arbprogparse.c revision 848b8605
1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25#define DEBUG_PARSING 0 26 27/** 28 * \file arbprogparse.c 29 * ARB_*_program parser core 30 * \author Karl Rasche 31 */ 32 33/** 34Notes on program parameters, etc. 35 36The instructions we emit will use six kinds of source registers: 37 38 PROGRAM_INPUT - input registers 39 PROGRAM_TEMPORARY - temp registers 40 PROGRAM_ADDRESS - address/indirect register 41 PROGRAM_SAMPLER - texture sampler 42 PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal 43 PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be: 44 + a state variable, like "state.fog.color", or 45 + a pointer to a "program.local[k]" parameter, or 46 + a pointer to a "program.env[k]" parameter 47 48Basically, all the program.local[] and program.env[] values will get mapped 49into the unified gl_program->Parameters array. This solves the problem of 50having three separate program parameter arrays. 51*/ 52 53 54#include "main/glheader.h" 55#include "main/imports.h" 56#include "main/context.h" 57#include "main/mtypes.h" 58#include "arbprogparse.h" 59#include "programopt.h" 60#include "prog_parameter.h" 61#include "prog_statevars.h" 62#include "prog_instruction.h" 63#include "prog_optimize.h" 64#include "program_parser.h" 65 66 67void 68_mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, 69 const GLvoid *str, GLsizei len, 70 struct gl_fragment_program *program) 71{ 72 struct gl_program prog; 73 struct asm_parser_state state; 74 GLuint i; 75 76 ASSERT(target == GL_FRAGMENT_PROGRAM_ARB); 77 78 memset(&prog, 0, sizeof(prog)); 79 memset(&state, 0, sizeof(state)); 80 state.prog = &prog; 81 82 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 83 &state)) { 84 /* Error in the program. Just return. */ 85 return; 86 } 87 88 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) 89 _mesa_optimize_program(ctx, &prog); 90 91 free(program->Base.String); 92 93 /* Copy the relevant contents of the arb_program struct into the 94 * fragment_program struct. 95 */ 96 program->Base.String = prog.String; 97 program->Base.NumInstructions = prog.NumInstructions; 98 program->Base.NumTemporaries = prog.NumTemporaries; 99 program->Base.NumParameters = prog.NumParameters; 100 program->Base.NumAttributes = prog.NumAttributes; 101 program->Base.NumAddressRegs = prog.NumAddressRegs; 102 program->Base.NumNativeInstructions = prog.NumNativeInstructions; 103 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; 104 program->Base.NumNativeParameters = prog.NumNativeParameters; 105 program->Base.NumNativeAttributes = prog.NumNativeAttributes; 106 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; 107 program->Base.NumAluInstructions = prog.NumAluInstructions; 108 program->Base.NumTexInstructions = prog.NumTexInstructions; 109 program->Base.NumTexIndirections = prog.NumTexIndirections; 110 program->Base.NumNativeAluInstructions = prog.NumAluInstructions; 111 program->Base.NumNativeTexInstructions = prog.NumTexInstructions; 112 program->Base.NumNativeTexIndirections = prog.NumTexIndirections; 113 program->Base.InputsRead = prog.InputsRead; 114 program->Base.OutputsWritten = prog.OutputsWritten; 115 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; 116 for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) { 117 program->Base.TexturesUsed[i] = prog.TexturesUsed[i]; 118 if (prog.TexturesUsed[i]) 119 program->Base.SamplersUsed |= (1 << i); 120 } 121 program->Base.ShadowSamplers = prog.ShadowSamplers; 122 program->OriginUpperLeft = state.option.OriginUpperLeft; 123 program->PixelCenterInteger = state.option.PixelCenterInteger; 124 125 program->UsesKill = state.fragment.UsesKill; 126 program->UsesDFdy = state.fragment.UsesDFdy; 127 128 free(program->Base.Instructions); 129 program->Base.Instructions = prog.Instructions; 130 131 if (program->Base.Parameters) 132 _mesa_free_parameter_list(program->Base.Parameters); 133 program->Base.Parameters = prog.Parameters; 134 135 /* Append fog instructions now if the program has "OPTION ARB_fog_exp" 136 * or similar. We used to leave this up to drivers, but it appears 137 * there's no hardware that wants to do fog in a discrete stage separate 138 * from the fragment shader. 139 */ 140 if (state.option.Fog != OPTION_NONE) { 141 static const GLenum fog_modes[4] = { 142 GL_NONE, GL_EXP, GL_EXP2, GL_LINEAR 143 }; 144 145 /* XXX: we should somehow recompile this to remove clamping if disabled 146 * On the ATI driver, this is unclampled if fragment clamping is disabled 147 */ 148 _mesa_append_fog_code(ctx, program, fog_modes[state.option.Fog], GL_TRUE); 149 } 150 151#if DEBUG_FP 152 printf("____________Fragment program %u ________\n", program->Base.Id); 153 _mesa_print_program(&program->Base); 154#endif 155} 156 157 158 159/** 160 * Parse the vertex program string. If success, update the given 161 * vertex_program object with the new program. Else, leave the vertex_program 162 * object unchanged. 163 */ 164void 165_mesa_parse_arb_vertex_program(struct gl_context *ctx, GLenum target, 166 const GLvoid *str, GLsizei len, 167 struct gl_vertex_program *program) 168{ 169 struct gl_program prog; 170 struct asm_parser_state state; 171 172 ASSERT(target == GL_VERTEX_PROGRAM_ARB); 173 174 memset(&prog, 0, sizeof(prog)); 175 memset(&state, 0, sizeof(state)); 176 state.prog = &prog; 177 178 if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, 179 &state)) { 180 _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)"); 181 return; 182 } 183 184 if ((ctx->_Shader->Flags & GLSL_NO_OPT) == 0) 185 _mesa_optimize_program(ctx, &prog); 186 187 free(program->Base.String); 188 189 /* Copy the relevant contents of the arb_program struct into the 190 * vertex_program struct. 191 */ 192 program->Base.String = prog.String; 193 program->Base.NumInstructions = prog.NumInstructions; 194 program->Base.NumTemporaries = prog.NumTemporaries; 195 program->Base.NumParameters = prog.NumParameters; 196 program->Base.NumAttributes = prog.NumAttributes; 197 program->Base.NumAddressRegs = prog.NumAddressRegs; 198 program->Base.NumNativeInstructions = prog.NumNativeInstructions; 199 program->Base.NumNativeTemporaries = prog.NumNativeTemporaries; 200 program->Base.NumNativeParameters = prog.NumNativeParameters; 201 program->Base.NumNativeAttributes = prog.NumNativeAttributes; 202 program->Base.NumNativeAddressRegs = prog.NumNativeAddressRegs; 203 program->Base.InputsRead = prog.InputsRead; 204 program->Base.OutputsWritten = prog.OutputsWritten; 205 program->Base.IndirectRegisterFiles = prog.IndirectRegisterFiles; 206 program->IsPositionInvariant = (state.option.PositionInvariant) 207 ? GL_TRUE : GL_FALSE; 208 209 free(program->Base.Instructions); 210 program->Base.Instructions = prog.Instructions; 211 212 if (program->Base.Parameters) 213 _mesa_free_parameter_list(program->Base.Parameters); 214 program->Base.Parameters = prog.Parameters; 215 216#if DEBUG_VP 217 printf("____________Vertex program %u __________\n", program->Base.Id); 218 _mesa_print_program(&program->Base); 219#endif 220} 221