1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33#include "main/macros.h" 34#include "main/framebuffer.h" 35#include "main/state.h" 36#include "st_context.h" 37#include "st_atom.h" 38#include "st_debug.h" 39#include "st_program.h" 40#include "st_util.h" 41#include "pipe/p_context.h" 42#include "pipe/p_defines.h" 43#include "cso_cache/cso_context.h" 44 45 46static GLuint 47translate_fill(GLenum mode) 48{ 49 switch (mode) { 50 case GL_POINT: 51 return PIPE_POLYGON_MODE_POINT; 52 case GL_LINE: 53 return PIPE_POLYGON_MODE_LINE; 54 case GL_FILL: 55 return PIPE_POLYGON_MODE_FILL; 56 case GL_FILL_RECTANGLE_NV: 57 return PIPE_POLYGON_MODE_FILL_RECTANGLE; 58 default: 59 assert(0); 60 return 0; 61 } 62} 63 64 65void 66st_update_rasterizer(struct st_context *st) 67{ 68 struct gl_context *ctx = st->ctx; 69 struct pipe_rasterizer_state *raster = &st->state.rasterizer; 70 const struct gl_program *vertProg = ctx->VertexProgram._Current; 71 const struct gl_program *fragProg = ctx->FragmentProgram._Current; 72 73 memset(raster, 0, sizeof(*raster)); 74 75 /* _NEW_POLYGON, _NEW_BUFFERS 76 */ 77 { 78 raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW); 79 80 /* _NEW_TRANSFORM */ 81 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) { 82 raster->front_ccw ^= 1; 83 } 84 85 /* 86 * Gallium's surfaces are Y=0=TOP orientation. OpenGL is the 87 * opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs 88 * must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that 89 * case, we must invert Y and flip the notion of front vs. back. 90 */ 91 if (st->state.fb_orientation == Y_0_BOTTOM) { 92 /* Drawing to an FBO. The viewport will be inverted. */ 93 raster->front_ccw ^= 1; 94 } 95 } 96 97 /* _NEW_LIGHT 98 */ 99 raster->flatshade = ctx->Light.ShadeModel == GL_FLAT; 100 101 raster->flatshade_first = ctx->Light.ProvokingVertex == 102 GL_FIRST_VERTEX_CONVENTION_EXT; 103 104 /* _NEW_LIGHT | _NEW_PROGRAM */ 105 raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx); 106 107 /*_NEW_LIGHT | _NEW_BUFFERS */ 108 raster->clamp_vertex_color = !st->clamp_vert_color_in_shader && 109 ctx->Light._ClampVertexColor; 110 111 /* _NEW_POLYGON 112 */ 113 if (ctx->Polygon.CullFlag) { 114 switch (ctx->Polygon.CullFaceMode) { 115 case GL_FRONT: 116 raster->cull_face = PIPE_FACE_FRONT; 117 break; 118 case GL_BACK: 119 raster->cull_face = PIPE_FACE_BACK; 120 break; 121 case GL_FRONT_AND_BACK: 122 raster->cull_face = PIPE_FACE_FRONT_AND_BACK; 123 break; 124 } 125 } 126 else { 127 raster->cull_face = PIPE_FACE_NONE; 128 } 129 130 /* _NEW_POLYGON 131 */ 132 { 133 if (ST_DEBUG & DEBUG_WIREFRAME) { 134 raster->fill_front = PIPE_POLYGON_MODE_LINE; 135 raster->fill_back = PIPE_POLYGON_MODE_LINE; 136 } 137 else { 138 raster->fill_front = translate_fill(ctx->Polygon.FrontMode); 139 raster->fill_back = translate_fill(ctx->Polygon.BackMode); 140 } 141 142 /* Simplify when culling is active: 143 */ 144 if (raster->cull_face & PIPE_FACE_FRONT) { 145 raster->fill_front = raster->fill_back; 146 } 147 148 if (raster->cull_face & PIPE_FACE_BACK) { 149 raster->fill_back = raster->fill_front; 150 } 151 } 152 153 /* _NEW_POLYGON 154 */ 155 if (ctx->Polygon.OffsetPoint || 156 ctx->Polygon.OffsetLine || 157 ctx->Polygon.OffsetFill) { 158 raster->offset_point = ctx->Polygon.OffsetPoint; 159 raster->offset_line = ctx->Polygon.OffsetLine; 160 raster->offset_tri = ctx->Polygon.OffsetFill; 161 raster->offset_units = ctx->Polygon.OffsetUnits; 162 raster->offset_scale = ctx->Polygon.OffsetFactor; 163 raster->offset_clamp = ctx->Polygon.OffsetClamp; 164 } 165 166 raster->poly_smooth = ctx->Polygon.SmoothFlag; 167 raster->poly_stipple_enable = ctx->Polygon.StippleFlag; 168 169 /* _NEW_POINT 170 */ 171 raster->point_size = ctx->Point.Size; 172 raster->point_smooth = !ctx->Point.PointSprite && ctx->Point.SmoothFlag; 173 174 /* _NEW_POINT | _NEW_PROGRAM 175 */ 176 if (ctx->Point.PointSprite) { 177 /* origin */ 178 if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^ 179 (st->state.fb_orientation == Y_0_BOTTOM)) 180 raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT; 181 else 182 raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT; 183 184 /* Coord replacement flags. If bit 'k' is set that means 185 * that we need to replace GENERIC[k] attrib with an automatically 186 * computed texture coord. 187 */ 188 raster->sprite_coord_enable = ctx->Point.CoordReplace & 189 ((1u << MAX_TEXTURE_COORD_UNITS) - 1); 190 if (!st->needs_texcoord_semantic && 191 fragProg->info.inputs_read & VARYING_BIT_PNTC) { 192 raster->sprite_coord_enable |= 193 1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC); 194 } 195 196 raster->point_quad_rasterization = 1; 197 } 198 199 /* ST_NEW_VERTEX_PROGRAM 200 */ 201 if (vertProg) { 202 if (vertProg->Id == 0) { 203 if (vertProg->info.outputs_written & 204 BITFIELD64_BIT(VARYING_SLOT_PSIZ)) { 205 /* generated program which emits point size */ 206 raster->point_size_per_vertex = TRUE; 207 } 208 } 209 else if (ctx->API != API_OPENGLES2) { 210 /* PointSizeEnabled is always set in ES2 contexts */ 211 raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; 212 } 213 else { 214 /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */ 215 /* We have to check the last bound stage and see if it writes psize */ 216 struct gl_program *last = NULL; 217 if (ctx->GeometryProgram._Current) 218 last = ctx->GeometryProgram._Current; 219 else if (ctx->TessEvalProgram._Current) 220 last = ctx->TessEvalProgram._Current; 221 else if (ctx->VertexProgram._Current) 222 last = ctx->VertexProgram._Current; 223 if (last) 224 raster->point_size_per_vertex = 225 !!(last->info.outputs_written & 226 BITFIELD64_BIT(VARYING_SLOT_PSIZ)); 227 } 228 } 229 if (!raster->point_size_per_vertex) { 230 /* clamp size now */ 231 raster->point_size = CLAMP(ctx->Point.Size, 232 ctx->Point.MinSize, 233 ctx->Point.MaxSize); 234 } 235 236 /* _NEW_LINE 237 */ 238 raster->line_smooth = ctx->Line.SmoothFlag; 239 if (ctx->Line.SmoothFlag) { 240 raster->line_width = CLAMP(ctx->Line.Width, 241 ctx->Const.MinLineWidthAA, 242 ctx->Const.MaxLineWidthAA); 243 } 244 else { 245 raster->line_width = CLAMP(ctx->Line.Width, 246 ctx->Const.MinLineWidth, 247 ctx->Const.MaxLineWidth); 248 } 249 250 raster->line_stipple_enable = ctx->Line.StippleFlag; 251 raster->line_stipple_pattern = ctx->Line.StipplePattern; 252 /* GL stipple factor is in [1,256], remap to [0, 255] here */ 253 raster->line_stipple_factor = ctx->Line.StippleFactor - 1; 254 255 /* _NEW_MULTISAMPLE */ 256 raster->multisample = _mesa_is_multisample_enabled(ctx); 257 258 /* _NEW_MULTISAMPLE | _NEW_BUFFERS */ 259 raster->force_persample_interp = 260 !st->force_persample_in_shader && 261 raster->multisample && 262 ctx->Multisample.SampleShading && 263 ctx->Multisample.MinSampleShadingValue * 264 _mesa_geometric_samples(ctx->DrawBuffer) > 1; 265 266 /* _NEW_SCISSOR */ 267 raster->scissor = !!ctx->Scissor.EnableFlags; 268 269 /* _NEW_FRAG_CLAMP */ 270 raster->clamp_fragment_color = !st->clamp_frag_color_in_shader && 271 ctx->Color._ClampFragmentColor; 272 273 raster->half_pixel_center = 1; 274 if (st->state.fb_orientation == Y_0_TOP) 275 raster->bottom_edge_rule = 1; 276 277 /* _NEW_TRANSFORM */ 278 if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) 279 raster->bottom_edge_rule ^= 1; 280 281 /* ST_NEW_RASTERIZER */ 282 raster->rasterizer_discard = ctx->RasterDiscard; 283 if (ctx->TileRasterOrderFixed) { 284 raster->tile_raster_order_fixed = true; 285 raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX; 286 raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY; 287 } 288 289 if (st->edgeflag_culls_prims) { 290 /* All edge flags are FALSE. Cull the affected faces. */ 291 if (raster->fill_front != PIPE_POLYGON_MODE_FILL) 292 raster->cull_face |= PIPE_FACE_FRONT; 293 if (raster->fill_back != PIPE_POLYGON_MODE_FILL) 294 raster->cull_face |= PIPE_FACE_BACK; 295 } 296 297 /* _NEW_TRANSFORM */ 298 raster->depth_clip_near = !ctx->Transform.DepthClampNear; 299 raster->depth_clip_far = !ctx->Transform.DepthClampFar; 300 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled; 301 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE); 302 303 /* ST_NEW_RASTERIZER */ 304 if (ctx->ConservativeRasterization) { 305 if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV) 306 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP; 307 else 308 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP; 309 } else if (ctx->IntelConservativeRasterization) { 310 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP; 311 } else { 312 raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF; 313 } 314 315 raster->conservative_raster_dilate = ctx->ConservativeRasterDilate; 316 317 raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0]; 318 raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1]; 319 320 cso_set_rasterizer(st->cso_context, raster); 321} 322