1848b8605Smrg/* 2848b8605Smrg * Mesa 3-D graphics library 3848b8605Smrg * 4848b8605Smrg * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5848b8605Smrg * 6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a 7848b8605Smrg * copy of this software and associated documentation files (the "Software"), 8848b8605Smrg * to deal in the Software without restriction, including without limitation 9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the 11848b8605Smrg * Software is furnished to do so, subject to the following conditions: 12848b8605Smrg * 13848b8605Smrg * The above copyright notice and this permission notice shall be included 14848b8605Smrg * in all copies or substantial portions of the Software. 15848b8605Smrg * 16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE. 23848b8605Smrg */ 24848b8605Smrg 25848b8605Smrg 26848b8605Smrg#ifndef _M_XFORM_H 27848b8605Smrg#define _M_XFORM_H 28848b8605Smrg 29848b8605Smrg 30848b8605Smrg#include "main/compiler.h" 31848b8605Smrg#include "main/glheader.h" 32848b8605Smrg#include "math/m_matrix.h" 33848b8605Smrg#include "math/m_vector.h" 34848b8605Smrg 35848b8605Smrg 36848b8605Smrgextern void 37848b8605Smrg_math_init_transformation(void); 38848b8605Smrgextern void 39848b8605Smrginit_c_cliptest(void); 40848b8605Smrg 41848b8605Smrg/* KW: Clip functions now do projective divide as well. The projected 42848b8605Smrg * coordinates are very useful to us because they let us cull 43848b8605Smrg * backfaces and eliminate vertices from lighting, fogging, etc 44848b8605Smrg * calculations. Despite the fact that this divide could be done one 45848b8605Smrg * day in hardware, we would still have a reason to want to do it here 46848b8605Smrg * as long as those other calculations remain in software. 47848b8605Smrg * 48848b8605Smrg * Clipping is a convenient place to do the divide on x86 as it should be 49848b8605Smrg * possible to overlap with integer outcode calculations. 50848b8605Smrg * 51848b8605Smrg * There are two cases where we wouldn't want to do the divide in cliptest: 52848b8605Smrg * - When we aren't clipping. We still might want to cull backfaces 53848b8605Smrg * so the divide should be done elsewhere. This currently never 54848b8605Smrg * happens. 55848b8605Smrg * 56848b8605Smrg * - When culling isn't likely to help us, such as when the GL culling 57848b8605Smrg * is disabled and we not lighting or are only lighting 58848b8605Smrg * one-sided. In this situation, backface determination provides 59848b8605Smrg * us with no useful information. A tricky case to detect is when 60848b8605Smrg * all input data is already culled, although hopefully the 61848b8605Smrg * application wouldn't turn on culling in such cases. 62848b8605Smrg * 63848b8605Smrg * We supply a buffer to hold the [x/w,y/w,z/w,1/w] values which 64848b8605Smrg * are the result of the projection. This is only used in the 65848b8605Smrg * 4-vector case - in other cases, we just use the clip coordinates 66848b8605Smrg * as the projected coordinates - they are identical. 67848b8605Smrg * 68848b8605Smrg * This is doubly convenient because it means the Win[] array is now 69848b8605Smrg * of the same stride as all the others, so I can now turn map_vertices 70848b8605Smrg * into a straight-forward matrix transformation, with asm acceleration 71848b8605Smrg * automatically available. 72848b8605Smrg */ 73848b8605Smrg 74848b8605Smrg/* Vertex buffer clipping flags 75848b8605Smrg */ 76848b8605Smrg#define CLIP_RIGHT_SHIFT 0 77848b8605Smrg#define CLIP_LEFT_SHIFT 1 78848b8605Smrg#define CLIP_TOP_SHIFT 2 79848b8605Smrg#define CLIP_BOTTOM_SHIFT 3 80848b8605Smrg#define CLIP_NEAR_SHIFT 4 81848b8605Smrg#define CLIP_FAR_SHIFT 5 82848b8605Smrg 83848b8605Smrg#define CLIP_RIGHT_BIT 0x01 84848b8605Smrg#define CLIP_LEFT_BIT 0x02 85848b8605Smrg#define CLIP_TOP_BIT 0x04 86848b8605Smrg#define CLIP_BOTTOM_BIT 0x08 87848b8605Smrg#define CLIP_NEAR_BIT 0x10 88848b8605Smrg#define CLIP_FAR_BIT 0x20 89848b8605Smrg#define CLIP_USER_BIT 0x40 90848b8605Smrg#define CLIP_CULL_BIT 0x80 91848b8605Smrg#define CLIP_FRUSTUM_BITS 0x3f 92848b8605Smrg 93848b8605Smrg 94b8e80941Smrgtypedef GLvector4f * (*clip_func)(GLvector4f *vClip, 95b8e80941Smrg GLvector4f *vProj, 96b8e80941Smrg GLubyte clipMask[], 97b8e80941Smrg GLubyte *orMask, 98b8e80941Smrg GLubyte *andMask, 99b8e80941Smrg GLboolean viewport_z_clip); 100848b8605Smrg 101848b8605Smrgtypedef void (*dotprod_func)( GLfloat *out, 102848b8605Smrg GLuint out_stride, 103848b8605Smrg const GLvector4f *coord_vec, 104848b8605Smrg const GLfloat plane[4] ); 105848b8605Smrg 106848b8605Smrgtypedef void (*vec_copy_func)( GLvector4f *to, 107848b8605Smrg const GLvector4f *from ); 108848b8605Smrg 109848b8605Smrg 110848b8605Smrg 111848b8605Smrg/* 112848b8605Smrg * Functions for transformation of normals in the VB. 113848b8605Smrg */ 114b8e80941Smrgtypedef void (*normal_func)(const GLmatrix *mat, 115b8e80941Smrg GLfloat scale, 116b8e80941Smrg const GLvector4f *in, 117b8e80941Smrg const GLfloat lengths[], 118b8e80941Smrg GLvector4f *dest); 119848b8605Smrg 120848b8605Smrg 121848b8605Smrg/* Flags for selecting a normal transformation function. 122848b8605Smrg */ 123848b8605Smrg#define NORM_RESCALE 0x1 /* apply the scale factor */ 124848b8605Smrg#define NORM_NORMALIZE 0x2 /* normalize */ 125848b8605Smrg#define NORM_TRANSFORM 0x4 /* apply the transformation matrix */ 126848b8605Smrg#define NORM_TRANSFORM_NO_ROT 0x8 /* apply the transformation matrix */ 127848b8605Smrg 128848b8605Smrg 129848b8605Smrg 130848b8605Smrg 131848b8605Smrg/* KW: New versions of the transform function allow a mask array 132848b8605Smrg * specifying that individual vector transform should be skipped 133848b8605Smrg * when the mask byte is zero. This is always present as a 134848b8605Smrg * parameter, to allow a unified interface. 135848b8605Smrg */ 136b8e80941Smrgtypedef void (*transform_func)(GLvector4f *to_vec, 137b8e80941Smrg const GLfloat m[16], 138b8e80941Smrg const GLvector4f *from_vec); 139848b8605Smrg 140848b8605Smrg 141848b8605Smrgextern dotprod_func _mesa_dotprod_tab[5]; 142848b8605Smrgextern vec_copy_func _mesa_copy_tab[0x10]; 143848b8605Smrgextern vec_copy_func _mesa_copy_clean_tab[5]; 144848b8605Smrgextern clip_func _mesa_clip_tab[5]; 145848b8605Smrgextern clip_func _mesa_clip_np_tab[5]; 146848b8605Smrgextern normal_func _mesa_normal_tab[0xf]; 147848b8605Smrg 148848b8605Smrg/* Use of 2 layers of linked 1-dimensional arrays to reduce 149848b8605Smrg * cost of lookup. 150848b8605Smrg */ 151848b8605Smrgextern transform_func *_mesa_transform_tab[5]; 152848b8605Smrg 153848b8605Smrg 154848b8605Smrg 155848b8605Smrg#define TransformRaw( to, mat, from ) \ 156848b8605Smrg ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \ 157848b8605Smrg (to) ) 158848b8605Smrg 159848b8605Smrg 160848b8605Smrg#endif 161