context.c revision 848b8605
1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * Copyright (C) 2008 VMware, Inc. All Rights Reserved. 6848b8605Smrg * 7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 8848b8605Smrg * copy of this software and associated documentation files (the "Software"), 9848b8605Smrg * to deal in the Software without restriction, including without limitation 10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 12848b8605Smrg * Software is furnished to do so, subject to the following conditions: 13848b8605Smrg * 14848b8605Smrg * The above copyright notice and this permission notice shall be included 15848b8605Smrg * in all copies or substantial portions of the Software. 16848b8605Smrg * 17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 24848b8605Smrg */ 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file context.c 28848b8605Smrg * Mesa context/visual/framebuffer management functions. 29848b8605Smrg * \author Brian Paul 30848b8605Smrg */ 31848b8605Smrg 32848b8605Smrg/** 33848b8605Smrg * \mainpage Mesa Main Module 34848b8605Smrg * 35848b8605Smrg * \section MainIntroduction Introduction 36848b8605Smrg * 37848b8605Smrg * The Mesa Main module consists of all the files in the main/ directory. 38848b8605Smrg * Among the features of this module are: 39848b8605Smrg * <UL> 40848b8605Smrg * <LI> Structures to represent most GL state </LI> 41848b8605Smrg * <LI> State set/get functions </LI> 42848b8605Smrg * <LI> Display lists </LI> 43848b8605Smrg * <LI> Texture unit, object and image handling </LI> 44848b8605Smrg * <LI> Matrix and attribute stacks </LI> 45848b8605Smrg * </UL> 46848b8605Smrg * 47848b8605Smrg * Other modules are responsible for API dispatch, vertex transformation, 48848b8605Smrg * point/line/triangle setup, rasterization, vertex array caching, 49848b8605Smrg * vertex/fragment programs/shaders, etc. 50848b8605Smrg * 51848b8605Smrg * 52848b8605Smrg * \section AboutDoxygen About Doxygen 53848b8605Smrg * 54848b8605Smrg * If you're viewing this information as Doxygen-generated HTML you'll 55848b8605Smrg * see the documentation index at the top of this page. 56848b8605Smrg * 57848b8605Smrg * The first line lists the Mesa source code modules. 58848b8605Smrg * The second line lists the indexes available for viewing the documentation 59848b8605Smrg * for each module. 60848b8605Smrg * 61848b8605Smrg * Selecting the <b>Main page</b> link will display a summary of the module 62848b8605Smrg * (this page). 63848b8605Smrg * 64848b8605Smrg * Selecting <b>Data Structures</b> will list all C structures. 65848b8605Smrg * 66848b8605Smrg * Selecting the <b>File List</b> link will list all the source files in 67848b8605Smrg * the module. 68848b8605Smrg * Selecting a filename will show a list of all functions defined in that file. 69848b8605Smrg * 70848b8605Smrg * Selecting the <b>Data Fields</b> link will display a list of all 71848b8605Smrg * documented structure members. 72848b8605Smrg * 73848b8605Smrg * Selecting the <b>Globals</b> link will display a list 74848b8605Smrg * of all functions, structures, global variables and macros in the module. 75848b8605Smrg * 76848b8605Smrg */ 77848b8605Smrg 78848b8605Smrg 79848b8605Smrg#include "glheader.h" 80848b8605Smrg#include "imports.h" 81848b8605Smrg#include "accum.h" 82848b8605Smrg#include "api_exec.h" 83848b8605Smrg#include "api_loopback.h" 84848b8605Smrg#include "arrayobj.h" 85848b8605Smrg#include "attrib.h" 86848b8605Smrg#include "blend.h" 87848b8605Smrg#include "buffers.h" 88848b8605Smrg#include "bufferobj.h" 89848b8605Smrg#include "context.h" 90848b8605Smrg#include "cpuinfo.h" 91848b8605Smrg#include "debug.h" 92848b8605Smrg#include "depth.h" 93848b8605Smrg#include "dlist.h" 94848b8605Smrg#include "eval.h" 95848b8605Smrg#include "extensions.h" 96848b8605Smrg#include "fbobject.h" 97848b8605Smrg#include "feedback.h" 98848b8605Smrg#include "fog.h" 99848b8605Smrg#include "formats.h" 100848b8605Smrg#include "framebuffer.h" 101848b8605Smrg#include "hint.h" 102848b8605Smrg#include "hash.h" 103848b8605Smrg#include "light.h" 104848b8605Smrg#include "lines.h" 105848b8605Smrg#include "macros.h" 106848b8605Smrg#include "matrix.h" 107848b8605Smrg#include "multisample.h" 108848b8605Smrg#include "performance_monitor.h" 109848b8605Smrg#include "pipelineobj.h" 110848b8605Smrg#include "pixel.h" 111848b8605Smrg#include "pixelstore.h" 112848b8605Smrg#include "points.h" 113848b8605Smrg#include "polygon.h" 114848b8605Smrg#include "queryobj.h" 115848b8605Smrg#include "syncobj.h" 116848b8605Smrg#include "rastpos.h" 117848b8605Smrg#include "remap.h" 118848b8605Smrg#include "scissor.h" 119848b8605Smrg#include "shared.h" 120848b8605Smrg#include "shaderobj.h" 121848b8605Smrg#include "simple_list.h" 122848b8605Smrg#include "state.h" 123848b8605Smrg#include "stencil.h" 124848b8605Smrg#include "texcompress_s3tc.h" 125848b8605Smrg#include "texstate.h" 126848b8605Smrg#include "transformfeedback.h" 127848b8605Smrg#include "mtypes.h" 128848b8605Smrg#include "varray.h" 129848b8605Smrg#include "version.h" 130848b8605Smrg#include "viewport.h" 131848b8605Smrg#include "vtxfmt.h" 132848b8605Smrg#include "program/program.h" 133848b8605Smrg#include "program/prog_print.h" 134848b8605Smrg#include "math/m_matrix.h" 135848b8605Smrg#include "main/dispatch.h" /* for _gloffset_COUNT */ 136848b8605Smrg 137848b8605Smrg#ifdef USE_SPARC_ASM 138848b8605Smrg#include "sparc/sparc.h" 139848b8605Smrg#endif 140848b8605Smrg 141848b8605Smrg#include "glsl_parser_extras.h" 142848b8605Smrg#include <stdbool.h> 143848b8605Smrg 144848b8605Smrg 145848b8605Smrg#ifndef MESA_VERBOSE 146848b8605Smrgint MESA_VERBOSE = 0; 147848b8605Smrg#endif 148848b8605Smrg 149848b8605Smrg#ifndef MESA_DEBUG_FLAGS 150848b8605Smrgint MESA_DEBUG_FLAGS = 0; 151848b8605Smrg#endif 152848b8605Smrg 153848b8605Smrg 154848b8605Smrg/* ubyte -> float conversion */ 155848b8605SmrgGLfloat _mesa_ubyte_to_float_color_tab[256]; 156848b8605Smrg 157848b8605Smrg 158848b8605Smrg 159848b8605Smrg/** 160848b8605Smrg * Swap buffers notification callback. 161848b8605Smrg * 162848b8605Smrg * \param ctx GL context. 163848b8605Smrg * 164848b8605Smrg * Called by window system just before swapping buffers. 165848b8605Smrg * We have to finish any pending rendering. 166848b8605Smrg */ 167848b8605Smrgvoid 168848b8605Smrg_mesa_notifySwapBuffers(struct gl_context *ctx) 169848b8605Smrg{ 170848b8605Smrg if (MESA_VERBOSE & VERBOSE_SWAPBUFFERS) 171848b8605Smrg _mesa_debug(ctx, "SwapBuffers\n"); 172848b8605Smrg FLUSH_CURRENT( ctx, 0 ); 173848b8605Smrg if (ctx->Driver.Flush) { 174848b8605Smrg ctx->Driver.Flush(ctx); 175848b8605Smrg } 176848b8605Smrg} 177848b8605Smrg 178848b8605Smrg 179848b8605Smrg/**********************************************************************/ 180848b8605Smrg/** \name GL Visual allocation/destruction */ 181848b8605Smrg/**********************************************************************/ 182848b8605Smrg/*@{*/ 183848b8605Smrg 184848b8605Smrg/** 185848b8605Smrg * Allocates a struct gl_config structure and initializes it via 186848b8605Smrg * _mesa_initialize_visual(). 187848b8605Smrg * 188848b8605Smrg * \param dbFlag double buffering 189848b8605Smrg * \param stereoFlag stereo buffer 190848b8605Smrg * \param depthBits requested bits per depth buffer value. Any value in [0, 32] 191848b8605Smrg * is acceptable but the actual depth type will be GLushort or GLuint as 192848b8605Smrg * needed. 193848b8605Smrg * \param stencilBits requested minimum bits per stencil buffer value 194848b8605Smrg * \param accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits number 195848b8605Smrg * of bits per color component in accum buffer. 196848b8605Smrg * \param indexBits number of bits per pixel if \p rgbFlag is GL_FALSE 197848b8605Smrg * \param redBits number of bits per color component in frame buffer for RGB(A) 198848b8605Smrg * mode. We always use 8 in core Mesa though. 199848b8605Smrg * \param greenBits same as above. 200848b8605Smrg * \param blueBits same as above. 201848b8605Smrg * \param alphaBits same as above. 202848b8605Smrg * \param numSamples not really used. 203848b8605Smrg * 204848b8605Smrg * \return pointer to new struct gl_config or NULL if requested parameters 205848b8605Smrg * can't be met. 206848b8605Smrg * 207848b8605Smrg * \note Need to add params for level and numAuxBuffers (at least) 208848b8605Smrg */ 209848b8605Smrgstruct gl_config * 210848b8605Smrg_mesa_create_visual( GLboolean dbFlag, 211848b8605Smrg GLboolean stereoFlag, 212848b8605Smrg GLint redBits, 213848b8605Smrg GLint greenBits, 214848b8605Smrg GLint blueBits, 215848b8605Smrg GLint alphaBits, 216848b8605Smrg GLint depthBits, 217848b8605Smrg GLint stencilBits, 218848b8605Smrg GLint accumRedBits, 219848b8605Smrg GLint accumGreenBits, 220848b8605Smrg GLint accumBlueBits, 221848b8605Smrg GLint accumAlphaBits, 222848b8605Smrg GLint numSamples ) 223848b8605Smrg{ 224848b8605Smrg struct gl_config *vis = CALLOC_STRUCT(gl_config); 225848b8605Smrg if (vis) { 226848b8605Smrg if (!_mesa_initialize_visual(vis, dbFlag, stereoFlag, 227848b8605Smrg redBits, greenBits, blueBits, alphaBits, 228848b8605Smrg depthBits, stencilBits, 229848b8605Smrg accumRedBits, accumGreenBits, 230848b8605Smrg accumBlueBits, accumAlphaBits, 231848b8605Smrg numSamples)) { 232848b8605Smrg free(vis); 233848b8605Smrg return NULL; 234848b8605Smrg } 235848b8605Smrg } 236848b8605Smrg return vis; 237848b8605Smrg} 238848b8605Smrg 239848b8605Smrg 240848b8605Smrg/** 241848b8605Smrg * Makes some sanity checks and fills in the fields of the struct 242848b8605Smrg * gl_config object with the given parameters. If the caller needs to 243848b8605Smrg * set additional fields, he should just probably init the whole 244848b8605Smrg * gl_config object himself. 245848b8605Smrg * 246848b8605Smrg * \return GL_TRUE on success, or GL_FALSE on failure. 247848b8605Smrg * 248848b8605Smrg * \sa _mesa_create_visual() above for the parameter description. 249848b8605Smrg */ 250848b8605SmrgGLboolean 251848b8605Smrg_mesa_initialize_visual( struct gl_config *vis, 252848b8605Smrg GLboolean dbFlag, 253848b8605Smrg GLboolean stereoFlag, 254848b8605Smrg GLint redBits, 255848b8605Smrg GLint greenBits, 256848b8605Smrg GLint blueBits, 257848b8605Smrg GLint alphaBits, 258848b8605Smrg GLint depthBits, 259848b8605Smrg GLint stencilBits, 260848b8605Smrg GLint accumRedBits, 261848b8605Smrg GLint accumGreenBits, 262848b8605Smrg GLint accumBlueBits, 263848b8605Smrg GLint accumAlphaBits, 264848b8605Smrg GLint numSamples ) 265848b8605Smrg{ 266848b8605Smrg assert(vis); 267848b8605Smrg 268848b8605Smrg if (depthBits < 0 || depthBits > 32) { 269848b8605Smrg return GL_FALSE; 270848b8605Smrg } 271848b8605Smrg if (stencilBits < 0 || stencilBits > 8) { 272848b8605Smrg return GL_FALSE; 273848b8605Smrg } 274848b8605Smrg assert(accumRedBits >= 0); 275848b8605Smrg assert(accumGreenBits >= 0); 276848b8605Smrg assert(accumBlueBits >= 0); 277848b8605Smrg assert(accumAlphaBits >= 0); 278848b8605Smrg 279848b8605Smrg vis->rgbMode = GL_TRUE; 280848b8605Smrg vis->doubleBufferMode = dbFlag; 281848b8605Smrg vis->stereoMode = stereoFlag; 282848b8605Smrg 283848b8605Smrg vis->redBits = redBits; 284848b8605Smrg vis->greenBits = greenBits; 285848b8605Smrg vis->blueBits = blueBits; 286848b8605Smrg vis->alphaBits = alphaBits; 287848b8605Smrg vis->rgbBits = redBits + greenBits + blueBits; 288848b8605Smrg 289848b8605Smrg vis->indexBits = 0; 290848b8605Smrg vis->depthBits = depthBits; 291848b8605Smrg vis->stencilBits = stencilBits; 292848b8605Smrg 293848b8605Smrg vis->accumRedBits = accumRedBits; 294848b8605Smrg vis->accumGreenBits = accumGreenBits; 295848b8605Smrg vis->accumBlueBits = accumBlueBits; 296848b8605Smrg vis->accumAlphaBits = accumAlphaBits; 297848b8605Smrg 298848b8605Smrg vis->haveAccumBuffer = accumRedBits > 0; 299848b8605Smrg vis->haveDepthBuffer = depthBits > 0; 300848b8605Smrg vis->haveStencilBuffer = stencilBits > 0; 301848b8605Smrg 302848b8605Smrg vis->numAuxBuffers = 0; 303848b8605Smrg vis->level = 0; 304848b8605Smrg vis->sampleBuffers = numSamples > 0 ? 1 : 0; 305848b8605Smrg vis->samples = numSamples; 306848b8605Smrg 307848b8605Smrg return GL_TRUE; 308848b8605Smrg} 309848b8605Smrg 310848b8605Smrg 311848b8605Smrg/** 312848b8605Smrg * Destroy a visual and free its memory. 313848b8605Smrg * 314848b8605Smrg * \param vis visual. 315848b8605Smrg * 316848b8605Smrg * Frees the visual structure. 317848b8605Smrg */ 318848b8605Smrgvoid 319848b8605Smrg_mesa_destroy_visual( struct gl_config *vis ) 320848b8605Smrg{ 321848b8605Smrg free(vis); 322848b8605Smrg} 323848b8605Smrg 324848b8605Smrg/*@}*/ 325848b8605Smrg 326848b8605Smrg 327848b8605Smrg/**********************************************************************/ 328848b8605Smrg/** \name Context allocation, initialization, destroying 329848b8605Smrg * 330848b8605Smrg * The purpose of the most initialization functions here is to provide the 331848b8605Smrg * default state values according to the OpenGL specification. 332848b8605Smrg */ 333848b8605Smrg/**********************************************************************/ 334848b8605Smrg/*@{*/ 335848b8605Smrg 336848b8605Smrg 337848b8605Smrg/** 338848b8605Smrg * This is lame. gdb only seems to recognize enum types that are 339848b8605Smrg * actually used somewhere. We want to be able to print/use enum 340848b8605Smrg * values such as TEXTURE_2D_INDEX in gdb. But we don't actually use 341848b8605Smrg * the gl_texture_index type anywhere. Thus, this lame function. 342848b8605Smrg */ 343848b8605Smrgstatic void 344848b8605Smrgdummy_enum_func(void) 345848b8605Smrg{ 346848b8605Smrg gl_buffer_index bi = BUFFER_FRONT_LEFT; 347848b8605Smrg gl_face_index fi = FACE_POS_X; 348848b8605Smrg gl_frag_result fr = FRAG_RESULT_DEPTH; 349848b8605Smrg gl_texture_index ti = TEXTURE_2D_ARRAY_INDEX; 350848b8605Smrg gl_vert_attrib va = VERT_ATTRIB_POS; 351848b8605Smrg gl_varying_slot vs = VARYING_SLOT_POS; 352848b8605Smrg 353848b8605Smrg (void) bi; 354848b8605Smrg (void) fi; 355848b8605Smrg (void) fr; 356848b8605Smrg (void) ti; 357848b8605Smrg (void) va; 358848b8605Smrg (void) vs; 359848b8605Smrg} 360848b8605Smrg 361848b8605Smrg 362848b8605Smrg/** 363848b8605Smrg * One-time initialization mutex lock. 364848b8605Smrg * 365848b8605Smrg * \sa Used by one_time_init(). 366848b8605Smrg */ 367848b8605Smrgmtx_t OneTimeLock = _MTX_INITIALIZER_NP; 368848b8605Smrg 369848b8605Smrg 370848b8605Smrg 371848b8605Smrg/** 372848b8605Smrg * Calls all the various one-time-init functions in Mesa. 373848b8605Smrg * 374848b8605Smrg * While holding a global mutex lock, calls several initialization functions, 375848b8605Smrg * and sets the glapi callbacks if the \c MESA_DEBUG environment variable is 376848b8605Smrg * defined. 377848b8605Smrg * 378848b8605Smrg * \sa _math_init(). 379848b8605Smrg */ 380848b8605Smrgstatic void 381848b8605Smrgone_time_init( struct gl_context *ctx ) 382848b8605Smrg{ 383848b8605Smrg static GLbitfield api_init_mask = 0x0; 384848b8605Smrg 385848b8605Smrg mtx_lock(&OneTimeLock); 386848b8605Smrg 387848b8605Smrg /* truly one-time init */ 388848b8605Smrg if (!api_init_mask) { 389848b8605Smrg GLuint i; 390848b8605Smrg 391848b8605Smrg /* do some implementation tests */ 392848b8605Smrg assert( sizeof(GLbyte) == 1 ); 393848b8605Smrg assert( sizeof(GLubyte) == 1 ); 394848b8605Smrg assert( sizeof(GLshort) == 2 ); 395848b8605Smrg assert( sizeof(GLushort) == 2 ); 396848b8605Smrg assert( sizeof(GLint) == 4 ); 397848b8605Smrg assert( sizeof(GLuint) == 4 ); 398848b8605Smrg 399848b8605Smrg _mesa_one_time_init_extension_overrides(); 400848b8605Smrg 401848b8605Smrg _mesa_get_cpu_features(); 402848b8605Smrg 403848b8605Smrg for (i = 0; i < 256; i++) { 404848b8605Smrg _mesa_ubyte_to_float_color_tab[i] = (float) i / 255.0F; 405848b8605Smrg } 406848b8605Smrg 407848b8605Smrg#if defined(DEBUG) && defined(__DATE__) && defined(__TIME__) 408848b8605Smrg if (MESA_VERBOSE != 0) { 409848b8605Smrg _mesa_debug(ctx, "Mesa %s DEBUG build %s %s\n", 410848b8605Smrg PACKAGE_VERSION, __DATE__, __TIME__); 411848b8605Smrg } 412848b8605Smrg#endif 413848b8605Smrg 414848b8605Smrg#ifdef DEBUG 415848b8605Smrg _mesa_test_formats(); 416848b8605Smrg#endif 417848b8605Smrg } 418848b8605Smrg 419848b8605Smrg /* per-API one-time init */ 420848b8605Smrg if (!(api_init_mask & (1 << ctx->API))) { 421848b8605Smrg _mesa_init_get_hash(ctx); 422848b8605Smrg 423848b8605Smrg _mesa_init_remap_table(); 424848b8605Smrg } 425848b8605Smrg 426848b8605Smrg api_init_mask |= 1 << ctx->API; 427848b8605Smrg 428848b8605Smrg mtx_unlock(&OneTimeLock); 429848b8605Smrg 430848b8605Smrg /* Hopefully atexit() is widely available. If not, we may need some 431848b8605Smrg * #ifdef tests here. 432848b8605Smrg */ 433848b8605Smrg#if 0 /* using destructor instead */ 434848b8605Smrg atexit(_mesa_destroy_shader_compiler); 435848b8605Smrg#endif 436848b8605Smrg 437848b8605Smrg dummy_enum_func(); 438848b8605Smrg} 439848b8605Smrg 440848b8605Smrg 441848b8605Smrg/** 442848b8605Smrg * Initialize fields of gl_current_attrib (aka ctx->Current.*) 443848b8605Smrg */ 444848b8605Smrgstatic void 445848b8605Smrg_mesa_init_current(struct gl_context *ctx) 446848b8605Smrg{ 447848b8605Smrg GLuint i; 448848b8605Smrg 449848b8605Smrg /* Init all to (0,0,0,1) */ 450848b8605Smrg for (i = 0; i < Elements(ctx->Current.Attrib); i++) { 451848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[i], 0.0, 0.0, 0.0, 1.0 ); 452848b8605Smrg } 453848b8605Smrg 454848b8605Smrg /* redo special cases: */ 455848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_WEIGHT], 1.0, 0.0, 0.0, 0.0 ); 456848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_NORMAL], 0.0, 0.0, 1.0, 1.0 ); 457848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR0], 1.0, 1.0, 1.0, 1.0 ); 458848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR1], 0.0, 0.0, 0.0, 1.0 ); 459848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX], 1.0, 0.0, 0.0, 1.0 ); 460848b8605Smrg ASSIGN_4V( ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG], 1.0, 0.0, 0.0, 1.0 ); 461848b8605Smrg} 462848b8605Smrg 463848b8605Smrg 464848b8605Smrg/** 465848b8605Smrg * Init vertex/fragment/geometry program limits. 466848b8605Smrg * Important: drivers should override these with actual limits. 467848b8605Smrg */ 468848b8605Smrgstatic void 469848b8605Smrginit_program_limits(struct gl_constants *consts, gl_shader_stage stage, 470848b8605Smrg struct gl_program_constants *prog) 471848b8605Smrg{ 472848b8605Smrg prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; 473848b8605Smrg prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS; 474848b8605Smrg prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS; 475848b8605Smrg prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS; 476848b8605Smrg prog->MaxTemps = MAX_PROGRAM_TEMPS; 477848b8605Smrg prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS; 478848b8605Smrg prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; 479848b8605Smrg prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; 480848b8605Smrg 481848b8605Smrg switch (stage) { 482848b8605Smrg case MESA_SHADER_VERTEX: 483848b8605Smrg prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; 484848b8605Smrg prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; 485848b8605Smrg prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; 486848b8605Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 487848b8605Smrg prog->MaxInputComponents = 0; /* value not used */ 488848b8605Smrg prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 489848b8605Smrg break; 490848b8605Smrg case MESA_SHADER_FRAGMENT: 491848b8605Smrg prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; 492848b8605Smrg prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; 493848b8605Smrg prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; 494848b8605Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 495848b8605Smrg prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 496848b8605Smrg prog->MaxOutputComponents = 0; /* value not used */ 497848b8605Smrg break; 498848b8605Smrg case MESA_SHADER_GEOMETRY: 499848b8605Smrg prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; 500848b8605Smrg prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; 501848b8605Smrg prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; 502848b8605Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 503848b8605Smrg prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 504848b8605Smrg prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ 505848b8605Smrg break; 506848b8605Smrg case MESA_SHADER_COMPUTE: 507848b8605Smrg prog->MaxParameters = 0; /* not meaningful for compute shaders */ 508848b8605Smrg prog->MaxAttribs = 0; /* not meaningful for compute shaders */ 509848b8605Smrg prog->MaxAddressRegs = 0; /* not meaningful for compute shaders */ 510848b8605Smrg prog->MaxUniformComponents = 4 * MAX_UNIFORMS; 511848b8605Smrg prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ 512848b8605Smrg prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ 513848b8605Smrg break; 514848b8605Smrg default: 515848b8605Smrg assert(0 && "Bad shader stage in init_program_limits()"); 516848b8605Smrg } 517848b8605Smrg 518848b8605Smrg /* Set the native limits to zero. This implies that there is no native 519848b8605Smrg * support for shaders. Let the drivers fill in the actual values. 520848b8605Smrg */ 521848b8605Smrg prog->MaxNativeInstructions = 0; 522848b8605Smrg prog->MaxNativeAluInstructions = 0; 523848b8605Smrg prog->MaxNativeTexInstructions = 0; 524848b8605Smrg prog->MaxNativeTexIndirections = 0; 525848b8605Smrg prog->MaxNativeAttribs = 0; 526848b8605Smrg prog->MaxNativeTemps = 0; 527848b8605Smrg prog->MaxNativeAddressRegs = 0; 528848b8605Smrg prog->MaxNativeParameters = 0; 529848b8605Smrg 530848b8605Smrg /* Set GLSL datatype range/precision info assuming IEEE float values. 531848b8605Smrg * Drivers should override these defaults as needed. 532848b8605Smrg */ 533848b8605Smrg prog->MediumFloat.RangeMin = 127; 534848b8605Smrg prog->MediumFloat.RangeMax = 127; 535848b8605Smrg prog->MediumFloat.Precision = 23; 536848b8605Smrg prog->LowFloat = prog->HighFloat = prog->MediumFloat; 537848b8605Smrg 538848b8605Smrg /* Assume ints are stored as floats for now, since this is the least-common 539848b8605Smrg * denominator. The OpenGL ES spec implies (page 132) that the precision 540848b8605Smrg * of integer types should be 0. Practically speaking, IEEE 541848b8605Smrg * single-precision floating point values can only store integers in the 542848b8605Smrg * range [-0x01000000, 0x01000000] without loss of precision. 543848b8605Smrg */ 544848b8605Smrg prog->MediumInt.RangeMin = 24; 545848b8605Smrg prog->MediumInt.RangeMax = 24; 546848b8605Smrg prog->MediumInt.Precision = 0; 547848b8605Smrg prog->LowInt = prog->HighInt = prog->MediumInt; 548848b8605Smrg 549848b8605Smrg prog->MaxUniformBlocks = 12; 550848b8605Smrg prog->MaxCombinedUniformComponents = (prog->MaxUniformComponents + 551848b8605Smrg consts->MaxUniformBlockSize / 4 * 552848b8605Smrg prog->MaxUniformBlocks); 553848b8605Smrg 554848b8605Smrg prog->MaxAtomicBuffers = 0; 555848b8605Smrg prog->MaxAtomicCounters = 0; 556848b8605Smrg} 557848b8605Smrg 558848b8605Smrg 559848b8605Smrg/** 560848b8605Smrg * Initialize fields of gl_constants (aka ctx->Const.*). 561848b8605Smrg * Use defaults from config.h. The device drivers will often override 562848b8605Smrg * some of these values (such as number of texture units). 563848b8605Smrg */ 564848b8605Smrgvoid 565848b8605Smrg_mesa_init_constants(struct gl_constants *consts, gl_api api) 566848b8605Smrg{ 567848b8605Smrg int i; 568848b8605Smrg assert(consts); 569848b8605Smrg 570848b8605Smrg /* Constants, may be overriden (usually only reduced) by device drivers */ 571848b8605Smrg consts->MaxTextureMbytes = MAX_TEXTURE_MBYTES; 572848b8605Smrg consts->MaxTextureLevels = MAX_TEXTURE_LEVELS; 573848b8605Smrg consts->Max3DTextureLevels = MAX_3D_TEXTURE_LEVELS; 574848b8605Smrg consts->MaxCubeTextureLevels = MAX_CUBE_TEXTURE_LEVELS; 575848b8605Smrg consts->MaxTextureRectSize = MAX_TEXTURE_RECT_SIZE; 576848b8605Smrg consts->MaxArrayTextureLayers = MAX_ARRAY_TEXTURE_LAYERS; 577848b8605Smrg consts->MaxTextureCoordUnits = MAX_TEXTURE_COORD_UNITS; 578848b8605Smrg consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 579848b8605Smrg consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, 580848b8605Smrg consts->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); 581848b8605Smrg consts->MaxTextureMaxAnisotropy = MAX_TEXTURE_MAX_ANISOTROPY; 582848b8605Smrg consts->MaxTextureLodBias = MAX_TEXTURE_LOD_BIAS; 583848b8605Smrg consts->MaxTextureBufferSize = 65536; 584848b8605Smrg consts->TextureBufferOffsetAlignment = 1; 585848b8605Smrg consts->MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE; 586848b8605Smrg consts->SubPixelBits = SUB_PIXEL_BITS; 587848b8605Smrg consts->MinPointSize = MIN_POINT_SIZE; 588848b8605Smrg consts->MaxPointSize = MAX_POINT_SIZE; 589848b8605Smrg consts->MinPointSizeAA = MIN_POINT_SIZE; 590848b8605Smrg consts->MaxPointSizeAA = MAX_POINT_SIZE; 591848b8605Smrg consts->PointSizeGranularity = (GLfloat) POINT_SIZE_GRANULARITY; 592848b8605Smrg consts->MinLineWidth = MIN_LINE_WIDTH; 593848b8605Smrg consts->MaxLineWidth = MAX_LINE_WIDTH; 594848b8605Smrg consts->MinLineWidthAA = MIN_LINE_WIDTH; 595848b8605Smrg consts->MaxLineWidthAA = MAX_LINE_WIDTH; 596848b8605Smrg consts->LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; 597848b8605Smrg consts->MaxClipPlanes = 6; 598848b8605Smrg consts->MaxLights = MAX_LIGHTS; 599848b8605Smrg consts->MaxShininess = 128.0; 600848b8605Smrg consts->MaxSpotExponent = 128.0; 601848b8605Smrg consts->MaxViewportWidth = MAX_VIEWPORT_WIDTH; 602848b8605Smrg consts->MaxViewportHeight = MAX_VIEWPORT_HEIGHT; 603848b8605Smrg consts->MinMapBufferAlignment = 64; 604848b8605Smrg 605848b8605Smrg /* Driver must override these values if ARB_viewport_array is supported. */ 606848b8605Smrg consts->MaxViewports = 1; 607848b8605Smrg consts->ViewportSubpixelBits = 0; 608848b8605Smrg consts->ViewportBounds.Min = 0; 609848b8605Smrg consts->ViewportBounds.Max = 0; 610848b8605Smrg 611848b8605Smrg /** GL_ARB_uniform_buffer_object */ 612848b8605Smrg consts->MaxCombinedUniformBlocks = 36; 613848b8605Smrg consts->MaxUniformBufferBindings = 36; 614848b8605Smrg consts->MaxUniformBlockSize = 16384; 615848b8605Smrg consts->UniformBufferOffsetAlignment = 1; 616848b8605Smrg 617848b8605Smrg /* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */ 618848b8605Smrg consts->MaxUserAssignableUniformLocations = 619848b8605Smrg 4 * MESA_SHADER_STAGES * MAX_UNIFORMS; 620848b8605Smrg 621848b8605Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) 622848b8605Smrg init_program_limits(consts, i, &consts->Program[i]); 623848b8605Smrg 624848b8605Smrg consts->MaxProgramMatrices = MAX_PROGRAM_MATRICES; 625848b8605Smrg consts->MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; 626848b8605Smrg 627848b8605Smrg /* Assume that if GLSL 1.30+ (or GLSL ES 3.00+) is supported that 628848b8605Smrg * gl_VertexID is implemented using a native hardware register with OpenGL 629848b8605Smrg * semantics. 630848b8605Smrg */ 631848b8605Smrg consts->VertexID_is_zero_based = false; 632848b8605Smrg 633848b8605Smrg /* CheckArrayBounds is overriden by drivers/x11 for X server */ 634848b8605Smrg consts->CheckArrayBounds = GL_FALSE; 635848b8605Smrg 636848b8605Smrg /* GL_ARB_draw_buffers */ 637848b8605Smrg consts->MaxDrawBuffers = MAX_DRAW_BUFFERS; 638848b8605Smrg 639848b8605Smrg consts->MaxColorAttachments = MAX_COLOR_ATTACHMENTS; 640848b8605Smrg consts->MaxRenderbufferSize = MAX_RENDERBUFFER_SIZE; 641848b8605Smrg 642848b8605Smrg consts->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 643848b8605Smrg consts->MaxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; 644848b8605Smrg consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ 645848b8605Smrg consts->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; 646848b8605Smrg consts->MaxGeometryOutputVertices = MAX_GEOMETRY_OUTPUT_VERTICES; 647848b8605Smrg consts->MaxGeometryTotalOutputComponents = MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; 648848b8605Smrg 649848b8605Smrg /* Shading language version */ 650848b8605Smrg if (api == API_OPENGL_COMPAT || api == API_OPENGL_CORE) { 651848b8605Smrg consts->GLSLVersion = 120; 652848b8605Smrg _mesa_override_glsl_version(consts); 653848b8605Smrg } 654848b8605Smrg else if (api == API_OPENGLES2) { 655848b8605Smrg consts->GLSLVersion = 100; 656848b8605Smrg } 657848b8605Smrg else if (api == API_OPENGLES) { 658848b8605Smrg consts->GLSLVersion = 0; /* GLSL not supported */ 659848b8605Smrg } 660848b8605Smrg 661848b8605Smrg /* GL_ARB_framebuffer_object */ 662848b8605Smrg consts->MaxSamples = 0; 663848b8605Smrg 664848b8605Smrg /* GLSL default if NativeIntegers == FALSE */ 665848b8605Smrg consts->UniformBooleanTrue = FLT_AS_UINT(1.0f); 666848b8605Smrg 667848b8605Smrg /* GL_ARB_sync */ 668848b8605Smrg consts->MaxServerWaitTimeout = 0x1fff7fffffffULL; 669848b8605Smrg 670848b8605Smrg /* GL_EXT_provoking_vertex */ 671848b8605Smrg consts->QuadsFollowProvokingVertexConvention = GL_TRUE; 672848b8605Smrg 673848b8605Smrg /* GL_EXT_transform_feedback */ 674848b8605Smrg consts->MaxTransformFeedbackBuffers = MAX_FEEDBACK_BUFFERS; 675848b8605Smrg consts->MaxTransformFeedbackSeparateComponents = 4 * MAX_FEEDBACK_ATTRIBS; 676848b8605Smrg consts->MaxTransformFeedbackInterleavedComponents = 4 * MAX_FEEDBACK_ATTRIBS; 677848b8605Smrg consts->MaxVertexStreams = 1; 678848b8605Smrg 679848b8605Smrg /* GL 3.2 */ 680848b8605Smrg consts->ProfileMask = api == API_OPENGL_CORE 681848b8605Smrg ? GL_CONTEXT_CORE_PROFILE_BIT 682848b8605Smrg : GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; 683848b8605Smrg 684848b8605Smrg /** GL_EXT_gpu_shader4 */ 685848b8605Smrg consts->MinProgramTexelOffset = -8; 686848b8605Smrg consts->MaxProgramTexelOffset = 7; 687848b8605Smrg 688848b8605Smrg /* GL_ARB_texture_gather */ 689848b8605Smrg consts->MinProgramTextureGatherOffset = -8; 690848b8605Smrg consts->MaxProgramTextureGatherOffset = 7; 691848b8605Smrg 692848b8605Smrg /* GL_ARB_robustness */ 693848b8605Smrg consts->ResetStrategy = GL_NO_RESET_NOTIFICATION_ARB; 694848b8605Smrg 695848b8605Smrg /* PrimitiveRestart */ 696848b8605Smrg consts->PrimitiveRestartInSoftware = GL_FALSE; 697848b8605Smrg 698848b8605Smrg /* ES 3.0 or ARB_ES3_compatibility */ 699848b8605Smrg consts->MaxElementIndex = 0xffffffffu; 700848b8605Smrg 701848b8605Smrg /* GL_ARB_texture_multisample */ 702848b8605Smrg consts->MaxColorTextureSamples = 1; 703848b8605Smrg consts->MaxDepthTextureSamples = 1; 704848b8605Smrg consts->MaxIntegerSamples = 1; 705848b8605Smrg 706848b8605Smrg /* GL_ARB_shader_atomic_counters */ 707848b8605Smrg consts->MaxAtomicBufferBindings = MAX_COMBINED_ATOMIC_BUFFERS; 708848b8605Smrg consts->MaxAtomicBufferSize = MAX_ATOMIC_COUNTERS * ATOMIC_COUNTER_SIZE; 709848b8605Smrg consts->MaxCombinedAtomicBuffers = MAX_COMBINED_ATOMIC_BUFFERS; 710848b8605Smrg consts->MaxCombinedAtomicCounters = MAX_ATOMIC_COUNTERS; 711848b8605Smrg 712848b8605Smrg /* GL_ARB_vertex_attrib_binding */ 713848b8605Smrg consts->MaxVertexAttribRelativeOffset = 2047; 714848b8605Smrg consts->MaxVertexAttribBindings = MAX_VERTEX_GENERIC_ATTRIBS; 715848b8605Smrg 716848b8605Smrg /* GL_ARB_compute_shader */ 717848b8605Smrg consts->MaxComputeWorkGroupCount[0] = 65535; 718848b8605Smrg consts->MaxComputeWorkGroupCount[1] = 65535; 719848b8605Smrg consts->MaxComputeWorkGroupCount[2] = 65535; 720848b8605Smrg consts->MaxComputeWorkGroupSize[0] = 1024; 721848b8605Smrg consts->MaxComputeWorkGroupSize[1] = 1024; 722848b8605Smrg consts->MaxComputeWorkGroupSize[2] = 64; 723848b8605Smrg consts->MaxComputeWorkGroupInvocations = 1024; 724848b8605Smrg 725848b8605Smrg /** GL_ARB_gpu_shader5 */ 726848b8605Smrg consts->MinFragmentInterpolationOffset = MIN_FRAGMENT_INTERPOLATION_OFFSET; 727848b8605Smrg consts->MaxFragmentInterpolationOffset = MAX_FRAGMENT_INTERPOLATION_OFFSET; 728848b8605Smrg} 729848b8605Smrg 730848b8605Smrg 731848b8605Smrg/** 732848b8605Smrg * Do some sanity checks on the limits/constants for the given context. 733848b8605Smrg * Only called the first time a context is bound. 734848b8605Smrg */ 735848b8605Smrgstatic void 736848b8605Smrgcheck_context_limits(struct gl_context *ctx) 737848b8605Smrg{ 738848b8605Smrg /* check that we don't exceed the size of various bitfields */ 739848b8605Smrg assert(VARYING_SLOT_MAX <= 740848b8605Smrg (8 * sizeof(ctx->VertexProgram._Current->Base.OutputsWritten))); 741848b8605Smrg assert(VARYING_SLOT_MAX <= 742848b8605Smrg (8 * sizeof(ctx->FragmentProgram._Current->Base.InputsRead))); 743848b8605Smrg 744848b8605Smrg /* shader-related checks */ 745848b8605Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); 746848b8605Smrg assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= MAX_PROGRAM_LOCAL_PARAMS); 747848b8605Smrg 748848b8605Smrg /* Texture unit checks */ 749848b8605Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits > 0); 750848b8605Smrg assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits <= MAX_TEXTURE_IMAGE_UNITS); 751848b8605Smrg assert(ctx->Const.MaxTextureCoordUnits > 0); 752848b8605Smrg assert(ctx->Const.MaxTextureCoordUnits <= MAX_TEXTURE_COORD_UNITS); 753848b8605Smrg assert(ctx->Const.MaxTextureUnits > 0); 754848b8605Smrg assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); 755848b8605Smrg assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); 756848b8605Smrg assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits, 757848b8605Smrg ctx->Const.MaxTextureCoordUnits)); 758848b8605Smrg assert(ctx->Const.MaxCombinedTextureImageUnits > 0); 759848b8605Smrg assert(ctx->Const.MaxCombinedTextureImageUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); 760848b8605Smrg assert(ctx->Const.MaxTextureCoordUnits <= MAX_COMBINED_TEXTURE_IMAGE_UNITS); 761848b8605Smrg /* number of coord units cannot be greater than number of image units */ 762848b8605Smrg assert(ctx->Const.MaxTextureCoordUnits <= ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits); 763848b8605Smrg 764848b8605Smrg 765848b8605Smrg /* Texture size checks */ 766848b8605Smrg assert(ctx->Const.MaxTextureLevels <= MAX_TEXTURE_LEVELS); 767848b8605Smrg assert(ctx->Const.Max3DTextureLevels <= MAX_3D_TEXTURE_LEVELS); 768848b8605Smrg assert(ctx->Const.MaxCubeTextureLevels <= MAX_CUBE_TEXTURE_LEVELS); 769848b8605Smrg assert(ctx->Const.MaxTextureRectSize <= MAX_TEXTURE_RECT_SIZE); 770848b8605Smrg 771848b8605Smrg /* Texture level checks */ 772848b8605Smrg assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); 773848b8605Smrg assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); 774848b8605Smrg 775848b8605Smrg /* Max texture size should be <= max viewport size (render to texture) */ 776848b8605Smrg assert((1U << (ctx->Const.MaxTextureLevels - 1)) 777848b8605Smrg <= ctx->Const.MaxViewportWidth); 778848b8605Smrg assert((1U << (ctx->Const.MaxTextureLevels - 1)) 779848b8605Smrg <= ctx->Const.MaxViewportHeight); 780848b8605Smrg 781848b8605Smrg assert(ctx->Const.MaxDrawBuffers <= MAX_DRAW_BUFFERS); 782848b8605Smrg 783848b8605Smrg /* if this fails, add more enum values to gl_buffer_index */ 784848b8605Smrg assert(BUFFER_COLOR0 + MAX_DRAW_BUFFERS <= BUFFER_COUNT); 785848b8605Smrg 786848b8605Smrg /* XXX probably add more tests */ 787848b8605Smrg} 788848b8605Smrg 789848b8605Smrg 790848b8605Smrg/** 791848b8605Smrg * Initialize the attribute groups in a GL context. 792848b8605Smrg * 793848b8605Smrg * \param ctx GL context. 794848b8605Smrg * 795848b8605Smrg * Initializes all the attributes, calling the respective <tt>init*</tt> 796848b8605Smrg * functions for the more complex data structures. 797848b8605Smrg */ 798848b8605Smrgstatic GLboolean 799848b8605Smrginit_attrib_groups(struct gl_context *ctx) 800848b8605Smrg{ 801848b8605Smrg assert(ctx); 802848b8605Smrg 803848b8605Smrg /* Constants */ 804848b8605Smrg _mesa_init_constants(&ctx->Const, ctx->API); 805848b8605Smrg 806848b8605Smrg /* Extensions */ 807848b8605Smrg _mesa_init_extensions(&ctx->Extensions); 808848b8605Smrg 809848b8605Smrg /* Attribute Groups */ 810848b8605Smrg _mesa_init_accum( ctx ); 811848b8605Smrg _mesa_init_attrib( ctx ); 812848b8605Smrg _mesa_init_buffer_objects( ctx ); 813848b8605Smrg _mesa_init_color( ctx ); 814848b8605Smrg _mesa_init_current( ctx ); 815848b8605Smrg _mesa_init_depth( ctx ); 816848b8605Smrg _mesa_init_debug( ctx ); 817848b8605Smrg _mesa_init_display_list( ctx ); 818848b8605Smrg _mesa_init_errors( ctx ); 819848b8605Smrg _mesa_init_eval( ctx ); 820848b8605Smrg _mesa_init_fbobjects( ctx ); 821848b8605Smrg _mesa_init_feedback( ctx ); 822848b8605Smrg _mesa_init_fog( ctx ); 823848b8605Smrg _mesa_init_hint( ctx ); 824848b8605Smrg _mesa_init_line( ctx ); 825848b8605Smrg _mesa_init_lighting( ctx ); 826848b8605Smrg _mesa_init_matrix( ctx ); 827848b8605Smrg _mesa_init_multisample( ctx ); 828848b8605Smrg _mesa_init_performance_monitors( ctx ); 829848b8605Smrg _mesa_init_pipeline( ctx ); 830848b8605Smrg _mesa_init_pixel( ctx ); 831848b8605Smrg _mesa_init_pixelstore( ctx ); 832848b8605Smrg _mesa_init_point( ctx ); 833848b8605Smrg _mesa_init_polygon( ctx ); 834848b8605Smrg _mesa_init_program( ctx ); 835848b8605Smrg _mesa_init_queryobj( ctx ); 836848b8605Smrg _mesa_init_sync( ctx ); 837848b8605Smrg _mesa_init_rastpos( ctx ); 838848b8605Smrg _mesa_init_scissor( ctx ); 839848b8605Smrg _mesa_init_shader_state( ctx ); 840848b8605Smrg _mesa_init_stencil( ctx ); 841848b8605Smrg _mesa_init_transform( ctx ); 842848b8605Smrg _mesa_init_transform_feedback( ctx ); 843848b8605Smrg _mesa_init_varray( ctx ); 844848b8605Smrg _mesa_init_viewport( ctx ); 845848b8605Smrg 846848b8605Smrg if (!_mesa_init_texture( ctx )) 847848b8605Smrg return GL_FALSE; 848848b8605Smrg 849848b8605Smrg _mesa_init_texture_s3tc( ctx ); 850848b8605Smrg 851848b8605Smrg /* Miscellaneous */ 852848b8605Smrg ctx->NewState = _NEW_ALL; 853848b8605Smrg ctx->NewDriverState = ~0; 854848b8605Smrg ctx->ErrorValue = GL_NO_ERROR; 855848b8605Smrg ctx->ShareGroupReset = false; 856848b8605Smrg ctx->varying_vp_inputs = VERT_BIT_ALL; 857848b8605Smrg 858848b8605Smrg return GL_TRUE; 859848b8605Smrg} 860848b8605Smrg 861848b8605Smrg 862848b8605Smrg/** 863848b8605Smrg * Update default objects in a GL context with respect to shared state. 864848b8605Smrg * 865848b8605Smrg * \param ctx GL context. 866848b8605Smrg * 867848b8605Smrg * Removes references to old default objects, (texture objects, program 868848b8605Smrg * objects, etc.) and changes to reference those from the current shared 869848b8605Smrg * state. 870848b8605Smrg */ 871848b8605Smrgstatic GLboolean 872848b8605Smrgupdate_default_objects(struct gl_context *ctx) 873848b8605Smrg{ 874848b8605Smrg assert(ctx); 875848b8605Smrg 876848b8605Smrg _mesa_update_default_objects_program(ctx); 877848b8605Smrg _mesa_update_default_objects_texture(ctx); 878848b8605Smrg _mesa_update_default_objects_buffer_objects(ctx); 879848b8605Smrg 880848b8605Smrg return GL_TRUE; 881848b8605Smrg} 882848b8605Smrg 883848b8605Smrg 884848b8605Smrg/** 885848b8605Smrg * This is the default function we plug into all dispatch table slots 886848b8605Smrg * This helps prevents a segfault when someone calls a GL function without 887848b8605Smrg * first checking if the extension's supported. 888848b8605Smrg */ 889848b8605Smrgint 890848b8605Smrg_mesa_generic_nop(void) 891848b8605Smrg{ 892848b8605Smrg GET_CURRENT_CONTEXT(ctx); 893848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 894848b8605Smrg "unsupported function called " 895848b8605Smrg "(unsupported extension or deprecated function?)"); 896848b8605Smrg return 0; 897848b8605Smrg} 898848b8605Smrg 899848b8605Smrg 900848b8605Smrg/** 901848b8605Smrg * Special no-op glFlush, see below. 902848b8605Smrg */ 903848b8605Smrg#if defined(_WIN32) 904848b8605Smrgstatic void GLAPIENTRY 905848b8605Smrgnop_glFlush(void) 906848b8605Smrg{ 907848b8605Smrg /* don't record an error like we do in _mesa_generic_nop() */ 908848b8605Smrg} 909848b8605Smrg#endif 910848b8605Smrg 911848b8605Smrg 912848b8605Smrg/** 913848b8605Smrg * Allocate and initialize a new dispatch table. All the dispatch 914848b8605Smrg * function pointers will point at the _mesa_generic_nop() function 915848b8605Smrg * which raises GL_INVALID_OPERATION. 916848b8605Smrg */ 917848b8605Smrgstruct _glapi_table * 918848b8605Smrg_mesa_alloc_dispatch_table() 919848b8605Smrg{ 920848b8605Smrg /* Find the larger of Mesa's dispatch table and libGL's dispatch table. 921848b8605Smrg * In practice, this'll be the same for stand-alone Mesa. But for DRI 922848b8605Smrg * Mesa we do this to accomodate different versions of libGL and various 923848b8605Smrg * DRI drivers. 924848b8605Smrg */ 925848b8605Smrg GLint numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT); 926848b8605Smrg struct _glapi_table *table; 927848b8605Smrg 928848b8605Smrg table = malloc(numEntries * sizeof(_glapi_proc)); 929848b8605Smrg if (table) { 930848b8605Smrg _glapi_proc *entry = (_glapi_proc *) table; 931848b8605Smrg GLint i; 932848b8605Smrg for (i = 0; i < numEntries; i++) { 933848b8605Smrg entry[i] = (_glapi_proc) _mesa_generic_nop; 934848b8605Smrg } 935848b8605Smrg 936848b8605Smrg#if defined(_WIN32) 937848b8605Smrg /* This is a special case for Windows in the event that 938848b8605Smrg * wglGetProcAddress is called between glBegin/End(). 939848b8605Smrg * 940848b8605Smrg * The MS opengl32.dll library apparently calls glFlush from 941848b8605Smrg * wglGetProcAddress(). If we're inside glBegin/End(), glFlush 942848b8605Smrg * will dispatch to _mesa_generic_nop() and we'll generate a 943848b8605Smrg * GL_INVALID_OPERATION error. 944848b8605Smrg * 945848b8605Smrg * The specific case which hits this is piglit's primitive-restart 946848b8605Smrg * test which calls glPrimitiveRestartNV() inside glBegin/End. The 947848b8605Smrg * first time we call glPrimitiveRestartNV() Piglit's API dispatch 948848b8605Smrg * code will try to resolve the function by calling wglGetProcAddress. 949848b8605Smrg * This raises GL_INVALID_OPERATION and an assert(glGetError()==0) 950848b8605Smrg * will fail causing the test to fail. By suppressing the error, the 951848b8605Smrg * assertion passes and the test continues. 952848b8605Smrg */ 953848b8605Smrg SET_Flush(table, nop_glFlush); 954848b8605Smrg#endif 955848b8605Smrg } 956848b8605Smrg return table; 957848b8605Smrg} 958848b8605Smrg 959848b8605Smrg/** 960848b8605Smrg * Creates a minimal dispatch table for use within glBegin()/glEnd(). 961848b8605Smrg * 962848b8605Smrg * This ensures that we generate GL_INVALID_OPERATION errors from most 963848b8605Smrg * functions, since the set of functions that are valid within Begin/End is 964848b8605Smrg * very small. 965848b8605Smrg * 966848b8605Smrg * From the GL 1.0 specification section 2.6.3, "GL Commands within 967848b8605Smrg * Begin/End" 968848b8605Smrg * 969848b8605Smrg * "The only GL commands that are allowed within any Begin/End pairs are 970848b8605Smrg * the commands for specifying vertex coordinates, vertex color, normal 971848b8605Smrg * coordinates, and texture coordinates (Vertex, Color, Index, Normal, 972848b8605Smrg * TexCoord), EvalCoord and EvalPoint commands (see section 5.1), 973848b8605Smrg * commands for specifying lighting material parameters (Material 974848b8605Smrg * commands see section 2.12.2), display list invocation commands 975848b8605Smrg * (CallList and CallLists see section 5.4), and the EdgeFlag 976848b8605Smrg * command. Executing Begin after Begin has already been executed but 977848b8605Smrg * before an End is issued generates the INVALID OPERATION error, as does 978848b8605Smrg * executing End without a previous corresponding Begin. Executing any 979848b8605Smrg * other GL command within Begin/End results in the error INVALID 980848b8605Smrg * OPERATION." 981848b8605Smrg * 982848b8605Smrg * The table entries for specifying vertex attributes are set up by 983848b8605Smrg * install_vtxfmt() and _mesa_loopback_init_api_table(), and End() and dlists 984848b8605Smrg * are set by install_vtxfmt() as well. 985848b8605Smrg */ 986848b8605Smrgstatic struct _glapi_table * 987848b8605Smrgcreate_beginend_table(const struct gl_context *ctx) 988848b8605Smrg{ 989848b8605Smrg struct _glapi_table *table; 990848b8605Smrg 991848b8605Smrg table = _mesa_alloc_dispatch_table(); 992848b8605Smrg if (!table) 993848b8605Smrg return NULL; 994848b8605Smrg 995848b8605Smrg /* Fill in functions which return a value, since they should return some 996848b8605Smrg * specific value even if they emit a GL_INVALID_OPERATION error from them 997848b8605Smrg * being called within glBegin()/glEnd(). 998848b8605Smrg */ 999848b8605Smrg#define COPY_DISPATCH(func) SET_##func(table, GET_##func(ctx->Exec)) 1000848b8605Smrg 1001848b8605Smrg COPY_DISPATCH(GenLists); 1002848b8605Smrg COPY_DISPATCH(IsProgram); 1003848b8605Smrg COPY_DISPATCH(IsVertexArray); 1004848b8605Smrg COPY_DISPATCH(IsBuffer); 1005848b8605Smrg COPY_DISPATCH(IsEnabled); 1006848b8605Smrg COPY_DISPATCH(IsEnabledi); 1007848b8605Smrg COPY_DISPATCH(IsRenderbuffer); 1008848b8605Smrg COPY_DISPATCH(IsFramebuffer); 1009848b8605Smrg COPY_DISPATCH(CheckFramebufferStatus); 1010848b8605Smrg COPY_DISPATCH(RenderMode); 1011848b8605Smrg COPY_DISPATCH(GetString); 1012848b8605Smrg COPY_DISPATCH(GetStringi); 1013848b8605Smrg COPY_DISPATCH(GetPointerv); 1014848b8605Smrg COPY_DISPATCH(IsQuery); 1015848b8605Smrg COPY_DISPATCH(IsSampler); 1016848b8605Smrg COPY_DISPATCH(IsSync); 1017848b8605Smrg COPY_DISPATCH(IsTexture); 1018848b8605Smrg COPY_DISPATCH(IsTransformFeedback); 1019848b8605Smrg COPY_DISPATCH(DeleteQueries); 1020848b8605Smrg COPY_DISPATCH(AreTexturesResident); 1021848b8605Smrg COPY_DISPATCH(FenceSync); 1022848b8605Smrg COPY_DISPATCH(ClientWaitSync); 1023848b8605Smrg COPY_DISPATCH(MapBuffer); 1024848b8605Smrg COPY_DISPATCH(UnmapBuffer); 1025848b8605Smrg COPY_DISPATCH(MapBufferRange); 1026848b8605Smrg COPY_DISPATCH(ObjectPurgeableAPPLE); 1027848b8605Smrg COPY_DISPATCH(ObjectUnpurgeableAPPLE); 1028848b8605Smrg 1029848b8605Smrg _mesa_loopback_init_api_table(ctx, table); 1030848b8605Smrg 1031848b8605Smrg return table; 1032848b8605Smrg} 1033848b8605Smrg 1034848b8605Smrgvoid 1035848b8605Smrg_mesa_initialize_dispatch_tables(struct gl_context *ctx) 1036848b8605Smrg{ 1037848b8605Smrg /* Do the code-generated setup of the exec table in api_exec.c. */ 1038848b8605Smrg _mesa_initialize_exec_table(ctx); 1039848b8605Smrg 1040848b8605Smrg if (ctx->Save) 1041848b8605Smrg _mesa_initialize_save_table(ctx); 1042848b8605Smrg} 1043848b8605Smrg 1044848b8605Smrg/** 1045848b8605Smrg * Initialize a struct gl_context struct (rendering context). 1046848b8605Smrg * 1047848b8605Smrg * This includes allocating all the other structs and arrays which hang off of 1048848b8605Smrg * the context by pointers. 1049848b8605Smrg * Note that the driver needs to pass in its dd_function_table here since 1050848b8605Smrg * we need to at least call driverFunctions->NewTextureObject to create the 1051848b8605Smrg * default texture objects. 1052848b8605Smrg * 1053848b8605Smrg * Called by _mesa_create_context(). 1054848b8605Smrg * 1055848b8605Smrg * Performs the imports and exports callback tables initialization, and 1056848b8605Smrg * miscellaneous one-time initializations. If no shared context is supplied one 1057848b8605Smrg * is allocated, and increase its reference count. Setups the GL API dispatch 1058848b8605Smrg * tables. Initialize the TNL module. Sets the maximum Z buffer depth. 1059848b8605Smrg * Finally queries the \c MESA_DEBUG and \c MESA_VERBOSE environment variables 1060848b8605Smrg * for debug flags. 1061848b8605Smrg * 1062848b8605Smrg * \param ctx the context to initialize 1063848b8605Smrg * \param api the GL API type to create the context for 1064848b8605Smrg * \param visual describes the visual attributes for this context or NULL to 1065848b8605Smrg * create a configless context 1066848b8605Smrg * \param share_list points to context to share textures, display lists, 1067848b8605Smrg * etc with, or NULL 1068848b8605Smrg * \param driverFunctions table of device driver functions for this context 1069848b8605Smrg * to use 1070848b8605Smrg */ 1071848b8605SmrgGLboolean 1072848b8605Smrg_mesa_initialize_context(struct gl_context *ctx, 1073848b8605Smrg gl_api api, 1074848b8605Smrg const struct gl_config *visual, 1075848b8605Smrg struct gl_context *share_list, 1076848b8605Smrg const struct dd_function_table *driverFunctions) 1077848b8605Smrg{ 1078848b8605Smrg struct gl_shared_state *shared; 1079848b8605Smrg int i; 1080848b8605Smrg 1081848b8605Smrg assert(driverFunctions->NewTextureObject); 1082848b8605Smrg assert(driverFunctions->FreeTextureImageBuffer); 1083848b8605Smrg 1084848b8605Smrg ctx->API = api; 1085848b8605Smrg ctx->DrawBuffer = NULL; 1086848b8605Smrg ctx->ReadBuffer = NULL; 1087848b8605Smrg ctx->WinSysDrawBuffer = NULL; 1088848b8605Smrg ctx->WinSysReadBuffer = NULL; 1089848b8605Smrg 1090848b8605Smrg if (visual) { 1091848b8605Smrg ctx->Visual = *visual; 1092848b8605Smrg ctx->HasConfig = GL_TRUE; 1093848b8605Smrg } 1094848b8605Smrg else { 1095848b8605Smrg memset(&ctx->Visual, 0, sizeof ctx->Visual); 1096848b8605Smrg ctx->HasConfig = GL_FALSE; 1097848b8605Smrg } 1098848b8605Smrg 1099848b8605Smrg if (_mesa_is_desktop_gl(ctx)) { 1100848b8605Smrg _mesa_override_gl_version(ctx); 1101848b8605Smrg } 1102848b8605Smrg 1103848b8605Smrg /* misc one-time initializations */ 1104848b8605Smrg one_time_init(ctx); 1105848b8605Smrg 1106848b8605Smrg /* Plug in driver functions and context pointer here. 1107848b8605Smrg * This is important because when we call alloc_shared_state() below 1108848b8605Smrg * we'll call ctx->Driver.NewTextureObject() to create the default 1109848b8605Smrg * textures. 1110848b8605Smrg */ 1111848b8605Smrg ctx->Driver = *driverFunctions; 1112848b8605Smrg 1113848b8605Smrg if (share_list) { 1114848b8605Smrg /* share state with another context */ 1115848b8605Smrg shared = share_list->Shared; 1116848b8605Smrg } 1117848b8605Smrg else { 1118848b8605Smrg /* allocate new, unshared state */ 1119848b8605Smrg shared = _mesa_alloc_shared_state(ctx); 1120848b8605Smrg if (!shared) 1121848b8605Smrg return GL_FALSE; 1122848b8605Smrg } 1123848b8605Smrg 1124848b8605Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, shared); 1125848b8605Smrg 1126848b8605Smrg if (!init_attrib_groups( ctx )) 1127848b8605Smrg goto fail; 1128848b8605Smrg 1129848b8605Smrg /* setup the API dispatch tables with all nop functions */ 1130848b8605Smrg ctx->OutsideBeginEnd = _mesa_alloc_dispatch_table(); 1131848b8605Smrg if (!ctx->OutsideBeginEnd) 1132848b8605Smrg goto fail; 1133848b8605Smrg ctx->Exec = ctx->OutsideBeginEnd; 1134848b8605Smrg ctx->CurrentDispatch = ctx->OutsideBeginEnd; 1135848b8605Smrg 1136848b8605Smrg ctx->FragmentProgram._MaintainTexEnvProgram 1137848b8605Smrg = (_mesa_getenv("MESA_TEX_PROG") != NULL); 1138848b8605Smrg 1139848b8605Smrg ctx->VertexProgram._MaintainTnlProgram 1140848b8605Smrg = (_mesa_getenv("MESA_TNL_PROG") != NULL); 1141848b8605Smrg if (ctx->VertexProgram._MaintainTnlProgram) { 1142848b8605Smrg /* this is required... */ 1143848b8605Smrg ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 1144848b8605Smrg } 1145848b8605Smrg 1146848b8605Smrg /* Mesa core handles all the formats that mesa core knows about. 1147848b8605Smrg * Drivers will want to override this list with just the formats 1148848b8605Smrg * they can handle, and confirm that appropriate fallbacks exist in 1149848b8605Smrg * _mesa_choose_tex_format(). 1150848b8605Smrg */ 1151848b8605Smrg memset(&ctx->TextureFormatSupported, GL_TRUE, 1152848b8605Smrg sizeof(ctx->TextureFormatSupported)); 1153848b8605Smrg 1154848b8605Smrg switch (ctx->API) { 1155848b8605Smrg case API_OPENGL_COMPAT: 1156848b8605Smrg ctx->BeginEnd = create_beginend_table(ctx); 1157848b8605Smrg ctx->Save = _mesa_alloc_dispatch_table(); 1158848b8605Smrg if (!ctx->BeginEnd || !ctx->Save) 1159848b8605Smrg goto fail; 1160848b8605Smrg 1161848b8605Smrg /* fall-through */ 1162848b8605Smrg case API_OPENGL_CORE: 1163848b8605Smrg break; 1164848b8605Smrg case API_OPENGLES: 1165848b8605Smrg /** 1166848b8605Smrg * GL_OES_texture_cube_map says 1167848b8605Smrg * "Initially all texture generation modes are set to REFLECTION_MAP_OES" 1168848b8605Smrg */ 1169848b8605Smrg for (i = 0; i < MAX_TEXTURE_UNITS; i++) { 1170848b8605Smrg struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; 1171848b8605Smrg texUnit->GenS.Mode = GL_REFLECTION_MAP_NV; 1172848b8605Smrg texUnit->GenT.Mode = GL_REFLECTION_MAP_NV; 1173848b8605Smrg texUnit->GenR.Mode = GL_REFLECTION_MAP_NV; 1174848b8605Smrg texUnit->GenS._ModeBit = TEXGEN_REFLECTION_MAP_NV; 1175848b8605Smrg texUnit->GenT._ModeBit = TEXGEN_REFLECTION_MAP_NV; 1176848b8605Smrg texUnit->GenR._ModeBit = TEXGEN_REFLECTION_MAP_NV; 1177848b8605Smrg } 1178848b8605Smrg break; 1179848b8605Smrg case API_OPENGLES2: 1180848b8605Smrg ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 1181848b8605Smrg ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 1182848b8605Smrg break; 1183848b8605Smrg } 1184848b8605Smrg 1185848b8605Smrg ctx->FirstTimeCurrent = GL_TRUE; 1186848b8605Smrg 1187848b8605Smrg return GL_TRUE; 1188848b8605Smrg 1189848b8605Smrgfail: 1190848b8605Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); 1191848b8605Smrg free(ctx->BeginEnd); 1192848b8605Smrg free(ctx->OutsideBeginEnd); 1193848b8605Smrg free(ctx->Save); 1194848b8605Smrg return GL_FALSE; 1195848b8605Smrg} 1196848b8605Smrg 1197848b8605Smrg 1198848b8605Smrg/** 1199848b8605Smrg * Allocate and initialize a struct gl_context structure. 1200848b8605Smrg * Note that the driver needs to pass in its dd_function_table here since 1201848b8605Smrg * we need to at least call driverFunctions->NewTextureObject to initialize 1202848b8605Smrg * the rendering context. 1203848b8605Smrg * 1204848b8605Smrg * \param api the GL API type to create the context for 1205848b8605Smrg * \param visual a struct gl_config pointer (we copy the struct contents) or 1206848b8605Smrg * NULL to create a configless context 1207848b8605Smrg * \param share_list another context to share display lists with or NULL 1208848b8605Smrg * \param driverFunctions points to the dd_function_table into which the 1209848b8605Smrg * driver has plugged in all its special functions. 1210848b8605Smrg * 1211848b8605Smrg * \return pointer to a new __struct gl_contextRec or NULL if error. 1212848b8605Smrg */ 1213848b8605Smrgstruct gl_context * 1214848b8605Smrg_mesa_create_context(gl_api api, 1215848b8605Smrg const struct gl_config *visual, 1216848b8605Smrg struct gl_context *share_list, 1217848b8605Smrg const struct dd_function_table *driverFunctions) 1218848b8605Smrg{ 1219848b8605Smrg struct gl_context *ctx; 1220848b8605Smrg 1221848b8605Smrg ctx = calloc(1, sizeof(struct gl_context)); 1222848b8605Smrg if (!ctx) 1223848b8605Smrg return NULL; 1224848b8605Smrg 1225848b8605Smrg if (_mesa_initialize_context(ctx, api, visual, share_list, 1226848b8605Smrg driverFunctions)) { 1227848b8605Smrg return ctx; 1228848b8605Smrg } 1229848b8605Smrg else { 1230848b8605Smrg free(ctx); 1231848b8605Smrg return NULL; 1232848b8605Smrg } 1233848b8605Smrg} 1234848b8605Smrg 1235848b8605Smrg 1236848b8605Smrg/** 1237848b8605Smrg * Free the data associated with the given context. 1238848b8605Smrg * 1239848b8605Smrg * But doesn't free the struct gl_context struct itself. 1240848b8605Smrg * 1241848b8605Smrg * \sa _mesa_initialize_context() and init_attrib_groups(). 1242848b8605Smrg */ 1243848b8605Smrgvoid 1244848b8605Smrg_mesa_free_context_data( struct gl_context *ctx ) 1245848b8605Smrg{ 1246848b8605Smrg if (!_mesa_get_current_context()){ 1247848b8605Smrg /* No current context, but we may need one in order to delete 1248848b8605Smrg * texture objs, etc. So temporarily bind the context now. 1249848b8605Smrg */ 1250848b8605Smrg _mesa_make_current(ctx, NULL, NULL); 1251848b8605Smrg } 1252848b8605Smrg 1253848b8605Smrg /* unreference WinSysDraw/Read buffers */ 1254848b8605Smrg _mesa_reference_framebuffer(&ctx->WinSysDrawBuffer, NULL); 1255848b8605Smrg _mesa_reference_framebuffer(&ctx->WinSysReadBuffer, NULL); 1256848b8605Smrg _mesa_reference_framebuffer(&ctx->DrawBuffer, NULL); 1257848b8605Smrg _mesa_reference_framebuffer(&ctx->ReadBuffer, NULL); 1258848b8605Smrg 1259848b8605Smrg _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL); 1260848b8605Smrg _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL); 1261848b8605Smrg _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, NULL); 1262848b8605Smrg 1263848b8605Smrg _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL); 1264848b8605Smrg _mesa_reference_geomprog(ctx, &ctx->GeometryProgram._Current, NULL); 1265848b8605Smrg 1266848b8605Smrg _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL); 1267848b8605Smrg _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL); 1268848b8605Smrg _mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL); 1269848b8605Smrg 1270848b8605Smrg _mesa_reference_vao(ctx, &ctx->Array.VAO, NULL); 1271848b8605Smrg _mesa_reference_vao(ctx, &ctx->Array.DefaultVAO, NULL); 1272848b8605Smrg 1273848b8605Smrg _mesa_free_attrib_data(ctx); 1274848b8605Smrg _mesa_free_buffer_objects(ctx); 1275848b8605Smrg _mesa_free_lighting_data( ctx ); 1276848b8605Smrg _mesa_free_eval_data( ctx ); 1277848b8605Smrg _mesa_free_texture_data( ctx ); 1278848b8605Smrg _mesa_free_matrix_data( ctx ); 1279848b8605Smrg _mesa_free_viewport_data( ctx ); 1280848b8605Smrg _mesa_free_pipeline_data(ctx); 1281848b8605Smrg _mesa_free_program_data(ctx); 1282848b8605Smrg _mesa_free_shader_state(ctx); 1283848b8605Smrg _mesa_free_queryobj_data(ctx); 1284848b8605Smrg _mesa_free_sync_data(ctx); 1285848b8605Smrg _mesa_free_varray_data(ctx); 1286848b8605Smrg _mesa_free_transform_feedback(ctx); 1287848b8605Smrg _mesa_free_performance_monitors(ctx); 1288848b8605Smrg 1289848b8605Smrg _mesa_reference_buffer_object(ctx, &ctx->Pack.BufferObj, NULL); 1290848b8605Smrg _mesa_reference_buffer_object(ctx, &ctx->Unpack.BufferObj, NULL); 1291848b8605Smrg _mesa_reference_buffer_object(ctx, &ctx->DefaultPacking.BufferObj, NULL); 1292848b8605Smrg _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); 1293848b8605Smrg 1294848b8605Smrg /* free dispatch tables */ 1295848b8605Smrg free(ctx->BeginEnd); 1296848b8605Smrg free(ctx->OutsideBeginEnd); 1297848b8605Smrg free(ctx->Save); 1298848b8605Smrg 1299848b8605Smrg /* Shared context state (display lists, textures, etc) */ 1300848b8605Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, NULL); 1301848b8605Smrg 1302848b8605Smrg /* needs to be after freeing shared state */ 1303848b8605Smrg _mesa_free_display_list_data(ctx); 1304848b8605Smrg 1305848b8605Smrg _mesa_free_errors_data(ctx); 1306848b8605Smrg 1307848b8605Smrg free((void *)ctx->Extensions.String); 1308848b8605Smrg 1309848b8605Smrg free(ctx->VersionString); 1310848b8605Smrg 1311848b8605Smrg /* unbind the context if it's currently bound */ 1312848b8605Smrg if (ctx == _mesa_get_current_context()) { 1313848b8605Smrg _mesa_make_current(NULL, NULL, NULL); 1314848b8605Smrg } 1315848b8605Smrg} 1316848b8605Smrg 1317848b8605Smrg 1318848b8605Smrg/** 1319848b8605Smrg * Destroy a struct gl_context structure. 1320848b8605Smrg * 1321848b8605Smrg * \param ctx GL context. 1322848b8605Smrg * 1323848b8605Smrg * Calls _mesa_free_context_data() and frees the gl_context object itself. 1324848b8605Smrg */ 1325848b8605Smrgvoid 1326848b8605Smrg_mesa_destroy_context( struct gl_context *ctx ) 1327848b8605Smrg{ 1328848b8605Smrg if (ctx) { 1329848b8605Smrg _mesa_free_context_data(ctx); 1330848b8605Smrg free( (void *) ctx ); 1331848b8605Smrg } 1332848b8605Smrg} 1333848b8605Smrg 1334848b8605Smrg 1335848b8605Smrg/** 1336848b8605Smrg * Copy attribute groups from one context to another. 1337848b8605Smrg * 1338848b8605Smrg * \param src source context 1339848b8605Smrg * \param dst destination context 1340848b8605Smrg * \param mask bitwise OR of GL_*_BIT flags 1341848b8605Smrg * 1342848b8605Smrg * According to the bits specified in \p mask, copies the corresponding 1343848b8605Smrg * attributes from \p src into \p dst. For many of the attributes a simple \c 1344848b8605Smrg * memcpy is not enough due to the existence of internal pointers in their data 1345848b8605Smrg * structures. 1346848b8605Smrg */ 1347848b8605Smrgvoid 1348848b8605Smrg_mesa_copy_context( const struct gl_context *src, struct gl_context *dst, 1349848b8605Smrg GLuint mask ) 1350848b8605Smrg{ 1351848b8605Smrg if (mask & GL_ACCUM_BUFFER_BIT) { 1352848b8605Smrg /* OK to memcpy */ 1353848b8605Smrg dst->Accum = src->Accum; 1354848b8605Smrg } 1355848b8605Smrg if (mask & GL_COLOR_BUFFER_BIT) { 1356848b8605Smrg /* OK to memcpy */ 1357848b8605Smrg dst->Color = src->Color; 1358848b8605Smrg } 1359848b8605Smrg if (mask & GL_CURRENT_BIT) { 1360848b8605Smrg /* OK to memcpy */ 1361848b8605Smrg dst->Current = src->Current; 1362848b8605Smrg } 1363848b8605Smrg if (mask & GL_DEPTH_BUFFER_BIT) { 1364848b8605Smrg /* OK to memcpy */ 1365848b8605Smrg dst->Depth = src->Depth; 1366848b8605Smrg } 1367848b8605Smrg if (mask & GL_ENABLE_BIT) { 1368848b8605Smrg /* no op */ 1369848b8605Smrg } 1370848b8605Smrg if (mask & GL_EVAL_BIT) { 1371848b8605Smrg /* OK to memcpy */ 1372848b8605Smrg dst->Eval = src->Eval; 1373848b8605Smrg } 1374848b8605Smrg if (mask & GL_FOG_BIT) { 1375848b8605Smrg /* OK to memcpy */ 1376848b8605Smrg dst->Fog = src->Fog; 1377848b8605Smrg } 1378848b8605Smrg if (mask & GL_HINT_BIT) { 1379848b8605Smrg /* OK to memcpy */ 1380848b8605Smrg dst->Hint = src->Hint; 1381848b8605Smrg } 1382848b8605Smrg if (mask & GL_LIGHTING_BIT) { 1383848b8605Smrg GLuint i; 1384848b8605Smrg /* begin with memcpy */ 1385848b8605Smrg dst->Light = src->Light; 1386848b8605Smrg /* fixup linked lists to prevent pointer insanity */ 1387848b8605Smrg make_empty_list( &(dst->Light.EnabledList) ); 1388848b8605Smrg for (i = 0; i < MAX_LIGHTS; i++) { 1389848b8605Smrg if (dst->Light.Light[i].Enabled) { 1390848b8605Smrg insert_at_tail(&(dst->Light.EnabledList), &(dst->Light.Light[i])); 1391848b8605Smrg } 1392848b8605Smrg } 1393848b8605Smrg } 1394848b8605Smrg if (mask & GL_LINE_BIT) { 1395848b8605Smrg /* OK to memcpy */ 1396848b8605Smrg dst->Line = src->Line; 1397848b8605Smrg } 1398848b8605Smrg if (mask & GL_LIST_BIT) { 1399848b8605Smrg /* OK to memcpy */ 1400848b8605Smrg dst->List = src->List; 1401848b8605Smrg } 1402848b8605Smrg if (mask & GL_PIXEL_MODE_BIT) { 1403848b8605Smrg /* OK to memcpy */ 1404848b8605Smrg dst->Pixel = src->Pixel; 1405848b8605Smrg } 1406848b8605Smrg if (mask & GL_POINT_BIT) { 1407848b8605Smrg /* OK to memcpy */ 1408848b8605Smrg dst->Point = src->Point; 1409848b8605Smrg } 1410848b8605Smrg if (mask & GL_POLYGON_BIT) { 1411848b8605Smrg /* OK to memcpy */ 1412848b8605Smrg dst->Polygon = src->Polygon; 1413848b8605Smrg } 1414848b8605Smrg if (mask & GL_POLYGON_STIPPLE_BIT) { 1415848b8605Smrg /* Use loop instead of memcpy due to problem with Portland Group's 1416848b8605Smrg * C compiler. Reported by John Stone. 1417848b8605Smrg */ 1418848b8605Smrg GLuint i; 1419848b8605Smrg for (i = 0; i < 32; i++) { 1420848b8605Smrg dst->PolygonStipple[i] = src->PolygonStipple[i]; 1421848b8605Smrg } 1422848b8605Smrg } 1423848b8605Smrg if (mask & GL_SCISSOR_BIT) { 1424848b8605Smrg /* OK to memcpy */ 1425848b8605Smrg dst->Scissor = src->Scissor; 1426848b8605Smrg } 1427848b8605Smrg if (mask & GL_STENCIL_BUFFER_BIT) { 1428848b8605Smrg /* OK to memcpy */ 1429848b8605Smrg dst->Stencil = src->Stencil; 1430848b8605Smrg } 1431848b8605Smrg if (mask & GL_TEXTURE_BIT) { 1432848b8605Smrg /* Cannot memcpy because of pointers */ 1433848b8605Smrg _mesa_copy_texture_state(src, dst); 1434848b8605Smrg } 1435848b8605Smrg if (mask & GL_TRANSFORM_BIT) { 1436848b8605Smrg /* OK to memcpy */ 1437848b8605Smrg dst->Transform = src->Transform; 1438848b8605Smrg } 1439848b8605Smrg if (mask & GL_VIEWPORT_BIT) { 1440848b8605Smrg /* Cannot use memcpy, because of pointers in GLmatrix _WindowMap */ 1441848b8605Smrg unsigned i; 1442848b8605Smrg for (i = 0; i < src->Const.MaxViewports; i++) { 1443848b8605Smrg dst->ViewportArray[i].X = src->ViewportArray[i].X; 1444848b8605Smrg dst->ViewportArray[i].Y = src->ViewportArray[i].Y; 1445848b8605Smrg dst->ViewportArray[i].Width = src->ViewportArray[i].Width; 1446848b8605Smrg dst->ViewportArray[i].Height = src->ViewportArray[i].Height; 1447848b8605Smrg dst->ViewportArray[i].Near = src->ViewportArray[i].Near; 1448848b8605Smrg dst->ViewportArray[i].Far = src->ViewportArray[i].Far; 1449848b8605Smrg _math_matrix_copy(&dst->ViewportArray[i]._WindowMap, 1450848b8605Smrg &src->ViewportArray[i]._WindowMap); 1451848b8605Smrg } 1452848b8605Smrg } 1453848b8605Smrg 1454848b8605Smrg /* XXX FIXME: Call callbacks? 1455848b8605Smrg */ 1456848b8605Smrg dst->NewState = _NEW_ALL; 1457848b8605Smrg dst->NewDriverState = ~0; 1458848b8605Smrg} 1459848b8605Smrg 1460848b8605Smrg 1461848b8605Smrg/** 1462848b8605Smrg * Check if the given context can render into the given framebuffer 1463848b8605Smrg * by checking visual attributes. 1464848b8605Smrg * 1465848b8605Smrg * Most of these tests could go away because Mesa is now pretty flexible 1466848b8605Smrg * in terms of mixing rendering contexts with framebuffers. As long 1467848b8605Smrg * as RGB vs. CI mode agree, we're probably good. 1468848b8605Smrg * 1469848b8605Smrg * \return GL_TRUE if compatible, GL_FALSE otherwise. 1470848b8605Smrg */ 1471848b8605Smrgstatic GLboolean 1472848b8605Smrgcheck_compatible(const struct gl_context *ctx, 1473848b8605Smrg const struct gl_framebuffer *buffer) 1474848b8605Smrg{ 1475848b8605Smrg const struct gl_config *ctxvis = &ctx->Visual; 1476848b8605Smrg const struct gl_config *bufvis = &buffer->Visual; 1477848b8605Smrg 1478848b8605Smrg if (buffer == _mesa_get_incomplete_framebuffer()) 1479848b8605Smrg return GL_TRUE; 1480848b8605Smrg 1481848b8605Smrg#if 0 1482848b8605Smrg /* disabling this fixes the fgl_glxgears pbuffer demo */ 1483848b8605Smrg if (ctxvis->doubleBufferMode && !bufvis->doubleBufferMode) 1484848b8605Smrg return GL_FALSE; 1485848b8605Smrg#endif 1486848b8605Smrg if (ctxvis->stereoMode && !bufvis->stereoMode) 1487848b8605Smrg return GL_FALSE; 1488848b8605Smrg if (ctxvis->haveAccumBuffer && !bufvis->haveAccumBuffer) 1489848b8605Smrg return GL_FALSE; 1490848b8605Smrg if (ctxvis->haveDepthBuffer && !bufvis->haveDepthBuffer) 1491848b8605Smrg return GL_FALSE; 1492848b8605Smrg if (ctxvis->haveStencilBuffer && !bufvis->haveStencilBuffer) 1493848b8605Smrg return GL_FALSE; 1494848b8605Smrg if (ctxvis->redMask && ctxvis->redMask != bufvis->redMask) 1495848b8605Smrg return GL_FALSE; 1496848b8605Smrg if (ctxvis->greenMask && ctxvis->greenMask != bufvis->greenMask) 1497848b8605Smrg return GL_FALSE; 1498848b8605Smrg if (ctxvis->blueMask && ctxvis->blueMask != bufvis->blueMask) 1499848b8605Smrg return GL_FALSE; 1500848b8605Smrg#if 0 1501848b8605Smrg /* disabled (see bug 11161) */ 1502848b8605Smrg if (ctxvis->depthBits && ctxvis->depthBits != bufvis->depthBits) 1503848b8605Smrg return GL_FALSE; 1504848b8605Smrg#endif 1505848b8605Smrg if (ctxvis->stencilBits && ctxvis->stencilBits != bufvis->stencilBits) 1506848b8605Smrg return GL_FALSE; 1507848b8605Smrg 1508848b8605Smrg return GL_TRUE; 1509848b8605Smrg} 1510848b8605Smrg 1511848b8605Smrg 1512848b8605Smrg/** 1513848b8605Smrg * Check if the viewport/scissor size has not yet been initialized. 1514848b8605Smrg * Initialize the size if the given width and height are non-zero. 1515848b8605Smrg */ 1516848b8605Smrgvoid 1517848b8605Smrg_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height) 1518848b8605Smrg{ 1519848b8605Smrg if (!ctx->ViewportInitialized && width > 0 && height > 0) { 1520848b8605Smrg unsigned i; 1521848b8605Smrg 1522848b8605Smrg /* Note: set flag here, before calling _mesa_set_viewport(), to prevent 1523848b8605Smrg * potential infinite recursion. 1524848b8605Smrg */ 1525848b8605Smrg ctx->ViewportInitialized = GL_TRUE; 1526848b8605Smrg 1527848b8605Smrg /* Note: ctx->Const.MaxViewports may not have been set by the driver 1528848b8605Smrg * yet, so just initialize all of them. 1529848b8605Smrg */ 1530848b8605Smrg for (i = 0; i < MAX_VIEWPORTS; i++) { 1531848b8605Smrg _mesa_set_viewport(ctx, i, 0, 0, width, height); 1532848b8605Smrg _mesa_set_scissor(ctx, i, 0, 0, width, height); 1533848b8605Smrg } 1534848b8605Smrg } 1535848b8605Smrg} 1536848b8605Smrg 1537848b8605Smrgstatic void 1538848b8605Smrghandle_first_current(struct gl_context *ctx) 1539848b8605Smrg{ 1540848b8605Smrg GLenum buffer; 1541848b8605Smrg GLint bufferIndex; 1542848b8605Smrg 1543848b8605Smrg assert(ctx->Version > 0); 1544848b8605Smrg 1545848b8605Smrg ctx->Extensions.String = _mesa_make_extension_string(ctx); 1546848b8605Smrg 1547848b8605Smrg check_context_limits(ctx); 1548848b8605Smrg 1549848b8605Smrg /* According to GL_MESA_configless_context the default value of 1550848b8605Smrg * glDrawBuffers depends on the config of the first surface it is bound to. 1551848b8605Smrg * For GLES it is always GL_BACK which has a magic interpretation */ 1552848b8605Smrg if (!ctx->HasConfig && _mesa_is_desktop_gl(ctx)) { 1553848b8605Smrg if (ctx->DrawBuffer != _mesa_get_incomplete_framebuffer()) { 1554848b8605Smrg if (ctx->DrawBuffer->Visual.doubleBufferMode) 1555848b8605Smrg buffer = GL_BACK; 1556848b8605Smrg else 1557848b8605Smrg buffer = GL_FRONT; 1558848b8605Smrg 1559848b8605Smrg _mesa_drawbuffers(ctx, 1, &buffer, NULL /* destMask */); 1560848b8605Smrg } 1561848b8605Smrg 1562848b8605Smrg if (ctx->ReadBuffer != _mesa_get_incomplete_framebuffer()) { 1563848b8605Smrg if (ctx->ReadBuffer->Visual.doubleBufferMode) { 1564848b8605Smrg buffer = GL_BACK; 1565848b8605Smrg bufferIndex = BUFFER_BACK_LEFT; 1566848b8605Smrg } 1567848b8605Smrg else { 1568848b8605Smrg buffer = GL_FRONT; 1569848b8605Smrg bufferIndex = BUFFER_FRONT_LEFT; 1570848b8605Smrg } 1571848b8605Smrg 1572848b8605Smrg _mesa_readbuffer(ctx, buffer, bufferIndex); 1573848b8605Smrg } 1574848b8605Smrg } 1575848b8605Smrg 1576848b8605Smrg /* We can use this to help debug user's problems. Tell them to set 1577848b8605Smrg * the MESA_INFO env variable before running their app. Then the 1578848b8605Smrg * first time each context is made current we'll print some useful 1579848b8605Smrg * information. 1580848b8605Smrg */ 1581848b8605Smrg if (_mesa_getenv("MESA_INFO")) { 1582848b8605Smrg _mesa_print_info(ctx); 1583848b8605Smrg } 1584848b8605Smrg} 1585848b8605Smrg 1586848b8605Smrg/** 1587848b8605Smrg * Bind the given context to the given drawBuffer and readBuffer and 1588848b8605Smrg * make it the current context for the calling thread. 1589848b8605Smrg * We'll render into the drawBuffer and read pixels from the 1590848b8605Smrg * readBuffer (i.e. glRead/CopyPixels, glCopyTexImage, etc). 1591848b8605Smrg * 1592848b8605Smrg * We check that the context's and framebuffer's visuals are compatible 1593848b8605Smrg * and return immediately if they're not. 1594848b8605Smrg * 1595848b8605Smrg * \param newCtx the new GL context. If NULL then there will be no current GL 1596848b8605Smrg * context. 1597848b8605Smrg * \param drawBuffer the drawing framebuffer 1598848b8605Smrg * \param readBuffer the reading framebuffer 1599848b8605Smrg */ 1600848b8605SmrgGLboolean 1601848b8605Smrg_mesa_make_current( struct gl_context *newCtx, 1602848b8605Smrg struct gl_framebuffer *drawBuffer, 1603848b8605Smrg struct gl_framebuffer *readBuffer ) 1604848b8605Smrg{ 1605848b8605Smrg GET_CURRENT_CONTEXT(curCtx); 1606848b8605Smrg 1607848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 1608848b8605Smrg _mesa_debug(newCtx, "_mesa_make_current()\n"); 1609848b8605Smrg 1610848b8605Smrg /* Check that the context's and framebuffer's visuals are compatible. 1611848b8605Smrg */ 1612848b8605Smrg if (newCtx && drawBuffer && newCtx->WinSysDrawBuffer != drawBuffer) { 1613848b8605Smrg if (!check_compatible(newCtx, drawBuffer)) { 1614848b8605Smrg _mesa_warning(newCtx, 1615848b8605Smrg "MakeCurrent: incompatible visuals for context and drawbuffer"); 1616848b8605Smrg return GL_FALSE; 1617848b8605Smrg } 1618848b8605Smrg } 1619848b8605Smrg if (newCtx && readBuffer && newCtx->WinSysReadBuffer != readBuffer) { 1620848b8605Smrg if (!check_compatible(newCtx, readBuffer)) { 1621848b8605Smrg _mesa_warning(newCtx, 1622848b8605Smrg "MakeCurrent: incompatible visuals for context and readbuffer"); 1623848b8605Smrg return GL_FALSE; 1624848b8605Smrg } 1625848b8605Smrg } 1626848b8605Smrg 1627848b8605Smrg if (curCtx && 1628848b8605Smrg (curCtx->WinSysDrawBuffer || curCtx->WinSysReadBuffer) && 1629848b8605Smrg /* make sure this context is valid for flushing */ 1630848b8605Smrg curCtx != newCtx) 1631848b8605Smrg _mesa_flush(curCtx); 1632848b8605Smrg 1633848b8605Smrg /* We used to call _glapi_check_multithread() here. Now do it in drivers */ 1634848b8605Smrg _glapi_set_context((void *) newCtx); 1635848b8605Smrg ASSERT(_mesa_get_current_context() == newCtx); 1636848b8605Smrg 1637848b8605Smrg if (!newCtx) { 1638848b8605Smrg _glapi_set_dispatch(NULL); /* none current */ 1639848b8605Smrg } 1640848b8605Smrg else { 1641848b8605Smrg _glapi_set_dispatch(newCtx->CurrentDispatch); 1642848b8605Smrg 1643848b8605Smrg if (drawBuffer && readBuffer) { 1644848b8605Smrg ASSERT(_mesa_is_winsys_fbo(drawBuffer)); 1645848b8605Smrg ASSERT(_mesa_is_winsys_fbo(readBuffer)); 1646848b8605Smrg _mesa_reference_framebuffer(&newCtx->WinSysDrawBuffer, drawBuffer); 1647848b8605Smrg _mesa_reference_framebuffer(&newCtx->WinSysReadBuffer, readBuffer); 1648848b8605Smrg 1649848b8605Smrg /* 1650848b8605Smrg * Only set the context's Draw/ReadBuffer fields if they're NULL 1651848b8605Smrg * or not bound to a user-created FBO. 1652848b8605Smrg */ 1653848b8605Smrg if (!newCtx->DrawBuffer || _mesa_is_winsys_fbo(newCtx->DrawBuffer)) { 1654848b8605Smrg _mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer); 1655848b8605Smrg /* Update the FBO's list of drawbuffers/renderbuffers. 1656848b8605Smrg * For winsys FBOs this comes from the GL state (which may have 1657848b8605Smrg * changed since the last time this FBO was bound). 1658848b8605Smrg */ 1659848b8605Smrg _mesa_update_draw_buffers(newCtx); 1660848b8605Smrg } 1661848b8605Smrg if (!newCtx->ReadBuffer || _mesa_is_winsys_fbo(newCtx->ReadBuffer)) { 1662848b8605Smrg _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); 1663848b8605Smrg } 1664848b8605Smrg 1665848b8605Smrg /* XXX only set this flag if we're really changing the draw/read 1666848b8605Smrg * framebuffer bindings. 1667848b8605Smrg */ 1668848b8605Smrg newCtx->NewState |= _NEW_BUFFERS; 1669848b8605Smrg 1670848b8605Smrg if (drawBuffer) { 1671848b8605Smrg _mesa_check_init_viewport(newCtx, 1672848b8605Smrg drawBuffer->Width, drawBuffer->Height); 1673848b8605Smrg } 1674848b8605Smrg } 1675848b8605Smrg 1676848b8605Smrg if (newCtx->FirstTimeCurrent) { 1677848b8605Smrg handle_first_current(newCtx); 1678848b8605Smrg newCtx->FirstTimeCurrent = GL_FALSE; 1679848b8605Smrg } 1680848b8605Smrg } 1681848b8605Smrg 1682848b8605Smrg return GL_TRUE; 1683848b8605Smrg} 1684848b8605Smrg 1685848b8605Smrg 1686848b8605Smrg/** 1687848b8605Smrg * Make context 'ctx' share the display lists, textures and programs 1688848b8605Smrg * that are associated with 'ctxToShare'. 1689848b8605Smrg * Any display lists, textures or programs associated with 'ctx' will 1690848b8605Smrg * be deleted if nobody else is sharing them. 1691848b8605Smrg */ 1692848b8605SmrgGLboolean 1693848b8605Smrg_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare) 1694848b8605Smrg{ 1695848b8605Smrg if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { 1696848b8605Smrg struct gl_shared_state *oldShared = NULL; 1697848b8605Smrg 1698848b8605Smrg /* save ref to old state to prevent it from being deleted immediately */ 1699848b8605Smrg _mesa_reference_shared_state(ctx, &oldShared, ctx->Shared); 1700848b8605Smrg 1701848b8605Smrg /* update ctx's Shared pointer */ 1702848b8605Smrg _mesa_reference_shared_state(ctx, &ctx->Shared, ctxToShare->Shared); 1703848b8605Smrg 1704848b8605Smrg update_default_objects(ctx); 1705848b8605Smrg 1706848b8605Smrg /* release the old shared state */ 1707848b8605Smrg _mesa_reference_shared_state(ctx, &oldShared, NULL); 1708848b8605Smrg 1709848b8605Smrg return GL_TRUE; 1710848b8605Smrg } 1711848b8605Smrg else { 1712848b8605Smrg return GL_FALSE; 1713848b8605Smrg } 1714848b8605Smrg} 1715848b8605Smrg 1716848b8605Smrg 1717848b8605Smrg 1718848b8605Smrg/** 1719848b8605Smrg * \return pointer to the current GL context for this thread. 1720848b8605Smrg * 1721848b8605Smrg * Calls _glapi_get_context(). This isn't the fastest way to get the current 1722848b8605Smrg * context. If you need speed, see the #GET_CURRENT_CONTEXT macro in 1723848b8605Smrg * context.h. 1724848b8605Smrg */ 1725848b8605Smrgstruct gl_context * 1726848b8605Smrg_mesa_get_current_context( void ) 1727848b8605Smrg{ 1728848b8605Smrg return (struct gl_context *) _glapi_get_context(); 1729848b8605Smrg} 1730848b8605Smrg 1731848b8605Smrg 1732848b8605Smrg/** 1733848b8605Smrg * Get context's current API dispatch table. 1734848b8605Smrg * 1735848b8605Smrg * It'll either be the immediate-mode execute dispatcher or the display list 1736848b8605Smrg * compile dispatcher. 1737848b8605Smrg * 1738848b8605Smrg * \param ctx GL context. 1739848b8605Smrg * 1740848b8605Smrg * \return pointer to dispatch_table. 1741848b8605Smrg * 1742848b8605Smrg * Simply returns __struct gl_contextRec::CurrentDispatch. 1743848b8605Smrg */ 1744848b8605Smrgstruct _glapi_table * 1745848b8605Smrg_mesa_get_dispatch(struct gl_context *ctx) 1746848b8605Smrg{ 1747848b8605Smrg return ctx->CurrentDispatch; 1748848b8605Smrg} 1749848b8605Smrg 1750848b8605Smrg/*@}*/ 1751848b8605Smrg 1752848b8605Smrg 1753848b8605Smrg/**********************************************************************/ 1754848b8605Smrg/** \name Miscellaneous functions */ 1755848b8605Smrg/**********************************************************************/ 1756848b8605Smrg/*@{*/ 1757848b8605Smrg 1758848b8605Smrg/** 1759848b8605Smrg * Record an error. 1760848b8605Smrg * 1761848b8605Smrg * \param ctx GL context. 1762848b8605Smrg * \param error error code. 1763848b8605Smrg * 1764848b8605Smrg * Records the given error code and call the driver's dd_function_table::Error 1765848b8605Smrg * function if defined. 1766848b8605Smrg * 1767848b8605Smrg * \sa 1768848b8605Smrg * This is called via _mesa_error(). 1769848b8605Smrg */ 1770848b8605Smrgvoid 1771848b8605Smrg_mesa_record_error(struct gl_context *ctx, GLenum error) 1772848b8605Smrg{ 1773848b8605Smrg if (!ctx) 1774848b8605Smrg return; 1775848b8605Smrg 1776848b8605Smrg if (ctx->ErrorValue == GL_NO_ERROR) { 1777848b8605Smrg ctx->ErrorValue = error; 1778848b8605Smrg } 1779848b8605Smrg} 1780848b8605Smrg 1781848b8605Smrg 1782848b8605Smrg/** 1783848b8605Smrg * Flush commands and wait for completion. 1784848b8605Smrg */ 1785848b8605Smrgvoid 1786848b8605Smrg_mesa_finish(struct gl_context *ctx) 1787848b8605Smrg{ 1788848b8605Smrg FLUSH_VERTICES( ctx, 0 ); 1789848b8605Smrg FLUSH_CURRENT( ctx, 0 ); 1790848b8605Smrg if (ctx->Driver.Finish) { 1791848b8605Smrg ctx->Driver.Finish(ctx); 1792848b8605Smrg } 1793848b8605Smrg} 1794848b8605Smrg 1795848b8605Smrg 1796848b8605Smrg/** 1797848b8605Smrg * Flush commands. 1798848b8605Smrg */ 1799848b8605Smrgvoid 1800848b8605Smrg_mesa_flush(struct gl_context *ctx) 1801848b8605Smrg{ 1802848b8605Smrg FLUSH_VERTICES( ctx, 0 ); 1803848b8605Smrg FLUSH_CURRENT( ctx, 0 ); 1804848b8605Smrg if (ctx->Driver.Flush) { 1805848b8605Smrg ctx->Driver.Flush(ctx); 1806848b8605Smrg } 1807848b8605Smrg} 1808848b8605Smrg 1809848b8605Smrg 1810848b8605Smrg 1811848b8605Smrg/** 1812848b8605Smrg * Execute glFinish(). 1813848b8605Smrg * 1814848b8605Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the 1815848b8605Smrg * dd_function_table::Finish driver callback, if not NULL. 1816848b8605Smrg */ 1817848b8605Smrgvoid GLAPIENTRY 1818848b8605Smrg_mesa_Finish(void) 1819848b8605Smrg{ 1820848b8605Smrg GET_CURRENT_CONTEXT(ctx); 1821848b8605Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 1822848b8605Smrg _mesa_finish(ctx); 1823848b8605Smrg} 1824848b8605Smrg 1825848b8605Smrg 1826848b8605Smrg/** 1827848b8605Smrg * Execute glFlush(). 1828848b8605Smrg * 1829848b8605Smrg * Calls the #ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH macro and the 1830848b8605Smrg * dd_function_table::Flush driver callback, if not NULL. 1831848b8605Smrg */ 1832848b8605Smrgvoid GLAPIENTRY 1833848b8605Smrg_mesa_Flush(void) 1834848b8605Smrg{ 1835848b8605Smrg GET_CURRENT_CONTEXT(ctx); 1836848b8605Smrg ASSERT_OUTSIDE_BEGIN_END(ctx); 1837848b8605Smrg _mesa_flush(ctx); 1838848b8605Smrg} 1839848b8605Smrg 1840848b8605Smrg 1841848b8605Smrg/* 1842848b8605Smrg * ARB_blend_func_extended - ERRORS section 1843848b8605Smrg * "The error INVALID_OPERATION is generated by Begin or any procedure that 1844848b8605Smrg * implicitly calls Begin if any draw buffer has a blend function requiring the 1845848b8605Smrg * second color input (SRC1_COLOR, ONE_MINUS_SRC1_COLOR, SRC1_ALPHA or 1846848b8605Smrg * ONE_MINUS_SRC1_ALPHA), and a framebuffer is bound that has more than 1847848b8605Smrg * the value of MAX_DUAL_SOURCE_DRAW_BUFFERS-1 active color attachements." 1848848b8605Smrg */ 1849848b8605Smrgstatic GLboolean 1850848b8605Smrg_mesa_check_blend_func_error(struct gl_context *ctx) 1851848b8605Smrg{ 1852848b8605Smrg GLuint i; 1853848b8605Smrg for (i = ctx->Const.MaxDualSourceDrawBuffers; 1854848b8605Smrg i < ctx->DrawBuffer->_NumColorDrawBuffers; 1855848b8605Smrg i++) { 1856848b8605Smrg if (ctx->Color.Blend[i]._UsesDualSrc) { 1857848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1858848b8605Smrg "dual source blend on illegal attachment"); 1859848b8605Smrg return GL_FALSE; 1860848b8605Smrg } 1861848b8605Smrg } 1862848b8605Smrg return GL_TRUE; 1863848b8605Smrg} 1864848b8605Smrg 1865848b8605Smrgstatic bool 1866848b8605Smrgshader_linked_or_absent(struct gl_context *ctx, 1867848b8605Smrg const struct gl_shader_program *shProg, 1868848b8605Smrg bool *shader_present, const char *where) 1869848b8605Smrg{ 1870848b8605Smrg if (shProg) { 1871848b8605Smrg *shader_present = true; 1872848b8605Smrg 1873848b8605Smrg if (!shProg->LinkStatus) { 1874848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "%s(shader not linked)", where); 1875848b8605Smrg return false; 1876848b8605Smrg } 1877848b8605Smrg#if 0 /* not normally enabled */ 1878848b8605Smrg { 1879848b8605Smrg char errMsg[100]; 1880848b8605Smrg if (!_mesa_validate_shader_program(ctx, shProg, errMsg)) { 1881848b8605Smrg _mesa_warning(ctx, "Shader program %u is invalid: %s", 1882848b8605Smrg shProg->Name, errMsg); 1883848b8605Smrg } 1884848b8605Smrg } 1885848b8605Smrg#endif 1886848b8605Smrg } 1887848b8605Smrg 1888848b8605Smrg return true; 1889848b8605Smrg} 1890848b8605Smrg 1891848b8605Smrg/** 1892848b8605Smrg * Prior to drawing anything with glBegin, glDrawArrays, etc. this function 1893848b8605Smrg * is called to see if it's valid to render. This involves checking that 1894848b8605Smrg * the current shader is valid and the framebuffer is complete. 1895848b8605Smrg * It also check the current pipeline object is valid if any. 1896848b8605Smrg * If an error is detected it'll be recorded here. 1897848b8605Smrg * \return GL_TRUE if OK to render, GL_FALSE if not 1898848b8605Smrg */ 1899848b8605SmrgGLboolean 1900848b8605Smrg_mesa_valid_to_render(struct gl_context *ctx, const char *where) 1901848b8605Smrg{ 1902848b8605Smrg bool from_glsl_shader[MESA_SHADER_COMPUTE] = { false }; 1903848b8605Smrg unsigned i; 1904848b8605Smrg 1905848b8605Smrg /* This depends on having up to date derived state (shaders) */ 1906848b8605Smrg if (ctx->NewState) 1907848b8605Smrg _mesa_update_state(ctx); 1908848b8605Smrg 1909848b8605Smrg for (i = 0; i < MESA_SHADER_COMPUTE; i++) { 1910848b8605Smrg if (!shader_linked_or_absent(ctx, ctx->_Shader->CurrentProgram[i], 1911848b8605Smrg &from_glsl_shader[i], where)) 1912848b8605Smrg return GL_FALSE; 1913848b8605Smrg } 1914848b8605Smrg 1915848b8605Smrg /* Any shader stages that are not supplied by the GLSL shader and have 1916848b8605Smrg * assembly shaders enabled must now be validated. 1917848b8605Smrg */ 1918848b8605Smrg if (!from_glsl_shader[MESA_SHADER_VERTEX] 1919848b8605Smrg && ctx->VertexProgram.Enabled && !ctx->VertexProgram._Enabled) { 1920848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1921848b8605Smrg "%s(vertex program not valid)", where); 1922848b8605Smrg return GL_FALSE; 1923848b8605Smrg } 1924848b8605Smrg 1925848b8605Smrg /* FINISHME: If GL_NV_geometry_program4 is ever supported, the current 1926848b8605Smrg * FINISHME: geometry program should validated here. 1927848b8605Smrg */ 1928848b8605Smrg (void) from_glsl_shader[MESA_SHADER_GEOMETRY]; 1929848b8605Smrg 1930848b8605Smrg if (!from_glsl_shader[MESA_SHADER_FRAGMENT]) { 1931848b8605Smrg if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) { 1932848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1933848b8605Smrg "%s(fragment program not valid)", where); 1934848b8605Smrg return GL_FALSE; 1935848b8605Smrg } 1936848b8605Smrg 1937848b8605Smrg /* If drawing to integer-valued color buffers, there must be an 1938848b8605Smrg * active fragment shader (GL_EXT_texture_integer). 1939848b8605Smrg */ 1940848b8605Smrg if (ctx->DrawBuffer && ctx->DrawBuffer->_IntegerColor) { 1941848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, 1942848b8605Smrg "%s(integer format but no fragment shader)", where); 1943848b8605Smrg return GL_FALSE; 1944848b8605Smrg } 1945848b8605Smrg } 1946848b8605Smrg 1947848b8605Smrg /* A pipeline object is bound */ 1948848b8605Smrg if (ctx->_Shader->Name && !ctx->_Shader->Validated) { 1949848b8605Smrg /* Error message will be printed inside _mesa_validate_program_pipeline. 1950848b8605Smrg */ 1951848b8605Smrg if (!_mesa_validate_program_pipeline(ctx, ctx->_Shader, GL_TRUE)) { 1952848b8605Smrg return GL_FALSE; 1953848b8605Smrg } 1954848b8605Smrg } 1955848b8605Smrg 1956848b8605Smrg if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 1957848b8605Smrg _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 1958848b8605Smrg "%s(incomplete framebuffer)", where); 1959848b8605Smrg return GL_FALSE; 1960848b8605Smrg } 1961848b8605Smrg 1962848b8605Smrg if (_mesa_check_blend_func_error(ctx) == GL_FALSE) { 1963848b8605Smrg return GL_FALSE; 1964848b8605Smrg } 1965848b8605Smrg 1966848b8605Smrg#ifdef DEBUG 1967848b8605Smrg if (ctx->_Shader->Flags & GLSL_LOG) { 1968848b8605Smrg struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; 1969848b8605Smrg gl_shader_stage i; 1970848b8605Smrg 1971848b8605Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 1972848b8605Smrg if (shProg[i] == NULL || shProg[i]->_Used 1973848b8605Smrg || shProg[i]->_LinkedShaders[i] == NULL) 1974848b8605Smrg continue; 1975848b8605Smrg 1976848b8605Smrg /* This is the first time this shader is being used. 1977848b8605Smrg * Append shader's constants/uniforms to log file. 1978848b8605Smrg * 1979848b8605Smrg * Only log data for the program target that matches the shader 1980848b8605Smrg * target. It's possible to have a program bound to the vertex 1981848b8605Smrg * shader target that also supplied a fragment shader. If that 1982848b8605Smrg * program isn't also bound to the fragment shader target we don't 1983848b8605Smrg * want to log its fragment data. 1984848b8605Smrg */ 1985848b8605Smrg _mesa_append_uniforms_to_file(shProg[i]->_LinkedShaders[i]); 1986848b8605Smrg } 1987848b8605Smrg 1988848b8605Smrg for (i = 0; i < MESA_SHADER_STAGES; i++) { 1989848b8605Smrg if (shProg[i] != NULL) 1990848b8605Smrg shProg[i]->_Used = GL_TRUE; 1991848b8605Smrg } 1992848b8605Smrg } 1993848b8605Smrg#endif 1994848b8605Smrg 1995848b8605Smrg return GL_TRUE; 1996848b8605Smrg} 1997848b8605Smrg 1998848b8605Smrg 1999848b8605Smrg/*@}*/ 2000