texgetimage.c revision 848b8605
1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5848b8605Smrg * Copyright (c) 2009 VMware, Inc.
6848b8605Smrg *
7848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
8848b8605Smrg * copy of this software and associated documentation files (the "Software"),
9848b8605Smrg * to deal in the Software without restriction, including without limitation
10848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
12848b8605Smrg * Software is furnished to do so, subject to the following conditions:
13848b8605Smrg *
14848b8605Smrg * The above copyright notice and this permission notice shall be included
15848b8605Smrg * in all copies or substantial portions of the Software.
16848b8605Smrg *
17848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
24848b8605Smrg */
25848b8605Smrg
26848b8605Smrg
27848b8605Smrg/**
28848b8605Smrg * Code for glGetTexImage() and glGetCompressedTexImage().
29848b8605Smrg */
30848b8605Smrg
31848b8605Smrg
32848b8605Smrg#include "glheader.h"
33848b8605Smrg#include "bufferobj.h"
34848b8605Smrg#include "enums.h"
35848b8605Smrg#include "context.h"
36848b8605Smrg#include "formats.h"
37848b8605Smrg#include "format_unpack.h"
38848b8605Smrg#include "glformats.h"
39848b8605Smrg#include "image.h"
40848b8605Smrg#include "mtypes.h"
41848b8605Smrg#include "pack.h"
42848b8605Smrg#include "pbo.h"
43848b8605Smrg#include "pixelstore.h"
44848b8605Smrg#include "texcompress.h"
45848b8605Smrg#include "texgetimage.h"
46848b8605Smrg#include "teximage.h"
47848b8605Smrg#include "texstore.h"
48848b8605Smrg
49848b8605Smrg
50848b8605Smrg
51848b8605Smrg/**
52848b8605Smrg * Can the given type represent negative values?
53848b8605Smrg */
54848b8605Smrgstatic inline GLboolean
55848b8605Smrgtype_needs_clamping(GLenum type)
56848b8605Smrg{
57848b8605Smrg   switch (type) {
58848b8605Smrg   case GL_BYTE:
59848b8605Smrg   case GL_SHORT:
60848b8605Smrg   case GL_INT:
61848b8605Smrg   case GL_FLOAT:
62848b8605Smrg   case GL_HALF_FLOAT_ARB:
63848b8605Smrg   case GL_UNSIGNED_INT_10F_11F_11F_REV:
64848b8605Smrg   case GL_UNSIGNED_INT_5_9_9_9_REV:
65848b8605Smrg      return GL_FALSE;
66848b8605Smrg   default:
67848b8605Smrg      return GL_TRUE;
68848b8605Smrg   }
69848b8605Smrg}
70848b8605Smrg
71848b8605Smrg
72848b8605Smrg/**
73848b8605Smrg * glGetTexImage for depth/Z pixels.
74848b8605Smrg */
75848b8605Smrgstatic void
76848b8605Smrgget_tex_depth(struct gl_context *ctx, GLuint dimensions,
77848b8605Smrg              GLenum format, GLenum type, GLvoid *pixels,
78848b8605Smrg              struct gl_texture_image *texImage)
79848b8605Smrg{
80848b8605Smrg   const GLint width = texImage->Width;
81848b8605Smrg   GLint height = texImage->Height;
82848b8605Smrg   GLint depth = texImage->Depth;
83848b8605Smrg   GLint img, row;
84848b8605Smrg   GLfloat *depthRow = malloc(width * sizeof(GLfloat));
85848b8605Smrg
86848b8605Smrg   if (!depthRow) {
87848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
88848b8605Smrg      return;
89848b8605Smrg   }
90848b8605Smrg
91848b8605Smrg   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
92848b8605Smrg      depth = height;
93848b8605Smrg      height = 1;
94848b8605Smrg   }
95848b8605Smrg
96848b8605Smrg   for (img = 0; img < depth; img++) {
97848b8605Smrg      GLubyte *srcMap;
98848b8605Smrg      GLint srcRowStride;
99848b8605Smrg
100848b8605Smrg      /* map src texture buffer */
101848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, img,
102848b8605Smrg                                  0, 0, width, height, GL_MAP_READ_BIT,
103848b8605Smrg                                  &srcMap, &srcRowStride);
104848b8605Smrg
105848b8605Smrg      if (srcMap) {
106848b8605Smrg         for (row = 0; row < height; row++) {
107848b8605Smrg            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
108848b8605Smrg                                             width, height, format, type,
109848b8605Smrg                                             img, row, 0);
110848b8605Smrg            const GLubyte *src = srcMap + row * srcRowStride;
111848b8605Smrg            _mesa_unpack_float_z_row(texImage->TexFormat, width, src, depthRow);
112848b8605Smrg            _mesa_pack_depth_span(ctx, width, dest, type, depthRow, &ctx->Pack);
113848b8605Smrg         }
114848b8605Smrg
115848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
116848b8605Smrg      }
117848b8605Smrg      else {
118848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
119848b8605Smrg         break;
120848b8605Smrg      }
121848b8605Smrg   }
122848b8605Smrg
123848b8605Smrg   free(depthRow);
124848b8605Smrg}
125848b8605Smrg
126848b8605Smrg
127848b8605Smrg/**
128848b8605Smrg * glGetTexImage for depth/stencil pixels.
129848b8605Smrg */
130848b8605Smrgstatic void
131848b8605Smrgget_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
132848b8605Smrg                      GLenum format, GLenum type, GLvoid *pixels,
133848b8605Smrg                      struct gl_texture_image *texImage)
134848b8605Smrg{
135848b8605Smrg   const GLint width = texImage->Width;
136848b8605Smrg   const GLint height = texImage->Height;
137848b8605Smrg   const GLint depth = texImage->Depth;
138848b8605Smrg   GLint img, row;
139848b8605Smrg
140848b8605Smrg   assert(format == GL_DEPTH_STENCIL);
141848b8605Smrg   assert(type == GL_UNSIGNED_INT_24_8 ||
142848b8605Smrg          type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV);
143848b8605Smrg
144848b8605Smrg   for (img = 0; img < depth; img++) {
145848b8605Smrg      GLubyte *srcMap;
146848b8605Smrg      GLint rowstride;
147848b8605Smrg
148848b8605Smrg      /* map src texture buffer */
149848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, img,
150848b8605Smrg                                  0, 0, width, height, GL_MAP_READ_BIT,
151848b8605Smrg                                  &srcMap, &rowstride);
152848b8605Smrg
153848b8605Smrg      if (srcMap) {
154848b8605Smrg         for (row = 0; row < height; row++) {
155848b8605Smrg            const GLubyte *src = srcMap + row * rowstride;
156848b8605Smrg            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
157848b8605Smrg                                             width, height, format, type,
158848b8605Smrg                                             img, row, 0);
159848b8605Smrg            _mesa_unpack_depth_stencil_row(texImage->TexFormat,
160848b8605Smrg                                           width,
161848b8605Smrg                                           (const GLuint *) src,
162848b8605Smrg                                           type, dest);
163848b8605Smrg            if (ctx->Pack.SwapBytes) {
164848b8605Smrg               _mesa_swap4((GLuint *) dest, width);
165848b8605Smrg            }
166848b8605Smrg         }
167848b8605Smrg
168848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
169848b8605Smrg      }
170848b8605Smrg      else {
171848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
172848b8605Smrg         break;
173848b8605Smrg      }
174848b8605Smrg   }
175848b8605Smrg}
176848b8605Smrg
177848b8605Smrg
178848b8605Smrg/**
179848b8605Smrg * glGetTexImage for YCbCr pixels.
180848b8605Smrg */
181848b8605Smrgstatic void
182848b8605Smrgget_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
183848b8605Smrg              GLenum format, GLenum type, GLvoid *pixels,
184848b8605Smrg              struct gl_texture_image *texImage)
185848b8605Smrg{
186848b8605Smrg   const GLint width = texImage->Width;
187848b8605Smrg   const GLint height = texImage->Height;
188848b8605Smrg   const GLint depth = texImage->Depth;
189848b8605Smrg   GLint img, row;
190848b8605Smrg
191848b8605Smrg   for (img = 0; img < depth; img++) {
192848b8605Smrg      GLubyte *srcMap;
193848b8605Smrg      GLint rowstride;
194848b8605Smrg
195848b8605Smrg      /* map src texture buffer */
196848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, img,
197848b8605Smrg                                  0, 0, width, height, GL_MAP_READ_BIT,
198848b8605Smrg                                  &srcMap, &rowstride);
199848b8605Smrg
200848b8605Smrg      if (srcMap) {
201848b8605Smrg         for (row = 0; row < height; row++) {
202848b8605Smrg            const GLubyte *src = srcMap + row * rowstride;
203848b8605Smrg            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
204848b8605Smrg                                             width, height, format, type,
205848b8605Smrg                                             img, row, 0);
206848b8605Smrg            memcpy(dest, src, width * sizeof(GLushort));
207848b8605Smrg
208848b8605Smrg            /* check for byte swapping */
209848b8605Smrg            if ((texImage->TexFormat == MESA_FORMAT_YCBCR
210848b8605Smrg                 && type == GL_UNSIGNED_SHORT_8_8_REV_MESA) ||
211848b8605Smrg                (texImage->TexFormat == MESA_FORMAT_YCBCR_REV
212848b8605Smrg                 && type == GL_UNSIGNED_SHORT_8_8_MESA)) {
213848b8605Smrg               if (!ctx->Pack.SwapBytes)
214848b8605Smrg                  _mesa_swap2((GLushort *) dest, width);
215848b8605Smrg            }
216848b8605Smrg            else if (ctx->Pack.SwapBytes) {
217848b8605Smrg               _mesa_swap2((GLushort *) dest, width);
218848b8605Smrg            }
219848b8605Smrg         }
220848b8605Smrg
221848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
222848b8605Smrg      }
223848b8605Smrg      else {
224848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
225848b8605Smrg         break;
226848b8605Smrg      }
227848b8605Smrg   }
228848b8605Smrg}
229848b8605Smrg
230848b8605Smrg
231848b8605Smrg/**
232848b8605Smrg * Get a color texture image with decompression.
233848b8605Smrg */
234848b8605Smrgstatic void
235848b8605Smrgget_tex_rgba_compressed(struct gl_context *ctx, GLuint dimensions,
236848b8605Smrg                        GLenum format, GLenum type, GLvoid *pixels,
237848b8605Smrg                        struct gl_texture_image *texImage,
238848b8605Smrg                        GLbitfield transferOps)
239848b8605Smrg{
240848b8605Smrg   /* don't want to apply sRGB -> RGB conversion here so override the format */
241848b8605Smrg   const mesa_format texFormat =
242848b8605Smrg      _mesa_get_srgb_format_linear(texImage->TexFormat);
243848b8605Smrg   const GLenum baseFormat = _mesa_get_format_base_format(texFormat);
244848b8605Smrg   const GLenum destBaseFormat = _mesa_base_tex_format(ctx, format);
245848b8605Smrg   GLenum rebaseFormat = GL_NONE;
246848b8605Smrg   const GLuint width = texImage->Width;
247848b8605Smrg   const GLuint height = texImage->Height;
248848b8605Smrg   const GLuint depth = texImage->Depth;
249848b8605Smrg   GLfloat *tempImage, *tempSlice, *srcRow;
250848b8605Smrg   GLuint row, slice;
251848b8605Smrg
252848b8605Smrg   /* Decompress into temp float buffer, then pack into user buffer */
253848b8605Smrg   tempImage = malloc(width * height * depth
254848b8605Smrg                                  * 4 * sizeof(GLfloat));
255848b8605Smrg   if (!tempImage) {
256848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
257848b8605Smrg      return;
258848b8605Smrg   }
259848b8605Smrg
260848b8605Smrg   /* Decompress the texture image slices - results in 'tempImage' */
261848b8605Smrg   for (slice = 0; slice < depth; slice++) {
262848b8605Smrg      GLubyte *srcMap;
263848b8605Smrg      GLint srcRowStride;
264848b8605Smrg
265848b8605Smrg      tempSlice = tempImage + slice * 4 * width * height;
266848b8605Smrg
267848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, slice,
268848b8605Smrg                                  0, 0, width, height,
269848b8605Smrg                                  GL_MAP_READ_BIT,
270848b8605Smrg                                  &srcMap, &srcRowStride);
271848b8605Smrg      if (srcMap) {
272848b8605Smrg         _mesa_decompress_image(texFormat, width, height,
273848b8605Smrg                                srcMap, srcRowStride, tempSlice);
274848b8605Smrg
275848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, slice);
276848b8605Smrg      }
277848b8605Smrg      else {
278848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
279848b8605Smrg         free(tempImage);
280848b8605Smrg         return;
281848b8605Smrg      }
282848b8605Smrg   }
283848b8605Smrg
284848b8605Smrg   if (baseFormat == GL_LUMINANCE ||
285848b8605Smrg       baseFormat == GL_INTENSITY ||
286848b8605Smrg       baseFormat == GL_LUMINANCE_ALPHA) {
287848b8605Smrg      /* If a luminance (or intensity) texture is read back as RGB(A), the
288848b8605Smrg       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
289848b8605Smrg       * here to get G=B=0.
290848b8605Smrg       */
291848b8605Smrg      rebaseFormat = texImage->_BaseFormat;
292848b8605Smrg   }
293848b8605Smrg   else if ((baseFormat == GL_RGBA ||
294848b8605Smrg             baseFormat == GL_RGB  ||
295848b8605Smrg             baseFormat == GL_RG) &&
296848b8605Smrg            (destBaseFormat == GL_LUMINANCE ||
297848b8605Smrg             destBaseFormat == GL_LUMINANCE_ALPHA ||
298848b8605Smrg             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
299848b8605Smrg             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
300848b8605Smrg      /* If we're reading back an RGB(A) texture as luminance then we need
301848b8605Smrg       * to return L=tex(R).  Note, that's different from glReadPixels which
302848b8605Smrg       * returns L=R+G+B.
303848b8605Smrg       */
304848b8605Smrg      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
305848b8605Smrg   }
306848b8605Smrg
307848b8605Smrg   if (rebaseFormat) {
308848b8605Smrg      _mesa_rebase_rgba_float(width * height, (GLfloat (*)[4]) tempImage,
309848b8605Smrg                              rebaseFormat);
310848b8605Smrg   }
311848b8605Smrg
312848b8605Smrg   tempSlice = tempImage;
313848b8605Smrg   for (slice = 0; slice < depth; slice++) {
314848b8605Smrg      srcRow = tempSlice;
315848b8605Smrg      for (row = 0; row < height; row++) {
316848b8605Smrg         void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
317848b8605Smrg                                          width, height, format, type,
318848b8605Smrg                                          slice, row, 0);
319848b8605Smrg
320848b8605Smrg         _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) srcRow,
321848b8605Smrg                                    format, type, dest, &ctx->Pack, transferOps);
322848b8605Smrg         srcRow += 4 * width;
323848b8605Smrg      }
324848b8605Smrg      tempSlice += 4 * width * height;
325848b8605Smrg   }
326848b8605Smrg
327848b8605Smrg   free(tempImage);
328848b8605Smrg}
329848b8605Smrg
330848b8605Smrg
331848b8605Smrg/**
332848b8605Smrg * Return a base GL format given the user-requested format
333848b8605Smrg * for glGetTexImage().
334848b8605Smrg */
335848b8605SmrgGLenum
336848b8605Smrg_mesa_base_pack_format(GLenum format)
337848b8605Smrg{
338848b8605Smrg   switch (format) {
339848b8605Smrg   case GL_ABGR_EXT:
340848b8605Smrg   case GL_BGRA:
341848b8605Smrg   case GL_BGRA_INTEGER:
342848b8605Smrg   case GL_RGBA_INTEGER:
343848b8605Smrg      return GL_RGBA;
344848b8605Smrg   case GL_BGR:
345848b8605Smrg   case GL_BGR_INTEGER:
346848b8605Smrg   case GL_RGB_INTEGER:
347848b8605Smrg      return GL_RGB;
348848b8605Smrg   case GL_RED_INTEGER:
349848b8605Smrg      return GL_RED;
350848b8605Smrg   case GL_GREEN_INTEGER:
351848b8605Smrg      return GL_GREEN;
352848b8605Smrg   case GL_BLUE_INTEGER:
353848b8605Smrg      return GL_BLUE;
354848b8605Smrg   case GL_ALPHA_INTEGER:
355848b8605Smrg      return GL_ALPHA;
356848b8605Smrg   case GL_LUMINANCE_INTEGER_EXT:
357848b8605Smrg      return GL_LUMINANCE;
358848b8605Smrg   case GL_LUMINANCE_ALPHA_INTEGER_EXT:
359848b8605Smrg      return GL_LUMINANCE_ALPHA;
360848b8605Smrg   default:
361848b8605Smrg      return format;
362848b8605Smrg   }
363848b8605Smrg}
364848b8605Smrg
365848b8605Smrg
366848b8605Smrg/**
367848b8605Smrg * Get an uncompressed color texture image.
368848b8605Smrg */
369848b8605Smrgstatic void
370848b8605Smrgget_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
371848b8605Smrg                          GLenum format, GLenum type, GLvoid *pixels,
372848b8605Smrg                          struct gl_texture_image *texImage,
373848b8605Smrg                          GLbitfield transferOps)
374848b8605Smrg{
375848b8605Smrg   /* don't want to apply sRGB -> RGB conversion here so override the format */
376848b8605Smrg   const mesa_format texFormat =
377848b8605Smrg      _mesa_get_srgb_format_linear(texImage->TexFormat);
378848b8605Smrg   const GLuint width = texImage->Width;
379848b8605Smrg   GLenum destBaseFormat = _mesa_base_pack_format(format);
380848b8605Smrg   GLenum rebaseFormat = GL_NONE;
381848b8605Smrg   GLuint height = texImage->Height;
382848b8605Smrg   GLuint depth = texImage->Depth;
383848b8605Smrg   GLuint img, row;
384848b8605Smrg   GLfloat (*rgba)[4];
385848b8605Smrg   GLuint (*rgba_uint)[4];
386848b8605Smrg   GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
387848b8605Smrg   GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);
388848b8605Smrg   GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
389848b8605Smrg
390848b8605Smrg   /* Allocate buffer for one row of texels */
391848b8605Smrg   rgba = malloc(4 * width * sizeof(GLfloat));
392848b8605Smrg   rgba_uint = (GLuint (*)[4]) rgba;
393848b8605Smrg   if (!rgba) {
394848b8605Smrg      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()");
395848b8605Smrg      return;
396848b8605Smrg   }
397848b8605Smrg
398848b8605Smrg   if (texImage->TexObject->Target == GL_TEXTURE_1D_ARRAY) {
399848b8605Smrg      depth = height;
400848b8605Smrg      height = 1;
401848b8605Smrg   }
402848b8605Smrg
403848b8605Smrg   if (texImage->_BaseFormat == GL_LUMINANCE ||
404848b8605Smrg       texImage->_BaseFormat == GL_INTENSITY ||
405848b8605Smrg       texImage->_BaseFormat == GL_LUMINANCE_ALPHA) {
406848b8605Smrg      /* If a luminance (or intensity) texture is read back as RGB(A), the
407848b8605Smrg       * returned value should be (L,0,0,1), not (L,L,L,1).  Set rebaseFormat
408848b8605Smrg       * here to get G=B=0.
409848b8605Smrg       */
410848b8605Smrg      rebaseFormat = texImage->_BaseFormat;
411848b8605Smrg   }
412848b8605Smrg   else if ((texImage->_BaseFormat == GL_RGBA ||
413848b8605Smrg             texImage->_BaseFormat == GL_RGB ||
414848b8605Smrg             texImage->_BaseFormat == GL_RG) &&
415848b8605Smrg            (destBaseFormat == GL_LUMINANCE ||
416848b8605Smrg             destBaseFormat == GL_LUMINANCE_ALPHA ||
417848b8605Smrg             destBaseFormat == GL_LUMINANCE_INTEGER_EXT ||
418848b8605Smrg             destBaseFormat == GL_LUMINANCE_ALPHA_INTEGER_EXT)) {
419848b8605Smrg      /* If we're reading back an RGB(A) texture as luminance then we need
420848b8605Smrg       * to return L=tex(R).  Note, that's different from glReadPixels which
421848b8605Smrg       * returns L=R+G+B.
422848b8605Smrg       */
423848b8605Smrg      rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
424848b8605Smrg   }
425848b8605Smrg   else if (texImage->_BaseFormat != texBaseFormat) {
426848b8605Smrg      /* The internal format and the real format differ, so we can't rely
427848b8605Smrg       * on the unpack functions setting the correct constant values.
428848b8605Smrg       * (e.g. reading back GL_RGB8 which is actually RGBA won't set alpha=1)
429848b8605Smrg       */
430848b8605Smrg      switch (texImage->_BaseFormat) {
431848b8605Smrg      case GL_RED:
432848b8605Smrg         if ((texBaseFormat == GL_RGBA ||
433848b8605Smrg              texBaseFormat == GL_RGB ||
434848b8605Smrg              texBaseFormat == GL_RG) &&
435848b8605Smrg             (destBaseFormat == GL_RGBA ||
436848b8605Smrg              destBaseFormat == GL_RGB ||
437848b8605Smrg              destBaseFormat == GL_RG ||
438848b8605Smrg              destBaseFormat == GL_GREEN)) {
439848b8605Smrg            rebaseFormat = texImage->_BaseFormat;
440848b8605Smrg            break;
441848b8605Smrg         }
442848b8605Smrg         /* fall through */
443848b8605Smrg      case GL_RG:
444848b8605Smrg         if ((texBaseFormat == GL_RGBA ||
445848b8605Smrg              texBaseFormat == GL_RGB) &&
446848b8605Smrg             (destBaseFormat == GL_RGBA ||
447848b8605Smrg              destBaseFormat == GL_RGB ||
448848b8605Smrg              destBaseFormat == GL_BLUE)) {
449848b8605Smrg            rebaseFormat = texImage->_BaseFormat;
450848b8605Smrg            break;
451848b8605Smrg         }
452848b8605Smrg         /* fall through */
453848b8605Smrg      case GL_RGB:
454848b8605Smrg         if (texBaseFormat == GL_RGBA &&
455848b8605Smrg             (destBaseFormat == GL_RGBA ||
456848b8605Smrg              destBaseFormat == GL_ALPHA ||
457848b8605Smrg              destBaseFormat == GL_LUMINANCE_ALPHA)) {
458848b8605Smrg            rebaseFormat = texImage->_BaseFormat;
459848b8605Smrg         }
460848b8605Smrg         break;
461848b8605Smrg
462848b8605Smrg      case GL_ALPHA:
463848b8605Smrg         if (destBaseFormat != GL_ALPHA) {
464848b8605Smrg            rebaseFormat = texImage->_BaseFormat;
465848b8605Smrg         }
466848b8605Smrg         break;
467848b8605Smrg      }
468848b8605Smrg   }
469848b8605Smrg
470848b8605Smrg   for (img = 0; img < depth; img++) {
471848b8605Smrg      GLubyte *srcMap;
472848b8605Smrg      GLint rowstride;
473848b8605Smrg
474848b8605Smrg      /* map src texture buffer */
475848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, img,
476848b8605Smrg                                  0, 0, width, height, GL_MAP_READ_BIT,
477848b8605Smrg                                  &srcMap, &rowstride);
478848b8605Smrg      if (srcMap) {
479848b8605Smrg         for (row = 0; row < height; row++) {
480848b8605Smrg            const GLubyte *src = srcMap + row * rowstride;
481848b8605Smrg            void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
482848b8605Smrg                                             width, height, format, type,
483848b8605Smrg                                             img, row, 0);
484848b8605Smrg
485848b8605Smrg	    if (tex_is_integer) {
486848b8605Smrg	       _mesa_unpack_uint_rgba_row(texFormat, width, src, rgba_uint);
487848b8605Smrg               if (rebaseFormat)
488848b8605Smrg                  _mesa_rebase_rgba_uint(width, rgba_uint, rebaseFormat);
489848b8605Smrg               if (tex_is_uint) {
490848b8605Smrg                  _mesa_pack_rgba_span_from_uints(ctx, width,
491848b8605Smrg                                                  (GLuint (*)[4]) rgba_uint,
492848b8605Smrg                                                  format, type, dest);
493848b8605Smrg               } else {
494848b8605Smrg                  _mesa_pack_rgba_span_from_ints(ctx, width,
495848b8605Smrg                                                 (GLint (*)[4]) rgba_uint,
496848b8605Smrg                                                 format, type, dest);
497848b8605Smrg               }
498848b8605Smrg	    } else {
499848b8605Smrg	       _mesa_unpack_rgba_row(texFormat, width, src, rgba);
500848b8605Smrg               if (rebaseFormat)
501848b8605Smrg                  _mesa_rebase_rgba_float(width, rgba, rebaseFormat);
502848b8605Smrg	       _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
503848b8605Smrg					  format, type, dest,
504848b8605Smrg					  &ctx->Pack, transferOps);
505848b8605Smrg	    }
506848b8605Smrg	 }
507848b8605Smrg
508848b8605Smrg         /* Unmap the src texture buffer */
509848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, img);
510848b8605Smrg      }
511848b8605Smrg      else {
512848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
513848b8605Smrg         break;
514848b8605Smrg      }
515848b8605Smrg   }
516848b8605Smrg
517848b8605Smrg   free(rgba);
518848b8605Smrg}
519848b8605Smrg
520848b8605Smrg
521848b8605Smrg/**
522848b8605Smrg * glGetTexImage for color formats (RGBA, RGB, alpha, LA, etc).
523848b8605Smrg * Compressed textures are handled here as well.
524848b8605Smrg */
525848b8605Smrgstatic void
526848b8605Smrgget_tex_rgba(struct gl_context *ctx, GLuint dimensions,
527848b8605Smrg             GLenum format, GLenum type, GLvoid *pixels,
528848b8605Smrg             struct gl_texture_image *texImage)
529848b8605Smrg{
530848b8605Smrg   const GLenum dataType = _mesa_get_format_datatype(texImage->TexFormat);
531848b8605Smrg   GLbitfield transferOps = 0x0;
532848b8605Smrg
533848b8605Smrg   /* In general, clamping does not apply to glGetTexImage, except when
534848b8605Smrg    * the returned type of the image can't hold negative values.
535848b8605Smrg    */
536848b8605Smrg   if (type_needs_clamping(type)) {
537848b8605Smrg      /* the returned image type can't have negative values */
538848b8605Smrg      if (dataType == GL_FLOAT ||
539848b8605Smrg          dataType == GL_HALF_FLOAT ||
540848b8605Smrg          dataType == GL_SIGNED_NORMALIZED ||
541848b8605Smrg          format == GL_LUMINANCE ||
542848b8605Smrg          format == GL_LUMINANCE_ALPHA) {
543848b8605Smrg         transferOps |= IMAGE_CLAMP_BIT;
544848b8605Smrg      }
545848b8605Smrg   }
546848b8605Smrg
547848b8605Smrg   if (_mesa_is_format_compressed(texImage->TexFormat)) {
548848b8605Smrg      get_tex_rgba_compressed(ctx, dimensions, format, type,
549848b8605Smrg                              pixels, texImage, transferOps);
550848b8605Smrg   }
551848b8605Smrg   else {
552848b8605Smrg      get_tex_rgba_uncompressed(ctx, dimensions, format, type,
553848b8605Smrg                                pixels, texImage, transferOps);
554848b8605Smrg   }
555848b8605Smrg}
556848b8605Smrg
557848b8605Smrg
558848b8605Smrg/**
559848b8605Smrg * Try to do glGetTexImage() with simple memcpy().
560848b8605Smrg * \return GL_TRUE if done, GL_FALSE otherwise
561848b8605Smrg */
562848b8605Smrgstatic GLboolean
563848b8605Smrgget_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
564848b8605Smrg               GLvoid *pixels,
565848b8605Smrg               struct gl_texture_image *texImage)
566848b8605Smrg{
567848b8605Smrg   const GLenum target = texImage->TexObject->Target;
568848b8605Smrg   GLboolean memCopy = GL_FALSE;
569848b8605Smrg   GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
570848b8605Smrg
571848b8605Smrg   /*
572848b8605Smrg    * Check if we can use memcpy to copy from the hardware texture
573848b8605Smrg    * format to the user's format/type.
574848b8605Smrg    * Note that GL's pixel transfer ops don't apply to glGetTexImage()
575848b8605Smrg    */
576848b8605Smrg   if ((target == GL_TEXTURE_1D ||
577848b8605Smrg        target == GL_TEXTURE_2D ||
578848b8605Smrg        target == GL_TEXTURE_RECTANGLE ||
579848b8605Smrg        _mesa_is_cube_face(target)) &&
580848b8605Smrg       texBaseFormat == texImage->_BaseFormat) {
581848b8605Smrg      memCopy = _mesa_format_matches_format_and_type(texImage->TexFormat,
582848b8605Smrg                                                     format, type,
583848b8605Smrg                                                     ctx->Pack.SwapBytes);
584848b8605Smrg   }
585848b8605Smrg
586848b8605Smrg   if (memCopy) {
587848b8605Smrg      const GLuint bpp = _mesa_get_format_bytes(texImage->TexFormat);
588848b8605Smrg      const GLuint bytesPerRow = texImage->Width * bpp;
589848b8605Smrg      GLubyte *dst =
590848b8605Smrg         _mesa_image_address2d(&ctx->Pack, pixels, texImage->Width,
591848b8605Smrg                               texImage->Height, format, type, 0, 0);
592848b8605Smrg      const GLint dstRowStride =
593848b8605Smrg         _mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
594848b8605Smrg      GLubyte *src;
595848b8605Smrg      GLint srcRowStride;
596848b8605Smrg
597848b8605Smrg      /* map src texture buffer */
598848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, 0,
599848b8605Smrg                                  0, 0, texImage->Width, texImage->Height,
600848b8605Smrg                                  GL_MAP_READ_BIT, &src, &srcRowStride);
601848b8605Smrg
602848b8605Smrg      if (src) {
603848b8605Smrg         if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
604848b8605Smrg            memcpy(dst, src, bytesPerRow * texImage->Height);
605848b8605Smrg         }
606848b8605Smrg         else {
607848b8605Smrg            GLuint row;
608848b8605Smrg            for (row = 0; row < texImage->Height; row++) {
609848b8605Smrg               memcpy(dst, src, bytesPerRow);
610848b8605Smrg               dst += dstRowStride;
611848b8605Smrg               src += srcRowStride;
612848b8605Smrg            }
613848b8605Smrg         }
614848b8605Smrg
615848b8605Smrg         /* unmap src texture buffer */
616848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
617848b8605Smrg      }
618848b8605Smrg      else {
619848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage");
620848b8605Smrg      }
621848b8605Smrg   }
622848b8605Smrg
623848b8605Smrg   return memCopy;
624848b8605Smrg}
625848b8605Smrg
626848b8605Smrg
627848b8605Smrg/**
628848b8605Smrg * This is the software fallback for Driver.GetTexImage().
629848b8605Smrg * All error checking will have been done before this routine is called.
630848b8605Smrg * We'll call ctx->Driver.MapTextureImage() to access the data, then
631848b8605Smrg * unmap with ctx->Driver.UnmapTextureImage().
632848b8605Smrg */
633848b8605Smrgvoid
634848b8605Smrg_mesa_get_teximage(struct gl_context *ctx,
635848b8605Smrg                   GLenum format, GLenum type, GLvoid *pixels,
636848b8605Smrg                   struct gl_texture_image *texImage)
637848b8605Smrg{
638848b8605Smrg   const GLuint dimensions =
639848b8605Smrg      _mesa_get_texture_dimensions(texImage->TexObject->Target);
640848b8605Smrg
641848b8605Smrg   /* map dest buffer, if PBO */
642848b8605Smrg   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
643848b8605Smrg      /* Packing texture image into a PBO.
644848b8605Smrg       * Map the (potentially) VRAM-based buffer into our process space so
645848b8605Smrg       * we can write into it with the code below.
646848b8605Smrg       * A hardware driver might use a sophisticated blit to move the
647848b8605Smrg       * texture data to the PBO if the PBO is in VRAM along with the texture.
648848b8605Smrg       */
649848b8605Smrg      GLubyte *buf = (GLubyte *)
650848b8605Smrg         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
651848b8605Smrg				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
652848b8605Smrg                                    MAP_INTERNAL);
653848b8605Smrg      if (!buf) {
654848b8605Smrg         /* out of memory or other unexpected error */
655848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage(map PBO failed)");
656848b8605Smrg         return;
657848b8605Smrg      }
658848b8605Smrg      /* <pixels> was an offset into the PBO.
659848b8605Smrg       * Now make it a real, client-side pointer inside the mapped region.
660848b8605Smrg       */
661848b8605Smrg      pixels = ADD_POINTERS(buf, pixels);
662848b8605Smrg   }
663848b8605Smrg
664848b8605Smrg   if (get_tex_memcpy(ctx, format, type, pixels, texImage)) {
665848b8605Smrg      /* all done */
666848b8605Smrg   }
667848b8605Smrg   else if (format == GL_DEPTH_COMPONENT) {
668848b8605Smrg      get_tex_depth(ctx, dimensions, format, type, pixels, texImage);
669848b8605Smrg   }
670848b8605Smrg   else if (format == GL_DEPTH_STENCIL_EXT) {
671848b8605Smrg      get_tex_depth_stencil(ctx, dimensions, format, type, pixels, texImage);
672848b8605Smrg   }
673848b8605Smrg   else if (format == GL_YCBCR_MESA) {
674848b8605Smrg      get_tex_ycbcr(ctx, dimensions, format, type, pixels, texImage);
675848b8605Smrg   }
676848b8605Smrg   else {
677848b8605Smrg      get_tex_rgba(ctx, dimensions, format, type, pixels, texImage);
678848b8605Smrg   }
679848b8605Smrg
680848b8605Smrg   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
681848b8605Smrg      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
682848b8605Smrg   }
683848b8605Smrg}
684848b8605Smrg
685848b8605Smrg
686848b8605Smrg
687848b8605Smrg/**
688848b8605Smrg * This is the software fallback for Driver.GetCompressedTexImage().
689848b8605Smrg * All error checking will have been done before this routine is called.
690848b8605Smrg */
691848b8605Smrgvoid
692848b8605Smrg_mesa_get_compressed_teximage(struct gl_context *ctx,
693848b8605Smrg                              struct gl_texture_image *texImage,
694848b8605Smrg                              GLvoid *img)
695848b8605Smrg{
696848b8605Smrg   const GLuint dimensions =
697848b8605Smrg      _mesa_get_texture_dimensions(texImage->TexObject->Target);
698848b8605Smrg   struct compressed_pixelstore store;
699848b8605Smrg   GLuint i, slice;
700848b8605Smrg   GLubyte *dest;
701848b8605Smrg
702848b8605Smrg   _mesa_compute_compressed_pixelstore(dimensions, texImage->TexFormat,
703848b8605Smrg                                       texImage->Width, texImage->Height,
704848b8605Smrg                                       texImage->Depth,
705848b8605Smrg                                       &ctx->Pack,
706848b8605Smrg                                       &store);
707848b8605Smrg
708848b8605Smrg   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
709848b8605Smrg      /* pack texture image into a PBO */
710848b8605Smrg      dest = (GLubyte *)
711848b8605Smrg         ctx->Driver.MapBufferRange(ctx, 0, ctx->Pack.BufferObj->Size,
712848b8605Smrg				    GL_MAP_WRITE_BIT, ctx->Pack.BufferObj,
713848b8605Smrg                                    MAP_INTERNAL);
714848b8605Smrg      if (!dest) {
715848b8605Smrg         /* out of memory or other unexpected error */
716848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY,
717848b8605Smrg                     "glGetCompresssedTexImage(map PBO failed)");
718848b8605Smrg         return;
719848b8605Smrg      }
720848b8605Smrg      dest = ADD_POINTERS(dest, img);
721848b8605Smrg   } else {
722848b8605Smrg      dest = img;
723848b8605Smrg   }
724848b8605Smrg
725848b8605Smrg   dest += store.SkipBytes;
726848b8605Smrg
727848b8605Smrg   for (slice = 0; slice < store.CopySlices; slice++) {
728848b8605Smrg      GLint srcRowStride;
729848b8605Smrg      GLubyte *src;
730848b8605Smrg
731848b8605Smrg      /* map src texture buffer */
732848b8605Smrg      ctx->Driver.MapTextureImage(ctx, texImage, 0,
733848b8605Smrg                                  0, 0, texImage->Width, texImage->Height,
734848b8605Smrg                                  GL_MAP_READ_BIT, &src, &srcRowStride);
735848b8605Smrg
736848b8605Smrg      if (src) {
737848b8605Smrg
738848b8605Smrg         for (i = 0; i < store.CopyRowsPerSlice; i++) {
739848b8605Smrg            memcpy(dest, src, store.CopyBytesPerRow);
740848b8605Smrg            dest += store.TotalBytesPerRow;
741848b8605Smrg            src += srcRowStride;
742848b8605Smrg         }
743848b8605Smrg
744848b8605Smrg         ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
745848b8605Smrg
746848b8605Smrg         /* Advance to next slice */
747848b8605Smrg         dest += store.TotalBytesPerRow * (store.TotalRowsPerSlice - store.CopyRowsPerSlice);
748848b8605Smrg
749848b8605Smrg      } else {
750848b8605Smrg         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetCompresssedTexImage");
751848b8605Smrg      }
752848b8605Smrg   }
753848b8605Smrg
754848b8605Smrg   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
755848b8605Smrg      ctx->Driver.UnmapBuffer(ctx, ctx->Pack.BufferObj, MAP_INTERNAL);
756848b8605Smrg   }
757848b8605Smrg}
758848b8605Smrg
759848b8605Smrg
760848b8605Smrg/**
761848b8605Smrg * Validate the texture target enum supplied to glTexImage or
762848b8605Smrg * glCompressedTexImage.
763848b8605Smrg */
764848b8605Smrgstatic GLboolean
765848b8605Smrglegal_getteximage_target(struct gl_context *ctx, GLenum target)
766848b8605Smrg{
767848b8605Smrg   switch (target) {
768848b8605Smrg   case GL_TEXTURE_1D:
769848b8605Smrg   case GL_TEXTURE_2D:
770848b8605Smrg   case GL_TEXTURE_3D:
771848b8605Smrg      return GL_TRUE;
772848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
773848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
774848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
775848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
776848b8605Smrg   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
777848b8605Smrg   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
778848b8605Smrg      return ctx->Extensions.ARB_texture_cube_map;
779848b8605Smrg   case GL_TEXTURE_RECTANGLE_NV:
780848b8605Smrg      return ctx->Extensions.NV_texture_rectangle;
781848b8605Smrg   case GL_TEXTURE_1D_ARRAY_EXT:
782848b8605Smrg   case GL_TEXTURE_2D_ARRAY_EXT:
783848b8605Smrg      return ctx->Extensions.EXT_texture_array;
784848b8605Smrg   case GL_TEXTURE_CUBE_MAP_ARRAY:
785848b8605Smrg      return ctx->Extensions.ARB_texture_cube_map_array;
786848b8605Smrg   default:
787848b8605Smrg      return GL_FALSE;
788848b8605Smrg   }
789848b8605Smrg}
790848b8605Smrg
791848b8605Smrg
792848b8605Smrg/**
793848b8605Smrg * Do error checking for a glGetTexImage() call.
794848b8605Smrg * \return GL_TRUE if any error, GL_FALSE if no errors.
795848b8605Smrg */
796848b8605Smrgstatic GLboolean
797848b8605Smrggetteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
798848b8605Smrg                        GLenum format, GLenum type, GLsizei clientMemSize,
799848b8605Smrg                        GLvoid *pixels )
800848b8605Smrg{
801848b8605Smrg   struct gl_texture_object *texObj;
802848b8605Smrg   struct gl_texture_image *texImage;
803848b8605Smrg   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
804848b8605Smrg   const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
805848b8605Smrg   GLenum baseFormat, err;
806848b8605Smrg
807848b8605Smrg   if (!legal_getteximage_target(ctx, target)) {
808848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
809848b8605Smrg      return GL_TRUE;
810848b8605Smrg   }
811848b8605Smrg
812848b8605Smrg   assert(maxLevels != 0);
813848b8605Smrg   if (level < 0 || level >= maxLevels) {
814848b8605Smrg      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
815848b8605Smrg      return GL_TRUE;
816848b8605Smrg   }
817848b8605Smrg
818848b8605Smrg   err = _mesa_error_check_format_and_type(ctx, format, type);
819848b8605Smrg   if (err != GL_NO_ERROR) {
820848b8605Smrg      _mesa_error(ctx, err, "glGetTexImage(format/type)");
821848b8605Smrg      return GL_TRUE;
822848b8605Smrg   }
823848b8605Smrg
824848b8605Smrg   texObj = _mesa_get_current_tex_object(ctx, target);
825848b8605Smrg
826848b8605Smrg   if (!texObj) {
827848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
828848b8605Smrg      return GL_TRUE;
829848b8605Smrg   }
830848b8605Smrg
831848b8605Smrg   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
832848b8605Smrg   if (!texImage) {
833848b8605Smrg      /* non-existant texture image */
834848b8605Smrg      return GL_TRUE;
835848b8605Smrg   }
836848b8605Smrg
837848b8605Smrg   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
838848b8605Smrg
839848b8605Smrg   /* Make sure the requested image format is compatible with the
840848b8605Smrg    * texture's format.
841848b8605Smrg    */
842848b8605Smrg   if (_mesa_is_color_format(format)
843848b8605Smrg       && !_mesa_is_color_format(baseFormat)) {
844848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
845848b8605Smrg      return GL_TRUE;
846848b8605Smrg   }
847848b8605Smrg   else if (_mesa_is_depth_format(format)
848848b8605Smrg            && !_mesa_is_depth_format(baseFormat)
849848b8605Smrg            && !_mesa_is_depthstencil_format(baseFormat)) {
850848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
851848b8605Smrg      return GL_TRUE;
852848b8605Smrg   }
853848b8605Smrg   else if (_mesa_is_stencil_format(format)
854848b8605Smrg            && !ctx->Extensions.ARB_texture_stencil8) {
855848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format=GL_STENCIL_INDEX)");
856848b8605Smrg      return GL_TRUE;
857848b8605Smrg   }
858848b8605Smrg   else if (_mesa_is_ycbcr_format(format)
859848b8605Smrg            && !_mesa_is_ycbcr_format(baseFormat)) {
860848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
861848b8605Smrg      return GL_TRUE;
862848b8605Smrg   }
863848b8605Smrg   else if (_mesa_is_depthstencil_format(format)
864848b8605Smrg            && !_mesa_is_depthstencil_format(baseFormat)) {
865848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
866848b8605Smrg      return GL_TRUE;
867848b8605Smrg   }
868848b8605Smrg   else if (_mesa_is_enum_format_integer(format) !=
869848b8605Smrg            _mesa_is_format_integer(texImage->TexFormat)) {
870848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
871848b8605Smrg      return GL_TRUE;
872848b8605Smrg   }
873848b8605Smrg
874848b8605Smrg   if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
875848b8605Smrg                                  texImage->Height, texImage->Depth,
876848b8605Smrg                                  format, type, clientMemSize, pixels)) {
877848b8605Smrg      if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
878848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
879848b8605Smrg                     "glGetTexImage(out of bounds PBO access)");
880848b8605Smrg      } else {
881848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
882848b8605Smrg                     "glGetnTexImageARB(out of bounds access:"
883848b8605Smrg                     " bufSize (%d) is too small)", clientMemSize);
884848b8605Smrg      }
885848b8605Smrg      return GL_TRUE;
886848b8605Smrg   }
887848b8605Smrg
888848b8605Smrg   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
889848b8605Smrg      /* PBO should not be mapped */
890848b8605Smrg      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
891848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
892848b8605Smrg                     "glGetTexImage(PBO is mapped)");
893848b8605Smrg         return GL_TRUE;
894848b8605Smrg      }
895848b8605Smrg   }
896848b8605Smrg
897848b8605Smrg   return GL_FALSE;
898848b8605Smrg}
899848b8605Smrg
900848b8605Smrg
901848b8605Smrg
902848b8605Smrg/**
903848b8605Smrg * Get texture image.  Called by glGetTexImage.
904848b8605Smrg *
905848b8605Smrg * \param target texture target.
906848b8605Smrg * \param level image level.
907848b8605Smrg * \param format pixel data format for returned image.
908848b8605Smrg * \param type pixel data type for returned image.
909848b8605Smrg * \param bufSize size of the pixels data buffer.
910848b8605Smrg * \param pixels returned pixel data.
911848b8605Smrg */
912848b8605Smrgvoid GLAPIENTRY
913848b8605Smrg_mesa_GetnTexImageARB( GLenum target, GLint level, GLenum format,
914848b8605Smrg                       GLenum type, GLsizei bufSize, GLvoid *pixels )
915848b8605Smrg{
916848b8605Smrg   struct gl_texture_object *texObj;
917848b8605Smrg   struct gl_texture_image *texImage;
918848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
919848b8605Smrg
920848b8605Smrg   FLUSH_VERTICES(ctx, 0);
921848b8605Smrg
922848b8605Smrg   if (getteximage_error_check(ctx, target, level, format, type,
923848b8605Smrg                               bufSize, pixels)) {
924848b8605Smrg      return;
925848b8605Smrg   }
926848b8605Smrg
927848b8605Smrg   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !pixels) {
928848b8605Smrg      /* not an error, do nothing */
929848b8605Smrg      return;
930848b8605Smrg   }
931848b8605Smrg
932848b8605Smrg   texObj = _mesa_get_current_tex_object(ctx, target);
933848b8605Smrg   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
934848b8605Smrg
935848b8605Smrg   if (_mesa_is_zero_size_texture(texImage))
936848b8605Smrg      return;
937848b8605Smrg
938848b8605Smrg   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
939848b8605Smrg      _mesa_debug(ctx, "glGetTexImage(tex %u) format = %s, w=%d, h=%d,"
940848b8605Smrg                  " dstFmt=0x%x, dstType=0x%x\n",
941848b8605Smrg                  texObj->Name,
942848b8605Smrg                  _mesa_get_format_name(texImage->TexFormat),
943848b8605Smrg                  texImage->Width, texImage->Height,
944848b8605Smrg                  format, type);
945848b8605Smrg   }
946848b8605Smrg
947848b8605Smrg   _mesa_lock_texture(ctx, texObj);
948848b8605Smrg   {
949848b8605Smrg      ctx->Driver.GetTexImage(ctx, format, type, pixels, texImage);
950848b8605Smrg   }
951848b8605Smrg   _mesa_unlock_texture(ctx, texObj);
952848b8605Smrg}
953848b8605Smrg
954848b8605Smrg
955848b8605Smrgvoid GLAPIENTRY
956848b8605Smrg_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
957848b8605Smrg                   GLenum type, GLvoid *pixels )
958848b8605Smrg{
959848b8605Smrg   _mesa_GetnTexImageARB(target, level, format, type, INT_MAX, pixels);
960848b8605Smrg}
961848b8605Smrg
962848b8605Smrg
963848b8605Smrg/**
964848b8605Smrg * Do error checking for a glGetCompressedTexImage() call.
965848b8605Smrg * \return GL_TRUE if any error, GL_FALSE if no errors.
966848b8605Smrg */
967848b8605Smrgstatic GLboolean
968848b8605Smrggetcompressedteximage_error_check(struct gl_context *ctx, GLenum target,
969848b8605Smrg                                  GLint level, GLsizei clientMemSize, GLvoid *img)
970848b8605Smrg{
971848b8605Smrg   struct gl_texture_object *texObj;
972848b8605Smrg   struct gl_texture_image *texImage;
973848b8605Smrg   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
974848b8605Smrg   GLuint compressedSize, dimensions;
975848b8605Smrg
976848b8605Smrg   if (!legal_getteximage_target(ctx, target)) {
977848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
978848b8605Smrg                  target);
979848b8605Smrg      return GL_TRUE;
980848b8605Smrg   }
981848b8605Smrg
982848b8605Smrg   assert(maxLevels != 0);
983848b8605Smrg   if (level < 0 || level >= maxLevels) {
984848b8605Smrg      _mesa_error(ctx, GL_INVALID_VALUE,
985848b8605Smrg                  "glGetCompressedTexImageARB(bad level = %d)", level);
986848b8605Smrg      return GL_TRUE;
987848b8605Smrg   }
988848b8605Smrg
989848b8605Smrg   texObj = _mesa_get_current_tex_object(ctx, target);
990848b8605Smrg   if (!texObj) {
991848b8605Smrg      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
992848b8605Smrg      return GL_TRUE;
993848b8605Smrg   }
994848b8605Smrg
995848b8605Smrg   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
996848b8605Smrg
997848b8605Smrg   if (!texImage) {
998848b8605Smrg      /* probably invalid mipmap level */
999848b8605Smrg      _mesa_error(ctx, GL_INVALID_VALUE,
1000848b8605Smrg                  "glGetCompressedTexImageARB(level)");
1001848b8605Smrg      return GL_TRUE;
1002848b8605Smrg   }
1003848b8605Smrg
1004848b8605Smrg   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
1005848b8605Smrg      _mesa_error(ctx, GL_INVALID_OPERATION,
1006848b8605Smrg                  "glGetCompressedTexImageARB(texture is not compressed)");
1007848b8605Smrg      return GL_TRUE;
1008848b8605Smrg   }
1009848b8605Smrg
1010848b8605Smrg   compressedSize = _mesa_format_image_size(texImage->TexFormat,
1011848b8605Smrg                                            texImage->Width,
1012848b8605Smrg                                            texImage->Height,
1013848b8605Smrg                                            texImage->Depth);
1014848b8605Smrg
1015848b8605Smrg   /* Check for invalid pixel storage modes */
1016848b8605Smrg   dimensions = _mesa_get_texture_dimensions(texImage->TexObject->Target);
1017848b8605Smrg   if (!_mesa_compressed_pixel_storage_error_check(ctx, dimensions,
1018848b8605Smrg                                              &ctx->Pack,
1019848b8605Smrg                                              "glGetCompressedTexImageARB")) {
1020848b8605Smrg      return GL_TRUE;
1021848b8605Smrg   }
1022848b8605Smrg
1023848b8605Smrg   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
1024848b8605Smrg      /* do bounds checking on writing to client memory */
1025848b8605Smrg      if (clientMemSize < (GLsizei) compressedSize) {
1026848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
1027848b8605Smrg                     "glGetnCompressedTexImageARB(out of bounds access:"
1028848b8605Smrg                     " bufSize (%d) is too small)", clientMemSize);
1029848b8605Smrg         return GL_TRUE;
1030848b8605Smrg      }
1031848b8605Smrg   } else {
1032848b8605Smrg      /* do bounds checking on PBO write */
1033848b8605Smrg      if ((const GLubyte *) img + compressedSize >
1034848b8605Smrg          (const GLubyte *) ctx->Pack.BufferObj->Size) {
1035848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
1036848b8605Smrg                     "glGetCompressedTexImage(out of bounds PBO access)");
1037848b8605Smrg         return GL_TRUE;
1038848b8605Smrg      }
1039848b8605Smrg
1040848b8605Smrg      /* make sure PBO is not mapped */
1041848b8605Smrg      if (_mesa_check_disallowed_mapping(ctx->Pack.BufferObj)) {
1042848b8605Smrg         _mesa_error(ctx, GL_INVALID_OPERATION,
1043848b8605Smrg                     "glGetCompressedTexImage(PBO is mapped)");
1044848b8605Smrg         return GL_TRUE;
1045848b8605Smrg      }
1046848b8605Smrg   }
1047848b8605Smrg
1048848b8605Smrg   return GL_FALSE;
1049848b8605Smrg}
1050848b8605Smrg
1051848b8605Smrg
1052848b8605Smrgvoid GLAPIENTRY
1053848b8605Smrg_mesa_GetnCompressedTexImageARB(GLenum target, GLint level, GLsizei bufSize,
1054848b8605Smrg                                GLvoid *img)
1055848b8605Smrg{
1056848b8605Smrg   struct gl_texture_object *texObj;
1057848b8605Smrg   struct gl_texture_image *texImage;
1058848b8605Smrg   GET_CURRENT_CONTEXT(ctx);
1059848b8605Smrg
1060848b8605Smrg   FLUSH_VERTICES(ctx, 0);
1061848b8605Smrg
1062848b8605Smrg   if (getcompressedteximage_error_check(ctx, target, level, bufSize, img)) {
1063848b8605Smrg      return;
1064848b8605Smrg   }
1065848b8605Smrg
1066848b8605Smrg   if (!_mesa_is_bufferobj(ctx->Pack.BufferObj) && !img) {
1067848b8605Smrg      /* not an error, do nothing */
1068848b8605Smrg      return;
1069848b8605Smrg   }
1070848b8605Smrg
1071848b8605Smrg   texObj = _mesa_get_current_tex_object(ctx, target);
1072848b8605Smrg   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
1073848b8605Smrg
1074848b8605Smrg   if (_mesa_is_zero_size_texture(texImage))
1075848b8605Smrg      return;
1076848b8605Smrg
1077848b8605Smrg   if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) {
1078848b8605Smrg      _mesa_debug(ctx,
1079848b8605Smrg                  "glGetCompressedTexImage(tex %u) format = %s, w=%d, h=%d\n",
1080848b8605Smrg                  texObj->Name,
1081848b8605Smrg                  _mesa_get_format_name(texImage->TexFormat),
1082848b8605Smrg                  texImage->Width, texImage->Height);
1083848b8605Smrg   }
1084848b8605Smrg
1085848b8605Smrg   _mesa_lock_texture(ctx, texObj);
1086848b8605Smrg   {
1087848b8605Smrg      ctx->Driver.GetCompressedTexImage(ctx, texImage, img);
1088848b8605Smrg   }
1089848b8605Smrg   _mesa_unlock_texture(ctx, texObj);
1090848b8605Smrg}
1091848b8605Smrg
1092848b8605Smrgvoid GLAPIENTRY
1093848b8605Smrg_mesa_GetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
1094848b8605Smrg{
1095848b8605Smrg   _mesa_GetnCompressedTexImageARB(target, level, INT_MAX, img);
1096848b8605Smrg}
1097