accum.c revision 848b8605
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#include "glheader.h" 26#include "accum.h" 27#include "condrender.h" 28#include "context.h" 29#include "format_unpack.h" 30#include "format_pack.h" 31#include "imports.h" 32#include "macros.h" 33#include "state.h" 34#include "mtypes.h" 35#include "main/dispatch.h" 36 37 38void GLAPIENTRY 39_mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 40{ 41 GLfloat tmp[4]; 42 GET_CURRENT_CONTEXT(ctx); 43 44 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 45 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 46 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 47 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 48 49 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 50 return; 51 52 COPY_4FV( ctx->Accum.ClearColor, tmp ); 53} 54 55 56void GLAPIENTRY 57_mesa_Accum( GLenum op, GLfloat value ) 58{ 59 GET_CURRENT_CONTEXT(ctx); 60 FLUSH_VERTICES(ctx, 0); 61 62 switch (op) { 63 case GL_ADD: 64 case GL_MULT: 65 case GL_ACCUM: 66 case GL_LOAD: 67 case GL_RETURN: 68 /* OK */ 69 break; 70 default: 71 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 72 return; 73 } 74 75 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 76 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 77 return; 78 } 79 80 if (ctx->DrawBuffer != ctx->ReadBuffer) { 81 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 82 * or GL_EXT_framebuffer_blit. 83 */ 84 _mesa_error(ctx, GL_INVALID_OPERATION, 85 "glAccum(different read/draw buffers)"); 86 return; 87 } 88 89 if (ctx->NewState) 90 _mesa_update_state(ctx); 91 92 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 93 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 94 "glAccum(incomplete framebuffer)"); 95 return; 96 } 97 98 if (ctx->RasterDiscard) 99 return; 100 101 if (ctx->RenderMode == GL_RENDER) { 102 _mesa_accum(ctx, op, value); 103 } 104} 105 106 107/** 108 * Clear the accumulation buffer by mapping the renderbuffer and 109 * writing the clear color to it. Called by the driver's implementation 110 * of the glClear function. 111 */ 112void 113_mesa_clear_accum_buffer(struct gl_context *ctx) 114{ 115 GLuint x, y, width, height; 116 GLubyte *accMap; 117 GLint accRowStride; 118 struct gl_renderbuffer *accRb; 119 120 if (!ctx->DrawBuffer) 121 return; 122 123 accRb = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 124 if (!accRb) 125 return; /* missing accum buffer, not an error */ 126 127 /* bounds, with scissor */ 128 x = ctx->DrawBuffer->_Xmin; 129 y = ctx->DrawBuffer->_Ymin; 130 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 131 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 132 133 ctx->Driver.MapRenderbuffer(ctx, accRb, x, y, width, height, 134 GL_MAP_WRITE_BIT, &accMap, &accRowStride); 135 136 if (!accMap) { 137 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 138 return; 139 } 140 141 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 142 const GLshort clearR = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]); 143 const GLshort clearG = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]); 144 const GLshort clearB = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]); 145 const GLshort clearA = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]); 146 GLuint i, j; 147 148 for (j = 0; j < height; j++) { 149 GLshort *row = (GLshort *) accMap; 150 151 for (i = 0; i < width; i++) { 152 row[i * 4 + 0] = clearR; 153 row[i * 4 + 1] = clearG; 154 row[i * 4 + 2] = clearB; 155 row[i * 4 + 3] = clearA; 156 } 157 accMap += accRowStride; 158 } 159 } 160 else { 161 /* other types someday? */ 162 _mesa_warning(ctx, "unexpected accum buffer type"); 163 } 164 165 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 166} 167 168 169/** 170 * if (bias) 171 * Accum += value 172 * else 173 * Accum *= value 174 */ 175static void 176accum_scale_or_bias(struct gl_context *ctx, GLfloat value, 177 GLint xpos, GLint ypos, GLint width, GLint height, 178 GLboolean bias) 179{ 180 struct gl_renderbuffer *accRb = 181 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 182 GLubyte *accMap; 183 GLint accRowStride; 184 185 assert(accRb); 186 187 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 188 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT, 189 &accMap, &accRowStride); 190 191 if (!accMap) { 192 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 193 return; 194 } 195 196 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 197 const GLshort incr = (GLshort) (value * 32767.0f); 198 GLint i, j; 199 if (bias) { 200 for (j = 0; j < height; j++) { 201 GLshort *acc = (GLshort *) accMap; 202 for (i = 0; i < 4 * width; i++) { 203 acc[i] += incr; 204 } 205 accMap += accRowStride; 206 } 207 } 208 else { 209 /* scale */ 210 for (j = 0; j < height; j++) { 211 GLshort *acc = (GLshort *) accMap; 212 for (i = 0; i < 4 * width; i++) { 213 acc[i] = (GLshort) (acc[i] * value); 214 } 215 accMap += accRowStride; 216 } 217 } 218 } 219 else { 220 /* other types someday? */ 221 } 222 223 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 224} 225 226 227/** 228 * if (load) 229 * Accum = ColorBuf * value 230 * else 231 * Accum += ColorBuf * value 232 */ 233static void 234accum_or_load(struct gl_context *ctx, GLfloat value, 235 GLint xpos, GLint ypos, GLint width, GLint height, 236 GLboolean load) 237{ 238 struct gl_renderbuffer *accRb = 239 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 240 struct gl_renderbuffer *colorRb = ctx->ReadBuffer->_ColorReadBuffer; 241 GLubyte *accMap, *colorMap; 242 GLint accRowStride, colorRowStride; 243 GLbitfield mappingFlags; 244 245 if (!colorRb) { 246 /* no read buffer - OK */ 247 return; 248 } 249 250 assert(accRb); 251 252 mappingFlags = GL_MAP_WRITE_BIT; 253 if (!load) /* if we're accumulating */ 254 mappingFlags |= GL_MAP_READ_BIT; 255 256 /* Map accum buffer */ 257 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 258 mappingFlags, &accMap, &accRowStride); 259 if (!accMap) { 260 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 261 return; 262 } 263 264 /* Map color buffer */ 265 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, 266 GL_MAP_READ_BIT, 267 &colorMap, &colorRowStride); 268 if (!colorMap) { 269 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 271 return; 272 } 273 274 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 275 const GLfloat scale = value * 32767.0f; 276 GLint i, j; 277 GLfloat (*rgba)[4]; 278 279 rgba = malloc(width * 4 * sizeof(GLfloat)); 280 if (rgba) { 281 for (j = 0; j < height; j++) { 282 GLshort *acc = (GLshort *) accMap; 283 284 /* read colors from source color buffer */ 285 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, rgba); 286 287 if (load) { 288 for (i = 0; i < width; i++) { 289 acc[i * 4 + 0] = (GLshort) (rgba[i][RCOMP] * scale); 290 acc[i * 4 + 1] = (GLshort) (rgba[i][GCOMP] * scale); 291 acc[i * 4 + 2] = (GLshort) (rgba[i][BCOMP] * scale); 292 acc[i * 4 + 3] = (GLshort) (rgba[i][ACOMP] * scale); 293 } 294 } 295 else { 296 /* accumulate */ 297 for (i = 0; i < width; i++) { 298 acc[i * 4 + 0] += (GLshort) (rgba[i][RCOMP] * scale); 299 acc[i * 4 + 1] += (GLshort) (rgba[i][GCOMP] * scale); 300 acc[i * 4 + 2] += (GLshort) (rgba[i][BCOMP] * scale); 301 acc[i * 4 + 3] += (GLshort) (rgba[i][ACOMP] * scale); 302 } 303 } 304 305 colorMap += colorRowStride; 306 accMap += accRowStride; 307 } 308 309 free(rgba); 310 } 311 else { 312 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 313 } 314 } 315 else { 316 /* other types someday? */ 317 } 318 319 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 320 ctx->Driver.UnmapRenderbuffer(ctx, colorRb); 321} 322 323 324/** 325 * ColorBuffer = Accum * value 326 */ 327static void 328accum_return(struct gl_context *ctx, GLfloat value, 329 GLint xpos, GLint ypos, GLint width, GLint height) 330{ 331 struct gl_framebuffer *fb = ctx->DrawBuffer; 332 struct gl_renderbuffer *accRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; 333 GLubyte *accMap, *colorMap; 334 GLint accRowStride, colorRowStride; 335 GLuint buffer; 336 337 /* Map accum buffer */ 338 ctx->Driver.MapRenderbuffer(ctx, accRb, xpos, ypos, width, height, 339 GL_MAP_READ_BIT, 340 &accMap, &accRowStride); 341 if (!accMap) { 342 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 343 return; 344 } 345 346 /* Loop over destination buffers */ 347 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { 348 struct gl_renderbuffer *colorRb = fb->_ColorDrawBuffers[buffer]; 349 const GLboolean masking = (!ctx->Color.ColorMask[buffer][RCOMP] || 350 !ctx->Color.ColorMask[buffer][GCOMP] || 351 !ctx->Color.ColorMask[buffer][BCOMP] || 352 !ctx->Color.ColorMask[buffer][ACOMP]); 353 GLbitfield mappingFlags = GL_MAP_WRITE_BIT; 354 355 if (masking) 356 mappingFlags |= GL_MAP_READ_BIT; 357 358 /* Map color buffer */ 359 ctx->Driver.MapRenderbuffer(ctx, colorRb, xpos, ypos, width, height, 360 mappingFlags, &colorMap, &colorRowStride); 361 if (!colorMap) { 362 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 363 continue; 364 } 365 366 if (accRb->Format == MESA_FORMAT_RGBA_SNORM16) { 367 const GLfloat scale = value / 32767.0f; 368 GLint i, j; 369 GLfloat (*rgba)[4], (*dest)[4]; 370 371 rgba = malloc(width * 4 * sizeof(GLfloat)); 372 dest = malloc(width * 4 * sizeof(GLfloat)); 373 374 if (rgba && dest) { 375 for (j = 0; j < height; j++) { 376 GLshort *acc = (GLshort *) accMap; 377 378 for (i = 0; i < width; i++) { 379 rgba[i][0] = acc[i * 4 + 0] * scale; 380 rgba[i][1] = acc[i * 4 + 1] * scale; 381 rgba[i][2] = acc[i * 4 + 2] * scale; 382 rgba[i][3] = acc[i * 4 + 3] * scale; 383 } 384 385 if (masking) { 386 387 /* get existing colors from dest buffer */ 388 _mesa_unpack_rgba_row(colorRb->Format, width, colorMap, dest); 389 390 /* use the dest colors where mask[channel] = 0 */ 391 if (ctx->Color.ColorMask[buffer][RCOMP] == 0) { 392 for (i = 0; i < width; i++) 393 rgba[i][RCOMP] = dest[i][RCOMP]; 394 } 395 if (ctx->Color.ColorMask[buffer][GCOMP] == 0) { 396 for (i = 0; i < width; i++) 397 rgba[i][GCOMP] = dest[i][GCOMP]; 398 } 399 if (ctx->Color.ColorMask[buffer][BCOMP] == 0) { 400 for (i = 0; i < width; i++) 401 rgba[i][BCOMP] = dest[i][BCOMP]; 402 } 403 if (ctx->Color.ColorMask[buffer][ACOMP] == 0) { 404 for (i = 0; i < width; i++) 405 rgba[i][ACOMP] = dest[i][ACOMP]; 406 } 407 } 408 409 _mesa_pack_float_rgba_row(colorRb->Format, width, 410 (const GLfloat (*)[4]) rgba, colorMap); 411 412 accMap += accRowStride; 413 colorMap += colorRowStride; 414 } 415 } 416 else { 417 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); 418 } 419 free(rgba); 420 free(dest); 421 } 422 else { 423 /* other types someday? */ 424 } 425 426 ctx->Driver.UnmapRenderbuffer(ctx, colorRb); 427 } 428 429 ctx->Driver.UnmapRenderbuffer(ctx, accRb); 430} 431 432 433 434/** 435 * Software fallback for glAccum. A hardware driver that supports 436 * signed 16-bit color channels could implement hardware accumulation 437 * operations, but no driver does so at this time. 438 */ 439void 440_mesa_accum(struct gl_context *ctx, GLenum op, GLfloat value) 441{ 442 GLint xpos, ypos, width, height; 443 444 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { 445 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); 446 return; 447 } 448 449 if (!_mesa_check_conditional_render(ctx)) 450 return; 451 452 xpos = ctx->DrawBuffer->_Xmin; 453 ypos = ctx->DrawBuffer->_Ymin; 454 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 455 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 456 457 switch (op) { 458 case GL_ADD: 459 if (value != 0.0F) { 460 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_TRUE); 461 } 462 break; 463 case GL_MULT: 464 if (value != 1.0F) { 465 accum_scale_or_bias(ctx, value, xpos, ypos, width, height, GL_FALSE); 466 } 467 break; 468 case GL_ACCUM: 469 if (value != 0.0F) { 470 accum_or_load(ctx, value, xpos, ypos, width, height, GL_FALSE); 471 } 472 break; 473 case GL_LOAD: 474 accum_or_load(ctx, value, xpos, ypos, width, height, GL_TRUE); 475 break; 476 case GL_RETURN: 477 accum_return(ctx, value, xpos, ypos, width, height); 478 break; 479 default: 480 _mesa_problem(ctx, "invalid mode in _mesa_accum()"); 481 break; 482 } 483} 484 485 486void 487_mesa_init_accum( struct gl_context *ctx ) 488{ 489 /* Accumulate buffer group */ 490 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 491} 492