glthread.h revision b8e80941
1/* 2 * Copyright © 2012 Intel Corporation 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 * and/or sell copies of the Software, and to permit persons to whom the 9 * Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS 21 * IN THE SOFTWARE. 22 */ 23 24#ifndef _GLTHREAD_H 25#define _GLTHREAD_H 26 27/* The size of one batch and the maximum size of one call. 28 * 29 * This should be as low as possible, so that: 30 * - multiple synchronizations within a frame don't slow us down much 31 * - a smaller number of calls per frame can still get decent parallelism 32 * - the memory footprint of the queue is low, and with that comes a lower 33 * chance of experiencing CPU cache thrashing 34 * but it should be high enough so that u_queue overhead remains negligible. 35 */ 36#define MARSHAL_MAX_CMD_SIZE (8 * 1024) 37 38/* The number of batch slots in memory. 39 * 40 * One batch is being executed, one batch is being filled, the rest are 41 * waiting batches. There must be at least 1 slot for a waiting batch, 42 * so the minimum number of batches is 3. 43 */ 44#define MARSHAL_MAX_BATCHES 8 45 46#include <inttypes.h> 47#include <stdbool.h> 48#include "util/u_queue.h" 49 50enum marshal_dispatch_cmd_id; 51struct gl_context; 52 53/** A single batch of commands queued up for execution. */ 54struct glthread_batch 55{ 56 /** Batch fence for waiting for the execution to finish. */ 57 struct util_queue_fence fence; 58 59 /** The worker thread will access the context with this. */ 60 struct gl_context *ctx; 61 62 /** Amount of data used by batch commands, in bytes. */ 63 size_t used; 64 65 /** Data contained in the command buffer. */ 66 uint8_t buffer[MARSHAL_MAX_CMD_SIZE]; 67}; 68 69struct glthread_state 70{ 71 /** Multithreaded queue. */ 72 struct util_queue queue; 73 74 /** This is sent to the driver for framebuffer overlay / HUD. */ 75 struct util_queue_monitoring stats; 76 77 /** The ring of batches in memory. */ 78 struct glthread_batch batches[MARSHAL_MAX_BATCHES]; 79 80 /** Index of the last submitted batch. */ 81 unsigned last; 82 83 /** Index of the batch being filled and about to be submitted. */ 84 unsigned next; 85 86 /** 87 * Tracks on the main thread side whether the current vertex array binding 88 * is in a VBO. 89 */ 90 bool vertex_array_is_vbo; 91 92 /** 93 * Tracks on the main thread side whether the current element array (index 94 * buffer) binding is in a VBO. 95 */ 96 bool element_array_is_vbo; 97}; 98 99void _mesa_glthread_init(struct gl_context *ctx); 100void _mesa_glthread_destroy(struct gl_context *ctx); 101 102void _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func); 103void _mesa_glthread_flush_batch(struct gl_context *ctx); 104void _mesa_glthread_finish(struct gl_context *ctx); 105 106#endif /* _GLTHREAD_H*/ 107