1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * Functions for allocating/managing framebuffers and renderbuffers.
28 * Also, routines for reading/writing renderbuffer data as ubytes,
29 * ushorts, uints, etc.
30 */
31
32#include <stdio.h>
33#include "glheader.h"
34#include "imports.h"
35#include "blend.h"
36#include "buffers.h"
37#include "context.h"
38#include "enums.h"
39#include "formats.h"
40#include "macros.h"
41#include "mtypes.h"
42#include "fbobject.h"
43#include "framebuffer.h"
44#include "renderbuffer.h"
45#include "texobj.h"
46#include "glformats.h"
47#include "state.h"
48
49
50
51/**
52 * Compute/set the _DepthMax field for the given framebuffer.
53 * This value depends on the Z buffer resolution.
54 */
55static void
56compute_depth_max(struct gl_framebuffer *fb)
57{
58   if (fb->Visual.depthBits == 0) {
59      /* Special case.  Even if we don't have a depth buffer we need
60       * good values for DepthMax for Z vertex transformation purposes
61       * and for per-fragment fog computation.
62       */
63      fb->_DepthMax = (1 << 16) - 1;
64   }
65   else if (fb->Visual.depthBits < 32) {
66      fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
67   }
68   else {
69      /* Special case since shift values greater than or equal to the
70       * number of bits in the left hand expression's type are undefined.
71       */
72      fb->_DepthMax = 0xffffffff;
73   }
74   fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
75
76   /* Minimum resolvable depth value, for polygon offset */
77   fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF;
78}
79
80/**
81 * Create and initialize a gl_framebuffer object.
82 * This is intended for creating _window_system_ framebuffers, not generic
83 * framebuffer objects ala GL_EXT_framebuffer_object.
84 *
85 * \sa _mesa_new_framebuffer
86 */
87struct gl_framebuffer *
88_mesa_create_framebuffer(const struct gl_config *visual)
89{
90   struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
91   assert(visual);
92   if (fb) {
93      _mesa_initialize_window_framebuffer(fb, visual);
94   }
95   return fb;
96}
97
98
99/**
100 * Allocate a new gl_framebuffer object.
101 * This is the default function for ctx->Driver.NewFramebuffer().
102 * This is for allocating user-created framebuffers, not window-system
103 * framebuffers!
104 * \sa _mesa_create_framebuffer
105 */
106struct gl_framebuffer *
107_mesa_new_framebuffer(struct gl_context *ctx, GLuint name)
108{
109   struct gl_framebuffer *fb;
110   (void) ctx;
111   assert(name != 0);
112   fb = CALLOC_STRUCT(gl_framebuffer);
113   if (fb) {
114      _mesa_initialize_user_framebuffer(fb, name);
115   }
116   return fb;
117}
118
119
120/**
121 * Initialize a gl_framebuffer object.  Typically used to initialize
122 * window system-created framebuffers, not user-created framebuffers.
123 * \sa _mesa_initialize_user_framebuffer
124 */
125void
126_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
127				     const struct gl_config *visual)
128{
129   assert(fb);
130   assert(visual);
131
132   memset(fb, 0, sizeof(struct gl_framebuffer));
133
134   simple_mtx_init(&fb->Mutex, mtx_plain);
135
136   fb->RefCount = 1;
137
138   /* save the visual */
139   fb->Visual = *visual;
140
141   /* Init read/draw renderbuffer state */
142   if (visual->doubleBufferMode) {
143      fb->_NumColorDrawBuffers = 1;
144      fb->ColorDrawBuffer[0] = GL_BACK;
145      fb->_ColorDrawBufferIndexes[0] = BUFFER_BACK_LEFT;
146      fb->ColorReadBuffer = GL_BACK;
147      fb->_ColorReadBufferIndex = BUFFER_BACK_LEFT;
148   }
149   else {
150      fb->_NumColorDrawBuffers = 1;
151      fb->ColorDrawBuffer[0] = GL_FRONT;
152      fb->_ColorDrawBufferIndexes[0] = BUFFER_FRONT_LEFT;
153      fb->ColorReadBuffer = GL_FRONT;
154      fb->_ColorReadBufferIndex = BUFFER_FRONT_LEFT;
155   }
156
157   fb->Delete = _mesa_destroy_framebuffer;
158   fb->_Status = GL_FRAMEBUFFER_COMPLETE_EXT;
159   fb->_AllColorBuffersFixedPoint = !visual->floatMode;
160   fb->_HasSNormOrFloatColorBuffer = visual->floatMode;
161   fb->_HasAttachments = true;
162   fb->FlipY = true;
163
164   fb->SampleLocationTable = NULL;
165   fb->ProgrammableSampleLocations = 0;
166   fb->SampleLocationPixelGrid = 0;
167
168   compute_depth_max(fb);
169}
170
171
172/**
173 * Initialize a user-created gl_framebuffer object.
174 * \sa _mesa_initialize_window_framebuffer
175 */
176void
177_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
178{
179   assert(fb);
180   assert(name);
181
182   memset(fb, 0, sizeof(struct gl_framebuffer));
183
184   fb->Name = name;
185   fb->RefCount = 1;
186   fb->_NumColorDrawBuffers = 1;
187   fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
188   fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
189   fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
190   fb->_ColorReadBufferIndex = BUFFER_COLOR0;
191   fb->SampleLocationTable = NULL;
192   fb->ProgrammableSampleLocations = 0;
193   fb->SampleLocationPixelGrid = 0;
194   fb->Delete = _mesa_destroy_framebuffer;
195   simple_mtx_init(&fb->Mutex, mtx_plain);
196}
197
198
199/**
200 * Deallocate buffer and everything attached to it.
201 * Typically called via the gl_framebuffer->Delete() method.
202 */
203void
204_mesa_destroy_framebuffer(struct gl_framebuffer *fb)
205{
206   if (fb) {
207      _mesa_free_framebuffer_data(fb);
208      free(fb->Label);
209      free(fb);
210   }
211}
212
213
214/**
215 * Free all the data hanging off the given gl_framebuffer, but don't free
216 * the gl_framebuffer object itself.
217 */
218void
219_mesa_free_framebuffer_data(struct gl_framebuffer *fb)
220{
221   assert(fb);
222   assert(fb->RefCount == 0);
223
224   simple_mtx_destroy(&fb->Mutex);
225
226   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
227      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
228      if (att->Renderbuffer) {
229         _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
230      }
231      if (att->Texture) {
232         _mesa_reference_texobj(&att->Texture, NULL);
233      }
234      assert(!att->Renderbuffer);
235      assert(!att->Texture);
236      att->Type = GL_NONE;
237   }
238
239   free(fb->SampleLocationTable);
240   fb->SampleLocationTable = NULL;
241}
242
243
244/**
245 * Set *ptr to point to fb, with refcounting and locking.
246 * This is normally only called from the _mesa_reference_framebuffer() macro
247 * when there's a real pointer change.
248 */
249void
250_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
251                             struct gl_framebuffer *fb)
252{
253   if (*ptr) {
254      /* unreference old renderbuffer */
255      GLboolean deleteFlag = GL_FALSE;
256      struct gl_framebuffer *oldFb = *ptr;
257
258      simple_mtx_lock(&oldFb->Mutex);
259      assert(oldFb->RefCount > 0);
260      oldFb->RefCount--;
261      deleteFlag = (oldFb->RefCount == 0);
262      simple_mtx_unlock(&oldFb->Mutex);
263
264      if (deleteFlag)
265         oldFb->Delete(oldFb);
266
267      *ptr = NULL;
268   }
269
270   if (fb) {
271      simple_mtx_lock(&fb->Mutex);
272      fb->RefCount++;
273      simple_mtx_unlock(&fb->Mutex);
274      *ptr = fb;
275   }
276}
277
278
279/**
280 * Resize the given framebuffer's renderbuffers to the new width and height.
281 * This should only be used for window-system framebuffers, not
282 * user-created renderbuffers (i.e. made with GL_EXT_framebuffer_object).
283 * This will typically be called directly from a device driver.
284 *
285 * \note it's possible for ctx to be null since a window can be resized
286 * without a currently bound rendering context.
287 */
288void
289_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
290                         GLuint width, GLuint height)
291{
292   /* XXX I think we could check if the size is not changing
293    * and return early.
294    */
295
296   /* Can only resize win-sys framebuffer objects */
297   assert(_mesa_is_winsys_fbo(fb));
298
299   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
300      struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
301      if (att->Type == GL_RENDERBUFFER_EXT && att->Renderbuffer) {
302         struct gl_renderbuffer *rb = att->Renderbuffer;
303         /* only resize if size is changing */
304         if (rb->Width != width || rb->Height != height) {
305            if (rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height)) {
306               assert(rb->Width == width);
307               assert(rb->Height == height);
308            }
309            else {
310               _mesa_error(ctx, GL_OUT_OF_MEMORY, "Resizing framebuffer");
311               /* no return */
312            }
313         }
314      }
315   }
316
317   fb->Width = width;
318   fb->Height = height;
319
320   if (ctx) {
321      /* update scissor / window bounds */
322      _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
323      /* Signal new buffer state so that swrast will update its clipping
324       * info (the CLIP_BIT flag).
325       */
326      ctx->NewState |= _NEW_BUFFERS;
327   }
328}
329
330/**
331 * Given a bounding box, intersect the bounding box with the scissor of
332 * a specified vieport.
333 *
334 * \param ctx     GL context.
335 * \param idx     Index of the desired viewport
336 * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
337 *                xmax, ymin, ymax.
338 */
339void
340_mesa_intersect_scissor_bounding_box(const struct gl_context *ctx,
341                                     unsigned idx, int *bbox)
342{
343   if (ctx->Scissor.EnableFlags & (1u << idx)) {
344      if (ctx->Scissor.ScissorArray[idx].X > bbox[0]) {
345         bbox[0] = ctx->Scissor.ScissorArray[idx].X;
346      }
347      if (ctx->Scissor.ScissorArray[idx].Y > bbox[2]) {
348         bbox[2] = ctx->Scissor.ScissorArray[idx].Y;
349      }
350      if (ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width < bbox[1]) {
351         bbox[1] = ctx->Scissor.ScissorArray[idx].X + ctx->Scissor.ScissorArray[idx].Width;
352      }
353      if (ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height < bbox[3]) {
354         bbox[3] = ctx->Scissor.ScissorArray[idx].Y + ctx->Scissor.ScissorArray[idx].Height;
355      }
356      /* finally, check for empty region */
357      if (bbox[0] > bbox[1]) {
358         bbox[0] = bbox[1];
359      }
360      if (bbox[2] > bbox[3]) {
361         bbox[2] = bbox[3];
362      }
363   }
364}
365
366/**
367 * Calculate the inclusive bounding box for the scissor of a specific viewport
368 *
369 * \param ctx     GL context.
370 * \param buffer  Framebuffer to be checked against
371 * \param idx     Index of the desired viewport
372 * \param bbox    Bounding box for the scissored viewport.  Stored as xmin,
373 *                xmax, ymin, ymax.
374 *
375 * \warning This function assumes that the framebuffer dimensions are up to
376 * date.
377 *
378 * \sa _mesa_clip_to_region
379 */
380static void
381scissor_bounding_box(const struct gl_context *ctx,
382                     const struct gl_framebuffer *buffer,
383                     unsigned idx, int *bbox)
384{
385   bbox[0] = 0;
386   bbox[2] = 0;
387   bbox[1] = buffer->Width;
388   bbox[3] = buffer->Height;
389
390   _mesa_intersect_scissor_bounding_box(ctx, idx, bbox);
391
392   assert(bbox[0] <= bbox[1]);
393   assert(bbox[2] <= bbox[3]);
394}
395
396/**
397 * Update the context's current drawing buffer's Xmin, Xmax, Ymin, Ymax fields.
398 * These values are computed from the buffer's width and height and
399 * the scissor box, if it's enabled.
400 * \param ctx  the GL context.
401 */
402void
403_mesa_update_draw_buffer_bounds(struct gl_context *ctx,
404                                struct gl_framebuffer *buffer)
405{
406   int bbox[4];
407
408   if (!buffer)
409      return;
410
411   /* Default to the first scissor as that's always valid */
412   scissor_bounding_box(ctx, buffer, 0, bbox);
413   buffer->_Xmin = bbox[0];
414   buffer->_Ymin = bbox[2];
415   buffer->_Xmax = bbox[1];
416   buffer->_Ymax = bbox[3];
417}
418
419
420/**
421 * The glGet queries of the framebuffer red/green/blue size, stencil size,
422 * etc. are satisfied by the fields of ctx->DrawBuffer->Visual.  These can
423 * change depending on the renderbuffer bindings.  This function updates
424 * the given framebuffer's Visual from the current renderbuffer bindings.
425 *
426 * This may apply to user-created framebuffers or window system framebuffers.
427 *
428 * Also note: ctx->DrawBuffer->Visual.depthBits might not equal
429 * ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer.DepthBits.
430 * The former one is used to convert floating point depth values into
431 * integer Z values.
432 */
433void
434_mesa_update_framebuffer_visual(struct gl_context *ctx,
435				struct gl_framebuffer *fb)
436{
437   memset(&fb->Visual, 0, sizeof(fb->Visual));
438   fb->Visual.rgbMode = GL_TRUE; /* assume this */
439
440   /* find first RGB renderbuffer */
441   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
442      if (fb->Attachment[i].Renderbuffer) {
443         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
444         const GLenum baseFormat = _mesa_get_format_base_format(rb->Format);
445         const mesa_format fmt = rb->Format;
446
447         /* Grab samples and sampleBuffers from any attachment point (assuming
448          * the framebuffer is complete, we'll get the same answer from all
449          * attachments).
450          */
451         fb->Visual.samples = rb->NumSamples;
452         fb->Visual.sampleBuffers = rb->NumSamples > 0 ? 1 : 0;
453
454         if (_mesa_is_legal_color_format(ctx, baseFormat)) {
455            fb->Visual.redBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
456            fb->Visual.greenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
457            fb->Visual.blueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
458            fb->Visual.alphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
459            fb->Visual.rgbBits = fb->Visual.redBits
460               + fb->Visual.greenBits + fb->Visual.blueBits;
461            if (_mesa_get_format_color_encoding(fmt) == GL_SRGB)
462                fb->Visual.sRGBCapable = ctx->Extensions.EXT_sRGB;
463            break;
464         }
465      }
466   }
467
468   fb->Visual.floatMode = GL_FALSE;
469   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
470      if (fb->Attachment[i].Renderbuffer) {
471         const struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
472         const mesa_format fmt = rb->Format;
473
474         if (_mesa_get_format_datatype(fmt) == GL_FLOAT) {
475            fb->Visual.floatMode = GL_TRUE;
476            break;
477         }
478      }
479   }
480
481   if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) {
482      const struct gl_renderbuffer *rb =
483         fb->Attachment[BUFFER_DEPTH].Renderbuffer;
484      const mesa_format fmt = rb->Format;
485      fb->Visual.haveDepthBuffer = GL_TRUE;
486      fb->Visual.depthBits = _mesa_get_format_bits(fmt, GL_DEPTH_BITS);
487   }
488
489   if (fb->Attachment[BUFFER_STENCIL].Renderbuffer) {
490      const struct gl_renderbuffer *rb =
491         fb->Attachment[BUFFER_STENCIL].Renderbuffer;
492      const mesa_format fmt = rb->Format;
493      fb->Visual.haveStencilBuffer = GL_TRUE;
494      fb->Visual.stencilBits = _mesa_get_format_bits(fmt, GL_STENCIL_BITS);
495   }
496
497   if (fb->Attachment[BUFFER_ACCUM].Renderbuffer) {
498      const struct gl_renderbuffer *rb =
499         fb->Attachment[BUFFER_ACCUM].Renderbuffer;
500      const mesa_format fmt = rb->Format;
501      fb->Visual.haveAccumBuffer = GL_TRUE;
502      fb->Visual.accumRedBits = _mesa_get_format_bits(fmt, GL_RED_BITS);
503      fb->Visual.accumGreenBits = _mesa_get_format_bits(fmt, GL_GREEN_BITS);
504      fb->Visual.accumBlueBits = _mesa_get_format_bits(fmt, GL_BLUE_BITS);
505      fb->Visual.accumAlphaBits = _mesa_get_format_bits(fmt, GL_ALPHA_BITS);
506   }
507
508   compute_depth_max(fb);
509}
510
511
512/*
513 * Example DrawBuffers scenarios:
514 *
515 * 1. glDrawBuffer(GL_FRONT_AND_BACK), fixed-func or shader writes to
516 * "gl_FragColor" or program writes to the "result.color" register:
517 *
518 *   fragment color output   renderbuffer
519 *   ---------------------   ---------------
520 *   color[0]                Front, Back
521 *
522 *
523 * 2. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]), shader writes to
524 * gl_FragData[i] or program writes to result.color[i] registers:
525 *
526 *   fragment color output   renderbuffer
527 *   ---------------------   ---------------
528 *   color[0]                Front
529 *   color[1]                Aux0
530 *   color[3]                Aux1
531 *
532 *
533 * 3. glDrawBuffers(3, [GL_FRONT, GL_AUX0, GL_AUX1]) and shader writes to
534 * gl_FragColor, or fixed function:
535 *
536 *   fragment color output   renderbuffer
537 *   ---------------------   ---------------
538 *   color[0]                Front, Aux0, Aux1
539 *
540 *
541 * In either case, the list of renderbuffers is stored in the
542 * framebuffer->_ColorDrawBuffers[] array and
543 * framebuffer->_NumColorDrawBuffers indicates the number of buffers.
544 * The renderer (like swrast) has to look at the current fragment shader
545 * to see if it writes to gl_FragColor vs. gl_FragData[i] to determine
546 * how to map color outputs to renderbuffers.
547 *
548 * Note that these two calls are equivalent (for fixed function fragment
549 * shading anyway):
550 *   a)  glDrawBuffer(GL_FRONT_AND_BACK);  (assuming non-stereo framebuffer)
551 *   b)  glDrawBuffers(2, [GL_FRONT_LEFT, GL_BACK_LEFT]);
552 */
553
554
555
556
557/**
558 * Update the (derived) list of color drawing renderbuffer pointers.
559 * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers
560 * writing colors.
561 */
562static void
563update_color_draw_buffers(struct gl_framebuffer *fb)
564{
565   GLuint output;
566
567   /* set 0th buffer to NULL now in case _NumColorDrawBuffers is zero */
568   fb->_ColorDrawBuffers[0] = NULL;
569
570   for (output = 0; output < fb->_NumColorDrawBuffers; output++) {
571      gl_buffer_index buf = fb->_ColorDrawBufferIndexes[output];
572      if (buf != BUFFER_NONE) {
573         fb->_ColorDrawBuffers[output] = fb->Attachment[buf].Renderbuffer;
574      }
575      else {
576         fb->_ColorDrawBuffers[output] = NULL;
577      }
578   }
579}
580
581
582/**
583 * Update the (derived) color read renderbuffer pointer.
584 * Unlike the DrawBuffer, we can only read from one (or zero) color buffers.
585 */
586static void
587update_color_read_buffer(struct gl_framebuffer *fb)
588{
589   if (fb->_ColorReadBufferIndex == BUFFER_NONE ||
590       fb->DeletePending ||
591       fb->Width == 0 ||
592       fb->Height == 0) {
593      fb->_ColorReadBuffer = NULL; /* legal! */
594   }
595   else {
596      assert(fb->_ColorReadBufferIndex >= 0);
597      assert(fb->_ColorReadBufferIndex < BUFFER_COUNT);
598      fb->_ColorReadBuffer
599         = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
600   }
601}
602
603
604/**
605 * Update a gl_framebuffer's derived state.
606 *
607 * Specifically, update these framebuffer fields:
608 *    _ColorDrawBuffers
609 *    _NumColorDrawBuffers
610 *    _ColorReadBuffer
611 *
612 * If the framebuffer is user-created, make sure it's complete.
613 *
614 * The following functions (at least) can effect framebuffer state:
615 * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT,
616 * glRenderbufferStorageEXT.
617 */
618static void
619update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
620{
621   if (_mesa_is_winsys_fbo(fb)) {
622      /* This is a window-system framebuffer */
623      /* Need to update the FB's GL_DRAW_BUFFER state to match the
624       * context state (GL_READ_BUFFER too).
625       */
626      if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) {
627         _mesa_drawbuffers(ctx, fb, ctx->Const.MaxDrawBuffers,
628                           ctx->Color.DrawBuffer, NULL);
629      }
630
631      /* Call device driver function if fb is the bound draw buffer. */
632      if (fb == ctx->DrawBuffer) {
633         if (ctx->Driver.DrawBufferAllocate)
634            ctx->Driver.DrawBufferAllocate(ctx);
635      }
636   }
637   else {
638      /* This is a user-created framebuffer.
639       * Completeness only matters for user-created framebuffers.
640       */
641      if (fb->_Status != GL_FRAMEBUFFER_COMPLETE) {
642         _mesa_test_framebuffer_completeness(ctx, fb);
643      }
644   }
645
646   /* Strictly speaking, we don't need to update the draw-state
647    * if this FB is bound as ctx->ReadBuffer (and conversely, the
648    * read-state if this FB is bound as ctx->DrawBuffer), but no
649    * harm.
650    */
651   update_color_draw_buffers(fb);
652   update_color_read_buffer(fb);
653
654   compute_depth_max(fb);
655}
656
657
658/**
659 * Update state related to the draw/read framebuffers.
660 */
661void
662_mesa_update_framebuffer(struct gl_context *ctx,
663                         struct gl_framebuffer *readFb,
664                         struct gl_framebuffer *drawFb)
665{
666   assert(ctx);
667
668   update_framebuffer(ctx, drawFb);
669   if (readFb != drawFb)
670      update_framebuffer(ctx, readFb);
671
672   _mesa_update_clamp_vertex_color(ctx, drawFb);
673   _mesa_update_clamp_fragment_color(ctx, drawFb);
674}
675
676
677/**
678 * Check if the renderbuffer for a read/draw operation exists.
679 * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
680 *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
681 * \param reading  if TRUE, we're going to read from the buffer,
682                   if FALSE, we're going to write to the buffer.
683 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
684 */
685static GLboolean
686renderbuffer_exists(struct gl_context *ctx,
687                    struct gl_framebuffer *fb,
688                    GLenum format,
689                    GLboolean reading)
690{
691   const struct gl_renderbuffer_attachment *att = fb->Attachment;
692
693   /* If we don't know the framebuffer status, update it now */
694   if (fb->_Status == 0) {
695      _mesa_test_framebuffer_completeness(ctx, fb);
696   }
697
698   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
699      return GL_FALSE;
700   }
701
702   switch (format) {
703   case GL_COLOR:
704   case GL_RED:
705   case GL_GREEN:
706   case GL_BLUE:
707   case GL_ALPHA:
708   case GL_LUMINANCE:
709   case GL_LUMINANCE_ALPHA:
710   case GL_INTENSITY:
711   case GL_RG:
712   case GL_RGB:
713   case GL_BGR:
714   case GL_RGBA:
715   case GL_BGRA:
716   case GL_ABGR_EXT:
717   case GL_RED_INTEGER_EXT:
718   case GL_RG_INTEGER:
719   case GL_GREEN_INTEGER_EXT:
720   case GL_BLUE_INTEGER_EXT:
721   case GL_ALPHA_INTEGER_EXT:
722   case GL_RGB_INTEGER_EXT:
723   case GL_RGBA_INTEGER_EXT:
724   case GL_BGR_INTEGER_EXT:
725   case GL_BGRA_INTEGER_EXT:
726   case GL_LUMINANCE_INTEGER_EXT:
727   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
728      if (reading) {
729         /* about to read from a color buffer */
730         const struct gl_renderbuffer *readBuf = fb->_ColorReadBuffer;
731         if (!readBuf) {
732            return GL_FALSE;
733         }
734         assert(_mesa_get_format_bits(readBuf->Format, GL_RED_BITS) > 0 ||
735                _mesa_get_format_bits(readBuf->Format, GL_ALPHA_BITS) > 0 ||
736                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_LUMINANCE_SIZE) > 0 ||
737                _mesa_get_format_bits(readBuf->Format, GL_TEXTURE_INTENSITY_SIZE) > 0 ||
738                _mesa_get_format_bits(readBuf->Format, GL_INDEX_BITS) > 0);
739      }
740      else {
741         /* about to draw to zero or more color buffers (none is OK) */
742         return GL_TRUE;
743      }
744      break;
745   case GL_DEPTH:
746   case GL_DEPTH_COMPONENT:
747      if (att[BUFFER_DEPTH].Type == GL_NONE) {
748         return GL_FALSE;
749      }
750      break;
751   case GL_STENCIL:
752   case GL_STENCIL_INDEX:
753      if (att[BUFFER_STENCIL].Type == GL_NONE) {
754         return GL_FALSE;
755      }
756      break;
757   case GL_DEPTH_STENCIL_EXT:
758      if (att[BUFFER_DEPTH].Type == GL_NONE ||
759          att[BUFFER_STENCIL].Type == GL_NONE) {
760         return GL_FALSE;
761      }
762      break;
763   default:
764      _mesa_problem(ctx,
765                    "Unexpected format 0x%x in renderbuffer_exists",
766                    format);
767      return GL_FALSE;
768   }
769
770   /* OK */
771   return GL_TRUE;
772}
773
774
775/**
776 * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels,
777 * glCopyTex[Sub]Image, etc) exists.
778 * \param format  a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA,
779 *                GL_DEPTH_COMPONENT, etc. or GL_COLOR, GL_DEPTH, GL_STENCIL.
780 * \return GL_TRUE if buffer exists, GL_FALSE otherwise
781 */
782GLboolean
783_mesa_source_buffer_exists(struct gl_context *ctx, GLenum format)
784{
785   return renderbuffer_exists(ctx, ctx->ReadBuffer, format, GL_TRUE);
786}
787
788
789/**
790 * As above, but for drawing operations.
791 */
792GLboolean
793_mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format)
794{
795   return renderbuffer_exists(ctx, ctx->DrawBuffer, format, GL_FALSE);
796}
797
798
799/**
800 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES queries (using
801 * GetIntegerv, GetFramebufferParameteriv, etc)
802 *
803 * If @fb is NULL, the method returns the value for the current bound
804 * framebuffer.
805 */
806GLenum
807_mesa_get_color_read_format(struct gl_context *ctx,
808                            struct gl_framebuffer *fb,
809                            const char *caller)
810{
811   if (ctx->NewState)
812      _mesa_update_state(ctx);
813
814   if (fb == NULL)
815      fb = ctx->ReadBuffer;
816
817   if (!fb || !fb->_ColorReadBuffer) {
818      /*
819       * From OpenGL 4.5 spec, section 18.2.2 "ReadPixels":
820       *
821       *    "An INVALID_OPERATION error is generated by GetIntegerv if pname
822       *     is IMPLEMENTATION_COLOR_READ_FORMAT or IMPLEMENTATION_COLOR_-
823       *     READ_TYPE and any of:
824       *      * the read framebuffer is not framebuffer complete.
825       *      * the read framebuffer is a framebuffer object, and the selected
826       *        read buffer (see section 18.2.1) has no image attached.
827       *      * the selected read buffer is NONE."
828       *
829       * There is not equivalent quote for GetFramebufferParameteriv or
830       * GetNamedFramebufferParameteriv, but from section 9.2.3 "Framebuffer
831       * Object Queries":
832       *
833       *    "Values of framebuffer-dependent state are identical to those that
834       *     would be obtained were the framebuffer object bound and queried
835       *     using the simple state queries in that table."
836       *
837       * Where "using the simple state queries" refer to use GetIntegerv. So
838       * we will assume that on that situation the same error should be
839       * triggered too.
840       */
841      _mesa_error(ctx, GL_INVALID_OPERATION,
842                  "%s(GL_IMPLEMENTATION_COLOR_READ_FORMAT: no GL_READ_BUFFER)",
843                  caller);
844      return GL_NONE;
845   }
846   else {
847      const mesa_format format = fb->_ColorReadBuffer->Format;
848
849      switch (format) {
850      case MESA_FORMAT_RGBA_UINT8:
851         return GL_RGBA_INTEGER;
852      case MESA_FORMAT_B8G8R8A8_UNORM:
853         return GL_BGRA;
854      case MESA_FORMAT_B5G6R5_UNORM:
855      case MESA_FORMAT_R11G11B10_FLOAT:
856         return GL_RGB;
857      case MESA_FORMAT_RG_FLOAT32:
858      case MESA_FORMAT_RG_FLOAT16:
859      case MESA_FORMAT_R8G8_UNORM:
860      case MESA_FORMAT_R8G8_SNORM:
861         return GL_RG;
862      case MESA_FORMAT_RG_SINT32:
863      case MESA_FORMAT_RG_UINT32:
864      case MESA_FORMAT_RG_SINT16:
865      case MESA_FORMAT_RG_UINT16:
866      case MESA_FORMAT_RG_SINT8:
867      case MESA_FORMAT_RG_UINT8:
868         return GL_RG_INTEGER;
869      case MESA_FORMAT_R_FLOAT32:
870      case MESA_FORMAT_R_FLOAT16:
871      case MESA_FORMAT_R_UNORM16:
872      case MESA_FORMAT_R_UNORM8:
873      case MESA_FORMAT_R_SNORM16:
874      case MESA_FORMAT_R_SNORM8:
875         return GL_RED;
876      case MESA_FORMAT_R_SINT32:
877      case MESA_FORMAT_R_UINT32:
878      case MESA_FORMAT_R_SINT16:
879      case MESA_FORMAT_R_UINT16:
880      case MESA_FORMAT_R_SINT8:
881      case MESA_FORMAT_R_UINT8:
882         return GL_RED_INTEGER;
883      default:
884         break;
885      }
886
887      if (_mesa_is_format_integer(format))
888         return GL_RGBA_INTEGER;
889      else
890         return GL_RGBA;
891   }
892}
893
894
895/**
896 * Used to answer the GL_IMPLEMENTATION_COLOR_READ_TYPE_OES queries (using
897 * GetIntegerv, GetFramebufferParameteriv, etc)
898 *
899 * If @fb is NULL, the method returns the value for the current bound
900 * framebuffer.
901 */
902GLenum
903_mesa_get_color_read_type(struct gl_context *ctx,
904                          struct gl_framebuffer *fb,
905                          const char *caller)
906{
907   if (ctx->NewState)
908      _mesa_update_state(ctx);
909
910   if (fb == NULL)
911      fb = ctx->ReadBuffer;
912
913   if (!fb || !fb->_ColorReadBuffer) {
914      /*
915       * See comment on _mesa_get_color_read_format
916       */
917      _mesa_error(ctx, GL_INVALID_OPERATION,
918                  "%s(GL_IMPLEMENTATION_COLOR_READ_TYPE: no GL_READ_BUFFER)",
919                  caller);
920      return GL_NONE;
921   }
922   else {
923      const mesa_format format = fb->_ColorReadBuffer->Format;
924      GLenum data_type;
925      GLuint comps;
926
927      _mesa_uncompressed_format_to_type_and_comps(format, &data_type, &comps);
928
929      return data_type;
930   }
931}
932
933
934/**
935 * Returns the read renderbuffer for the specified format.
936 */
937struct gl_renderbuffer *
938_mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx,
939                                       GLenum format)
940{
941   const struct gl_framebuffer *rfb = ctx->ReadBuffer;
942
943   if (_mesa_is_color_format(format)) {
944      return rfb->Attachment[rfb->_ColorReadBufferIndex].Renderbuffer;
945   } else if (_mesa_is_depth_format(format) ||
946              _mesa_is_depthstencil_format(format)) {
947      return rfb->Attachment[BUFFER_DEPTH].Renderbuffer;
948   } else {
949      return rfb->Attachment[BUFFER_STENCIL].Renderbuffer;
950   }
951}
952
953
954/**
955 * Print framebuffer info to stderr, for debugging.
956 */
957void
958_mesa_print_framebuffer(const struct gl_framebuffer *fb)
959{
960   fprintf(stderr, "Mesa Framebuffer %u at %p\n", fb->Name, (void *) fb);
961   fprintf(stderr, "  Size: %u x %u  Status: %s\n", fb->Width, fb->Height,
962           _mesa_enum_to_string(fb->_Status));
963   fprintf(stderr, "  Attachments:\n");
964
965   for (unsigned i = 0; i < BUFFER_COUNT; i++) {
966      const struct gl_renderbuffer_attachment *att = &fb->Attachment[i];
967      if (att->Type == GL_TEXTURE) {
968         const struct gl_texture_image *texImage = att->Renderbuffer->TexImage;
969         fprintf(stderr,
970                 "  %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
971                 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
972                 att->Zoffset, att->Complete);
973         fprintf(stderr, "       Size: %u x %u x %u  Format %s\n",
974                 texImage->Width, texImage->Height, texImage->Depth,
975                 _mesa_get_format_name(texImage->TexFormat));
976      }
977      else if (att->Type == GL_RENDERBUFFER) {
978         fprintf(stderr, "  %2d: Renderbuffer %u, complete %d\n",
979                 i, att->Renderbuffer->Name, att->Complete);
980         fprintf(stderr, "       Size: %u x %u  Format %s\n",
981                 att->Renderbuffer->Width, att->Renderbuffer->Height,
982                 _mesa_get_format_name(att->Renderbuffer->Format));
983      }
984      else {
985         fprintf(stderr, "  %2d: none\n", i);
986      }
987   }
988}
989
990bool
991_mesa_is_front_buffer_reading(const struct gl_framebuffer *fb)
992{
993   if (!fb || _mesa_is_user_fbo(fb))
994      return false;
995
996   return fb->_ColorReadBufferIndex == BUFFER_FRONT_LEFT;
997}
998
999bool
1000_mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb)
1001{
1002   if (!fb || _mesa_is_user_fbo(fb))
1003      return false;
1004
1005   return (fb->_NumColorDrawBuffers >= 1 &&
1006           fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT);
1007}
1008
1009static inline GLuint
1010_mesa_geometric_nonvalidated_samples(const struct gl_framebuffer *buffer)
1011{
1012   return buffer->_HasAttachments ?
1013      buffer->Visual.samples :
1014      buffer->DefaultGeometry.NumSamples;
1015}
1016
1017bool
1018_mesa_is_multisample_enabled(const struct gl_context *ctx)
1019{
1020   /* The sample count may not be validated by the driver, but when it is set,
1021    * we know that is in a valid range and no driver should ever validate a
1022    * multisampled framebuffer to non-multisampled and vice-versa.
1023    */
1024   return ctx->Multisample.Enabled &&
1025          ctx->DrawBuffer &&
1026          _mesa_geometric_nonvalidated_samples(ctx->DrawBuffer) >= 1;
1027}
1028
1029/**
1030 * Is alpha testing enabled and applicable to the currently bound
1031 * framebuffer?
1032 */
1033bool
1034_mesa_is_alpha_test_enabled(const struct gl_context *ctx)
1035{
1036   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1037   return (ctx->Color.AlphaEnabled && !buffer0_is_integer);
1038}
1039
1040/**
1041 * Is alpha to coverage enabled and applicable to the currently bound
1042 * framebuffer?
1043 */
1044bool
1045_mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx)
1046{
1047   bool buffer0_is_integer = ctx->DrawBuffer->_IntegerBuffers & 0x1;
1048   return (ctx->Multisample.SampleAlphaToCoverage &&
1049           _mesa_is_multisample_enabled(ctx) &&
1050           !buffer0_is_integer);
1051}
1052