dd.h revision 848b8605
1/**
2 * \file dd.h
3 * Device driver interfaces.
4 */
5
6/*
7 * Mesa 3-D graphics library
8 *
9 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
10 *
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
17 *
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
20 *
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
24 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
25 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
26 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
27 * OTHER DEALINGS IN THE SOFTWARE.
28 */
29
30
31#ifndef DD_INCLUDED
32#define DD_INCLUDED
33
34/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */
35
36#include "glheader.h"
37
38struct gl_buffer_object;
39struct gl_context;
40struct gl_display_list;
41struct gl_framebuffer;
42struct gl_image_unit;
43struct gl_pixelstore_attrib;
44struct gl_program;
45struct gl_renderbuffer;
46struct gl_renderbuffer_attachment;
47struct gl_shader;
48struct gl_shader_program;
49struct gl_texture_image;
50struct gl_texture_object;
51
52/* GL_ARB_vertex_buffer_object */
53/* Modifies GL_MAP_UNSYNCHRONIZED_BIT to allow driver to fail (return
54 * NULL) if buffer is unavailable for immediate mapping.
55 *
56 * Does GL_MAP_INVALIDATE_RANGE_BIT do this?  It seems so, but it
57 * would require more book-keeping in the driver than seems necessary
58 * at this point.
59 *
60 * Does GL_MAP_INVALDIATE_BUFFER_BIT do this?  Not really -- we don't
61 * want to provoke the driver to throw away the old storage, we will
62 * respect the contents of already referenced data.
63 */
64#define MESA_MAP_NOWAIT_BIT       0x0040
65
66
67/**
68 * Device driver function table.
69 * Core Mesa uses these function pointers to call into device drivers.
70 * Most of these functions directly correspond to OpenGL state commands.
71 * Core Mesa will call these functions after error checking has been done
72 * so that the drivers don't have to worry about error testing.
73 *
74 * Vertex transformation/clipping/lighting is patched into the T&L module.
75 * Rasterization functions are patched into the swrast module.
76 *
77 * Note: when new functions are added here, the drivers/common/driverfuncs.c
78 * file should be updated too!!!
79 */
80struct dd_function_table {
81   /**
82    * Return a string as needed by glGetString().
83    * Only the GL_RENDERER query must be implemented.  Otherwise, NULL can be
84    * returned.
85    */
86   const GLubyte * (*GetString)( struct gl_context *ctx, GLenum name );
87
88   /**
89    * Notify the driver after Mesa has made some internal state changes.
90    *
91    * This is in addition to any state change callbacks Mesa may already have
92    * made.
93    */
94   void (*UpdateState)( struct gl_context *ctx, GLbitfield new_state );
95
96   /**
97    * Resize the given framebuffer to the given size.
98    * XXX OBSOLETE: this function will be removed in the future.
99    */
100   void (*ResizeBuffers)( struct gl_context *ctx, struct gl_framebuffer *fb,
101                          GLuint width, GLuint height);
102
103   /**
104    * This is called whenever glFinish() is called.
105    */
106   void (*Finish)( struct gl_context *ctx );
107
108   /**
109    * This is called whenever glFlush() is called.
110    */
111   void (*Flush)( struct gl_context *ctx );
112
113   /**
114    * Clear the color/depth/stencil/accum buffer(s).
115    * \param buffers  a bitmask of BUFFER_BIT_* flags indicating which
116    *                 renderbuffers need to be cleared.
117    */
118   void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
119
120   /**
121    * Execute glAccum command.
122    */
123   void (*Accum)( struct gl_context *ctx, GLenum op, GLfloat value );
124
125
126   /**
127    * Execute glRasterPos, updating the ctx->Current.Raster fields
128    */
129   void (*RasterPos)( struct gl_context *ctx, const GLfloat v[4] );
130
131   /**
132    * \name Image-related functions
133    */
134   /*@{*/
135
136   /**
137    * Called by glDrawPixels().
138    * \p unpack describes how to unpack the source image data.
139    */
140   void (*DrawPixels)( struct gl_context *ctx,
141		       GLint x, GLint y, GLsizei width, GLsizei height,
142		       GLenum format, GLenum type,
143		       const struct gl_pixelstore_attrib *unpack,
144		       const GLvoid *pixels );
145
146   /**
147    * Called by glReadPixels().
148    */
149   void (*ReadPixels)( struct gl_context *ctx,
150		       GLint x, GLint y, GLsizei width, GLsizei height,
151		       GLenum format, GLenum type,
152		       const struct gl_pixelstore_attrib *unpack,
153		       GLvoid *dest );
154
155   /**
156    * Called by glCopyPixels().
157    */
158   void (*CopyPixels)( struct gl_context *ctx, GLint srcx, GLint srcy,
159                       GLsizei width, GLsizei height,
160                       GLint dstx, GLint dsty, GLenum type );
161
162   /**
163    * Called by glBitmap().
164    */
165   void (*Bitmap)( struct gl_context *ctx,
166		   GLint x, GLint y, GLsizei width, GLsizei height,
167		   const struct gl_pixelstore_attrib *unpack,
168		   const GLubyte *bitmap );
169   /*@}*/
170
171
172   /**
173    * \name Texture image functions
174    */
175   /*@{*/
176
177   /**
178    * Choose actual hardware texture format given the texture target, the
179    * user-provided source image format and type and the desired internal
180    * format.  In some cases, srcFormat and srcType can be GL_NONE.
181    * Note:  target may be GL_TEXTURE_CUBE_MAP, but never
182    * GL_TEXTURE_CUBE_MAP_[POSITIVE/NEGATIVE]_[XYZ].
183    * Called by glTexImage(), etc.
184    */
185   mesa_format (*ChooseTextureFormat)(struct gl_context *ctx,
186                                      GLenum target, GLint internalFormat,
187                                      GLenum srcFormat, GLenum srcType );
188
189   /**
190    * Determine sample counts support for a particular target and format
191    *
192    * \param ctx            GL context
193    * \param target         GL target enum
194    * \param internalFormat GL format enum
195    * \param samples        Buffer to hold the returned sample counts.
196    *                       Drivers \b must \b not return more than 16 counts.
197    *
198    * \returns
199    * The number of sample counts actually written to \c samples.  If
200    * \c internaFormat is not renderable, zero is returned.
201    */
202   size_t (*QuerySamplesForFormat)(struct gl_context *ctx,
203                                   GLenum target,
204                                   GLenum internalFormat,
205                                   int samples[16]);
206
207   /**
208    * Called by glTexImage[123]D() and glCopyTexImage[12]D()
209    * Allocate texture memory and copy the user's image to the buffer.
210    * The gl_texture_image fields, etc. will be fully initialized.
211    * The parameters are the same as glTexImage3D(), plus:
212    * \param dims  1, 2, or 3 indicating glTexImage1/2/3D()
213    * \param packing describes how to unpack the source data.
214    * \param texImage is the destination texture image.
215    */
216   void (*TexImage)(struct gl_context *ctx, GLuint dims,
217                    struct gl_texture_image *texImage,
218                    GLenum format, GLenum type, const GLvoid *pixels,
219                    const struct gl_pixelstore_attrib *packing);
220
221   /**
222    * Called by glTexSubImage[123]D().
223    * Replace a subset of the target texture with new texel data.
224    */
225   void (*TexSubImage)(struct gl_context *ctx, GLuint dims,
226                       struct gl_texture_image *texImage,
227                       GLint xoffset, GLint yoffset, GLint zoffset,
228                       GLsizei width, GLsizei height, GLint depth,
229                       GLenum format, GLenum type,
230                       const GLvoid *pixels,
231                       const struct gl_pixelstore_attrib *packing);
232
233
234   /**
235    * Called by glGetTexImage().
236    */
237   void (*GetTexImage)( struct gl_context *ctx,
238                        GLenum format, GLenum type, GLvoid *pixels,
239                        struct gl_texture_image *texImage );
240
241   /**
242    * Called by glClearTex[Sub]Image
243    *
244    * Clears a rectangular region of the image to a given value. The
245    * clearValue argument is either NULL or points to a single texel to use as
246    * the clear value in the same internal format as the texture image. If it
247    * is NULL then the texture should be cleared to zeroes.
248    */
249   void (*ClearTexSubImage)(struct gl_context *ctx,
250                            struct gl_texture_image *texImage,
251                            GLint xoffset, GLint yoffset, GLint zoffset,
252                            GLsizei width, GLsizei height, GLsizei depth,
253                            const GLvoid *clearValue);
254
255   /**
256    * Called by glCopyTex[Sub]Image[123]D().
257    *
258    * This function should copy a rectangular region in the rb to a single
259    * destination slice, specified by @slice.  In the case of 1D array
260    * textures (where one GL call can potentially affect multiple destination
261    * slices), core mesa takes care of calling this function multiple times,
262    * once for each scanline to be copied.
263    */
264   void (*CopyTexSubImage)(struct gl_context *ctx, GLuint dims,
265                           struct gl_texture_image *texImage,
266                           GLint xoffset, GLint yoffset, GLint slice,
267                           struct gl_renderbuffer *rb,
268                           GLint x, GLint y,
269                           GLsizei width, GLsizei height);
270
271   /**
272    * Called by glCopyImageSubData().
273    *
274    * This function should copy one 2-D slice from srcTexImage to
275    * dstTexImage.  If one of the textures is 3-D or is a 1-D or 2-D array
276    * texture, this function will be called multiple times: once for each
277    * slice.  If one of the textures is a cube map, this function will be
278    * called once for each face to be copied.
279    */
280   void (*CopyImageSubData)(struct gl_context *ctx,
281                            struct gl_texture_image *src_image,
282                            int src_x, int src_y, int src_z,
283                            struct gl_texture_image *dstTexImage,
284                            int dst_x, int dst_y, int dst_z,
285                            int src_width, int src_height);
286
287   /**
288    * Called by glGenerateMipmap() or when GL_GENERATE_MIPMAP_SGIS is enabled.
289    * Note that if the texture is a cube map, the <target> parameter will
290    * indicate which cube face to generate (GL_POSITIVE/NEGATIVE_X/Y/Z).
291    * texObj->BaseLevel is the level from which to generate the remaining
292    * mipmap levels.
293    */
294   void (*GenerateMipmap)(struct gl_context *ctx, GLenum target,
295                          struct gl_texture_object *texObj);
296
297   /**
298    * Called by glTexImage, glCompressedTexImage, glCopyTexImage
299    * and glTexStorage to check if the dimensions of the texture image
300    * are too large.
301    * \param target  any GL_PROXY_TEXTURE_x target
302    * \return GL_TRUE if the image is OK, GL_FALSE if too large
303    */
304   GLboolean (*TestProxyTexImage)(struct gl_context *ctx, GLenum target,
305                                  GLint level, mesa_format format,
306                                  GLint width, GLint height,
307                                  GLint depth, GLint border);
308   /*@}*/
309
310
311   /**
312    * \name Compressed texture functions
313    */
314   /*@{*/
315
316   /**
317    * Called by glCompressedTexImage[123]D().
318    */
319   void (*CompressedTexImage)(struct gl_context *ctx, GLuint dims,
320                              struct gl_texture_image *texImage,
321                              GLsizei imageSize, const GLvoid *data);
322
323   /**
324    * Called by glCompressedTexSubImage[123]D().
325    */
326   void (*CompressedTexSubImage)(struct gl_context *ctx, GLuint dims,
327                                 struct gl_texture_image *texImage,
328                                 GLint xoffset, GLint yoffset, GLint zoffset,
329                                 GLsizei width, GLint height, GLint depth,
330                                 GLenum format,
331                                 GLsizei imageSize, const GLvoid *data);
332
333   /**
334    * Called by glGetCompressedTexImage.
335    */
336   void (*GetCompressedTexImage)(struct gl_context *ctx,
337                                 struct gl_texture_image *texImage,
338                                 GLvoid *data);
339   /*@}*/
340
341   /**
342    * \name Texture object / image functions
343    */
344   /*@{*/
345
346   /**
347    * Called by glBindTexture() and glBindTextures().
348    */
349   void (*BindTexture)( struct gl_context *ctx, GLuint texUnit,
350                        GLenum target, struct gl_texture_object *tObj );
351
352   /**
353    * Called to allocate a new texture object.  Drivers will usually
354    * allocate/return a subclass of gl_texture_object.
355    */
356   struct gl_texture_object * (*NewTextureObject)(struct gl_context *ctx,
357                                                  GLuint name, GLenum target);
358   /**
359    * Called to delete/free a texture object.  Drivers should free the
360    * object and any image data it contains.
361    */
362   void (*DeleteTexture)(struct gl_context *ctx,
363                         struct gl_texture_object *texObj);
364
365   /** Called to allocate a new texture image object. */
366   struct gl_texture_image * (*NewTextureImage)(struct gl_context *ctx);
367
368   /** Called to free a texture image object returned by NewTextureImage() */
369   void (*DeleteTextureImage)(struct gl_context *ctx,
370                              struct gl_texture_image *);
371
372   /** Called to allocate memory for a single texture image */
373   GLboolean (*AllocTextureImageBuffer)(struct gl_context *ctx,
374                                        struct gl_texture_image *texImage);
375
376   /** Free the memory for a single texture image */
377   void (*FreeTextureImageBuffer)(struct gl_context *ctx,
378                                  struct gl_texture_image *texImage);
379
380   /** Map a slice of a texture image into user space.
381    * Note: for GL_TEXTURE_1D_ARRAY, height must be 1, y must be 0 and slice
382    * indicates the 1D array index.
383    * \param texImage  the texture image
384    * \param slice  the 3D image slice or array texture slice
385    * \param x, y, w, h  region of interest
386    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
387    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
388    * \param mapOut  returns start of mapping of region of interest
389    * \param rowStrideOut returns row stride (in bytes).  In the case of a
390    * compressed texture, this is the byte stride between one row of blocks
391    * and another.
392    */
393   void (*MapTextureImage)(struct gl_context *ctx,
394			   struct gl_texture_image *texImage,
395			   GLuint slice,
396			   GLuint x, GLuint y, GLuint w, GLuint h,
397			   GLbitfield mode,
398			   GLubyte **mapOut, GLint *rowStrideOut);
399
400   void (*UnmapTextureImage)(struct gl_context *ctx,
401			     struct gl_texture_image *texImage,
402			     GLuint slice);
403
404   /** For GL_ARB_texture_storage.  Allocate memory for whole mipmap stack.
405    * All the gl_texture_images in the texture object will have their
406    * dimensions, format, etc. initialized already.
407    */
408   GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
409                                    struct gl_texture_object *texObj,
410                                    GLsizei levels, GLsizei width,
411                                    GLsizei height, GLsizei depth);
412
413   /** Called as part of glTextureView to add views to origTexObj */
414   GLboolean (*TextureView)(struct gl_context *ctx,
415                            struct gl_texture_object *texObj,
416                            struct gl_texture_object *origTexObj);
417
418   /**
419    * Map a renderbuffer into user space.
420    * \param mode  bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT and
421    *              GL_MAP_INVALIDATE_RANGE_BIT (if writing)
422    */
423   void (*MapRenderbuffer)(struct gl_context *ctx,
424			   struct gl_renderbuffer *rb,
425			   GLuint x, GLuint y, GLuint w, GLuint h,
426			   GLbitfield mode,
427			   GLubyte **mapOut, GLint *rowStrideOut);
428
429   void (*UnmapRenderbuffer)(struct gl_context *ctx,
430			     struct gl_renderbuffer *rb);
431
432   /**
433    * Optional driver entrypoint that binds a non-texture renderbuffer's
434    * contents to a texture image.
435    */
436   GLboolean (*BindRenderbufferTexImage)(struct gl_context *ctx,
437                                         struct gl_renderbuffer *rb,
438                                         struct gl_texture_image *texImage);
439   /*@}*/
440
441
442   /**
443    * \name Vertex/fragment program functions
444    */
445   /*@{*/
446   /** Bind a vertex/fragment program */
447   void (*BindProgram)(struct gl_context *ctx, GLenum target,
448                       struct gl_program *prog);
449   /** Allocate a new program */
450   struct gl_program * (*NewProgram)(struct gl_context *ctx, GLenum target,
451                                     GLuint id);
452   /** Delete a program */
453   void (*DeleteProgram)(struct gl_context *ctx, struct gl_program *prog);
454   /**
455    * Notify driver that a program string (and GPU code) has been specified
456    * or modified.  Return GL_TRUE or GL_FALSE to indicate if the program is
457    * supported by the driver.
458    */
459   GLboolean (*ProgramStringNotify)(struct gl_context *ctx, GLenum target,
460                                    struct gl_program *prog);
461
462   /**
463    * Notify driver that the sampler uniforms for the current program have
464    * changed.  On some drivers, this may require shader recompiles.
465    */
466   void (*SamplerUniformChange)(struct gl_context *ctx, GLenum target,
467                                struct gl_program *prog);
468
469   /** Query if program can be loaded onto hardware */
470   GLboolean (*IsProgramNative)(struct gl_context *ctx, GLenum target,
471				struct gl_program *prog);
472
473   /*@}*/
474
475   /**
476    * \name GLSL shader/program functions.
477    */
478   /*@{*/
479   /**
480    * Called when a shader program is linked.
481    *
482    * This gives drivers an opportunity to clone the IR and make their
483    * own transformations on it for the purposes of code generation.
484    */
485   GLboolean (*LinkShader)(struct gl_context *ctx,
486                           struct gl_shader_program *shader);
487   /*@}*/
488
489   /**
490    * \name State-changing functions.
491    *
492    * \note drawing functions are above.
493    *
494    * These functions are called by their corresponding OpenGL API functions.
495    * They are \e also called by the gl_PopAttrib() function!!!
496    * May add more functions like these to the device driver in the future.
497    */
498   /*@{*/
499   /** Specify the alpha test function */
500   void (*AlphaFunc)(struct gl_context *ctx, GLenum func, GLfloat ref);
501   /** Set the blend color */
502   void (*BlendColor)(struct gl_context *ctx, const GLfloat color[4]);
503   /** Set the blend equation */
504   void (*BlendEquationSeparate)(struct gl_context *ctx,
505                                 GLenum modeRGB, GLenum modeA);
506   void (*BlendEquationSeparatei)(struct gl_context *ctx, GLuint buffer,
507                                  GLenum modeRGB, GLenum modeA);
508   /** Specify pixel arithmetic */
509   void (*BlendFuncSeparate)(struct gl_context *ctx,
510                             GLenum sfactorRGB, GLenum dfactorRGB,
511                             GLenum sfactorA, GLenum dfactorA);
512   void (*BlendFuncSeparatei)(struct gl_context *ctx, GLuint buffer,
513                              GLenum sfactorRGB, GLenum dfactorRGB,
514                              GLenum sfactorA, GLenum dfactorA);
515   /** Specify a plane against which all geometry is clipped */
516   void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *eq);
517   /** Enable and disable writing of frame buffer color components */
518   void (*ColorMask)(struct gl_context *ctx, GLboolean rmask, GLboolean gmask,
519                     GLboolean bmask, GLboolean amask );
520   void (*ColorMaskIndexed)(struct gl_context *ctx, GLuint buf, GLboolean rmask,
521                            GLboolean gmask, GLboolean bmask, GLboolean amask);
522   /** Cause a material color to track the current color */
523   void (*ColorMaterial)(struct gl_context *ctx, GLenum face, GLenum mode);
524   /** Specify whether front- or back-facing facets can be culled */
525   void (*CullFace)(struct gl_context *ctx, GLenum mode);
526   /** Define front- and back-facing polygons */
527   void (*FrontFace)(struct gl_context *ctx, GLenum mode);
528   /** Specify the value used for depth buffer comparisons */
529   void (*DepthFunc)(struct gl_context *ctx, GLenum func);
530   /** Enable or disable writing into the depth buffer */
531   void (*DepthMask)(struct gl_context *ctx, GLboolean flag);
532   /** Specify mapping of depth values from NDC to window coordinates */
533   void (*DepthRange)(struct gl_context *ctx);
534   /** Specify the current buffer for writing */
535   void (*DrawBuffer)( struct gl_context *ctx, GLenum buffer );
536   /** Specify the buffers for writing for fragment programs*/
537   void (*DrawBuffers)(struct gl_context *ctx, GLsizei n, const GLenum *buffers);
538   /** Enable or disable server-side gl capabilities */
539   void (*Enable)(struct gl_context *ctx, GLenum cap, GLboolean state);
540   /** Specify fog parameters */
541   void (*Fogfv)(struct gl_context *ctx, GLenum pname, const GLfloat *params);
542   /** Specify implementation-specific hints */
543   void (*Hint)(struct gl_context *ctx, GLenum target, GLenum mode);
544   /** Set light source parameters.
545    * Note: for GL_POSITION and GL_SPOT_DIRECTION, params will have already
546    * been transformed to eye-space.
547    */
548   void (*Lightfv)(struct gl_context *ctx, GLenum light,
549		   GLenum pname, const GLfloat *params );
550   /** Set the lighting model parameters */
551   void (*LightModelfv)(struct gl_context *ctx, GLenum pname,
552                        const GLfloat *params);
553   /** Specify the line stipple pattern */
554   void (*LineStipple)(struct gl_context *ctx, GLint factor, GLushort pattern );
555   /** Specify the width of rasterized lines */
556   void (*LineWidth)(struct gl_context *ctx, GLfloat width);
557   /** Specify a logical pixel operation for color index rendering */
558   void (*LogicOpcode)(struct gl_context *ctx, GLenum opcode);
559   void (*PointParameterfv)(struct gl_context *ctx, GLenum pname,
560                            const GLfloat *params);
561   /** Specify the diameter of rasterized points */
562   void (*PointSize)(struct gl_context *ctx, GLfloat size);
563   /** Select a polygon rasterization mode */
564   void (*PolygonMode)(struct gl_context *ctx, GLenum face, GLenum mode);
565   /** Set the scale and units used to calculate depth values */
566   void (*PolygonOffset)(struct gl_context *ctx, GLfloat factor, GLfloat units);
567   /** Set the polygon stippling pattern */
568   void (*PolygonStipple)(struct gl_context *ctx, const GLubyte *mask );
569   /* Specifies the current buffer for reading */
570   void (*ReadBuffer)( struct gl_context *ctx, GLenum buffer );
571   /** Set rasterization mode */
572   void (*RenderMode)(struct gl_context *ctx, GLenum mode );
573   /** Define the scissor box */
574   void (*Scissor)(struct gl_context *ctx);
575   /** Select flat or smooth shading */
576   void (*ShadeModel)(struct gl_context *ctx, GLenum mode);
577   /** OpenGL 2.0 two-sided StencilFunc */
578   void (*StencilFuncSeparate)(struct gl_context *ctx, GLenum face, GLenum func,
579                               GLint ref, GLuint mask);
580   /** OpenGL 2.0 two-sided StencilMask */
581   void (*StencilMaskSeparate)(struct gl_context *ctx, GLenum face, GLuint mask);
582   /** OpenGL 2.0 two-sided StencilOp */
583   void (*StencilOpSeparate)(struct gl_context *ctx, GLenum face, GLenum fail,
584                             GLenum zfail, GLenum zpass);
585   /** Control the generation of texture coordinates */
586   void (*TexGen)(struct gl_context *ctx, GLenum coord, GLenum pname,
587		  const GLfloat *params);
588   /** Set texture environment parameters */
589   void (*TexEnv)(struct gl_context *ctx, GLenum target, GLenum pname,
590                  const GLfloat *param);
591   /** Set texture parameters */
592   void (*TexParameter)(struct gl_context *ctx,
593                        struct gl_texture_object *texObj,
594                        GLenum pname, const GLfloat *params);
595   /** Set the viewport */
596   void (*Viewport)(struct gl_context *ctx);
597   /*@}*/
598
599
600   /**
601    * \name Vertex/pixel buffer object functions
602    */
603   /*@{*/
604   struct gl_buffer_object * (*NewBufferObject)(struct gl_context *ctx,
605                                                GLuint buffer, GLenum target);
606
607   void (*DeleteBuffer)( struct gl_context *ctx, struct gl_buffer_object *obj );
608
609   GLboolean (*BufferData)(struct gl_context *ctx, GLenum target,
610                           GLsizeiptrARB size, const GLvoid *data, GLenum usage,
611                           GLenum storageFlags, struct gl_buffer_object *obj);
612
613   void (*BufferSubData)( struct gl_context *ctx, GLintptrARB offset,
614			  GLsizeiptrARB size, const GLvoid *data,
615			  struct gl_buffer_object *obj );
616
617   void (*GetBufferSubData)( struct gl_context *ctx,
618			     GLintptrARB offset, GLsizeiptrARB size,
619			     GLvoid *data, struct gl_buffer_object *obj );
620
621   void (*ClearBufferSubData)( struct gl_context *ctx,
622                               GLintptr offset, GLsizeiptr size,
623                               const GLvoid *clearValue,
624                               GLsizeiptr clearValueSize,
625                               struct gl_buffer_object *obj );
626
627   void (*CopyBufferSubData)( struct gl_context *ctx,
628                              struct gl_buffer_object *src,
629                              struct gl_buffer_object *dst,
630                              GLintptr readOffset, GLintptr writeOffset,
631                              GLsizeiptr size );
632
633   /* Returns pointer to the start of the mapped range.
634    * May return NULL if MESA_MAP_NOWAIT_BIT is set in access:
635    */
636   void * (*MapBufferRange)( struct gl_context *ctx, GLintptr offset,
637                             GLsizeiptr length, GLbitfield access,
638                             struct gl_buffer_object *obj,
639                             gl_map_buffer_index index);
640
641   void (*FlushMappedBufferRange)(struct gl_context *ctx,
642                                  GLintptr offset, GLsizeiptr length,
643                                  struct gl_buffer_object *obj,
644                                  gl_map_buffer_index index);
645
646   GLboolean (*UnmapBuffer)( struct gl_context *ctx,
647			     struct gl_buffer_object *obj,
648                             gl_map_buffer_index index);
649   /*@}*/
650
651   /**
652    * \name Functions for GL_APPLE_object_purgeable
653    */
654   /*@{*/
655   /* variations on ObjectPurgeable */
656   GLenum (*BufferObjectPurgeable)(struct gl_context *ctx,
657                                   struct gl_buffer_object *obj, GLenum option);
658   GLenum (*RenderObjectPurgeable)(struct gl_context *ctx,
659                                   struct gl_renderbuffer *obj, GLenum option);
660   GLenum (*TextureObjectPurgeable)(struct gl_context *ctx,
661                                    struct gl_texture_object *obj,
662                                    GLenum option);
663
664   /* variations on ObjectUnpurgeable */
665   GLenum (*BufferObjectUnpurgeable)(struct gl_context *ctx,
666                                     struct gl_buffer_object *obj,
667                                     GLenum option);
668   GLenum (*RenderObjectUnpurgeable)(struct gl_context *ctx,
669                                     struct gl_renderbuffer *obj,
670                                     GLenum option);
671   GLenum (*TextureObjectUnpurgeable)(struct gl_context *ctx,
672                                      struct gl_texture_object *obj,
673                                      GLenum option);
674   /*@}*/
675
676   /**
677    * \name Functions for GL_EXT_framebuffer_{object,blit,discard}.
678    */
679   /*@{*/
680   struct gl_framebuffer * (*NewFramebuffer)(struct gl_context *ctx,
681                                             GLuint name);
682   struct gl_renderbuffer * (*NewRenderbuffer)(struct gl_context *ctx,
683                                               GLuint name);
684   void (*BindFramebuffer)(struct gl_context *ctx, GLenum target,
685                           struct gl_framebuffer *drawFb,
686                           struct gl_framebuffer *readFb);
687   void (*FramebufferRenderbuffer)(struct gl_context *ctx,
688                                   struct gl_framebuffer *fb,
689                                   GLenum attachment,
690                                   struct gl_renderbuffer *rb);
691   void (*RenderTexture)(struct gl_context *ctx,
692                         struct gl_framebuffer *fb,
693                         struct gl_renderbuffer_attachment *att);
694   void (*FinishRenderTexture)(struct gl_context *ctx,
695                               struct gl_renderbuffer *rb);
696   void (*ValidateFramebuffer)(struct gl_context *ctx,
697                               struct gl_framebuffer *fb);
698   /*@}*/
699   void (*BlitFramebuffer)(struct gl_context *ctx,
700                           GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
701                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
702                           GLbitfield mask, GLenum filter);
703   void (*DiscardFramebuffer)(struct gl_context *ctx,
704                              GLenum target, GLsizei numAttachments,
705                              const GLenum *attachments);
706
707   /**
708    * \name Query objects
709    */
710   /*@{*/
711   struct gl_query_object * (*NewQueryObject)(struct gl_context *ctx, GLuint id);
712   void (*DeleteQuery)(struct gl_context *ctx, struct gl_query_object *q);
713   void (*BeginQuery)(struct gl_context *ctx, struct gl_query_object *q);
714   void (*QueryCounter)(struct gl_context *ctx, struct gl_query_object *q);
715   void (*EndQuery)(struct gl_context *ctx, struct gl_query_object *q);
716   void (*CheckQuery)(struct gl_context *ctx, struct gl_query_object *q);
717   void (*WaitQuery)(struct gl_context *ctx, struct gl_query_object *q);
718   /*@}*/
719
720   /**
721    * \name Performance monitors
722    */
723   /*@{*/
724   struct gl_perf_monitor_object * (*NewPerfMonitor)(struct gl_context *ctx);
725   void (*DeletePerfMonitor)(struct gl_context *ctx,
726                             struct gl_perf_monitor_object *m);
727   GLboolean (*BeginPerfMonitor)(struct gl_context *ctx,
728                                 struct gl_perf_monitor_object *m);
729
730   /** Stop an active performance monitor, discarding results. */
731   void (*ResetPerfMonitor)(struct gl_context *ctx,
732                            struct gl_perf_monitor_object *m);
733   void (*EndPerfMonitor)(struct gl_context *ctx,
734                          struct gl_perf_monitor_object *m);
735   GLboolean (*IsPerfMonitorResultAvailable)(struct gl_context *ctx,
736                                             struct gl_perf_monitor_object *m);
737   void (*GetPerfMonitorResult)(struct gl_context *ctx,
738                                struct gl_perf_monitor_object *m,
739                                GLsizei dataSize,
740                                GLuint *data,
741                                GLint *bytesWritten);
742   /*@}*/
743
744
745   /**
746    * \name Vertex Array objects
747    */
748   /*@{*/
749   struct gl_vertex_array_object * (*NewArrayObject)(struct gl_context *ctx, GLuint id);
750   void (*DeleteArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
751   void (*BindArrayObject)(struct gl_context *ctx, struct gl_vertex_array_object *);
752   /*@}*/
753
754   /**
755    * \name GLSL-related functions (ARB extensions and OpenGL 2.x)
756    */
757   /*@{*/
758   struct gl_shader *(*NewShader)(struct gl_context *ctx,
759                                  GLuint name, GLenum type);
760   void (*DeleteShader)(struct gl_context *ctx, struct gl_shader *shader);
761   struct gl_shader_program *(*NewShaderProgram)(struct gl_context *ctx,
762                                                 GLuint name);
763   void (*DeleteShaderProgram)(struct gl_context *ctx,
764                               struct gl_shader_program *shProg);
765   void (*UseProgram)(struct gl_context *ctx, struct gl_shader_program *shProg);
766   /*@}*/
767
768
769   /**
770    * \name Support for multiple T&L engines
771    */
772   /*@{*/
773
774   /**
775    * Set by the driver-supplied T&L engine.
776    *
777    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
778    */
779   GLuint CurrentExecPrimitive;
780
781   /**
782    * Current glBegin state of an in-progress compilation.  May be
783    * GL_POINTS, GL_TRIANGLE_STRIP, etc. or PRIM_OUTSIDE_BEGIN_END
784    * or PRIM_UNKNOWN.
785    */
786   GLuint CurrentSavePrimitive;
787
788
789#define FLUSH_STORED_VERTICES 0x1
790#define FLUSH_UPDATE_CURRENT  0x2
791   /**
792    * Set by the driver-supplied T&L engine whenever vertices are buffered
793    * between glBegin()/glEnd() objects or __struct gl_contextRec::Current
794    * is not updated.  A bitmask of the FLUSH_x values above.
795    *
796    * The dd_function_table::FlushVertices call below may be used to resolve
797    * these conditions.
798    */
799   GLbitfield NeedFlush;
800
801   /** Need to call SaveFlushVertices() upon state change? */
802   GLboolean SaveNeedFlush;
803
804   /* Called prior to any of the GLvertexformat functions being
805    * called.  Paired with Driver.FlushVertices().
806    */
807   void (*BeginVertices)( struct gl_context *ctx );
808
809   /**
810    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
811    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
812    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
813    * __struct gl_contextRec::Current and gl_light_attrib::Material
814    *
815    * Note that the default T&L engine never clears the
816    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
817    */
818   void (*FlushVertices)( struct gl_context *ctx, GLuint flags );
819   void (*SaveFlushVertices)( struct gl_context *ctx );
820
821   /**
822    * Give the driver the opportunity to hook in its own vtxfmt for
823    * compiling optimized display lists.  This is called on each valid
824    * glBegin() during list compilation.
825    */
826   GLboolean (*NotifySaveBegin)( struct gl_context *ctx, GLenum mode );
827
828   /**
829    * Notify driver that the special derived value _NeedEyeCoords has
830    * changed.
831    */
832   void (*LightingSpaceChange)( struct gl_context *ctx );
833
834   /**
835    * Called by glNewList().
836    *
837    * Let the T&L component know what is going on with display lists
838    * in time to make changes to dispatch tables, etc.
839    */
840   void (*NewList)( struct gl_context *ctx, GLuint list, GLenum mode );
841   /**
842    * Called by glEndList().
843    *
844    * \sa dd_function_table::NewList.
845    */
846   void (*EndList)( struct gl_context *ctx );
847
848   /**
849    * Called by glCallList(s).
850    *
851    * Notify the T&L component before and after calling a display list.
852    */
853   void (*BeginCallList)( struct gl_context *ctx,
854			  struct gl_display_list *dlist );
855   /**
856    * Called by glEndCallList().
857    *
858    * \sa dd_function_table::BeginCallList.
859    */
860   void (*EndCallList)( struct gl_context *ctx );
861
862   /**@}*/
863
864   /**
865    * \name GL_ARB_sync interfaces
866    */
867   /*@{*/
868   struct gl_sync_object * (*NewSyncObject)(struct gl_context *, GLenum);
869   void (*FenceSync)(struct gl_context *, struct gl_sync_object *,
870                     GLenum, GLbitfield);
871   void (*DeleteSyncObject)(struct gl_context *, struct gl_sync_object *);
872   void (*CheckSync)(struct gl_context *, struct gl_sync_object *);
873   void (*ClientWaitSync)(struct gl_context *, struct gl_sync_object *,
874			  GLbitfield, GLuint64);
875   void (*ServerWaitSync)(struct gl_context *, struct gl_sync_object *,
876			  GLbitfield, GLuint64);
877   /*@}*/
878
879   /** GL_NV_conditional_render */
880   void (*BeginConditionalRender)(struct gl_context *ctx,
881                                  struct gl_query_object *q,
882                                  GLenum mode);
883   void (*EndConditionalRender)(struct gl_context *ctx,
884                                struct gl_query_object *q);
885
886   /**
887    * \name GL_OES_draw_texture interface
888    */
889   /*@{*/
890   void (*DrawTex)(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
891                   GLfloat width, GLfloat height);
892   /*@}*/
893
894   /**
895    * \name GL_OES_EGL_image interface
896    */
897   void (*EGLImageTargetTexture2D)(struct gl_context *ctx, GLenum target,
898				   struct gl_texture_object *texObj,
899				   struct gl_texture_image *texImage,
900				   GLeglImageOES image_handle);
901   void (*EGLImageTargetRenderbufferStorage)(struct gl_context *ctx,
902					     struct gl_renderbuffer *rb,
903					     void *image_handle);
904
905   /**
906    * \name GL_EXT_transform_feedback interface
907    */
908   struct gl_transform_feedback_object *
909        (*NewTransformFeedback)(struct gl_context *ctx, GLuint name);
910   void (*DeleteTransformFeedback)(struct gl_context *ctx,
911                                   struct gl_transform_feedback_object *obj);
912   void (*BeginTransformFeedback)(struct gl_context *ctx, GLenum mode,
913                                  struct gl_transform_feedback_object *obj);
914   void (*EndTransformFeedback)(struct gl_context *ctx,
915                                struct gl_transform_feedback_object *obj);
916   void (*PauseTransformFeedback)(struct gl_context *ctx,
917                                  struct gl_transform_feedback_object *obj);
918   void (*ResumeTransformFeedback)(struct gl_context *ctx,
919                                   struct gl_transform_feedback_object *obj);
920
921   /**
922    * Return the number of vertices written to a stream during the last
923    * Begin/EndTransformFeedback block.
924    */
925   GLsizei (*GetTransformFeedbackVertexCount)(struct gl_context *ctx,
926                                       struct gl_transform_feedback_object *obj,
927                                       GLuint stream);
928
929   /**
930    * \name GL_NV_texture_barrier interface
931    */
932   void (*TextureBarrier)(struct gl_context *ctx);
933
934   /**
935    * \name GL_ARB_sampler_objects
936    */
937   struct gl_sampler_object * (*NewSamplerObject)(struct gl_context *ctx,
938                                                  GLuint name);
939   void (*DeleteSamplerObject)(struct gl_context *ctx,
940                               struct gl_sampler_object *samp);
941
942   /**
943    * \name Return a timestamp in nanoseconds as defined by GL_ARB_timer_query.
944    * This should be equivalent to glGetInteger64v(GL_TIMESTAMP);
945    */
946   uint64_t (*GetTimestamp)(struct gl_context *ctx);
947
948   /**
949    * \name GL_ARB_texture_multisample
950    */
951   void (*GetSamplePosition)(struct gl_context *ctx,
952                             struct gl_framebuffer *fb,
953                             GLuint index,
954                             GLfloat *outValue);
955
956   /**
957    * \name NV_vdpau_interop interface
958    */
959   void (*VDPAUMapSurface)(struct gl_context *ctx, GLenum target,
960                           GLenum access, GLboolean output,
961                           struct gl_texture_object *texObj,
962                           struct gl_texture_image *texImage,
963                           const GLvoid *vdpSurface, GLuint index);
964   void (*VDPAUUnmapSurface)(struct gl_context *ctx, GLenum target,
965                             GLenum access, GLboolean output,
966                             struct gl_texture_object *texObj,
967                             struct gl_texture_image *texImage,
968                             const GLvoid *vdpSurface, GLuint index);
969
970   /**
971    * Query reset status for GL_ARB_robustness
972    *
973    * Per \c glGetGraphicsResetStatusARB, this function should return a
974    * non-zero value once after a reset.  If a reset is non-atomic, the
975    * non-zero status should be returned for the duration of the reset.
976    */
977   GLenum (*GetGraphicsResetStatus)(struct gl_context *ctx);
978
979   /**
980    * \name GL_ARB_shader_image_load_store interface.
981    */
982   /** @{ */
983   void (*BindImageTexture)(struct gl_context *ctx,
984                            struct gl_image_unit *unit,
985                            struct gl_texture_object *texObj,
986                            GLint level, GLboolean layered, GLint layer,
987                            GLenum access, GLenum format);
988
989   void (*MemoryBarrier)(struct gl_context *ctx, GLbitfield barriers);
990   /** @} */
991};
992
993
994/**
995 * Per-vertex functions.
996 *
997 * These are the functions which can appear between glBegin and glEnd.
998 * Depending on whether we're inside or outside a glBegin/End pair
999 * and whether we're in immediate mode or building a display list, these
1000 * functions behave differently.  This structure allows us to switch
1001 * between those modes more easily.
1002 *
1003 * Generally, these pointers point to functions in the VBO module.
1004 */
1005typedef struct {
1006   void (GLAPIENTRYP ArrayElement)( GLint );
1007   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
1008   void (GLAPIENTRYP Color3fv)( const GLfloat * );
1009   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1010   void (GLAPIENTRYP Color4fv)( const GLfloat * );
1011   void (GLAPIENTRYP EdgeFlag)( GLboolean );
1012   void (GLAPIENTRYP EvalCoord1f)( GLfloat );
1013   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * );
1014   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat );
1015   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * );
1016   void (GLAPIENTRYP EvalPoint1)( GLint );
1017   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );
1018   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
1019   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
1020   void (GLAPIENTRYP Indexf)( GLfloat );
1021   void (GLAPIENTRYP Indexfv)( const GLfloat * );
1022   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * );
1023   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
1024   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
1025   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
1026   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
1027   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
1028   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
1029   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
1030   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
1031   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
1032   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
1033   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
1034   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
1035   void (GLAPIENTRYP TexCoord1f)( GLfloat );
1036   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
1037   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
1038   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
1039   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
1040   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
1041   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1042   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
1043   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
1044   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
1045   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
1046   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
1047   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
1048   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
1049   void (GLAPIENTRYP CallList)( GLuint );
1050   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );
1051   void (GLAPIENTRYP Begin)( GLenum );
1052   void (GLAPIENTRYP End)( void );
1053   void (GLAPIENTRYP PrimitiveRestartNV)( void );
1054   /* Originally for GL_NV_vertex_program, now used only dlist.c and friends */
1055   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
1056   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
1057   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
1058   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
1059   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1060   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
1061   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1062   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
1063   /* GL_ARB_vertex_program */
1064   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
1065   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
1066   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
1067   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
1068   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
1069   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
1070   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1071   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
1072
1073   /* GL_EXT_gpu_shader4 / GL 3.0 */
1074   void (GLAPIENTRYP VertexAttribI1i)( GLuint index, GLint x);
1075   void (GLAPIENTRYP VertexAttribI2i)( GLuint index, GLint x, GLint y);
1076   void (GLAPIENTRYP VertexAttribI3i)( GLuint index, GLint x, GLint y, GLint z);
1077   void (GLAPIENTRYP VertexAttribI4i)( GLuint index, GLint x, GLint y, GLint z, GLint w);
1078   void (GLAPIENTRYP VertexAttribI2iv)( GLuint index, const GLint *v);
1079   void (GLAPIENTRYP VertexAttribI3iv)( GLuint index, const GLint *v);
1080   void (GLAPIENTRYP VertexAttribI4iv)( GLuint index, const GLint *v);
1081
1082   void (GLAPIENTRYP VertexAttribI1ui)( GLuint index, GLuint x);
1083   void (GLAPIENTRYP VertexAttribI2ui)( GLuint index, GLuint x, GLuint y);
1084   void (GLAPIENTRYP VertexAttribI3ui)( GLuint index, GLuint x, GLuint y, GLuint z);
1085   void (GLAPIENTRYP VertexAttribI4ui)( GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
1086   void (GLAPIENTRYP VertexAttribI2uiv)( GLuint index, const GLuint *v);
1087   void (GLAPIENTRYP VertexAttribI3uiv)( GLuint index, const GLuint *v);
1088   void (GLAPIENTRYP VertexAttribI4uiv)( GLuint index, const GLuint *v);
1089
1090   /* GL_ARB_vertex_type_10_10_10_2_rev / GL3.3 */
1091   void (GLAPIENTRYP VertexP2ui)( GLenum type, GLuint value );
1092   void (GLAPIENTRYP VertexP2uiv)( GLenum type, const GLuint *value);
1093
1094   void (GLAPIENTRYP VertexP3ui)( GLenum type, GLuint value );
1095   void (GLAPIENTRYP VertexP3uiv)( GLenum type, const GLuint *value);
1096
1097   void (GLAPIENTRYP VertexP4ui)( GLenum type, GLuint value );
1098   void (GLAPIENTRYP VertexP4uiv)( GLenum type, const GLuint *value);
1099
1100   void (GLAPIENTRYP TexCoordP1ui)( GLenum type, GLuint coords );
1101   void (GLAPIENTRYP TexCoordP1uiv)( GLenum type, const GLuint *coords );
1102
1103   void (GLAPIENTRYP TexCoordP2ui)( GLenum type, GLuint coords );
1104   void (GLAPIENTRYP TexCoordP2uiv)( GLenum type, const GLuint *coords );
1105
1106   void (GLAPIENTRYP TexCoordP3ui)( GLenum type, GLuint coords );
1107   void (GLAPIENTRYP TexCoordP3uiv)( GLenum type, const GLuint *coords );
1108
1109   void (GLAPIENTRYP TexCoordP4ui)( GLenum type, GLuint coords );
1110   void (GLAPIENTRYP TexCoordP4uiv)( GLenum type, const GLuint *coords );
1111
1112   void (GLAPIENTRYP MultiTexCoordP1ui)( GLenum texture, GLenum type, GLuint coords );
1113   void (GLAPIENTRYP MultiTexCoordP1uiv)( GLenum texture, GLenum type, const GLuint *coords );
1114   void (GLAPIENTRYP MultiTexCoordP2ui)( GLenum texture, GLenum type, GLuint coords );
1115   void (GLAPIENTRYP MultiTexCoordP2uiv)( GLenum texture, GLenum type, const GLuint *coords );
1116   void (GLAPIENTRYP MultiTexCoordP3ui)( GLenum texture, GLenum type, GLuint coords );
1117   void (GLAPIENTRYP MultiTexCoordP3uiv)( GLenum texture, GLenum type, const GLuint *coords );
1118   void (GLAPIENTRYP MultiTexCoordP4ui)( GLenum texture, GLenum type, GLuint coords );
1119   void (GLAPIENTRYP MultiTexCoordP4uiv)( GLenum texture, GLenum type, const GLuint *coords );
1120
1121   void (GLAPIENTRYP NormalP3ui)( GLenum type, GLuint coords );
1122   void (GLAPIENTRYP NormalP3uiv)( GLenum type, const GLuint *coords );
1123
1124   void (GLAPIENTRYP ColorP3ui)( GLenum type, GLuint color );
1125   void (GLAPIENTRYP ColorP3uiv)( GLenum type, const GLuint *color );
1126
1127   void (GLAPIENTRYP ColorP4ui)( GLenum type, GLuint color );
1128   void (GLAPIENTRYP ColorP4uiv)( GLenum type, const GLuint *color );
1129
1130   void (GLAPIENTRYP SecondaryColorP3ui)( GLenum type, GLuint color );
1131   void (GLAPIENTRYP SecondaryColorP3uiv)( GLenum type, const GLuint *color );
1132
1133   void (GLAPIENTRYP VertexAttribP1ui)( GLuint index, GLenum type,
1134					GLboolean normalized, GLuint value);
1135   void (GLAPIENTRYP VertexAttribP2ui)( GLuint index, GLenum type,
1136					GLboolean normalized, GLuint value);
1137   void (GLAPIENTRYP VertexAttribP3ui)( GLuint index, GLenum type,
1138					GLboolean normalized, GLuint value);
1139   void (GLAPIENTRYP VertexAttribP4ui)( GLuint index, GLenum type,
1140					GLboolean normalized, GLuint value);
1141   void (GLAPIENTRYP VertexAttribP1uiv)( GLuint index, GLenum type,
1142					GLboolean normalized,
1143					 const GLuint *value);
1144   void (GLAPIENTRYP VertexAttribP2uiv)( GLuint index, GLenum type,
1145					GLboolean normalized,
1146					 const GLuint *value);
1147   void (GLAPIENTRYP VertexAttribP3uiv)( GLuint index, GLenum type,
1148					GLboolean normalized,
1149					 const GLuint *value);
1150   void (GLAPIENTRYP VertexAttribP4uiv)( GLuint index, GLenum type,
1151					 GLboolean normalized,
1152					 const GLuint *value);
1153} GLvertexformat;
1154
1155
1156#endif /* DD_INCLUDED */
1157