dd.h revision 848b8605
1/** 2 * \file dd.h 3 * Device driver interfaces. 4 */ 5 6/* 7 * Mesa 3-D graphics library 8 * 9 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a 12 * copy of this software and associated documentation files (the "Software"), 13 * to deal in the Software without restriction, including without limitation 14 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 15 * and/or sell copies of the Software, and to permit persons to whom the 16 * Software is furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included 19 * in all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 27 * OTHER DEALINGS IN THE SOFTWARE. 28 */ 29 30 31#ifndef DD_INCLUDED 32#define DD_INCLUDED 33 34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */ 35 36#include "glheader.h" 37 38struct gl_buffer_object; 39struct gl_context; 40struct gl_display_list; 41struct gl_framebuffer; 42struct gl_image_unit; 43struct gl_pixelstore_attrib; 44struct gl_program; 45struct gl_renderbuffer; 46struct gl_renderbuffer_attachment; 47struct gl_shader; 48struct gl_shader_program; 49struct gl_texture_image; 50struct gl_texture_object; 51 52/* GL_ARB_vertex_buffer_object */ 53/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return 54 * NULL) if buffer is unavailable for immediate mapping. 55 * 56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this? It seems so, but it 57 * would require more book-keeping in the driver than seems necessary 58 * at this point. 59 * 60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this? Not really -- we don't 61 * want to provoke the driver to throw away the old storage, we will 62 * respect the contents of already referenced data. 63 */ 64#define MESA_MAP_NOWAIT_BIT 0x0040 65 66 67/** 68 * Device driver function table. 69 * Core Mesa uses these function pointers to call into device drivers. 70 * Most of these functions directly correspond to OpenGL state commands. 71 * Core Mesa will call these functions after error checking has been done 72 * so that the drivers don't have to worry about error testing. 73 * 74 * Vertex transformation/clipping/lighting is patched into the T&L module. 75 * Rasterization functions are patched into the swrast module. 76 * 77 * Note: when new functions are added here, the drivers/common/driverfuncs.c 78 * file should be updated too!!! 79 */ 80struct dd_function_table { 81 /** 82 * Return a string as needed by glGetString(). 83 * Only the GL_RENDERER query must be implemented. Otherwise, NULL can be 84 * returned. 85 */ 86 const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name ); 87 88 /** 89 * Notify the driver after Mesa has made some internal state changes. 90 * 91 * This is in addition to any state change callbacks Mesa may already have 92 * made. 93 */ 94 void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state ); 95 96 /** 97 * Resize the given framebuffer to the given size. 98 * XXX OBSOLETE: this function will be removed in the future. 99 */ 100 void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb, 101 GLuint width, GLuint height); 102 103 /** 104 * This is called whenever glFinish() is called. 105 */ 106 void (*Finish)( struct gl_context *ctx ); 107 108 /** 109 * This is called whenever glFlush() is called. 110 */ 111 void (*Flush)( struct gl_context *ctx ); 112 113 /** 114 * Clear the color/depth/stencil/accum buffer(s). 115 * \param buffers a bitmask of BUFFER_BIT_* flags indicating which 116 * renderbuffers need to be cleared. 117 */ 118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers ); 119 120 /** 121 * Execute glAccum command. 122 */ 123 void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value ); 124 125 126 /** 127 * Execute glRasterPos, updating the ctx->Current.Raster fields 128 */ 129 void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] ); 130 131 /** 132 * \name Image-related functions 133 */ 134 /*@{*/ 135 136 /** 137 * Called by glDrawPixels(). 138 * \p unpack describes how to unpack the source image data. 139 */ 140 void (*DrawPixels)( struct gl_context *ctx, 141 GLint x, GLint y, GLsizei width, GLsizei height, 142 GLenum format, GLenum type, 143 const struct gl_pixelstore_attrib *unpack, 144 const GLvoid *pixels ); 145 146 /** 147 * Called by glReadPixels(). 148 */ 149 void (*ReadPixels)( struct gl_context *ctx, 150 GLint x, GLint y, GLsizei width, GLsizei height, 151 GLenum format, GLenum type, 152 const struct gl_pixelstore_attrib *unpack, 153 GLvoid *dest ); 154 155 /** 156 * Called by glCopyPixels(). 157 */ 158 void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy, 159 GLsizei width, GLsizei height, 160 GLint dstx, GLint dsty, GLenum type ); 161 162 /** 163 * Called by glBitmap(). 164 */ 165 void (*Bitmap)( struct gl_context *ctx, 166 GLint x, GLint y, GLsizei width, GLsizei height, 167 const struct gl_pixelstore_attrib *unpack, 168 const GLubyte *bitmap ); 169 /*@}*/ 170 171 172 /** 173 * \name Texture image functions 174 */ 175 /*@{*/ 176 177 /** 178 * Choose actual hardware texture format given the texture target, the 179 * user-provided source image format and type and the desired internal 180 * format. In some cases, srcFormat and srcType can be GL_NONE. 181 * Note: target may be GL_TEXTURE_CUBE_MAP, but never 182 * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ]. 183 * Called by glTexImage(), etc. 184 */ 185 mesa_format (*ChooseTextureFormat)(struct gl_context *ctx, 186 GLenum target, GLint internalFormat, 187 GLenum srcFormat, GLenum srcType ); 188 189 /** 190 * Determine sample counts support for a particular target and format 191 * 192 * \param ctx GL context 193 * \param target GL target enum 194 * \param internalFormat GL format enum 195 * \param samples Buffer to hold the returned sample counts. 196 * Drivers \b must \b not return more than 16 counts. 197 * 198 * \returns 199 * The number of sample counts actually written to \c samples. If 200 * \c internaFormat is not renderable, zero is returned. 201 */ 202 size_t (*QuerySamplesForFormat)(struct gl_context *ctx, 203 GLenum target, 204 GLenum internalFormat, 205 int samples[16]); 206 207 /** 208 * Called by glTexImage[123]D() and glCopyTexImage[12]D() 209 * Allocate texture memory and copy the user's image to the buffer. 210 * The gl_texture_image fields, etc. will be fully initialized. 211 * The parameters are the same as glTexImage3D(), plus: 212 * \param dims 1, 2, or 3 indicating glTexImage1/2/3D() 213 * \param packing describes how to unpack the source data. 214 * \param texImage is the destination texture image. 215 */ 216 void (*TexImage)(struct gl_context *ctx, GLuint dims, 217 struct gl_texture_image *texImage, 218 GLenum format, GLenum type, const GLvoid *pixels, 219 const struct gl_pixelstore_attrib *packing); 220 221 /** 222 * Called by glTexSubImage[123]D(). 223 * Replace a subset of the target texture with new texel data. 224 */ 225 void (*TexSubImage)(struct gl_context *ctx, GLuint dims, 226 struct gl_texture_image *texImage, 227 GLint xoffset, GLint yoffset, GLint zoffset, 228 GLsizei width, GLsizei height, GLint depth, 229 GLenum format, GLenum type, 230 const GLvoid *pixels, 231 const struct gl_pixelstore_attrib *packing); 232 233 234 /** 235 * Called by glGetTexImage(). 236 */ 237 void (*GetTexImage)( struct gl_context *ctx, 238 GLenum format, GLenum type, GLvoid *pixels, 239 struct gl_texture_image *texImage ); 240 241 /** 242 * Called by glClearTex[Sub]Image 243 * 244 * Clears a rectangular region of the image to a given value. The 245 * clearValue argument is either NULL or points to a single texel to use as 246 * the clear value in the same internal format as the texture image. If it 247 * is NULL then the texture should be cleared to zeroes. 248 */ 249 void (*ClearTexSubImage)(struct gl_context *ctx, 250 struct gl_texture_image *texImage, 251 GLint xoffset, GLint yoffset, GLint zoffset, 252 GLsizei width, GLsizei height, GLsizei depth, 253 const GLvoid *clearValue); 254 255 /** 256 * Called by glCopyTex[Sub]Image[123]D(). 257 * 258 * This function should copy a rectangular region in the rb to a single 259 * destination slice, specified by @slice. In the case of 1D array 260 * textures (where one GL call can potentially affect multiple destination 261 * slices), core mesa takes care of calling this function multiple times, 262 * once for each scanline to be copied. 263 */ 264 void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims, 265 struct gl_texture_image *texImage, 266 GLint xoffset, GLint yoffset, GLint slice, 267 struct gl_renderbuffer *rb, 268 GLint x, GLint y, 269 GLsizei width, GLsizei height); 270 271 /** 272 * Called by glCopyImageSubData(). 273 * 274 * This function should copy one 2-D slice from srcTexImage to 275 * dstTexImage. If one of the textures is 3-D or is a 1-D or 2-D array 276 * texture, this function will be called multiple times: once for each 277 * slice. If one of the textures is a cube map, this function will be 278 * called once for each face to be copied. 279 */ 280 void (*CopyImageSubData)(struct gl_context *ctx, 281 struct gl_texture_image *src_image, 282 int src_x, int src_y, int src_z, 283 struct gl_texture_image *dstTexImage, 284 int dst_x, int dst_y, int dst_z, 285 int src_width, int src_height); 286 287 /** 288 * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled. 289 * Note that if the texture is a cube map, the <target> parameter will 290 * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z). 291 * texObj->BaseLevel is the level from which to generate the remaining 292 * mipmap levels. 293 */ 294 void (*GenerateMipmap)(struct gl_context *ctx, GLenum target, 295 struct gl_texture_object *texObj); 296 297 /** 298 * Called by glTexImage, glCompressedTexImage, glCopyTexImage 299 * and glTexStorage to check if the dimensions of the texture image 300 * are too large. 301 * \param target any GL_PROXY_TEXTURE_x target 302 * \return GL_TRUE if the image is OK, GL_FALSE if too large 303 */ 304 GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target, 305 GLint level, mesa_format format, 306 GLint width, GLint height, 307 GLint depth, GLint border); 308 /*@}*/ 309 310 311 /** 312 * \name Compressed texture functions 313 */ 314 /*@{*/ 315 316 /** 317 * Called by glCompressedTexImage[123]D(). 318 */ 319 void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims, 320 struct gl_texture_image *texImage, 321 GLsizei imageSize, const GLvoid *data); 322 323 /** 324 * Called by glCompressedTexSubImage[123]D(). 325 */ 326 void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims, 327 struct gl_texture_image *texImage, 328 GLint xoffset, GLint yoffset, GLint zoffset, 329 GLsizei width, GLint height, GLint depth, 330 GLenum format, 331 GLsizei imageSize, const GLvoid *data); 332 333 /** 334 * Called by glGetCompressedTexImage. 335 */ 336 void (*GetCompressedTexImage)(struct gl_context *ctx, 337 struct gl_texture_image *texImage, 338 GLvoid *data); 339 /*@}*/ 340 341 /** 342 * \name Texture object / image functions 343 */ 344 /*@{*/ 345 346 /** 347 * Called by glBindTexture() and glBindTextures(). 348 */ 349 void (*BindTexture)( struct gl_context *ctx, GLuint texUnit, 350 GLenum target, struct gl_texture_object *tObj ); 351 352 /** 353 * Called to allocate a new texture object. Drivers will usually 354 * allocate/return a subclass of gl_texture_object. 355 */ 356 struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx, 357 GLuint name, GLenum target); 358 /** 359 * Called to delete/free a texture object. Drivers should free the 360 * object and any image data it contains. 361 */ 362 void (*DeleteTexture)(struct gl_context *ctx, 363 struct gl_texture_object *texObj); 364 365 /** Called to allocate a new texture image object. */ 366 struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx); 367 368 /** Called to free a texture image object returned by NewTextureImage() */ 369 void (*DeleteTextureImage)(struct gl_context *ctx, 370 struct gl_texture_image *); 371 372 /** Called to allocate memory for a single texture image */ 373 GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx, 374 struct gl_texture_image *texImage); 375 376 /** Free the memory for a single texture image */ 377 void (*FreeTextureImageBuffer)(struct gl_context *ctx, 378 struct gl_texture_image *texImage); 379 380 /** Map a slice of a texture image into user space. 381 * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice 382 * indicates the 1D array index. 383 * \param texImage the texture image 384 * \param slice the 3D image slice or array texture slice 385 * \param x, y, w, h region of interest 386 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 387 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 388 * \param mapOut returns start of mapping of region of interest 389 * \param rowStrideOut returns row stride (in bytes). In the case of a 390 * compressed texture, this is the byte stride between one row of blocks 391 * and another. 392 */ 393 void (*MapTextureImage)(struct gl_context *ctx, 394 struct gl_texture_image *texImage, 395 GLuint slice, 396 GLuint x, GLuint y, GLuint w, GLuint h, 397 GLbitfield mode, 398 GLubyte **mapOut, GLint *rowStrideOut); 399 400 void (*UnmapTextureImage)(struct gl_context *ctx, 401 struct gl_texture_image *texImage, 402 GLuint slice); 403 404 /** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack. 405 * All the gl_texture_images in the texture object will have their 406 * dimensions, format, etc. initialized already. 407 */ 408 GLboolean (*AllocTextureStorage)(struct gl_context *ctx, 409 struct gl_texture_object *texObj, 410 GLsizei levels, GLsizei width, 411 GLsizei height, GLsizei depth); 412 413 /** Called as part of glTextureView to add views to origTexObj */ 414 GLboolean (*TextureView)(struct gl_context *ctx, 415 struct gl_texture_object *texObj, 416 struct gl_texture_object *origTexObj); 417 418 /** 419 * Map a renderbuffer into user space. 420 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and 421 * GL_MAP_INVALIDATE_RANGE_BIT (if writing) 422 */ 423 void (*MapRenderbuffer)(struct gl_context *ctx, 424 struct gl_renderbuffer *rb, 425 GLuint x, GLuint y, GLuint w, GLuint h, 426 GLbitfield mode, 427 GLubyte **mapOut, GLint *rowStrideOut); 428 429 void (*UnmapRenderbuffer)(struct gl_context *ctx, 430 struct gl_renderbuffer *rb); 431 432 /** 433 * Optional driver entrypoint that binds a non-texture renderbuffer's 434 * contents to a texture image. 435 */ 436 GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx, 437 struct gl_renderbuffer *rb, 438 struct gl_texture_image *texImage); 439 /*@}*/ 440 441 442 /** 443 * \name Vertex/fragment program functions 444 */ 445 /*@{*/ 446 /** Bind a vertex/fragment program */ 447 void (*BindProgram)(struct gl_context *ctx, GLenum target, 448 struct gl_program *prog); 449 /** Allocate a new program */ 450 struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target, 451 GLuint id); 452 /** Delete a program */ 453 void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog); 454 /** 455 * Notify driver that a program string (and GPU code) has been specified 456 * or modified. Return GL_TRUE or GL_FALSE to indicate if the program is 457 * supported by the driver. 458 */ 459 GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target, 460 struct gl_program *prog); 461 462 /** 463 * Notify driver that the sampler uniforms for the current program have 464 * changed. On some drivers, this may require shader recompiles. 465 */ 466 void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target, 467 struct gl_program *prog); 468 469 /** Query if program can be loaded onto hardware */ 470 GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target, 471 struct gl_program *prog); 472 473 /*@}*/ 474 475 /** 476 * \name GLSL shader/program functions. 477 */ 478 /*@{*/ 479 /** 480 * Called when a shader program is linked. 481 * 482 * This gives drivers an opportunity to clone the IR and make their 483 * own transformations on it for the purposes of code generation. 484 */ 485 GLboolean (*LinkShader)(struct gl_context *ctx, 486 struct gl_shader_program *shader); 487 /*@}*/ 488 489 /** 490 * \name State-changing functions. 491 * 492 * \note drawing functions are above. 493 * 494 * These functions are called by their corresponding OpenGL API functions. 495 * They are \e also called by the gl_PopAttrib() function!!! 496 * May add more functions like these to the device driver in the future. 497 */ 498 /*@{*/ 499 /** Specify the alpha test function */ 500 void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref); 501 /** Set the blend color */ 502 void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]); 503 /** Set the blend equation */ 504 void (*BlendEquationSeparate)(struct gl_context *ctx, 505 GLenum modeRGB, GLenum modeA); 506 void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer, 507 GLenum modeRGB, GLenum modeA); 508 /** Specify pixel arithmetic */ 509 void (*BlendFuncSeparate)(struct gl_context *ctx, 510 GLenum sfactorRGB, GLenum dfactorRGB, 511 GLenum sfactorA, GLenum dfactorA); 512 void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer, 513 GLenum sfactorRGB, GLenum dfactorRGB, 514 GLenum sfactorA, GLenum dfactorA); 515 /** Specify a plane against which all geometry is clipped */ 516 void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq); 517 /** Enable and disable writing of frame buffer color components */ 518 void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask, 519 GLboolean bmask, GLboolean amask ); 520 void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask, 521 GLboolean gmask, GLboolean bmask, GLboolean amask); 522 /** Cause a material color to track the current color */ 523 void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode); 524 /** Specify whether front- or back-facing facets can be culled */ 525 void (*CullFace)(struct gl_context *ctx, GLenum mode); 526 /** Define front- and back-facing polygons */ 527 void (*FrontFace)(struct gl_context *ctx, GLenum mode); 528 /** Specify the value used for depth buffer comparisons */ 529 void (*DepthFunc)(struct gl_context *ctx, GLenum func); 530 /** Enable or disable writing into the depth buffer */ 531 void (*DepthMask)(struct gl_context *ctx, GLboolean flag); 532 /** Specify mapping of depth values from NDC to window coordinates */ 533 void (*DepthRange)(struct gl_context *ctx); 534 /** Specify the current buffer for writing */ 535 void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer ); 536 /** Specify the buffers for writing for fragment programs*/ 537 void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers); 538 /** Enable or disable server-side gl capabilities */ 539 void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state); 540 /** Specify fog parameters */ 541 void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params); 542 /** Specify implementation-specific hints */ 543 void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode); 544 /** Set light source parameters. 545 * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already 546 * been transformed to eye-space. 547 */ 548 void (*Lightfv)(struct gl_context *ctx, GLenum light, 549 GLenum pname, const GLfloat *params ); 550 /** Set the lighting model parameters */ 551 void (*LightModelfv)(struct gl_context *ctx, GLenum pname, 552 const GLfloat *params); 553 /** Specify the line stipple pattern */ 554 void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern ); 555 /** Specify the width of rasterized lines */ 556 void (*LineWidth)(struct gl_context *ctx, GLfloat width); 557 /** Specify a logical pixel operation for color index rendering */ 558 void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode); 559 void (*PointParameterfv)(struct gl_context *ctx, GLenum pname, 560 const GLfloat *params); 561 /** Specify the diameter of rasterized points */ 562 void (*PointSize)(struct gl_context *ctx, GLfloat size); 563 /** Select a polygon rasterization mode */ 564 void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode); 565 /** Set the scale and units used to calculate depth values */ 566 void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units); 567 /** Set the polygon stippling pattern */ 568 void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask ); 569 /* Specifies the current buffer for reading */ 570 void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer ); 571 /** Set rasterization mode */ 572 void (*RenderMode)(struct gl_context *ctx, GLenum mode ); 573 /** Define the scissor box */ 574 void (*Scissor)(struct gl_context *ctx); 575 /** Select flat or smooth shading */ 576 void (*ShadeModel)(struct gl_context *ctx, GLenum mode); 577 /** OpenGL 2.0 two-sided StencilFunc */ 578 void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func, 579 GLint ref, GLuint mask); 580 /** OpenGL 2.0 two-sided StencilMask */ 581 void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask); 582 /** OpenGL 2.0 two-sided StencilOp */ 583 void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail, 584 GLenum zfail, GLenum zpass); 585 /** Control the generation of texture coordinates */ 586 void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname, 587 const GLfloat *params); 588 /** Set texture environment parameters */ 589 void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname, 590 const GLfloat *param); 591 /** Set texture parameters */ 592 void (*TexParameter)(struct gl_context *ctx, 593 struct gl_texture_object *texObj, 594 GLenum pname, const GLfloat *params); 595 /** Set the viewport */ 596 void (*Viewport)(struct gl_context *ctx); 597 /*@}*/ 598 599 600 /** 601 * \name Vertex/pixel buffer object functions 602 */ 603 /*@{*/ 604 struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx, 605 GLuint buffer, GLenum target); 606 607 void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj ); 608 609 GLboolean (*BufferData)(struct gl_context *ctx, GLenum target, 610 GLsizeiptrARB size, const GLvoid *data, GLenum usage, 611 GLenum storageFlags, struct gl_buffer_object *obj); 612 613 void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset, 614 GLsizeiptrARB size, const GLvoid *data, 615 struct gl_buffer_object *obj ); 616 617 void (*GetBufferSubData)( struct gl_context *ctx, 618 GLintptrARB offset, GLsizeiptrARB size, 619 GLvoid *data, struct gl_buffer_object *obj ); 620 621 void (*ClearBufferSubData)( struct gl_context *ctx, 622 GLintptr offset, GLsizeiptr size, 623 const GLvoid *clearValue, 624 GLsizeiptr clearValueSize, 625 struct gl_buffer_object *obj ); 626 627 void (*CopyBufferSubData)( struct gl_context *ctx, 628 struct gl_buffer_object *src, 629 struct gl_buffer_object *dst, 630 GLintptr readOffset, GLintptr writeOffset, 631 GLsizeiptr size ); 632 633 /* Returns pointer to the start of the mapped range. 634 * May return NULL if MESA_MAP_NOWAIT_BIT is set in access: 635 */ 636 void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset, 637 GLsizeiptr length, GLbitfield access, 638 struct gl_buffer_object *obj, 639 gl_map_buffer_index index); 640 641 void (*FlushMappedBufferRange)(struct gl_context *ctx, 642 GLintptr offset, GLsizeiptr length, 643 struct gl_buffer_object *obj, 644 gl_map_buffer_index index); 645 646 GLboolean (*UnmapBuffer)( struct gl_context *ctx, 647 struct gl_buffer_object *obj, 648 gl_map_buffer_index index); 649 /*@}*/ 650 651 /** 652 * \name Functions for GL_APPLE_object_purgeable 653 */ 654 /*@{*/ 655 /* variations on ObjectPurgeable */ 656 GLenum (*BufferObjectPurgeable)(struct gl_context *ctx, 657 struct gl_buffer_object *obj, GLenum option); 658 GLenum (*RenderObjectPurgeable)(struct gl_context *ctx, 659 struct gl_renderbuffer *obj, GLenum option); 660 GLenum (*TextureObjectPurgeable)(struct gl_context *ctx, 661 struct gl_texture_object *obj, 662 GLenum option); 663 664 /* variations on ObjectUnpurgeable */ 665 GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx, 666 struct gl_buffer_object *obj, 667 GLenum option); 668 GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx, 669 struct gl_renderbuffer *obj, 670 GLenum option); 671 GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx, 672 struct gl_texture_object *obj, 673 GLenum option); 674 /*@}*/ 675 676 /** 677 * \name Functions for GL_EXT_framebuffer_{object,blit,discard}. 678 */ 679 /*@{*/ 680 struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx, 681 GLuint name); 682 struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx, 683 GLuint name); 684 void (*BindFramebuffer)(struct gl_context *ctx, GLenum target, 685 struct gl_framebuffer *drawFb, 686 struct gl_framebuffer *readFb); 687 void (*FramebufferRenderbuffer)(struct gl_context *ctx, 688 struct gl_framebuffer *fb, 689 GLenum attachment, 690 struct gl_renderbuffer *rb); 691 void (*RenderTexture)(struct gl_context *ctx, 692 struct gl_framebuffer *fb, 693 struct gl_renderbuffer_attachment *att); 694 void (*FinishRenderTexture)(struct gl_context *ctx, 695 struct gl_renderbuffer *rb); 696 void (*ValidateFramebuffer)(struct gl_context *ctx, 697 struct gl_framebuffer *fb); 698 /*@}*/ 699 void (*BlitFramebuffer)(struct gl_context *ctx, 700 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 701 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 702 GLbitfield mask, GLenum filter); 703 void (*DiscardFramebuffer)(struct gl_context *ctx, 704 GLenum target, GLsizei numAttachments, 705 const GLenum *attachments); 706 707 /** 708 * \name Query objects 709 */ 710 /*@{*/ 711 struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id); 712 void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q); 713 void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q); 714 void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q); 715 void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q); 716 void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q); 717 void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q); 718 /*@}*/ 719 720 /** 721 * \name Performance monitors 722 */ 723 /*@{*/ 724 struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx); 725 void (*DeletePerfMonitor)(struct gl_context *ctx, 726 struct gl_perf_monitor_object *m); 727 GLboolean (*BeginPerfMonitor)(struct gl_context *ctx, 728 struct gl_perf_monitor_object *m); 729 730 /** Stop an active performance monitor, discarding results. */ 731 void (*ResetPerfMonitor)(struct gl_context *ctx, 732 struct gl_perf_monitor_object *m); 733 void (*EndPerfMonitor)(struct gl_context *ctx, 734 struct gl_perf_monitor_object *m); 735 GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx, 736 struct gl_perf_monitor_object *m); 737 void (*GetPerfMonitorResult)(struct gl_context *ctx, 738 struct gl_perf_monitor_object *m, 739 GLsizei dataSize, 740 GLuint *data, 741 GLint *bytesWritten); 742 /*@}*/ 743 744 745 /** 746 * \name Vertex Array objects 747 */ 748 /*@{*/ 749 struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id); 750 void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); 751 void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *); 752 /*@}*/ 753 754 /** 755 * \name GLSL-related functions (ARB extensions and OpenGL 2.x) 756 */ 757 /*@{*/ 758 struct gl_shader *(*NewShader)(struct gl_context *ctx, 759 GLuint name, GLenum type); 760 void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader); 761 struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx, 762 GLuint name); 763 void (*DeleteShaderProgram)(struct gl_context *ctx, 764 struct gl_shader_program *shProg); 765 void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg); 766 /*@}*/ 767 768 769 /** 770 * \name Support for multiple T&L engines 771 */ 772 /*@{*/ 773 774 /** 775 * Set by the driver-supplied T&L engine. 776 * 777 * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd(). 778 */ 779 GLuint CurrentExecPrimitive; 780 781 /** 782 * Current glBegin state of an in-progress compilation. May be 783 * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END 784 * or PRIM_UNKNOWN. 785 */ 786 GLuint CurrentSavePrimitive; 787 788 789#define FLUSH_STORED_VERTICES 0x1 790#define FLUSH_UPDATE_CURRENT 0x2 791 /** 792 * Set by the driver-supplied T&L engine whenever vertices are buffered 793 * between glBegin()/glEnd() objects or __struct gl_contextRec::Current 794 * is not updated. A bitmask of the FLUSH_x values above. 795 * 796 * The dd_function_table::FlushVertices call below may be used to resolve 797 * these conditions. 798 */ 799 GLbitfield NeedFlush; 800 801 /** Need to call SaveFlushVertices() upon state change? */ 802 GLboolean SaveNeedFlush; 803 804 /* Called prior to any of the GLvertexformat functions being 805 * called. Paired with Driver.FlushVertices(). 806 */ 807 void (*BeginVertices)( struct gl_context *ctx ); 808 809 /** 810 * If inside glBegin()/glEnd(), it should ASSERT(0). Otherwise, if 811 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered 812 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates 813 * __struct gl_contextRec::Current and gl_light_attrib::Material 814 * 815 * Note that the default T&L engine never clears the 816 * FLUSH_UPDATE_CURRENT bit, even after performing the update. 817 */ 818 void (*FlushVertices)( struct gl_context *ctx, GLuint flags ); 819 void (*SaveFlushVertices)( struct gl_context *ctx ); 820 821 /** 822 * Give the driver the opportunity to hook in its own vtxfmt for 823 * compiling optimized display lists. This is called on each valid 824 * glBegin() during list compilation. 825 */ 826 GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode ); 827 828 /** 829 * Notify driver that the special derived value _NeedEyeCoords has 830 * changed. 831 */ 832 void (*LightingSpaceChange)( struct gl_context *ctx ); 833 834 /** 835 * Called by glNewList(). 836 * 837 * Let the T&L component know what is going on with display lists 838 * in time to make changes to dispatch tables, etc. 839 */ 840 void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode ); 841 /** 842 * Called by glEndList(). 843 * 844 * \sa dd_function_table::NewList. 845 */ 846 void (*EndList)( struct gl_context *ctx ); 847 848 /** 849 * Called by glCallList(s). 850 * 851 * Notify the T&L component before and after calling a display list. 852 */ 853 void (*BeginCallList)( struct gl_context *ctx, 854 struct gl_display_list *dlist ); 855 /** 856 * Called by glEndCallList(). 857 * 858 * \sa dd_function_table::BeginCallList. 859 */ 860 void (*EndCallList)( struct gl_context *ctx ); 861 862 /**@}*/ 863 864 /** 865 * \name GL_ARB_sync interfaces 866 */ 867 /*@{*/ 868 struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum); 869 void (*FenceSync)(struct gl_context *, struct gl_sync_object *, 870 GLenum, GLbitfield); 871 void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *); 872 void (*CheckSync)(struct gl_context *, struct gl_sync_object *); 873 void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *, 874 GLbitfield, GLuint64); 875 void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *, 876 GLbitfield, GLuint64); 877 /*@}*/ 878 879 /** GL_NV_conditional_render */ 880 void (*BeginConditionalRender)(struct gl_context *ctx, 881 struct gl_query_object *q, 882 GLenum mode); 883 void (*EndConditionalRender)(struct gl_context *ctx, 884 struct gl_query_object *q); 885 886 /** 887 * \name GL_OES_draw_texture interface 888 */ 889 /*@{*/ 890 void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z, 891 GLfloat width, GLfloat height); 892 /*@}*/ 893 894 /** 895 * \name GL_OES_EGL_image interface 896 */ 897 void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target, 898 struct gl_texture_object *texObj, 899 struct gl_texture_image *texImage, 900 GLeglImageOES image_handle); 901 void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx, 902 struct gl_renderbuffer *rb, 903 void *image_handle); 904 905 /** 906 * \name GL_EXT_transform_feedback interface 907 */ 908 struct gl_transform_feedback_object * 909 (*NewTransformFeedback)(struct gl_context *ctx, GLuint name); 910 void (*DeleteTransformFeedback)(struct gl_context *ctx, 911 struct gl_transform_feedback_object *obj); 912 void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode, 913 struct gl_transform_feedback_object *obj); 914 void (*EndTransformFeedback)(struct gl_context *ctx, 915 struct gl_transform_feedback_object *obj); 916 void (*PauseTransformFeedback)(struct gl_context *ctx, 917 struct gl_transform_feedback_object *obj); 918 void (*ResumeTransformFeedback)(struct gl_context *ctx, 919 struct gl_transform_feedback_object *obj); 920 921 /** 922 * Return the number of vertices written to a stream during the last 923 * Begin/EndTransformFeedback block. 924 */ 925 GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx, 926 struct gl_transform_feedback_object *obj, 927 GLuint stream); 928 929 /** 930 * \name GL_NV_texture_barrier interface 931 */ 932 void (*TextureBarrier)(struct gl_context *ctx); 933 934 /** 935 * \name GL_ARB_sampler_objects 936 */ 937 struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx, 938 GLuint name); 939 void (*DeleteSamplerObject)(struct gl_context *ctx, 940 struct gl_sampler_object *samp); 941 942 /** 943 * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query. 944 * This should be equivalent to glGetInteger64v(GL_TIMESTAMP); 945 */ 946 uint64_t (*GetTimestamp)(struct gl_context *ctx); 947 948 /** 949 * \name GL_ARB_texture_multisample 950 */ 951 void (*GetSamplePosition)(struct gl_context *ctx, 952 struct gl_framebuffer *fb, 953 GLuint index, 954 GLfloat *outValue); 955 956 /** 957 * \name NV_vdpau_interop interface 958 */ 959 void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target, 960 GLenum access, GLboolean output, 961 struct gl_texture_object *texObj, 962 struct gl_texture_image *texImage, 963 const GLvoid *vdpSurface, GLuint index); 964 void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target, 965 GLenum access, GLboolean output, 966 struct gl_texture_object *texObj, 967 struct gl_texture_image *texImage, 968 const GLvoid *vdpSurface, GLuint index); 969 970 /** 971 * Query reset status for GL_ARB_robustness 972 * 973 * Per \c glGetGraphicsResetStatusARB, this function should return a 974 * non-zero value once after a reset. If a reset is non-atomic, the 975 * non-zero status should be returned for the duration of the reset. 976 */ 977 GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx); 978 979 /** 980 * \name GL_ARB_shader_image_load_store interface. 981 */ 982 /** @{ */ 983 void (*BindImageTexture)(struct gl_context *ctx, 984 struct gl_image_unit *unit, 985 struct gl_texture_object *texObj, 986 GLint level, GLboolean layered, GLint layer, 987 GLenum access, GLenum format); 988 989 void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers); 990 /** @} */ 991}; 992 993 994/** 995 * Per-vertex functions. 996 * 997 * These are the functions which can appear between glBegin and glEnd. 998 * Depending on whether we're inside or outside a glBegin/End pair 999 * and whether we're in immediate mode or building a display list, these 1000 * functions behave differently. This structure allows us to switch 1001 * between those modes more easily. 1002 * 1003 * Generally, these pointers point to functions in the VBO module. 1004 */ 1005typedef struct { 1006 void (GLAPIENTRYP ArrayElement)( GLint ); 1007 void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat ); 1008 void (GLAPIENTRYP Color3fv)( const GLfloat * ); 1009 void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1010 void (GLAPIENTRYP Color4fv)( const GLfloat * ); 1011 void (GLAPIENTRYP EdgeFlag)( GLboolean ); 1012 void (GLAPIENTRYP EvalCoord1f)( GLfloat ); 1013 void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); 1014 void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); 1015 void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); 1016 void (GLAPIENTRYP EvalPoint1)( GLint ); 1017 void (GLAPIENTRYP EvalPoint2)( GLint, GLint ); 1018 void (GLAPIENTRYP FogCoordfEXT)( GLfloat ); 1019 void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * ); 1020 void (GLAPIENTRYP Indexf)( GLfloat ); 1021 void (GLAPIENTRYP Indexfv)( const GLfloat * ); 1022 void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); 1023 void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat ); 1024 void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * ); 1025 void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat ); 1026 void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * ); 1027 void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat ); 1028 void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * ); 1029 void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat ); 1030 void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * ); 1031 void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat ); 1032 void (GLAPIENTRYP Normal3fv)( const GLfloat * ); 1033 void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat ); 1034 void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * ); 1035 void (GLAPIENTRYP TexCoord1f)( GLfloat ); 1036 void (GLAPIENTRYP TexCoord1fv)( const GLfloat * ); 1037 void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat ); 1038 void (GLAPIENTRYP TexCoord2fv)( const GLfloat * ); 1039 void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat ); 1040 void (GLAPIENTRYP TexCoord3fv)( const GLfloat * ); 1041 void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1042 void (GLAPIENTRYP TexCoord4fv)( const GLfloat * ); 1043 void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat ); 1044 void (GLAPIENTRYP Vertex2fv)( const GLfloat * ); 1045 void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat ); 1046 void (GLAPIENTRYP Vertex3fv)( const GLfloat * ); 1047 void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat ); 1048 void (GLAPIENTRYP Vertex4fv)( const GLfloat * ); 1049 void (GLAPIENTRYP CallList)( GLuint ); 1050 void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); 1051 void (GLAPIENTRYP Begin)( GLenum ); 1052 void (GLAPIENTRYP End)( void ); 1053 void (GLAPIENTRYP PrimitiveRestartNV)( void ); 1054 /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */ 1055 void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); 1056 void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); 1057 void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); 1058 void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v ); 1059 void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1060 void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); 1061 void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1062 void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); 1063 /* GL_ARB_vertex_program */ 1064 void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); 1065 void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); 1066 void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); 1067 void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v ); 1068 void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z ); 1069 void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); 1070 void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1071 void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); 1072 1073 /* GL_EXT_gpu_shader4 / GL 3.0 */ 1074 void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x); 1075 void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y); 1076 void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z); 1077 void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w); 1078 void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v); 1079 void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v); 1080 void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v); 1081 1082 void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x); 1083 void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y); 1084 void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z); 1085 void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); 1086 void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v); 1087 void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v); 1088 void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v); 1089 1090 /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */ 1091 void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value ); 1092 void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value); 1093 1094 void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value ); 1095 void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value); 1096 1097 void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value ); 1098 void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value); 1099 1100 void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords ); 1101 void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords ); 1102 1103 void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords ); 1104 void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords ); 1105 1106 void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords ); 1107 void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords ); 1108 1109 void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords ); 1110 void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords ); 1111 1112 void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords ); 1113 void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1114 void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords ); 1115 void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1116 void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords ); 1117 void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1118 void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords ); 1119 void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords ); 1120 1121 void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords ); 1122 void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords ); 1123 1124 void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color ); 1125 void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color ); 1126 1127 void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color ); 1128 void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color ); 1129 1130 void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color ); 1131 void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color ); 1132 1133 void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type, 1134 GLboolean normalized, GLuint value); 1135 void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type, 1136 GLboolean normalized, GLuint value); 1137 void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type, 1138 GLboolean normalized, GLuint value); 1139 void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type, 1140 GLboolean normalized, GLuint value); 1141 void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type, 1142 GLboolean normalized, 1143 const GLuint *value); 1144 void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type, 1145 GLboolean normalized, 1146 const GLuint *value); 1147 void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type, 1148 GLboolean normalized, 1149 const GLuint *value); 1150 void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type, 1151 GLboolean normalized, 1152 const GLuint *value); 1153} GLvertexformat; 1154 1155 1156#endif /* DD_INCLUDED */ 1157