stencil.c revision 848b8605
1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg/** 27848b8605Smrg * \file stencil.c 28848b8605Smrg * Stencil operations. 29848b8605Smrg * 30848b8605Smrg * Note: There's some conflict between GL_EXT_stencil_two_side and 31848b8605Smrg * OpenGL 2.0's two-sided stencil feature. 32848b8605Smrg * 33848b8605Smrg * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the 34848b8605Smrg * front OR back face state (as set by glActiveStencilFaceEXT) is set. 35848b8605Smrg * 36848b8605Smrg * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the 37848b8605Smrg * front AND back state. 38848b8605Smrg * 39848b8605Smrg * Also, note that GL_ATI_separate_stencil is different as well: 40848b8605Smrg * glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, ...) vs. 41848b8605Smrg * glStencilFuncSeparate(GLenum face, GLenum func, ...). 42848b8605Smrg * 43848b8605Smrg * This problem is solved by keeping three sets of stencil state: 44848b8605Smrg * state[0] = GL_FRONT state. 45848b8605Smrg * state[1] = OpenGL 2.0 / GL_ATI_separate_stencil GL_BACK state. 46848b8605Smrg * state[2] = GL_EXT_stencil_two_side GL_BACK state. 47848b8605Smrg */ 48848b8605Smrg 49848b8605Smrg 50848b8605Smrg#include "glheader.h" 51848b8605Smrg#include "imports.h" 52848b8605Smrg#include "context.h" 53848b8605Smrg#include "macros.h" 54848b8605Smrg#include "stencil.h" 55848b8605Smrg#include "mtypes.h" 56848b8605Smrg 57848b8605Smrg 58848b8605Smrgstatic GLboolean 59848b8605Smrgvalidate_stencil_op(struct gl_context *ctx, GLenum op) 60848b8605Smrg{ 61848b8605Smrg switch (op) { 62848b8605Smrg case GL_KEEP: 63848b8605Smrg case GL_ZERO: 64848b8605Smrg case GL_REPLACE: 65848b8605Smrg case GL_INCR: 66848b8605Smrg case GL_DECR: 67848b8605Smrg case GL_INVERT: 68848b8605Smrg case GL_INCR_WRAP: 69848b8605Smrg case GL_DECR_WRAP: 70848b8605Smrg return GL_TRUE; 71848b8605Smrg default: 72848b8605Smrg return GL_FALSE; 73848b8605Smrg } 74848b8605Smrg} 75848b8605Smrg 76848b8605Smrg 77848b8605Smrgstatic GLboolean 78848b8605Smrgvalidate_stencil_func(struct gl_context *ctx, GLenum func) 79848b8605Smrg{ 80848b8605Smrg switch (func) { 81848b8605Smrg case GL_NEVER: 82848b8605Smrg case GL_LESS: 83848b8605Smrg case GL_LEQUAL: 84848b8605Smrg case GL_GREATER: 85848b8605Smrg case GL_GEQUAL: 86848b8605Smrg case GL_EQUAL: 87848b8605Smrg case GL_NOTEQUAL: 88848b8605Smrg case GL_ALWAYS: 89848b8605Smrg return GL_TRUE; 90848b8605Smrg default: 91848b8605Smrg return GL_FALSE; 92848b8605Smrg } 93848b8605Smrg} 94848b8605Smrg 95848b8605Smrg 96848b8605Smrg/** 97848b8605Smrg * Set the clear value for the stencil buffer. 98848b8605Smrg * 99848b8605Smrg * \param s clear value. 100848b8605Smrg * 101848b8605Smrg * \sa glClearStencil(). 102848b8605Smrg * 103848b8605Smrg * Updates gl_stencil_attrib::Clear. On change 104848b8605Smrg * flushes the vertices and notifies the driver via 105848b8605Smrg * the dd_function_table::ClearStencil callback. 106848b8605Smrg */ 107848b8605Smrgvoid GLAPIENTRY 108848b8605Smrg_mesa_ClearStencil( GLint s ) 109848b8605Smrg{ 110848b8605Smrg GET_CURRENT_CONTEXT(ctx); 111848b8605Smrg 112848b8605Smrg ctx->Stencil.Clear = (GLuint) s; 113848b8605Smrg} 114848b8605Smrg 115848b8605Smrg 116848b8605Smrg/** 117848b8605Smrg * Set the function and reference value for stencil testing. 118848b8605Smrg * 119848b8605Smrg * \param frontfunc front test function. 120848b8605Smrg * \param backfunc back test function. 121848b8605Smrg * \param ref front and back reference value. 122848b8605Smrg * \param mask front and back bitmask. 123848b8605Smrg * 124848b8605Smrg * \sa glStencilFunc(). 125848b8605Smrg * 126848b8605Smrg * Verifies the parameters and updates the respective values in 127848b8605Smrg * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the 128848b8605Smrg * driver via the dd_function_table::StencilFunc callback. 129848b8605Smrg */ 130848b8605Smrgvoid GLAPIENTRY 131848b8605Smrg_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask ) 132848b8605Smrg{ 133848b8605Smrg GET_CURRENT_CONTEXT(ctx); 134848b8605Smrg 135848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 136848b8605Smrg _mesa_debug(ctx, "glStencilFuncSeparateATI()\n"); 137848b8605Smrg 138848b8605Smrg if (!validate_stencil_func(ctx, frontfunc)) { 139848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, 140848b8605Smrg "glStencilFuncSeparateATI(frontfunc)"); 141848b8605Smrg return; 142848b8605Smrg } 143848b8605Smrg if (!validate_stencil_func(ctx, backfunc)) { 144848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, 145848b8605Smrg "glStencilFuncSeparateATI(backfunc)"); 146848b8605Smrg return; 147848b8605Smrg } 148848b8605Smrg 149848b8605Smrg /* set both front and back state */ 150848b8605Smrg if (ctx->Stencil.Function[0] == frontfunc && 151848b8605Smrg ctx->Stencil.Function[1] == backfunc && 152848b8605Smrg ctx->Stencil.ValueMask[0] == mask && 153848b8605Smrg ctx->Stencil.ValueMask[1] == mask && 154848b8605Smrg ctx->Stencil.Ref[0] == ref && 155848b8605Smrg ctx->Stencil.Ref[1] == ref) 156848b8605Smrg return; 157848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 158848b8605Smrg ctx->Stencil.Function[0] = frontfunc; 159848b8605Smrg ctx->Stencil.Function[1] = backfunc; 160848b8605Smrg ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; 161848b8605Smrg ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; 162848b8605Smrg if (ctx->Driver.StencilFuncSeparate) { 163848b8605Smrg ctx->Driver.StencilFuncSeparate(ctx, GL_FRONT, 164848b8605Smrg frontfunc, ref, mask); 165848b8605Smrg ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, 166848b8605Smrg backfunc, ref, mask); 167848b8605Smrg } 168848b8605Smrg} 169848b8605Smrg 170848b8605Smrg 171848b8605Smrg/** 172848b8605Smrg * Set the function and reference value for stencil testing. 173848b8605Smrg * 174848b8605Smrg * \param func test function. 175848b8605Smrg * \param ref reference value. 176848b8605Smrg * \param mask bitmask. 177848b8605Smrg * 178848b8605Smrg * \sa glStencilFunc(). 179848b8605Smrg * 180848b8605Smrg * Verifies the parameters and updates the respective values in 181848b8605Smrg * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the 182848b8605Smrg * driver via the dd_function_table::StencilFunc callback. 183848b8605Smrg */ 184848b8605Smrgvoid GLAPIENTRY 185848b8605Smrg_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask ) 186848b8605Smrg{ 187848b8605Smrg GET_CURRENT_CONTEXT(ctx); 188848b8605Smrg const GLint face = ctx->Stencil.ActiveFace; 189848b8605Smrg 190848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 191848b8605Smrg _mesa_debug(ctx, "glStencilFunc()\n"); 192848b8605Smrg 193848b8605Smrg if (!validate_stencil_func(ctx, func)) { 194848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFunc(func)"); 195848b8605Smrg return; 196848b8605Smrg } 197848b8605Smrg 198848b8605Smrg if (face != 0) { 199848b8605Smrg if (ctx->Stencil.Function[face] == func && 200848b8605Smrg ctx->Stencil.ValueMask[face] == mask && 201848b8605Smrg ctx->Stencil.Ref[face] == ref) 202848b8605Smrg return; 203848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 204848b8605Smrg ctx->Stencil.Function[face] = func; 205848b8605Smrg ctx->Stencil.Ref[face] = ref; 206848b8605Smrg ctx->Stencil.ValueMask[face] = mask; 207848b8605Smrg 208848b8605Smrg /* Only propagate the change to the driver if EXT_stencil_two_side 209848b8605Smrg * is enabled. 210848b8605Smrg */ 211848b8605Smrg if (ctx->Driver.StencilFuncSeparate && ctx->Stencil.TestTwoSide) { 212848b8605Smrg ctx->Driver.StencilFuncSeparate(ctx, GL_BACK, func, ref, mask); 213848b8605Smrg } 214848b8605Smrg } 215848b8605Smrg else { 216848b8605Smrg /* set both front and back state */ 217848b8605Smrg if (ctx->Stencil.Function[0] == func && 218848b8605Smrg ctx->Stencil.Function[1] == func && 219848b8605Smrg ctx->Stencil.ValueMask[0] == mask && 220848b8605Smrg ctx->Stencil.ValueMask[1] == mask && 221848b8605Smrg ctx->Stencil.Ref[0] == ref && 222848b8605Smrg ctx->Stencil.Ref[1] == ref) 223848b8605Smrg return; 224848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 225848b8605Smrg ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func; 226848b8605Smrg ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref; 227848b8605Smrg ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask; 228848b8605Smrg if (ctx->Driver.StencilFuncSeparate) { 229848b8605Smrg ctx->Driver.StencilFuncSeparate(ctx, 230848b8605Smrg ((ctx->Stencil.TestTwoSide) 231848b8605Smrg ? GL_FRONT : GL_FRONT_AND_BACK), 232848b8605Smrg func, ref, mask); 233848b8605Smrg } 234848b8605Smrg } 235848b8605Smrg} 236848b8605Smrg 237848b8605Smrg 238848b8605Smrg/** 239848b8605Smrg * Set the stencil writing mask. 240848b8605Smrg * 241848b8605Smrg * \param mask bit-mask to enable/disable writing of individual bits in the 242848b8605Smrg * stencil planes. 243848b8605Smrg * 244848b8605Smrg * \sa glStencilMask(). 245848b8605Smrg * 246848b8605Smrg * Updates gl_stencil_attrib::WriteMask. On change flushes the vertices and 247848b8605Smrg * notifies the driver via the dd_function_table::StencilMask callback. 248848b8605Smrg */ 249848b8605Smrgvoid GLAPIENTRY 250848b8605Smrg_mesa_StencilMask( GLuint mask ) 251848b8605Smrg{ 252848b8605Smrg GET_CURRENT_CONTEXT(ctx); 253848b8605Smrg const GLint face = ctx->Stencil.ActiveFace; 254848b8605Smrg 255848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 256848b8605Smrg _mesa_debug(ctx, "glStencilMask()\n"); 257848b8605Smrg 258848b8605Smrg if (face != 0) { 259848b8605Smrg /* Only modify the EXT_stencil_two_side back-face state. 260848b8605Smrg */ 261848b8605Smrg if (ctx->Stencil.WriteMask[face] == mask) 262848b8605Smrg return; 263848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 264848b8605Smrg ctx->Stencil.WriteMask[face] = mask; 265848b8605Smrg 266848b8605Smrg /* Only propagate the change to the driver if EXT_stencil_two_side 267848b8605Smrg * is enabled. 268848b8605Smrg */ 269848b8605Smrg if (ctx->Driver.StencilMaskSeparate && ctx->Stencil.TestTwoSide) { 270848b8605Smrg ctx->Driver.StencilMaskSeparate(ctx, GL_BACK, mask); 271848b8605Smrg } 272848b8605Smrg } 273848b8605Smrg else { 274848b8605Smrg /* set both front and back state */ 275848b8605Smrg if (ctx->Stencil.WriteMask[0] == mask && 276848b8605Smrg ctx->Stencil.WriteMask[1] == mask) 277848b8605Smrg return; 278848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 279848b8605Smrg ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask; 280848b8605Smrg if (ctx->Driver.StencilMaskSeparate) { 281848b8605Smrg ctx->Driver.StencilMaskSeparate(ctx, 282848b8605Smrg ((ctx->Stencil.TestTwoSide) 283848b8605Smrg ? GL_FRONT : GL_FRONT_AND_BACK), 284848b8605Smrg mask); 285848b8605Smrg } 286848b8605Smrg } 287848b8605Smrg} 288848b8605Smrg 289848b8605Smrg 290848b8605Smrg/** 291848b8605Smrg * Set the stencil test actions. 292848b8605Smrg * 293848b8605Smrg * \param fail action to take when stencil test fails. 294848b8605Smrg * \param zfail action to take when stencil test passes, but depth test fails. 295848b8605Smrg * \param zpass action to take when stencil test passes and the depth test 296848b8605Smrg * passes (or depth testing is not enabled). 297848b8605Smrg * 298848b8605Smrg * \sa glStencilOp(). 299848b8605Smrg * 300848b8605Smrg * Verifies the parameters and updates the respective fields in 301848b8605Smrg * __struct gl_contextRec::Stencil. On change flushes the vertices and notifies the 302848b8605Smrg * driver via the dd_function_table::StencilOp callback. 303848b8605Smrg */ 304848b8605Smrgvoid GLAPIENTRY 305848b8605Smrg_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass) 306848b8605Smrg{ 307848b8605Smrg GET_CURRENT_CONTEXT(ctx); 308848b8605Smrg const GLint face = ctx->Stencil.ActiveFace; 309848b8605Smrg 310848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 311848b8605Smrg _mesa_debug(ctx, "glStencilOp()\n"); 312848b8605Smrg 313848b8605Smrg if (!validate_stencil_op(ctx, fail)) { 314848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(sfail)"); 315848b8605Smrg return; 316848b8605Smrg } 317848b8605Smrg if (!validate_stencil_op(ctx, zfail)) { 318848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zfail)"); 319848b8605Smrg return; 320848b8605Smrg } 321848b8605Smrg if (!validate_stencil_op(ctx, zpass)) { 322848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOp(zpass)"); 323848b8605Smrg return; 324848b8605Smrg } 325848b8605Smrg 326848b8605Smrg if (face != 0) { 327848b8605Smrg /* only set active face state */ 328848b8605Smrg if (ctx->Stencil.ZFailFunc[face] == zfail && 329848b8605Smrg ctx->Stencil.ZPassFunc[face] == zpass && 330848b8605Smrg ctx->Stencil.FailFunc[face] == fail) 331848b8605Smrg return; 332848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 333848b8605Smrg ctx->Stencil.ZFailFunc[face] = zfail; 334848b8605Smrg ctx->Stencil.ZPassFunc[face] = zpass; 335848b8605Smrg ctx->Stencil.FailFunc[face] = fail; 336848b8605Smrg 337848b8605Smrg /* Only propagate the change to the driver if EXT_stencil_two_side 338848b8605Smrg * is enabled. 339848b8605Smrg */ 340848b8605Smrg if (ctx->Driver.StencilOpSeparate && ctx->Stencil.TestTwoSide) { 341848b8605Smrg ctx->Driver.StencilOpSeparate(ctx, GL_BACK, fail, zfail, zpass); 342848b8605Smrg } 343848b8605Smrg } 344848b8605Smrg else { 345848b8605Smrg /* set both front and back state */ 346848b8605Smrg if (ctx->Stencil.ZFailFunc[0] == zfail && 347848b8605Smrg ctx->Stencil.ZFailFunc[1] == zfail && 348848b8605Smrg ctx->Stencil.ZPassFunc[0] == zpass && 349848b8605Smrg ctx->Stencil.ZPassFunc[1] == zpass && 350848b8605Smrg ctx->Stencil.FailFunc[0] == fail && 351848b8605Smrg ctx->Stencil.FailFunc[1] == fail) 352848b8605Smrg return; 353848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 354848b8605Smrg ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail; 355848b8605Smrg ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass; 356848b8605Smrg ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail; 357848b8605Smrg if (ctx->Driver.StencilOpSeparate) { 358848b8605Smrg ctx->Driver.StencilOpSeparate(ctx, 359848b8605Smrg ((ctx->Stencil.TestTwoSide) 360848b8605Smrg ? GL_FRONT : GL_FRONT_AND_BACK), 361848b8605Smrg fail, zfail, zpass); 362848b8605Smrg } 363848b8605Smrg } 364848b8605Smrg} 365848b8605Smrg 366848b8605Smrg 367848b8605Smrg 368848b8605Smrg/* GL_EXT_stencil_two_side */ 369848b8605Smrgvoid GLAPIENTRY 370848b8605Smrg_mesa_ActiveStencilFaceEXT(GLenum face) 371848b8605Smrg{ 372848b8605Smrg GET_CURRENT_CONTEXT(ctx); 373848b8605Smrg 374848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 375848b8605Smrg _mesa_debug(ctx, "glActiveStencilFaceEXT()\n"); 376848b8605Smrg 377848b8605Smrg if (!ctx->Extensions.EXT_stencil_two_side) { 378848b8605Smrg _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT"); 379848b8605Smrg return; 380848b8605Smrg } 381848b8605Smrg 382848b8605Smrg if (face == GL_FRONT || face == GL_BACK) { 383848b8605Smrg ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 2; 384848b8605Smrg } 385848b8605Smrg else { 386848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)"); 387848b8605Smrg } 388848b8605Smrg} 389848b8605Smrg 390848b8605Smrg 391848b8605Smrg 392848b8605Smrg/** 393848b8605Smrg * OpenGL 2.0 function. 394848b8605Smrg * \todo Make StencilOp() call this function. And eventually remove the 395848b8605Smrg * ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate 396848b8605Smrg * instead. 397848b8605Smrg */ 398848b8605Smrgvoid GLAPIENTRY 399848b8605Smrg_mesa_StencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) 400848b8605Smrg{ 401848b8605Smrg GLboolean set = GL_FALSE; 402848b8605Smrg GET_CURRENT_CONTEXT(ctx); 403848b8605Smrg 404848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 405848b8605Smrg _mesa_debug(ctx, "glStencilOpSeparate()\n"); 406848b8605Smrg 407848b8605Smrg if (!validate_stencil_op(ctx, sfail)) { 408848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(sfail)"); 409848b8605Smrg return; 410848b8605Smrg } 411848b8605Smrg if (!validate_stencil_op(ctx, zfail)) { 412848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zfail)"); 413848b8605Smrg return; 414848b8605Smrg } 415848b8605Smrg if (!validate_stencil_op(ctx, zpass)) { 416848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(zpass)"); 417848b8605Smrg return; 418848b8605Smrg } 419848b8605Smrg if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { 420848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilOpSeparate(face)"); 421848b8605Smrg return; 422848b8605Smrg } 423848b8605Smrg 424848b8605Smrg if (face != GL_BACK) { 425848b8605Smrg /* set front */ 426848b8605Smrg if (ctx->Stencil.ZFailFunc[0] != zfail || 427848b8605Smrg ctx->Stencil.ZPassFunc[0] != zpass || 428848b8605Smrg ctx->Stencil.FailFunc[0] != sfail){ 429848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 430848b8605Smrg ctx->Stencil.ZFailFunc[0] = zfail; 431848b8605Smrg ctx->Stencil.ZPassFunc[0] = zpass; 432848b8605Smrg ctx->Stencil.FailFunc[0] = sfail; 433848b8605Smrg set = GL_TRUE; 434848b8605Smrg } 435848b8605Smrg } 436848b8605Smrg if (face != GL_FRONT) { 437848b8605Smrg /* set back */ 438848b8605Smrg if (ctx->Stencil.ZFailFunc[1] != zfail || 439848b8605Smrg ctx->Stencil.ZPassFunc[1] != zpass || 440848b8605Smrg ctx->Stencil.FailFunc[1] != sfail) { 441848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 442848b8605Smrg ctx->Stencil.ZFailFunc[1] = zfail; 443848b8605Smrg ctx->Stencil.ZPassFunc[1] = zpass; 444848b8605Smrg ctx->Stencil.FailFunc[1] = sfail; 445848b8605Smrg set = GL_TRUE; 446848b8605Smrg } 447848b8605Smrg } 448848b8605Smrg if (set && ctx->Driver.StencilOpSeparate) { 449848b8605Smrg ctx->Driver.StencilOpSeparate(ctx, face, sfail, zfail, zpass); 450848b8605Smrg } 451848b8605Smrg} 452848b8605Smrg 453848b8605Smrg 454848b8605Smrg/* OpenGL 2.0 */ 455848b8605Smrgvoid GLAPIENTRY 456848b8605Smrg_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) 457848b8605Smrg{ 458848b8605Smrg GET_CURRENT_CONTEXT(ctx); 459848b8605Smrg 460848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 461848b8605Smrg _mesa_debug(ctx, "glStencilFuncSeparate()\n"); 462848b8605Smrg 463848b8605Smrg if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { 464848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(face)"); 465848b8605Smrg return; 466848b8605Smrg } 467848b8605Smrg if (!validate_stencil_func(ctx, func)) { 468848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilFuncSeparate(func)"); 469848b8605Smrg return; 470848b8605Smrg } 471848b8605Smrg 472848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 473848b8605Smrg 474848b8605Smrg if (face != GL_BACK) { 475848b8605Smrg /* set front */ 476848b8605Smrg ctx->Stencil.Function[0] = func; 477848b8605Smrg ctx->Stencil.Ref[0] = ref; 478848b8605Smrg ctx->Stencil.ValueMask[0] = mask; 479848b8605Smrg } 480848b8605Smrg if (face != GL_FRONT) { 481848b8605Smrg /* set back */ 482848b8605Smrg ctx->Stencil.Function[1] = func; 483848b8605Smrg ctx->Stencil.Ref[1] = ref; 484848b8605Smrg ctx->Stencil.ValueMask[1] = mask; 485848b8605Smrg } 486848b8605Smrg if (ctx->Driver.StencilFuncSeparate) { 487848b8605Smrg ctx->Driver.StencilFuncSeparate(ctx, face, func, ref, mask); 488848b8605Smrg } 489848b8605Smrg} 490848b8605Smrg 491848b8605Smrg 492848b8605Smrg/* OpenGL 2.0 */ 493848b8605Smrgvoid GLAPIENTRY 494848b8605Smrg_mesa_StencilMaskSeparate(GLenum face, GLuint mask) 495848b8605Smrg{ 496848b8605Smrg GET_CURRENT_CONTEXT(ctx); 497848b8605Smrg 498848b8605Smrg if (MESA_VERBOSE & VERBOSE_API) 499848b8605Smrg _mesa_debug(ctx, "glStencilMaskSeparate()\n"); 500848b8605Smrg 501848b8605Smrg if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) { 502848b8605Smrg _mesa_error(ctx, GL_INVALID_ENUM, "glStencilaMaskSeparate(face)"); 503848b8605Smrg return; 504848b8605Smrg } 505848b8605Smrg 506848b8605Smrg FLUSH_VERTICES(ctx, _NEW_STENCIL); 507848b8605Smrg 508848b8605Smrg if (face != GL_BACK) { 509848b8605Smrg ctx->Stencil.WriteMask[0] = mask; 510848b8605Smrg } 511848b8605Smrg if (face != GL_FRONT) { 512848b8605Smrg ctx->Stencil.WriteMask[1] = mask; 513848b8605Smrg } 514848b8605Smrg if (ctx->Driver.StencilMaskSeparate) { 515848b8605Smrg ctx->Driver.StencilMaskSeparate(ctx, face, mask); 516848b8605Smrg } 517848b8605Smrg} 518848b8605Smrg 519848b8605Smrg 520848b8605Smrg/** 521848b8605Smrg * Update derived stencil state. 522848b8605Smrg */ 523848b8605Smrgvoid 524848b8605Smrg_mesa_update_stencil(struct gl_context *ctx) 525848b8605Smrg{ 526848b8605Smrg const GLint face = ctx->Stencil._BackFace; 527848b8605Smrg 528848b8605Smrg ctx->Stencil._Enabled = (ctx->Stencil.Enabled && 529848b8605Smrg ctx->DrawBuffer->Visual.stencilBits > 0); 530848b8605Smrg 531848b8605Smrg ctx->Stencil._TestTwoSide = 532848b8605Smrg ctx->Stencil._Enabled && 533848b8605Smrg (ctx->Stencil.Function[0] != ctx->Stencil.Function[face] || 534848b8605Smrg ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[face] || 535848b8605Smrg ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[face] || 536848b8605Smrg ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[face] || 537848b8605Smrg ctx->Stencil.Ref[0] != ctx->Stencil.Ref[face] || 538848b8605Smrg ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[face] || 539848b8605Smrg ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[face]); 540848b8605Smrg 541848b8605Smrg ctx->Stencil._WriteEnabled = 542848b8605Smrg ctx->Stencil._Enabled && 543848b8605Smrg (ctx->Stencil.WriteMask[0] != 0 || 544848b8605Smrg (ctx->Stencil._TestTwoSide && ctx->Stencil.WriteMask[face] != 0)); 545848b8605Smrg} 546848b8605Smrg 547848b8605Smrg 548848b8605Smrg/** 549848b8605Smrg * Initialize the context stipple state. 550848b8605Smrg * 551848b8605Smrg * \param ctx GL context. 552848b8605Smrg * 553848b8605Smrg * Initializes __struct gl_contextRec::Stencil attribute group. 554848b8605Smrg */ 555848b8605Smrgvoid 556848b8605Smrg_mesa_init_stencil(struct gl_context *ctx) 557848b8605Smrg{ 558848b8605Smrg ctx->Stencil.Enabled = GL_FALSE; 559848b8605Smrg ctx->Stencil.TestTwoSide = GL_FALSE; 560848b8605Smrg ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 2 = GL_BACK */ 561848b8605Smrg ctx->Stencil.Function[0] = GL_ALWAYS; 562848b8605Smrg ctx->Stencil.Function[1] = GL_ALWAYS; 563848b8605Smrg ctx->Stencil.Function[2] = GL_ALWAYS; 564848b8605Smrg ctx->Stencil.FailFunc[0] = GL_KEEP; 565848b8605Smrg ctx->Stencil.FailFunc[1] = GL_KEEP; 566848b8605Smrg ctx->Stencil.FailFunc[2] = GL_KEEP; 567848b8605Smrg ctx->Stencil.ZPassFunc[0] = GL_KEEP; 568848b8605Smrg ctx->Stencil.ZPassFunc[1] = GL_KEEP; 569848b8605Smrg ctx->Stencil.ZPassFunc[2] = GL_KEEP; 570848b8605Smrg ctx->Stencil.ZFailFunc[0] = GL_KEEP; 571848b8605Smrg ctx->Stencil.ZFailFunc[1] = GL_KEEP; 572848b8605Smrg ctx->Stencil.ZFailFunc[2] = GL_KEEP; 573848b8605Smrg ctx->Stencil.Ref[0] = 0; 574848b8605Smrg ctx->Stencil.Ref[1] = 0; 575848b8605Smrg ctx->Stencil.Ref[2] = 0; 576848b8605Smrg ctx->Stencil.ValueMask[0] = ~0U; 577848b8605Smrg ctx->Stencil.ValueMask[1] = ~0U; 578848b8605Smrg ctx->Stencil.ValueMask[2] = ~0U; 579848b8605Smrg ctx->Stencil.WriteMask[0] = ~0U; 580848b8605Smrg ctx->Stencil.WriteMask[1] = ~0U; 581848b8605Smrg ctx->Stencil.WriteMask[2] = ~0U; 582848b8605Smrg ctx->Stencil.Clear = 0; 583848b8605Smrg ctx->Stencil._BackFace = 1; 584848b8605Smrg} 585