debug_output.c revision b8e80941
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include <stdarg.h> 27#include <stdio.h> 28#include "context.h" 29#include "debug_output.h" 30#include "enums.h" 31#include "imports.h" 32#include "hash.h" 33#include "mtypes.h" 34#include "version.h" 35#include "util/hash_table.h" 36#include "util/simple_list.h" 37 38 39static simple_mtx_t DynamicIDMutex = _SIMPLE_MTX_INITIALIZER_NP; 40static GLuint NextDynamicID = 1; 41 42 43/** 44 * A namespace element. 45 */ 46struct gl_debug_element 47{ 48 struct simple_node link; 49 50 GLuint ID; 51 /* at which severity levels (mesa_debug_severity) is the message enabled */ 52 GLbitfield State; 53}; 54 55 56struct gl_debug_namespace 57{ 58 struct simple_node Elements; 59 GLbitfield DefaultState; 60}; 61 62 63struct gl_debug_group { 64 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT]; 65}; 66 67 68/** 69 * An error, warning, or other piece of debug information for an application 70 * to consume via GL_ARB_debug_output/GL_KHR_debug. 71 */ 72struct gl_debug_message 73{ 74 enum mesa_debug_source source; 75 enum mesa_debug_type type; 76 GLuint id; 77 enum mesa_debug_severity severity; 78 /* length as given by the user - if message was explicitly null terminated, 79 * length can be negative */ 80 GLsizei length; 81 GLcharARB *message; 82}; 83 84 85/** 86 * Debug message log. It works like a ring buffer. 87 */ 88struct gl_debug_log { 89 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES]; 90 GLint NextMessage; 91 GLint NumMessages; 92}; 93 94 95struct gl_debug_state 96{ 97 GLDEBUGPROC Callback; 98 const void *CallbackData; 99 GLboolean SyncOutput; 100 GLboolean DebugOutput; 101 GLboolean LogToStderr; 102 103 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; 104 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; 105 GLint CurrentGroup; // GroupStackDepth - 1 106 107 struct gl_debug_log Log; 108}; 109 110 111static char out_of_memory[] = "Debugging error: out of memory"; 112 113static const GLenum debug_source_enums[] = { 114 GL_DEBUG_SOURCE_API, 115 GL_DEBUG_SOURCE_WINDOW_SYSTEM, 116 GL_DEBUG_SOURCE_SHADER_COMPILER, 117 GL_DEBUG_SOURCE_THIRD_PARTY, 118 GL_DEBUG_SOURCE_APPLICATION, 119 GL_DEBUG_SOURCE_OTHER, 120}; 121 122static const GLenum debug_type_enums[] = { 123 GL_DEBUG_TYPE_ERROR, 124 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 125 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 126 GL_DEBUG_TYPE_PORTABILITY, 127 GL_DEBUG_TYPE_PERFORMANCE, 128 GL_DEBUG_TYPE_OTHER, 129 GL_DEBUG_TYPE_MARKER, 130 GL_DEBUG_TYPE_PUSH_GROUP, 131 GL_DEBUG_TYPE_POP_GROUP, 132}; 133 134static const GLenum debug_severity_enums[] = { 135 GL_DEBUG_SEVERITY_LOW, 136 GL_DEBUG_SEVERITY_MEDIUM, 137 GL_DEBUG_SEVERITY_HIGH, 138 GL_DEBUG_SEVERITY_NOTIFICATION, 139}; 140 141 142static enum mesa_debug_source 143gl_enum_to_debug_source(GLenum e) 144{ 145 unsigned i; 146 147 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) { 148 if (debug_source_enums[i] == e) 149 break; 150 } 151 return i; 152} 153 154static enum mesa_debug_type 155gl_enum_to_debug_type(GLenum e) 156{ 157 unsigned i; 158 159 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) { 160 if (debug_type_enums[i] == e) 161 break; 162 } 163 return i; 164} 165 166static enum mesa_debug_severity 167gl_enum_to_debug_severity(GLenum e) 168{ 169 unsigned i; 170 171 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) { 172 if (debug_severity_enums[i] == e) 173 break; 174 } 175 return i; 176} 177 178 179/** 180 * Handles generating a GL_ARB_debug_output message ID generated by the GL or 181 * GLSL compiler. 182 * 183 * The GL API has this "ID" mechanism, where the intention is to allow a 184 * client to filter in/out messages based on source, type, and ID. Of course, 185 * building a giant enum list of all debug output messages that Mesa might 186 * generate is ridiculous, so instead we have our caller pass us a pointer to 187 * static storage where the ID should get stored. This ID will be shared 188 * across all contexts for that message (which seems like a desirable 189 * property, even if it's not expected by the spec), but note that it won't be 190 * the same between executions if messages aren't generated in the same order. 191 */ 192void 193_mesa_debug_get_id(GLuint *id) 194{ 195 if (!(*id)) { 196 simple_mtx_lock(&DynamicIDMutex); 197 if (!(*id)) 198 *id = NextDynamicID++; 199 simple_mtx_unlock(&DynamicIDMutex); 200 } 201} 202 203static void 204debug_message_clear(struct gl_debug_message *msg) 205{ 206 if (msg->message != (char*)out_of_memory) 207 free(msg->message); 208 msg->message = NULL; 209 msg->length = 0; 210} 211 212static void 213debug_message_store(struct gl_debug_message *msg, 214 enum mesa_debug_source source, 215 enum mesa_debug_type type, GLuint id, 216 enum mesa_debug_severity severity, 217 GLsizei len, const char *buf) 218{ 219 GLsizei length = len; 220 221 assert(!msg->message && !msg->length); 222 223 if (length < 0) 224 length = strlen(buf); 225 226 msg->message = malloc(length+1); 227 if (msg->message) { 228 (void) strncpy(msg->message, buf, (size_t)length); 229 msg->message[length] = '\0'; 230 231 msg->length = len; 232 msg->source = source; 233 msg->type = type; 234 msg->id = id; 235 msg->severity = severity; 236 } else { 237 static GLuint oom_msg_id = 0; 238 _mesa_debug_get_id(&oom_msg_id); 239 240 /* malloc failed! */ 241 msg->message = out_of_memory; 242 msg->length = -1; 243 msg->source = MESA_DEBUG_SOURCE_OTHER; 244 msg->type = MESA_DEBUG_TYPE_ERROR; 245 msg->id = oom_msg_id; 246 msg->severity = MESA_DEBUG_SEVERITY_HIGH; 247 } 248} 249 250static void 251debug_namespace_init(struct gl_debug_namespace *ns) 252{ 253 make_empty_list(&ns->Elements); 254 255 /* Enable all the messages with severity HIGH or MEDIUM by default */ 256 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) | 257 (1 << MESA_DEBUG_SEVERITY_HIGH) | 258 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION); 259} 260 261static void 262debug_namespace_clear(struct gl_debug_namespace *ns) 263{ 264 struct simple_node *node, *tmp; 265 266 foreach_s(node, tmp, &ns->Elements) 267 free(node); 268} 269 270static bool 271debug_namespace_copy(struct gl_debug_namespace *dst, 272 const struct gl_debug_namespace *src) 273{ 274 struct simple_node *node; 275 276 dst->DefaultState = src->DefaultState; 277 278 make_empty_list(&dst->Elements); 279 foreach(node, &src->Elements) { 280 const struct gl_debug_element *elem = 281 (const struct gl_debug_element *) node; 282 struct gl_debug_element *copy; 283 284 copy = malloc(sizeof(*copy)); 285 if (!copy) { 286 debug_namespace_clear(dst); 287 return false; 288 } 289 290 copy->ID = elem->ID; 291 copy->State = elem->State; 292 insert_at_tail(&dst->Elements, ©->link); 293 } 294 295 return true; 296} 297 298/** 299 * Set the state of \p id in the namespace. 300 */ 301static bool 302debug_namespace_set(struct gl_debug_namespace *ns, 303 GLuint id, bool enabled) 304{ 305 const uint32_t state = (enabled) ? 306 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0; 307 struct gl_debug_element *elem = NULL; 308 struct simple_node *node; 309 310 /* find the element */ 311 foreach(node, &ns->Elements) { 312 struct gl_debug_element *tmp = (struct gl_debug_element *) node; 313 if (tmp->ID == id) { 314 elem = tmp; 315 break; 316 } 317 } 318 319 /* we do not need the element if it has the default state */ 320 if (ns->DefaultState == state) { 321 if (elem) { 322 remove_from_list(&elem->link); 323 free(elem); 324 } 325 return true; 326 } 327 328 if (!elem) { 329 elem = malloc(sizeof(*elem)); 330 if (!elem) 331 return false; 332 333 elem->ID = id; 334 insert_at_tail(&ns->Elements, &elem->link); 335 } 336 337 elem->State = state; 338 339 return true; 340} 341 342/** 343 * Set the default state of the namespace for \p severity. When \p severity 344 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are 345 * updated. 346 */ 347static void 348debug_namespace_set_all(struct gl_debug_namespace *ns, 349 enum mesa_debug_severity severity, 350 bool enabled) 351{ 352 struct simple_node *node, *tmp; 353 uint32_t mask, val; 354 355 /* set all elements to the same state */ 356 if (severity == MESA_DEBUG_SEVERITY_COUNT) { 357 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0; 358 debug_namespace_clear(ns); 359 make_empty_list(&ns->Elements); 360 return; 361 } 362 363 mask = 1 << severity; 364 val = (enabled) ? mask : 0; 365 366 ns->DefaultState = (ns->DefaultState & ~mask) | val; 367 368 foreach_s(node, tmp, &ns->Elements) { 369 struct gl_debug_element *elem = (struct gl_debug_element *) node; 370 371 elem->State = (elem->State & ~mask) | val; 372 if (elem->State == ns->DefaultState) { 373 remove_from_list(node); 374 free(node); 375 } 376 } 377} 378 379/** 380 * Get the state of \p id in the namespace. 381 */ 382static bool 383debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id, 384 enum mesa_debug_severity severity) 385{ 386 struct simple_node *node; 387 uint32_t state; 388 389 state = ns->DefaultState; 390 foreach(node, &ns->Elements) { 391 struct gl_debug_element *elem = (struct gl_debug_element *) node; 392 393 if (elem->ID == id) { 394 state = elem->State; 395 break; 396 } 397 } 398 399 return (state & (1 << severity)); 400} 401 402/** 403 * Allocate and initialize context debug state. 404 */ 405static struct gl_debug_state * 406debug_create(void) 407{ 408 struct gl_debug_state *debug; 409 int s, t; 410 411 debug = CALLOC_STRUCT(gl_debug_state); 412 if (!debug) 413 return NULL; 414 415 debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); 416 if (!debug->Groups[0]) { 417 free(debug); 418 return NULL; 419 } 420 421 /* Initialize state for filtering known debug messages. */ 422 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 423 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 424 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); 425 } 426 427 return debug; 428} 429 430/** 431 * Return true if the top debug group points to the group below it. 432 */ 433static bool 434debug_is_group_read_only(const struct gl_debug_state *debug) 435{ 436 const GLint gstack = debug->CurrentGroup; 437 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); 438} 439 440/** 441 * Make the top debug group writable. 442 */ 443static bool 444debug_make_group_writable(struct gl_debug_state *debug) 445{ 446 const GLint gstack = debug->CurrentGroup; 447 const struct gl_debug_group *src = debug->Groups[gstack]; 448 struct gl_debug_group *dst; 449 int s, t; 450 451 if (!debug_is_group_read_only(debug)) 452 return true; 453 454 dst = malloc(sizeof(*dst)); 455 if (!dst) 456 return false; 457 458 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 459 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { 460 if (!debug_namespace_copy(&dst->Namespaces[s][t], 461 &src->Namespaces[s][t])) { 462 /* error path! */ 463 for (t = t - 1; t >= 0; t--) 464 debug_namespace_clear(&dst->Namespaces[s][t]); 465 for (s = s - 1; s >= 0; s--) { 466 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 467 debug_namespace_clear(&dst->Namespaces[s][t]); 468 } 469 free(dst); 470 return false; 471 } 472 } 473 } 474 475 debug->Groups[gstack] = dst; 476 477 return true; 478} 479 480/** 481 * Free the top debug group. 482 */ 483static void 484debug_clear_group(struct gl_debug_state *debug) 485{ 486 const GLint gstack = debug->CurrentGroup; 487 488 if (!debug_is_group_read_only(debug)) { 489 struct gl_debug_group *grp = debug->Groups[gstack]; 490 int s, t; 491 492 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 493 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 494 debug_namespace_clear(&grp->Namespaces[s][t]); 495 } 496 497 free(grp); 498 } 499 500 debug->Groups[gstack] = NULL; 501} 502 503/** 504 * Delete the oldest debug messages out of the log. 505 */ 506static void 507debug_delete_messages(struct gl_debug_state *debug, int count) 508{ 509 struct gl_debug_log *log = &debug->Log; 510 511 if (count > log->NumMessages) 512 count = log->NumMessages; 513 514 while (count--) { 515 struct gl_debug_message *msg = &log->Messages[log->NextMessage]; 516 517 debug_message_clear(msg); 518 519 log->NumMessages--; 520 log->NextMessage++; 521 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES; 522 } 523} 524 525/** 526 * Loop through debug group stack tearing down states for 527 * filtering debug messages. Then free debug output state. 528 */ 529static void 530debug_destroy(struct gl_debug_state *debug) 531{ 532 while (debug->CurrentGroup > 0) { 533 debug_clear_group(debug); 534 debug->CurrentGroup--; 535 } 536 537 debug_clear_group(debug); 538 debug_delete_messages(debug, debug->Log.NumMessages); 539 free(debug); 540} 541 542/** 543 * Sets the state of the given message source/type/ID tuple. 544 */ 545static void 546debug_set_message_enable(struct gl_debug_state *debug, 547 enum mesa_debug_source source, 548 enum mesa_debug_type type, 549 GLuint id, GLboolean enabled) 550{ 551 const GLint gstack = debug->CurrentGroup; 552 struct gl_debug_namespace *ns; 553 554 debug_make_group_writable(debug); 555 ns = &debug->Groups[gstack]->Namespaces[source][type]; 556 557 debug_namespace_set(ns, id, enabled); 558} 559 560/* 561 * Set the state of all message IDs found in the given intersection of 562 * 'source', 'type', and 'severity'. The _COUNT enum can be used for 563 * GL_DONT_CARE (include all messages in the class). 564 * 565 * This requires both setting the state of all previously seen message 566 * IDs in the hash table, and setting the default state for all 567 * applicable combinations of source/type/severity, so that all the 568 * yet-unknown message IDs that may be used in the future will be 569 * impacted as if they were already known. 570 */ 571static void 572debug_set_message_enable_all(struct gl_debug_state *debug, 573 enum mesa_debug_source source, 574 enum mesa_debug_type type, 575 enum mesa_debug_severity severity, 576 GLboolean enabled) 577{ 578 const GLint gstack = debug->CurrentGroup; 579 int s, t, smax, tmax; 580 581 if (source == MESA_DEBUG_SOURCE_COUNT) { 582 source = 0; 583 smax = MESA_DEBUG_SOURCE_COUNT; 584 } else { 585 smax = source+1; 586 } 587 588 if (type == MESA_DEBUG_TYPE_COUNT) { 589 type = 0; 590 tmax = MESA_DEBUG_TYPE_COUNT; 591 } else { 592 tmax = type+1; 593 } 594 595 debug_make_group_writable(debug); 596 597 for (s = source; s < smax; s++) { 598 for (t = type; t < tmax; t++) { 599 struct gl_debug_namespace *nspace = 600 &debug->Groups[gstack]->Namespaces[s][t]; 601 debug_namespace_set_all(nspace, severity, enabled); 602 } 603 } 604} 605 606/** 607 * Returns if the given message source/type/ID tuple is enabled. 608 */ 609bool 610_mesa_debug_is_message_enabled(const struct gl_debug_state *debug, 611 enum mesa_debug_source source, 612 enum mesa_debug_type type, 613 GLuint id, 614 enum mesa_debug_severity severity) 615{ 616 const GLint gstack = debug->CurrentGroup; 617 struct gl_debug_group *grp = debug->Groups[gstack]; 618 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; 619 620 if (!debug->DebugOutput) 621 return false; 622 623 return debug_namespace_get(nspace, id, severity); 624} 625 626/** 627 * 'buf' is not necessarily a null-terminated string. When logging, copy 628 * 'len' characters from it, store them in a new, null-terminated string, 629 * and remember the number of bytes used by that string, *including* 630 * the null terminator this time. 631 */ 632static void 633debug_log_message(struct gl_debug_state *debug, 634 enum mesa_debug_source source, 635 enum mesa_debug_type type, GLuint id, 636 enum mesa_debug_severity severity, 637 GLsizei len, const char *buf) 638{ 639 struct gl_debug_log *log = &debug->Log; 640 GLint nextEmpty; 641 struct gl_debug_message *emptySlot; 642 643 if (debug->LogToStderr) { 644 _mesa_log("Mesa debug output: %.*s\n", len, buf); 645 } 646 647 assert(len < MAX_DEBUG_MESSAGE_LENGTH); 648 649 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) 650 return; 651 652 nextEmpty = (log->NextMessage + log->NumMessages) 653 % MAX_DEBUG_LOGGED_MESSAGES; 654 emptySlot = &log->Messages[nextEmpty]; 655 656 debug_message_store(emptySlot, source, type, 657 id, severity, len, buf); 658 659 log->NumMessages++; 660} 661 662/** 663 * Return the oldest debug message out of the log. 664 */ 665static const struct gl_debug_message * 666debug_fetch_message(const struct gl_debug_state *debug) 667{ 668 const struct gl_debug_log *log = &debug->Log; 669 670 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL; 671} 672 673static struct gl_debug_message * 674debug_get_group_message(struct gl_debug_state *debug) 675{ 676 return &debug->GroupMessages[debug->CurrentGroup]; 677} 678 679static void 680debug_push_group(struct gl_debug_state *debug) 681{ 682 const GLint gstack = debug->CurrentGroup; 683 684 /* just point to the previous stack */ 685 debug->Groups[gstack + 1] = debug->Groups[gstack]; 686 debug->CurrentGroup++; 687} 688 689static void 690debug_pop_group(struct gl_debug_state *debug) 691{ 692 debug_clear_group(debug); 693 debug->CurrentGroup--; 694} 695 696 697/** 698 * Lock and return debug state for the context. The debug state will be 699 * allocated and initialized upon the first call. When NULL is returned, the 700 * debug state is not locked. 701 */ 702static struct gl_debug_state * 703_mesa_lock_debug_state(struct gl_context *ctx) 704{ 705 simple_mtx_lock(&ctx->DebugMutex); 706 707 if (!ctx->Debug) { 708 ctx->Debug = debug_create(); 709 if (!ctx->Debug) { 710 GET_CURRENT_CONTEXT(cur); 711 simple_mtx_unlock(&ctx->DebugMutex); 712 713 /* 714 * This function may be called from other threads. When that is the 715 * case, we cannot record this OOM error. 716 */ 717 if (ctx == cur) 718 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); 719 720 return NULL; 721 } 722 } 723 724 return ctx->Debug; 725} 726 727static void 728_mesa_unlock_debug_state(struct gl_context *ctx) 729{ 730 simple_mtx_unlock(&ctx->DebugMutex); 731} 732 733/** 734 * Set the integer debug state specified by \p pname. This can be called from 735 * _mesa_set_enable for example. 736 */ 737bool 738_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) 739{ 740 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 741 742 if (!debug) 743 return false; 744 745 switch (pname) { 746 case GL_DEBUG_OUTPUT: 747 debug->DebugOutput = (val != 0); 748 break; 749 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 750 debug->SyncOutput = (val != 0); 751 break; 752 default: 753 assert(!"unknown debug output param"); 754 break; 755 } 756 757 _mesa_unlock_debug_state(ctx); 758 759 return true; 760} 761 762/** 763 * Query the integer debug state specified by \p pname. This can be called 764 * _mesa_GetIntegerv for example. 765 */ 766GLint 767_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) 768{ 769 GLint val; 770 771 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 772 if (!debug) 773 return 0; 774 775 switch (pname) { 776 case GL_DEBUG_OUTPUT: 777 val = debug->DebugOutput; 778 break; 779 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 780 val = debug->SyncOutput; 781 break; 782 case GL_DEBUG_LOGGED_MESSAGES: 783 val = debug->Log.NumMessages; 784 break; 785 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 786 val = (debug->Log.NumMessages) ? 787 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0; 788 break; 789 case GL_DEBUG_GROUP_STACK_DEPTH: 790 val = debug->CurrentGroup + 1; 791 break; 792 default: 793 assert(!"unknown debug output param"); 794 val = 0; 795 break; 796 } 797 798 _mesa_unlock_debug_state(ctx); 799 800 return val; 801} 802 803/** 804 * Query the pointer debug state specified by \p pname. This can be called 805 * _mesa_GetPointerv for example. 806 */ 807void * 808_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname) 809{ 810 void *val; 811 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 812 813 if (!debug) 814 return NULL; 815 816 switch (pname) { 817 case GL_DEBUG_CALLBACK_FUNCTION_ARB: 818 val = (void *) debug->Callback; 819 break; 820 case GL_DEBUG_CALLBACK_USER_PARAM_ARB: 821 val = (void *) debug->CallbackData; 822 break; 823 default: 824 assert(!"unknown debug output param"); 825 val = NULL; 826 break; 827 } 828 829 _mesa_unlock_debug_state(ctx); 830 831 return val; 832} 833 834/** 835 * Insert a debug message. The mutex is assumed to be locked, and will be 836 * unlocked by this call. 837 */ 838static void 839log_msg_locked_and_unlock(struct gl_context *ctx, 840 enum mesa_debug_source source, 841 enum mesa_debug_type type, GLuint id, 842 enum mesa_debug_severity severity, 843 GLint len, const char *buf) 844{ 845 struct gl_debug_state *debug = ctx->Debug; 846 847 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) { 848 _mesa_unlock_debug_state(ctx); 849 return; 850 } 851 852 if (ctx->Debug->Callback) { 853 /* Call the user's callback function */ 854 GLenum gl_source = debug_source_enums[source]; 855 GLenum gl_type = debug_type_enums[type]; 856 GLenum gl_severity = debug_severity_enums[severity]; 857 GLDEBUGPROC callback = ctx->Debug->Callback; 858 const void *data = ctx->Debug->CallbackData; 859 860 /* 861 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for 862 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads. 863 * In either case, we can call the callback unlocked. 864 */ 865 _mesa_unlock_debug_state(ctx); 866 callback(gl_source, gl_type, id, gl_severity, len, buf, data); 867 } 868 else { 869 /* add debug message to queue */ 870 debug_log_message(ctx->Debug, source, type, id, severity, len, buf); 871 _mesa_unlock_debug_state(ctx); 872 } 873} 874 875/** 876 * Log a client or driver debug message. 877 */ 878void 879_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, 880 enum mesa_debug_type type, GLuint id, 881 enum mesa_debug_severity severity, GLint len, const char *buf) 882{ 883 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 884 885 if (!debug) 886 return; 887 888 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf); 889} 890 891 892/** 893 * Verify that source, type, and severity are valid enums. 894 * 895 * The 'caller' param is used for handling values available 896 * only in glDebugMessageInsert or glDebugMessageControl 897 */ 898static GLboolean 899validate_params(struct gl_context *ctx, unsigned caller, 900 const char *callerstr, GLenum source, GLenum type, 901 GLenum severity) 902{ 903#define INSERT 1 904#define CONTROL 2 905 switch(source) { 906 case GL_DEBUG_SOURCE_APPLICATION_ARB: 907 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: 908 break; 909 case GL_DEBUG_SOURCE_API_ARB: 910 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: 911 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: 912 case GL_DEBUG_SOURCE_OTHER_ARB: 913 if (caller != INSERT) 914 break; 915 else 916 goto error; 917 case GL_DONT_CARE: 918 if (caller == CONTROL) 919 break; 920 else 921 goto error; 922 default: 923 goto error; 924 } 925 926 switch(type) { 927 case GL_DEBUG_TYPE_ERROR_ARB: 928 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: 929 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: 930 case GL_DEBUG_TYPE_PERFORMANCE_ARB: 931 case GL_DEBUG_TYPE_PORTABILITY_ARB: 932 case GL_DEBUG_TYPE_OTHER_ARB: 933 case GL_DEBUG_TYPE_MARKER: 934 case GL_DEBUG_TYPE_PUSH_GROUP: 935 case GL_DEBUG_TYPE_POP_GROUP: 936 break; 937 case GL_DONT_CARE: 938 if (caller == CONTROL) 939 break; 940 else 941 goto error; 942 default: 943 goto error; 944 } 945 946 switch(severity) { 947 case GL_DEBUG_SEVERITY_HIGH_ARB: 948 case GL_DEBUG_SEVERITY_MEDIUM_ARB: 949 case GL_DEBUG_SEVERITY_LOW_ARB: 950 case GL_DEBUG_SEVERITY_NOTIFICATION: 951 break; 952 case GL_DONT_CARE: 953 if (caller == CONTROL) 954 break; 955 else 956 goto error; 957 default: 958 goto error; 959 } 960 return GL_TRUE; 961 962error: 963 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" 964 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, 965 source, type, severity); 966 967 return GL_FALSE; 968} 969 970 971static GLboolean 972validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length, 973 const GLchar *buf) 974{ 975 976 if (length < 0) { 977 GLsizei len = strlen(buf); 978 979 if (len >= MAX_DEBUG_MESSAGE_LENGTH) { 980 _mesa_error(ctx, GL_INVALID_VALUE, 981 "%s(null terminated string length=%d, is not less than " 982 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len, 983 MAX_DEBUG_MESSAGE_LENGTH); 984 return GL_FALSE; 985 } 986 } 987 988 if (length >= MAX_DEBUG_MESSAGE_LENGTH) { 989 _mesa_error(ctx, GL_INVALID_VALUE, 990 "%s(length=%d, which is not less than " 991 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length, 992 MAX_DEBUG_MESSAGE_LENGTH); 993 return GL_FALSE; 994 } 995 996 return GL_TRUE; 997} 998 999 1000void GLAPIENTRY 1001_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, 1002 GLenum severity, GLint length, 1003 const GLchar *buf) 1004{ 1005 GET_CURRENT_CONTEXT(ctx); 1006 const char *callerstr; 1007 1008 if (_mesa_is_desktop_gl(ctx)) 1009 callerstr = "glDebugMessageInsert"; 1010 else 1011 callerstr = "glDebugMessageInsertKHR"; 1012 1013 if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) 1014 return; /* GL_INVALID_ENUM */ 1015 1016 if (!validate_length(ctx, callerstr, length, buf)) 1017 return; /* GL_INVALID_VALUE */ 1018 1019 /* if length not specified, string will be null terminated: */ 1020 if (length < 0) 1021 length = strlen(buf); 1022 1023 _mesa_log_msg(ctx, gl_enum_to_debug_source(source), 1024 gl_enum_to_debug_type(type), id, 1025 gl_enum_to_debug_severity(severity), 1026 length, buf); 1027 1028 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) { 1029 ctx->Driver.EmitStringMarker(ctx, buf, length); 1030 } 1031} 1032 1033 1034GLuint GLAPIENTRY 1035_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, 1036 GLenum *types, GLenum *ids, GLenum *severities, 1037 GLsizei *lengths, GLchar *messageLog) 1038{ 1039 GET_CURRENT_CONTEXT(ctx); 1040 struct gl_debug_state *debug; 1041 const char *callerstr; 1042 GLuint ret; 1043 1044 if (_mesa_is_desktop_gl(ctx)) 1045 callerstr = "glGetDebugMessageLog"; 1046 else 1047 callerstr = "glGetDebugMessageLogKHR"; 1048 1049 if (!messageLog) 1050 logSize = 0; 1051 1052 if (logSize < 0) { 1053 _mesa_error(ctx, GL_INVALID_VALUE, 1054 "%s(logSize=%d : logSize must not be negative)", 1055 callerstr, logSize); 1056 return 0; 1057 } 1058 1059 debug = _mesa_lock_debug_state(ctx); 1060 if (!debug) 1061 return 0; 1062 1063 for (ret = 0; ret < count; ret++) { 1064 const struct gl_debug_message *msg = debug_fetch_message(debug); 1065 GLsizei len; 1066 1067 if (!msg) 1068 break; 1069 1070 len = msg->length; 1071 if (len < 0) 1072 len = strlen(msg->message); 1073 1074 if (logSize < len+1 && messageLog != NULL) 1075 break; 1076 1077 if (messageLog) { 1078 assert(msg->message[len] == '\0'); 1079 (void) strncpy(messageLog, msg->message, (size_t)len+1); 1080 1081 messageLog += len+1; 1082 logSize -= len+1; 1083 } 1084 1085 if (lengths) 1086 *lengths++ = len+1; 1087 if (severities) 1088 *severities++ = debug_severity_enums[msg->severity]; 1089 if (sources) 1090 *sources++ = debug_source_enums[msg->source]; 1091 if (types) 1092 *types++ = debug_type_enums[msg->type]; 1093 if (ids) 1094 *ids++ = msg->id; 1095 1096 debug_delete_messages(debug, 1); 1097 } 1098 1099 _mesa_unlock_debug_state(ctx); 1100 1101 return ret; 1102} 1103 1104 1105void GLAPIENTRY 1106_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, 1107 GLenum gl_severity, GLsizei count, 1108 const GLuint *ids, GLboolean enabled) 1109{ 1110 GET_CURRENT_CONTEXT(ctx); 1111 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source); 1112 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); 1113 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity); 1114 const char *callerstr; 1115 struct gl_debug_state *debug; 1116 1117 if (_mesa_is_desktop_gl(ctx)) 1118 callerstr = "glDebugMessageControl"; 1119 else 1120 callerstr = "glDebugMessageControlKHR"; 1121 1122 if (count < 0) { 1123 _mesa_error(ctx, GL_INVALID_VALUE, 1124 "%s(count=%d : count must not be negative)", callerstr, 1125 count); 1126 return; 1127 } 1128 1129 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, 1130 gl_severity)) 1131 return; /* GL_INVALID_ENUM */ 1132 1133 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE 1134 || gl_source == GL_DONT_CARE)) { 1135 _mesa_error(ctx, GL_INVALID_OPERATION, 1136 "%s(When passing an array of ids, severity must be" 1137 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.", 1138 callerstr); 1139 return; 1140 } 1141 1142 debug = _mesa_lock_debug_state(ctx); 1143 if (!debug) 1144 return; 1145 1146 if (count) { 1147 GLsizei i; 1148 for (i = 0; i < count; i++) 1149 debug_set_message_enable(debug, source, type, ids[i], enabled); 1150 } 1151 else { 1152 debug_set_message_enable_all(debug, source, type, severity, enabled); 1153 } 1154 1155 _mesa_unlock_debug_state(ctx); 1156} 1157 1158 1159void GLAPIENTRY 1160_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) 1161{ 1162 GET_CURRENT_CONTEXT(ctx); 1163 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1164 if (debug) { 1165 debug->Callback = callback; 1166 debug->CallbackData = userParam; 1167 _mesa_unlock_debug_state(ctx); 1168 } 1169} 1170 1171 1172void GLAPIENTRY 1173_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, 1174 const GLchar *message) 1175{ 1176 GET_CURRENT_CONTEXT(ctx); 1177 const char *callerstr; 1178 struct gl_debug_state *debug; 1179 struct gl_debug_message *emptySlot; 1180 1181 if (_mesa_is_desktop_gl(ctx)) 1182 callerstr = "glPushDebugGroup"; 1183 else 1184 callerstr = "glPushDebugGroupKHR"; 1185 1186 switch(source) { 1187 case GL_DEBUG_SOURCE_APPLICATION: 1188 case GL_DEBUG_SOURCE_THIRD_PARTY: 1189 break; 1190 default: 1191 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s" 1192 "(source=0x%x)", callerstr, source); 1193 return; 1194 } 1195 1196 if (!validate_length(ctx, callerstr, length, message)) 1197 return; /* GL_INVALID_VALUE */ 1198 1199 if (length < 0) 1200 length = strlen(message); 1201 1202 debug = _mesa_lock_debug_state(ctx); 1203 if (!debug) 1204 return; 1205 1206 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { 1207 _mesa_unlock_debug_state(ctx); 1208 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); 1209 return; 1210 } 1211 1212 /* pop reuses the message details from push so we store this */ 1213 emptySlot = debug_get_group_message(debug); 1214 debug_message_store(emptySlot, 1215 gl_enum_to_debug_source(source), 1216 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), 1217 id, 1218 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1219 length, message); 1220 1221 debug_push_group(debug); 1222 1223 log_msg_locked_and_unlock(ctx, 1224 gl_enum_to_debug_source(source), 1225 MESA_DEBUG_TYPE_PUSH_GROUP, id, 1226 MESA_DEBUG_SEVERITY_NOTIFICATION, length, 1227 message); 1228} 1229 1230 1231void GLAPIENTRY 1232_mesa_PopDebugGroup(void) 1233{ 1234 GET_CURRENT_CONTEXT(ctx); 1235 const char *callerstr; 1236 struct gl_debug_state *debug; 1237 struct gl_debug_message *gdmessage, msg; 1238 1239 if (_mesa_is_desktop_gl(ctx)) 1240 callerstr = "glPopDebugGroup"; 1241 else 1242 callerstr = "glPopDebugGroupKHR"; 1243 1244 debug = _mesa_lock_debug_state(ctx); 1245 if (!debug) 1246 return; 1247 1248 if (debug->CurrentGroup <= 0) { 1249 _mesa_unlock_debug_state(ctx); 1250 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); 1251 return; 1252 } 1253 1254 debug_pop_group(debug); 1255 1256 /* make a shallow copy */ 1257 gdmessage = debug_get_group_message(debug); 1258 msg = *gdmessage; 1259 gdmessage->message = NULL; 1260 gdmessage->length = 0; 1261 1262 log_msg_locked_and_unlock(ctx, 1263 msg.source, 1264 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), 1265 msg.id, 1266 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1267 msg.length, msg.message); 1268 1269 debug_message_clear(&msg); 1270} 1271 1272 1273void 1274_mesa_init_debug_output(struct gl_context *ctx) 1275{ 1276 simple_mtx_init(&ctx->DebugMutex, mtx_plain); 1277 1278 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) { 1279 /* If the MESA_DEBUG env is set to "context", we'll turn on the 1280 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output 1281 * messages to stderr (or whatever MESA_LOG_FILE points at). 1282 */ 1283 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1284 if (!debug) { 1285 return; 1286 } 1287 debug->DebugOutput = GL_TRUE; 1288 debug->LogToStderr = GL_TRUE; 1289 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; 1290 _mesa_unlock_debug_state(ctx); 1291 } 1292} 1293 1294 1295void 1296_mesa_free_errors_data(struct gl_context *ctx) 1297{ 1298 if (ctx->Debug) { 1299 debug_destroy(ctx->Debug); 1300 /* set to NULL just in case it is used before context is completely gone. */ 1301 ctx->Debug = NULL; 1302 } 1303 1304 simple_mtx_destroy(&ctx->DebugMutex); 1305} 1306 1307void GLAPIENTRY 1308_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string) 1309{ 1310 GET_CURRENT_CONTEXT(ctx); 1311 if (ctx->Extensions.GREMEDY_string_marker) { 1312 /* if length not specified, string will be null terminated: */ 1313 if (len <= 0) 1314 len = strlen(string); 1315 ctx->Driver.EmitStringMarker(ctx, string, len); 1316 } else { 1317 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY"); 1318 } 1319} 1320