1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include <stdio.h>
27#include "errors.h"
28#include "mtypes.h"
29#include "attrib.h"
30#include "enums.h"
31#include "formats.h"
32#include "hash.h"
33#include "imports.h"
34#include "macros.h"
35#include "debug.h"
36#include "get.h"
37#include "pixelstore.h"
38#include "readpix.h"
39#include "texobj.h"
40
41
42static const char *
43tex_target_name(GLenum tgt)
44{
45   static const struct {
46      GLenum target;
47      const char *name;
48   } tex_targets[] = {
49      { GL_TEXTURE_1D, "GL_TEXTURE_1D" },
50      { GL_TEXTURE_2D, "GL_TEXTURE_2D" },
51      { GL_TEXTURE_3D, "GL_TEXTURE_3D" },
52      { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" },
53      { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" },
54      { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" },
55      { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" },
56      { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" },
57      { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" },
58      { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" },
59      { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" },
60      { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" }
61   };
62   GLuint i;
63   STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS);
64   for (i = 0; i < ARRAY_SIZE(tex_targets); i++) {
65      if (tex_targets[i].target == tgt)
66         return tex_targets[i].name;
67   }
68   return "UNKNOWN TEX TARGET";
69}
70
71
72void
73_mesa_print_state( const char *msg, GLuint state )
74{
75   _mesa_debug(NULL,
76	   "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
77	   msg,
78	   state,
79	   (state & _NEW_MODELVIEW)       ? "ctx->ModelView, " : "",
80	   (state & _NEW_PROJECTION)      ? "ctx->Projection, " : "",
81	   (state & _NEW_TEXTURE_MATRIX)  ? "ctx->TextureMatrix, " : "",
82	   (state & _NEW_COLOR)           ? "ctx->Color, " : "",
83	   (state & _NEW_DEPTH)           ? "ctx->Depth, " : "",
84	   (state & _NEW_EVAL)            ? "ctx->Eval/EvalMap, " : "",
85	   (state & _NEW_FOG)             ? "ctx->Fog, " : "",
86	   (state & _NEW_HINT)            ? "ctx->Hint, " : "",
87	   (state & _NEW_LIGHT)           ? "ctx->Light, " : "",
88	   (state & _NEW_LINE)            ? "ctx->Line, " : "",
89	   (state & _NEW_PIXEL)           ? "ctx->Pixel, " : "",
90	   (state & _NEW_POINT)           ? "ctx->Point, " : "",
91	   (state & _NEW_POLYGON)         ? "ctx->Polygon, " : "",
92	   (state & _NEW_POLYGONSTIPPLE)  ? "ctx->PolygonStipple, " : "",
93	   (state & _NEW_SCISSOR)         ? "ctx->Scissor, " : "",
94	   (state & _NEW_STENCIL)         ? "ctx->Stencil, " : "",
95	   (state & _NEW_TEXTURE_OBJECT)  ? "ctx->Texture(Object), " : "",
96	   (state & _NEW_TRANSFORM)       ? "ctx->Transform, " : "",
97	   (state & _NEW_VIEWPORT)        ? "ctx->Viewport, " : "",
98           (state & _NEW_TEXTURE_STATE)   ? "ctx->Texture(State), " : "",
99	   (state & _NEW_RENDERMODE)      ? "ctx->RenderMode, " : "",
100	   (state & _NEW_BUFFERS)         ? "ctx->Visual, ctx->DrawBuffer,, " : "");
101}
102
103
104
105/**
106 * Print information about this Mesa version and build options.
107 */
108void _mesa_print_info( struct gl_context *ctx )
109{
110   _mesa_debug(NULL, "Mesa GL_VERSION = %s\n",
111	   (char *) _mesa_GetString(GL_VERSION));
112   _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n",
113	   (char *) _mesa_GetString(GL_RENDERER));
114   _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n",
115	   (char *) _mesa_GetString(GL_VENDOR));
116
117   /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher
118    * core contexts.
119    */
120   _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String);
121
122#if defined(USE_X86_ASM)
123   _mesa_debug(NULL, "Mesa x86-optimized: YES\n");
124#else
125   _mesa_debug(NULL, "Mesa x86-optimized: NO\n");
126#endif
127#if defined(USE_SPARC_ASM)
128   _mesa_debug(NULL, "Mesa sparc-optimized: YES\n");
129#else
130   _mesa_debug(NULL, "Mesa sparc-optimized: NO\n");
131#endif
132}
133
134
135/**
136 * Set verbose logging flags.  When these flags are set, GL API calls
137 * in the various categories will be printed to stderr.
138 * \param str  a comma-separated list of keywords
139 */
140static void
141set_verbose_flags(const char *str)
142{
143#ifdef DEBUG
144   struct option {
145      const char *name;
146      GLbitfield flag;
147   };
148   static const struct option opts[] = {
149      { "varray",    VERBOSE_VARRAY },
150      { "tex",       VERBOSE_TEXTURE },
151      { "mat",       VERBOSE_MATERIAL },
152      { "pipe",      VERBOSE_PIPELINE },
153      { "driver",    VERBOSE_DRIVER },
154      { "state",     VERBOSE_STATE },
155      { "api",       VERBOSE_API },
156      { "list",      VERBOSE_DISPLAY_LIST },
157      { "lighting",  VERBOSE_LIGHTING },
158      { "disassem",  VERBOSE_DISASSEM },
159      { "draw",      VERBOSE_DRAW },
160      { "swap",      VERBOSE_SWAPBUFFERS }
161   };
162   GLuint i;
163
164   if (!str)
165      return;
166
167   MESA_VERBOSE = 0x0;
168   for (i = 0; i < ARRAY_SIZE(opts); i++) {
169      if (strstr(str, opts[i].name) || strcmp(str, "all") == 0)
170         MESA_VERBOSE |= opts[i].flag;
171   }
172#endif
173}
174
175
176/**
177 * Set debugging flags.  When these flags are set, Mesa will do additional
178 * debug checks or actions.
179 * \param str  a comma-separated list of keywords
180 */
181static void
182set_debug_flags(const char *str)
183{
184#ifdef DEBUG
185   struct option {
186      const char *name;
187      GLbitfield flag;
188   };
189   static const struct option opts[] = {
190      { "silent", DEBUG_SILENT }, /* turn off debug messages */
191      { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */
192      { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE },
193      { "incomplete_fbo", DEBUG_INCOMPLETE_FBO },
194      { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */
195   };
196   GLuint i;
197
198   if (!str)
199      return;
200
201   MESA_DEBUG_FLAGS = 0x0;
202   for (i = 0; i < ARRAY_SIZE(opts); i++) {
203      if (strstr(str, opts[i].name))
204         MESA_DEBUG_FLAGS |= opts[i].flag;
205   }
206#endif
207}
208
209
210/**
211 * Initialize debugging variables from env vars.
212 */
213void
214_mesa_init_debug( struct gl_context *ctx )
215{
216   set_debug_flags(getenv("MESA_DEBUG"));
217   set_verbose_flags(getenv("MESA_VERBOSE"));
218}
219
220
221/*
222 * Write ppm file
223 */
224static void
225write_ppm(const char *filename, const GLubyte *buffer, int width, int height,
226          int comps, int rcomp, int gcomp, int bcomp, GLboolean invert)
227{
228   FILE *f = fopen( filename, "w" );
229   if (f) {
230      int x, y;
231      const GLubyte *ptr = buffer;
232      fprintf(f,"P6\n");
233      fprintf(f,"# ppm-file created by osdemo.c\n");
234      fprintf(f,"%i %i\n", width,height);
235      fprintf(f,"255\n");
236      fclose(f);
237      f = fopen( filename, "ab" );  /* reopen in binary append mode */
238      if (!f) {
239         fprintf(stderr, "Error while reopening %s in write_ppm()\n",
240                 filename);
241         return;
242      }
243      for (y=0; y < height; y++) {
244         for (x = 0; x < width; x++) {
245            int yy = invert ? (height - 1 - y) : y;
246            int i = (yy * width + x) * comps;
247            fputc(ptr[i+rcomp], f); /* write red */
248            fputc(ptr[i+gcomp], f); /* write green */
249            fputc(ptr[i+bcomp], f); /* write blue */
250         }
251      }
252      fclose(f);
253   }
254   else {
255      fprintf(stderr, "Unable to create %s in write_ppm()\n", filename);
256   }
257}
258
259
260/**
261 * Write a texture image to a ppm file.
262 * \param face  cube face in [0,5]
263 * \param level  mipmap level
264 */
265static void
266write_texture_image(struct gl_texture_object *texObj,
267                    GLuint face, GLuint level)
268{
269   struct gl_texture_image *img = texObj->Image[face][level];
270   if (img) {
271      GET_CURRENT_CONTEXT(ctx);
272      struct gl_pixelstore_attrib store;
273      GLubyte *buffer;
274      char s[100];
275
276      buffer = malloc(img->Width * img->Height
277                                        * img->Depth * 4);
278
279      store = ctx->Pack; /* save */
280      ctx->Pack = ctx->DefaultPacking;
281
282      ctx->Driver.GetTexSubImage(ctx,
283                                 0, 0, 0, img->Width, img->Height, img->Depth,
284                                 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img);
285
286      /* make filename */
287      _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face);
288
289      printf("  Writing image level %u to %s\n", level, s);
290      write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE);
291
292      ctx->Pack = store; /* restore */
293
294      free(buffer);
295   }
296}
297
298
299/**
300 * Write renderbuffer image to a ppm file.
301 */
302void
303_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb)
304{
305   GET_CURRENT_CONTEXT(ctx);
306   GLubyte *buffer;
307   char s[100];
308   GLenum format, type;
309
310   if (rb->_BaseFormat == GL_RGB ||
311       rb->_BaseFormat == GL_RGBA) {
312      format = GL_RGBA;
313      type = GL_UNSIGNED_BYTE;
314   }
315   else if (rb->_BaseFormat == GL_DEPTH_STENCIL) {
316      format = GL_DEPTH_STENCIL;
317      type = GL_UNSIGNED_INT_24_8;
318   }
319   else {
320      _mesa_debug(NULL,
321                  "Unsupported BaseFormat 0x%x in "
322                  "_mesa_write_renderbuffer_image()\n",
323                  rb->_BaseFormat);
324      return;
325   }
326
327   buffer = malloc(rb->Width * rb->Height * 4);
328
329   ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height,
330                          format, type, &ctx->DefaultPacking, buffer);
331
332   /* make filename */
333   _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name);
334   _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name);
335
336   printf("  Writing renderbuffer image to %s\n", s);
337
338   _mesa_debug(NULL, "  Writing renderbuffer image to %s\n", s);
339
340   write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE);
341
342   free(buffer);
343}
344
345
346/** How many texture images (mipmap levels, faces) to write to files */
347#define WRITE_NONE 0
348#define WRITE_ONE  1
349#define WRITE_ALL  2
350
351static GLuint WriteImages;
352
353
354static void
355dump_texture(struct gl_texture_object *texObj, GLuint writeImages)
356{
357   const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1;
358   GLboolean written = GL_FALSE;
359   GLuint i, j;
360
361   printf("Texture %u\n", texObj->Name);
362   printf("  Target %s\n", tex_target_name(texObj->Target));
363   for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
364      for (j = 0; j < numFaces; j++) {
365         struct gl_texture_image *texImg = texObj->Image[j][i];
366         if (texImg) {
367            printf("  Face %u level %u: %d x %d x %d, format %s\n",
368		   j, i,
369		   texImg->Width, texImg->Height, texImg->Depth,
370		   _mesa_get_format_name(texImg->TexFormat));
371            if (writeImages == WRITE_ALL ||
372                (writeImages == WRITE_ONE && !written)) {
373               write_texture_image(texObj, j, i);
374               written = GL_TRUE;
375            }
376         }
377      }
378   }
379}
380
381
382/**
383 * Dump a single texture.
384 */
385void
386_mesa_dump_texture(GLuint texture, GLuint writeImages)
387{
388   GET_CURRENT_CONTEXT(ctx);
389   struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture);
390   if (texObj) {
391      dump_texture(texObj, writeImages);
392   }
393}
394
395
396static void
397dump_texture_cb(GLuint id, void *data, void *userData)
398{
399   struct gl_texture_object *texObj = (struct gl_texture_object *) data;
400   (void) userData;
401   dump_texture(texObj, WriteImages);
402}
403
404
405/**
406 * Print basic info about all texture objext to stdout.
407 * If dumpImages is true, write PPM of level[0] image to a file.
408 */
409void
410_mesa_dump_textures(GLuint writeImages)
411{
412   GET_CURRENT_CONTEXT(ctx);
413   WriteImages = writeImages;
414   _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx);
415}
416
417
418static void
419dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage)
420{
421   printf("Renderbuffer %u: %u x %u  IntFormat = %s\n",
422	  rb->Name, rb->Width, rb->Height,
423	  _mesa_enum_to_string(rb->InternalFormat));
424   if (writeImage) {
425      _mesa_write_renderbuffer_image(rb);
426   }
427}
428
429
430static void
431dump_renderbuffer_cb(GLuint id, void *data, void *userData)
432{
433   const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data;
434   (void) userData;
435   dump_renderbuffer(rb, WriteImages);
436}
437
438
439/**
440 * Print basic info about all renderbuffers to stdout.
441 * If dumpImages is true, write PPM of level[0] image to a file.
442 */
443void
444_mesa_dump_renderbuffers(GLboolean writeImages)
445{
446   GET_CURRENT_CONTEXT(ctx);
447   WriteImages = writeImages;
448   _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx);
449}
450
451
452
453void
454_mesa_dump_color_buffer(const char *filename)
455{
456   GET_CURRENT_CONTEXT(ctx);
457   const GLuint w = ctx->DrawBuffer->Width;
458   const GLuint h = ctx->DrawBuffer->Height;
459   GLubyte *buf;
460
461   buf = malloc(w * h * 4);
462
463   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
464   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
465   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
466
467   _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf);
468
469   printf("ReadBuffer %p 0x%x  DrawBuffer %p 0x%x\n",
470	  (void *) ctx->ReadBuffer->_ColorReadBuffer,
471	  ctx->ReadBuffer->ColorReadBuffer,
472	  (void *) ctx->DrawBuffer->_ColorDrawBuffers[0],
473	  ctx->DrawBuffer->ColorDrawBuffer[0]);
474   printf("Writing %d x %d color buffer to %s\n", w, h, filename);
475   write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE);
476
477   _mesa_PopClientAttrib();
478
479   free(buf);
480}
481
482
483void
484_mesa_dump_depth_buffer(const char *filename)
485{
486   GET_CURRENT_CONTEXT(ctx);
487   const GLuint w = ctx->DrawBuffer->Width;
488   const GLuint h = ctx->DrawBuffer->Height;
489   GLuint *buf;
490   GLubyte *buf2;
491   GLuint i;
492
493   buf = malloc(w * h * 4);  /* 4 bpp */
494   buf2 = malloc(w * h * 3); /* 3 bpp */
495
496   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
497   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
498   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
499
500   _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf);
501
502   /* spread 24 bits of Z across R, G, B */
503   for (i = 0; i < w * h; i++) {
504      buf2[i*3+0] = (buf[i] >> 24) & 0xff;
505      buf2[i*3+1] = (buf[i] >> 16) & 0xff;
506      buf2[i*3+2] = (buf[i] >>  8) & 0xff;
507   }
508
509   printf("Writing %d x %d depth buffer to %s\n", w, h, filename);
510   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
511
512   _mesa_PopClientAttrib();
513
514   free(buf);
515   free(buf2);
516}
517
518
519void
520_mesa_dump_stencil_buffer(const char *filename)
521{
522   GET_CURRENT_CONTEXT(ctx);
523   const GLuint w = ctx->DrawBuffer->Width;
524   const GLuint h = ctx->DrawBuffer->Height;
525   GLubyte *buf;
526   GLubyte *buf2;
527   GLuint i;
528
529   buf = malloc(w * h);  /* 1 bpp */
530   buf2 = malloc(w * h * 3); /* 3 bpp */
531
532   _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
533   _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1);
534   _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE);
535
536   _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf);
537
538   for (i = 0; i < w * h; i++) {
539      buf2[i*3+0] = buf[i];
540      buf2[i*3+1] = (buf[i] & 127) * 2;
541      buf2[i*3+2] = (buf[i] - 128) * 2;
542   }
543
544   printf("Writing %d x %d stencil buffer to %s\n", w, h, filename);
545   write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE);
546
547   _mesa_PopClientAttrib();
548
549   free(buf);
550   free(buf2);
551}
552
553
554void
555_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h,
556                 GLenum format, GLenum type)
557{
558   GLboolean invert = GL_TRUE;
559
560   if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
561      write_ppm(filename, image, w, h, 4, 0, 1, 2, invert);
562   }
563   else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) {
564      write_ppm(filename, image, w, h, 4, 2, 1, 0, invert);
565   }
566   else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) {
567      write_ppm(filename, image, w, h, 2, 1, 0, 0, invert);
568   }
569   else if (format == GL_RED && type == GL_UNSIGNED_BYTE) {
570      write_ppm(filename, image, w, h, 1, 0, 0, 0, invert);
571   }
572   else if (format == GL_RGBA && type == GL_FLOAT) {
573      /* convert floats to ubyte */
574      GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte));
575      const GLfloat *f = (const GLfloat *) image;
576      GLuint i;
577      for (i = 0; i < w * h * 4; i++) {
578         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
579      }
580      write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert);
581      free(buf);
582   }
583   else if (format == GL_RED && type == GL_FLOAT) {
584      /* convert floats to ubyte */
585      GLubyte *buf = malloc(w * h * sizeof(GLubyte));
586      const GLfloat *f = (const GLfloat *) image;
587      GLuint i;
588      for (i = 0; i < w * h; i++) {
589         UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]);
590      }
591      write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert);
592      free(buf);
593   }
594   else {
595      _mesa_problem(NULL,
596                 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()",
597                 format, type);
598   }
599}
600
601
602/**
603 * Quick and dirty function to "print" a texture to stdout.
604 */
605void
606_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img)
607{
608   const GLint slice = 0;
609   GLint srcRowStride;
610   GLuint i, j, c;
611   GLubyte *data;
612
613   ctx->Driver.MapTextureImage(ctx, img, slice,
614                               0, 0, img->Width, img->Height, GL_MAP_READ_BIT,
615                               &data, &srcRowStride);
616
617   if (!data) {
618      printf("No texture data\n");
619   }
620   else {
621      /* XXX add more formats or make into a new format utility function */
622      switch (img->TexFormat) {
623         case MESA_FORMAT_A_UNORM8:
624         case MESA_FORMAT_L_UNORM8:
625         case MESA_FORMAT_I_UNORM8:
626            c = 1;
627            break;
628         case MESA_FORMAT_L8A8_UNORM:
629         case MESA_FORMAT_A8L8_UNORM:
630            c = 2;
631            break;
632         case MESA_FORMAT_BGR_UNORM8:
633         case MESA_FORMAT_RGB_UNORM8:
634            c = 3;
635            break;
636         case MESA_FORMAT_A8B8G8R8_UNORM:
637         case MESA_FORMAT_B8G8R8A8_UNORM:
638            c = 4;
639            break;
640         default:
641            _mesa_problem(NULL, "error in PrintTexture\n");
642            return;
643      }
644
645      for (i = 0; i < img->Height; i++) {
646         for (j = 0; j < img->Width; j++) {
647            if (c==1)
648               printf("%02x  ", data[0]);
649            else if (c==2)
650               printf("%02x%02x  ", data[0], data[1]);
651            else if (c==3)
652               printf("%02x%02x%02x  ", data[0], data[1], data[2]);
653            else if (c==4)
654               printf("%02x%02x%02x%02x  ", data[0], data[1], data[2], data[3]);
655            data += (srcRowStride - img->Width) * c;
656         }
657         /* XXX use img->ImageStride here */
658         printf("\n");
659
660      }
661   }
662
663   ctx->Driver.UnmapTextureImage(ctx, img, slice);
664}
665