is single buffered 1439 */ 1440GLboolean XMesaGetBackBuffer( XMesaBuffer b, 1441 XMesaPixmap *pixmap, 1442 XMesaImage **ximage ) 1443{ 1444 if (b->db_mode) { 1445 if (pixmap) 1446 *pixmap = b->backxrb->pixmap; 1447 if (ximage) 1448 *ximage = b->backxrb->ximage; 1449 return GL_TRUE; 1450 } 1451 else { 1452 *pixmap = 0; 1453 *ximage = NULL; 1454 return GL_FALSE; 1455 } 1456} 1457 1458 1459/* 1460 * Return the depth buffer associated with an XMesaBuffer. 1461 * Input: b - the XMesa buffer handle 1462 * Output: width, height - size of buffer in pixels 1463 * bytesPerValue - bytes per depth value (2 or 4) 1464 * buffer - pointer to depth buffer values 1465 * Return: GL_TRUE or GL_FALSE to indicate success or failure. 1466 */ 1467GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height, 1468 GLint *bytesPerValue, void **buffer ) 1469{ 1470 struct gl_renderbuffer *rb 1471 = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer; 1472 struct xmesa_renderbuffer *xrb = xmesa_renderbuffer(rb); 1473 1474 if (!xrb || !xrb->Base.Buffer) { 1475 *width = 0; 1476 *height = 0; 1477 *bytesPerValue = 0; 1478 *buffer = 0; 1479 return GL_FALSE; 1480 } 1481 else { 1482 *width = b->mesa_buffer.Width; 1483 *height = b->mesa_buffer.Height; 1484 *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16 1485 ? sizeof(GLushort) : sizeof(GLuint); 1486 *buffer = (void *) xrb->Base.Buffer; 1487 return GL_TRUE; 1488 } 1489} 1490 1491 1492void XMesaFlush( XMesaContext c ) 1493{ 1494 if (c && c->xm_visual) { 1495 XSync( c->xm_visual->display, False ); 1496 } 1497} 1498 1499 1500 1501const char *XMesaGetString( XMesaContext c, int name ) 1502{ 1503 (void) c; 1504 if (name==XMESA_VERSION) { 1505 return "5.0"; 1506 } 1507 else if (name==XMESA_EXTENSIONS) { 1508 return ""; 1509 } 1510 else { 1511 return NULL; 1512 } 1513} 1514 1515 1516 1517XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d ) 1518{ 1519 XMesaBuffer b; 1520 for (b=XMesaBufferList; b; b=b->Next) { 1521 if (b->frontxrb->drawable == d && b->display == dpy) { 1522 return b; 1523 } 1524 } 1525 return NULL; 1526} 1527 1528 1529/** 1530 * Free/destroy all XMesaBuffers associated with given display. 1531 */ 1532void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy) 1533{ 1534 XMesaBuffer b, next; 1535 for (b = XMesaBufferList; b; b = next) { 1536 next = b->Next; 1537 if (b->display == dpy) { 1538 xmesa_free_buffer(b); 1539 } 1540 } 1541} 1542 1543 1544/* 1545 * Look for XMesaBuffers whose X window has been destroyed. 1546 * Deallocate any such XMesaBuffers. 1547 */ 1548void XMesaGarbageCollect( XMesaDisplay* dpy ) 1549{ 1550 XMesaBuffer b, next; 1551 for (b=XMesaBufferList; b; b=next) { 1552 next = b->Next; 1553 if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) { 1554 XSync(b->display, False); 1555 if (!window_exists( b->display, b->frontxrb->drawable )) { 1556 /* found a dead window, free the ancillary info */ 1557 XMesaDestroyBuffer( b ); 1558 } 1559 } 1560 } 1561} 1562 1563 1564unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y, 1565 GLfloat red, GLfloat green, 1566 GLfloat blue, GLfloat alpha ) 1567{ 1568 GLint r = (GLint) (red * 255.0F); 1569 GLint g = (GLint) (green * 255.0F); 1570 GLint b = (GLint) (blue * 255.0F); 1571 GLint a = (GLint) (alpha * 255.0F); 1572 1573 switch (xmesa->pixelformat) { 1574 case PF_Truecolor: 1575 { 1576 unsigned long p; 1577 PACK_TRUECOLOR( p, r, g, b ); 1578 return p; 1579 } 1580 case PF_8A8B8G8R: 1581 return PACK_8A8B8G8R( r, g, b, a ); 1582 case PF_8A8R8G8B: 1583 return PACK_8A8R8G8B( r, g, b, a ); 1584 case PF_8R8G8B: 1585 return PACK_8R8G8B( r, g, b ); 1586 case PF_5R6G5B: 1587 return PACK_5R6G5B( r, g, b ); 1588 case PF_Dither_5R6G5B: 1589 /* fall through */ 1590 case PF_Dither_True: 1591 { 1592 unsigned long p; 1593 PACK_TRUEDITHER(p, x, y, r, g, b); 1594 return p; 1595 } 1596 default: 1597 _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor"); 1598 } 1599 return 0; 1600} 1601 1602 1603/* 1604 * This is typically called when the window size changes and we need 1605 * to reallocate the buffer's back/depth/stencil/accum buffers. 1606 */ 1607PUBLIC void 1608XMesaResizeBuffers( XMesaBuffer b ) 1609{ 1610 GET_CURRENT_CONTEXT(ctx); 1611 XMesaContext xmctx = XMESA_CONTEXT(ctx); 1612 if (!xmctx) 1613 return; 1614 xmesa_check_and_update_buffer_size(xmctx, b); 1615} 1616 1617 1618static GLint 1619xbuffer_to_renderbuffer(int buffer) 1620{ 1621 assert(MAX_AUX_BUFFERS <= 4); 1622 1623 switch (buffer) { 1624 case GLX_FRONT_LEFT_EXT: 1625 return BUFFER_FRONT_LEFT; 1626 case GLX_FRONT_RIGHT_EXT: 1627 return BUFFER_FRONT_RIGHT; 1628 case GLX_BACK_LEFT_EXT: 1629 return BUFFER_BACK_LEFT; 1630 case GLX_BACK_RIGHT_EXT: 1631 return BUFFER_BACK_RIGHT; 1632 case GLX_AUX0_EXT: 1633 return BUFFER_AUX0; 1634 case GLX_AUX1_EXT: 1635 case GLX_AUX2_EXT: 1636 case GLX_AUX3_EXT: 1637 case GLX_AUX4_EXT: 1638 case GLX_AUX5_EXT: 1639 case GLX_AUX6_EXT: 1640 case GLX_AUX7_EXT: 1641 case GLX_AUX8_EXT: 1642 case GLX_AUX9_EXT: 1643 default: 1644 /* BadValue error */ 1645 return -1; 1646 } 1647} 1648 1649 1650PUBLIC void 1651XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer, 1652 const int *attrib_list) 1653{ 1654#if 0 1655 GET_CURRENT_CONTEXT(ctx); 1656 const GLuint unit = ctx->Texture.CurrentUnit; 1657 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; 1658 struct gl_texture_object *texObj; 1659#endif 1660 struct gl_renderbuffer *rb; 1661 struct xmesa_renderbuffer *xrb; 1662 GLint b; 1663 XMesaImage *img = NULL; 1664 GLboolean freeImg = GL_FALSE; 1665 1666 b = xbuffer_to_renderbuffer(buffer); 1667 if (b < 0) 1668 return; 1669 1670 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT) 1671 return; /* BadMatch error */ 1672 1673 rb = drawable->mesa_buffer.Attachment[b].Renderbuffer; 1674 if (!rb) { 1675 /* invalid buffer */ 1676 return; 1677 } 1678 xrb = xmesa_renderbuffer(rb); 1679 1680#if 0 1681 switch (drawable->TextureTarget) { 1682 case GLX_TEXTURE_1D_EXT: 1683 texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX]; 1684 break; 1685 case GLX_TEXTURE_2D_EXT: 1686 texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX]; 1687 break; 1688 case GLX_TEXTURE_RECTANGLE_EXT: 1689 texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX]; 1690 break; 1691 default: 1692 return; /* BadMatch error */ 1693 } 1694#endif 1695 1696 /* 1697 * The following is a quick and simple way to implement 1698 * BindTexImage. The better way is to write some new FetchTexel() 1699 * functions which would extract texels from XImages. We'd still 1700 * need to use GetImage when texturing from a Pixmap (front buffer) 1701 * but texturing from a back buffer (XImage) would avoid an image 1702 * copy. 1703 */ 1704 1705 /* get XImage */ 1706 if (xrb->pixmap) { 1707 img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L, 1708 ZPixmap); 1709 freeImg = GL_TRUE; 1710 } 1711 else if (xrb->ximage) { 1712 img = xrb->ximage; 1713 } 1714 1715 /* store the XImage as a new texture image */ 1716 if (img) { 1717 GLenum format, type, intFormat; 1718 if (img->bits_per_pixel == 32) { 1719 format = GL_BGRA; 1720 type = GL_UNSIGNED_BYTE; 1721 intFormat = GL_RGBA; 1722 } 1723 else if (img->bits_per_pixel == 24) { 1724 format = GL_BGR; 1725 type = GL_UNSIGNED_BYTE; 1726 intFormat = GL_RGB; 1727 } 1728 else if (img->bits_per_pixel == 16) { 1729 format = GL_BGR; 1730 type = GL_UNSIGNED_SHORT_5_6_5; 1731 intFormat = GL_RGB; 1732 } 1733 else { 1734 _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage"); 1735 return; 1736 } 1737 if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) { 1738 intFormat = GL_RGBA; 1739 } 1740 else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) { 1741 intFormat = GL_RGB; 1742 } 1743 1744 _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0, 1745 format, type, img->data); 1746 1747 if (freeImg) { 1748 XMesaDestroyImage(img); 1749 } 1750 } 1751} 1752 1753 1754 1755PUBLIC void 1756XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer) 1757{ 1758 const GLint b = xbuffer_to_renderbuffer(buffer); 1759 if (b < 0) 1760 return; 1761 1762 /* no-op for now */ 1763} 1764 1765