1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg#include "glheader.h"
26848b8605Smrg#include "accum.h"
27848b8605Smrg#include "condrender.h"
28848b8605Smrg#include "context.h"
29848b8605Smrg#include "format_unpack.h"
30848b8605Smrg#include "format_pack.h"
31b8e80941Smrg#include "framebuffer.h"
32848b8605Smrg#include "imports.h"
33848b8605Smrg#include "macros.h"
34848b8605Smrg#include "state.h"
35848b8605Smrg#include "mtypes.h"
36848b8605Smrg
37848b8605Smrg
38848b8605Smrgvoid GLAPIENTRY
39848b8605Smrg_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40848b8605Smrg{
41848b8605Smrg   GLfloat tmp[4];
42848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
43848b8605Smrg
44848b8605Smrg   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
45848b8605Smrg   tmp[1] = CLAMP( green, -1.0F, 1.0F );
46848b8605Smrg   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
47848b8605Smrg   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
48848b8605Smrg
49848b8605Smrg   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
50848b8605Smrg      return;
51848b8605Smrg
52848b8605Smrg   COPY_4FV( ctx->Accum.ClearColor, tmp );
53848b8605Smrg}
54848b8605Smrg
55848b8605Smrg
56848b8605Smrg/**
57848b8605Smrg * Clear the accumulation buffer by mapping the renderbuffer and
58848b8605Smrg * writing the clear color to it.  Called by the driver's implementation
59848b8605Smrg * of the glClear function.
60848b8605Smrg */
61848b8605Smrgvoid
62848b8605Smrg_mesa_clear_accum_buffer(struct gl_context *ctx)
63848b8605Smrg{
64848b8605Smrg   GLuint x, y, width, height;
65848b8605Smrg   GLubyte *accMap;
66848b8605Smrg   GLint accRowStride;
67848b8605Smrg   struct gl_renderbuffer *accRb;
68848b8605Smrg
69848b8605Smrg   if (!ctx->DrawBuffer)
70848b8605Smrg      return;
71848b8605Smrg
72848b8605Smrg   accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
73848b8605Smrg   if (!accRb)
74848b8605Smrg      return;   /* missing accum buffer, not an error */
75848b8605Smrg
76b8e80941Smrg   _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
77b8e80941Smrg
78848b8605Smrg   /* bounds, with scissor */
79848b8605Smrg   x = ctx->DrawBuffer->_Xmin;
80848b8605Smrg   y = ctx->DrawBuffer->_Ymin;
81848b8605Smrg   width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
82848b8605Smrg   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
83848b8605Smrg
84848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
85b8e80941Smrg                               GL_MAP_WRITE_BIT, &accMap, &accRowStride,
86b8e80941Smrg                               ctx->DrawBuffer->FlipY);
87848b8605Smrg
88848b8605Smrg   if (!accMap) {
89848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
90848b8605Smrg      return;
91848b8605Smrg   }
92848b8605Smrg
93848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
94848b8605Smrg      const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
95848b8605Smrg      const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
96848b8605Smrg      const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
97848b8605Smrg      const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
98848b8605Smrg      GLuint i, j;
99848b8605Smrg
100848b8605Smrg      for (j = 0; j < height; j++) {
101848b8605Smrg         GLshort *row = (GLshort *) accMap;
102848b8605Smrg
103848b8605Smrg         for (i = 0; i < width; i++) {
104848b8605Smrg            row[i * 4 + 0] = clearR;
105848b8605Smrg            row[i * 4 + 1] = clearG;
106848b8605Smrg            row[i * 4 + 2] = clearB;
107848b8605Smrg            row[i * 4 + 3] = clearA;
108848b8605Smrg         }
109848b8605Smrg         accMap += accRowStride;
110848b8605Smrg      }
111848b8605Smrg   }
112848b8605Smrg   else {
113848b8605Smrg      /* other types someday? */
114848b8605Smrg      _mesa_warning(ctx, "unexpected accum buffer type");
115848b8605Smrg   }
116848b8605Smrg
117848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
118848b8605Smrg}
119848b8605Smrg
120848b8605Smrg
121848b8605Smrg/**
122848b8605Smrg * if (bias)
123848b8605Smrg *    Accum += value
124848b8605Smrg * else
125848b8605Smrg *    Accum *= value
126848b8605Smrg */
127848b8605Smrgstatic void
128848b8605Smrgaccum_scale_or_bias(struct gl_context *ctx, GLfloat value,
129848b8605Smrg                    GLint xpos, GLint ypos, GLint width, GLint height,
130848b8605Smrg                    GLboolean bias)
131848b8605Smrg{
132848b8605Smrg   struct gl_renderbuffer *accRb =
133848b8605Smrg      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
134848b8605Smrg   GLubyte *accMap;
135848b8605Smrg   GLint accRowStride;
136848b8605Smrg
137848b8605Smrg   assert(accRb);
138848b8605Smrg
139848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
140848b8605Smrg                               GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
141b8e80941Smrg                               &accMap, &accRowStride,
142b8e80941Smrg                               ctx->DrawBuffer->FlipY);
143848b8605Smrg
144848b8605Smrg   if (!accMap) {
145848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
146848b8605Smrg      return;
147848b8605Smrg   }
148848b8605Smrg
149848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
150848b8605Smrg      const GLshort incr = (GLshort) (value * 32767.0f);
151848b8605Smrg      GLint i, j;
152848b8605Smrg      if (bias) {
153848b8605Smrg         for (j = 0; j < height; j++) {
154848b8605Smrg            GLshort *acc = (GLshort *) accMap;
155848b8605Smrg            for (i = 0; i < 4 * width; i++) {
156848b8605Smrg               acc[i] += incr;
157848b8605Smrg            }
158848b8605Smrg            accMap += accRowStride;
159848b8605Smrg         }
160848b8605Smrg      }
161848b8605Smrg      else {
162848b8605Smrg         /* scale */
163848b8605Smrg         for (j = 0; j < height; j++) {
164848b8605Smrg            GLshort *acc = (GLshort *) accMap;
165848b8605Smrg            for (i = 0; i < 4 * width; i++) {
166848b8605Smrg               acc[i] = (GLshort) (acc[i] * value);
167848b8605Smrg            }
168848b8605Smrg            accMap += accRowStride;
169848b8605Smrg         }
170848b8605Smrg      }
171848b8605Smrg   }
172848b8605Smrg   else {
173848b8605Smrg      /* other types someday? */
174848b8605Smrg   }
175848b8605Smrg
176848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
177848b8605Smrg}
178848b8605Smrg
179848b8605Smrg
180848b8605Smrg/**
181848b8605Smrg * if (load)
182848b8605Smrg *    Accum = ColorBuf * value
183848b8605Smrg * else
184848b8605Smrg *    Accum += ColorBuf * value
185848b8605Smrg */
186848b8605Smrgstatic void
187848b8605Smrgaccum_or_load(struct gl_context *ctx, GLfloat value,
188848b8605Smrg              GLint xpos, GLint ypos, GLint width, GLint height,
189848b8605Smrg              GLboolean load)
190848b8605Smrg{
191848b8605Smrg   struct gl_renderbuffer *accRb =
192848b8605Smrg      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
193848b8605Smrg   struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
194848b8605Smrg   GLubyte *accMap, *colorMap;
195848b8605Smrg   GLint accRowStride, colorRowStride;
196848b8605Smrg   GLbitfield mappingFlags;
197848b8605Smrg
198848b8605Smrg   if (!colorRb) {
199848b8605Smrg      /* no read buffer - OK */
200848b8605Smrg      return;
201848b8605Smrg   }
202848b8605Smrg
203848b8605Smrg   assert(accRb);
204848b8605Smrg
205848b8605Smrg   mappingFlags = GL_MAP_WRITE_BIT;
206848b8605Smrg   if (!load) /* if we're accumulating */
207848b8605Smrg      mappingFlags |= GL_MAP_READ_BIT;
208848b8605Smrg
209848b8605Smrg   /* Map accum buffer */
210848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
211b8e80941Smrg                               mappingFlags, &accMap, &accRowStride,
212b8e80941Smrg                               ctx->DrawBuffer->FlipY);
213848b8605Smrg   if (!accMap) {
214848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
215848b8605Smrg      return;
216848b8605Smrg   }
217848b8605Smrg
218848b8605Smrg   /* Map color buffer */
219848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
220848b8605Smrg                               GL_MAP_READ_BIT,
221b8e80941Smrg                               &colorMap, &colorRowStride,
222b8e80941Smrg                               ctx->DrawBuffer->FlipY);
223848b8605Smrg   if (!colorMap) {
224848b8605Smrg      ctx->Driver.UnmapRenderbuffer(ctx, accRb);
225848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
226848b8605Smrg      return;
227848b8605Smrg   }
228848b8605Smrg
229848b8605Smrg   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
230848b8605Smrg      const GLfloat scale = value * 32767.0f;
231848b8605Smrg      GLint i, j;
232848b8605Smrg      GLfloat (*rgba)[4];
233848b8605Smrg
234848b8605Smrg      rgba = malloc(width * 4 * sizeof(GLfloat));
235848b8605Smrg      if (rgba) {
236848b8605Smrg         for (j = 0; j < height; j++) {
237848b8605Smrg            GLshort *acc = (GLshort *) accMap;
238848b8605Smrg
239848b8605Smrg            /* read colors from source color buffer */
240848b8605Smrg            _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
241848b8605Smrg
242848b8605Smrg            if (load) {
243848b8605Smrg               for (i = 0; i < width; i++) {
244848b8605Smrg                  acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
245848b8605Smrg                  acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
246848b8605Smrg                  acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
247848b8605Smrg                  acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
248848b8605Smrg               }
249848b8605Smrg            }
250848b8605Smrg            else {
251848b8605Smrg               /* accumulate */
252848b8605Smrg               for (i = 0; i < width; i++) {
253848b8605Smrg                  acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
254848b8605Smrg                  acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
255848b8605Smrg                  acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
256848b8605Smrg                  acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
257848b8605Smrg               }
258848b8605Smrg            }
259848b8605Smrg
260848b8605Smrg            colorMap += colorRowStride;
261848b8605Smrg            accMap += accRowStride;
262848b8605Smrg         }
263848b8605Smrg
264848b8605Smrg         free(rgba);
265848b8605Smrg      }
266848b8605Smrg      else {
267848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
268848b8605Smrg      }
269848b8605Smrg   }
270848b8605Smrg   else {
271848b8605Smrg      /* other types someday? */
272848b8605Smrg   }
273848b8605Smrg
274848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
275848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
276848b8605Smrg}
277848b8605Smrg
278848b8605Smrg
279848b8605Smrg/**
280848b8605Smrg * ColorBuffer = Accum * value
281848b8605Smrg */
282848b8605Smrgstatic void
283848b8605Smrgaccum_return(struct gl_context *ctx, GLfloat value,
284848b8605Smrg             GLint xpos, GLint ypos, GLint width, GLint height)
285848b8605Smrg{
286848b8605Smrg   struct gl_framebuffer *fb = ctx->DrawBuffer;
287848b8605Smrg   struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
288848b8605Smrg   GLubyte *accMap, *colorMap;
289848b8605Smrg   GLint accRowStride, colorRowStride;
290848b8605Smrg   GLuint buffer;
291848b8605Smrg
292848b8605Smrg   /* Map accum buffer */
293848b8605Smrg   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
294848b8605Smrg                               GL_MAP_READ_BIT,
295b8e80941Smrg                               &accMap, &accRowStride, fb->FlipY);
296848b8605Smrg   if (!accMap) {
297848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
298848b8605Smrg      return;
299848b8605Smrg   }
300848b8605Smrg
301848b8605Smrg   /* Loop over destination buffers */
302848b8605Smrg   for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
303848b8605Smrg      struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
304b8e80941Smrg      const GLboolean masking = (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0) ||
305b8e80941Smrg                                 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1) ||
306b8e80941Smrg                                 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2) ||
307b8e80941Smrg                                 !GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3));
308848b8605Smrg      GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
309848b8605Smrg
310848b8605Smrg      if (masking)
311848b8605Smrg         mappingFlags |= GL_MAP_READ_BIT;
312848b8605Smrg
313848b8605Smrg      /* Map color buffer */
314848b8605Smrg      ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
315b8e80941Smrg                                  mappingFlags, &colorMap, &colorRowStride,
316b8e80941Smrg                                  fb->FlipY);
317848b8605Smrg      if (!colorMap) {
318848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
319848b8605Smrg         continue;
320848b8605Smrg      }
321848b8605Smrg
322848b8605Smrg      if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
323848b8605Smrg         const GLfloat scale = value / 32767.0f;
324848b8605Smrg         GLint i, j;
325848b8605Smrg         GLfloat (*rgba)[4], (*dest)[4];
326848b8605Smrg
327848b8605Smrg         rgba = malloc(width * 4 * sizeof(GLfloat));
328848b8605Smrg         dest = malloc(width * 4 * sizeof(GLfloat));
329848b8605Smrg
330848b8605Smrg         if (rgba && dest) {
331848b8605Smrg            for (j = 0; j < height; j++) {
332848b8605Smrg               GLshort *acc = (GLshort *) accMap;
333848b8605Smrg
334848b8605Smrg               for (i = 0; i < width; i++) {
335848b8605Smrg                  rgba[i][0] = acc[i * 4 + 0] * scale;
336848b8605Smrg                  rgba[i][1] = acc[i * 4 + 1] * scale;
337848b8605Smrg                  rgba[i][2] = acc[i * 4 + 2] * scale;
338848b8605Smrg                  rgba[i][3] = acc[i * 4 + 3] * scale;
339848b8605Smrg               }
340848b8605Smrg
341848b8605Smrg               if (masking) {
342848b8605Smrg
343848b8605Smrg                  /* get existing colors from dest buffer */
344848b8605Smrg                  _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
345848b8605Smrg
346848b8605Smrg                  /* use the dest colors where mask[channel] = 0 */
347b8e80941Smrg                  if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 0)) {
348848b8605Smrg                     for (i = 0; i < width; i++)
349848b8605Smrg                        rgba[i][RCOMP] = dest[i][RCOMP];
350848b8605Smrg                  }
351b8e80941Smrg                  if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 1)) {
352848b8605Smrg                     for (i = 0; i < width; i++)
353848b8605Smrg                        rgba[i][GCOMP] = dest[i][GCOMP];
354848b8605Smrg                  }
355b8e80941Smrg                  if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 2)) {
356848b8605Smrg                     for (i = 0; i < width; i++)
357848b8605Smrg                        rgba[i][BCOMP] = dest[i][BCOMP];
358848b8605Smrg                  }
359b8e80941Smrg                  if (!GET_COLORMASK_BIT(ctx->Color.ColorMask, buffer, 3)) {
360848b8605Smrg                     for (i = 0; i < width; i++)
361848b8605Smrg                        rgba[i][ACOMP] = dest[i][ACOMP];
362848b8605Smrg                  }
363848b8605Smrg               }
364848b8605Smrg
365848b8605Smrg               _mesa_pack_float_rgba_row(colorRb->Format, width,
366848b8605Smrg                                         (const GLfloat (*)[4]) rgba, colorMap);
367848b8605Smrg
368848b8605Smrg               accMap += accRowStride;
369848b8605Smrg               colorMap += colorRowStride;
370848b8605Smrg            }
371848b8605Smrg         }
372848b8605Smrg         else {
373848b8605Smrg            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
374848b8605Smrg         }
375848b8605Smrg         free(rgba);
376848b8605Smrg         free(dest);
377848b8605Smrg      }
378848b8605Smrg      else {
379848b8605Smrg         /* other types someday? */
380848b8605Smrg      }
381848b8605Smrg
382848b8605Smrg      ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
383848b8605Smrg   }
384848b8605Smrg
385848b8605Smrg   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
386848b8605Smrg}
387848b8605Smrg
388848b8605Smrg
389848b8605Smrg
390848b8605Smrg/**
391848b8605Smrg * Software fallback for glAccum.  A hardware driver that supports
392848b8605Smrg * signed 16-bit color channels could implement hardware accumulation
393848b8605Smrg * operations, but no driver does so at this time.
394848b8605Smrg */
395b8e80941Smrgstatic void
396b8e80941Smrgaccum(struct gl_context *ctx, GLenum op, GLfloat value)
397848b8605Smrg{
398848b8605Smrg   GLint xpos, ypos, width, height;
399848b8605Smrg
400848b8605Smrg   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
401848b8605Smrg      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
402848b8605Smrg      return;
403848b8605Smrg   }
404848b8605Smrg
405848b8605Smrg   if (!_mesa_check_conditional_render(ctx))
406848b8605Smrg      return;
407848b8605Smrg
408b8e80941Smrg   _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
409b8e80941Smrg
410848b8605Smrg   xpos = ctx->DrawBuffer->_Xmin;
411848b8605Smrg   ypos = ctx->DrawBuffer->_Ymin;
412848b8605Smrg   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
413848b8605Smrg   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
414848b8605Smrg
415848b8605Smrg   switch (op) {
416848b8605Smrg   case GL_ADD:
417848b8605Smrg      if (value != 0.0F) {
418848b8605Smrg         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
419848b8605Smrg      }
420848b8605Smrg      break;
421848b8605Smrg   case GL_MULT:
422848b8605Smrg      if (value != 1.0F) {
423848b8605Smrg         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
424848b8605Smrg      }
425848b8605Smrg      break;
426848b8605Smrg   case GL_ACCUM:
427848b8605Smrg      if (value != 0.0F) {
428848b8605Smrg         accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
429848b8605Smrg      }
430848b8605Smrg      break;
431848b8605Smrg   case GL_LOAD:
432848b8605Smrg      accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
433848b8605Smrg      break;
434848b8605Smrg   case GL_RETURN:
435848b8605Smrg      accum_return(ctx, value, xpos, ypos, width, height);
436848b8605Smrg      break;
437848b8605Smrg   default:
438b8e80941Smrg      unreachable("invalid mode in _mesa_Accum()");
439848b8605Smrg      break;
440848b8605Smrg   }
441848b8605Smrg}
442848b8605Smrg
443848b8605Smrg
444848b8605Smrgvoid
445848b8605Smrg_mesa_init_accum( struct gl_context *ctx )
446848b8605Smrg{
447848b8605Smrg   /* Accumulate buffer group */
448848b8605Smrg   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
449848b8605Smrg}
450b8e80941Smrg
451b8e80941Smrg
452b8e80941Smrgvoid GLAPIENTRY
453b8e80941Smrg_mesa_Accum( GLenum op, GLfloat value )
454b8e80941Smrg{
455b8e80941Smrg   GET_CURRENT_CONTEXT(ctx);
456b8e80941Smrg   FLUSH_VERTICES(ctx, 0);
457b8e80941Smrg
458b8e80941Smrg   switch (op) {
459b8e80941Smrg   case GL_ADD:
460b8e80941Smrg   case GL_MULT:
461b8e80941Smrg   case GL_ACCUM:
462b8e80941Smrg   case GL_LOAD:
463b8e80941Smrg   case GL_RETURN:
464b8e80941Smrg      /* OK */
465b8e80941Smrg      break;
466b8e80941Smrg   default:
467b8e80941Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
468b8e80941Smrg      return;
469b8e80941Smrg   }
470b8e80941Smrg
471b8e80941Smrg   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
472b8e80941Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
473b8e80941Smrg      return;
474b8e80941Smrg   }
475b8e80941Smrg
476b8e80941Smrg   if (ctx->DrawBuffer != ctx->ReadBuffer) {
477b8e80941Smrg      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
478b8e80941Smrg       * or GL_EXT_framebuffer_blit.
479b8e80941Smrg       */
480b8e80941Smrg      _mesa_error(ctx, GL_INVALID_OPERATION,
481b8e80941Smrg                  "glAccum(different read/draw buffers)");
482b8e80941Smrg      return;
483b8e80941Smrg   }
484b8e80941Smrg
485b8e80941Smrg   if (ctx->NewState)
486b8e80941Smrg      _mesa_update_state(ctx);
487b8e80941Smrg
488b8e80941Smrg   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
489b8e80941Smrg      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
490b8e80941Smrg                  "glAccum(incomplete framebuffer)");
491b8e80941Smrg      return;
492b8e80941Smrg   }
493b8e80941Smrg
494b8e80941Smrg   if (ctx->RasterDiscard)
495b8e80941Smrg      return;
496b8e80941Smrg
497b8e80941Smrg   if (ctx->RenderMode == GL_RENDER) {
498b8e80941Smrg      accum(ctx, op, value);
499b8e80941Smrg   }
500b8e80941Smrg}
501