1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file program.c
27 * Vertex and fragment program support functions.
28 * \author Brian Paul
29 */
30
31
32#include "main/glheader.h"
33#include "main/context.h"
34#include "main/framebuffer.h"
35#include "main/hash.h"
36#include "main/macros.h"
37#include "main/shaderobj.h"
38#include "program.h"
39#include "prog_cache.h"
40#include "prog_parameter.h"
41#include "prog_instruction.h"
42#include "util/bitscan.h"
43#include "util/ralloc.h"
44#include "util/u_atomic.h"
45
46
47/**
48 * A pointer to this dummy program is put into the hash table when
49 * glGenPrograms is called.
50 */
51struct gl_program _mesa_DummyProgram;
52
53
54/**
55 * Init context's vertex/fragment program state
56 */
57void
58_mesa_init_program(struct gl_context *ctx)
59{
60   /*
61    * If this assertion fails, we need to increase the field
62    * size for register indexes (see INST_INDEX_BITS).
63    */
64   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
65          <= (1 << INST_INDEX_BITS));
66   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
67          <= (1 << INST_INDEX_BITS));
68
69   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
70   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
71   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
72   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
73
74   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
75   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
76
77   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
78   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
79
80   /* If this fails, increase prog_instruction::TexSrcUnit size */
81   STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
82
83   /* If this fails, increase prog_instruction::TexSrcTarget size */
84   STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
85
86   ctx->Program.ErrorPos = -1;
87   ctx->Program.ErrorString = strdup("");
88
89   ctx->VertexProgram.Enabled = GL_FALSE;
90   ctx->VertexProgram.PointSizeEnabled =
91      (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
92   ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
93   _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
94                           ctx->Shared->DefaultVertexProgram);
95   assert(ctx->VertexProgram.Current);
96   ctx->VertexProgram.Cache = _mesa_new_program_cache();
97
98   ctx->FragmentProgram.Enabled = GL_FALSE;
99   _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
100                           ctx->Shared->DefaultFragmentProgram);
101   assert(ctx->FragmentProgram.Current);
102   ctx->FragmentProgram.Cache = _mesa_new_program_cache();
103   ctx->VertexProgram._VPMode = VP_MODE_FF;
104
105   /* XXX probably move this stuff */
106   ctx->ATIFragmentShader.Enabled = GL_FALSE;
107   ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
108   assert(ctx->ATIFragmentShader.Current);
109   ctx->ATIFragmentShader.Current->RefCount++;
110}
111
112
113/**
114 * Free a context's vertex/fragment program state
115 */
116void
117_mesa_free_program_data(struct gl_context *ctx)
118{
119   _mesa_reference_program(ctx, &ctx->VertexProgram.Current, NULL);
120   _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
121   _mesa_reference_program(ctx, &ctx->FragmentProgram.Current, NULL);
122   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
123
124   /* XXX probably move this stuff */
125   if (ctx->ATIFragmentShader.Current) {
126      ctx->ATIFragmentShader.Current->RefCount--;
127      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
128         free(ctx->ATIFragmentShader.Current);
129      }
130   }
131
132   free((void *) ctx->Program.ErrorString);
133}
134
135
136/**
137 * Update the default program objects in the given context to reference those
138 * specified in the shared state and release those referencing the old
139 * shared state.
140 */
141void
142_mesa_update_default_objects_program(struct gl_context *ctx)
143{
144   _mesa_reference_program(ctx, &ctx->VertexProgram.Current,
145                           ctx->Shared->DefaultVertexProgram);
146   assert(ctx->VertexProgram.Current);
147
148   _mesa_reference_program(ctx, &ctx->FragmentProgram.Current,
149                            ctx->Shared->DefaultFragmentProgram);
150   assert(ctx->FragmentProgram.Current);
151
152   /* XXX probably move this stuff */
153   if (ctx->ATIFragmentShader.Current) {
154      ctx->ATIFragmentShader.Current->RefCount--;
155      if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
156         free(ctx->ATIFragmentShader.Current);
157      }
158   }
159   ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
160   assert(ctx->ATIFragmentShader.Current);
161   ctx->ATIFragmentShader.Current->RefCount++;
162}
163
164
165/**
166 * Set the vertex/fragment program error state (position and error string).
167 * This is generally called from within the parsers.
168 */
169void
170_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
171{
172   ctx->Program.ErrorPos = pos;
173   free((void *) ctx->Program.ErrorString);
174   if (!string)
175      string = "";
176   ctx->Program.ErrorString = strdup(string);
177}
178
179
180/**
181 * Initialize a new gl_program object.
182 */
183struct gl_program *
184_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
185                      bool is_arb_asm)
186{
187   if (!prog)
188      return NULL;
189
190   memset(prog, 0, sizeof(*prog));
191   prog->Id = id;
192   prog->Target = target;
193   prog->RefCount = 1;
194   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
195   prog->info.stage = _mesa_program_enum_to_shader_stage(target);
196   prog->is_arb_asm = is_arb_asm;
197
198   /* Uniforms that lack an initializer in the shader code have an initial
199    * value of zero.  This includes sampler uniforms.
200    *
201    * Page 24 (page 30 of the PDF) of the GLSL 1.20 spec says:
202    *
203    *     "The link time initial value is either the value of the variable's
204    *     initializer, if present, or 0 if no initializer is present. Sampler
205    *     types cannot have initializers."
206    *
207    * So we only initialise ARB assembly style programs.
208    */
209   if (is_arb_asm) {
210      /* default mapping from samplers to texture units */
211      for (unsigned i = 0; i < MAX_SAMPLERS; i++)
212         prog->SamplerUnits[i] = i;
213   }
214
215   return prog;
216}
217
218
219/**
220 * Allocate and initialize a new fragment/vertex program object but
221 * don't put it into the program hash table.  Called via
222 * ctx->Driver.NewProgram.  May be overridden (ie. replaced) by a
223 * device driver function to implement OO deriviation with additional
224 * types not understood by this function.
225 *
226 * \param ctx  context
227 * \param id   program id/number
228 * \param target  program target/type
229 * \return  pointer to new program object
230 */
231struct gl_program *
232_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
233                  bool is_arb_asm)
234{
235   switch (target) {
236   case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
237   case GL_GEOMETRY_PROGRAM_NV:
238   case GL_TESS_CONTROL_PROGRAM_NV:
239   case GL_TESS_EVALUATION_PROGRAM_NV:
240   case GL_FRAGMENT_PROGRAM_ARB:
241   case GL_COMPUTE_PROGRAM_NV: {
242      struct gl_program *prog = rzalloc(NULL, struct gl_program);
243      return _mesa_init_gl_program(prog, target, id, is_arb_asm);
244   }
245   default:
246      _mesa_problem(ctx, "bad target in _mesa_new_program");
247      return NULL;
248   }
249}
250
251
252/**
253 * Delete a program and remove it from the hash table, ignoring the
254 * reference count.
255 * Called via ctx->Driver.DeleteProgram.  May be wrapped (OO deriviation)
256 * by a device driver function.
257 */
258void
259_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
260{
261   (void) ctx;
262   assert(prog);
263   assert(prog->RefCount==0);
264
265   if (prog == &_mesa_DummyProgram)
266      return;
267
268   if (prog->Parameters) {
269      _mesa_free_parameter_list(prog->Parameters);
270   }
271
272   if (prog->nir) {
273      ralloc_free(prog->nir);
274   }
275
276   if (prog->sh.BindlessSamplers) {
277      ralloc_free(prog->sh.BindlessSamplers);
278   }
279
280   if (prog->sh.BindlessImages) {
281      ralloc_free(prog->sh.BindlessImages);
282   }
283
284   if (prog->driver_cache_blob) {
285      ralloc_free(prog->driver_cache_blob);
286   }
287
288   ralloc_free(prog);
289}
290
291
292/**
293 * Return the gl_program object for a given ID.
294 * Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
295 * casts elsewhere.
296 */
297struct gl_program *
298_mesa_lookup_program(struct gl_context *ctx, GLuint id)
299{
300   if (id)
301      return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
302   else
303      return NULL;
304}
305
306
307/**
308 * Reference counting for vertex/fragment programs
309 * This is normally only called from the _mesa_reference_program() macro
310 * when there's a real pointer change.
311 */
312void
313_mesa_reference_program_(struct gl_context *ctx,
314                         struct gl_program **ptr,
315                         struct gl_program *prog)
316{
317#ifndef NDEBUG
318   assert(ptr);
319   if (*ptr && prog) {
320      /* sanity check */
321      if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
322         assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
323      else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
324         assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
325                prog->Target == GL_FRAGMENT_PROGRAM_NV);
326      else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
327         assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
328   }
329#endif
330
331   if (*ptr) {
332      struct gl_program *oldProg = *ptr;
333
334      assert(oldProg->RefCount > 0);
335
336      if (p_atomic_dec_zero(&oldProg->RefCount)) {
337         assert(ctx);
338         _mesa_reference_shader_program_data(ctx, &oldProg->sh.data, NULL);
339         ctx->Driver.DeleteProgram(ctx, oldProg);
340      }
341
342      *ptr = NULL;
343   }
344
345   assert(!*ptr);
346   if (prog) {
347      p_atomic_inc(&prog->RefCount);
348   }
349
350   *ptr = prog;
351}
352
353
354/**
355 * Insert 'count' NOP instructions at 'start' in the given program.
356 * Adjust branch targets accordingly.
357 */
358GLboolean
359_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
360{
361   const GLuint origLen = prog->arb.NumInstructions;
362   const GLuint newLen = origLen + count;
363   struct prog_instruction *newInst;
364   GLuint i;
365
366   /* adjust branches */
367   for (i = 0; i < prog->arb.NumInstructions; i++) {
368      struct prog_instruction *inst = prog->arb.Instructions + i;
369      if (inst->BranchTarget > 0) {
370         if ((GLuint)inst->BranchTarget >= start) {
371            inst->BranchTarget += count;
372         }
373      }
374   }
375
376   /* Alloc storage for new instructions */
377   newInst = rzalloc_array(prog, struct prog_instruction, newLen);
378   if (!newInst) {
379      return GL_FALSE;
380   }
381
382   /* Copy 'start' instructions into new instruction buffer */
383   _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
384
385   /* init the new instructions */
386   _mesa_init_instructions(newInst + start, count);
387
388   /* Copy the remaining/tail instructions to new inst buffer */
389   _mesa_copy_instructions(newInst + start + count,
390                           prog->arb.Instructions + start,
391                           origLen - start);
392
393   /* free old instructions */
394   ralloc_free(prog->arb.Instructions);
395
396   /* install new instructions */
397   prog->arb.Instructions = newInst;
398   prog->arb.NumInstructions = newLen;
399
400   return GL_TRUE;
401}
402
403/**
404 * Delete 'count' instructions at 'start' in the given program.
405 * Adjust branch targets accordingly.
406 */
407GLboolean
408_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
409                          void *mem_ctx)
410{
411   const GLuint origLen = prog->arb.NumInstructions;
412   const GLuint newLen = origLen - count;
413   struct prog_instruction *newInst;
414   GLuint i;
415
416   /* adjust branches */
417   for (i = 0; i < prog->arb.NumInstructions; i++) {
418      struct prog_instruction *inst = prog->arb.Instructions + i;
419      if (inst->BranchTarget > 0) {
420         if (inst->BranchTarget > (GLint) start) {
421            inst->BranchTarget -= count;
422         }
423      }
424   }
425
426   /* Alloc storage for new instructions */
427   newInst = rzalloc_array(mem_ctx, struct prog_instruction, newLen);
428   if (!newInst) {
429      return GL_FALSE;
430   }
431
432   /* Copy 'start' instructions into new instruction buffer */
433   _mesa_copy_instructions(newInst, prog->arb.Instructions, start);
434
435   /* Copy the remaining/tail instructions to new inst buffer */
436   _mesa_copy_instructions(newInst + start,
437                           prog->arb.Instructions + start + count,
438                           newLen - start);
439
440   /* free old instructions */
441   ralloc_free(prog->arb.Instructions);
442
443   /* install new instructions */
444   prog->arb.Instructions = newInst;
445   prog->arb.NumInstructions = newLen;
446
447   return GL_TRUE;
448}
449
450
451/**
452 * Populate the 'used' array with flags indicating which registers (TEMPs,
453 * INPUTs, OUTPUTs, etc, are used by the given program.
454 * \param file  type of register to scan for
455 * \param used  returns true/false flags for in use / free
456 * \param usedSize  size of the 'used' array
457 */
458void
459_mesa_find_used_registers(const struct gl_program *prog,
460                          gl_register_file file,
461                          GLboolean used[], GLuint usedSize)
462{
463   GLuint i, j;
464
465   memset(used, 0, usedSize);
466
467   for (i = 0; i < prog->arb.NumInstructions; i++) {
468      const struct prog_instruction *inst = prog->arb.Instructions + i;
469      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
470
471      if (inst->DstReg.File == file) {
472         assert(inst->DstReg.Index < usedSize);
473         if(inst->DstReg.Index < usedSize)
474            used[inst->DstReg.Index] = GL_TRUE;
475      }
476
477      for (j = 0; j < n; j++) {
478         if (inst->SrcReg[j].File == file) {
479            assert(inst->SrcReg[j].Index < (GLint) usedSize);
480            if (inst->SrcReg[j].Index < (GLint) usedSize)
481               used[inst->SrcReg[j].Index] = GL_TRUE;
482         }
483      }
484   }
485}
486
487
488/**
489 * Scan the given 'used' register flag array for the first entry
490 * that's >= firstReg.
491 * \param used  vector of flags indicating registers in use (as returned
492 *              by _mesa_find_used_registers())
493 * \param usedSize  size of the 'used' array
494 * \param firstReg  first register to start searching at
495 * \return index of unused register, or -1 if none.
496 */
497GLint
498_mesa_find_free_register(const GLboolean used[],
499                         GLuint usedSize, GLuint firstReg)
500{
501   GLuint i;
502
503   assert(firstReg < usedSize);
504
505   for (i = firstReg; i < usedSize; i++)
506      if (!used[i])
507         return i;
508
509   return -1;
510}
511
512
513/* Gets the minimum number of shader invocations per fragment.
514 * This function is useful to determine if we need to do per
515 * sample shading or per fragment shading.
516 */
517GLint
518_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
519                                       const struct gl_program *prog)
520{
521   /* From ARB_sample_shading specification:
522    * "Using gl_SampleID in a fragment shader causes the entire shader
523    *  to be evaluated per-sample."
524    *
525    * "Using gl_SamplePosition in a fragment shader causes the entire
526    *  shader to be evaluated per-sample."
527    *
528    * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
529    *  has no effect."
530    */
531   if (ctx->Multisample.Enabled) {
532      /* The ARB_gpu_shader5 specification says:
533       *
534       * "Use of the "sample" qualifier on a fragment shader input
535       *  forces per-sample shading"
536       */
537      if (prog->info.fs.uses_sample_qualifier ||
538          (prog->info.system_values_read & (SYSTEM_BIT_SAMPLE_ID |
539                                            SYSTEM_BIT_SAMPLE_POS)))
540         return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1);
541      else if (ctx->Multisample.SampleShading)
542         return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
543                          _mesa_geometric_samples(ctx->DrawBuffer)), 1);
544      else
545         return 1;
546   }
547   return 1;
548}
549
550
551GLbitfield
552gl_external_samplers(const struct gl_program *prog)
553{
554   GLbitfield external_samplers = 0;
555   GLbitfield mask = prog->SamplersUsed;
556
557   while (mask) {
558      int idx = u_bit_scan(&mask);
559      if (prog->sh.SamplerTargets[idx] == TEXTURE_EXTERNAL_INDEX)
560         external_samplers |= (1 << idx);
561   }
562
563   return external_samplers;
564}
565