1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "glheader.h" 26#include "accum.h" 27#include "condrender.h" 28#include "context.h" 29#include "format_unpack.h" 30#include "format_pack.h" 31#include "framebuffer.h" 32#include "imports.h" 33#include "macros.h" 34#include "state.h" 35#include "mtypes.h" 36 37 38void GLAPIENTRY 39_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 40{ 41 GLfloat tmp[4]; 42 GET_CURRENT_CONTEXT(ctx); 43 44 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 45 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 46 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 47 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 48 49 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 50 return; 51 52 COPY_4FV( ctx->Accum.ClearColor, tmp ); 53} 54 55 56/** 57 * Clear the accumulation buffer by mapping the renderbuffer and 58 * writing the clear color to it. Called by the driver's implementation 59 * of the glClear function. 60 */ 61void 62_mesa_clear_accum_buffer(struct gl_context *ctx) 63{ 64 GLuint x, y, width, height; 65 GLubyte *accMap; 66 GLint accRowStride; 67 struct gl_renderbuffer *accRb; 68 69 if (!ctx->DrawBuffer) 70 return; 71 72 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 73 if (!accRb) 74 return; /* missing accum buffer, not an error */ 75 76 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); 77 78 /* bounds, with scissor */ 79 x = ctx->DrawBuffer->_Xmin; 80 y = ctx->DrawBuffer->_Ymin; 81 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 82 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 83 84 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height, 85 GL_MAP_WRITE_BIT, &accMap, &accRowStride, 86 ctx->DrawBuffer->FlipY); 87 88 if (!accMap) { 89 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 90 return; 91 } 92 93 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 94 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); 95 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); 96 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); 97 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); 98 GLuint i, j; 99 100 for (j = 0; j < height; j++) { 101 GLshort *row = (GLshort *) accMap; 102 103 for (i = 0; i < width; i++) { 104 row[i * 4 + 0] = clearR; 105 row[i * 4 + 1] = clearG; 106 row[i * 4 + 2] = clearB; 107 row[i * 4 + 3] = clearA; 108 } 109 accMap += accRowStride; 110 } 111 } 112 else { 113 /* other types someday? */ 114 _mesa_warning(ctx, "unexpected accum buffer type"); 115 } 116 117 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 118} 119 120 121/** 122 * if (bias) 123 * Accum += value 124 * else 125 * Accum *= value 126 */ 127static void 128accum_scale_or_bias(struct gl_context *ctx, GLfloat value, 129 GLint xpos, GLint ypos, GLint width, GLint height, 130 GLboolean bias) 131{ 132 struct gl_renderbuffer *accRb = 133 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 134 GLubyte *accMap; 135 GLint accRowStride; 136 137 assert(accRb); 138 139 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 140 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, 141 &accMap, &accRowStride, 142 ctx->DrawBuffer->FlipY); 143 144 if (!accMap) { 145 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 146 return; 147 } 148 149 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 150 const GLshort incr = (GLshort) (value * 32767.0f); 151 GLint i, j; 152 if (bias) { 153 for (j = 0; j < height; j++) { 154 GLshort *acc = (GLshort *) accMap; 155 for (i = 0; i < 4 * width; i++) { 156 acc[i] += incr; 157 } 158 accMap += accRowStride; 159 } 160 } 161 else { 162 /* scale */ 163 for (j = 0; j < height; j++) { 164 GLshort *acc = (GLshort *) accMap; 165 for (i = 0; i < 4 * width; i++) { 166 acc[i] = (GLshort) (acc[i] * value); 167 } 168 accMap += accRowStride; 169 } 170 } 171 } 172 else { 173 /* other types someday? */ 174 } 175 176 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 177} 178 179 180/** 181 * if (load) 182 * Accum = ColorBuf * value 183 * else 184 * Accum += ColorBuf * value 185 */ 186static void 187accum_or_load(struct gl_context *ctx, GLfloat value, 188 GLint xpos, GLint ypos, GLint width, GLint height, 189 GLboolean load) 190{ 191 struct gl_renderbuffer *accRb = 192 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 193 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer; 194 GLubyte *accMap, *colorMap; 195 GLint accRowStride, colorRowStride; 196 GLbitfield mappingFlags; 197 198 if (!colorRb) { 199 /* no read buffer - OK */ 200 return; 201 } 202 203 assert(accRb); 204 205 mappingFlags = GL_MAP_WRITE_BIT; 206 if (!load) /* if we're accumulating */ 207 mappingFlags |= GL_MAP_READ_BIT; 208 209 /* Map accum buffer */ 210 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 211 mappingFlags, &accMap, &accRowStride, 212 ctx->DrawBuffer->FlipY); 213 if (!accMap) { 214 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 215 return; 216 } 217 218 /* Map color buffer */ 219 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, 220 GL_MAP_READ_BIT, 221 &colorMap, &colorRowStride, 222 ctx->DrawBuffer->FlipY); 223 if (!colorMap) { 224 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 226 return; 227 } 228 229 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 230 const GLfloat scale = value * 32767.0f; 231 GLint i, j; 232 GLfloat (*rgba)[4]; 233 234 rgba = malloc(width * 4 * sizeof(GLfloat)); 235 if (rgba) { 236 for (j = 0; j < height; j++) { 237 GLshort *acc = (GLshort *) accMap; 238 239 /* read colors from source color buffer */ 240 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba); 241 242 if (load) { 243 for (i = 0; i < width; i++) { 244 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale); 245 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale); 246 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale); 247 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale); 248 } 249 } 250 else { 251 /* accumulate */ 252 for (i = 0; i < width; i++) { 253 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale); 254 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale); 255 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale); 256 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale); 257 } 258 } 259 260 colorMap += colorRowStride; 261 accMap += accRowStride; 262 } 263 264 free(rgba); 265 } 266 else { 267 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 268 } 269 } 270 else { 271 /* other types someday? */ 272 } 273 274 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 275 ctx->Driver.UnmapRenderbuffer(ctx, colorRb); 276} 277 278 279/** 280 * ColorBuffer = Accum * value 281 */ 282static void 283accum_return(struct gl_context *ctx, GLfloat value, 284 GLint xpos, GLint ypos, GLint width, GLint height) 285{ 286 struct gl_framebuffer *fb = ctx->DrawBuffer; 287 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; 288 GLubyte *accMap, *colorMap; 289 GLint accRowStride, colorRowStride; 290 GLuint buffer; 291 292 /* Map accum buffer */ 293 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 294 GL_MAP_READ_BIT, 295 &accMap, &accRowStride, fb->FlipY); 296 if (!accMap) { 297 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 298 return; 299 } 300 301 /* Loop over destination buffers */ 302 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { 303 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer]; 304 const GLboolean masking = (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0) || 305 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1) || 306 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2) || 307 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3)); 308 GLbitfield mappingFlags = GL_MAP_WRITE_BIT; 309 310 if (masking) 311 mappingFlags |= GL_MAP_READ_BIT; 312 313 /* Map color buffer */ 314 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, 315 mappingFlags, &colorMap, &colorRowStride, 316 fb->FlipY); 317 if (!colorMap) { 318 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 319 continue; 320 } 321 322 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 323 const GLfloat scale = value / 32767.0f; 324 GLint i, j; 325 GLfloat (*rgba)[4], (*dest)[4]; 326 327 rgba = malloc(width * 4 * sizeof(GLfloat)); 328 dest = malloc(width * 4 * sizeof(GLfloat)); 329 330 if (rgba && dest) { 331 for (j = 0; j < height; j++) { 332 GLshort *acc = (GLshort *) accMap; 333 334 for (i = 0; i < width; i++) { 335 rgba[i][0] = acc[i * 4 + 0] * scale; 336 rgba[i][1] = acc[i * 4 + 1] * scale; 337 rgba[i][2] = acc[i * 4 + 2] * scale; 338 rgba[i][3] = acc[i * 4 + 3] * scale; 339 } 340 341 if (masking) { 342 343 /* get existing colors from dest buffer */ 344 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest); 345 346 /* use the dest colors where mask[channel] = 0 */ 347 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0)) { 348 for (i = 0; i < width; i++) 349 rgba[i][RCOMP] = dest[i][RCOMP]; 350 } 351 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1)) { 352 for (i = 0; i < width; i++) 353 rgba[i][GCOMP] = dest[i][GCOMP]; 354 } 355 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2)) { 356 for (i = 0; i < width; i++) 357 rgba[i][BCOMP] = dest[i][BCOMP]; 358 } 359 if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3)) { 360 for (i = 0; i < width; i++) 361 rgba[i][ACOMP] = dest[i][ACOMP]; 362 } 363 } 364 365 _mesa_pack_float_rgba_row(colorRb->Format, width, 366 (const GLfloat (*)[4]) rgba, colorMap); 367 368 accMap += accRowStride; 369 colorMap += colorRowStride; 370 } 371 } 372 else { 373 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 374 } 375 free(rgba); 376 free(dest); 377 } 378 else { 379 /* other types someday? */ 380 } 381 382 ctx->Driver.UnmapRenderbuffer(ctx, colorRb); 383 } 384 385 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 386} 387 388 389 390/** 391 * Software fallback for glAccum. A hardware driver that supports 392 * signed 16-bit color channels could implement hardware accumulation 393 * operations, but no driver does so at this time. 394 */ 395static void 396accum(struct gl_context *ctx, GLenum op, GLfloat value) 397{ 398 GLint xpos, ypos, width, height; 399 400 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { 401 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); 402 return; 403 } 404 405 if (!_mesa_check_conditional_render(ctx)) 406 return; 407 408 _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); 409 410 xpos = ctx->DrawBuffer->_Xmin; 411 ypos = ctx->DrawBuffer->_Ymin; 412 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 413 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 414 415 switch (op) { 416 case GL_ADD: 417 if (value != 0.0F) { 418 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE); 419 } 420 break; 421 case GL_MULT: 422 if (value != 1.0F) { 423 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE); 424 } 425 break; 426 case GL_ACCUM: 427 if (value != 0.0F) { 428 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE); 429 } 430 break; 431 case GL_LOAD: 432 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE); 433 break; 434 case GL_RETURN: 435 accum_return(ctx, value, xpos, ypos, width, height); 436 break; 437 default: 438 unreachable("invalid mode in _mesa_Accum()"); 439 break; 440 } 441} 442 443 444void 445_mesa_init_accum( struct gl_context *ctx ) 446{ 447 /* Accumulate buffer group */ 448 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 449} 450 451 452void GLAPIENTRY 453_mesa_Accum( GLenum op, GLfloat value ) 454{ 455 GET_CURRENT_CONTEXT(ctx); 456 FLUSH_VERTICES(ctx, 0); 457 458 switch (op) { 459 case GL_ADD: 460 case GL_MULT: 461 case GL_ACCUM: 462 case GL_LOAD: 463 case GL_RETURN: 464 /* OK */ 465 break; 466 default: 467 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 468 return; 469 } 470 471 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 472 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 473 return; 474 } 475 476 if (ctx->DrawBuffer != ctx->ReadBuffer) { 477 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 478 * or GL_EXT_framebuffer_blit. 479 */ 480 _mesa_error(ctx, GL_INVALID_OPERATION, 481 "glAccum(different read/draw buffers)"); 482 return; 483 } 484 485 if (ctx->NewState) 486 _mesa_update_state(ctx); 487 488 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 489 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 490 "glAccum(incomplete framebuffer)"); 491 return; 492 } 493 494 if (ctx->RasterDiscard) 495 return; 496 497 if (ctx->RenderMode == GL_RENDER) { 498 accum(ctx, op, value); 499 } 500} 501