1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file image.c
29 * Image handling.
30 */
31
32
33#include "glheader.h"
34#include "colormac.h"
35#include "glformats.h"
36#include "image.h"
37#include "imports.h"
38#include "macros.h"
39#include "mtypes.h"
40
41
42
43/**
44 * Flip the order of the 2 bytes in each word in the given array (src) and
45 * store the result in another array (dst). For in-place byte-swapping this
46 * function can be called with the same array for src and dst.
47 *
48 * \param dst the array where byte-swapped data will be stored.
49 * \param src the array with the source data we want to byte-swap.
50 * \param n number of words.
51 */
52static void
53swap2_copy( GLushort *dst, GLushort *src, GLuint n )
54{
55   GLuint i;
56   for (i = 0; i < n; i++) {
57      dst[i] = (src[i] >> 8) | ((src[i] << 8) & 0xff00);
58   }
59}
60
61void
62_mesa_swap2(GLushort *p, GLuint n)
63{
64   swap2_copy(p, p, n);
65}
66
67/*
68 * Flip the order of the 4 bytes in each word in the given array (src) and
69 * store the result in another array (dst). For in-place byte-swapping this
70 * function can be called with the same array for src and dst.
71 *
72 * \param dst the array where byte-swapped data will be stored.
73 * \param src the array with the source data we want to byte-swap.
74 * \param n number of words.
75 */
76static void
77swap4_copy( GLuint *dst, GLuint *src, GLuint n )
78{
79   GLuint i, a, b;
80   for (i = 0; i < n; i++) {
81      b = src[i];
82      a =  (b >> 24)
83	| ((b >> 8) & 0xff00)
84	| ((b << 8) & 0xff0000)
85	| ((b << 24) & 0xff000000);
86      dst[i] = a;
87   }
88}
89
90void
91_mesa_swap4(GLuint *p, GLuint n)
92{
93   swap4_copy(p, p, n);
94}
95
96/**
97 * Return the byte offset of a specific pixel in an image (1D, 2D or 3D).
98 *
99 * Pixel unpacking/packing parameters are observed according to \p packing.
100 *
101 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
102 * \param packing  the pixelstore attributes
103 * \param width  the image width
104 * \param height  the image height
105 * \param format  the pixel format (must be validated beforehand)
106 * \param type  the pixel data type (must be validated beforehand)
107 * \param img  which image in the volume (0 for 1D or 2D images)
108 * \param row  row of pixel in the image (0 for 1D images)
109 * \param column column of pixel in the image
110 *
111 * \return offset of pixel.
112 *
113 * \sa gl_pixelstore_attrib.
114 */
115GLintptr
116_mesa_image_offset( GLuint dimensions,
117                    const struct gl_pixelstore_attrib *packing,
118                    GLsizei width, GLsizei height,
119                    GLenum format, GLenum type,
120                    GLint img, GLint row, GLint column )
121{
122   GLint alignment;        /* 1, 2 or 4 */
123   GLint pixels_per_row;
124   GLint rows_per_image;
125   GLint skiprows;
126   GLint skippixels;
127   GLint skipimages;       /* for 3-D volume images */
128   GLintptr offset;
129
130   assert(dimensions >= 1 && dimensions <= 3);
131
132   alignment = packing->Alignment;
133   if (packing->RowLength > 0) {
134      pixels_per_row = packing->RowLength;
135   }
136   else {
137      pixels_per_row = width;
138   }
139   if (packing->ImageHeight > 0) {
140      rows_per_image = packing->ImageHeight;
141   }
142   else {
143      rows_per_image = height;
144   }
145
146   skippixels = packing->SkipPixels;
147   /* Note: SKIP_ROWS _is_ used for 1D images */
148   skiprows = packing->SkipRows;
149   /* Note: SKIP_IMAGES is only used for 3D images */
150   skipimages = (dimensions == 3) ? packing->SkipImages : 0;
151
152   if (type == GL_BITMAP) {
153      /* BITMAP data */
154      GLintptr bytes_per_row;
155      GLintptr bytes_per_image;
156      /* components per pixel for color or stencil index: */
157      const GLint comp_per_pixel = 1;
158
159      /* The pixel type and format should have been error checked earlier */
160      assert(format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX);
161
162      bytes_per_row = alignment
163                    * DIV_ROUND_UP( comp_per_pixel*pixels_per_row, 8*alignment );
164
165      bytes_per_image = bytes_per_row * rows_per_image;
166
167      offset = (skipimages + img) * bytes_per_image
168                 + (skiprows + row) * bytes_per_row
169                 + (skippixels + column) / 8;
170   }
171   else {
172      /* Non-BITMAP data */
173      GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
174      GLintptr topOfImage;
175
176      bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
177
178      /* The pixel type and format should have been error checked earlier */
179      assert(bytes_per_pixel > 0);
180
181      bytes_per_row = pixels_per_row * bytes_per_pixel;
182      remainder = bytes_per_row % alignment;
183      if (remainder > 0)
184         bytes_per_row += (alignment - remainder);
185
186      assert(bytes_per_row % alignment == 0);
187
188      bytes_per_image = bytes_per_row * rows_per_image;
189
190      if (packing->Invert) {
191         /* set pixel_addr to the last row */
192         topOfImage = bytes_per_row * (height - 1);
193         bytes_per_row = -bytes_per_row;
194      }
195      else {
196         topOfImage = 0;
197      }
198
199      /* compute final pixel address */
200      offset = (skipimages + img) * bytes_per_image
201                 + topOfImage
202                 + (skiprows + row) * bytes_per_row
203                 + (skippixels + column) * bytes_per_pixel;
204   }
205
206   return offset;
207}
208
209
210/**
211 * Return the address of a specific pixel in an image (1D, 2D or 3D).
212 *
213 * Pixel unpacking/packing parameters are observed according to \p packing.
214 *
215 * \param dimensions either 1, 2 or 3 to indicate dimensionality of image
216 * \param packing  the pixelstore attributes
217 * \param image  starting address of image data
218 * \param width  the image width
219 * \param height  the image height
220 * \param format  the pixel format (must be validated beforehand)
221 * \param type  the pixel data type (must be validated beforehand)
222 * \param img  which image in the volume (0 for 1D or 2D images)
223 * \param row  row of pixel in the image (0 for 1D images)
224 * \param column column of pixel in the image
225 *
226 * \return address of pixel.
227 *
228 * \sa gl_pixelstore_attrib.
229 */
230GLvoid *
231_mesa_image_address( GLuint dimensions,
232                     const struct gl_pixelstore_attrib *packing,
233                     const GLvoid *image,
234                     GLsizei width, GLsizei height,
235                     GLenum format, GLenum type,
236                     GLint img, GLint row, GLint column )
237{
238   const GLubyte *addr = (const GLubyte *) image;
239
240   addr += _mesa_image_offset(dimensions, packing, width, height,
241                              format, type, img, row, column);
242
243   return (GLvoid *) addr;
244}
245
246
247GLvoid *
248_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
249                       const GLvoid *image,
250                       GLsizei width,
251                       GLenum format, GLenum type,
252                       GLint column )
253{
254   return _mesa_image_address(1, packing, image, width, 1,
255                              format, type, 0, 0, column);
256}
257
258
259GLvoid *
260_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
261                       const GLvoid *image,
262                       GLsizei width, GLsizei height,
263                       GLenum format, GLenum type,
264                       GLint row, GLint column )
265{
266   return _mesa_image_address(2, packing, image, width, height,
267                              format, type, 0, row, column);
268}
269
270
271GLvoid *
272_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
273                       const GLvoid *image,
274                       GLsizei width, GLsizei height,
275                       GLenum format, GLenum type,
276                       GLint img, GLint row, GLint column )
277{
278   return _mesa_image_address(3, packing, image, width, height,
279                              format, type, img, row, column);
280}
281
282
283
284/**
285 * Compute the stride (in bytes) between image rows.
286 *
287 * \param packing the pixelstore attributes
288 * \param width image width.
289 * \param format pixel format.
290 * \param type pixel data type.
291 *
292 * \return the stride in bytes for the given parameters, or -1 if error
293 */
294GLint
295_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
296                        GLint width, GLenum format, GLenum type )
297{
298   GLint bytesPerRow, remainder;
299
300   assert(packing);
301
302   if (type == GL_BITMAP) {
303      if (packing->RowLength == 0) {
304         bytesPerRow = (width + 7) / 8;
305      }
306      else {
307         bytesPerRow = (packing->RowLength + 7) / 8;
308      }
309   }
310   else {
311      /* Non-BITMAP data */
312      const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
313      if (bytesPerPixel <= 0)
314         return -1;  /* error */
315      if (packing->RowLength == 0) {
316         bytesPerRow = bytesPerPixel * width;
317      }
318      else {
319         bytesPerRow = bytesPerPixel * packing->RowLength;
320      }
321   }
322
323   remainder = bytesPerRow % packing->Alignment;
324   if (remainder > 0) {
325      bytesPerRow += (packing->Alignment - remainder);
326   }
327
328   if (packing->Invert) {
329      /* negate the bytes per row (negative row stride) */
330      bytesPerRow = -bytesPerRow;
331   }
332
333   return bytesPerRow;
334}
335
336
337/*
338 * Compute the stride between images in a 3D texture (in bytes) for the given
339 * pixel packing parameters and image width, format and type.
340 */
341GLint
342_mesa_image_image_stride( const struct gl_pixelstore_attrib *packing,
343                          GLint width, GLint height,
344                          GLenum format, GLenum type )
345{
346   GLint bytesPerRow, bytesPerImage, remainder;
347
348   assert(packing);
349
350   if (type == GL_BITMAP) {
351      if (packing->RowLength == 0) {
352         bytesPerRow = (width + 7) / 8;
353      }
354      else {
355         bytesPerRow = (packing->RowLength + 7) / 8;
356      }
357   }
358   else {
359      const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
360
361      if (bytesPerPixel <= 0)
362         return -1;  /* error */
363      if (packing->RowLength == 0) {
364         bytesPerRow = bytesPerPixel * width;
365      }
366      else {
367         bytesPerRow = bytesPerPixel * packing->RowLength;
368      }
369   }
370
371   remainder = bytesPerRow % packing->Alignment;
372   if (remainder > 0)
373      bytesPerRow += (packing->Alignment - remainder);
374
375   if (packing->ImageHeight == 0)
376      bytesPerImage = bytesPerRow * height;
377   else
378      bytesPerImage = bytesPerRow * packing->ImageHeight;
379
380   return bytesPerImage;
381}
382
383
384
385/**
386 * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel.
387 * This is typically used to convert a bitmap into a GLubyte/pixel texture.
388 * "On" bits will set texels to \p onValue.
389 * "Off" bits will not modify texels.
390 * \param width  src bitmap width in pixels
391 * \param height  src bitmap height in pixels
392 * \param unpack  bitmap unpacking state
393 * \param bitmap  the src bitmap data
394 * \param destBuffer  start of dest buffer
395 * \param destStride  row stride in dest buffer
396 * \param onValue  if bit is 1, set destBuffer pixel to this value
397 */
398void
399_mesa_expand_bitmap(GLsizei width, GLsizei height,
400                    const struct gl_pixelstore_attrib *unpack,
401                    const GLubyte *bitmap,
402                    GLubyte *destBuffer, GLint destStride,
403                    GLubyte onValue)
404{
405   const GLubyte *srcRow = (const GLubyte *)
406      _mesa_image_address2d(unpack, bitmap, width, height,
407                            GL_COLOR_INDEX, GL_BITMAP, 0, 0);
408   const GLint srcStride = _mesa_image_row_stride(unpack, width,
409                                                  GL_COLOR_INDEX, GL_BITMAP);
410   GLint row, col;
411   GLubyte *dstRow = destBuffer;
412
413   for (row = 0; row < height; row++) {
414      const GLubyte *src = srcRow;
415
416      if (unpack->LsbFirst) {
417         /* Lsb first */
418         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
419         for (col = 0; col < width; col++) {
420
421            if (*src & mask) {
422               dstRow[col] = onValue;
423            }
424
425            if (mask == 128U) {
426               src++;
427               mask = 1U;
428            }
429            else {
430               mask = mask << 1;
431            }
432         }
433
434         /* get ready for next row */
435         if (mask != 1)
436            src++;
437      }
438      else {
439         /* Msb first */
440         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
441         for (col = 0; col < width; col++) {
442
443            if (*src & mask) {
444               dstRow[col] = onValue;
445            }
446
447            if (mask == 1U) {
448               src++;
449               mask = 128U;
450            }
451            else {
452               mask = mask >> 1;
453            }
454         }
455
456         /* get ready for next row */
457         if (mask != 128)
458            src++;
459      }
460
461      srcRow += srcStride;
462      dstRow += destStride;
463   } /* row */
464}
465
466
467
468
469/**
470 * Convert an array of RGBA colors from one datatype to another.
471 * NOTE: src may equal dst.  In that case, we use a temporary buffer.
472 */
473void
474_mesa_convert_colors(GLenum srcType, const GLvoid *src,
475                     GLenum dstType, GLvoid *dst,
476                     GLuint count, const GLubyte mask[])
477{
478   GLuint *tempBuffer;
479   const GLboolean useTemp = (src == dst);
480
481   tempBuffer = malloc(count * MAX_PIXEL_BYTES);
482   if (!tempBuffer)
483      return;
484
485   assert(srcType != dstType);
486
487   switch (srcType) {
488   case GL_UNSIGNED_BYTE:
489      if (dstType == GL_UNSIGNED_SHORT) {
490         const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
491         GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
492         GLuint i;
493         for (i = 0; i < count; i++) {
494            if (!mask || mask[i]) {
495               dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]);
496               dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]);
497               dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]);
498               dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]);
499            }
500         }
501         if (useTemp)
502            memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
503      }
504      else {
505         const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src;
506         GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
507         GLuint i;
508         assert(dstType == GL_FLOAT);
509         for (i = 0; i < count; i++) {
510            if (!mask || mask[i]) {
511               dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]);
512               dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]);
513               dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]);
514               dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]);
515            }
516         }
517         if (useTemp)
518            memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
519      }
520      break;
521   case GL_UNSIGNED_SHORT:
522      if (dstType == GL_UNSIGNED_BYTE) {
523         const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
524         GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
525         GLuint i;
526         for (i = 0; i < count; i++) {
527            if (!mask || mask[i]) {
528               dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]);
529               dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]);
530               dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]);
531               dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]);
532            }
533         }
534         if (useTemp)
535            memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
536      }
537      else {
538         const GLushort (*src2)[4] = (const GLushort (*)[4]) src;
539         GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst);
540         GLuint i;
541         assert(dstType == GL_FLOAT);
542         for (i = 0; i < count; i++) {
543            if (!mask || mask[i]) {
544               dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]);
545               dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]);
546               dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]);
547               dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]);
548            }
549         }
550         if (useTemp)
551            memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat));
552      }
553      break;
554   case GL_FLOAT:
555      if (dstType == GL_UNSIGNED_BYTE) {
556         const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
557         GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst);
558         GLuint i;
559         for (i = 0; i < count; i++) {
560            if (!mask || mask[i])
561               _mesa_unclamped_float_rgba_to_ubyte(dst1[i], src4[i]);
562         }
563         if (useTemp)
564            memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte));
565      }
566      else {
567         const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src;
568         GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst);
569         GLuint i;
570         assert(dstType == GL_UNSIGNED_SHORT);
571         for (i = 0; i < count; i++) {
572            if (!mask || mask[i]) {
573               UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]);
574               UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]);
575               UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]);
576               UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]);
577            }
578         }
579         if (useTemp)
580            memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort));
581      }
582      break;
583   default:
584      unreachable("Invalid datatype in _mesa_convert_colors");
585   }
586
587   free(tempBuffer);
588}
589
590
591
592
593/**
594 * Perform basic clipping for glDrawPixels.  The image's position and size
595 * and the unpack SkipPixels and SkipRows are adjusted so that the image
596 * region is entirely within the window and scissor bounds.
597 * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1).
598 * If Pixel.ZoomY is -1, *destY will be changed to be the first row which
599 * we'll actually write.  Beforehand, *destY-1 is the first drawing row.
600 *
601 * \return  GL_TRUE if image is ready for drawing or
602 *          GL_FALSE if image was completely clipped away (draw nothing)
603 */
604GLboolean
605_mesa_clip_drawpixels(const struct gl_context *ctx,
606                      GLint *destX, GLint *destY,
607                      GLsizei *width, GLsizei *height,
608                      struct gl_pixelstore_attrib *unpack)
609{
610   const struct gl_framebuffer *buffer = ctx->DrawBuffer;
611
612   if (unpack->RowLength == 0) {
613      unpack->RowLength = *width;
614   }
615
616   assert(ctx->Pixel.ZoomX == 1.0F);
617   assert(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F);
618
619   /* left clipping */
620   if (*destX < buffer->_Xmin) {
621      unpack->SkipPixels += (buffer->_Xmin - *destX);
622      *width -= (buffer->_Xmin - *destX);
623      *destX = buffer->_Xmin;
624   }
625   /* right clipping */
626   if (*destX + *width > buffer->_Xmax)
627      *width -= (*destX + *width - buffer->_Xmax);
628
629   if (*width <= 0)
630      return GL_FALSE;
631
632   if (ctx->Pixel.ZoomY == 1.0F) {
633      /* bottom clipping */
634      if (*destY < buffer->_Ymin) {
635         unpack->SkipRows += (buffer->_Ymin - *destY);
636         *height -= (buffer->_Ymin - *destY);
637         *destY = buffer->_Ymin;
638      }
639      /* top clipping */
640      if (*destY + *height > buffer->_Ymax)
641         *height -= (*destY + *height - buffer->_Ymax);
642   }
643   else { /* upside down */
644      /* top clipping */
645      if (*destY > buffer->_Ymax) {
646         unpack->SkipRows += (*destY - buffer->_Ymax);
647         *height -= (*destY - buffer->_Ymax);
648         *destY = buffer->_Ymax;
649      }
650      /* bottom clipping */
651      if (*destY - *height < buffer->_Ymin)
652         *height -= (buffer->_Ymin - (*destY - *height));
653      /* adjust destY so it's the first row to write to */
654      (*destY)--;
655   }
656
657   if (*height <= 0)
658      return GL_FALSE;
659
660   return GL_TRUE;
661}
662
663
664/**
665 * Perform clipping for glReadPixels.  The image's window position
666 * and size, and the pack skipPixels, skipRows and rowLength are adjusted
667 * so that the image region is entirely within the window bounds.
668 * Note: this is different from _mesa_clip_drawpixels() in that the
669 * scissor box is ignored, and we use the bounds of the current readbuffer
670 * surface or the attached image.
671 *
672 * \return  GL_TRUE if region to read is in bounds
673 *          GL_FALSE if region is completely out of bounds (nothing to read)
674 */
675GLboolean
676_mesa_clip_readpixels(const struct gl_context *ctx,
677                      GLint *srcX, GLint *srcY,
678                      GLsizei *width, GLsizei *height,
679                      struct gl_pixelstore_attrib *pack)
680{
681   const struct gl_framebuffer *buffer = ctx->ReadBuffer;
682   struct gl_renderbuffer *rb = buffer->_ColorReadBuffer;
683   GLsizei clip_width;
684   GLsizei clip_height;
685
686   if (rb) {
687      clip_width = rb->Width;
688      clip_height = rb->Height;
689   } else {
690      clip_width = buffer->Width;
691      clip_height = buffer->Height;
692   }
693
694
695   if (pack->RowLength == 0) {
696      pack->RowLength = *width;
697   }
698
699   /* left clipping */
700   if (*srcX < 0) {
701      pack->SkipPixels += (0 - *srcX);
702      *width -= (0 - *srcX);
703      *srcX = 0;
704   }
705   /* right clipping */
706   if (*srcX + *width > clip_width)
707      *width -= (*srcX + *width - clip_width);
708
709   if (*width <= 0)
710      return GL_FALSE;
711
712   /* bottom clipping */
713   if (*srcY < 0) {
714      pack->SkipRows += (0 - *srcY);
715      *height -= (0 - *srcY);
716      *srcY = 0;
717   }
718   /* top clipping */
719   if (*srcY + *height > clip_height)
720      *height -= (*srcY + *height - clip_height);
721
722   if (*height <= 0)
723      return GL_FALSE;
724
725   return GL_TRUE;
726}
727
728
729/**
730 * Do clipping for a glCopyTexSubImage call.
731 * The framebuffer source region might extend outside the framebuffer
732 * bounds.  Clip the source region against the framebuffer bounds and
733 * adjust the texture/dest position and size accordingly.
734 *
735 * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise.
736 */
737GLboolean
738_mesa_clip_copytexsubimage(const struct gl_context *ctx,
739                           GLint *destX, GLint *destY,
740                           GLint *srcX, GLint *srcY,
741                           GLsizei *width, GLsizei *height)
742{
743   const struct gl_framebuffer *fb = ctx->ReadBuffer;
744   const GLint srcX0 = *srcX, srcY0 = *srcY;
745
746   if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
747                            srcX, srcY, width, height)) {
748      *destX = *destX + *srcX - srcX0;
749      *destY = *destY + *srcY - srcY0;
750
751      return GL_TRUE;
752   }
753   else {
754      return GL_FALSE;
755   }
756}
757
758
759
760/**
761 * Clip the rectangle defined by (x, y, width, height) against the bounds
762 * specified by [xmin, xmax) and [ymin, ymax).
763 * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise.
764 */
765GLboolean
766_mesa_clip_to_region(GLint xmin, GLint ymin,
767                     GLint xmax, GLint ymax,
768                     GLint *x, GLint *y,
769                     GLsizei *width, GLsizei *height )
770{
771   /* left clipping */
772   if (*x < xmin) {
773      *width -= (xmin - *x);
774      *x = xmin;
775   }
776
777   /* right clipping */
778   if (*x + *width > xmax)
779      *width -= (*x + *width - xmax);
780
781   if (*width <= 0)
782      return GL_FALSE;
783
784   /* bottom (or top) clipping */
785   if (*y < ymin) {
786      *height -= (ymin - *y);
787      *y = ymin;
788   }
789
790   /* top (or bottom) clipping */
791   if (*y + *height > ymax)
792      *height -= (*y + *height - ymax);
793
794   if (*height <= 0)
795      return GL_FALSE;
796
797   return GL_TRUE;
798}
799
800
801/**
802 * Clip dst coords against Xmax (or Ymax).
803 */
804static inline void
805clip_right_or_top(GLint *srcX0, GLint *srcX1,
806                  GLint *dstX0, GLint *dstX1,
807                  GLint maxValue)
808{
809   GLfloat t, bias;
810
811   if (*dstX1 > maxValue) {
812      /* X1 outside right edge */
813      assert(*dstX0 < maxValue); /* X0 should be inside right edge */
814      t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
815      /* chop off [t, 1] part */
816      assert(t >= 0.0 && t <= 1.0);
817      *dstX1 = maxValue;
818      bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
819      *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
820   }
821   else if (*dstX0 > maxValue) {
822      /* X0 outside right edge */
823      assert(*dstX1 < maxValue); /* X1 should be inside right edge */
824      t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
825      /* chop off [t, 1] part */
826      assert(t >= 0.0 && t <= 1.0);
827      *dstX0 = maxValue;
828      bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
829      *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
830   }
831}
832
833
834/**
835 * Clip dst coords against Xmin (or Ymin).
836 */
837static inline void
838clip_left_or_bottom(GLint *srcX0, GLint *srcX1,
839                    GLint *dstX0, GLint *dstX1,
840                    GLint minValue)
841{
842   GLfloat t, bias;
843
844   if (*dstX0 < minValue) {
845      /* X0 outside left edge */
846      assert(*dstX1 > minValue); /* X1 should be inside left edge */
847      t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0);
848      /* chop off [0, t] part */
849      assert(t >= 0.0 && t <= 1.0);
850      *dstX0 = minValue;
851      bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F;
852      *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias);
853   }
854   else if (*dstX1 < minValue) {
855      /* X1 outside left edge */
856      assert(*dstX0 > minValue); /* X0 should be inside left edge */
857      t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1);
858      /* chop off [0, t] part */
859      assert(t >= 0.0 && t <= 1.0);
860      *dstX1 = minValue;
861      bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F;
862      *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias);
863   }
864}
865
866
867/**
868 * Do clipping of blit src/dest rectangles.
869 * The dest rect is clipped against both the buffer bounds and scissor bounds.
870 * The src rect is just clipped against the buffer bounds.
871 *
872 * When either the src or dest rect is clipped, the other is also clipped
873 * proportionately!
874 *
875 * Note that X0 need not be less than X1 (same for Y) for either the source
876 * and dest rects.  That makes the clipping a little trickier.
877 *
878 * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped
879 */
880GLboolean
881_mesa_clip_blit(struct gl_context *ctx,
882                const struct gl_framebuffer *readFb,
883                const struct gl_framebuffer *drawFb,
884                GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1,
885                GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1)
886{
887   const GLint srcXmin = 0;
888   const GLint srcXmax = readFb->Width;
889   const GLint srcYmin = 0;
890   const GLint srcYmax = readFb->Height;
891
892   /* these include scissor bounds */
893   const GLint dstXmin = drawFb->_Xmin;
894   const GLint dstXmax = drawFb->_Xmax;
895   const GLint dstYmin = drawFb->_Ymin;
896   const GLint dstYmax = drawFb->_Ymax;
897
898   /*
899   printf("PreClipX:  src: %d .. %d  dst: %d .. %d\n",
900          *srcX0, *srcX1, *dstX0, *dstX1);
901   printf("PreClipY:  src: %d .. %d  dst: %d .. %d\n",
902          *srcY0, *srcY1, *dstY0, *dstY1);
903   */
904
905   /* trivial rejection tests */
906   if (*dstX0 == *dstX1)
907      return GL_FALSE; /* no width */
908   if (*dstX0 <= dstXmin && *dstX1 <= dstXmin)
909      return GL_FALSE; /* totally out (left) of bounds */
910   if (*dstX0 >= dstXmax && *dstX1 >= dstXmax)
911      return GL_FALSE; /* totally out (right) of bounds */
912
913   if (*dstY0 == *dstY1)
914      return GL_FALSE;
915   if (*dstY0 <= dstYmin && *dstY1 <= dstYmin)
916      return GL_FALSE;
917   if (*dstY0 >= dstYmax && *dstY1 >= dstYmax)
918      return GL_FALSE;
919
920   if (*srcX0 == *srcX1)
921      return GL_FALSE;
922   if (*srcX0 <= srcXmin && *srcX1 <= srcXmin)
923      return GL_FALSE;
924   if (*srcX0 >= srcXmax && *srcX1 >= srcXmax)
925      return GL_FALSE;
926
927   if (*srcY0 == *srcY1)
928      return GL_FALSE;
929   if (*srcY0 <= srcYmin && *srcY1 <= srcYmin)
930      return GL_FALSE;
931   if (*srcY0 >= srcYmax && *srcY1 >= srcYmax)
932      return GL_FALSE;
933
934   /*
935    * dest clip
936    */
937   clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax);
938   clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax);
939   clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin);
940   clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin);
941
942   /*
943    * src clip (just swap src/dst values from above)
944    */
945   clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax);
946   clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax);
947   clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin);
948   clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin);
949
950   /*
951   printf("PostClipX: src: %d .. %d  dst: %d .. %d\n",
952          *srcX0, *srcX1, *dstX0, *dstX1);
953   printf("PostClipY: src: %d .. %d  dst: %d .. %d\n",
954          *srcY0, *srcY1, *dstY0, *dstY1);
955   */
956
957   assert(*dstX0 >= dstXmin);
958   assert(*dstX0 <= dstXmax);
959   assert(*dstX1 >= dstXmin);
960   assert(*dstX1 <= dstXmax);
961
962   assert(*dstY0 >= dstYmin);
963   assert(*dstY0 <= dstYmax);
964   assert(*dstY1 >= dstYmin);
965   assert(*dstY1 <= dstYmax);
966
967   assert(*srcX0 >= srcXmin);
968   assert(*srcX0 <= srcXmax);
969   assert(*srcX1 >= srcXmin);
970   assert(*srcX1 <= srcXmax);
971
972   assert(*srcY0 >= srcYmin);
973   assert(*srcY0 <= srcYmax);
974   assert(*srcY1 >= srcYmin);
975   assert(*srcY1 <= srcYmax);
976
977   return GL_TRUE;
978}
979
980/**
981 * Swap the bytes in a 2D image.
982 *
983 * using the packing information this swaps the bytes
984 * according to the format and type of data being input.
985 * It takes into a/c various packing parameters like
986 * Alignment and RowLength.
987 */
988void
989_mesa_swap_bytes_2d_image(GLenum format, GLenum type,
990                          const struct gl_pixelstore_attrib *packing,
991                          GLsizei width, GLsizei height,
992                          GLvoid *dst, const GLvoid *src)
993{
994   GLint swapSize = _mesa_sizeof_packed_type(type);
995
996   assert(packing->SwapBytes);
997
998   if (swapSize == 2 || swapSize == 4) {
999      int swapsPerPixel = _mesa_bytes_per_pixel(format, type) / swapSize;
1000      int stride = _mesa_image_row_stride(packing, width, format, type);
1001      int row;
1002      uint8_t *dstrow;
1003      const uint8_t *srcrow;
1004      assert(swapsPerPixel > 0);
1005      assert(_mesa_bytes_per_pixel(format, type) % swapSize == 0);
1006      dstrow = dst;
1007      srcrow = src;
1008      for (row = 0; row < height; row++) {
1009         if (swapSize == 2)
1010            swap2_copy((GLushort *)dstrow, (GLushort *)srcrow, width * swapsPerPixel);
1011         else if (swapSize == 4)
1012            swap4_copy((GLuint *)dstrow, (GLuint *)srcrow, width * swapsPerPixel);
1013         dstrow += stride;
1014         srcrow += stride;
1015      }
1016   }
1017}
1018