accum.c revision 848b8605
1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25#include "glheader.h"
26#include "accum.h"
27#include "condrender.h"
28#include "context.h"
29#include "format_unpack.h"
30#include "format_pack.h"
31#include "imports.h"
32#include "macros.h"
33#include "state.h"
34#include "mtypes.h"
35#include "main/dispatch.h"
36
37
38void GLAPIENTRY
39_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha )
40{
41   GLfloat tmp[4];
42   GET_CURRENT_CONTEXT(ctx);
43
44   tmp[0] = CLAMP( red,   -1.0F, 1.0F );
45   tmp[1] = CLAMP( green, -1.0F, 1.0F );
46   tmp[2] = CLAMP( blue,  -1.0F, 1.0F );
47   tmp[3] = CLAMP( alpha, -1.0F, 1.0F );
48
49   if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor))
50      return;
51
52   COPY_4FV( ctx->Accum.ClearColor, tmp );
53}
54
55
56void GLAPIENTRY
57_mesa_Accum( GLenum op, GLfloat value )
58{
59   GET_CURRENT_CONTEXT(ctx);
60   FLUSH_VERTICES(ctx, 0);
61
62   switch (op) {
63   case GL_ADD:
64   case GL_MULT:
65   case GL_ACCUM:
66   case GL_LOAD:
67   case GL_RETURN:
68      /* OK */
69      break;
70   default:
71      _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)");
72      return;
73   }
74
75   if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) {
76      _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)");
77      return;
78   }
79
80   if (ctx->DrawBuffer != ctx->ReadBuffer) {
81      /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read,
82       * or GL_EXT_framebuffer_blit.
83       */
84      _mesa_error(ctx, GL_INVALID_OPERATION,
85                  "glAccum(different read/draw buffers)");
86      return;
87   }
88
89   if (ctx->NewState)
90      _mesa_update_state(ctx);
91
92   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
93      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
94                  "glAccum(incomplete framebuffer)");
95      return;
96   }
97
98   if (ctx->RasterDiscard)
99      return;
100
101   if (ctx->RenderMode == GL_RENDER) {
102      _mesa_accum(ctx, op, value);
103   }
104}
105
106
107/**
108 * Clear the accumulation buffer by mapping the renderbuffer and
109 * writing the clear color to it.  Called by the driver's implementation
110 * of the glClear function.
111 */
112void
113_mesa_clear_accum_buffer(struct gl_context *ctx)
114{
115   GLuint x, y, width, height;
116   GLubyte *accMap;
117   GLint accRowStride;
118   struct gl_renderbuffer *accRb;
119
120   if (!ctx->DrawBuffer)
121      return;
122
123   accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
124   if (!accRb)
125      return;   /* missing accum buffer, not an error */
126
127   /* bounds, with scissor */
128   x = ctx->DrawBuffer->_Xmin;
129   y = ctx->DrawBuffer->_Ymin;
130   width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
131   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
132
133   ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height,
134                               GL_MAP_WRITE_BIT, &accMap, &accRowStride);
135
136   if (!accMap) {
137      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
138      return;
139   }
140
141   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
142      const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
143      const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
144      const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
145      const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
146      GLuint i, j;
147
148      for (j = 0; j < height; j++) {
149         GLshort *row = (GLshort *) accMap;
150
151         for (i = 0; i < width; i++) {
152            row[i * 4 + 0] = clearR;
153            row[i * 4 + 1] = clearG;
154            row[i * 4 + 2] = clearB;
155            row[i * 4 + 3] = clearA;
156         }
157         accMap += accRowStride;
158      }
159   }
160   else {
161      /* other types someday? */
162      _mesa_warning(ctx, "unexpected accum buffer type");
163   }
164
165   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
166}
167
168
169/**
170 * if (bias)
171 *    Accum += value
172 * else
173 *    Accum *= value
174 */
175static void
176accum_scale_or_bias(struct gl_context *ctx, GLfloat value,
177                    GLint xpos, GLint ypos, GLint width, GLint height,
178                    GLboolean bias)
179{
180   struct gl_renderbuffer *accRb =
181      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
182   GLubyte *accMap;
183   GLint accRowStride;
184
185   assert(accRb);
186
187   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
188                               GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
189                               &accMap, &accRowStride);
190
191   if (!accMap) {
192      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
193      return;
194   }
195
196   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
197      const GLshort incr = (GLshort) (value * 32767.0f);
198      GLint i, j;
199      if (bias) {
200         for (j = 0; j < height; j++) {
201            GLshort *acc = (GLshort *) accMap;
202            for (i = 0; i < 4 * width; i++) {
203               acc[i] += incr;
204            }
205            accMap += accRowStride;
206         }
207      }
208      else {
209         /* scale */
210         for (j = 0; j < height; j++) {
211            GLshort *acc = (GLshort *) accMap;
212            for (i = 0; i < 4 * width; i++) {
213               acc[i] = (GLshort) (acc[i] * value);
214            }
215            accMap += accRowStride;
216         }
217      }
218   }
219   else {
220      /* other types someday? */
221   }
222
223   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
224}
225
226
227/**
228 * if (load)
229 *    Accum = ColorBuf * value
230 * else
231 *    Accum += ColorBuf * value
232 */
233static void
234accum_or_load(struct gl_context *ctx, GLfloat value,
235              GLint xpos, GLint ypos, GLint width, GLint height,
236              GLboolean load)
237{
238   struct gl_renderbuffer *accRb =
239      ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer;
240   struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer;
241   GLubyte *accMap, *colorMap;
242   GLint accRowStride, colorRowStride;
243   GLbitfield mappingFlags;
244
245   if (!colorRb) {
246      /* no read buffer - OK */
247      return;
248   }
249
250   assert(accRb);
251
252   mappingFlags = GL_MAP_WRITE_BIT;
253   if (!load) /* if we're accumulating */
254      mappingFlags |= GL_MAP_READ_BIT;
255
256   /* Map accum buffer */
257   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
258                               mappingFlags, &accMap, &accRowStride);
259   if (!accMap) {
260      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
261      return;
262   }
263
264   /* Map color buffer */
265   ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
266                               GL_MAP_READ_BIT,
267                               &colorMap, &colorRowStride);
268   if (!colorMap) {
269      ctx->Driver.UnmapRenderbuffer(ctx, accRb);
270      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
271      return;
272   }
273
274   if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
275      const GLfloat scale = value * 32767.0f;
276      GLint i, j;
277      GLfloat (*rgba)[4];
278
279      rgba = malloc(width * 4 * sizeof(GLfloat));
280      if (rgba) {
281         for (j = 0; j < height; j++) {
282            GLshort *acc = (GLshort *) accMap;
283
284            /* read colors from source color buffer */
285            _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba);
286
287            if (load) {
288               for (i = 0; i < width; i++) {
289                  acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale);
290                  acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale);
291                  acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale);
292                  acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale);
293               }
294            }
295            else {
296               /* accumulate */
297               for (i = 0; i < width; i++) {
298                  acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale);
299                  acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale);
300                  acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale);
301                  acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale);
302               }
303            }
304
305            colorMap += colorRowStride;
306            accMap += accRowStride;
307         }
308
309         free(rgba);
310      }
311      else {
312         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
313      }
314   }
315   else {
316      /* other types someday? */
317   }
318
319   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
320   ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
321}
322
323
324/**
325 * ColorBuffer = Accum * value
326 */
327static void
328accum_return(struct gl_context *ctx, GLfloat value,
329             GLint xpos, GLint ypos, GLint width, GLint height)
330{
331   struct gl_framebuffer *fb = ctx->DrawBuffer;
332   struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer;
333   GLubyte *accMap, *colorMap;
334   GLint accRowStride, colorRowStride;
335   GLuint buffer;
336
337   /* Map accum buffer */
338   ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height,
339                               GL_MAP_READ_BIT,
340                               &accMap, &accRowStride);
341   if (!accMap) {
342      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
343      return;
344   }
345
346   /* Loop over destination buffers */
347   for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) {
348      struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer];
349      const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] ||
350                                 !ctx->Color.ColorMask[buffer][GCOMP] ||
351                                 !ctx->Color.ColorMask[buffer][BCOMP] ||
352                                 !ctx->Color.ColorMask[buffer][ACOMP]);
353      GLbitfield mappingFlags = GL_MAP_WRITE_BIT;
354
355      if (masking)
356         mappingFlags |= GL_MAP_READ_BIT;
357
358      /* Map color buffer */
359      ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height,
360                                  mappingFlags, &colorMap, &colorRowStride);
361      if (!colorMap) {
362         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
363         continue;
364      }
365
366      if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) {
367         const GLfloat scale = value / 32767.0f;
368         GLint i, j;
369         GLfloat (*rgba)[4], (*dest)[4];
370
371         rgba = malloc(width * 4 * sizeof(GLfloat));
372         dest = malloc(width * 4 * sizeof(GLfloat));
373
374         if (rgba && dest) {
375            for (j = 0; j < height; j++) {
376               GLshort *acc = (GLshort *) accMap;
377
378               for (i = 0; i < width; i++) {
379                  rgba[i][0] = acc[i * 4 + 0] * scale;
380                  rgba[i][1] = acc[i * 4 + 1] * scale;
381                  rgba[i][2] = acc[i * 4 + 2] * scale;
382                  rgba[i][3] = acc[i * 4 + 3] * scale;
383               }
384
385               if (masking) {
386
387                  /* get existing colors from dest buffer */
388                  _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest);
389
390                  /* use the dest colors where mask[channel] = 0 */
391                  if (ctx->Color.ColorMask[buffer][RCOMP] == 0) {
392                     for (i = 0; i < width; i++)
393                        rgba[i][RCOMP] = dest[i][RCOMP];
394                  }
395                  if (ctx->Color.ColorMask[buffer][GCOMP] == 0) {
396                     for (i = 0; i < width; i++)
397                        rgba[i][GCOMP] = dest[i][GCOMP];
398                  }
399                  if (ctx->Color.ColorMask[buffer][BCOMP] == 0) {
400                     for (i = 0; i < width; i++)
401                        rgba[i][BCOMP] = dest[i][BCOMP];
402                  }
403                  if (ctx->Color.ColorMask[buffer][ACOMP] == 0) {
404                     for (i = 0; i < width; i++)
405                        rgba[i][ACOMP] = dest[i][ACOMP];
406                  }
407               }
408
409               _mesa_pack_float_rgba_row(colorRb->Format, width,
410                                         (const GLfloat (*)[4]) rgba, colorMap);
411
412               accMap += accRowStride;
413               colorMap += colorRowStride;
414            }
415         }
416         else {
417            _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum");
418         }
419         free(rgba);
420         free(dest);
421      }
422      else {
423         /* other types someday? */
424      }
425
426      ctx->Driver.UnmapRenderbuffer(ctx, colorRb);
427   }
428
429   ctx->Driver.UnmapRenderbuffer(ctx, accRb);
430}
431
432
433
434/**
435 * Software fallback for glAccum.  A hardware driver that supports
436 * signed 16-bit color channels could implement hardware accumulation
437 * operations, but no driver does so at this time.
438 */
439void
440_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value)
441{
442   GLint xpos, ypos, width, height;
443
444   if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) {
445      _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer");
446      return;
447   }
448
449   if (!_mesa_check_conditional_render(ctx))
450      return;
451
452   xpos = ctx->DrawBuffer->_Xmin;
453   ypos = ctx->DrawBuffer->_Ymin;
454   width =  ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
455   height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
456
457   switch (op) {
458   case GL_ADD:
459      if (value != 0.0F) {
460         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE);
461      }
462      break;
463   case GL_MULT:
464      if (value != 1.0F) {
465         accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE);
466      }
467      break;
468   case GL_ACCUM:
469      if (value != 0.0F) {
470         accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE);
471      }
472      break;
473   case GL_LOAD:
474      accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE);
475      break;
476   case GL_RETURN:
477      accum_return(ctx, value, xpos, ypos, width, height);
478      break;
479   default:
480      _mesa_problem(ctx, "invalid mode in _mesa_accum()");
481      break;
482   }
483}
484
485
486void
487_mesa_init_accum( struct gl_context *ctx )
488{
489   /* Accumulate buffer group */
490   ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
491}
492