1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 2004-2007  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg
26848b8605Smrg#ifndef SHADEROBJ_H
27848b8605Smrg#define SHADEROBJ_H
28848b8605Smrg
29848b8605Smrg
30848b8605Smrg#include "main/glheader.h"
31b8e80941Smrg#include "compiler/shader_enums.h"
32848b8605Smrg#include "program/ir_to_mesa.h"
33b8e80941Smrg#include "util/macros.h"
34848b8605Smrg
35848b8605Smrg
36848b8605Smrg#ifdef __cplusplus
37848b8605Smrgextern "C" {
38848b8605Smrg#endif
39848b8605Smrg
40b8e80941Smrgstruct gl_shader_program_data;
41b8e80941Smrgstruct gl_linked_shader;
42b8e80941Smrgstruct dd_function_table;
43b8e80941Smrgstruct gl_pipeline_object;
44848b8605Smrg
45848b8605Smrg/**
46848b8605Smrg * Internal functions
47848b8605Smrg */
48848b8605Smrg
49848b8605Smrgextern void
50848b8605Smrg_mesa_init_shader_state(struct gl_context * ctx);
51848b8605Smrg
52848b8605Smrgextern void
53848b8605Smrg_mesa_free_shader_state(struct gl_context *ctx);
54848b8605Smrg
55848b8605Smrg
56848b8605Smrgextern void
57848b8605Smrg_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
58848b8605Smrg                       struct gl_shader *sh);
59848b8605Smrg
60848b8605Smrgextern struct gl_shader *
61848b8605Smrg_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
62848b8605Smrg
63848b8605Smrgextern struct gl_shader *
64848b8605Smrg_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
65848b8605Smrg
66848b8605Smrg
67848b8605Smrg
68848b8605Smrgextern void
69b8e80941Smrg_mesa_reference_shader_program_(struct gl_context *ctx,
70848b8605Smrg                               struct gl_shader_program **ptr,
71848b8605Smrg                               struct gl_shader_program *shProg);
72b8e80941Smrg
73b8e80941Smrgvoid
74b8e80941Smrg_mesa_reference_shader_program_data(struct gl_context *ctx,
75b8e80941Smrg                                    struct gl_shader_program_data **ptr,
76b8e80941Smrg                                    struct gl_shader_program_data *data);
77b8e80941Smrg
78b8e80941Smrgstatic inline void
79b8e80941Smrg_mesa_reference_shader_program(struct gl_context *ctx,
80b8e80941Smrg                               struct gl_shader_program **ptr,
81b8e80941Smrg                               struct gl_shader_program *shProg)
82b8e80941Smrg{
83b8e80941Smrg   if (*ptr != shProg)
84b8e80941Smrg      _mesa_reference_shader_program_(ctx, ptr, shProg);
85b8e80941Smrg}
86848b8605Smrg
87848b8605Smrgextern struct gl_shader *
88b8e80941Smrg_mesa_new_shader(GLuint name, gl_shader_stage type);
89b8e80941Smrg
90b8e80941Smrgextern void
91b8e80941Smrg_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
92848b8605Smrg
93848b8605Smrgextern void
94b8e80941Smrg_mesa_delete_linked_shader(struct gl_context *ctx,
95b8e80941Smrg                           struct gl_linked_shader *sh);
96848b8605Smrg
97848b8605Smrgextern struct gl_shader_program *
98848b8605Smrg_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
99848b8605Smrg
100848b8605Smrgextern struct gl_shader_program *
101848b8605Smrg_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
102848b8605Smrg                                const char *caller);
103848b8605Smrg
104b8e80941Smrgextern struct gl_shader_program *
105b8e80941Smrg_mesa_new_shader_program(GLuint name);
106b8e80941Smrg
107b8e80941Smrgextern struct gl_shader_program_data *
108b8e80941Smrg_mesa_create_shader_program_data(void);
109b8e80941Smrg
110848b8605Smrgextern void
111848b8605Smrg_mesa_clear_shader_program_data(struct gl_context *ctx,
112848b8605Smrg                                struct gl_shader_program *shProg);
113848b8605Smrg
114848b8605Smrgextern void
115848b8605Smrg_mesa_free_shader_program_data(struct gl_context *ctx,
116848b8605Smrg                               struct gl_shader_program *shProg);
117848b8605Smrg
118848b8605Smrgextern void
119b8e80941Smrg_mesa_delete_shader_program(struct gl_context *ctx,
120b8e80941Smrg                            struct gl_shader_program *shProg);
121848b8605Smrg
122848b8605Smrg
123848b8605Smrgextern void
124b8e80941Smrg_mesa_init_shader_object_functions(struct dd_function_table *driver);
125848b8605Smrg
126848b8605Smrgstatic inline gl_shader_stage
127848b8605Smrg_mesa_shader_enum_to_shader_stage(GLenum v)
128848b8605Smrg{
129848b8605Smrg   switch (v) {
130848b8605Smrg   case GL_VERTEX_SHADER:
131848b8605Smrg      return MESA_SHADER_VERTEX;
132848b8605Smrg   case GL_FRAGMENT_SHADER:
133848b8605Smrg      return MESA_SHADER_FRAGMENT;
134848b8605Smrg   case GL_GEOMETRY_SHADER:
135848b8605Smrg      return MESA_SHADER_GEOMETRY;
136b8e80941Smrg   case GL_TESS_CONTROL_SHADER:
137b8e80941Smrg      return MESA_SHADER_TESS_CTRL;
138b8e80941Smrg   case GL_TESS_EVALUATION_SHADER:
139b8e80941Smrg      return MESA_SHADER_TESS_EVAL;
140848b8605Smrg   case GL_COMPUTE_SHADER:
141848b8605Smrg      return MESA_SHADER_COMPUTE;
142848b8605Smrg   default:
143b8e80941Smrg      unreachable("bad value in _mesa_shader_enum_to_shader_stage()");
144b8e80941Smrg   }
145b8e80941Smrg}
146b8e80941Smrg
147b8e80941Smrg/* 8 bytes + another underscore */
148b8e80941Smrg#define MESA_SUBROUTINE_PREFIX_LEN 9
149b8e80941Smrgstatic inline const char *
150b8e80941Smrg_mesa_shader_stage_to_subroutine_prefix(gl_shader_stage stage)
151b8e80941Smrg{
152b8e80941Smrg  switch (stage) {
153b8e80941Smrg  case MESA_SHADER_VERTEX:
154b8e80941Smrg    return "__subu_v";
155b8e80941Smrg  case MESA_SHADER_GEOMETRY:
156b8e80941Smrg    return "__subu_g";
157b8e80941Smrg  case MESA_SHADER_FRAGMENT:
158b8e80941Smrg    return "__subu_f";
159b8e80941Smrg  case MESA_SHADER_COMPUTE:
160b8e80941Smrg    return "__subu_c";
161b8e80941Smrg  case MESA_SHADER_TESS_CTRL:
162b8e80941Smrg    return "__subu_t";
163b8e80941Smrg  case MESA_SHADER_TESS_EVAL:
164b8e80941Smrg    return "__subu_e";
165b8e80941Smrg  default:
166b8e80941Smrg    return NULL;
167b8e80941Smrg  }
168b8e80941Smrg}
169b8e80941Smrg
170b8e80941Smrgstatic inline gl_shader_stage
171b8e80941Smrg_mesa_shader_stage_from_subroutine_uniform(GLenum subuniform)
172b8e80941Smrg{
173b8e80941Smrg   switch (subuniform) {
174b8e80941Smrg   case GL_VERTEX_SUBROUTINE_UNIFORM:
175b8e80941Smrg      return MESA_SHADER_VERTEX;
176b8e80941Smrg   case GL_GEOMETRY_SUBROUTINE_UNIFORM:
177b8e80941Smrg      return MESA_SHADER_GEOMETRY;
178b8e80941Smrg   case GL_FRAGMENT_SUBROUTINE_UNIFORM:
179b8e80941Smrg      return MESA_SHADER_FRAGMENT;
180b8e80941Smrg   case GL_COMPUTE_SUBROUTINE_UNIFORM:
181b8e80941Smrg      return MESA_SHADER_COMPUTE;
182b8e80941Smrg   case GL_TESS_CONTROL_SUBROUTINE_UNIFORM:
183b8e80941Smrg      return MESA_SHADER_TESS_CTRL;
184b8e80941Smrg   case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM:
185b8e80941Smrg      return MESA_SHADER_TESS_EVAL;
186b8e80941Smrg   }
187b8e80941Smrg   unreachable("not reached");
188b8e80941Smrg}
189b8e80941Smrg
190b8e80941Smrgstatic inline gl_shader_stage
191b8e80941Smrg_mesa_shader_stage_from_subroutine(GLenum subroutine)
192b8e80941Smrg{
193b8e80941Smrg   switch (subroutine) {
194b8e80941Smrg   case GL_VERTEX_SUBROUTINE:
195848b8605Smrg      return MESA_SHADER_VERTEX;
196b8e80941Smrg   case GL_GEOMETRY_SUBROUTINE:
197b8e80941Smrg      return MESA_SHADER_GEOMETRY;
198b8e80941Smrg   case GL_FRAGMENT_SUBROUTINE:
199b8e80941Smrg      return MESA_SHADER_FRAGMENT;
200b8e80941Smrg   case GL_COMPUTE_SUBROUTINE:
201b8e80941Smrg      return MESA_SHADER_COMPUTE;
202b8e80941Smrg   case GL_TESS_CONTROL_SUBROUTINE:
203b8e80941Smrg      return MESA_SHADER_TESS_CTRL;
204b8e80941Smrg   case GL_TESS_EVALUATION_SUBROUTINE:
205b8e80941Smrg      return MESA_SHADER_TESS_EVAL;
206b8e80941Smrg   }
207b8e80941Smrg   unreachable("not reached");
208b8e80941Smrg}
209b8e80941Smrg
210b8e80941Smrgstatic inline GLenum
211b8e80941Smrg_mesa_shader_stage_to_subroutine(gl_shader_stage stage)
212b8e80941Smrg{
213b8e80941Smrg   switch (stage) {
214b8e80941Smrg   case MESA_SHADER_VERTEX:
215b8e80941Smrg      return GL_VERTEX_SUBROUTINE;
216b8e80941Smrg   case MESA_SHADER_GEOMETRY:
217b8e80941Smrg      return GL_GEOMETRY_SUBROUTINE;
218b8e80941Smrg   case MESA_SHADER_FRAGMENT:
219b8e80941Smrg      return GL_FRAGMENT_SUBROUTINE;
220b8e80941Smrg   case MESA_SHADER_COMPUTE:
221b8e80941Smrg      return GL_COMPUTE_SUBROUTINE;
222b8e80941Smrg   case MESA_SHADER_TESS_CTRL:
223b8e80941Smrg      return GL_TESS_CONTROL_SUBROUTINE;
224b8e80941Smrg   case MESA_SHADER_TESS_EVAL:
225b8e80941Smrg      return GL_TESS_EVALUATION_SUBROUTINE;
226b8e80941Smrg   case MESA_SHADER_NONE:
227b8e80941Smrg      break;
228b8e80941Smrg   case MESA_SHADER_KERNEL:
229b8e80941Smrg      unreachable("not reached");
230b8e80941Smrg      break;
231b8e80941Smrg   }
232b8e80941Smrg   unreachable("not reached");
233b8e80941Smrg}
234b8e80941Smrg
235b8e80941Smrgstatic inline GLenum
236b8e80941Smrg_mesa_shader_stage_to_subroutine_uniform(gl_shader_stage stage)
237b8e80941Smrg{
238b8e80941Smrg   switch (stage) {
239b8e80941Smrg   case MESA_SHADER_VERTEX:
240b8e80941Smrg      return GL_VERTEX_SUBROUTINE_UNIFORM;
241b8e80941Smrg   case MESA_SHADER_GEOMETRY:
242b8e80941Smrg      return GL_GEOMETRY_SUBROUTINE_UNIFORM;
243b8e80941Smrg   case MESA_SHADER_FRAGMENT:
244b8e80941Smrg      return GL_FRAGMENT_SUBROUTINE_UNIFORM;
245b8e80941Smrg   case MESA_SHADER_COMPUTE:
246b8e80941Smrg      return GL_COMPUTE_SUBROUTINE_UNIFORM;
247b8e80941Smrg   case MESA_SHADER_TESS_CTRL:
248b8e80941Smrg      return GL_TESS_CONTROL_SUBROUTINE_UNIFORM;
249b8e80941Smrg   case MESA_SHADER_TESS_EVAL:
250b8e80941Smrg      return GL_TESS_EVALUATION_SUBROUTINE_UNIFORM;
251b8e80941Smrg   case MESA_SHADER_NONE:
252b8e80941Smrg   case MESA_SHADER_KERNEL:
253b8e80941Smrg      break;
254848b8605Smrg   }
255b8e80941Smrg   unreachable("not reached");
256848b8605Smrg}
257848b8605Smrg
258b8e80941Smrgextern bool
259b8e80941Smrg_mesa_validate_pipeline_io(struct gl_pipeline_object *);
260848b8605Smrg
261848b8605Smrg#ifdef __cplusplus
262848b8605Smrg}
263848b8605Smrg#endif
264848b8605Smrg
265848b8605Smrg#endif /* SHADEROBJ_H */
266