1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 5 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 23 * OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26#include <stdio.h> 27#include "errors.h" 28#include "mtypes.h" 29#include "attrib.h" 30#include "enums.h" 31#include "formats.h" 32#include "hash.h" 33#include "imports.h" 34#include "macros.h" 35#include "debug.h" 36#include "get.h" 37#include "pixelstore.h" 38#include "readpix.h" 39#include "texobj.h" 40 41 42static const char * 43tex_target_name(GLenum tgt) 44{ 45 static const struct { 46 GLenum target; 47 const char *name; 48 } tex_targets[] = { 49 { GL_TEXTURE_1D, "GL_TEXTURE_1D" }, 50 { GL_TEXTURE_2D, "GL_TEXTURE_2D" }, 51 { GL_TEXTURE_3D, "GL_TEXTURE_3D" }, 52 { GL_TEXTURE_CUBE_MAP, "GL_TEXTURE_CUBE_MAP" }, 53 { GL_TEXTURE_RECTANGLE, "GL_TEXTURE_RECTANGLE" }, 54 { GL_TEXTURE_1D_ARRAY_EXT, "GL_TEXTURE_1D_ARRAY" }, 55 { GL_TEXTURE_2D_ARRAY_EXT, "GL_TEXTURE_2D_ARRAY" }, 56 { GL_TEXTURE_CUBE_MAP_ARRAY, "GL_TEXTURE_CUBE_MAP_ARRAY" }, 57 { GL_TEXTURE_BUFFER, "GL_TEXTURE_BUFFER" }, 58 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, 59 { GL_TEXTURE_2D_MULTISAMPLE_ARRAY, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY" }, 60 { GL_TEXTURE_EXTERNAL_OES, "GL_TEXTURE_EXTERNAL_OES" } 61 }; 62 GLuint i; 63 STATIC_ASSERT(ARRAY_SIZE(tex_targets) == NUM_TEXTURE_TARGETS); 64 for (i = 0; i < ARRAY_SIZE(tex_targets); i++) { 65 if (tex_targets[i].target == tgt) 66 return tex_targets[i].name; 67 } 68 return "UNKNOWN TEX TARGET"; 69} 70 71 72void 73_mesa_print_state( const char *msg, GLuint state ) 74{ 75 _mesa_debug(NULL, 76 "%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", 77 msg, 78 state, 79 (state & _NEW_MODELVIEW) ? "ctx->ModelView, " : "", 80 (state & _NEW_PROJECTION) ? "ctx->Projection, " : "", 81 (state & _NEW_TEXTURE_MATRIX) ? "ctx->TextureMatrix, " : "", 82 (state & _NEW_COLOR) ? "ctx->Color, " : "", 83 (state & _NEW_DEPTH) ? "ctx->Depth, " : "", 84 (state & _NEW_EVAL) ? "ctx->Eval/EvalMap, " : "", 85 (state & _NEW_FOG) ? "ctx->Fog, " : "", 86 (state & _NEW_HINT) ? "ctx->Hint, " : "", 87 (state & _NEW_LIGHT) ? "ctx->Light, " : "", 88 (state & _NEW_LINE) ? "ctx->Line, " : "", 89 (state & _NEW_PIXEL) ? "ctx->Pixel, " : "", 90 (state & _NEW_POINT) ? "ctx->Point, " : "", 91 (state & _NEW_POLYGON) ? "ctx->Polygon, " : "", 92 (state & _NEW_POLYGONSTIPPLE) ? "ctx->PolygonStipple, " : "", 93 (state & _NEW_SCISSOR) ? "ctx->Scissor, " : "", 94 (state & _NEW_STENCIL) ? "ctx->Stencil, " : "", 95 (state & _NEW_TEXTURE_OBJECT) ? "ctx->Texture(Object), " : "", 96 (state & _NEW_TRANSFORM) ? "ctx->Transform, " : "", 97 (state & _NEW_VIEWPORT) ? "ctx->Viewport, " : "", 98 (state & _NEW_TEXTURE_STATE) ? "ctx->Texture(State), " : "", 99 (state & _NEW_RENDERMODE) ? "ctx->RenderMode, " : "", 100 (state & _NEW_BUFFERS) ? "ctx->Visual, ctx->DrawBuffer,, " : ""); 101} 102 103 104 105/** 106 * Print information about this Mesa version and build options. 107 */ 108void _mesa_print_info( struct gl_context *ctx ) 109{ 110 _mesa_debug(NULL, "Mesa GL_VERSION = %s\n", 111 (char *) _mesa_GetString(GL_VERSION)); 112 _mesa_debug(NULL, "Mesa GL_RENDERER = %s\n", 113 (char *) _mesa_GetString(GL_RENDERER)); 114 _mesa_debug(NULL, "Mesa GL_VENDOR = %s\n", 115 (char *) _mesa_GetString(GL_VENDOR)); 116 117 /* use ctx as GL_EXTENSIONS will not work on 3.0 or higher 118 * core contexts. 119 */ 120 _mesa_debug(NULL, "Mesa GL_EXTENSIONS = %s\n", ctx->Extensions.String); 121 122#if defined(USE_X86_ASM) 123 _mesa_debug(NULL, "Mesa x86-optimized: YES\n"); 124#else 125 _mesa_debug(NULL, "Mesa x86-optimized: NO\n"); 126#endif 127#if defined(USE_SPARC_ASM) 128 _mesa_debug(NULL, "Mesa sparc-optimized: YES\n"); 129#else 130 _mesa_debug(NULL, "Mesa sparc-optimized: NO\n"); 131#endif 132} 133 134 135/** 136 * Set verbose logging flags. When these flags are set, GL API calls 137 * in the various categories will be printed to stderr. 138 * \param str a comma-separated list of keywords 139 */ 140static void 141set_verbose_flags(const char *str) 142{ 143#ifdef DEBUG 144 struct option { 145 const char *name; 146 GLbitfield flag; 147 }; 148 static const struct option opts[] = { 149 { "varray", VERBOSE_VARRAY }, 150 { "tex", VERBOSE_TEXTURE }, 151 { "mat", VERBOSE_MATERIAL }, 152 { "pipe", VERBOSE_PIPELINE }, 153 { "driver", VERBOSE_DRIVER }, 154 { "state", VERBOSE_STATE }, 155 { "api", VERBOSE_API }, 156 { "list", VERBOSE_DISPLAY_LIST }, 157 { "lighting", VERBOSE_LIGHTING }, 158 { "disassem", VERBOSE_DISASSEM }, 159 { "draw", VERBOSE_DRAW }, 160 { "swap", VERBOSE_SWAPBUFFERS } 161 }; 162 GLuint i; 163 164 if (!str) 165 return; 166 167 MESA_VERBOSE = 0x0; 168 for (i = 0; i < ARRAY_SIZE(opts); i++) { 169 if (strstr(str, opts[i].name) || strcmp(str, "all") == 0) 170 MESA_VERBOSE |= opts[i].flag; 171 } 172#endif 173} 174 175 176/** 177 * Set debugging flags. When these flags are set, Mesa will do additional 178 * debug checks or actions. 179 * \param str a comma-separated list of keywords 180 */ 181static void 182set_debug_flags(const char *str) 183{ 184#ifdef DEBUG 185 struct option { 186 const char *name; 187 GLbitfield flag; 188 }; 189 static const struct option opts[] = { 190 { "silent", DEBUG_SILENT }, /* turn off debug messages */ 191 { "flush", DEBUG_ALWAYS_FLUSH }, /* flush after each drawing command */ 192 { "incomplete_tex", DEBUG_INCOMPLETE_TEXTURE }, 193 { "incomplete_fbo", DEBUG_INCOMPLETE_FBO }, 194 { "context", DEBUG_CONTEXT } /* force set GL_CONTEXT_FLAG_DEBUG_BIT flag */ 195 }; 196 GLuint i; 197 198 if (!str) 199 return; 200 201 MESA_DEBUG_FLAGS = 0x0; 202 for (i = 0; i < ARRAY_SIZE(opts); i++) { 203 if (strstr(str, opts[i].name)) 204 MESA_DEBUG_FLAGS |= opts[i].flag; 205 } 206#endif 207} 208 209 210/** 211 * Initialize debugging variables from env vars. 212 */ 213void 214_mesa_init_debug( struct gl_context *ctx ) 215{ 216 set_debug_flags(getenv("MESA_DEBUG")); 217 set_verbose_flags(getenv("MESA_VERBOSE")); 218} 219 220 221/* 222 * Write ppm file 223 */ 224static void 225write_ppm(const char *filename, const GLubyte *buffer, int width, int height, 226 int comps, int rcomp, int gcomp, int bcomp, GLboolean invert) 227{ 228 FILE *f = fopen( filename, "w" ); 229 if (f) { 230 int x, y; 231 const GLubyte *ptr = buffer; 232 fprintf(f,"P6\n"); 233 fprintf(f,"# ppm-file created by osdemo.c\n"); 234 fprintf(f,"%i %i\n", width,height); 235 fprintf(f,"255\n"); 236 fclose(f); 237 f = fopen( filename, "ab" ); /* reopen in binary append mode */ 238 if (!f) { 239 fprintf(stderr, "Error while reopening %s in write_ppm()\n", 240 filename); 241 return; 242 } 243 for (y=0; y < height; y++) { 244 for (x = 0; x < width; x++) { 245 int yy = invert ? (height - 1 - y) : y; 246 int i = (yy * width + x) * comps; 247 fputc(ptr[i+rcomp], f); /* write red */ 248 fputc(ptr[i+gcomp], f); /* write green */ 249 fputc(ptr[i+bcomp], f); /* write blue */ 250 } 251 } 252 fclose(f); 253 } 254 else { 255 fprintf(stderr, "Unable to create %s in write_ppm()\n", filename); 256 } 257} 258 259 260/** 261 * Write a texture image to a ppm file. 262 * \param face cube face in [0,5] 263 * \param level mipmap level 264 */ 265static void 266write_texture_image(struct gl_texture_object *texObj, 267 GLuint face, GLuint level) 268{ 269 struct gl_texture_image *img = texObj->Image[face][level]; 270 if (img) { 271 GET_CURRENT_CONTEXT(ctx); 272 struct gl_pixelstore_attrib store; 273 GLubyte *buffer; 274 char s[100]; 275 276 buffer = malloc(img->Width * img->Height 277 * img->Depth * 4); 278 279 store = ctx->Pack; /* save */ 280 ctx->Pack = ctx->DefaultPacking; 281 282 ctx->Driver.GetTexSubImage(ctx, 283 0, 0, 0, img->Width, img->Height, img->Depth, 284 GL_RGBA, GL_UNSIGNED_BYTE, buffer, img); 285 286 /* make filename */ 287 _mesa_snprintf(s, sizeof(s), "/tmp/tex%u.l%u.f%u.ppm", texObj->Name, level, face); 288 289 printf(" Writing image level %u to %s\n", level, s); 290 write_ppm(s, buffer, img->Width, img->Height, 4, 0, 1, 2, GL_FALSE); 291 292 ctx->Pack = store; /* restore */ 293 294 free(buffer); 295 } 296} 297 298 299/** 300 * Write renderbuffer image to a ppm file. 301 */ 302void 303_mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb) 304{ 305 GET_CURRENT_CONTEXT(ctx); 306 GLubyte *buffer; 307 char s[100]; 308 GLenum format, type; 309 310 if (rb->_BaseFormat == GL_RGB || 311 rb->_BaseFormat == GL_RGBA) { 312 format = GL_RGBA; 313 type = GL_UNSIGNED_BYTE; 314 } 315 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { 316 format = GL_DEPTH_STENCIL; 317 type = GL_UNSIGNED_INT_24_8; 318 } 319 else { 320 _mesa_debug(NULL, 321 "Unsupported BaseFormat 0x%x in " 322 "_mesa_write_renderbuffer_image()\n", 323 rb->_BaseFormat); 324 return; 325 } 326 327 buffer = malloc(rb->Width * rb->Height * 4); 328 329 ctx->Driver.ReadPixels(ctx, 0, 0, rb->Width, rb->Height, 330 format, type, &ctx->DefaultPacking, buffer); 331 332 /* make filename */ 333 _mesa_snprintf(s, sizeof(s), "/tmp/renderbuffer%u.ppm", rb->Name); 334 _mesa_snprintf(s, sizeof(s), "C:\\renderbuffer%u.ppm", rb->Name); 335 336 printf(" Writing renderbuffer image to %s\n", s); 337 338 _mesa_debug(NULL, " Writing renderbuffer image to %s\n", s); 339 340 write_ppm(s, buffer, rb->Width, rb->Height, 4, 0, 1, 2, GL_TRUE); 341 342 free(buffer); 343} 344 345 346/** How many texture images (mipmap levels, faces) to write to files */ 347#define WRITE_NONE 0 348#define WRITE_ONE 1 349#define WRITE_ALL 2 350 351static GLuint WriteImages; 352 353 354static void 355dump_texture(struct gl_texture_object *texObj, GLuint writeImages) 356{ 357 const GLuint numFaces = texObj->Target == GL_TEXTURE_CUBE_MAP ? 6 : 1; 358 GLboolean written = GL_FALSE; 359 GLuint i, j; 360 361 printf("Texture %u\n", texObj->Name); 362 printf(" Target %s\n", tex_target_name(texObj->Target)); 363 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { 364 for (j = 0; j < numFaces; j++) { 365 struct gl_texture_image *texImg = texObj->Image[j][i]; 366 if (texImg) { 367 printf(" Face %u level %u: %d x %d x %d, format %s\n", 368 j, i, 369 texImg->Width, texImg->Height, texImg->Depth, 370 _mesa_get_format_name(texImg->TexFormat)); 371 if (writeImages == WRITE_ALL || 372 (writeImages == WRITE_ONE && !written)) { 373 write_texture_image(texObj, j, i); 374 written = GL_TRUE; 375 } 376 } 377 } 378 } 379} 380 381 382/** 383 * Dump a single texture. 384 */ 385void 386_mesa_dump_texture(GLuint texture, GLuint writeImages) 387{ 388 GET_CURRENT_CONTEXT(ctx); 389 struct gl_texture_object *texObj = _mesa_lookup_texture(ctx, texture); 390 if (texObj) { 391 dump_texture(texObj, writeImages); 392 } 393} 394 395 396static void 397dump_texture_cb(GLuint id, void *data, void *userData) 398{ 399 struct gl_texture_object *texObj = (struct gl_texture_object *) data; 400 (void) userData; 401 dump_texture(texObj, WriteImages); 402} 403 404 405/** 406 * Print basic info about all texture objext to stdout. 407 * If dumpImages is true, write PPM of level[0] image to a file. 408 */ 409void 410_mesa_dump_textures(GLuint writeImages) 411{ 412 GET_CURRENT_CONTEXT(ctx); 413 WriteImages = writeImages; 414 _mesa_HashWalk(ctx->Shared->TexObjects, dump_texture_cb, ctx); 415} 416 417 418static void 419dump_renderbuffer(const struct gl_renderbuffer *rb, GLboolean writeImage) 420{ 421 printf("Renderbuffer %u: %u x %u IntFormat = %s\n", 422 rb->Name, rb->Width, rb->Height, 423 _mesa_enum_to_string(rb->InternalFormat)); 424 if (writeImage) { 425 _mesa_write_renderbuffer_image(rb); 426 } 427} 428 429 430static void 431dump_renderbuffer_cb(GLuint id, void *data, void *userData) 432{ 433 const struct gl_renderbuffer *rb = (const struct gl_renderbuffer *) data; 434 (void) userData; 435 dump_renderbuffer(rb, WriteImages); 436} 437 438 439/** 440 * Print basic info about all renderbuffers to stdout. 441 * If dumpImages is true, write PPM of level[0] image to a file. 442 */ 443void 444_mesa_dump_renderbuffers(GLboolean writeImages) 445{ 446 GET_CURRENT_CONTEXT(ctx); 447 WriteImages = writeImages; 448 _mesa_HashWalk(ctx->Shared->RenderBuffers, dump_renderbuffer_cb, ctx); 449} 450 451 452 453void 454_mesa_dump_color_buffer(const char *filename) 455{ 456 GET_CURRENT_CONTEXT(ctx); 457 const GLuint w = ctx->DrawBuffer->Width; 458 const GLuint h = ctx->DrawBuffer->Height; 459 GLubyte *buf; 460 461 buf = malloc(w * h * 4); 462 463 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 464 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 465 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 466 467 _mesa_ReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buf); 468 469 printf("ReadBuffer %p 0x%x DrawBuffer %p 0x%x\n", 470 (void *) ctx->ReadBuffer->_ColorReadBuffer, 471 ctx->ReadBuffer->ColorReadBuffer, 472 (void *) ctx->DrawBuffer->_ColorDrawBuffers[0], 473 ctx->DrawBuffer->ColorDrawBuffer[0]); 474 printf("Writing %d x %d color buffer to %s\n", w, h, filename); 475 write_ppm(filename, buf, w, h, 4, 0, 1, 2, GL_TRUE); 476 477 _mesa_PopClientAttrib(); 478 479 free(buf); 480} 481 482 483void 484_mesa_dump_depth_buffer(const char *filename) 485{ 486 GET_CURRENT_CONTEXT(ctx); 487 const GLuint w = ctx->DrawBuffer->Width; 488 const GLuint h = ctx->DrawBuffer->Height; 489 GLuint *buf; 490 GLubyte *buf2; 491 GLuint i; 492 493 buf = malloc(w * h * 4); /* 4 bpp */ 494 buf2 = malloc(w * h * 3); /* 3 bpp */ 495 496 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 497 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 498 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 499 500 _mesa_ReadPixels(0, 0, w, h, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, buf); 501 502 /* spread 24 bits of Z across R, G, B */ 503 for (i = 0; i < w * h; i++) { 504 buf2[i*3+0] = (buf[i] >> 24) & 0xff; 505 buf2[i*3+1] = (buf[i] >> 16) & 0xff; 506 buf2[i*3+2] = (buf[i] >> 8) & 0xff; 507 } 508 509 printf("Writing %d x %d depth buffer to %s\n", w, h, filename); 510 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 511 512 _mesa_PopClientAttrib(); 513 514 free(buf); 515 free(buf2); 516} 517 518 519void 520_mesa_dump_stencil_buffer(const char *filename) 521{ 522 GET_CURRENT_CONTEXT(ctx); 523 const GLuint w = ctx->DrawBuffer->Width; 524 const GLuint h = ctx->DrawBuffer->Height; 525 GLubyte *buf; 526 GLubyte *buf2; 527 GLuint i; 528 529 buf = malloc(w * h); /* 1 bpp */ 530 buf2 = malloc(w * h * 3); /* 3 bpp */ 531 532 _mesa_PushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); 533 _mesa_PixelStorei(GL_PACK_ALIGNMENT, 1); 534 _mesa_PixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); 535 536 _mesa_ReadPixels(0, 0, w, h, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, buf); 537 538 for (i = 0; i < w * h; i++) { 539 buf2[i*3+0] = buf[i]; 540 buf2[i*3+1] = (buf[i] & 127) * 2; 541 buf2[i*3+2] = (buf[i] - 128) * 2; 542 } 543 544 printf("Writing %d x %d stencil buffer to %s\n", w, h, filename); 545 write_ppm(filename, buf2, w, h, 3, 0, 1, 2, GL_TRUE); 546 547 _mesa_PopClientAttrib(); 548 549 free(buf); 550 free(buf2); 551} 552 553 554void 555_mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, 556 GLenum format, GLenum type) 557{ 558 GLboolean invert = GL_TRUE; 559 560 if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { 561 write_ppm(filename, image, w, h, 4, 0, 1, 2, invert); 562 } 563 else if (format == GL_BGRA && type == GL_UNSIGNED_BYTE) { 564 write_ppm(filename, image, w, h, 4, 2, 1, 0, invert); 565 } 566 else if (format == GL_LUMINANCE_ALPHA && type == GL_UNSIGNED_BYTE) { 567 write_ppm(filename, image, w, h, 2, 1, 0, 0, invert); 568 } 569 else if (format == GL_RED && type == GL_UNSIGNED_BYTE) { 570 write_ppm(filename, image, w, h, 1, 0, 0, 0, invert); 571 } 572 else if (format == GL_RGBA && type == GL_FLOAT) { 573 /* convert floats to ubyte */ 574 GLubyte *buf = malloc(w * h * 4 * sizeof(GLubyte)); 575 const GLfloat *f = (const GLfloat *) image; 576 GLuint i; 577 for (i = 0; i < w * h * 4; i++) { 578 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 579 } 580 write_ppm(filename, buf, w, h, 4, 0, 1, 2, invert); 581 free(buf); 582 } 583 else if (format == GL_RED && type == GL_FLOAT) { 584 /* convert floats to ubyte */ 585 GLubyte *buf = malloc(w * h * sizeof(GLubyte)); 586 const GLfloat *f = (const GLfloat *) image; 587 GLuint i; 588 for (i = 0; i < w * h; i++) { 589 UNCLAMPED_FLOAT_TO_UBYTE(buf[i], f[i]); 590 } 591 write_ppm(filename, buf, w, h, 1, 0, 0, 0, invert); 592 free(buf); 593 } 594 else { 595 _mesa_problem(NULL, 596 "Unsupported format 0x%x / type 0x%x in _mesa_dump_image()", 597 format, type); 598 } 599} 600 601 602/** 603 * Quick and dirty function to "print" a texture to stdout. 604 */ 605void 606_mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img) 607{ 608 const GLint slice = 0; 609 GLint srcRowStride; 610 GLuint i, j, c; 611 GLubyte *data; 612 613 ctx->Driver.MapTextureImage(ctx, img, slice, 614 0, 0, img->Width, img->Height, GL_MAP_READ_BIT, 615 &data, &srcRowStride); 616 617 if (!data) { 618 printf("No texture data\n"); 619 } 620 else { 621 /* XXX add more formats or make into a new format utility function */ 622 switch (img->TexFormat) { 623 case MESA_FORMAT_A_UNORM8: 624 case MESA_FORMAT_L_UNORM8: 625 case MESA_FORMAT_I_UNORM8: 626 c = 1; 627 break; 628 case MESA_FORMAT_L8A8_UNORM: 629 case MESA_FORMAT_A8L8_UNORM: 630 c = 2; 631 break; 632 case MESA_FORMAT_BGR_UNORM8: 633 case MESA_FORMAT_RGB_UNORM8: 634 c = 3; 635 break; 636 case MESA_FORMAT_A8B8G8R8_UNORM: 637 case MESA_FORMAT_B8G8R8A8_UNORM: 638 c = 4; 639 break; 640 default: 641 _mesa_problem(NULL, "error in PrintTexture\n"); 642 return; 643 } 644 645 for (i = 0; i < img->Height; i++) { 646 for (j = 0; j < img->Width; j++) { 647 if (c==1) 648 printf("%02x ", data[0]); 649 else if (c==2) 650 printf("%02x%02x ", data[0], data[1]); 651 else if (c==3) 652 printf("%02x%02x%02x ", data[0], data[1], data[2]); 653 else if (c==4) 654 printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); 655 data += (srcRowStride - img->Width) * c; 656 } 657 /* XXX use img->ImageStride here */ 658 printf("\n"); 659 660 } 661 } 662 663 ctx->Driver.UnmapTextureImage(ctx, img, slice); 664} 665