1848b8605Smrg/*
2848b8605Smrg * Mesa 3-D graphics library
3848b8605Smrg *
4848b8605Smrg * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5848b8605Smrg *
6848b8605Smrg * Permission is hereby granted, free of charge, to any person obtaining a
7848b8605Smrg * copy of this software and associated documentation files (the "Software"),
8848b8605Smrg * to deal in the Software without restriction, including without limitation
9848b8605Smrg * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10848b8605Smrg * and/or sell copies of the Software, and to permit persons to whom the
11848b8605Smrg * Software is furnished to do so, subject to the following conditions:
12848b8605Smrg *
13848b8605Smrg * The above copyright notice and this permission notice shall be included
14848b8605Smrg * in all copies or substantial portions of the Software.
15848b8605Smrg *
16848b8605Smrg * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17848b8605Smrg * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18848b8605Smrg * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19848b8605Smrg * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20848b8605Smrg * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21848b8605Smrg * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22848b8605Smrg * OTHER DEALINGS IN THE SOFTWARE.
23848b8605Smrg */
24848b8605Smrg
25848b8605Smrg#ifndef PROG_STATEVARS_H
26848b8605Smrg#define PROG_STATEVARS_H
27848b8605Smrg
28848b8605Smrg
29848b8605Smrg#include "main/glheader.h"
30b8e80941Smrg#include "compiler/shader_enums.h"
31848b8605Smrg
32848b8605Smrg
33848b8605Smrg#ifdef __cplusplus
34848b8605Smrgextern "C" {
35848b8605Smrg#endif
36848b8605Smrg
37848b8605Smrg
38848b8605Smrgstruct gl_context;
39848b8605Smrgstruct gl_program_parameter_list;
40848b8605Smrg
41848b8605Smrg
42848b8605Smrg/**
43848b8605Smrg * Used for describing GL state referenced from inside ARB vertex and
44848b8605Smrg * fragment programs.
45848b8605Smrg * A string such as "state.light[0].ambient" gets translated into a
46848b8605Smrg * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
47848b8605Smrg *
48848b8605Smrg * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
49848b8605Smrg * always be the array index.
50848b8605Smrg */
51848b8605Smrgtypedef enum gl_state_index_ {
52848b8605Smrg   STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
53848b8605Smrg
54848b8605Smrg   STATE_LIGHT,
55848b8605Smrg   STATE_LIGHTMODEL_AMBIENT,
56848b8605Smrg   STATE_LIGHTMODEL_SCENECOLOR,
57848b8605Smrg   STATE_LIGHTPROD,
58848b8605Smrg
59848b8605Smrg   STATE_TEXGEN,
60848b8605Smrg
61848b8605Smrg   STATE_FOG_COLOR,
62848b8605Smrg   STATE_FOG_PARAMS,
63848b8605Smrg
64848b8605Smrg   STATE_CLIPPLANE,
65848b8605Smrg
66848b8605Smrg   STATE_POINT_SIZE,
67848b8605Smrg   STATE_POINT_ATTENUATION,
68848b8605Smrg
69848b8605Smrg   STATE_MODELVIEW_MATRIX,
70848b8605Smrg   STATE_PROJECTION_MATRIX,
71848b8605Smrg   STATE_MVP_MATRIX,
72848b8605Smrg   STATE_TEXTURE_MATRIX,
73848b8605Smrg   STATE_PROGRAM_MATRIX,
74848b8605Smrg   STATE_MATRIX_INVERSE,
75848b8605Smrg   STATE_MATRIX_TRANSPOSE,
76848b8605Smrg   STATE_MATRIX_INVTRANS,
77848b8605Smrg
78848b8605Smrg   STATE_AMBIENT,
79848b8605Smrg   STATE_DIFFUSE,
80848b8605Smrg   STATE_SPECULAR,
81848b8605Smrg   STATE_EMISSION,
82848b8605Smrg   STATE_SHININESS,
83848b8605Smrg   STATE_HALF_VECTOR,
84848b8605Smrg
85848b8605Smrg   STATE_POSITION,       /**< xyzw = position */
86848b8605Smrg   STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
87848b8605Smrg   STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
88848b8605Smrg   STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
89848b8605Smrg
90848b8605Smrg   STATE_TEXGEN_EYE_S,
91848b8605Smrg   STATE_TEXGEN_EYE_T,
92848b8605Smrg   STATE_TEXGEN_EYE_R,
93848b8605Smrg   STATE_TEXGEN_EYE_Q,
94848b8605Smrg   STATE_TEXGEN_OBJECT_S,
95848b8605Smrg   STATE_TEXGEN_OBJECT_T,
96848b8605Smrg   STATE_TEXGEN_OBJECT_R,
97848b8605Smrg   STATE_TEXGEN_OBJECT_Q,
98848b8605Smrg
99848b8605Smrg   STATE_TEXENV_COLOR,
100848b8605Smrg
101848b8605Smrg   STATE_NUM_SAMPLES,    /* An integer, not a float like the other state vars */
102848b8605Smrg
103848b8605Smrg   STATE_DEPTH_RANGE,
104848b8605Smrg
105848b8605Smrg   STATE_VERTEX_PROGRAM,
106848b8605Smrg   STATE_FRAGMENT_PROGRAM,
107848b8605Smrg
108848b8605Smrg   STATE_ENV,
109848b8605Smrg   STATE_LOCAL,
110848b8605Smrg
111848b8605Smrg   STATE_INTERNAL,		/* Mesa additions */
112848b8605Smrg   STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
113848b8605Smrg   STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
114848b8605Smrg   STATE_NORMAL_SCALE,
115848b8605Smrg   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
116848b8605Smrg   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
117848b8605Smrg   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
118848b8605Smrg   STATE_LIGHT_POSITION,              /* object vs eye space */
119848b8605Smrg   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
120848b8605Smrg   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
121848b8605Smrg   STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
122848b8605Smrg   STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
123848b8605Smrg   STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
124848b8605Smrg   STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
125b8e80941Smrg   STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
126b8e80941Smrg   STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
127b8e80941Smrg   /**
128b8e80941Smrg    * A single enum gl_blend_support_qualifier value representing the
129b8e80941Smrg    * currently active advanced blending equation, or zero if disabled.
130b8e80941Smrg    */
131b8e80941Smrg   STATE_ADVANCED_BLENDING_MODE,
132848b8605Smrg   STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */
133848b8605Smrg} gl_state_index;
134848b8605Smrg
135848b8605Smrg
136848b8605Smrgextern void
137848b8605Smrg_mesa_load_state_parameters(struct gl_context *ctx,
138848b8605Smrg                            struct gl_program_parameter_list *paramList);
139848b8605Smrg
140848b8605Smrg
141848b8605Smrgextern GLbitfield
142b8e80941Smrg_mesa_program_state_flags(const gl_state_index16 state[STATE_LENGTH]);
143848b8605Smrg
144848b8605Smrg
145848b8605Smrgextern char *
146b8e80941Smrg_mesa_program_state_string(const gl_state_index16 state[STATE_LENGTH]);
147848b8605Smrg
148848b8605Smrg
149848b8605Smrg
150848b8605Smrg#ifdef __cplusplus
151848b8605Smrg}
152848b8605Smrg#endif
153848b8605Smrg
154848b8605Smrg#endif /* PROG_STATEVARS_H */
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