1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 /* 29 * Authors: 30 * Keith Whitwell <keithw@vmware.com> 31 */ 32 33 34#include "main/macros.h" 35#include "main/framebuffer.h" 36#include "st_context.h" 37#include "pipe/p_context.h" 38#include "st_atom.h" 39#include "st_util.h" 40 41 42/** 43 * Scissor depends on the scissor box, and the framebuffer dimensions. 44 */ 45void 46st_update_scissor( struct st_context *st ) 47{ 48 struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; 49 const struct gl_context *ctx = st->ctx; 50 const struct gl_framebuffer *fb = ctx->DrawBuffer; 51 const unsigned int fb_width = _mesa_geometric_width(fb); 52 const unsigned int fb_height = _mesa_geometric_height(fb); 53 GLint miny, maxy; 54 unsigned i; 55 bool changed = false; 56 57 for (i = 0 ; i < st->state.num_viewports; i++) { 58 scissor[i].minx = 0; 59 scissor[i].miny = 0; 60 scissor[i].maxx = fb_width; 61 scissor[i].maxy = fb_height; 62 63 if (ctx->Scissor.EnableFlags & (1 << i)) { 64 /* need to be careful here with xmax or ymax < 0 */ 65 GLint xmax = MAX2(0, ctx->Scissor.ScissorArray[i].X + ctx->Scissor.ScissorArray[i].Width); 66 GLint ymax = MAX2(0, ctx->Scissor.ScissorArray[i].Y + ctx->Scissor.ScissorArray[i].Height); 67 68 if (ctx->Scissor.ScissorArray[i].X > (GLint)scissor[i].minx) 69 scissor[i].minx = ctx->Scissor.ScissorArray[i].X; 70 if (ctx->Scissor.ScissorArray[i].Y > (GLint)scissor[i].miny) 71 scissor[i].miny = ctx->Scissor.ScissorArray[i].Y; 72 73 if (xmax < (GLint) scissor[i].maxx) 74 scissor[i].maxx = xmax; 75 if (ymax < (GLint) scissor[i].maxy) 76 scissor[i].maxy = ymax; 77 78 /* check for null space */ 79 if (scissor[i].minx >= scissor[i].maxx || scissor[i].miny >= scissor[i].maxy) 80 scissor[i].minx = scissor[i].miny = scissor[i].maxx = scissor[i].maxy = 0; 81 } 82 83 /* Now invert Y if needed. 84 * Gallium drivers use the convention Y=0=top for surfaces. 85 */ 86 if (st->state.fb_orientation == Y_0_TOP) { 87 miny = fb->Height - scissor[i].maxy; 88 maxy = fb->Height - scissor[i].miny; 89 scissor[i].miny = miny; 90 scissor[i].maxy = maxy; 91 } 92 93 if (memcmp(&scissor[i], &st->state.scissor[i], sizeof(scissor[0])) != 0) { 94 /* state has changed */ 95 st->state.scissor[i] = scissor[i]; /* struct copy */ 96 changed = true; 97 } 98 } 99 100 if (changed) { 101 struct pipe_context *pipe = st->pipe; 102 103 pipe->set_scissor_states(pipe, 0, st->state.num_viewports, scissor); 104 } 105} 106 107void 108st_update_window_rectangles(struct st_context *st) 109{ 110 struct pipe_scissor_state new_rects[PIPE_MAX_WINDOW_RECTANGLES]; 111 const struct gl_context *ctx = st->ctx; 112 const struct gl_scissor_attrib *scissor = &ctx->Scissor; 113 unsigned i; 114 bool changed = false; 115 unsigned num_rects = scissor->NumWindowRects; 116 bool include = scissor->WindowRectMode == GL_INCLUSIVE_EXT; 117 118 if (ctx->DrawBuffer == ctx->WinSysDrawBuffer) { 119 num_rects = 0; 120 include = false; 121 } 122 for (i = 0; i < num_rects; i++) { 123 const struct gl_scissor_rect *rect = &scissor->WindowRects[i]; 124 new_rects[i].minx = MAX2(rect->X, 0); 125 new_rects[i].miny = MAX2(rect->Y, 0); 126 new_rects[i].maxx = MAX2(rect->X + rect->Width, 0); 127 new_rects[i].maxy = MAX2(rect->Y + rect->Height, 0); 128 } 129 if (num_rects > 0 && memcmp(new_rects, st->state.window_rects.rects, 130 num_rects * sizeof(struct pipe_scissor_state))) { 131 memcpy(st->state.window_rects.rects, new_rects, 132 num_rects * sizeof(struct pipe_scissor_state)); 133 changed = true; 134 } 135 if (st->state.window_rects.num != num_rects) { 136 st->state.window_rects.num = num_rects; 137 changed = true; 138 } 139 if (st->state.window_rects.include != include) { 140 st->state.window_rects.include = include; 141 changed = true; 142 } 143 if (changed) 144 st->pipe->set_window_rectangles( 145 st->pipe, include, num_rects, new_rects); 146} 147