1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file program.c 27 * Vertex and fragment program support functions. 28 * \author Brian Paul 29 */ 30 31 32/** 33 * \mainpage Mesa vertex and fragment program module 34 * 35 * This module or directory contains most of the code for vertex and 36 * fragment programs and shaders, including state management, parsers, 37 * and (some) software routines for executing programs 38 */ 39 40#ifndef PROGRAM_H 41#define PROGRAM_H 42 43#include "prog_parameter.h" 44 45 46#ifdef __cplusplus 47extern "C" { 48#endif 49 50extern struct gl_program _mesa_DummyProgram; 51 52 53extern void 54_mesa_init_program(struct gl_context *ctx); 55 56extern void 57_mesa_free_program_data(struct gl_context *ctx); 58 59extern void 60_mesa_update_default_objects_program(struct gl_context *ctx); 61 62extern void 63_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string); 64 65extern struct gl_program * 66_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id, 67 bool is_arb_asm); 68 69extern struct gl_program * 70_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id, 71 bool is_arb_asm); 72 73extern void 74_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog); 75 76extern struct gl_program * 77_mesa_lookup_program(struct gl_context *ctx, GLuint id); 78 79extern void 80_mesa_reference_program_(struct gl_context *ctx, 81 struct gl_program **ptr, 82 struct gl_program *prog); 83 84static inline void 85_mesa_reference_program(struct gl_context *ctx, 86 struct gl_program **ptr, 87 struct gl_program *prog) 88{ 89 if (*ptr != prog) 90 _mesa_reference_program_(ctx, ptr, prog); 91} 92 93extern GLboolean 94_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count); 95 96extern GLboolean 97_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count, 98 void *mem_ctx); 99 100extern void 101_mesa_find_used_registers(const struct gl_program *prog, 102 gl_register_file file, 103 GLboolean used[], GLuint usedSize); 104 105extern GLint 106_mesa_find_free_register(const GLboolean used[], 107 GLuint maxRegs, GLuint firstReg); 108 109extern GLint 110_mesa_get_min_invocations_per_fragment(struct gl_context *ctx, 111 const struct gl_program *prog); 112 113static inline GLuint 114_mesa_program_enum_to_shader_stage(GLenum v) 115{ 116 switch (v) { 117 case GL_VERTEX_PROGRAM_ARB: 118 return MESA_SHADER_VERTEX; 119 case GL_FRAGMENT_PROGRAM_ARB: 120 return MESA_SHADER_FRAGMENT; 121 case GL_FRAGMENT_SHADER_ATI: 122 return MESA_SHADER_FRAGMENT; 123 case GL_GEOMETRY_PROGRAM_NV: 124 return MESA_SHADER_GEOMETRY; 125 case GL_TESS_CONTROL_PROGRAM_NV: 126 return MESA_SHADER_TESS_CTRL; 127 case GL_TESS_EVALUATION_PROGRAM_NV: 128 return MESA_SHADER_TESS_EVAL; 129 case GL_COMPUTE_PROGRAM_NV: 130 return MESA_SHADER_COMPUTE; 131 default: 132 assert(0); 133 return ~0; 134 } 135} 136 137 138static inline GLenum 139_mesa_shader_stage_to_program(unsigned stage) 140{ 141 switch (stage) { 142 case MESA_SHADER_VERTEX: 143 return GL_VERTEX_PROGRAM_ARB; 144 case MESA_SHADER_FRAGMENT: 145 return GL_FRAGMENT_PROGRAM_ARB; 146 case MESA_SHADER_GEOMETRY: 147 return GL_GEOMETRY_PROGRAM_NV; 148 case MESA_SHADER_TESS_CTRL: 149 return GL_TESS_CONTROL_PROGRAM_NV; 150 case MESA_SHADER_TESS_EVAL: 151 return GL_TESS_EVALUATION_PROGRAM_NV; 152 case MESA_SHADER_COMPUTE: 153 return GL_COMPUTE_PROGRAM_NV; 154 } 155 156 assert(!"Unexpected shader stage in _mesa_shader_stage_to_program"); 157 return GL_VERTEX_PROGRAM_ARB; 158} 159 160 161GLbitfield 162gl_external_samplers(const struct gl_program *prog); 163 164 165#ifdef __cplusplus 166} /* extern "C" */ 167#endif 168 169#endif /* PROGRAM_H */ 170